Clash royale: Difference between revisions

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* [[Clash Royale meta decks]].

== Links ==
== Links ==
;Official
* https://statsroyale.com/ — Get statistics for any player.
* Updates - [https://clashroyale.com/blog/release-notes/new-update-october-2022.html Oct 2022]
* Supercell [https://supercell.com/en/supercell-id/en/player-id/ Player ID]
* [https://fankit.supercell.com/d/BmehSDJrZNff/game-assets-1?asset-type16=Emotes Fan kit - Emotes]

;Wiki, general
* https://clashroyale.fandom.com/wiki/Clash_Royale_Wiki
* https://clashroyale.fandom.com/wiki/Clash_Royale_Wiki
:* https://pixelcrux.com/Clash_Royale/

;Social network, Discord, blog
* Clash Royal Official
:* [https://clashroyale.com/fr/ Clash Royale FR - Blog]
:* [http://discord.gg/clashfr Clash Royale FR - Discord]
* Reddit
:* [https://www.reddit.com/r/ClashRoyale/ /r/ClashRoyale] ([https://www.reddit.com/r/ClashRoyale/wiki/index wiki])
:* [https://www.reddit.com/r/RoyaleRecruit/ /r/RoyaleRecruit]
* RoyaleAPI
:* [https://royaleapi.com/blog/champions-update-season-29-sneak-peek#chest-cycle Chest cycle (season 29)]
* Fankit
:* https://fankit.supercell.com/d/BmehSDJrZNff/game-assets-1

; Statistics, analysis, deck builders
* https://royaleapi.com/
: Best to find good decks, and find '''active clans''' (look at war history and accumulated medals/# participants/participation rate there, and also weekly donation).
* https://statsroyale.com/ — Get statistics for any player.
* Also provides a graph of clan trophees... might be interesting to see if clan is regularly winning (however royale.api provides logs as well).
* https://www.deckshop.pro/
* https://www.deckshop.pro/
* https://royaleapi.com/decks
:* https://www.deckshop.pro/deck/new-meta
* https://pixelcrux.com/Clash_Royale/Battles/ — Battle calculator, e.g. showing which card we lose or win against the most...

;Player's stats
* [https://pixelcrux.com/Clash_Royale/Profile/App?tag=JYGPQCPVQ Clashical - Pixelcruz (Fandom wiki analyzer)]
* [https://pixelcrux.com/Clash_Royale/Profile/App?tag=CCJLCCVQ9 Minushcule ;-) - Pixelcruz (Fandom wiki analyzer)]

;Tips
* https://www.deckshop.pro/guide/beginner-tips

;Tutorials
* [https://www.youtube.com/channel/UCw_wSEW6TziFIFlW2ctOBKw Bailey OP - Clash Royale Strategy]
* [https://www.youtube.com/channel/UCTsFqvFocRsP6YmdzPdHwCw CLASHwithSHANE Clash Royale] ([https://www.youtube.com/watch?v=oln0EnnefWA Lava + '''elitebarbarians'''])
* [https://www.youtube.com/channel/UC2zNcBVIYVHiMXgBDmP5_ig Rich Slaton]
* [https://www.youtube.com/channel/UCTqoYXL5p_aOdsgDWzxRBzQ Clash with Ash] (creator code <code>CWA</code>)
:* [https://www.youtube.com/watch?v=5YGeqsUD1VI Nobody can beat the world's BEST '''xbow''' player!] &mdash; General tips on '''xbow'''. '''watch again'''.
* [https://www.youtube.com/c/skviResponsible/videos sk] ('''xbow''' player)
* [https://www.youtube.com/channel/UCppxRVV8ZTLeGBeWjeMECWQ Master Diddy San - Clash Royale] &mdash; this guy explains a bit more what he is doing...
* [https://www.youtube.com/c/OuahLeouff Ouah Leouff]

;Channel
* '''Carl The Legend''' &mdash; [https://www.twitch.tv/carl_the_legend Twitch] [https://www.youtube.com/channel/UCLbbifdmy9QXcBQJTaF9JPw YouTube] [https://www.youtube.com/channel/UC-xnYyJAE_4TvorBA9K0Nwg YouTube (ENG)] ([https://www.youtube.com/channel/UCLbbifdmy9QXcBQJTaF9JPw YT1] [https://www.youtube.com/watch?v=nuqYiA6mOKg YT2])
* '''RemiEli CR''' &mdash; [https://www.youtube.com/channel/UCHI8gHkvy2B4_EwhkXbh09w YouTube]
* '''YersonCz''' &mdash; [https://www.youtube.com/channel/UCPKaY_SMlcT2cTyscSgpofA YouTube] []

;Clans
* '''[https://royaleapi.com/clans/war/be/ Best Belgian clans]'''
* [https://royaleapi.com/clan/QY29QGPY Bring the W] &mdash; First clan I joined (ignoring the very first one ^^). Was quite active in clan wars, and donation. Leader Slick_Nick (8GRRPCL0). Players Skully (#PJ8VQ2P2), RNG_Childsplays (#P2YU9UYPU), Agent gg (#82P98GG0G), Natan (#YVV009CL).
* [https://royaleapi.com/clan/YYVQ099G Team Belgique] (1300 trophees, >50k medals) &mdash; my current clan. 55750 medals in last war, and on our way to beat that! Mandatory to use the chat before any trade, which is strict, but gives a very active clan.
:Found through royaleapi.com, looking for top #1000 Belgian clan, starting from last one and up. It always scored lot of medals (>40k), and had >8k donation at the end of the week. Joined on 2021-11-13.
* [https://royaleapi.com/clan/Q9JGYY8U Les pros] &mdash; Belgian clan lead by brandon. He always greets every new player and discusses a lot. Nice small clan I joined in the beginning of my 3rd account.
* [https://royaleapi.com/clan/family/presspinpinte/clans La Presspinpinte] &mdash; The clan family from Kapoow, that I joined with my 3rd account (clan [https://royaleapi.com/clan/QRYUJ8JP Red devils]).

;Events
* 6th anniversary - [https://clashroyale.com/blog/news/its-the-royale-crown-down.html announce] [https://theroyalecrowndown.com/en login].

== Todo ==
* Read all Fandom wiki pages on troops / building / spells, and summarizes tips.
* Lava deck: Watch EA Rakan (love) Lava videos, and analyze the game play.
* 2.6 deck: Watch video on that deck, learn gameplay.
* Creator code:
:* <code>morten</code>, <code>ouah</code>: December 2022
:* <code>boss</code>, <code>royaleapi</code>: January 2023
:* <code>morten</code>, <code>ouah</code>: February 2023

== Tips ==
=== General ===
* '''Tap the screen''' immediately after starting a game to skip animation. This helps playing as soon as possible the first card.
* Request card every day (eg. card from deck), and give also card every day (to gain gold and fame that increases king level). Below king level 10 however, it is better to focus on upgrading a few cards only (the ones of main deck), and avoid getting xp from other operations. Doing so will allow getting max level card while keeping the king level as low as possible.
* [https://www.youtube.com/watch?v=F5AiL-Avbi4 Clash Royale | How to Pull/Lure/Aggro Units - Advanced Tech]
:* On '''aggro''': how troop are choosing which unit to target.
:* Exclamation mark indicates which ennemy troops you aggro.
:* '''xbow''' aggro can be reset with '''zap'''.
:* Use pull to increase distance an ennemy unit has to do before reaching tower.
:* Pull: standard pull, chained pull, u-turn.
:* Pull can also split an ennemy push over two tower.
* Don't play the '''Royal Tournament''' on the first days. Better wait for all big players to get higher in wins, to have better chance to meet standard players.
* Pass royale
:* Best value for money, but wait king level 7.
:* Don't open season chests in early arena's. It's insanely bad value.
:* Pass royale can be COMPLETED fast by using '''Party / 1v1 showdown''' battle and under-leveled deck but one MAXED card.
* '''stack trade token''': make dummy request in the clan to go below 10, then collect the new tokens, and cancel the trades.
* To get money from trade: request a '''maxed''' card (or a card lvl 13 but enough cards to go max), and give away a non-maxed card [https://clashroyale.fandom.com/wiki/Trade_Tokens].
:Likewise, to get '''experience''' / '''star points''', give cards.
:See conversion table further down.
* Best value for gems: 500 gems for royal tournament (if reaching at least 10 wins, to get the most valuable chest).

=== Strategy ===
==== General strategy ====
* '''Outplay''' the opponent (see [https://docs.google.com/document/d/1zX0ZxkwfWdwybWr5fGfbVCgwEic-pMbLFVine5tBe_8/edit#heading=h.ypmxiv91byp hog 2.6 guide].
:* This means '''spot opponent's mistakes and punish them with hog'''.
:* If we are not trying to outplay the opponent we are not playing this deck right.
* Usually play defensively rather than offensively.
* Learn the cards from the opponents, what cards are hard counters (air, area, high dps...), and what weakness he has (no counter to some of our cards, e.g. splash against '''barbarians''').
:* Keep track of the hard counters, and maximize value of our cards for which he has no counter.
* If cannot defend, go for tower trade, especially if favorable.
:* Some decks are better at tower trade than other (e.g. beatdown), and other are weaker (eg. '''graveyard''' without '''freeze''', '''goblinbarrel''' decks).
* Don't over-spend on defense, try to make elixir trade on defense.


== Advises ==
==== Tips ====
* Learn and know the '''hand''' of the opponent.
:* What card does he have, what card is out-of cycle?
:* When does he have his win condition back? And prepare how to best respond to it.
:* When does he have his counter card out of cycle (eg. air counter, to play naked balloon at the bridge).
* In 5000-6600 trophee range:
:* Always foresee the worse that could happen, do not take any damage.
:* In the first 60 to 90 seconds, learn the deck from the opponent.
:* When knowing the hand of the opponent, we can start to play and build pushes.
* Defend for '''positive elixir trade'''!
:* Make sure to spend less elixir, and ideally all defending units must survive to build a counter push (even better if we can drop a tank in front after successful defense)!
:* Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse!
* '''Count elixir''', at '''elixir delta's'''.
:* Like when opp plays '''valkyrie''', and we play minion, we are 1 up elixir. Then we play say '''bomber''', we are 1 down, etc. Try also to take into account overflow, like if we are behind, but our elixir reaches 10 again, then we are back ex-aequo.
* Learn to play blank.
* Don't be too low on elixir, like play fast card after card.
:* Having some spare elixir allows for reacting quickier, for better elixir trade thanks to better placement (force ennemy to make long distance).
* Cycle card when no defense in hand.
* Learn card placement, so that to escape:
:* Area damage spell that would kill / '''freeze''' all troops and/or tower.
:* Think of '''freeze''', '''fireball''', Marcher, '''executioner''', '''firecracker'''/'''hunter'''.
* Learn card placement for better defense:
:* Put distraction troop '''far''' of ''MELEE'' attacker (eg. '''knight''', '''valkyrie''').
:* Put attacker troop '''on''' ''RANGE'' attacker (eg. '''musketeer'''...). '''megaknight''' a bit special, aim mid-range to avoid jump damage.
* Play rather defensively than aggressively.
* Play rather defensively than aggressively.
:* Find the right time to build a counter push.
:* Find the right time to build a counter push.
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* Play cards fast, and together, so that they can all attack at the same time.
* Play cards fast, and together, so that they can all attack at the same time.
:* Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
:* Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
* Play card at the right spot, like:
* Play card at the right spot, like:
:* musketeer on the side of towers so that they can shoot but are not shot at.
:* '''musketeer''' on the side of towers so that they can shoot but are not shot at.
:* Use giant to protect weak but powerful troops (like bomber or musketeer).
:* Use '''giant''' to protect weak but powerful troops (like '''bomber''' or '''musketeer''').
* Always play meteor with value, like against an enemy tower + enemy troop.
* Always play '''fireball''' with value, like against an enemy tower + enemy troop.
* Don't play the goblin hut too close to river, but close enough to our tower so that tower can shoot.
* Don't play the '''goblinhut''' too close to river, but close enough to our tower so that tower can shoot.
* When defending, play card at the right spot to aim at the correct enemy troop (like play gargoyle on baby dragon).
* When defending, play card at the right spot to aim at the correct enemy troop (like play '''megaminion''' on '''babydragon''').
* Against Prince:
* Against '''prince''':
:* play Knight at the last sec to prevent opponent to play a spell (like meteor or arrows).
:* play '''knight''' at the last sec to prevent opponent to play a spell (like '''fireball''' or '''arrows''').
:* or pl:ay Knight before the Prince is charging.
:* or play '''knight''' before the '''prince''' is charging.
* Typical counter-push:
* Typical counter-push:
:* Play a Giant in front, then musketeer / bomber behind. If musketeer is alive after a defense, add the Giant at the front for the counter push.
:* Play a '''giant''' in front, then '''musketeer''' / '''bomber''' behind. If '''musketeer''' is alive after a defense, add the '''giant''' at the front for the counter push.
* Against Goblin Barrel:
* Against '''goblinbarrel''':
:* Can play arrows, fireball, barbarian barrel, skeleton army, baby dragon.
:* Can play '''arrows''', '''fireball''', barbarianbarrel, '''skeletonarmy''', '''babydragon'''.
* Defend against '''Giant skeleton''':
* Defend against '''giantskeleton''':
:* Eg: A Valkyrie at bridge junction (square right below the bridge) when Skeleton Giant passed that line, and a bomber at 5th square from river, and 5 to 6 square away from Valkyrie.
:* Eg: A '''valkyrie''' at bridge junction (square right below the bridge) when Skeleton '''giant''' passed that line, and a '''bomber''' at 5th square from river, and 5 to 6 square away from '''valkyrie'''.
* '''aim''' correctly fireball:
* '''aim''' correctly '''fireball''':
:* Eg. against Wizard close to a tower, that we attack with a Lava Hound + Mega-Minion: don't aim the Wizard but slightly above, so that when fireball explodes, the blow pushes the Wizard towards our Mega-minion, killing the Wizard (otherwise, the Wizard would have killed the Mega-minion likely). Because the tower spotted the Lava Hound, our Mega-minion still alive can deal a lot of damage to the tower.
:* Eg. against '''wizard''' close to a tower, that we attack with a '''lavahound''' + Mega-Minion: don't aim the '''wizard''' but slightly above, so that when '''fireball''' explodes, the blow pushes the '''wizard''' towards our Mega-minion, killing the '''wizard''' (otherwise, the '''wizard''' would have killed the Mega-minion likely). Because the tower spotted the '''lavahound''', our Mega-minion still alive can deal a lot of damage to the tower.
* Against witch:
* Against '''witch''':
:* The Log / eBarb / arrows / zap to remove all skeletons. If played correctly eBarb can also make 2 hits to tower.
:* '''thelog''' / '''elitebarbarians''' / '''arrows''' / '''zap''' to remove all '''skeletons'''. If played correctly '''elitebarbarians''' can also make 2 hits to tower.
* Activate our castle:
* Activate our K tower:
:* Using tornado, bring opp troop close to castle so that they connect.
:* Using '''tornado''', bring opp troop close to K tower so that they connect.
:* Against firecracker, put a building/troop close to castle so that bullet touches castle (location: leave 2 squares between troop and tower/castle).
:* Against '''firecracker''', put a building/troop close to K tower so that bullet touches K tower (location: leave 2 squares between troop and tower/K tower).
* * = cannon cart
* * = '''cannoncart'''
*
*
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:* Against electro-spirit, play skeleton between castle and tower so that electro arc touches the castle.
:* Against electro-spirit, play skeleton between K tower and tower so that electro arc touches the K tower.
* [https://www.youtube.com/watch?v=gpNGLHwiNqs SirTag graveyard + witch deck] Opp has to use Poison on both graveyard and Witch, which is not possible.
* [https://www.youtube.com/watch?v=gpNGLHwiNqs SirTag '''graveyard''' + '''witch''' deck] Opp has to use '''poison''' on both '''graveyard''' and '''witch''', which is not possible.
:* Witch pulverizes Mega minion.
:* '''witch''' pulverizes '''megaminion'''.
:* Play Graveyard when opp is down on elixir.
:* Play '''graveyard''' when opp is down on elixir.
:* Mega-knight super utility card when opp is over-committing (note: MK does damage on drop).
:* '''megaknight''' super utility card when opp is over-committing (note: '''megaknight''' does damage on drop).
:* Against player with '''darkprince''' / '''prince''' / '''hogrider''', just keep cycling cheap card so that to have the goblin's hut in hand.
* Starting hand play:
:* Play according to starting hand. Eg. if play '''pekka''' at bridge, make sure you have '''arrows'''/'''zap''' in 1st 5 cards to counter skel army, etc.
* Opp should not attack on the same lane as where I played '''lavahound''' bottom of the map. Because if I can counter, and keep defense troop alive, then this build up a powerfull counter push.
:* So, if playing against '''lavahound''', better attack on the opposite lane. Also make sure to defend against '''lavahound'''.
* When playing Lava-'''balloon''', and '''lavahound'''+'''balloon''' kills first tower, put '''guards''' top middle to take spot from P tower, to protect '''balloon'''.
* E-Barbs:
:* Play them middle, right in front of K tower -> handy when '''darkprince''' + '''prince''' on both lanes.
* '''giant''', '''battleram'''... can also be used to counter ennemy tanks.
:* Put them at bridge, behind ennemy to pull them back from tower, back to where they came from.
* When to '''play in the pocket''':
:* When opp tower is down, it can be good move to play a tank unit, or offensive unit in the pocket. When doing so, that unit will immediately distract the 2nd P tower, and possible also K tower.
:* It is good move if the push on the first tower contains many small troops, ideally behind some tank troop. Eg. a '''balloon''' followed by Lava's puppies, or a '''valkyrie''', followed by '''witch'''s skeleton. In that case, playing in the pocket allows these extra units to survive since K tower will target the main tank and 2nd P tower will target the unit in the pocket, and hence these secondary units will make deadly damage to K tower. If there is no main tank, playing in the pocket may distract both tower, but it requires a very strong tank (like lava or such).
* When having support troops, and opp adds a troop that would "escape" those troops, often good play to add a troop that would block the course of that new ennemy, so that support troop can help defeating him, with minor HP loss on our own new troop (positive trade).
* '''Bait''' techniques: force a move from opponent, to then get a better advantage afterwards.
:* Eg. We need to play '''skeletondragons''' on a lane to defend, but opp has '''fireball'''. We play '''barbarians''' on the other lane to force the '''fireball'''.
* To target K tower when one tower down: play troop '''2-sq''' from the pocket!
* In 1x elixir time, 2 elixir difference is huge. Use that advantage to build big push.
* When one tower is down, the King tower can be directly attacked if playing a range troop at 2-sq distance from the pocket (3-1 placement). If place too close to the pocket, the unit will instead attack the other princess tower.
:* However, when both P towers are down, it is best to put the unit at the pocket (3-3 placement, two possible positions), so that even melee units go in STRAIGHT line to the king tower (instead of making a wide detour).
:* Note that in general, it is NOT RECOMMENDED to attack the K tower directly. Attacking the 2nd P tower is usually safer (less HP, range units not under cross fire).
* [https://www.youtube.com/watch?v=JHbRi05sS4M Top 10 tips to improve in CLASH ROYALE]
: 1/ Have win conditions, '''2/ Keep track of rotations''', '''3/ Take damage''', '''4/ Adapt your playstyle''', '''5/ Use more troops''', '''6/ Time is your friend''', 7/ Stop leaking elixir, 8/ Have quick fingers, 9/ Eliminate distractions, 10/ Pros are not special
:* 2/ At least keep track of opponent '''win conditions, and then spells'''.
:* 3/ If playing lava on one lane, and opponent counter attacks other lane, support your push and don't overcommit on defense.
:* 4/ If opponent is very aggressive, play counter attack; if no spell, stack troops!
:* 5/ Favor troop over spell when possible to get more control and value.
:* 6/ Use first 1 or 2 minutes to learn opponent deck.
* Make sure to get '''as much value as possible from every card'''.
:* Usually this means play cards '''later''', and in '''winning combo'''.
:: Better play 2 cards at once, than one after each other.
:* This also means to play '''chill''', so that to have '''enough elixir''' to face any situation.
* Examples:
:* We play '''barbarians''' to counter a '''hogrider''', opponent plays '''wizard''' on his side. Best response for us is to '''fireball''' the wizard, but PUSHING him to our '''barbarians''', so that he's killed by our barbarians.
* Remember OPP BIG SPELLS. If OPP doesn't have '''fireball''', we can stack '''flyingmachine''', '''skeletondragons''' in the back. Note for '''barbarians''', better keep them in defense (! '''megaknight'''').


; 7x challenge
* If OPP only has '''lightning''', we can STACK troops. Eg. if we have air avantage, we can stack '''phoenix''', '''electrodragon''' and especially '''skeletondragon''' to build bigger and bigger pushes.

; 2023-11-18
* When having a big elixir advantage is a good time to build a push. If OPP defends, we can then spend equivalent amount to strengthen the push.

==== Clan Wars 2 ====
* Matchmaking is based on some secret ELO system (see https://royaleapi.com/blog/visualize-cw2-progress).
* Player on [https://discord.com/channels/286201567760089088/1066270714354749440 Discord CR FR] said matchmaking is based on winrate indeed, and that players in top clan do LOSE on purpose during TRAINING days to lower their winrate.
* To get a better match up during battle days, one can force lose during TRAINING days. Apparently one has to play normally and lose for it to count (called ''lissage'' in french).
* A clan medals can be increased by playing with 56 members, making sure that members are leaving and joining on the same day.
* To get better river race, the clan can be emptied monday morning, before the race selection. Apparently this helps going with weaker clans.
* There is also another technique called ''win trading''. Not sure how that works.

;Deck selection
* Look for hard counter cards, and play corresponding deck if that card is out.
:* E.g. if playing the WoToP deck, and OPP played '''fireball''' in first deck, select it as 2nd deck.
* Don't play these deck first, but play a versatile deck that can face many MUs.

=== How to start ===
What to do if other player doesn't play:
* They refer to "investment card". But what are they?
* '''miner''' on tower.
* '''lavahound''' is usually risky. Because reduce possibility of defense.


Quick push counter:
=== General advises ===
* Opp plays '''lumberjack'''+'''balloon''' at bridge (first '''lumberjack''', then '''balloon''').
* Request card every day (eg. card from deck), and give also every day (to gain gold).
:* Usual defense is '''infernodragon''', well on the course of the '''balloon''', but don't aggro the '''lumberjack''' (usually this is hard).
:* Game: played instead '''elitebarbarians''' behind '''lumberjack''', then '''babydragon''' on the course of the '''balloon'''. Opp plays Horde at tower, I play '''fireball''' on tower + horde, '''babydragon''' kills the remaining horde and takes the tower. 1 tower for one tower, and hit K tower twice. Same elixir, slightly more damage.


=== Deck advises ===
=== Deck advises ===
* Keep deck speed &lt; 4.
* Keep deck speed &lt; 4.
* Keep two spells in deck (like arrow and meteor).
* Keep two spells in deck (like arrow and '''fireball''').


=== Things I learned ===
=== Things I learned ===
* Don't activate King castle (with arrows, fireball). Note that opponent may play cards to trigger his castle (eg. tornado, fisherman that brings our troop close to castle and start attacking it).
* Don't activate K tower (with '''arrows''', '''fireball'''). Note that opponent may play cards to trigger his K tower (eg. '''tornado''', '''fisherman''' that brings our troop close to K tower and start attacking it).
* Against furnace + tesla:
* Against '''furnace''' + '''tesla''':
:* Opp was playing furnace + tesla on one side, couldn't go through with Lava Hound. On second push, played LH bottom left, then after he play furnace + tesla, played Inferno D bottom right, then Miner before P tower spotted the dragon. Opp played skel army, killing miner, but could counter with arrows, hence Inferno D could take the tower.
:* Opp was playing '''furnace''' + '''tesla''' on one side, couldn't go through with '''lavahound'''. On second push, played '''lavahound''' bottom left, then after he play '''furnace''' + '''tesla''', played Inferno D bottom right, then '''miner''' before P tower spotted the dragon. Opp played skel army, killing '''miner''', but could counter with '''arrows''', hence Inferno D could take the tower.
* React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push.
* React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push.
* Witch + balloon is deadly. The skeleton distracts the tower, and balloon makes lot of damage.
* '''witch''' + '''balloon''' is deadly. The skeleton distracts the tower, and '''balloon''' makes lot of damage, and vice-versa.
* Counterpush: Opponent attack with Hog rider, and then Goblin barrel. I put Skel Army on rider, and Minions on goblin. Then on push back, I add Mini PEKKA in the middle of army for protection (note: this could be arrows / fireball bait). This takes the tower and castle (against low level 7)!
* Counterpush: Opponent attack with '''hogrider''', and then '''goblinbarrel'''. I put Skel Army on rider, and '''minions''' on goblin. Then on push back, I add '''minipekka''' in the middle of army for protection (note: this could be '''arrows''' / '''fireball''' bait). This takes the tower and K tower (against low level 7)!
* Playing against a '''lavahound'''+'''balloon''' + FB/Log + '''electrodragon'''/'''valkyrie'''/'''minions'''/'''electrowizard''' deck. Things started badly, but went better when playing '''elitebarbarians''' on the other lane, defending them a bit with '''zap'''. Morale: when you cannot do your normal push, go the other one.

=== Card synergy ===
* '''electrowizard''' + '''magicarcher''': '''electrowizard''' in front of tower, '''magicarcher''' middle (even other side) that does horizontal shot.
* '''witch''' (in the back), then '''balloon''' at bridge. '''witch'''s skels protect the '''balloon''' (they take the shot).
* '''icegolem''' + '''hogrider''' at bridge, at same time!
* (seen on tv royale) '''zappies''' in the back, then at bridge at '''royalrecruits''' so that both '''zappies''' and recruits are in a same group (so 2 groups).
:* Good counter is first '''icespirit''' in the back, then '''executioner''' left of tower but close to it (square W2 or E2), so that its axe is well in group axe.
* (tv royale) '''balloon''' at bridge (A14), then 2s later, Skel drag (C14). This kills opp's '''minions'''.
:* Reaction was Barbarian on other bridge, then 4s later, '''balloon'''. When '''balloon''' killed tower, send asap a '''miner''' on K tower (N3) to take the spot. But Opp. replied with '''zap''' on '''balloon'''.
* '''miner''' + '''zap''' (+'''lavahound'''): '''miner''' on tower, then '''zap''' tower to re-target tower on the '''miner'''. '''zap''' can also be used eg. against '''witch''', put '''miner''' on '''witch''', '''zap''', this kills the '''skeletons''', '''miner''' then target the '''witch''', and '''witch''' retarget on '''lavahound'''.
* '''lavahound''' + '''miner''': Play '''miner''' '''in the back''' of the tower, so that when pups appear, '''miner''' tanks the damage from the tower, but then when King's tower activates, '''miner''' is still tanking the damage as well'''.
* '''lavahound''': Always play with a Skeleton Dragon behind, or '''babydragon''' behind, or '''balloon'''. Get more value for the tank!
* '''icespirit''' + '''goblinbarrel''': lot of damage apparently...
* '''rascals''' + '''wallbreakers''': they push the big rascal to the tower faster!

=== Card advices ===

<code>(w)</code> means fandom wiki data included.

==== Troops - <span style="color: fuchsia">1 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Electro Spirit (w)
|
* Attack up to '''9 targets''' in '''4 tiles''' range.
* ES can force easily retargeting (play close to frontmost unit).
* With help from P tower, Effective against most swarm (play middle river), except '''minionhorde'''.
:* Add '''zap''' or '''giantsnowball''' to one-shot all swarms (except '''barbarians''').
* ES + '''fireball''' may one-shot '''musketeer''' and '''wizard'''.
* DO NOT PLAY naked, or risk of activation.
|
* ACTIVATION
:* Make sure that spirit will connect (undamaged, same level as towers)
:* Play a single troop at 11-0 or at 8-1, when electrospirit shadow's fully on 3rd row.
:* If '''tombstone''' behind the P tower, troop at 11-1 can also chain to the K tower.
* If ES is tanked, '''thelog''' or '''barbarianbarrel''' to one-shot it.
:* Because of this, don't play ES behind the push, unless this is a way to bait those spells, and play '''goblinbarrel''' later.
|-
! Fire Spirit
|
* tbc
|
* '''firespirit''' (or any spirit) at 6-1 to kill spirit before it jumps, while keeping our spirit [https://youtu.be/A1VGZSmnW4k?t=649].
|-
! Ice Spirit
|
* Synergy with '''dartgoblin''', against '''Minion''' (DG can then one-shot them).
* '''electrowizard''': 3+5 when wiz is on the bridge.
* Against '''skeletonarmy''': at 0-2 when lead skeleton is entering 3rd row. Or 0-1, when last skeleton on bridge [https://youtu.be/BOh_XS_1eaM?t=308]
|
* tbc
|-
! Skeletons
|
* Against '''babydragon''': '''skeletons''' at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
* '''furnace''': Cancel two waves at 13+5 when a spirit spawns from the '''furnace''' at 4-2 plant [https://www.youtube.com/watch?v=_DzrCS-OVJ0&t=728s].
* CENTER '''giantskeleton''': 5-5.
* '''electrowizard''': at 3+2, when wizard on 1st row [https://youtu.be/BOh_XS_1eaM?t=422].
|
* tbc
|-
! Heal Spirit
|
* tbc
|
* tbc
|}

==== Troops - <span style="color: fuchsia">2 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Bats
|
* tbc
|
* tbc
|-
! Bomber
|
* tbc
|
* tbc
|-
! Goblins
|
* '''goblins''' (x4) are better than '''guards''' if the meta has lot of '''arrows'''.
|
* tbc
|-
! Spear Goblins
|
* Against '''prince''': Play 4-4 (both towers will shoot).
|
* tbc
|-
! Ice Golem
|
* Distract '''musketeer''' in the back: 14-3 when '''musketeer''' entering 4th row from back [https://youtu.be/P71wCOHH4cY?t=36].
|
* tbc
|-
! Wall Breakers
|
* tbc
|
* '''minions''' asap at 6-3 against split '''wallbreakers'''.
* '''skeletongs''' at 5+2 asap.
|}

==== Troops - <span style="color: fuchsia">3 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Archers
|
* tbc
|
* tbc
|-
! Firecracker
|
* Against centre building, can play CENTER '''evofirecracker''', to target the princess tower on the other lane.
|
* ACTIVATION:
:* '''goblincage''': 4-2
:* '''tombstone''': 4-2
:* (if CENTERED) troop (eg. '''megaminion''') 6-2 when entering bridge.
:* troop 7-1 or 7-2.
* Center '''firecracker''': '''guards''' (or '''skeletons''') at 5-5 [https://youtu.be/RLvGveVidOM?t=1695].
* With '''duchess''': 6-1 when '''firecracker''' is mid-bridge.
|-
! Goblin Gang
|
* Against '''giantskeleton''', 5-4 when giant enters 2nd row.
|
* tbc
|-
! Knight
|
* tbc
|
* tbc
|-
! Minions
|
* Cheaper alternative to '''skeletondragons''', with higher DPS.
* When used with '''guards''', don't stack to avoid '''arrows''' value.
|
* tbc
|-
! Skeleton Barrel
|
* tbc
|
* '''icespirit''' (+2): play '''10+2''' when barrel shadow is touching 7th row [https://youtu.be/hn0-iS2DyXM?t=1826].
* '''firespirit''' : at 10+2 when barrel shadow on 6th row [https://youtu.be/BOh_XS_1eaM?t=416]
* '''skeletondragons''' 7+4, flawless defense [https://youtu.be/j1RgfJV46so?t=2104]
|-
! Dart Goblin
|
* Play it at bridge, '''inner''' corner, to target centered buildings (eg. 4-1) without being targeted by OPP tower.
|
* '''cannon''', 6-0 placement.
* '''icespirit''' (a bit before bridge), 6-3 (asap), then '''icegolem''', 6-3.
* '''skeletons''' (a bit before bridge), 7+5 (asap), then '''cannon'''.
* '''icespirit''' 6-0 asap, then '''icegolem''' 5-2.
|-
! Elixir Golem
|
* In general, wait double time before playing. Before that, chill and try forcing opponent to expend max elixir [https://www.youtube.com/watch?v=jRIzAxeHdSA].
|
* '''tesla''': 3-4 for CENTER golem.
|-
! Mega Minion
|
* tbc
|
* tbc
|-
! Guards
|
* Against '''megaminion''': 0-6! to kite it
* '''goblins''' (x4) are better than '''guards''' if the meta has lot of '''arrows'''.
|
* tbc
|-
! Skeleton Army
|
* tbc
|
* +2 trade: '''icespirit''' at 0-2 when lead skeleton is entering 3rd row. Or 0-1, when last skeleton on bridge [https://youtu.be/BOh_XS_1eaM?t=308]
* +1 trade: '''zap''', '''thelog''' (if close enough).
* even trade: '''arrows'''.
|-
! Bandit
|
* '''megaknight''' (+4): at 4-3 placement when MK is on the 2nd row [https://www.youtube.com/watch?v=NaN3k7PsRbc]
|
* '''skeletons''': 2-5, perfect; or 7-2, also perfect.
|-
! Fisherman
|
* See [https://www.youtube.com/watch?v=xyavNbCDLGU].
* NOTE: the '''FIRST''' '''fisherman''' takes the AGGRO!
* Against '''royalgiant''': 0-5 placement, can still attract RG and move it to other tower.
* '''hogrider''': ACTIVATION, play 9-4, when hog enters our side.
:* Then 6-4 next hog plus a troop to fully counter it.
* '''electrogiant''': ACTIVATION, play 9-4!
* '''ramrider''': ACTIVATION, play 9-4!
* '''magicarcher''': ACTIVATION, play 5-1 when magicarcher's foot is going to touch 1st row (OPP's side) [https://youtu.be/BxWoneUJsfU?t=428]
* '''megaknight''': ACTIVATION, play 9-4, when megaknight is entering 3rd row. [https://youtu.be/5Y-d-bn6CHM?t=434]
* ACTIVATION '''bowler''': '''fisherman''' at 5-1 or 6-1 when CENTER '''bowler''' walking on the bridge. [https://youtu.be/1OPmU5TSj3g?si=rTuBeO0dWovcqYbV&t=1869]
* '''golem''' (CENTER): force lane change at 3-5 when '''golem''' body is entering our area [https://youtu.be/coEU-eWrvdE?si=UHHyZ3M9Zb-iRg0Y&t=268]
|
* '''zap''': To reset fisherman, and prevent grabbing our defensive troop.
* '''goblins''': 6+2 when '''fisherman''' stops and does one turn with his hook [https://youtu.be/bOLwrPFrxQQ?t=878]
|-
! Ice Wizard
|
* tbc
|
* tbc
|-
! Miner
|
* '''minipekka''': 5-3 perfect.
* SAFEST positions with one P tower down:
:* P-tower: 6+4, but also 7+5 and 8+5 (because of extra shovel distance) !
:* K-tower: 13-1, 14-1, 14-2, but also 11-0, 12-0, 13-0.
* '''miner''' placement for tanking damage is very important:
:* Play '''one or two square away from tower''' to allow for attacking opp. defender if any (e.g Play 4-1 or 5-1 if opp. play defensive range mid-map, or 1 square behind tower if he plays often backward).
:* Play in the back of tower, or e4 / 9-0 to quickly switch from P to K tower and tank damage.
:* Play more on -- or +- column to tank damage from center or outside, in order to defend '''minions'''.
:* Summary: if taking P tower, think where to put '''miner''' to tank damage during P->K transition. Or if '''miner''' to tank damage, think where defender will shoot from, and possibly don't connect '''miner''' to tower, but give some room and opportunity to target a defender instead.
* Miner may DISTRACT BOTH P towers (if played inner). May be useful to protect e.g. a low health '''musketeer''' or a '''dartgoblin''' to take down the other tower.
|
* tbc
|-
! Princess
|
* Oftentimes, BEST play is in OPPOSITE lane from the push, eg. 6-4 or 7-4 placement. This will allow the '''princess''' to survive to any opponent troop.
|
* +1 trade: '''thelog''' or '''barbarianbarrel'''.
* -2 trade, but value: '''ramrider'''.
* -1 trade: '''poison''' or '''infernodragon''' ok, but with value.
|-
! Royal Ghost
|
* tbc
|
* To KITE opp lane: '''valkyrie''' at 3-4!
|}

==== Troops - <span style="color: fuchsia">4 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Skeleton Dragons
|
* tbc
|
* tbc
|-
! Battle Healer
|
* tbc
|
* tbc
|-
! Battle Ram
|
* Note: Ram in the pocket doesn't connect, except if tanked by another troop.
|
* tbc
|-
! Flying Machine
|
* Note: FM not ok as 2nd air troop, but ok as 3rd one [https://www.youtube.com/watch?v=YBCEjaz_Wpo&t=1480s Carl].
* Very good against ('''goblins''', '''goblingang'''...) in log bait, to snipe from other lane while still support '''lavahound''' push.
|
* tbc
|-
! Hog Rider
|
* Against '''tesla''': '''icegolem''' 0+2 or 0+1 (or coming from center), then asap '''hogrider''' 0+4.
* Synergy with '''royalgiant''': play '''hogrider''' at the river THEN '''royalgiant''' in the pocket (when hog is about to cross, to tank for the hog).<br/>Don't play both in the pocket, nor the hog at the pocket [https://youtu.be/gzDhqV8RPgs?t=592].
|
* +1 trade: '''skeletonarmy'''.
* +1 trade (but 600-800 damage): '''minions'''.
* +1 trade: '''skeletons''' at 3+3 asap (if rider from 0+4) (one hit).
* 0 trade: '''minipekka''' at 4+2.
* -1 trade: '''skeletons''' at 3+3 asap (if rider from 0+4) and '''zap''' on tower when rider mid-way (perfect).
* -2 trade: '''hunter''' + '''thelog'''.
* '''cannon''': must be at '''3-2 or 4-2'''. '''{{red|3-3 or 2-3}}''' will NOT aggro! Other locations?
:* If 3-3, '''icegolem''' (or '''skeletons''') at 2+3 to boost '''hogrider''' into the '''cannon'''.
:* '''earthquake'''-SAFE: '''icegolem''' (or '''skeletons''') at 0+3 ASAP, then '''cannon''' 0-4!
* '''tombstone''': '''3-3, 2-3''' is ok, and best so that both tower shoot! Other locations? 4-3 no!
* '''goblincage''': '''2+3''' or similar (on the lane, so that goblin can hit)
* '''barbarian''': 4+2 when hogrider is played. Perfect.
|-
! Mini P.E.K.K.A.
|
* tbc
|
* '''zap''' to force retarget.
:* -2 trade (but w/ some value): If '''minipekka''' at tower, '''battleram''' then '''zap''' to reset '''minipekka'''.
|-
! Musketeer
|
* Can '''snipe''' building at '''3 squares''' from river.
* Against '''giantskeleton''' (NOT '''pekka'''): play 3-4.
|
* +2 trade: '''thelog''', or '''icegolem''', or '''bats''' (see [https://www.youtube.com/watch?v=O7t-13OXsDA Rich Slaton]).
: Log 2 tile in front tower, when '''musketeer''' reaches 2nd half of bridge. '''icegolem''' 7-0 placement (front-inside corner), also when '''musketeer''' reaches 2nd half of bridge. '''bats''', wait '''musketeer''' cross the bridge, and drop there.
|-
! Valkyrie
|
* tbc
|
* '''icespirit''' at 2-4 when '''valkyrie''' on 1st lane, then '''skeleton''' 5-5 when spirit jumps [https://clash.world/deck-building/hog-cycle-guide/]
|-
! Zappies
|
* tbc
|
* tbc
|-
! Baby Dragon
|
* tbc
|
* tbc
|-
! Dark Prince
|
* tbc
|
* tbc
|-
! Hunter
|
* tbc
|
* +1 trade: '''thelog''' + '''icespirit''' middle, close to river to distract + Tower
|-
! Electro Wizard
|
* tbc
|
* tbc
|-
! Inferno Dragon
|
* Against '''valkyrie''' (bridge): 5+3!
|
* even trade: '''electrowizard''', that reset always '''infernodragon''', and also force to retarget (so this can save a tower).
|-
! Lumberjack
|
* tbc
|
* tbc
|-
! Magic Archer
|
* tbc
|
* When defending tower, always put defensive troop sideways, so that Marcher cannot hit the the tower!
* ACTIVATION: with '''magicarcher''' at 8-2 on an OPP INNER magicarcher. If our archer stays around 7-2,7-1, there is an activation.
|-
! Mother Witch
|
* tbc
|
* tbc
|-
! Night Witch
|
* tbc
|
* tbc
|-
! Phoenix
|
* '''minionhorde''': '''zap''' them, '''phoenix''' death bomb will take care of the horde.
|
* '''electrodragon''': good counter, especially against '''phoenix'''+'''mirror'''.
|-
! Golden Knight
|
* Can dash through low pv units and rush to low pv tower.
* When dashing, it resets '''infernodragon''' and '''infernotower'''.
* Synergy with '''tornado''' to increase number of units GK is dashing into [https://youtu.be/ZRbbqH4VjVE?t=793].
* Synergy with '''golem''' and '''electrogiant''' to push them faster when he is DASHING (can use that to e.g. escape beam of '''infernodragon''').
|
* KT activation: put a unit between P and K tower when he dashes (visible when he's flying), for instance '''guards''' at 11-0.
* '''skeletons''': play '''skeletons''' BEHIND the '''goldenknight''' when he dashes, he'll kill only ONE '''skeletons'''.
|-
! Skeleton King
|
* Good combo with '''tombstone'''. Try to play '''tombstone''' first, then the '''skeletonking'''.
* Defense troop, try to play it as a cheap '''barbarians''', with +2 to bring more defense. In offense, make sure to have the gauge filled.
|
* '''valkyrie''': play in FRONT of the king, so that no '''skeletons''' goes to the tower. Perfect defense.
|}

==== Troops - <span style="color: fuchsia">5 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Barbarians (w)
|
* Strong defense against: '''prince''', '''musketeer''', '''hogrider''', '''ramrider'''.
:* Drop on them, then tank in front or glass-'''cannon''' behind for counter-push.
* -1 trade: Against '''barbarianbarrel''', if placed early enough.
* Single push: Can take tower but ''only if opp. low on elixir''.
* Synergy: '''rage'''.
|
* +2 trade: '''skeletonarmy'''.
* +1 trade: '''fireball''', charging '''darkprince''', '''valkyrie'''.
* -1 trade: '''rocket'''.
* Weak against: jumping '''megaknight''', '''poison'''
* Best defense: distant '''wizard''' or '''bomber'''.
|-
! Minion Horde
|
* tbc
|
* '''archers''': 5-3, when horde on bridge [https://youtu.be/BOh_XS_1eaM?t=340].
* '''phoenix''' / '''zap''': if '''horde''' against '''phoenix''', '''zap''' them, death bomb will take care of the horde.
|-
! Rascals
|
* tbc
|
* tbc
|-
! Giant
|
* tbc
|
* tbc
|-
! Royal Hogs
|
* tbc
|
When played on one tower:
* +2 trade: '''skeletonarmy'''.
* even trade: '''Spear '''goblins''' (tower north edge), and '''thelog''' timed right so that still being hit by '''goblins'''.
* -1 trade: '''babydragon''' (6-1 placement, but why not P tower corner?), then '''zap''' when Hogs in baby's range.
* From [https://www.youtube.com/watch?v=O7t-13OXsDA Inside the Play #7, LaPoKaTi vs Egor]:
:* '''Hogs''' + '''healspirit''' (6) <=> '''fireball''' + '''thelog''' (6).
:* '''Hogs''' (5) <=> '''fireball''' + '''icespirit''' (5).
:* '''Hogs''' + '''healspirit''' (6) <=> '''fireball''' + '''icespirit''' (earlier) + '''Skeleton''' at river (6)
:* '''Hogs''' (5) <=> '''fireball''' + '''Skeleton''' (5)
:* '''Hogs''' (5) <=> '''thelog''' + '''Skeleton''' (3) - taking 700 damage.
:* '''Hogs''' (5) <=> '''fireball''' (4) - taking 200.
When played 2-2 (mid-river):
* +1 trade: '''cannon''' (6-2 placement).
* 1 trade: '''fireball''' 3+2 asap (when they are all on the bridge).
When played 1-3 (offseted mid-river):
* tbc
|-
! Wizard
|
* tbc
|
* tbc
|-
! Balloon
|
* Note: explosion damage makes also significant damage. If playing FB, make sure to push opp troop to that bomb.
* Against '''hunter''': if we '''zap''' the '''hunter''', '''balloon''' can always score a hit. [https://www.youtube.com/watch?v=c7SuU-WpbD8 CWA]
* With '''icegolem''': '''golem''' at 0+3, then very short after '''balloon''' at 0+4.
* If OPP uses '''fireball''', we can still get a hit on tower with '''zap'''! [https://youtu.be/eTj3crMtyMg?t=959]
; [https://www.youtube.com/watch?v=kdD9iip2I3Q Ultimate Balloon Guide]
* When '''building''' at 4-2: '''balloon''' at 1+5!
* When '''building''' at 3-2 OR 4-1 [https://youtu.be/SpkmDGxO9Yg?t=664]: '''balloon''' at 1+5, then when it starts moving, '''skeletondragons''' at 0+3, which will push the balloon to the side!
* When '''building''' at 0-2: '''megaminion''' at 2+5 (ideally right when the back of lavahound shadows leaves the 4th row), and instantly (1/2 sec) the '''balloon''' at 1+5.
* When '''building''' at 0-2: '''balloon''' at 1+5, then instantly (roughly when balloon timer is between 1/2 and 3/4) '''minions''' at 0+4.
* When '''building''' at 3-2: '''lavahound''' in bottom corner, then when bottom of lavahound shadow no longer touches the 5th row, '''balloon''' at 1+5.
:* This is '''ANTI-TORNADO SPOT''': Also works against '''tornado''', this prevents opponent to activate the king tower.
:* Note: these tricks may work when building at other places!
* When '''building''' at 4-1: '''balloon''' at 1+5, then 1s later '''skeletondragons''' at
* Against '''tombstone''' at 3-2 played on naked '''balloon''': play the '''balloon''' at 2+5 (instead of 1+5), this allows to get a hit from the balloon!
* Against '''bats''': play naked '''balloon''' at 0+2, then prepare spell, and instantly '''zap''' the bats. When quick enough, bats do not do a single damage to the balloon!
* Against '''hunter''' but opponent is low (zero) on elixir: naked '''balloon''' at 0+2 is ok, and will allow a hit on the tower.
* Against '''wizard''', '''electrowizard''', '''musketeer''', if wizard is targetting the '''balloon''', then '''fireball''' the wizard/musketeer towards the balloon death bomb (time the fireball so that it hits the wizard before the time bomb explodes, eg. fire it when wizard is taking is before last shot).
* Against '''archerqueen''' on '''lavahound''' + '''balloon''' push: if queen is using her ability, this will kill the balloon. Think of using '''zap''' to re-focus the queen on the lava!
; From Carl's gameplay:
* Synergy '''lavahound''', early play: When lavahound shadow is centered around 8+4 square, can play '''balloon''' 10+2.
; More:
* Synergy '''fireball''': push things away to help balloon to reach the tower.
|
* -2 trade: '''megaminion''' at 3+3 (on '''balloon''' path).
: if '''balloon + RAGE''', then 4+3 instead (only one hit).
* -1 trade: '''infernodragon''', but put it on the '''balloon''' path, middle.
* '''fireball''', but must aim correctly to move '''balloon''' further from tower. If done perfectly, soon not take any shot.
:Easiest, '''balloon''' in front, aim '''6+2''' when '''balloon''' shadow is fully within 2-sq distance from FB blast circle, roughly same as when '''balloon''' touches the blast circle [https://youtu.be/OduQCy3Bi5k?t=11].
:Or, aim 4+2, and release finger when top of '''balloon''' shadow is half-cell distance from river border (see [https://www.youtube.com/watch?v=98Q3tKWMEIo 13:36])
:When '''balloon''' come sideways, 3+3 placement, release when '''balloon''' shadow touches the '''fireball''' zone border [https://www.youtube.com/watch?v=YBCEjaz_Wpo&t=1645s].
* '''wizard''' and '''electrowizard''' work well.
* '''ramrider''' very good apparently... May need some extra to avoid any damage though ('''arrows''' or '''archers''').
* '''Cage''': when B at 1+4 (between 1+4 and 1+3, was played at 0+4), Cage at 0-2 still attracts the '''balloon'''!
;Building:
* '''tombstone''': If '''balloon''' 1+5, play 3-2. If '''balloon''' 0+4, play 4-2 instead. If '''balloon''' in the middle, play 7-3 (ie. on K tower, opposite lane). If '''tombstone''' already at 4-3, kite the '''balloon''' to the '''tombstone''' with a lateral '''fireball''', no more defense needed (if both towers shoot).
* when one tower down (and no building or '''electrowizard''' in OPP's hand), better play '''balloon''' at 3+1 (4-sq from pocket) to hit K tower (even if OPP plays '''executioner''').
* '''poison''': can slow down a naked '''balloon''' at the bridge (only death bomb dmg).
* If '''tombstone''' 3-3 (because 3-2 for the other lane), and '''balloon''' 0+4, then '''megaminion''' 0+4 to boost the '''balloon''' into the '''tombstone'''.
* '''skeletondragons''' 2+5, if '''balloon''' 0+4 (only death bomb).
* '''fireball''' on princess tower, when '''balloon''' shadow is touching tower [https://youtu.be/SpkmDGxO9Yg?t=49] (only death bomb).
|-
! Bowler
|
* tbc
|
* against '''barbarians''': '''miner''' can force retarget on him. [https://youtu.be/UDaSbSAU-fc?si=51-Fd0Bf1E0QoPQP&t=1590]
* ACTIVATION: '''tombstone''' 4-3, then '''littleprince''' 7-2.
|-
! Cannon Cart
|
* When one tower down, playing in the POCKET usually gives lot of damage because it connects very fast.
:* Can be combined with '''infernotower''' next to it to defend.
* '''darkprince''' can push the '''cannoncart''' very fast. Useful for counterpush (play one or the other last near the bridge), and get a connection by surprise.
* Against '''electrogiant''', can both attack then DISTRACT the giant if played within range.
|
* tbc
|-
! Electro Dragon
|
* With '''elixirgolem''', synergy to allow golem to pass through ennemy troops. [https://www.youtube.com/watch?v=jRIzAxeHdSA]
|
* ACTIVATION: any troop at 11-0, or 8-1.
* if dragon more in the middle, ACTIVATION with eg. '''musketeer''' at 6-3 and '''icespirit''' at 8-3 (one sq. hop to K tower)
|-
! Executioner
|
* tbc
|
* tbc
|-
! Prince
|
* tbc
|
* +2 trade: '''tombstone''', or '''skeletonarmy''' (but beware '''zap''' / Log).
|-
! Witch
|
* tbc
|
* -1 trade: '''fireball''' + '''zap'''.
* Never put one single unit in front of her.
* Let her come, and kill her the other side. Spawn '''skeletons''' must be dealt with.
* '''bomber''': Play 2-7, and spotted, '''witch''' makes 2 hit and '''bomber''' dies. Play 3-7, not spotted, '''witch''' makes 3 hit but '''bomber''' survives.
* [https://www.youtube.com/watch?v=cF7SnlMpXbw&list=LL&index=4 HOW TO COUNTER '''witch''' // Strategy to Overcoming Ladder's MOST Annoying Card // Clash Royale]
|-
! Ram Rider
|
* tbc
|
* '''electrowizard''' destroys her very well.
|-
! Archer Queen
|
* tbc
|
* '''fireball''': 3+2 when she's entering our 1st row.
* '''giantsnowball''': 2+2 when she's entering our 1st row, then ''electrospirit''' (or '''icespirit''') at 0-0 (or close to her) when she's bounced away. [https://youtu.be/3qO_Wa6v1_s?t=1888]
|}

==== Troops - <span style="color: fuchsia">6 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Elite Barbarians (w)
|
* Strong defense against: '''musketeer'''.
* May counter '''megaknight''' perfectly if dropped on it so that they '''split'''.
* Synergy:
:* '''valkyrie''' in front, pushed by '''barbarians''', eliminating swarm.
:* '''Fire spirit''', place behind, to remove all swarm units, or deal great damage to crown tower.
* Single push: deadly if ''opp. is low on elixir''. Prepare '''spell''' to react to defense!
* Against '''tombstone''': prepare '''zap''', hover 1 tile below '''tombstone''', and trigger when '''tombstone''' destroyed.
|
* +3 trade: '''guards''' play at 3-4, takes one hit [https://youtu.be/YBCEjaz_Wpo?t=2065].
* +3 trade: '''skeletonarmy''' (but beware of '''zap''', Log, '''arrows''').
* +3 trade: '''tombstone''', but beware of '''zap''' on destruction!
* +1 trade: '''barbarians'''. ''Time correctly to drop on 5-| so that they surround the one '''elitebarbarians''' that was weakened already a lot''!
* +1 trade: '''icegolem''' + '''minions'''
* Splash '''valkyrie''' / '''darkprince''', '''bomber''' in combination with distracting unit like '''Skeleton''' and/or '''icespirit''', or '''icegolem'''.
:* Same with glass '''cannon''' '''minipekka''' or '''lumberjack'''.
* even trade: '''rocket''' (or '''lightning''', to cripple '''barbarians''' + 1 supporting troop).
* -1 trade: '''pekka''', '''megaknight'''
* Even trade: '''E. barbs'''
|-
! Royal Giant
|
* Synergy with '''lightning''' (against building / range units)
:* '''furnace''' (to remove swarms)
:* '''thelog''' or '''zap''' (against swarms, '''infernotower''').
:* '''electrowizard''' (against '''infernotower''')
* Always add SUPPORT troop to RG push!
|
;OJ Gaming [https://www.youtube.com/watch?v=48I4mpWUn1U]
* Counters: (building or tank killer) + ('''icewizard''' or '''tornado''' and/or '''icewizard''').
* Beware of RG SUPPORT troops or SPELLS:
:* Don't stack all defense at once.
* Using swarms: SPACE THEM OUT (space / time), to reduce spell value.
* Buildings:
:* '''goblinhut''' 4-2 + '''skeletons''': perfect.
:* '''mortar''' / '''bombtower''' 4-3 or 3-3: tank 4 hits.
:* '''infernotower''' 4-2: perfect (! '''zap''').
* Buildings PUSH BACK (! watch for EXCLAMATION mark to confirm CORRECT placement)
:* bridge: wait for RG connection, then 1+3 to push him back (spawning troop will be closer as well). Best for '''tombstone''', '''goblincage'''.
:* pocket: 3-2 (also for '''tesla'''). Very effective with '''tombstone'''.
:* KT: 4-3 for '''tesla'''.
* Tank killers (1 hit):
:* '''skeletonarmy''': 0+2.
:* '''minipekka''' + '''icespirit''': 0+2.
:* '''skeletons''' + '''electrowizard''' 4-2.
* Tank killers (2 hits):
:* '''minipekka''': 0+2 (1 hit if predict).
:* '''lumberjack''': 0+3.
:* '''pekka''': 0+2.
:* '''hunter''': 1+2.
:* '''barbarins''': 0+2 (! '''fireball''').
:* '''goblingang''': 0+2 (! support troop).
:* '''skeletons''' + '''icewizard'''.
* Tank killers (3 hits):
:* '''prince''': 0+2.
:* '''nightwitch''': 0+2 (! careful support troops).
:* '''sparky''': 4+2 (! '''zap''', '''electrowizard''').
:* '''zappies''': 9-0 immediately.
:* '''executioner''' 3+2 + '''tornado''': but also eliminate SUPPORT troops!
* Tank killers (4 hits):
:* '''cannoncart''': 4+1. Put a TANK at bridge too for nice counterpush! (+ eg '''icespirit''' to deal for RG support unit).
* Combo with:
:* '''icewizard''': alone, 5 hits only instead of 10 hits!
:* '''icewizard'''+'''furnace''': perfect.
:* '''tornado''': 2+2 other side with RG on our 1st row to pull it back max.
:* '''tornado''' + '''prince''' 6+1 when RG entering bridge: 1 hit
:* tank KILLER + '''icespirit''' or '''thelog'''
:* Tank KILLER + BUILDING.
|-
! Giant Skeleton
|
* tbc
|
* '''skeletons''' (+support like '''bats'''): play at 0-3 when '''giant''' enters 3rd row.
* '''minipekka''' 0+2 when '''giantskeleton''' is entering 4th row (perfect).
* '''barbarianbarrel''' (+support like '''babydragon''') 3+2 or 4+2 when '''giantskeleton''' is entering 2th row.
* '''goblingang''' 5-4 when giant enters 2nd row.
|-
! Goblin Giant
|
* tbc
|
* tbc
|-
! Sparky
|
* tbc
|
* +2 trade: '''electrowizard''' if timed correctly and dropped on the '''sparky''' (doesn't take any damage because reset)
* Any '''air unit''', in particular '''electrodragon''' that resets the '''sparky'''.
* '''tesla''', if targetting the '''sparky'''.
* '''zap''' can reset it. This can prevent damage on the tower. For instance, '''zap''' at the same time as '''infernodragon''' attacks '''sparky''' is enough to kill it w/o damage.
:* +1 trade: '''miner''', then '''zap''' right before it's shooting.
* '''cannon''', 5-0 can take one hit.
* '''fisherman''' + TANK ('''skeletongiant'''), to grab the sparky on our side (sparky shots once)
|}

==== Troops - <span style="color: fuchsia">7 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Royal Recruits
|
* tbc
|
* tbc
|-
! Electro Giant (w)
|
* Better play on Elixir x2.
* Can be used to pressure the other lane.
* Synergy with '''motherwitch''', by turning defender into hogs, that in turn will attack the tower.
* Synergy with '''fisherman''', that bring defender in EG stun range.
|
* 2.6 hog:
:* outer giant: '''musketeer''' at 5+5, then '''thelog''' 2+3, then '''icespirit''' 4+2 when egiant leaving 2nd row, then '''cannon''' 1-1 when egiant leaving 4th row [https://youtu.be/DY10QZ6D1YA?t=117].
:* outer giant: '''musketeer''' at 5+5, then '''cannon''' 1-3 when '''egiant''' on 2nd row.
* '''freeze''' + swarm ok since '''freeze''' disable dmg reflection.
* '''infernodragon''' or '''infernotower'''. '''infernodragon''' must be played as far as possible on the side, such that to never come close to EG. '''infernotower''' at 4-3 placement from defending tower.
:* But Opp can use spell ('''giantsnowball''', FB...) to bring '''infernodragon''' closer, in stun range.
* If Opp uses '''tornado''' to bring defense close to EG, play defense close to K tower, to increase chance that '''tornado''' activates the K tower.
* '''barbarianhut''' in the middle.
* Better defend with troop with high DPS but low attack speed (eg. '''pekka''', '''minipekka''' or '''hunter'''). So '''rage''' is '''not''' recommended.
* TV royale: Play '''fisherman''' in 6-2 (but other lane) when EG is 2 square distance from river, it will attract EG to K tower and activate it.
* A '''tesla''' is enough?!?
* '''cannoncart''' if within range, may damage the giant, then distract it as well when it turns into a cannon.
* '''mortar''' also very good because giant will never get hit back damage.
|-
! P.E.K.K.A.
|
* tbc
|
* tbc
|-
! Lava Hound
|
{{Todo|1=Watch again
* Strategy from [https://www.youtube.com/watch?v=c7SuU-WpbD8 Noc7urne] (see also deck below):
:* Drop place for '''lavahound''': 13+5, 13+4 or 13-1 (against '''tornado'''), 7+5 ('''xbow'''/'''tesla''') and 14-2 (exec).
:* '''lavahound''' first play is good move with this deck.
:* Against '''tornado''': drop '''lavahound''' at 13+4 or 13+3, so that '''lavahound''' can tank for the flank when you drop the support unit closer to the side of the arena.
:* Against '''executioner''': drop 14-2
:* Against '''xbow''' or '''graveyard''': play '''lavahound''' at 7+5 or 6+5, higher to time it correctly. When '''tesla''' comes, '''balloon''' behind '''lavahound''', and '''miner''' on '''tesla''' (+also '''zap'''?). This will allow '''balloon''' to connect to tower.
:* Against '''tornado''': play '''lavahound''' at 13+4 (instead of 13+5). This allows to put unit more on the side, so that '''lavahound''' can tank for them.
:* In opposite tower: drop behind King, '''lavahound''' will make a turn (good for not splitting troops too much and for building pushes). Typ. against '''giant''' decks in 1:1 opp. tower scenario.
:* '''Don't over extend on defense'''. Use tower pv as resource to build elixir advantage.
}}
* [https://www.youtube.com/watch?v=g3hYmpvL-SY Top 500 '''lavahound''' '''miner''' gameplay (Da Juicy One)]
* [https://www.youtube.com/watch?v=0IZO1EgABMI '''lavahound'''+'''balloon''' Pro - Carl the legend (cwa)]
:* Lava, '''balloon''', tomb
:* Some strategy against '''xbow''':
::* Try to go for a tower trade (ie. play other lane?)
::* Split Barbs in middle to defend '''xbow''', so they can tank for a long period.
:* Do not play lava first (random win).
:* Against '''golem''':
::* If '''golem''' 1st play in the back, normal time, '''balloon''' + minion''' at bridge is good. Then can defend the push with '''tombstone''' (4-3 placement) and '''megaminion''' on (support troop 1st).
::* If no '''balloon''' or minion in hand, either '''lavahound''' same lane or '''tombstone''', then try to cycle.
:* When to play support troop first behind K tower, then by Lava at the bridge?
:: When we know we gonna need to defend (eg. against '''giant''').
:* Can use '''Barbs''' to defend '''megaminion''' (against '''infernodragon''').
:* Against Lava, '''zap''' the puppies, to let the '''minions''' survive.
:* Then play '''megaminion'''. If he '''fireball''' that, play '''balloon'''. Otherwise, just wait and play Lava again in the back.
:* When to play '''lavahound'''+'''balloon''': against deck like '''giant''' + double princes, but not against deck like '''tornado''' and buildings.
* Against '''hogrider''' / '''executioner''':
:* Don't give Ex lot of value. Play strong defense, and strip damage from '''lavahound''' and good '''fireball''' placement.
:* On Ex at tower, '''fireball''' him + tower so that to bring him inside the pups.
:* Play '''lavahound''' high (7+5) if feels opp is going to play '''hogrider''', so that to protect '''minions'''.
:* Play '''balloon''' at bridge to bait the '''rocket'''. Do not '''lavahound'''+'''balloon''', or give to much value to '''rocket'''.
:* Play '''tombstone''' to defend the other lane, and must protect it.
* Start:
:* '''zap'''in hand is good start, then '''tombstone'''. Look for '''fireball''' value.
* On lane:
:* If one tower down, better build push on other lane (to get defense from our tower).
:* If opp tower low PV, '''don't kill it to quick''', but attack other tower so that K tower is still inactive.
* '''fireball''': Wait to get good value.
* '''balloon''': Watch opp anti-aerial troop are out of cycle, then play it. Or lure them on the Lava, and play '''balloon''' right behind (very close).

;Synergies
* With '''balloon''' obviously ;-)
* '''miner''': ideally send him before the lava pops, so that he can tank for the puppies.
* '''skeletonking''': synergy with lava pups. If opp overcommits on defense, '''skeletonking''' at the bridge opposite lane takes down the tower.
|
* +1 trade: '''musketeer''' almost at bridge and '''bats'''. '''lavahound''' made 0 damage to tower.
Against '''Lava Pups''':
* 3 elixir: '''royaldelivery'''.
* 4 elixir: '''tornado''' + '''icespirit'''.
|-
! Mega Knight
|
* Do NOT use a BUILDING in '''megaknight''' deck. Otherwise we lose the ability to counter push.
|
* '''bandit''' (+4): at 4-3 placement when MK is on the 2nd row [https://www.youtube.com/watch?v=NaN3k7PsRbc]
* +2 trade: '''barbarians''' are effective counter ''if jump negated''. 3 will survive, for a +2 elixir trade-off [https://clashroyale.fandom.com/wiki/'''megaknight'''].
* '''tombstone''' can lure '''megaknight''' to activate King's Tower [https://www.reddit.com/r/ClashRoyale/comments/gzw3ij/use_this_tombstone_placement_to_take_care_of_a/].
:* Put '''tombstone''' at I05 / H05 (7-2 placement), or more expensive, at I07 / H07 (5-2 placement), then troop (one that is one-shot by '''megaknight''') next to King's tower after it's destruction.
* '''tombstone''' at I06 / H06 (6-2 placement) can have '''megaknight''' killed by both towers.
* '''skeletons''': surround him so that the skullies surround him!
* '''skeletonarmy''': 5-4 when MK on 2nd row, both towers shoot [https://youtu.be/c9X7uRhnfKo?t=458]
* '''icespirit''': will freeze MK even if it jumps [https://www.youtube.com/live/bOLwrPFrxQQ?feature=share&t=2498].
|}

==== Troops - <span style="color: fuchsia">8 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Golem
|
* tbc
|
* If opp plays '''golem''' + '''lightning''', very hard to go same lane because because giving lightning value. Instead [https://youtu.be/uXABpAy78b0?t=1590], drop a '''knight''' (only, if 1x elixir time) opposite lane. If opp doesn't respond to it, it will do lot of damage. Then focus on defense ('''icewizard''' in the back, '''tombstone'''...).
* Building at 4-3 will make golemites to split (at least true for '''bombtower''').
|}

==== Troops - <span style="color: fuchsia">9 elixir</span> ====

{| class="wikitable" style="width: 100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! Three Musketeers
|
* tbc
|
* '''arrows + lavahound''': try to shoot them all with '''arrows''', then distract with '''lavahound''' close to our tower (ideally with support troop like '''valkyrie''').
* '''threemusketeers''' behind king: instant '''fireball''' + '''zap''' on the tower (need fast reaction) [https://youtu.be/SpkmDGxO9Yg?t=751]
|-
|}

==== Spell ====

{| class="wikitable" width="100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 1 elixir
|-
! Mirror
|
* tbc
|
* tbc
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 2 elixir
|-
! Giant Snowball
|
* Good to push some enemy.
* If air unit, put at 3-square distance (so 4th square away) from shadow (ie shadow outside of circle).
* Combo with '''graveyard''' or '''skeletonarmy''', to freeze a bit the tower and help skeletons to accumulate.
* Against '''infernodragon''': to push it away from '''balloon''' or other troop, to change its agro.
* Synergy with '''miner''': to clean an area around tower to make sure '''miner''' agro the tower.
|
* tbc
|-
! Zap
* tbc
|
* tbc
|-
! Barbarian Barrel
|
* When one OPP tower down, play in the POCKET to take aggro from 2nd tower, when swarm attacks the king tower.
* With '''babydragon''': launch barrel when baby's shadow is '''2 square''' away from river.
|
* tbc
|-
! Rage
|
* tbc
|
* tbc
|-
! The Log
|
* tbc
|
* tbc
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 3 elixir
|-
! Arrows
|
* tbc
|
* tbc
|-
! Royal Delivery
|
* tbc
|
* tbc
|-
! Earthquake
|
* Play at 4-0, for maximum coverage, while hitting the tower.
|
* tbc
|-
! Clone
|
* tbc
|
* tbc
|-
! Goblin Barrel
|
* [https://www.youtube.com/watch?v=A6NVATaKl_g How to Use & Counter Tricky Barrel - OrangeJuice]
: ([https://youtu.be/A6NVATaKl_g?t=701 Guess placement])
* SAFE PLAY: play barrel on outer corner (7+3), which is '''tornado''' safe placement.
* Basic synergy: barrel + tank ('''knight'''...).
:* Must aim so that barrel lands as soon as TANK is being FOCUSED.
* If opp doesn't have good counter, focus on defense and '''chip with the barrel!'''
* Against '''arrows''': Use '''skeletonarmy''' to bait the '''arrows''', or punish with '''skeletonarmy'''.
* NEVER barrel into a '''darkprince'''.
* Tricky barrel: first identify opp's counters to know which trick to play. Also, always TANK (eg. '''icegolem''') the tricky barrel since it is dealing less damage otherwise. Tricky barrel is a MIND game.
:* DEEP barrel at <code>11+2</code> (hard to spot).
:* DEEPER barrel at <code>12+2</code> (easy to spot).
:* OUTER barrel at <code>8+5</code> or <code>10+5</code> (easy to spot).
:* INNER barrel at <code>8+1</code> (so INSIDE tower), usually much better than OUTER, and NOT in RANGE of 2nd tower. Beware of '''icespirit'''!
:* ANTI-'''knight''' barrel at <code>9+1</code>, good against '''knight'''/'''valkyrie'''/'''guards'''.
:* ANTI-SWARM barrel at <code>7+2</code>, good against gang in the back.
:* PUMP barrel at <code>13+5</code>, good against '''elixircollector''' if opp doesn't have log in rotation.
* Against lonely king: play INSIDE FRONT of king (eg. <code>10-3</code>), reaches faster and usually opp's play counter in the back!
* Against '''fireball''', play 5+2. Sometimes players miss their '''fireball'''! [https://youtu.be/BBvo1uFqMuU?t=776]
* Excellent SYNERGY with '''giantsnowball''', in particular against '''skeletonarmy'''. Time the snowball so that to land when the army appears (usually 1 or 2s after). It also slow down a bit the tower.
|
* Tower hit order for centered barrel: first INNER, then OUTER, then REAR goblin. So put the TANK at <code>8+4</code>.
* '''thelog''', '''barbarianbarrel''' (+1): ! tricky barrel.
* '''giantsnowball''' (+1): when shadow at <code>3+1</code>!
* '''goblins''': play at <code>10+2</code> (play fast!)
* '''arrows''' (0).
* '''skeletonarmy''' (0): play at <code>10+2</code>.
* '''tornado''' (0): play at <code>7-2</code>.
* '''goblingang''' (0): play at <code>10+2</code>.
* '''archer + '''skeletons''' (0): play '''archers''' at <code>6+2</code> and skullies at <code>10+2</code>.
* '''skeletons + '''zap''' (0): play '''skeletons''' at <code>9+4</code> then '''zap'''.
* FRONT barrel: '''skeletons''' at 6+2 will force re-target onto the '''skeletons'''.
* '''guards''' (0, one hit): play FAST at <code>9+4</code> (or <code>8+4</code> seems ok too?).
* '''valkyrie''' (-1, perfect if timed correctly): <code>10+2</code> perfect (Drop valkyrie as soon as barrel is casted [https://www.youtube.com/watch?v=IkNPM9MAyV8]). Otherwise, easiest <code>6+2</code>, or <code>9+4</code>, before shadow crosses river.
* '''hunter''' (-1): best <code>10+2</code>.
* '''electrowizard''' (-1, one hit): best <code>10+2</code>, when shadow on 1st, 2nd or 3rd row. But Opp may counter with barrel one square up. Alternative, <code>8+4</code> when shadow is on 1st row [https://youtu.be/gDJzUsSV_eE?t=876]
* '''bowler''' (-2): play at <code>10+2</code>.
* '''megaknight''' (-4): play at <code>10+2</code> when shadow touches the river.
* '''electrospirit''', '''firespirit''': ??? (!'''zap''' prediction)
* '''icespirit''': 8+4.
* '''skeletondragons''': play at <code>8+4</code>.
* '''icegolem''': 8+4, can also RESET the OUTER goblin by pushing him.
* '''musketeer''' 8+4, useful when '''thelog''' is out-of-cycle (eg. against logbait decks).
* '''zappies''': 9+4, to tank 2 goblins.
* Bait deck (eg. '''barrel + '''princess'''): do NOT log the '''princess'''!
* Bait deck with '''skeletonbarrel''': '''cannon''' 4+1 on skeletonbarrel, then on '''goblinbarrel''', '''skeletons''' at 10+4 asap (shadow on 3rd opp side), and '''icegolem''' at 7+4 (shadow 5th row our side).

;Prediction
[[File:goblin_barrel_prediction_1.jpg|800px]]<br/>
[[File:goblin_barrel_prediction_2.jpg|800px]]
|-
! Tornado
|
* Play on defense for easy ACTIVATION, but also in offense in synergy with '''golem''', '''royalgiant'''... to pull away an enemy defender ('''minipekka''', etc) and have the defender distracted by one of our support troop.
* '''babydragon''': activation 6-4 when BD shadow is going to touch 4th row (BD coming from center).
* '''hogrider''': activation 7-3 when HR shadow is going to touch 5th row (HR coming from outer).
;[https://www.youtube.com/watch?v=XXzIb5fs2yw OJ video] {{red|TODO: watch again}}
* '''balloon''': ACTIVATION 9-2 when balloon on tower.
* '''elixirgolem''': ACTIVATION 8-3 when golem splits.
* '''electrowizard''': ACTIVATION 5-2 when wiz foot is touching 1st row.
* '''fisherman''': ACTIVATION 8-3 when fisherman is mid-course after grapping the tower.
* '''goblinbarrel''' (OUTER): ACTIVATION 9-1 when barrel shadow is over 3rd and 4th rows.
* '''goblinbarrel''' (CENTER): PERFECT defense 7-2 when barrel shadow is over 3rd and 4th rows.
* '''goblinbarrel''' (CENTER): ACTIVATION 11-1 when barrel shadow is over 2nd and 3rd row.
* '''goblinbarrel''' (CENTER): ACTIVATION 11-1 when barrel shadow is over 2nd and 3rd row.
* '''goblinbarrel''' (OUTER 8+4): ACTIVATION 12+1 when barrel shadow is over 4th row.
* '''goblin''': ACTIVATION 9-2 when gang over 3rd and 4th row.
* '''guards''': ACTIVATION 8-2 when guards are entering 5th row.
* '''hogrider''' (centered): ACTIVATION 7-3 when hogrider is over 3rd and 4th row (perfect).
* '''hogrider''' (0+4): ACTIVATION 9-2 when hogrider shadow is over 5th and 6th row. Next push, play 6-3 when hog's shadow is touching 6th row.
: ALTERNATIVE: ACTIVATION 8-2 when hogrider shadow is over 3rd and 4th row. Or even 2nd and 3rd row [https://youtu.be/dP64MCSGPkg?t=318]
* '''lumberjack''': ACTIVATION 8-2 when jack is entering 4th row.
* '''megaknight''': ACTIVATION 8-2 when MK is jumping.
* '''miner''' (6+3, 6+2): ACTIVATION 9-2.
* '''miner''' (8+4): ACTIVATION 11+0.
* '''minipekka''': ACTIVATION 8-2 when minipekka entering 4th row.
* '''minions''': ACTIVATION 9-2 when shadow is over 4th row (note: 1st minion dead).
* '''nightwitch''': ACTIVATION ...
* '''ramrider''': ACTIVATION ...
* '''royalghost''': ACTIVATION ...
* '''royalhogs''' ACTIVATION ...
* '''skeletonbarrel''': ACTIVATION 7-3 when shadow centered on 4th row (middle barrel) [https://youtu.be/tPOMLAEBsow?t=821]
* '''wallbreakers''': ACTIVATION ...
* '''minipekka''' (CENTRE): ACTIVATION 6-4 when '''minipekka''' is middle 4th row.
;more
* '''bandit''': ACTIVATION 9-2 when hearing the dash sound, to take only the dash hit.
* '''electrogiant''': ACTIVATION 9-4 when giant on 4th row.
* '''babydragon''': ACTIVATION 6-4?
|
* tbc
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 4 elixir
|-
! Fireball
|
* Aim 5-0: faster travel time, can hit both '''building''' and outer unit if timed correctly.
* when '''building''' at 3-3, still possible to hit both building + tower by aiming 6-1.
|
* tbc
|-
! Freeze
|
* tbc
|
* tbc
|-
! Poison
|
* '''balloon''': can slow down a naked '''balloon''' at the bridge (only death bomb dmg).
|
* tbc
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 5 elixir
|-
! Graveyard
|
* Normally, play 8+4, ie outmost possible.
* Against '''valkyrie''', play rather 8+3, so that more skeletons surround the tower.
* In 1x elixir, only '''DEFEND'''. Except if OPP is giving counter push value.
|
* +2 trade: '''skeletonarmy'''.
* +2 trade: '''Spear '''goblins''' (any damage ?).
* If Opp sends a tank, '''block''' the tank at '''bridge'''.
* '''barbarians''': better to play them behind the princess tower so that the '''knight''' (or tank) goes to the '''tombstone''' (3-3 like placement). Take a bit of damage in the front, but usually better.
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 6 elixir
|-
! Rocket
|
* tbc
|
* tbc
|-
! Lightning
|
* To HIT TOWER, make sure to aim area WITHOUT any troop.
|
* tbc
|-
|}

==== Building ====
{| class="wikitable" width="100%"
|-
! style="min-width: 6em;" | Troop
! width="50%" | How to play
! width="50%" | How to counter
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 3 elixir
|-
! Cannon
|
From YersonCz gameplay:
* '''hogrider''': 3-2 or 4-2. 3-3 or 2-3 will NOT aggro!
:* If '''cannon''' already 3-3, play '''skeletons''' or '''icegolem''' at 2+3 to boost it towards the '''cannon'''.
:* '''earthquake'''-SAFE: 0-4 ASAP (0-3 is NOT SAFE), but first '''icegolem''' (or '''skeletons''') at 0+3 ASAP to boost.
* '''hogrider''' in the pocket: 7-2.
* '''royalgiant''': 4-3 (from anywhere). Perfect with '''skeletons''' + '''musketeer'''.
* '''dartgoblin''': 4-3, sniped by goblin but at least tower shoots it down.
* '''graveyard''': 6-0, to defend. As a result, against '''giant''', play 3-2 instead (to leave room for 2nd cannon).
* '''electrogiant''': from CENTER, 3-4 (best), 4-3 or 2-4 (4-4 DOES NOT WORK).
* '''golem''': OUTER '''golem''', '''cannon''' 0-3 then push '''golem''' with '''thelog''' 0+4 [https://youtu.be/OKPR0VNQ_Ks?t=926]
|
* tbc
|-
! Tombstone
|
* Pro seems to play frequently at (4-2).
* Play at 4-2 or 4-3.
* 3-4: Against troop that targets building, if opp plays them on the middle. Eg. Ideal against '''electrogiant'''.
* 5-2: Against '''dartgoblin''' (because '''dartgoblin''' can snipe at 4-2 or 4-3 from bridge...).
* ONE TOWER DOWN: 0-2 against '''hogrider''', '''royalhogs''', '''balloon''' to attract them to 2nd tower [https://youtu.be/dCr15OqiQAc?t=199].
;[https://www.youtube.com/watch?v=eDifrfcA8h4 Best tips (Carl the Legend)]
* '''hogrider''': 3-3 placement when expecting '''hogrider'''. When not, play 2+4 (is 2+3 / 2+2 ok ? At least TS must be IN THE WAY).
* '''electrospirit''': 10+1 placement, when tower shoots first arrow (spirit at 3rd square). Only early in game, if tower still has lot hp.
* '''GY''': 10+3 placement, on tower with much less hp (don't play if they are even because opp would choose other tower).
* '''electrogiant''': wait EG (eg. '''lavahound''' in back opp lane), then play 4-4 when EG at bridge if EG from the middle, or 4-3 if EG from the outside.
:* If lane is tanked (eg. by '''lavahound'''), play '''tombstone''' 5-2, so that '''skeletons''' stack on the '''electrogiant'''.
* '''goblinbarrel''': 10+3 placement (to also avoid opp cycling his Log).
* '''balloon''': If '''balloon''' 1+5, play 3-2. If '''balloon''' 0+4, play 4-2 instead. If '''balloon''' in the middle, play 7-3 (ie. on K tower, opposite lane).
:If '''tombstone''' already at 4-3, kite the '''balloon''' to the '''tombstone''' with a lateral '''fireball''', no more defense needed (if both towers shoot).
:If '''balloon''' after lava, put '''tombstone''', then '''fireball''' '''balloon''' when it comes back (eg. aim 4+1, ie. blast circle at level of '''balloon'''s cell shadow and touching that cell shadow, this should also touch the lava), then '''zap'''. Alternatively, can we push the '''balloon''' to the other lane with '''fireball'''?
* '''ramrider''': Usually don't play in the middle, because rider will charge and destroy in one hit. If played at the bridge, 1+3 will prevent charge.
:4-4 (!) when coming from center (naked rider, no other troops), 4-3 if from front / outer.
* '''skeletonarmy''': Play 6-2. Predict this move when eg. playing Lava in the back.
* '''elitebarbarians''': Play 5-2.
;More (from Carl videos)
* '''earthquake''': Play 0-3.
* Against '''giant'''+'''skeletonarmy''' in the pocket: play at 6-0, then '''fireball''' [https://www.youtube.com/watch?v=YBCEjaz_Wpo&t=1985s].
* '''megaknight''' / '''fisherman''': '''tombstone''' 6-2.
* '''royalghost''': '''tombstone''' 6-2 or 7-2.
* '''RG''' in the pocket: '''tombstone''' 3-2! This pushes the RG.
* {{red|'''golem''': Play 4-3}} early (even if from corner), then lava same lane (to tank while we defend the '''golem''') (see '''golem''' tip video).
:* '''golem''': some vid said play same lane, 5-2, such that skeleton piles up. In which video this was? It seems Carl does this when '''lavahound''' is tanking, so that skeletons do indeed pile up.
:* '''pekka''': also must play so that '''skeletons''' go to the '''pekka'''. But where?
* '''lumberjack'''+'''elitebarbarians''' bridge: '''skeletondragons''' 7+4 (outer), and '''tombstone''' 3-3 (for '''elitebarbarians''' kite, also out of '''arrows''' range).
* '''valkyrie''': deep '''tombstone''' 5-2 flawless.
* '''giant''': 4-3 attracts the giant.
* '''darkprince''': 5-2 is flawless defense.
* '''elitebarbarians''': 5-2.
* '''mightyminer''': 3-3
* '''balloon''' at 0+2: '''tombstone''' at 4-3.
* '''elixirgolem''': 5-2 (if early, to have skeletons to accumulate on golem), 4-3 (to kite and split golemites) or 4-4 (max kite for center golem).
* '''mortar''': deep tombstone opposite lane (like 4-3).
* '''giantskeleton''': 4-3 (and ideally another troop, but in the back of giant to avoid death bomb)
* '''mightyminer''': With one tower down, 10+2, so that flow of skeletons counter the miner ability.
* '''bandit''': 6-2 '''tombstone''' survives [https://youtu.be/SpkmDGxO9Yg?t=536].
* '''fisherman''': 4-2, fisherman locks on tombstone, but w/o doing any damage to it [https://youtu.be/SpkmDGxO9Yg?t=610]
* '''valkyrie''': 6-2 '''tombstone''' surives.

;More (from me):
* '''royalgiant''': 4-3 still attract RG, but 2 shots kill it.
* '''royalgiant''': 3-3.
* To kill backup troops, or in prediction of backup troops (eg. '''megaknight''' in front of a '''sparky'''), better play defense troop on the outer edge (eg. 1+5), with a center '''tombstone'''.

;Reset / pushback:
* '''royalgiant''': 1+3 pushes back the giant.
* '''prince''': 4+3 pushes back the prince.
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 4 elixir
|-
! Mortar
|
* tbc
|
* '''tombstone''': play at 6-3 (opp. lane, usually opp will '''fireball''')
* '''icespirit''': play at 6-4
|-
! Tesla
|
* CENTER '''golem''': 3-4.
|
* tbc
|-
! Bomb Tower
|
* tbc
|
* tbc
|-
! Furnace
|
* tbc
|
* '''skeletons''': Cancel two waves at 13+5 when a spirit spawns from a '''furnace''' at 4-2 plant [https://www.youtube.com/watch?v=_DzrCS-OVJ0&t=728s]
|-
! Goblin Cage
|
* '''giant''' (middle): 4-4!
* '''hogrider''' (bypass): 2+4! [https://youtu.be/5mWi8QIGXpg?si=RHWtr4ifNCgstvNX&t=166]
|
* tbc
|-
! Goblin Drill
|
* Play IN FRONT of the tower, so that goblins spawn immediately on tower.
* Play with a TANK behind the tower, so that it takes focus, and protects the spawning goblins.
|
* '''guards''', excellent defense.
* '''valkyrie''', '''darkprince'''.
* '''cannon''', 4+2 placement. In front of tower to defend against troops coming from bridge.
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 5 elixir
|-
! Goblin Hut
|
* tbc
|
* tbc
|-
! Inferno Tower
|
* tbc
|
* tbc
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 6 elixir
|-
! Elixir Collector
|
* NEVER '''elixircollector''' 1 minute before the end. Waste of elixir.
|
* Usually '''fireball''' is not a good play because OPP will likely have a better card to play (eg. '''three musketeers'''.
* Best response is to punish the OPP for the loss of 6 elixir.
|-
! X-Bow
|
* Against '''golem'''/'''electrogiant''', if opp plays 4-elixir card, play '''xbow''' opposite lane [https://www.youtube.com/watch?v=uc2u-HMVajI&t=900s].
* Typ. placement is 1+5 (side), or 1+3 (front tower). ie leave one square from river, to allow defense by troop or another building.
|
* '''infernodragon''' if '''xbow''' is high.
|-
! colspan=3 style="text-align: left; color: fuchsia;" | 7 elixir
|-
! Barbarian Hut
|
* tbc
|
* tbc
|}

=== King's activation ===
* Against '''firecracker''':
:* when '''firecracker''' at N14, and '''babydragon''' at K07/K08 when shooting.
:* When '''firecracker''' going to dash, '''tornado''' at 9-2.

=== Unit/building placement ===
<pre>
Full coordinate for the whole map: y-x placement for the whole map:
========###^^^^^###============= river =============###^^^^^###======== ========###^^^^^###============= river =============###^^^^^###========
B14 C14 D14 E14 F14 G14 H14 I14|J14 K14 L14 M14 N14 O14 P14 Q14 0+4 0+3 0+2 0+1 0-0 0-1 0-2 0-3|0-3 0-2 0-1 0-0 0+1 0+2 0+3 0+4
A13 B13 C13 D13 E13 F13 G13 H13 I13|J13 K13 L13 M13 N13 O13 P13 Q13 R13 1+5 1+4 1+3 1+2 1+1 1-0 1-1 1-2 1-3|1-3 1-2 1-1 1-0 1+1 1+2 1+3 1+4 1+5
A12 B12 C12 D12 E12 F12 G12 H12 I12|J12 K12 L12 M12 N12 O12 P12 Q12 R12 2+5 2+4 2+3 2+2 2+1 2-0 2-1 2-2 2-3|2-3 2-2 2-1 2-0 2+1 2+2 2+3 2+4 2+5
A11 B11 C11 D11 E11 F11 G11 H11 I11|J11 K11 L11 M11 N11 O11 P11 Q11 R11 3+5 3+4 3+3 3+2 3+1 3-0 3-1 3-2 3-3|3-3 3-2 3-1 3-0 3+1 3+2 3+3 3+4 3+5
A10 B10 C10 D10 E10 F10 G10 H10 I10|J10 K10 L10 M10 N10 O10 P10 Q10 R10 4+5 4+4 4+3 4+2 4+1 4-0 4-1 4-2 4-3|4-3 4-2 4-1 4-0 4+1 4+2 4+3 4+4 4+5
A09 B09 C09 D09 E09 F09 G09 H09 I09|J09 K09 L09 M09 N09 O09 P09 Q09 R09 5+5 5+4 5+3 5+2 5+1 5-0 5-1 5-2 5-3|5-3 5-2 5-1 5-0 5+1 5+2 5+3 5+4 5+5
A08 B08 C08 D08 E08 F08 G08 H08 I08|J08 K08 L08 M08 N08 O08 P08 Q08 R08 6+5 6+4 6+3 6+2 6+1 6-0 6-1 6-2 6-3|6-3 6-2 6-1 6-0 6+1 6+2 6+3 6+4 6+5
A07 B07 ... ... ... F07 G07 H07 I07|J07 K07 L07 M07 ... ... ... Q07 R07 7+5 7+4 ... ... ... 7-0 7-1 7-2 7-3|7-3 7-2 7-1 7-0 ... ... ... 7+4 7+5
A06 B06 ... ... ... F06 G06 H06 I06|J06 K06 L06 M06 ... ... ... Q06 R06 8+5 8+4 ... ... ... 8-0 8-1 8-2 8-3|8-3 8-2 8-1 8-0 ... ... ... 8+4 8+5
A05 B05 ... ... ... F05 G05 H05 I05|J05 K05 L05 M05 ... ... ... Q05 R05 9+5 9+4 ... ... ... 9-0 9-1 9-2 9-3|9-3 9-2 9-1 9-0 ... ... ... 9+4 9+5
A04 B04 C04 D04 E04 F04 G04 ... ...|... ... L04 M04 N04 O04 P04 Q04 R04 10+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
A03 B03 C03 D03 E03 F03 G03 ... ...|... ... L03 M03 N03 O03 P03 Q03 R03 11+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
A02 B02 C02 D02 E02 F02 G02 ... ...|... ... L02 M02 N02 O02 P02 Q02 R02 12+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
A01 B01 C01 D01 E01 F01 G01 ... ...|... ... L01 M01 N01 O01 P01 Q01 R01 13+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
G00 H00 I00|J00 K00 L00 14-1 y-2 y-3|y-3 y-2 y-1

n1 n2 n3 n4 n5 N1 N2 N3 N4 N5 N6
Around w2 e2 Around W2 E2
P tower: w3 e3 K tower: W3 E3
w4 e4 W4 E4
s1 s2 s3 s4 s5 W5 E5
S1 S2 S3 S4 S5 S6
</pre>

; Fandom "y-x placement"
* Used on Fandom wiki.
* Principle is <code>(distance from River)-(distance from P tower)</code>.
:* So <code>7-2</code> for '''tombstone''' would mean I05 or H05, <code>5-2</code> would mean I07 or H07.
:* <code>7-0</code> for a troop would mean next to tower, right behind north edge.
* In case of building, we take the distance between the building edge, not the bottom left corner.
:* When building is in front of P tower, we still use the same edge as reference. Eg '''2+4''' placement for '''tombstone''' would mean putting it on 2+4 to 4+2 square. Alternatively we can say '''2-(-4)'''.

; Extended "y-x placement"
* An extension I'm using for more precision.
* <code>y-x</code> has same meaning as above, but for '''inside''' placement, ie. zone between both P towers.
* <code>y+x</code> works the same, but for '''outside''' placement, and above P towers.

; Full coordinate system
* Something I made up.
* For buildings, we use bottom left tile as reference.
* Corners have several equiv coordinates (eg. <code>n1</code> same as <code>w1</code>).

;Terminology
* Some naming I hear here and there.
* '''Front inside corner''': w2 or e2 (ie. 7-0).
* '''In the pocket''': in the corner in opp's field, when one tower is down.

=== Tech - Building aggro ===

; Own test
{| class=wikitable
|-
| Inactive building
| colspan = 2 | Active building
|-
| '''tombstone''', '''goblincage'''
| '''cannon''', '''infernotower'''
| '''tesla'''
|-
|
* <code>S</code>: '''hogrider''' start position
* <code>(v)</code> taken: 5-0, 5-1, 4-2, 3-3, 2-3, 1-3, 0-3.
* <code>(-)</code> not taken: 4-3, 0-4, 5-2, 6-1, 6-0.
<source lang="text">
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
</source>
|
* <code>S</code>: '''hogrider''' start position
* <code>(v)</code> taken: 5-0, 5-1, 4-2, 3-2, 2-2, 1-2, 0-2.
* <code>(-)</code> not taken: 4-3, 3-3, 0-3.
* boost: 3-3, more? To boost: play troop at 2+3.
<source lang="text">
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v -|- - - - . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
</source>
|
* <code>S</code>: '''hogrider''' start position
* <code>(v)</code> taken: 6-0, 5-1, 4-2, 3-2, 2-3, 1-3, 0-3.
* <code>(+)</code> taken if raised: 5-2, 4-3, 3-3.
* <code>(-)</code> not taken: 6-1, 1-4, 0-4.
<source lang="text">
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v + -|- - - - . . . . .
v v v v v v - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
</source>
|}

;Videos
* [https://www.youtube.com/watch?v=iy7102X1rRI The Ultimate Building Placement Guide - OJ]
:* Pull power depends on the '''hit box radius''':
::* Passive buildings ('''barbarianhut''', '''goblinhut''', '''furnace''', '''tombstone''', '''elixircollector''') have a 1.0 hit box radius.
::* Active buildings ('''cannon''', '''bombtower''', '''infernotower''', '''mortar''', '''xbow''') have a 0.6 hit box radius.
::* '''tesla''' has a 0.5 hit box radius.
* '''golem''' has slightly shortest sight than '''giant'''.
{| class="wikitable"
|-
!placement
!pulls
!pulls NOT
!comment
|-
|4-2
|
* '''golem'''
* '''icegolem'''
* '''giant'''
* '''musketeer'''
|
|
* '''infernotower''' will TANK both '''giant''' + '''musketeer'''
* '''dartgoblin''' can shot PASSIVE building across river, but only from bridge for ACTIVE building (however still out-of-range from P tower). Better use 5-2.
|-
|4-3
|
* '''golem'''
* '''icegolem'''
* '''giant'''
|
* '''musketeer'''
* '''ramrider'''
* '''hogrider''' in bypass positions.
|
|-
|4-4
|
* PASSIVE: CENTRE '''giant'''
* PASSIVE: CENTRE '''electrogiant'''
|
* '''golem'''
|
|-
|5-2
|
* '''icegolem'''
* '''giant'''
* PASSIVE: CENTRE '''musketeer'''
|
* '''musketeer'''
* '''hogrider'''
|
* Best to have spawners to stack up units on tanks.
* Safe from '''dartgoblin''', but will not pull anything from other lane.
|-
|4+2
|active
|
|
* Best against '''lavahound''' + '''royalgiant''' with swarm (RG will not distract P tower).
|-
|3-3 (ACTIVE anti-FB position)
|
* PASSIVE: '''ramrider'''
* PASSIVE: '''hogrider'''
|
* ACTIVE: '''ramrider'''
* ACTIVE: '''hogrider'''
|
* ACTIVE: BF Cannot target both tower + building.
* PASSIVE: '''fireball''' + '''zap''' at 6+1 to hit both building + P tower (FB/ZAP: 2.5 radius)
|-
|2-3 (anti-FB position)
|
|
|
* BF Cannot target both tower + building (both ACTIVE and PASSIVE)
|-
|1-2 (anti-FB position)
|
|
|
* BF Cannot target both tower + building (both ACTIVE and PASSIVE)
|-
|1-3 (anti-freeze position)
|
|
|
* PASSIVE: '''freeze''' at 5+1 clips both building + tower.
|-
|0-3 (anti-lightning / anti-EQ position)
|
|
|
* PASSIVE + ACTIVE safe to '''lightning''', '''poison''' + '''earthquake'''.
|-
|2-4 (anti-lightning position)
|
* CENTRE '''giant'''
|
* OUTER / MIDDLE '''giant'''
* '''golem'''
|
* ACTIVE safe to '''lightning''', '''poison''' + '''earthquake'''.
|}


* [https://www.youtube.com/watch?v=s_kk9KpaZx4 Unit & Building Sight Ranges - OJ]

==== Speed vs elixir ====

{| class=wikitable
|-
! speed
! elixir rate (x1)
! elixir rate (x2)
! elixir rate (x3)
|-
|
SLOW ('''lavahound''')
|
* ~5.7 / 13 squares.
*
|
|
|-
|
MEDIUM ('''phoenix''')
|
* ~4.3 / 13 squares.
*
|
|
|-
|
FAST ('''skeletondragons''')
|
* ~3 elixir / 12 squares.
* ~2.5 elixir / 10 squares.
* ~1 elixir / 4 squares.
|
|}

* (x1) When '''lavahound''' bottom corner, collected almost 5 elixir (~4.8) by the time '''lavahound''' reaches the '''balloon'' pushback spot (ie. lavahound shadow fully on 3rd-4th row).
:* So almost always possible to play ideal '''balloon''' when playing '''lavahound''' in the corner.
* (x1) When full elixir, play '''lavahound''' on 7TH ROW (ie 6+5) to have enough elixir to play a perfect '''balloon'''.
* (x1) When playing '''phoenix''' bottom corner, need at least 7 ELIXIR in order to play '''lavahound''' in front of the phoenix at the river.

==== Champion 3-card cycle ====
Source: https://royaleapi.com/blog/champions-deck-cycles-v2

LIMBO | DRAW PILE | HAND | ARENA
------|-------------|---------|-----------------
| H G Q (E) | D C B A |
| C H G (Q) | D E B A | C
| B C H (G) | D E Q A | C B
Q | B C (H) | D E G A | C B Q
Q | A B (C) | D E G H | C B Q A
Q | A B (C) 2 | D E G H | C B _ A
Q | D A (B) 1 | C E G H | C B _ A D
(Q) | G D A 0 | C E B H | C B _ A D G
| E G D (A) | C Q B H | C B _ A D G E

* Champion will return in the hand just before the last used card.
* Player must play 3 cards before getting champion back in the hand.

Alternative display:

LIMBO | DRAW PILE | HAND | ARENA
------|------------|---------|-----------------
| H G Q (E) | D C B A |
| A H G (Q) | D C B E | A
| B A H (G) | D C Q E | A B
Q | B A (H) | D C G E | A B Q
Q | C B (A) | D H G E | A B Q C
| C Q B (A) | D H G E | A B _ C
| D C Q (B) | A H G E | A B _ C D
| A D C (Q) | B H G E | A B _ C D A
| B A D (C) | Q H G E | A B _ C D A B

* To benefit from the 3-card cycle, player must at least play two-cards before the champion dies. The last card played will have a normal 4-card cycle though.

LIMBO | DRAW PILE | HAND | ARENA
------|------------|---------|-----------------
| H G Q (E) | D C B A |
| A H G (Q) | D C B E | A
| B A H (G) | D C Q E | A B
Q | B A (H) | D C G E | A B Q
Q | C B (A) | D H G E | A B Q C
Q | D C (B) | A H G E | A B Q C D
| D Q C (B) | A H G E | A B _ C D
| A D Q (C) | B H G E | A B _ C D A
| B A D (Q) | C H G E | A B _ C D A B
| C B A (D) | Q H G E | A B _ C D A B C C has 3-card cycle


== Commented game ==
== Commented game ==
; Against DIOS (lvl 8, challenge)
; Against DIOS (lvl 8, challenge)
* Opponent play first card badly, 7 elixir, next to king castle. Should play it really bottom of the map, and behind the king castle.
* Opponent play first card badly, 7 elixir, next to K tower. Should play it really bottom of the map, and behind the K tower.
* We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
* We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to '''freeze''' it (to protect Zappy, making sure it takes no damage).
* Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a Miner, to kill the sorcerer.
* Opponent plays a sorcerer and some '''giant''', we play a mega '''pekka''' like '''giant''', still to protect Zappy. Then a '''miner''', to kill the sorcerer.
* We have lot of elixir still alive, when opponent has nothing.
* We have lot of elixir still alive, when opponent has nothing.
* We play a fire archer, to protect against aerial stuff if any.
* We play a fire archer, to protect against aerial stuff if any.


;Commented game - Against Dinho (lvl 5, arena 4, battle)
;Commented game - Against Dinho (lvl 5, arena 4, battle)
* I play Musketeer as first card, ok.
* I play '''musketeer''' as first card, ok.
* Opponent play Goblin Barrel, we kill with Arrows, ok (but could we have let the Musketeer do the kill?)
* Opponent play '''goblinbarrel''', we kill with '''arrows''', ok (but could we have let the '''musketeer''' do the kill?)
* We play Giant at bridge, not good. Should have let Musketer continue. Now we spent lot of elixir, and are weak against counter push.
* We play '''giant''' at bridge, not good. Should have let '''musketeer''' continue. Now we spent lot of elixir, and are weak against counter push.
* Opp. play Pekka behind giant, and Knight.
* Opp. play '''pekka''' behind '''giant''', and '''knight'''.
* We play Minions, but too far. Should have waited for ennemy to come closer to tower.
* We play '''minions''', but too far. Should have waited for ennemy to come closer to tower.

;Commented game - Against Aldobaglio (lvl 10)
* Was playing with '''witch''', '''balloon''', '''electrowizard''', '''ramrider''', '''bats''', '''goblingang''', '''giantsnowball''', '''tesla'''.
* '''witch''' + '''balloon''' ok, but must play '''balloon''' as close as possible to bridge (or Opp has more time to react).
* '''giantsnowball''' against '''megaknight''' was useless. Lose 2 elixir, and '''megaknight''' only loses 1 hit.
* Use '''electrowizard''' damage when it spawns.
* '''ramrider''' against '''princess''' very good.


== TV Royale ==
== TV Royale ==
;Miscellaneous
;Miscellaneous
* Bomber: Play in front on king castle, in particular when other building in the middle. Very effective to defend.
* '''bomber''': Play in front on K tower, in particular when other building in the middle. Very effective to defend.
* Tornada: to break apart some defensive troop (eg. disconnect a inferno dragon), or to concentrate troop when there is bomber that can attack.
* '''tornado''': to break apart some defensive troop (eg. disconnect a '''infernodragon'''), or to concentrate troop when there is '''bomber''' that can attack.
* X-Arc:
* '''xbow''':
:* how to counter? a ice golem to distract then a barbarian barrel. Hunter can also attack. The Log + Earthquake + eg. bomber.
:* how to counter? a '''icegolem''' to distract then a '''barbarianbarrel'''. '''hunter''' can also attack. '''thelog''' + '''earthquake''' + eg. '''bomber'''.
* 3 musketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract.
* '''threemusketeer''': countered by a '''tesla''' in the middle, shot by P tower and 3 '''skeletons''' on them to distract.
* P tower finish cycle: royal hogs, earthquake, log, skel, hogs, earthquake, bomber, log,
* P tower finish cycle: '''royalhogs''', '''earthquake''', log, skel, hogs, '''earthquake''', '''bomber''', log,
* Against Mortar: Miner in middle our tower, start moving, and Mortar always miss it.
* Against '''mortar''': '''miner''' in middle our tower, start moving, and '''mortar''' always miss it.
* Against Canon cart: Guards are good counter (2 stay alive).
* Against '''cannon''' cart: '''guards''' are good counter (2 stay alive).
* Push with Lava hound: Play miner against tower before hound explodes, so that tower spots the miner and puppies are free to attack.
* Push with '''lavahound''': Play '''miner''' against tower before '''lavahound''' explodes, so that tower spots the '''miner''' and puppies are free to attack.
:* Can be played with LH: Flying machine, Baby dragon.
:* Can be played with '''lavahound''': '''flyingmachine''', '''babydragon'''.
* Defend with tesla:
* Defend with '''tesla''':
:* Nice to attract troop.
:* Nice to attract troop.
:* Add defense, like goblin gang close to it, so they can attack troops coming from both side. Princess is also a nice one.
:* Add defense, like '''goblingang''' close to it, so they can attack troops coming from both side. '''princess''' is also a nice one.
* '''princess''':
* Princess:
:* Usually a bait for Miner. Miner can be countered with skeleton army, or goblin gang. Be ready to play either one as soon as miner is launched.
:* Usually a bait for '''miner'''. '''miner''' can be countered with '''skeletonarmy''', or '''goblingang'''. Be ready to play either one as soon as '''miner''' is launched.
* Against Inferno Dragon:
* Against '''infernodragon''':
:* Spam unit very good to distract (eg. Skel army).
:* Spam unit very good to distract (eg. Skel army).
* '''hogrider''' at bridge (in fact, one square outside the lane, so that HR jumps).
:* Response is '''tombstone''' next to tower, on HR path. HR put one hit, then killed by Skel.
* Push with Lava + I Dragon.
:* Counter by '''fireball''' so that to kill '''lavahound''' + almost '''infernodragon'''. Add a '''wizard''' (middle, but so that he moves to other lane) to distract '''infernodragon'''.
:* When pups are being killed, add '''balloon''' + '''minions''' behind. This killed the tower.
* With 2.6 deck:
:* Against '''princess''', '''cannon''' at I14 or J14 (or H14, K14).
:* Against '''goblinbarrel''', '''thelog'''.
:* Keep troops well separated, to avoid FB bait.
:* Against '''valkyrie''', '''icespirit''' when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot.
:* Cycle the '''hogrider''', use FB to kill defender (prepare for it, this will eat tower too!).
::* If '''infernotower''', foresee a '''icespirit''', so that '''hogrider''' can kill it (this also allows cycling HR faster then).
::* If '''infernotower''' too close of river, use skel to distract her, then '''hogrider'''.
::* (Maybe '''infernotower''' can be FB too?)
::* Change HR push: sometimes with '''icegolem''', sometimes with Skel. Sometimes add '''musketeer''' as support.
:* '''icespirit''' at bridge may hit tower.
:* Against '''infernodragon''', '''icegolem''' on n1-n5 tower side good to distract.


;skully - playing with goblin barrel, tesla, princess, goblin gang, ice spirit, valkyrie, the log, rocket
* Play goblin barrel regularly (eg. as first card) to take damage.
* Against mega knight: play tesla in middle, then Valkyrie at bridge, behing MK to slow it down (it is killed by tower, tesla and valkyrie).
* Against mini PEKKA: goblin gang close to tesla to attract mini pekka.
* Rocket against tower, witch and elixir golem (hitting all three of them).


;skully - playing with '''goblinbarrel''', '''tesla''', '''princess''', '''goblingang''', '''icespirit''', '''valkyrie''', '''thelog''', '''rocket'''
;iosama - playing fireball, zappies, flying machine, cage, hogs, e-spirit, B barrel, recruits.
* Play '''goblinbarrel''' regularly (eg. as first card) to take damage.
* Always play zappies between tower (so they split), or behind castle.
* Against '''megaknight''': play '''tesla''' in middle, then '''valkyrie''' at bridge, behind '''megaknight''' to slow it down (it is killed by tower, '''tesla''' and '''valkyrie''').
* Against '''minipekka''': '''goblingang''' close to '''tesla''' to attract '''minipekka'''.
* '''rocket''' against tower, '''witch''' and '''elixirgolem''' (hitting all three of them).

;iosama - playing '''fireball''', '''zappies''', '''flyingmachine''', cage, hogs, e-spirit, B barrel, recruits.
* Always play '''zappies''' between tower (so they split), or behind K tower.
:* To defend, drop when ennemy on bridge.
:* To defend, drop when ennemy on bridge.
* Play recruits in the back.
* Play recruits in the back.
* FB against mother witch.
* FB against '''motherwitch'''.
* Cage against hogs. Add zappies if needed, close to castle.
* Cage against hogs. Add '''zappies''' if needed, close to K tower.
:* Note that Goblin Browler hits very hard! (279 @ level 9)
:* Note that Goblin '''bowler''' hits very hard! (279 @ level 9)
* Play hogs in middle, close to river.
* Play hogs in middle, close to river.
* e-spirit to distract (eg. against mega-knight).
* e-spirit to distract (eg. against '''megaknight''').


;saed - playing with hound/miner/inferno D, barbarian, skel D, zap, arrows.
;saed - playing with '''lavahound'''/'''miner'''/inferno D, barbarian, skel D, '''zap''', '''arrows'''.
* Direct push balloon then hound.
* Direct push '''balloon''' then '''lavahound'''.
* Push Inferno D in the back, then add barbarian at bridge.
* Push Inferno D in the back, then add barbarian at bridge.
* Skel D to defend.
* Skel D to defend.

=== Draft tips ===

==== Triple Draft ====
* [https://www.youtube.com/watch?v=C3VfclSQfXI Comment bien choisir ses cartes en tournoi triple tirage ? - Ouahleouff]
:* Avoid '''xbow''' or '''elixirgolem''', unless you know how to play these cards, and have already a few cards to support them.
:* Keep an eye on the cards of your opponent, and be prepared (eg. could he have freeze, tornado, etc), and what card he cannot have.
:* Build deck around the win condition. '''wallbreakers''' too fragile. Avoid '''megaknight''', because if opp defends well, you cannot win.
:* '''earthquake''' is hard to pick without knowing opposite deck.
:* Try to pick a tank.

;[https://www.twitch.tv/videos/1413357120 Deck from Ouahleouff twitch]
* witch, lumberloon, valkyrie, freeze, rage, archers, snowball, graveyard
* giantsnowball, cannoncart, goblincage, rascals, fireball, infernodragon, goblindrill, dartgoblin.
* poison, flyingmachin, rascals, goblincage, goblindrill, barbarianbarrel, wizard, cannoncart.
* hogrider, earthquake, electrowizard, bomber, thelog, tesla, goblins, megaminion.
:* Here play hog + earthquake.
* giantsnowball, rascals, goblinbarrel, cannoncart, dartgoblin, infernobarrel, witch, rocket.
:* Took goblinbarrel instead of electrogiant...
* thelog, sparky, elixirgolem, lightning, megaminion, electrowizard, firespirit, barbarians.
* fireball, thelog, graveyard, nightwitch, megaminion, firespirit, infernodragon, darkprince.
* giant, fireball, zap, goblincage, dartgoblin, darkprince, musketeer, cannoncart.
: Took giant over electrogiant.

;[https://www.youtube.com/watch?v=zAnjuBMhR5g The BEST Triple Draft Challenge Strategy (15-0) | Clash Royale &mdash; JuicyJ Gaming]
* '''musketeer''' of course, '''firecracker''' can be annoying (for him, given counter), '''rascals''' super useful, '''pigs''', '''recruits''' for splitting synergy (with pigs), '''fireball'''.
* '''bandit''', '''infernodragon''', '''flyingmachine''', '''elitebarbarians''', '''thelog''', '''poison''', '''royalghost''', '''wallbreakers'''.
* ''thelog''', '''ramrider''' (against balloon if he takes), '''bandit''' for ramrider synergy (?), '''skeletonarmy''', '''fireball''', '''megaminion''', '''infernotower''', '''magicarcher'''.
* '''fireball''', '''bandit''', '''megaminion''', '''megaknight''', '''magicarcher''', '''skeletonbarrel''', '''thelog''', '''darkprince'''.

[https://www.youtube.com/watch?v=fo5TMqcaq0E Best Triple Draft Tournament Tips and Tricks! Easy Wins!]
* '''sparky''', '''zap''', '''giant''' (makes more sense, need to pay attention against graveyard, but he doesn't take any though !?!), '''megaminion''', '''fireball''', '''infernodragon''', '''prince''', '''minipekka'''.
* '''bats''', '''giantsnowball''', '''bomber''', '''royalgiant''', '''fisherman''' (synergy with RG), '''wizard''' (because lot of splash value in 3-draft), '''skeletons''', '''lightning'''.
* '''teslta''' (because pekka would be countered by infernotower), '''xbow''' (because balloon could be countered by ramrider), '''fireball''', '''firespirit''', '''thelog''', '''zappies''', '''megaminion''' (against flyingmachine), '''bomber'''.
Tips:
* Remember opponent selection for '''WIN CONDITIONS''', then pick SPELLS based on that if possible.

[https://www.youtube.com/watch?v=g1IXr50_o7M TRIPLE DRAFT TOURNAMENT DRAFTING TIPS & TRICKS! - CLASH ROYALE - BossCR]
* Pick good '''win conditions'''. If picking several (like '''miner'''), make sure to pick only if good synergy (eg. '''mortar''' + '''miner''' ok, but '''royalhogs''' + '''miner''' doesn't make sense).
* Remeber what SPELLS the opponent MAY have, or may NOT have. Same for important cards like '''megaknight'''.
* Good win conditions: '''miner''', '''hogrider'''.
* Good spell: '''fireball''', '''arrows'''.
* Good cards: '''firecracker''', '''recruits''' (fit a variety of decks), '''cannoncart''' (fit a variety of decks), '''pekka''', '''magicarcher''', '''valkyrie'''
* Good building: '''tombstone'''.
* Pick cards for which we know OPP doesn't have good counter (eg. we take or could take '''fireball''', so we pick '''flyingmachine''').

;Things I learned
* '''freeze''' is the most OP choice. Keep it as a surprise ideally when win condition is on the tower, or as last ressort defense, ideally in synergy with other splash damage.
* '''balloon''' gets easily distracted. Hard to play.

==== Standard draft ====
* '''royalrecruits''' very good. Always pick.
* '''witch''' over '''nightwitch'''.
* '''elixirgolem''' never.
* '''archerqueen''' over '''goldenknight'''.
* '''electrogiant''' very good, in particular with '''tornado'''.
* '''musketeer''', over '''electrowizard''' or '''hunter'''.
* Good cards: '''zappies''',...
* winconditions:
: GOOD: '''royalhogs'''
: BAD: '''xbow''' (need good deck), '''wallbreakers''' (too weak)
* spells:
: GOOD: '''fireball''', '''earthquake''' (depending on wincondition)
* counterplay:
:* If we have '''fireball''', take fireball bait cards: '''flyingmachine''', '''zappies''', '''barbarians'''.
* synergies:
:* '''tornado''' with area damage cards ('''icewizard''', '''babydragon''', '''electrogiant''', '''executioner''')
:* DO NOT take '''icewizard''' without '''tornado'''.


==== Mega draft ====
; From Orange Juice Gaming
* IDENTIFY a win condition, and pick a card that COUNTERS it best. Then if opponent didn't pick that win condition, take it (like at 3rd or 4th card).
* Best to pick the champion LAST, if necessary.
* Pick counters to OPP selection or cards that synergize well ('''skeletonbarrel''' and '''miner''').
* Avoid '''lavahound''', '''golem''', or any win condition that must be supported.
* Good winning conditions seem to be: '''skeletonbarrel''', '''goblinbarrel''', '''goblindrill'''.

; From Ryley CR [https://www.youtube.com/watch?v=yRMUC9j74CI], [https://www.youtube.com/watch?v=eHcUCufjBpI]
* Pick a big spell first if there are good ones ('''poison''', '''fireball''')
* Try to pick winning condition at the end, and build a deck that works with any win condition.
* Picked '''monk''' because only few good counters ('''infernodragon''', '''electrodragon''', other cards dies).
* Picked '''fireball''' to counter '''archers''' because only good big damage spell against them.
* Synergy: '''wallbreakers''' with '''miner''' (first).

; From Λιzєη
* Check what are the big spells, and if there are not many, '''pick your big spell first'''.

; From Ouah Leouff
* Pick spells first.
* Look all the cards and try to come up quickly with an overall plan.
* Pick the win condition late.
* If OPP picks the win condition early, try to adapt to it.
* Find nice combos:
:* '''electrogiant''' + '''tornado''' (pick it first). Nice addition is '''goldenknight''' and '''lightning'''.

; Clash Royale FR
* En général j'essaie de regarder en premier les sorts
* Et d'isoler mentalement les cartes qui sont dures à contrer car y a pas de sort pour ou alors qu'un seul
* Je jette un coup d'oeil aux wc
* J'essaie de choisir la wc le plus tard possible aussi
* Pour m'adapter au deck en face et celui que j'ai construit
* Et le premier choix essayer de prendre un truc passe partout
* Genre mg, gobelins, bdn ou bûche en fonction des possibilités de cartes

; Viiper [https://www.youtube.com/watch?v=vg47XjwszWs]
* Pick polyvalent cards (like '''icespirit''').
* Try to predict the deck, and counter it.
* Don't take win condition too early (ideally last), while keeping as many options as possible.

=== Mirror tips ===
; From Ouah Leouff [https://www.youtube.com/watch?v=By8xKVZyEdo]
* Keep '''mirror''' for SUPPORT cards. Usually the decks don't have good spells, it's better to keep '''mirror''' for the defense rather than for the winning condition. We save cards in defense to then build a counter-push.

=== Heist draft tips ===
;Tips from Orange Juice [https://www.youtube.com/watch?v=oTUQ8k9BtxE] [https://www.youtube.com/watch?v=wBnoGy6sVM8]
* Favor aerian units, and air control unit absolutely! Make sure air is kept under control at all time.
* Favor units that '''last''' on the map (ie. no spirit, no wallbreakers).
* Favor units that actually '''kill''' units (favor '''barbarianbarrel''' over '''giantsnowball''').
* Best building targetters are '''royalgiant''' and '''electrogiant'''.
* Good: '''witches''' (they spawn infinite things :-) ), '''electrodragon''' (better than '''magicarcher'''), '''magicarcher''', '''flyingmachine''', '''princess''' (difficult to counter), '''miner''' (better than '''princess''' and '''arrows''').
* Bad: '''earthquake''', '''giant'''
* '''giantsnowball''' > '''lightning''', '''arrows''' > '''fireball''', '''royaldelivery''' > '''rocket''' (because a troop), '''goblinhut''' > '''furnace''' (because speargoblins last on the map).
* Usually flying units are better, splash is better as well.
* Combo: '''graveyard + poison'''.


== Decks ==
== Decks ==


=== Battle decks ===
=== Clashical's decks ===
{| class="wikitable" width="100%"
;Deck to try
|-
* From Skully (Bring the W clan): "Lava loon divkk cheese" deck. Lava HOund, Balloon, Inferno dragon, Bandit, Rage, Bats, Fisherman, Arrows.
! Ladder deck 4.1 (Season 48-49, June-July 2023)
| rowspan=2 |
* Back to classic lavaloon with '''barbarians''' and '''evobarbarians'''.
:* This card is a pillar in defense, and can't counter alone many pushes!
* Played in the first half of season 48 to get faster the 3 crows and slash royale rewards.
* Continued till season end because deck is stronger than lavaminer, and got even stronger with '''evobarbarians'''
* Season 48: first time '''Ultimate Champion''' with this deck, winrate 57%, ELO 1656!
|-
|
(1st weeks)<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
<br/>
(last week)<br/>
[[File:cr-evobarbarians.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
<br/>
|-
! Ladder deck 4.1 (Season 44-47, February-May 2023)
| rowspan=2 |
* A stronger variant proposed by Innvader. This deck is definitely easier to play than the variant below with '''skeletonking'''.
* The '''barbarians''' are really good to defend any push ('''megaknight''', '''royalgiant''', '''electrogiant''', '''hogrider''', '''elitebarbarians...). Keep them for defense.
* Reached arena 20 (season 44, 7500 trophies) with this deck!!!
:* Win rate on the last games: 15 wins, 7 losses.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! Ladder deck 3.9 (Season 40-44, Oct-2022 to February 2023)
| rowspan=2 |
* One of the [https://www.youtube.com/watch?v=FbTXUjtzh-w Top 3 Lava Hound Phoenix Decks 🔥] from Carl, but with '''skeletonking''' instead of the '''monk'''.
* Works great, even with end of season nerf of the '''phoenix'''.
* Before '''phoenix''' nerf, playing '''mirror''' instead of '''skeletondragons''' worked great (combo was '''phoenix + mirror'''), however this variant is better.
* This decks works also great in 2v2.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! Mastery deck (Season 41, November 2022)
| rowspan=2 |
* A deck to farm the '''graveyard''' mastery, and to learn play '''graveyard + giant'''.
* The meta variant is with the '''archerqueen''' instead of the '''witch'''.
* Best player is '''EL PATRON''', see video [https://www.youtube.com/watch?v=H08VOBuenx0 from Ouah Leouff] for some example gameplay.
* Main focus is on defense! So we SHOULD NOT start with '''giant''' in the back, but instead with either '''witch''' or '''darkprince'''.
* Use '''giant''' at the bridge in front of surviving troops to build a counter push.
* Nice combos are:
:* '''giant''', then '''graveyard'''. This works also great in the pocket. Play '''graveyard''' first, then '''giant''' last second to grab both tower focus.
:* '''giant''' and '''minions'''.
:* '''giant''' and '''witch'''.
:* '''graveyard''' (or '''skeletonarmy''') and '''giantsnowball''' (to freeze a bit the tower and help skeletons to accumulate).
* Alternatively, '''darkprince''' can also be used as mini-tank instead of the '''giant'''.
* Against '''motherwitch''', use '''arrows + giantsnowball'''.
* Against logbait and '''infernotower''', naked '''graveyard''' works ok-ish, can also send '''minions''' to grab focus.
|-
|
[[File:cr-graveyard.png|60px]]
[[File:cr-giant.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-giantsnowball.png|60px]]
<br/>
|-
! Ladder deck 3.9 (Season 38-41, August 2022)
| rowspan=2 |
* A variant of CAL Miro (love) DOoOM deck, but with '''valkyrie''' iso '''skeletonking'''
* See also [https://www.youtube.com/watch?v=xebRXz_RjMI Boss_CR], variant with '''infernodradon''' instead of '''megaminion'''.
* Seems very effective in midladder, offers lot of offense / defense, and counterplay (eg. with '''miner''' to increase power of a counterpush).
* Season 38 (aug 2022): Got 6184 trophees !
:* Exp n/a, Cards: 21 level 14 (5 leg), 5 level 13 (1 leg), 6 level 12 (2 leg) , 5 level 11 (2 leg, excl champions).
* Season 39 (Sep 2022): Got 6313 trophees !
* Said to be a '''lavahound miner control''' deck. So the idea is to counter push. We can use the '''miner''' to bait an attack from the opponent, then defend ideally (e.g. '''megaminion''' on valkyrie) and play '''lavahound''' in front to counterpush.
* Against '''threemusketeers+elixircollector''', try to hit them all with '''arrows''', then distract with '''lavahound''' close to our tower, and/or '''valkyrie'''.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! Ladder deck 3.8 (Season 37, July 2022)
| rowspan=2 |
* Playing with '''mirror''' because it is cancer, and '''arrows''' to deal with all cheap counters. '''arrows + mirror''' also kills multiple '''wizards, musketeers''' on a large area for only 7 elixir.
* Ended with 5971 trophees.
* Was quite fun to play, and '''mirror''' offers lot of counterplay, but the gameplay was quite different from Carl's deck (no zap).
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-mirror.png|60px]]
|-
! width=520px | Ladder deck (2021-12-06 onwards, arena 15)
| rowspan=2 |
* Played a bit in arena 14 (2021-09-13), Was a bit easier to play than Boris' deck below, but difficult to manage the '''skeletondragons''', who are very fragile.
* (2021-11-10) Played by [https://royaleapi.com/player/YY2RJ20P/battles CMG Asuna].
* (2021-11-21) Played by Carl The Legend (see [https://www.twitch.tv/videos/1210755076 2021-11 twich royal tournament])


* '''hogrider''': play '''tombstone''' in lane.
{| class=wikitable width=600px
:* play lava opp. lane.
:* play mega to defend lava.
:* after fb on lava, '''balloon''' + '''guards''' opp lane.
* on '''executioner''' in the back: '''balloon''' spam opp lane. If '''electrowizard''' / '''tornado''': '''guards'''. On Ex, '''megaminion'''.
:* Against '''lumberjack'''+'''balloon''' spam: '''skeletondragons''' 5+3
:* On ex middle, '''fireball''' sideways (on him + tower) to push him further.
* Mostly play '''tombstone''' at 4-2 or 4-3.
:* against '''megaknight''', '''tombstone''' at 7-2
:* Against CENTRE '''elixirgolem''', '''tombstone''' 4-4 still attracts it!
* Against '''witch''': '''balloon''' on opp lane. Then on '''witch''', '''megaminion''' on her.
* Against spawners: seems best to go opp lane first, for tower trade. Possibly slow down spawn with '''tombstone''' (best if deep one?). Then we to get 2nd tower, go with skullies / '''valkyrie''' as support.
* Tips:
:* '''balloon''' + guard bridge spam.
:* Against '''mortar''': '''tombstone''' at 6-2 (will '''fireball''', hence we can play skullies).
:* Against '''princess''' + '''bats''' + '''rocket''': always '''fireball''' the '''princess'''. '''Never '''balloon''' same lane as lava. Wait '''princess''' and '''bats''' to be out of cycle, then '''balloon''' opposite lane to force +1 elixir trade.
* Hard-counters: What can we do against
:* '''xbow''', '''tesla''', '''rocket''', '''thelog''', '''archerqueen''', '''valkyrie''', '''electrospirit''', '''tornado'''
:: '''electrospirit''' + '''rocket''' annihilates '''balloon''' (it seems)
* Some interactions:
:* '''lavahound'''+'''balloon''': if undefended, '''3-crown the opponent in 45s''' after lava first play in the corner (at least against lvl 12 opp). So indep. of opp play in other lane, this is guaranteed win if we can defend long enough.
* Hard-counters (when playing '''valkyrie''' + '''arrows'''):
:* '''skeletonarmy''', '''zap''', '''icegolem''', '''princess''', '''hogrider''', '''infernotower''', '''minionhorde''', '''rocket'''
:: ('''golem''' blocks our support troop, tower / horde tear down our lava / '''balloon''')
|-
|
main:<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
mid-ladder variant:<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
|-
|-
! Ladder deck (current decck since 2021-09-14)
! Ladder deck 4.3 (2021-11-01 onwards, arena 15)
| rowspan=2 |
* Variant from ''Rakan love Lava'', where '''fireball''' replaces '''arrows'''.
* Played the whole Nov 21 season with this deck, reached 5634 trophees.
|-
|-
|
|
[[File:Clash_royale-deck-ladder-20210914.png]]
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
: '''Barbarians (5) - Lava hound (7) - Miner (3) - Inferno dragon (4) - FLying machine (4) - Skeleton dragons (4) - Tombstone (3) - Arrows (3)'''
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
! Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=oln0EnnefWA CLASHwithSHANE], used to reach Legendary arena (arena 15).
* '''fireball''' to one-shot some defenders, '''zap''' to reset '''infernodragon''' / '''infernotower''', or to ''reset targetting'' some troops (like '''minipekka''', etc) or finish some troop quickly, or also '''zap''' + '''fireball''' to one-shot lots of troop. '''zap'''+fb''' is expensive, so do it with value (aim several troops, or cover tower). Better '''zap''' first, then FB, but sometimes FB can be used to bring closer some troop, then '''zap''' them.
* '''elitebarbarians''' for '''defense mainly''', but also as quick punishment at bridge if opponent over commit (he is at 0 elixir).
* '''lavahound''' as main tank. Use it to ''build a push'', or as a ''shield'' to protect P tower. Make sure enemy troop is stopped after the bridge so that they are shot by our tower (this requires timing). Make sure to add a second troop to get more value (like baby or '''infernodragon'''), or before '''lavahound''' pops, send '''miner''' to tank the damage and get value from puppies.
* '''miner''' to snipe some defending troop, or as a tank for puppies. Also effective against '''megaknight''', combined with '''infernodragon'''.
* '''skeletonarmy''' effective against '''electrowizard''', '''pekka''' and '''minipekka''', '''knight''', '''hogrider''', '''royalhogs''', '''goblinbarrel'''... '''NOT EFFECTIVE''' against '''darkprince''', '''princess''' if far, '''wizard''', '''witch'''.
Don't:
* If opp has '''cannon''', don't play '''elitebarbarians''', at least if both towers are up. They'll be attracted, and most likely killed for no gain.
Some Counters:
* '''xbow''': best counter is '''infernodragon'''. If with '''tesla''', '''fireball''' and/or '''babydragon'''.
* Played the whole Oct 21 season, reached ~5400 trophees.
* Challenge: Won 4 times.
|-
|-
|
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
! Ladder deck (since 2021-09-14)
| rowspan=2 |
* Very offensive deck (4.1 avg).
* Very offensive deck (4.1 avg).
* Tombstone against Prince.
* '''tombstone''' against '''prince'''.
:* Q?: Can we put tombstone close to castle so that to force activation of castle (eg. if opponent uses fireball or executioner?).
:* Q?: Can we put '''tombstone''' close to K tower so that to force activation of K tower (eg. if opponent uses '''fireball''' or '''executioner'''?).
* Miner: Use Miner before LH split in puppies, to get spot from tower, and tank damage for puppies. Miner can be used in a lot of mini-counter push to tank damage before defending troop gets to towers. Can also be used to defend in emergencies.
* '''miner''': Use '''miner''' before '''lavahound''' split in puppies, to get spot from tower, and tank damage for puppies. '''miner''' can be used in a lot of mini-counter push to tank damage before defending troop gets to towers. Can also be used to defend in emergencies.
* Arrows: Ideally to destroy distracting troop in a push / counter push. Better not use it against arrow baits (like Goblin barrel). For these, use dragons or barbarians.
* '''arrows''': Ideally to destroy distracting troop in a push / counter push. Better not use it against arrow baits (like '''goblinbarrel'''). For these, use dragons or '''barbarians'''.
* Skeleton dragon: lot of damage, but very weak. DO NOT USE Skel D AGAINST WIZARD OR EXECUTIONER AND ALIKE.
* Skeleton dragon: lot of damage, but very weak. DO NOT USE Skel D AGAINST '''wizard''' OR '''executioner''' AND ALIKE.
* Inferno dragon: can be used as first card. Ideal if opp put a big troop on same side. If possible then a lava hound on front to distract all units that could attack Inferno D.
* '''infernodragon''': can be used as first card. Ideal if opp put a big troop on same side. If possible then a '''lavahound''' on front to distract all units that could attack '''infernodragon'''.
* '''WHAT THE FUCK CAN I DO AGAINST THE WITCH?'''
* '''WHAT THE FUCK CAN I DO AGAINST THE '''witch'''?'''
:* Answers: let it come to the bridge, use '''lavahound''' as a shield to distract her. Skeleton will be shot by tower (if not too many), or foresee a small defense troop that will then follow '''lavahound''' as support.
:* If using '''zap''', '''miner''' on '''witch''' then '''zap''' is a 5-5 elixir trade-off.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! Ladder deck (played until 2021-09-12)
| rowspan=2 |
* '''zap''' against '''infernodragon''' or '''infernotower'''. However requires another offensive aerial troop (like '''minions''').
* Was a bit hard to play.
* Played by CHN | Boris (8PQRQG90C, reached #37 in TV).
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
|-
! Ladder deck (played since 2021-09-01)
| rowspan=2 |
* My first '''lavahound''' deck, made by my coach ;-). Was very effective and fun to play.
* Goal is to build a push. '''lavahound''' must be at front, tanking the damage. Behind, a '''balloon''' to deal damage to tower, and/or other troops to defend against '''wizard''', etc.
* Be able to take damage on our tower to build a counter push (eg. wait the '''lavahound''' to reach our tower before putting a defensive troop, like '''megaminion''', to defend our tower). The idea is that our defensive troop must stay alive, behind the '''lavahound'''.
* Push / counter-push
:* Main push: '''lavahound''' and '''balloon''' behind.
:* '''bomber''' + mega-minion or '''bomber''' + '''valkyrie''' may also do lot of damage.
:* '''lavahound''' + '''minions''' also deadly. '''minions''' could be used to defend then catch up '''lavahound''' for counter-push.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! Ladder deck (played since 2021-08-21)
| rowspan=2 |
* Play mainly defensively.
* Goal is to distract ennemy, making sure ennemy towers are aiming at eg. '''giantskeleton''', then throw '''goblinbarrel''' on same tower (who will then do lot of damage until '''giant''' is killed).
* Watch what kind of defense any has against '''goblinbarrel'''.
|-
| [[File:Clash_royale-deck-battle-20210821.png]]
|-
! Ladder deck (last played 2021-08-19)
| rowspan=2 |
* Play mainly defensively.
* Put a '''giant''' at the bottom of the map. '''giant''' may slow down an ennemy attack by taking damage, and/or build a counter-push by putting behind a '''musketeer'''.
* Against barbarianbarrel: '''bomber''', '''arrows''', '''minions''', '''skeletonarmy'''.
* '''skeletonarmy''' ideal against '''knight'''. But it opponent plays '''knight''' a mass area defender (eg. '''valkyrie''' or '''babydragon'''), play first '''minions''' to get the spot, then the army on the '''knight'''.
|-
| [[File:Clash_royale-deck-battle-20210819.png]]
|-
! Ladder deck (last played 2021-08-13)
| rowspan=2 |
* First deck.
|-
| [[File:Clash_royale-deck-battle-20210813.png]]
|}
|}


=== Clashical's war decks ===
{| class=wikitable width=600px

{| class=wikitable
! width=260px | Deck 1
! width=260px | Deck 2
! width=260px | Deck 3
! width=260px | Deck 4
! Comments
|-
|-
|rowspan=1 valign=top|
! Ladder deck (played until 2021-09-12)
since (W27/23):<br/>
[[File:cr-evobarbarians.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]<br/>
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
since (W11/23):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-phoenix.png|60px]]<br/>
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
since (W51/22):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
since (W47/22):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-mirror.png|60px]]<br/>
since (W43/22):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
since (W42/22):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]<br/>
[[File:cr-skeletondragons.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]<br/>
first:<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]<br/>
[[File:cr-skeletondragons.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|rowspan=4 valign=top|
since (W23/23):<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-goblins.png|60px]]<br/>
[[File:cr-icespirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
since (W18/23):<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-goblins.png|60px]]<br/>
[[File:cr-icespirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
since (W43/22):<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-skeletons.png|60px]]<br/>
[[File:cr-electrospirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
first:<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-skeletons.png|60px]]<br/>
[[File:cr-icespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
|rowspan=2 valign=top|
since (W28/23)<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-goblingang.png|60px]]<br/>
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
first<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-darkprince.png|60px]]<br/>
[[File:cr-rascals.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-giantsnowball.png|60px]]
|rowspan=2 valign=top|
since (W11/23)<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-bowler.png|60px]]<br/>
[[File:cr-zappies.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
since (W02/23):<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-bowler.png|60px]]<br/>
[[File:cr-zappies.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
since (W43/22):<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-icewizard.png|60px]]<br/>
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
first:<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-icewizard.png|60px]]<br/>
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
|
* 1st deck, since 2022-09-30: Best fast trophy '''lavahound deck''' from [https://www.youtube.com/watch?v=W2-PKTZyEoI Carl]
* 2rd deck, since 2022-04-22: [https://royaleapi.com/decks/stats/baby-dragon,barbarian-barrel,graveyard,ice-wizard,poison,tombstone,tornado,valkyrie GY IWiz BBD Valk]
* 3rd deck, since 2022-04-24: [https://royaleapi.com/decks/stats/bandit,cannon-cart,dark-prince,giant-snowball,goblin-barrel,princess,rascals,rocket DP Bandit Cart Log Bait] (see [https://www.youtube.com/watch?v=-En7OcrzynE], [https://www.youtube.com/watch?v=Se5f8dwJhW8]). This 3rd deck however gives excellent result on Minushcule.
:* Previous deck was expensive to up (4 leg), however should fallback to it because was mainly a defensive deck, and I need to train that :-).
* Swap deck 2 and 4 (to play better decks in duel -- turns out not to be that true according to stats)
W52/21: .... .v.. .v.. .v.. .v.. .-.. .v.. ../83/../..
W01/22: .v.. .v.. .-.. .-.. .v.. .v.. .-.. ../69/../..
W02/22: .-.. .v.. .-.. .-.. .-.. .v.. .-.. ../55/../..
W03/22: .-.. .-.. .v.. .-.. .v.. .v.. .-.. ../51/../..
W04/22: .v.. .v.. .-.. .-.. .v.. .-.. .-.. ../50/../..
W05/22: .-.. .v.. .-.. .-.. .-.. .v.. .v.. ../48/../..
W06/22: .-.. .v.. .-.. .v.. .v.. .-.. .v.. ../50/../..
W07/22: .v.. .-.. .-.. .v.. .-.. .-.. .-.. ../47/../..
W08/22: .v.. .v.. .v.. .-.. .v.. .-.. .-.. ../48/../..
W09/22: .v.. .v.. .-.. .v.. .-.. .-.. .v.. ../49/../..
W10/22: .... .v.. .v.. .-.. .v.. .-.. .v.. ../50/../..
W11/22: .v.. .v.. .v.. .v.. .v.. .v.. .v.. ../54/../..
W12/22: .-.. .v.. .v.. .v.. .v.. .v.. .v.. ../57/../..
W13/22: .v.. .v.. .-.. .-.. .v.. .v.. .v.. ../58/../..
W14/22: .-.. .v.. .v.. .-.. .-.. .v.. .-.. ../57/../..
W15/22: .v.. .v.. .v.. .v.. .-.. .v.. .-.. ../58/../..
W16/22: .v.. .v.. .v..|.v.v .v.v|.vv- .v-- ../60/50/50
W17/22: .-vv .vv- .vvv .vvv .-v- .vvv .vv- ../61/88/54
W18/22: .-vv .-v- .vvv .vvv .-vv .v-v .vvv ../61/87/66
W19/22: .v-v .v-v .-vv .-vv .--v .-vv .vvv ../60/78/76
W20/22: .-vv .vvv .vvv .vvv .vvv .vvv .vvv ../61/83/81
W21/22: .vv- .--v .v-v .v-v .vvv .vvv .--v ../61/75/82
W22/22: .vvv .vvv .vvv .-vv .vvv .--v .vvv ../62/77/84
W23/22: .v-v .vv- .--v .vvv .vv- .-v- .v-v ../62/74/81
W24/22: .vvv .--- .-v- .v-v .vv- .vvv .vv- ../63/74/76
W25/22: .--v .--v .vvv .v-- .-vv .--v .-vv ../61/70/77
W26/22: .vvv .vvv .vvv .v-v .vvv .vvv .v-v ../63/70/79
W27/22: .vvv .vv- .-vv .-vv .v-- .vvv .v-v ../63/70/79
W28/22: .vvv .vvv .-v- .--v .v-v .--v .v-- ../63/68/78
W29/22: .vv- .vv- .vvv .--- .v-- .vvv .v-- ../63/67/74
W30/22: .v-v .vvv .v-- .-v- .v-v .v-v .vv- ../64/66/73
W31/22: .vvv .--- .-vv .v-v .vvv .v-v .vvv ../64/65/74
W32/22: .v-v .vvv .v-- .v-- .vv- .vvv .--- ../65/64/72
W33/22: .vvv .v-- .vv- .vvv .--- .v-- .vvv ../66/63/70
W34/22: .vvv .vvv .--v .-vv .vvv .v-v .-v- ../65/64/71
W35/22: .vvv .v-- .v-- .vvv .v-v .v-- .vvv ../66/62/70
W36/22: .-v- .-v- .--v .v-v .v-v .v-- .vvv ../66/61/70
W37/22: .v-- .--v .vv- .--v .vvv .v-- .-v- ../66/61/68
W38/22: .vvv .vv- .vvv .vvv .vv- .v-v .vv- ../67/62/68
W39/22: .vv- .v-- .v-v .-vv|v--- vvv- -v-- 66/67/61/66
W40/22: ---- ---v vvvv v--- -vvv v--v -v-v 50/66/60/66
W41/22: -v-v vvv- -vvv -v-- --v- vvvv -v-- 41/67/59/65
W42/22: vvv- --v- v-vv ---- v-v-|vv-- -vvv 45/66/60/64
W43/22: vvvv vv-- v-v- v--v --v- ---v v-v- 51/65/60/63
W44/22:|v-vv vvv- vvvv --v- v-v- v-vv v-v- 57/64/61/63
W45/22; v-v- vvv- vvv- vvv- vvvv vvv- vvvv 64/65/62/61
W46/22: vvv- vvv- v--v v--v -vv- vv-- vvv- 67/65/62/60
W47/22: v-v- vvv- vvv- vvv- v---|-vv- -vvv 67/65/63/59
W48/22: --vv -vvv v--- vv-v vvvv vvv- v-v- 68/65/63/59
W49/22: vvv- v--v vvv- v--v -v-v ---- v-vv 68/64/63/59
W50/22: vvv- v-v- v-v- v-v- v-vv vvv- vv-v 71/64/63/58
W51/22: ---- vvv- ----|vvv- --v- vvv- -v-- 68/64/63/56
W52/22: -vv- vvvv vv-v vvvv -v-- v--v ---v 68/64/62/57
W01/23: v--v vv-v vv-v v-vv v-vv v-v- vv-v 70/64/62/57
W02/23: v-v- vvv- vv-- v--- -v-- vvv-|-vvv 70/64/62/56
W03/23: v-v- v-vv v--v -v-- v-vv v-v- v--v 71/63/62/56
W04/23: vvv- vvv- v--v --vv vvv- --vv vv-v 71/63/62/56
W05/23: ---v vv-- vvv- vvv- -v-v v-v- ---v 70/63/61/56
W06/23: ---v v-v- vvv- vvv- v--- v-v- v-v- 71/62/62/55
W07/23: vvv- v-vv v-v- v-v- --vv -v-v v-v- 71/61/62/55
W08/23: vvvv v--v ---- --vv ---v v-vv vvv- 70/61/62/55
W09/23: v--v v-v- --vv v--v ---- --vv --v- 69/60/62/55
W10/23: v--- vvvv vvv- v-v- vv-- v--- vv-- 70/60/62/54
W11/23: -vvv v--- vvvv|vvv- v--- vvvv v--v 71/60/61/54
W12/23: v--v vvv- -vv- vv-v -v-- -vv- vv-v 70/60/61/54
W13/23: vvv- vvv- vv-v vv-- v-v- v-v- v--v 71/60/61/53
W14/23: vvvv -vvv ---v -v-- vv-v v-vv vv-v 71/60/61/54
W15/23: V--- --v- v-vv v-v- vvvv vvvv v-v- 71/60/61/54
W16/23: vv-v --vv ---- --v- v--- --vv v--v 70/59/61/54
W17/23: vvvv v--- vv-v v--v --v- --vv vvvv 70/59/61/54
W18/23:|v-vv v-vv vvv- v--v vv-- v-vv v-vv 71/58/61/54
W19/23: vvv- v-v- ---v --vv -vvv --v- -v-- 70/58/61/54
W20/23: vvvv vvvv vv-v vv-- vv-v v--v ---v 70/58/60/55
W21/23: -v-v vvvv -vv- --vv ---v vv-- v-vv 70/58/60/55
W22/23: vv-- vvv- -v-v vv-- v-v- vvv- -vv- 70/59/60/54
W23/23: ...- vv-v vv-- --vv vvv- vvv-|vvvv 70/59/60/54
W24/23: -vv- -v-v vv-- vv-v vvvv ---- v--v 70/59/60/54
W25/23: vvvv --vv vvvv vvv- vv-v -v-- vvvv 70/60/60/54
W26/23: vvv- v--v vv-- vvv- ---- vv-- vvv- 70/60/60/54
W27/23: vvvv -v-- -vvv vvvv -vv- vvvv vvv- 70/60/60/54
W28/23: vv-- v--v ---- v-v- VV-v VVv-|vvv- 70/60/60/53
W29/23: -V-v VVvv VVvv V-V- V--- -V-- VV--
W30/23: V-V- VVv- V--v VVv- --v-
wxx/xx
|-
|-
|rowspan=3 valign=top|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]<br/>
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<!-- skip -->
<!-- skip -->
<!-- skip -->
|
|
* 1st deck, since 2021-12-25
[[File:Clash_royale-deck-ladder-20210913.png]]
W52/21: .... v... v... v... v... v... -... 83/../../..
: '''Minions (3) - Balloon (5) - Barbarians (5) - Lava Hound (7) - Mega Minion (3) - Tombstone (3) - Fireball (4) - Zap (2)'''
W01/22: v... v... v... v... v... v... v... 92/../../..
W02/22: v... v... v... v... v... v... v... 95/../../..
W03/22: v... v... v... v... v... v... v... 96/../../..
W04/22: v... v... v... v... v... v... v... 97/../../..
W05/22: v... v... v... v... v... v... v... 97/../../..
W06/22: v... v... v... v... v... v... v... 97/../../..
W07/22: v... v... v... v... v... v... v... 98/../../..
W08/22: v... v... v... v... v... v... v... 98/../../..
W09/22: v... v... v... v... v... v... v... 98/../../..
W10/22: .... v... v... v... v... v... v... 98/../../..
W11/22: v... v... v... v... v... v... v... 98/../../..
W12/22: v... v... v... v... v... v... v... 98/../../..
W13/22: v... v... v... v... v... v... v... 98/../../..
W14/22: v... v... v... v... v... v... v... 99/../../..
W15/22: v... -... v... v... -... v... v... 97/../../..
W16/22: v... v... v...|v... v...|v... v... 97/../../..
W17/22: v... v... v... v... v... v... v... 97/../../..
W18/22: v... v... v... v... v... v... -... 96/../../..
W19/22: v... v... v... v... v... -... v... 96/../../..
W20/22: -... v... v... v... v... v... v... 95/../../..
W21/22: v... v... v... v... v... v... v... 96/../../..
W22/22: v... v... v... -... v... v... v... 95/../../..
W23/22: v... v... v... -... v... v... v... 95/../../..
W24/22: v... v... v... v... v... v... v... 95/../../..
W25/22: v... v... -... v... v... v... v... 95/../../..
W26/22: -... v... v... v... v... v... v... 94/../../..
W27/22: v... v... v... v... v... v... v... 94/../../..
W28/22: -... v... -... v... -... v... v... 93/../../..
W29/22: v... v... v... v... v... v... -... 93/../../..
W30/22: v... v... v... v... v... v... -... 93/../../..
W31/22: v... v... v... v... v... v... v... 93/../../..
W32/22: v... v... v... v... -... -... v... 92/../../..
W33/22: v... v... v... v... -... -... v... 91/../../..
W34/22: v... v... v... -... v... -... v... 91/../../..
W35/22: v... -... v... -... v... v... -... 90/../../..
W36/22: v... -... -... -... -... v... v... 89/../../..
W37/22: v... v... -... v... v... v... -... 88/../../..
W38/22: v... v... v... v... v... v... -... 88/../../..
W39/22: v... -... v... -...|
|-
|-
<!-- skip -->
<!-- skip -->
|rowspan=1 valign=top|
[[File:cr-megaknight.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-magicarcher.png|60px]]<br/>
[[File:cr-royalhogs.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-giantsnowball.png|60px]]
|rowspan=2 valign=top|
[[File:cr-princess.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-babydragon.png|60px]]<br/>
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-rage.png|60px]]
|
|
* Played from 2021-11-15, consistent 2 or 3 wins.
* Zap against Inferno D or T. However requires another offensive aerial troop (like minion).
* 3rd deck: [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY] (from royaleapi.com)
* Was a bit hard to play.
* Next: replace 2nd with '''elixirgolem''' deck? Or maybe logbait.
W52/21: .... ..-- ..-v ..-v ..-- ..-- ..v- ../../16/33
W01/22: ..-- ..-- ..-v ..v- ..-v ..v- ..vv ../../30/38
W02/22: ..vv ..vv ..vv ..-- ..-v ..vv ..-v ../../40/55
W03/22: ..-v ..-- ..-- ..-v ..vv ..vv ..-- ../../37/55
W04/22: ..-- ..-v ..-v ..vv ..-v ..-v ..vv ../../35/61
W05/22: ..-v ..vv ..-- ..vv ..vv ..vv ..vv ../../41/65
W06/22: ..-- ..v- ..vv ..vv ..-v ..-v ..-- ../../41/64
W07/22: ..-- ..vv ..v- ..-v ..-v ..vv ..-v ../../41/65
W08/22: ..-v ..-- ..vv ..-v ..-- ..-v ..vv ../../40/66
W09/22: ..v- ..vv ..v- ..-v ..-v ..vv ..-v ../../42/66
W10/22: .... ..-v ..-v ..v- ..v- ..v- ..vv ../../44/65
W11/22: ..-- ..-v ..-v ..-v ..vv ..vv ..-v ../../42/67
W12/22: ..-- ..-v ..-v ..v- ..-v ..v- ..-- ../../41/65
W13/22: ..vv ..vv ..-- ..vv ..-- ..vv ..vv ../../43/65
W14/22: ..v- ..-v ..vv ..-v ..vv ..v- ..-v ../../44/66
W15/22: ..-v ..-v ..vv ..vv ..vv ..v- ..-- ../../45/66
W16/22: ..v- ..-- ..v- ..-. ..-.
|-
<!-- skip -->
<!-- skip -->
|
[[File:cr-lumberjack.png|60px]]
[[File:cr-electrogiant.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-valkyrie.png|60px]]<br/>
[[File:cr-goblingang.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-earthquake.png|60px]]
<!-- skip -->
|
* Third deck really bad.
|-
|rowspan=2 valign=top|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-barbarians.png|60px]]<br/>
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|rowspan=2 valign=top|
[[File:cr-electrogiant.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-skeletonarmy.png|60px]]<br/>
[[File:cr-minipekka.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|rowspan=2 valign=top|
[[File:cr-witch.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-ramrider.png|60px]]
[[File:cr-electrowizard.png|60px]]<br/>
[[File:cr-goblingang.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-giantsnowball.png|60px]]
|
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-skeletons.png|60px]]<br/>
[[File:cr-icespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
|
* Deck 4: Using 2.6 cycle deck
|-
<!-- skip -->
<!-- skip -->
<!-- skip -->
|
[[File:cr-pekka.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minions.png|60px]]<br/>
[[File:cr-goblins.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-zap.png|60px]]
|
* Updated decks...
* Starting from here (roughly), always played deck in same order as shown.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-megaminion.png|60px]]<br/>
[[File:cr-minions.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
[[File:cr-pekka.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-ramrider.png|60px]]
[[File:cr-goblincage.png|60px]]<br/>
[[File:cr-poison.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-arrows.png|60px]]
|rowspan=2 valign=top|
[[File:cr-guards.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-speargoblins.png|60px]]<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|rowspan=2 valign=top|
[[File:cr-giantskeleton.png|60px]]
[[File:cr-royalhogs.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-dartgoblin.png|60px]]<br/>
[[File:cr-prince.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-battleram.png|60px]]
|
* Player from Sept 26, 2021.
* Updated deck following few tips from Isma.
* Played once.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-megaminion.png|60px]]<br/>
[[File:cr-minions.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|
[[File:cr-pekka.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-wizard.png|60px]]<br/>
[[File:cr-infernodragon.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-zap.png|60px]]
<!-- skip -->
<!-- skip -->
|
* Played until 20210918.
* Deck 1 was best deck on ladder.
* Mostly lose.
* In duel, start with 4 (aka "worst"), then 1 then 3. Won twice during training days.
|}
|}


=== Minushcule ;-)'s decks ===
{| class=wikitable width=600px

{| class=wikitable width=100%
|-
|-
! Ladder deck (played since 2021-09-01)
! width=520px | Ladder deck (2023-06-01)
| rowspan=2 |
* Best (cycle) deck of the (previous) season.
* Much better match up than 2.6.
|-
|-
|
|
[[File:Clash_royale-deck-ladder-20210901.png]]
[[File:cr-hogrider.png|60px]]
[[File:cr-mightyminer.png|60px]]
: '''Minions (3) - Balloon (5) - Valkyrie (4) - Bomber (2) - Lava hound (7) - Mega-Minion (3) - Fireball (4) - Arrows (3)'''
[[File:cr-firecracker.png|60px]]
: Gargouilles (3) - Ballon (5) - Valkyrie (4) - Bombardier (2) - Molosse de lave (7) - Méga gargouille (3) - Boule de feu (4) - Flèches (3)
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck (2020-02-18)
| rowspan=2 |
* Trying Ryley's deck, '''mirror''' variant he's playing right now.
|-
|-
|
|
[[File:cr-goblinbarrel.png|60px]]
* Goal is to build a push. Lava hound must be at front, tanking the damage. Behind, a Balloon to deal damage to tower, and/or other troops to defend against Wizard, etc.
[[File:cr-princess.png|60px]]
* Be able to take damage on our tower to build a counter push (eg. wait the Lava hound to reach our tower before putting a defensive troop, like Mega minion, to defend our tower). The idea is that our defensive troop must stay alive, behind the Lava hound.
[[File:cr-mightyminer.png|60px]]
* Push / counter-push
[[File:cr-goblins.png|60px]]
:* Main push: lava hound and balloon behind.
[[File:cr-icespirit.png|60px]]
:* Bomber + mega-minion or Bomber + valkyrie may also do lot of damage.
[[File:cr-cannon.png|60px]]
:* Lava hound + minions also deadly. Minions could be used to defend then catch up LH for counter-push.
[[File:cr-fireball.png|60px]]
[[File:cr-mirror.png|60px]]
|-
! width=520px | Ladder deck (2020-02-10)
| rowspan=2 |
* Trying Ryley's deck, which new op '''archers''' as he suggesed in one video
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck (2020-01-29)
| rowspan=2 |
* Trying Ryley's deck
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck (2020-01-01)
| rowspan=2 |
* Trying classical logbait deck
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck (2022-06-01)
| rowspan=2 |
* Roughly around june 2022, using '''electrospirit''', to counter '''skeletonarmy'''.
|-
|
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck (2021-12-21, played from arena 10 to 14)
| rowspan=2 |
* '''hogrider''' 2.6 cycle, well-known meta deck
* (mid-jan 2022) Played whole arena 10, and reached 11 with '''hogrider''' 9, '''musketeer''' 10, '''golem''' 9, spirit 9, skel 9, '''cannon''' 10, fb 10, log 10 (king 8). Was very though.
* (mid-jan 2022) Reached arena 12 with same level. Best with level above in arena 12 was around 4050 trophies.
* (beg-feb 2022) Reached arena 13 and 14 with '''hogrider''' 11, '''musketeer''' 11, '''golem''' 10, spirit 10, skel 10, '''cannon''' 12, fb 12, log 12 (king 9). Was quite easy with that card level.
* Currently: '''hogrider''' 11, '''musketeer''' 12, '''golem''' 10, '''icespirit''' 10, '''skeletons''' 11, '''cannon''' 12, '''fireball''' 12, '''thelog''' 12 (king 9). Spent the whole season 32 with that level (Feb 2022), and reached 5357 trophees.
* (2022-06-10) Deck MAX'ED!!!
* Season 38 (aug 2022): Got 5751 trophees ! (level 13)
:* Exp 46105, Cards: 15 level 14, 8 level 13, 7 level 12, 2 level 11.
* Season 39 (Sep 2022): Got 5843 trophees ! (level 13)
* Season 40 (Oct 7th, 2022): level 14 ! spent 220k gold to up low level card to get the missing XP.
:* Exp n/a, Cards: 19 level 14 (2 leg), 7 level 13 (1 leg), 7 level 12 (4 leg), 2 level 11 (one champ).
* Max trophy as level 14 was same as lvl 13: 5843, before ladder update.
|-
|
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9)
| rowspan=2 |
* Best deck for arena 5, but needs the '''prince''' (12 wins, 4 lose from 1380 trophees to 1613 trophees).
:* Reached arena 6 with king level 6 or 7, and cards overall level 6 to 7.
* Also worked ok in arena 6, up to 1865 trophees easily, then much harder to reach arena 7. Very important to manage elixir. 75% win rate on the last 17 matches.
:* Reach arena 7 with king level 7, '''skeletonarmy''' 7, '''prince''' 8, '''witch''' 8, '''minipekka''' 7, '''valkyrie''' 7, '''babydragon''' 9, '''zap''' 6, '''fireball''' 8. Most opp were level 8 with 1/2 lvl higher card average.
* Also worked ok in arena 7 (same level as above).
* Also ok in arena 8 and 9.
:* But had some difficulty because I upgraded king level 8, so had to upgrade some cards to match opponents.
:* Did 11 victories in a row in arena 8, the whole arena with king level 8, '''skeletonarmy''' 8, '''prince''' 9, '''witch''' 9, '''minipekka''' 8, '''valkyrie''' 8, '''babydragon''' 9, '''zap''' 6, '''fireball''' 9.
* More tough in arena 10, switch to '''hogrider''' 2.6 cycle deck.
; Synergies:
:* Push with '''valkyrie''' + '''prince''', like add '''prince''' when '''valkyrie''' at the bridge.
:* Or push with '''valkyrie''' + '''minipekka''', or '''babydragon''' instead of '''valkyrie''' (better put baby a bit behind).
:* If '''prince''' alone, prepare '''zap'''. Usually this doesn't work as well as with '''valkyrie'''. What may help is double lane push, add '''minipekka''' at bridge on second lane.
;Start
* '''valkyrie''' or '''witch''' behind the K tower. Beware if opp cycles his FB, then put in front of K tower.
:* Usually not good to start with '''prince''' or '''minipekka'''.
* Better wait for opp first move. Typically if barrel on tower, best is '''skeletonarmy''' or '''valkyrie''' in the bottom corner (this kills two '''goblins''' instant). Otherwise '''zap''' is good also, for 1 elixir less).
* First play: '''witch''' in the back always good, because she spawns '''skeletons'''.
* '''valkyrie''' also ok.
* Think however how to defend '''hogrider''', '''goblinbarrel''', breakers... (keep a good hand).
;General
* '''minipekka''' to remove mini tank, or to insta kill support troop (like '''wizard'''), before defending with '''skeletonarmy'''.
* '''Count the elixir difference'''. DO NOT BE TOO LOW.
* Against '''infernotower''': '''witch''' seems to work best.
* If cannot push, use something different. Wait for '''skeletonarmy''' or swarm unit out of cycle, and spam '''prince''' or '''minipekka'''. If area killer out of cycle, spam '''skeletonarmy''' at bridge. This can also be used to bait a response.
* Against '''princess''', usually good to '''fireball''' her asap, but *on the tower* to get value. Otherwise get rid of her at the bridge, and/or tank the damage with '''valkyrie''' or '''prince'''.
|-
|
[[File:cr-prince.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
! width=520px | Ladder deck (2021-12-16, played in arena 6)
| rowspan=2 |
* Played in arena 6, deck from Orange Juice Gaming.
* Honestly, it sucks. Super though to play, have to count elixir very tightly to make a successful push.
* Replacing '''giant''' with '''hogrider''' doesn't work much better...
|-
|
[[File:cr-witch.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-giant.png|60px]]
[[File:cr-valkyrie.png|60px]]
|-
! width=520px | Ladder deck (2021-12-14, played in arena 5)
| rowspan=2 |
* Some other decks I trided in arena 5, but not as good as deck above.
* First deck is the one I used with Clashical. Was quite ok, but it seems to be less effective than other decks used in lower arenas.
* 2nd deck is best arena 4 deck from Orange Juice Gaming (see starter deck tips).
* 3rd deck is some counter deck I met in the ladder.
|-
|
[[File:cr-giantskeleton.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-fireball.png|60px]]<br/>
[[File:cr-giantskeleton.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-fireball.png|60px]]<br/>
[[File:cr-giantskeleton.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-wizard.png|60px]]<br/>
|-
! width=520px | Ladder deck (2021-12-10, played in arena 3 and 4)
| rowspan=2 |
* A deck that somebody beaten me hard with.
* Played in arena 3 and arena 4 (until arena 5), seems to work quite good (5 victories in a row, 6 cards lvl 7, 6 lvl 2).
* Think synergy: put '''valkyrie''' along with '''prince''', so that '''valkyrie''' get rid of swarm.
* Defend the '''musketeer''', eg if opp plays baby, play '''musketeer''', then Baby on his baby to distract.
* Punish with '''minipekka''' if opp over commits (I guess in particular in x1).
* Against '''goblinbarrel''', better defend with '''valkyrie''' or army (keep '''arrows''' to counter opp defense).
* Always send a ground troop with support against aerial.
* Time defense correctly. Eg. If opp plays '''prince''' and Baby, wait for Baby to connect to tower, before playing '''skeletonarmy''' out of baby attack zone but still to aggro the '''prince'''.
|-
|
[[File:cr-prince.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! width=520px | Ladder deck (2021-12-10, played from arena 3)
| rowspan=2 |
* Changed '''minions''' against '''babydragon''', for a bit more swarm counter.
* Played from arena 3.
* '''fireball''' not so strong in lower arena (arena 3 or 4). It usually costs too much, area is too small, and cannot get rid of bigger troops anyway.
|-
|
[[File:cr-giant.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! width=520px | Ladder deck (2021-12-10, played in arena 1 and 2)
| rowspan=2 |
* Deck used early, when got the '''prince'''.
* Maybe a bit missing swarm counter. Also spear '''goblins''' and '''minions''' are both vulnerable to '''arrows'''.
* Played until arena 3.
|-
|
[[File:cr-giant.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|}
|}


Some decks that was hard match up (potentially good decks):
{| class=wikitable width=600px

{| class=wikitable width=100%
|-
|-
! Ladder deck (played since 2021-08-21)
! width=520px | Ladder deck (2021-12-10, faced in arena 4)
| rowspan=2 |
* Lost against this in arena 4, but maybe lacking some aerial defense... And FB might not be best choice.
|-
|-
|
|
[[File:Clash_royale-deck-battle-20210821.png]]
[[File:cr-prince.png|60px]]
[[File:cr-valkyrie.png|60px]]
: '''Skeleton Army (3) - Baby Dragon (4) - Giant Skeleton (6) - Mega-Minion (3) - Goblin Cage (4) - Fireball (4) - Goblin Barrel (3) - Barbarian Barrel (2)'''
[[File:cr-minipekka.png|60px]]
: Armée de squelettes (3) - Bébé dragon (4) - Squelette géant (6) - Méga gargouilles (3) - Cage gobline (4) - Boule de feu (4) - Fût à gobelins (3) - Fût à barbare (2)
[[File:cr-knight.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-fireball.png|60px]]
|}

=== Minushcule ;-)'s war decks ===

{| class=wikitable
! width=260px | Deck 1
! width=260px | Deck 2
! width=260px | Deck 3
! width=260px | Deck 4
! Comments
|-
|-
|rowspan=4 valign=top|
since (W23/23):<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-icespirit.png|60px]]<br/>
[[File:cr-goblins.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
since (W20/23):<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-icespirit.png|60px]]<br/>
[[File:cr-goblins.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
First:<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]<br/>
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
| valign=top |
since (W27/23):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]<br/>
[[File:cr-barbarians.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
since (W10/23):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-flyingmachine.png|60px]]<br/>
[[File:cr-skeletondragons.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
since (W01/23):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-flyingmachine.png|60px]]<br/>
[[File:cr-skeletondragons.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
since (W51/22):<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]<br/>
[[File:cr-skeletonking.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]<br/>
First:<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]<br/>
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]<br/>
| valign=top|
since (W10/23):<br/>
[[File:cr-royalgiant.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-fisherman.png|60px]]<br/>
[[File:cr-hunter.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
First:<br/>
[[File:cr-royalgiant.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-megaminion.png|60px]]<br/>
[[File:cr-electrospirit.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
| valign=top|
First:<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-darkprince.png|60px]]<br/>
[[File:cr-rascals.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-giantsnowball.png|60px]]
|
|
* 2nd deck: Clashical's best deck.
* Play mainly defensively.
* 3rd deck: Best RG deck from Super_Cube.
* Goal is to distract ennemy, making sure ennemy towers are aiming at eg. Giant Skeleton, then throw Goblin Barrel on same tower (who will then do lot of damage until giant is killed).
* 4th deck: Best deck with remaining card from royaleapi, [https://royaleapi.com/decks/stats/bandit,cannon-cart,dark-prince,giant-snowball,goblin-barrel,princess,rascals,rocket DP Bandit Cart Log Bait] (see [https://www.youtube.com/watch?v=-En7OcrzynE], [https://www.youtube.com/watch?v=Se5f8dwJhW8])
* Watch what kind of defense any has against Goblin Barrel.
W52/21: .... v... -... -... -... v... -... 33/../../..
w01/22: -... v... v... v... v... -... -... 46/../../..
w02/22: v... v... v... v... -... v... v... 60/../../..
w03/22: -... v... -... v... -... -... -... 51/../../..
W04/22: v... v... -... -... v... v... -... 52/../../..
W05/22: v... v... v... v... v... v... v... 60/../../..
W06/22: -... -... v... v... v... v... v... 62/../../..
W07/22: v... -... v... v... v... -... -... 61/../../..
W08/22: v... -... v... v... -... v... v... 62/../../..
W09/22: v... v... v... v... v... v... v... 66/../../..
W10/22: .... v... v... v... v... v... v... 69/../../..
W11/22: v... v... v...|vv-v v--v vvvv vv-v 71/75/25/00
W12/22: vv-v v-vv vvv- vv-- v-vv v--v vvvv 74/63/45/81
W13/22: v-vv vvvv v--- vv-- vv-v vvvv vv-v 76/66/44/77
W14/22: v--v vvvv v--- vv-v -vvv v-vv -vvv 75/64/48/80
W15/22: v--v v--v vvvv vv-v vv-v vvvv vvvv 77/65/46/84
W16/22: vvvv v-vv v--v v--v vv-- v--v vv-- 78/61/43/82
W17/22: v--v v--v v-vv v--- vvv- vvvv v-v- 79/56/45/78
W18/22: v--v v-v- v--v vvvv vv-v vvvv ---v 80/54/45/79
W19/22: vvvv vv-v vvvv v-vv v--- vvvv vvvv 81/56/48/80
W20/22: vvvv vv-v vvvv vvvv v-vv v-v- v-vv 82/56/52/80
W21/22: v-vv v--v vv-v vvvv v-vv vvvv vvvv 82/56/54/82
W22/22: vvvv vvvv vv-v vvvv v-vv v-vv vv-v 83/58/55/83
W23/22: v--v vv-v v-vv v--v v--v v-vv vvvv 84/55/54/85
W24/22: v-vv vv-v -v-v --vv ---v v-vv v-vv 83/53/54/86
W25/22: v-vv v--v vvvv vvv- vvvv -vvv vvv- 83/54/56/85
W26/22: vvvv vvvv v--v vv-v v-vv v--v vvvv 83/55/56/86
W27/22: v-vv vv-v v-vv vvvv v-vv vvvv v-vv 84/54/58/87
W28/22: v-vv vvv- vv-v --vv -vvv vvvv --vv 83/54/60/86
W29/22: v-vv ---v vvvv vvvv v--v --vv --vv 82/53/60/87
W30/22: vvvv v--v vvvv vvvv -v-v vvv- --vv 82/54/61/87
W31/22: v-vv -v-- vvv- vvvv v-vv ---v -v-v 81/54/61/86
W32/22: v-v- .... vv-v v-vv v-vv v--v vv-- 82/53/60/86
W33/22: v--v vv-- v-v- vv-- v-vv v-vv vv-- 82/52/59/84
W34/22: v--v vvvv v-v- vvvv v-vv vvv- vvv- 83/53/60/82
W35/22: -vvv v--v vvv- v-vv vvvv v-vv -v-- 82/53/61/82
W36/22: --vv v-vv v--- v-vv v-v- vv-v vvvv 82/52/61/82
W37/22: v-vv v--v vvv- v-vv ---v --vv v-vv 82/50/62/82
W38/22: vv-- v--v v--- --vv v-v- vvvv vv-v 82/50/61/81
W39/22: v-vv vv-v -vvv vv-v v--v vvv- vv-v 82/51/60/81
W40/22: vvv- v-vv v-v- vv-v v--v -v-v v--v 82/50/60/81
W41/22: --v- ---v v--v v-v- v-v- v-v- -v-v 82/49/60/79
W42/22: --v- vvvv vvvv v--- --vv -v-v -v-v 81/50/60/79
W43/22: v-vv v-vv --v- vvvv vvvv v-v- vv-v 81/49/60/79
W44/22: vv-v ---v -v-v vvv- vv-v vvvv v-vv 81/50/60/79
W45/22: vvvv vvvv vvv- -vvv vvvv -v-v v--- 80/51/60/79
W46/22: v--- -vv- v-vv --vv ---- v-vv v--v 80/50/60/78
W47/22: --vv vvv- vvvv vv-- -v-- v-v- v-v- 80/50/60/77
W48/22: v--- vvv- -vvv vvvv vv-- vvvv --vv 80/51/61/76
W49/22: v-vv vvvv v-vv v--- vv-v v--v vvvv 80/50/60/76
W50/22: ---v vv-v vv-v --vv vvvv -vvv --vv 79/51/60/77
W51/22: v-vv --vv v-vv|-vv- -vvv v--v -vvv 78/50/61/77
W52/22: vv-v --vv -vvv -v-- v-vv v-vv vvvv 78/51/61/77
W01/23: ---v --v- ---- v-vv vv-v v-vv|vv-- 78/50/61/77
W02/23: vv-- ---v vvvv v-vv v--v v-vv --v- 78/50/61/77
W03/23: ---v ---v vv-- v--v vvv- vv-v -v-- 77/50/60/76
W04/23: v--v vv-v ---v -v-v vvv- --v- vvvv 77/50/59/76
W05/23: .... v-vv -v-v vvvv ---- v--v v--v 77/50/59/76
W06/23: --vv vvvv .... vvvv v--v -vvv v--v 76/50/59/77
W07/23: --v- v-vv vv-v --v- vv-v vv-v -vvv 76/50/59/77
W08/23: v-vv -vvv v--v --vv vv-v -vvv ---v 76/50/59/77
W09/23: -v-v -vvv v--- -v-- ---- ---- -vv- 75/50/58/76
W10/23:|-v-- -v-v v--v --vv ---v vv-v -vv- 74/50/58/76
W11/23: v-v- v--- v--v -v-v v-v- -v-- -v-- 74/50/57/75
W12/23: vv-- -v-v --v- v--v v--- v-vv --vv 73/49/57/75
W13/23: ---v vv-- vv-- vv-- vv-v vv-v --v- 73/50/56/74
W14/23: ---v ---v ---v -v-v vvvv --v- v--v 73/49/55/74
W15/23: --vv vv-v v--v v--v ---- ---- v-vv 72/49/55/74
W16/23: v--v v-v- ---- vv-v ---v ---v vv-v 72/48/54/74
W17/23: vv-v vvvv vv-v --v- ---v vvvv --vv 72/48/54/74
W18/23: vvvv vv-- vv-- vv-v vv-v -v-- ---v 72/49/54/74
W19/23: vv-v vvvv vvv- -vv- --vv -vv- -v-v 71/50/54/74
W20/23:|vv-- vvvv v-v- -vv- ---- -vv- Vv-V 71/50/54/73
W21/23: -vv- -v-- -Vv- vvvv ---- vv-- --vv 71/50/54/72
W22:23: V-Vv VV-v vvvv ---v v-vv -vvv vv-v 71/50/54/73
W23/23: .... -vvv -vv- v--- v--- v-v-|v--v 71/50/54/72
W24/23: -v-- --vv v--v V--v --vv -v-v vvv- 70/50/54/72
W25/23: v--v ---v ---v VV-v -v-- vv-- --v- 70/50/53/72
W26/23: --v- vv-- --vv V-Vv ---- vv-v V--v 70/50/53/72
W27/23: V--v vv-v V--v|V--v vv-- vv-- ---v 70/50/52/72
W28/23: V-Vv ---v v--- VVv- V-Vv VV-v ----
W29/23: ---v -VV- VV-v ---v V-Vv -V-v V---
W30/23: VV-v -V-v -V-- VVv--vv
wxx/xx:
|-
| valign=top |
[[File:cr-princess.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-miner.png|60px]]<br/>
[[File:cr-infernotower.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-electrowizard.png|60px]]
|rowspan=2 valign=top|
[[File:cr-megaknight.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-ramrider.png|60px]]<br/>
[[File:cr-archers.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|rowspan=3 valign=top|
[[File:cr-darkprince.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-wizard.png|60px]]<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-babydragon.png|60px]]
|
*4th deck: try to bait '''arrows''' with '''skeletonarmy''', then play '''goblinbarrel'''.
* Use 2 legendaries in 2nd deck to boost level.
W52/21: .... ...v ...- ...v ...v ...v ...- 0/0/0/4
w01/22: ...v ...-|..v- ..-v ..vv ..-v ..v- 0/0/3/8
w02/22: ..v- ..vv ..-v ..-- ..-v ..vv ..v- 0/0/7/12
w03/22: ..v- ..vv ..--|.vvv .-vv .--v .-v- 0/1/12/16
W04/22: .-v- .-vv .--- .--- .-vv .vvv .--- 0/2/16/19
W05/22: .vvv .vv- .vvv .vvv .v-- .v-- .vvv 0/9/21/23
W06/22: .--v .--v .v-v .--v .vv- .vv- .--- 0/12/23/27
W07/22: .v-v .--- .-v- .v-- .v-v .vv- .-v- 0/16/26/29
W08/22: .v-v .--v .--v .v-- .--v .v-v .-v- 0/19/27/34
W09/22: .vvv .-vv .v-v .v-v .vvv .--- .v-v 0/24/30/40
W10/22: .... .--v .--- .v-v .--- .--v .v-v 0/26/30/44
W11/22: .v-v .v-v .--v|.... .... .... ....
|-
<!-- skip -->
|rowspan=2 valign=top|
[[File:cr-princess.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-wallbreakers.png|60px]]<br/>
[[File:cr-infernotower.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-goblins.png|60px]]
<!-- skip -->
<!-- skip -->
|
* Use 2 legendaries in 3rd deck to boost level.
W52/21: ...., .v.., .v.., .-.., .-.., .v.., .v..
w01/22: .v.., .v..| .-.., .-.., .-.., .v.., .v..
w02/22: .-.., .-.., .v.., .-.., .-.., .v.., .v..
w03/22: .-.., .-.., .-..|
|-
<!-- skip -->
<!-- skip -->
|
[[File:cr-giantskeleton.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-battleram.png|60px]]<br/>
[[File:cr-archers.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
<!-- skip -->
|
* Deck 1 as '''hogrider''' 2.6.
* Deck 4 moved to pos 2.
* Using double princes for deck 4
W52/21: ...., ..v., ..-., ..-., ..v., ..-., ..-.
w01/22: ..-., ..-.|
|-
|rowspan=3 valign=top|
[[File:cr-prince.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-skeletonarmy.png|60px]]<br/>
[[File:cr-babydragon.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-arrows.png|60px]]
|rowspan=3 valign=top|
[[File:cr-giant.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-battleram.png|60px]]<br/>
[[File:cr-archers.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
|
[[File:cr-hogrider.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-wizard.png|60px]]<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-zap.png|60px]]
|
[[File:cr-princess.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-wallbreakers.png|60px]]<br/>
[[File:cr-infernotower.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-goblins.png|60px]]
|
W50/21: ---v, vvvv
|-
<!-- skip -->
<!-- skip -->
|rowspan=2 valign=top|
[[File:cr-giantskeleton.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-wizard.png|60px]]<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-zap.png|60px]]
|
[[File:cr-princess.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-wallbreakers.png|60px]]<br/>
[[File:cr-infernotower.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-goblins.png|60px]]
|
* 2021-12-15: 4/4 (lvl 7).
|-
<!-- skip -->
<!-- skip -->
<!-- skip -->
|
|
* Played from 2021-12-12 (level 6, arena 4).
* Only 3 decks.
* 1st deck is main deck.
* 2nd deck is good deck with remaining cards.
* 3rd deck was improved on second iteration, when getting more cards.
* Won twice the duel with these two decks (while in arena 3 and 4, king level 6).
|}
|}


=== ✧m¥shterious✧'s decks ===
{| class=wikitable width=600px

{| class=wikitable width=100%
|-
|-
! Ladder deck (last played 2021-08-19)
! width=520px | Ladder deck (2023-03-01, played in arena 12 and 13)
| rowspan=2 |
* Meta '''mortar''' deck. Using '''poison''' + '''miner''' combo because miner is very strong in the meta, and alternative '''tornado+rocket''' doesn't look that good.
* Reached arena 13 (season 44): king 21 (=minimum for arena 12), tower 8, mortar 10, miner 10, knight 9, goblins 9, archers 9, icespirit 8, poison 11, thelog 10.
* Reached arena 14 (season 44): king 24 (=minimum for arena 13), tower 9, mortar 11, miner 11, knight 10, goblins 9, archers 10, icespirit 9, poison 12, thelog 11.
* Reached arena 15 (season 45): king 28 (=minimum+1 for arena 14), tower 10, mortar 14, miner 12, knight 11, goblins 10, archers 12, icespirit 10, poison 13, thelog 11.
* Reached arena 16 (season 45): king 30 (=minimum for arena 15), tower 11, mortar 14, miner 12, knight 12, goblins 11, archers 12, icespirit 11, poison 14, thelog 12.
|-
|-
|
|
[[File:Clash_royale-deck-battle-20210819.png]]
[[File:cr-mortar.png|60px]]
[[File:cr-miner.png|60px]]
: '''Giant (5) - Minions (3) - Skeleton Army (3) - Bomber (2) - Musketeer (4) - Goblin Cage (4) - Fireball (4) - Arrows (3)'''
[[File:cr-knight.png|60px]]
: Géants (5) - Gargouilles (3) - Armée de Squelettes (3) - Bombardier (2) - Mousquetaire (4) - Cage gobeline (4) - Boule de feu (4) - Flèches (3)
[[File:cr-goblins.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck (2023-02-20, played in arena 9, 10 and 11)
| rowspan=2 |
* Reached arena 10 and 11 (season 44): king 18, tower 8, mortar 9, knight 8, archers 9, goblins 8, electrospirit 8, cannon 8, fireball 9, barbarianbarrel 8.
:* Could have done arena 10 with king 17 (tower 7) I guess, but I up the archers by mistake...
* Reached arena 12 (season 44): king 18, tower 8, mortar 9, knight 9, archers 9, goblins 9, electrospirit 8, cannon 8, fireball 9, barbarianbarrel 9.
:* ... but TOO LOW to actually enter arena 12 (king 21 required).
* '''barbarianbarrel''' mandatory to counter any '''goblinbarrels''', otherwise they make too much value. '''goblins''' can help too if played early enough on princess tower.
|-
|-
|
|
[[File:cr-mortar.png|60px]]
* Play mainly defensively.
[[File:cr-knight.png|60px]]
* Put a giant at the bottom of the map. Giant may slow down an ennemy attack by taking damage, and/or build a counter-push by putting behind a Musketeer.
[[File:cr-archers.png|60px]]
* Against Barbarian Barrel: Bomber, Arrows, Minions, Skeleton Army.
[[File:cr-goblins.png|60px]]
* Skeleton Army ideal against Knight. But it opponent plays Knight a mass area defender (eg. Valkyrie or Baby dragon), play first Minions to get the spot, then the army on the Knight.
[[File:cr-electrospirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|-
! width=520px | Ladder deck (2023-02-14, played in arena 7, 8 and 9)
| rowspan=2 |
* Reached arena 8 (season 44): king 14, tower 7, mortar 8, knight 7, archers 7, skeletons 8, electrospirit 7, cannon 7, fireball 8, zap 7.
:* Faced lot of tower 8.
:* Quite easy to play, but must focus defense against pekka, witch, and hard against goblinbarrel.
* Reached arena 9 (season 44): king 15, tower 7, mortar 8, knight 7, archers 8, skeletons 8, electrospirit 7, cannon 7, fireball 9, zap 7.
:* Quite easy, no many losses. In particular could frequently one-shot '''wizard''', '''musketeer'''. People don't defend the '''mortar''' very well.
* Could do easily half of the arena 9 but hard to progress further because of '''goblinbarrel'''.
|-
|
[[File:cr-mortar.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
! width=520px | Ladder deck (2023-02-06, played in arena 6)
| rowspan=2 |
* Using logbait as basis.
* Not playable in arena 6 because too many swarm.
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! width=520px | Ladder deck (2023-02-02 to 2023-02-14, played in arena 4, 5, 6 and 7)
| rowspan=2 |
* A good deck that allowed me to go through arena 4, which was difficult with previous decks.
* Push: '''giant''', then '''goblinhut''' in the back.
* Keep '''minipekka''' for OPP tank. Be super defensive. Play '''skeletondragons''' on ground troop.
* Reached arena 5 (season 43): king 5, tower 4, giant 5, valkyrie 5, musketeer 5, minipekka 5, skeletondragons 5, goblinhut 5, fireball 5, arrows 5
* Reached arena 6 (season 43): king 7, tower 5, giant 6, valkyrie 6, musketeer 6, minipekka 6, skeletondragons 5, goblinhut 6, fireball 6, arrows 6
:* Faced many tower 6, 7 and even 8 (king 18!)!
* Reached arena 7 (season 44): king 12, tower 6, giant 6, valkyrie 7, musketeer 7, minipekka 7, skeletondragons 6, goblinhut 7, fireball 7, arrows 7
:* Faced many tower 8 and 9 (bots) and even one 10, 7 and even 8 (king 18!)!
:* Counter decks are usually based on dual wincon '''goblinbarrel''' + '''hogrider''' (e.g. '''minipekka''', '''witch''', '''megaminion''', '''musketeer''', '''guards''')
|-
|
[[File:cr-giant.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-goblinhut.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! width=520px | Ladder deck (2023-01-22, played in arena 1)
| rowspan=2 |
* Initial deck - did whole arena 1 with it. Lost once.
* Arena 1: giant 3, knight 2, musketeer 3, minipekka 3, archers 2, minions 2, fireball 3, arrows 2✧m¥shterious✧
|-
|
[[File:cr-giant.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|}
|}


=== ✧m¥shterious✧'s war decks ===
{| class=wikitable width=600px

{| class=wikitable
! width=260px | Deck 1
! width=260px | Deck 2
! width=260px | Deck 3
! width=260px | Deck 4
! Comments
|-
|-
|rowspan=4 valign=top|
! Ladder deck (last played 2021-08-13)
since 2023-04-26<br/>
[[File:cr-battleram.png|60px]]
[[File:cr-pekka.png|60px]]
[[File:cr-magicarcher.png|60px]]
[[File:cr-darkprince.png|60px]]<br/>
[[File:cr-electrowizard.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
before<br/>
[[File:cr-megaknight.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-phoenix.png|60px]]<br/>
[[File:cr-icewizard.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
since 2023-03-09<br/>
[[File:cr-giant.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-infernodragon.png|60px]]<br/>
[[File:cr-skeletondragons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
First<br/>
[[File:cr-giant.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minipekka.png|60px]]<br/>
[[File:cr-skeletondragons.png|60px]]
[[File:cr-goblinhut.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
| valign=top |
since 2023-04-26<br/>
[[File:cr-elixirgolem.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-elitebarbarians.png|60px]]<br/>
[[File:cr-electrodragon.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
before<br/>
[[File:cr-ramrider.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-infernodragon.png|60px]]<br/>
[[File:cr-babydragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
since 2023-03-09<br/>
[[File:cr-ramrider.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minipekka.png|60px]]<br/>
[[File:cr-babydragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
before<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletons.png|60px]]<br/>
[[File:cr-icespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
First<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-skeletons.png|60px]]<br/>
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-zap.png|60px]]<br/>
| valign=top|
since 2023-05-25<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-goblingang.png|60px]]<br/>
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
since 2023-03-09<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletons.png|60px]]<br/>
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
First<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-poison.png|60px]]<br/>
[[File:cr-zap.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-tombstone.png|60px]]<br/>
| valign=top|
since 2023-03-09<br/>
[[File:cr-mortar.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-goblins.png|60px]]<br/>
[[File:cr-archers.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
before<br/>
[[File:cr-mortar.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-cannon.png|60px]]<br/>
[[File:cr-electrospirit.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
First<br/>
[[File:cr-mortar.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-bomber.png|60px]]<br/>
[[File:cr-firespirit.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-bats.png|60px]]<br/>
|
* Some quick decks, my main and old main.
W05/23: .... .... .... .... .... .... ---- ../../../..
W06/23: -v-- ---- ---- ---- ---- -v-- VV-v 12/37/../12
W07/23: VV-v VVvv ....|VV-v --v- --v- --v- 28/42/28/28
W08/23: VV-- -VVv -V-v -V-- VV-- ---v ---v 28/52/23/38
W09/23: ---- V-Vv -V-v V-Vv -VVv ---- V-Vv 32/46/32/46
W10/23: ---v ---v -VVv|--vv ---v --v- --vv 25/40/37/54
W11/23: -VV- VV-v ---v ---v --vv --vv ---v 23/38/38/59
W12/23: ---- --vv --vv v-v- VVv- --vv --v- 24/34/44/57
W13/23: --vv VVvv ---v --v- VVvv --vv -vVV 25/35/50/60
W14/23: VV-- .... ---v ---v --vv --vv --vv 24/33/50/62
W15/23: -vVV ---v V-Vv -Vv- VVvv VV-v --vv 26/36/52/65
W16/23: ---v ---v --VV V-V- --vv --vv -VVv 25/34/53/67
W17/23:|--vv --vv --vv --vv ---v ---v --vv 22/31/55/69
W18/23: VV-v .... --vv --vv VV-v VVvv --vv 24/32/56/71
W19/23: --v- VVvv V--V ---v --vv --vv VVvv 26/32/57/72
W20/23: --v- --v- V-V- --vv -VV- ---- --vv
W21/23: VVv- V-Vv|---V V-Vv VV-v --vv VVvv
W22/23: ---v V-Vv V-V- VVvv V--v V-Vv ---v
W23/23: --v- --vv ---v VVvv --v- -VVv V--v
W24/23: --vv ---v -VvV -V-v --vv --vv --vv
W25/23: --v- V-Vv VVvv -V-- V-V- -VVv v-vv
W26/23: V--v VVvv --vv V-Vv VVvv --vv --vv
----- leg II -----------------------------
W27/23: VV-- ---v V--v V-V- VVv- V-Vv VVv-
W28/23: VV-v --v- ---v VV-v --v- --vv ----
W29/23: ---v --v- V--v V-Vv ---v --vv ---v
W30/23: --vv ---v VV-- --vv -V--
wxx/xx:
|}

=== Lavahound decks ===
Notes:
* Variants with '''guards''' are better against '''hogrider''', '''pekka'''...
* Variants with '''valkyrie''' are better against '''witch''', '''skeletonking'''...
* Variants with '''minions''' instead of '''skeletondragons''' (more DPS, but weaker against arrows).
* '''fireball''' works well in combination with '''tombstone'''. Otherwise use '''arrows''' [https://www.youtube.com/watch?v=ulak9adj-tM].


{| class="wikitable" width="100%"
|-
! width=520px | Ladder - Carl - Ladder deck - 20220427 / 2022-11-03
| rowspan=2 |
* See [https://www.youtube.com/watch?v=vQ7I_yLuaDs NO MONK! NO PHOENIX! But This Deck DESTROYS Still 🤯]
* See [https://www.youtube.com/watch?v=AwMqrlUCrTM - BEATING MIDLADDER WITH LAVA HOUND MINER - 20220417].
* Don't play '''lavahound''' first play, more aim at chipping damage. '''miner''' first play is ok.
* '''giantsnowball''' to push away '''electrodragon''' from '''infernodragon'''.
* '''poison''' + '''giantsnowball''' takes out '''megaminion'''.
* {{todo|Watch and test}}
|-
|-
|
|
[[File:Clash_royale-deck-battle-20210813.png]]
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
: '''Knight (3) - Archers (3) - Giant (5) - Minions (3) - Musketeer (4) - Mini P.E.K.K.A (4) - Fireball (4) - Arrows (3)'''
[[File:cr-miner.png|60px]]
: Chevalier (3) - Archers (3) - Géant (5) - Gargouilles (3) - Mousquetaire (4) - Mini P.E.K.K.A (4) - Boule de feu (4) - Flèches (3)
[[File:cr-babydragon.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-giantsnowball.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - Top 3 Lava Hound Phoenix Decks 🔥 - 20221030
| rowspan=2 |
* See [https://www.youtube.com/watch?v=FbTXUjtzh-w Top 3 Lava Hound Phoenix Decks 🔥]
* In second and third deck, '''monk''' can be changed to '''guards''' or '''skeletonking'''.
* In third deck, '''zap''' instead of '''giantsnowball''' is also ok.
|-
|-
|
|
[[File:cr-lavahound.png|60px]]
* First deck.
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-monk.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-monk.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-giantsnowball.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - My *NEW* Main Deck in Clash Royale 🔥 - 20221022
| rowspan=2 |
* See [https://www.youtube.com/watch?v=yu-qRr8yMcA My *NEW* Main Deck in Clash Royale 🔥]
* Lavaloon harder to play because of the new logbait meta.
* Alternative to '''skeletonking''': '''guards''', '''barbarians''', '''valkyrie'''
* Here, '''infernodragon''' better than '''megaminion'''
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - Top 3 Lava Hound Decks AFTER Balance Changes 🏆 - 20221008
| rowspan=2 |
* See [https://www.youtube.com/watch?v=w45yoQQNswA Top 3 Lava Hound Decks AFTER Balance Changes 🏆]
* Decks since the new '''goblingang''' buff.
* 2nd deck from Dominic, best '''lavahound-clone''' player.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-clone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006
| rowspan=2 |
* See [https://www.youtube.com/watch?v=W2-PKTZyEoI I Pushed 2000 Trophies in 24 Hours 🏆]
* A deck to push fast trophies. Also see on twitch [https://www.twitch.tv/videos/1605396380]
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006
| rowspan=2 |
* See [https://www.youtube.com/watch?v=vnF87G8XcVs My *FAVORITE* Deck in Clash Royale 😍]
* Using the buff of the '''goblingang'''.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - This Lava Hound Deck Came Out of NOWHERE - 20220913
| rowspan=2 |
* See [https://www.youtube.com/watch?v=XJc121Hn2vs This Lava Hound Deck Came Out of NOWHERE!!]
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - TOP 3 Lava Hound Decks AFTER Balance Chnages - 20220608
| rowspan=2 |
* See [https://www.youtube.com/watch?v=6EQzdmKseT0 TOP 3 Lava Hound Decks AFTER Balance Changes]
* Decks to counter the new '''electrogiant''' buff.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-snowball.png|60px]]
<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - Grand Challenge / Royal tournament deck - 20220517
| rowspan=2 |
* See [https://www.youtube.com/watch?v=XMEqpi6qJ7Q BEST DECK FOR ROYAL TOURNAMENT 🏆 CLASH ROYALE]
* See [https://www.youtube.com/watch?v=hgwo9LSRfgQ I WON 8 GRAND CHALLENGES WITH THIS DECK ...🧐].
* See [https://www.youtube.com/watch?v=ulak9adj-tM BEST LAVA LOON DECK in CLASH ROYALE! - Boss CR - 2022-07-07]
* Use '''mightyminer''' against any spam unit (even aerian).
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=520px | Ladder - Carl - Ladder deck - 20220503
| rowspan=2 |
* See [https://www.youtube.com/watch?v=LJXy64vqfDI - THIS LAVA HOUND DECK GOT #1 IN THE WORLD - 20220503].
* Deck from CAL Miro (love) DOoOM
* Probably not working in midladder because lot of splash cards.
* Play '''skeletondragons''' and '''flyingmachine''' in synergy to bait fireball.
* Charge '''skeletonking''' with '''tombstone''', and possibly puppies. Use ability only if charged up (always aim for positive elixir trade and/or tower damage).
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=520px | Tournament - Carl - Best Ramp Up Tournament deck - 20220422
| rowspan=2 |
* See [https://www.youtube.com/watch?v=yiVK_ZHVz9I Best Ramp Up Tournament Deck - 20220422].
* Play carefully during 1st minute because deck is very expensive.
* '''lightning''' because we will have lot of elixir.
* '''babydragon''' because doesn't die to '''fireball'''.
* '''mightyminer''' also very handful to enable faster cycle.
* Alternative: '''arrows''' instead of '''zap''', or even stronger '''poison''' instead of '''zap'''.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - Ladder deck - 20220417
| rowspan=2 |
* See [https://www.youtube.com/watch?v=abCjtLPfIPA - HOW TO ESCAPE MID LADDER IN CLASH ROYALE - 20220417].
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - Classic Challenge - 20220416
| rowspan=2 |
* See [https://www.youtube.com/watch?v=SU9OEq-CTdI - How to Win Your First Classic Challenge in Clash Royale - 20220416].
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-clone.png|60px]]
[[File:cr-mirror.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - Top 3 lava hound decks after balnace changes - 20220413
| rowspan=2 |
* See [https://www.youtube.com/watch?v=yvdi1EBtOL0 - TOP 3 LAVA HOUND DECKS AFTER BALANCE CHANGE - 20220411].
* First deck is more a control deck, idea is to chip damage.
* 2nd deck, clone deck from CAL Miro DOoOM (4th last season).
:* Lavahound first play ok.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-snowball.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-clone.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - Best royal tournament deck - 20220411
| rowspan=2 |
* See [https://www.youtube.com/watch?v=eTj3crMtyMg - BEST DECK FOR QUESO CUP ROYAL TOURNAMENT - 20220411].
* 20220415 - Did 10-5 with Clashical, 5-5 with Minushcule.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - Best Lavaloon deck - 20220307
| rowspan=2 |
* See [https://www.youtube.com/watch?v=K0UtZ6CHoWE - BEST LAVALOON DECK TO PUSH TROPHIES IN CLASH ROYALE - 20220307].
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - New OP lavaloon deck - 20220321
| rowspan=2 |
* See [https://www.youtube.com/watch?v=dC5Ig7NgqmE I Made a New OP Lavaloon Deck - Carl's the Legend - 20220321].
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - New meta lavaloon deck - 20220222
| rowspan=2 |
* See [https://www.youtube.com/watch?v=XHGRfO5PmP0 NEW Meta Lavaloon Deck - Carl's the Legend - 20220306].
* See [https://www.youtube.com/watch?v=2oyKTJCn8bE This Lava Hound Deck is #1 in Clash Royale - 20220222]
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-snowball.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - Best lavahound deck - 20220113
| rowspan=2 |
* See [https://youtu.be/SyygxTiHnq8?t=28 Top 3 Best Lavahound Decks for 2022 - 20220113], [https://www.youtube.com/watch?v=QiHLWZkx9lQ Best lavahound decks 2022], and [https://www.youtube.com/watch?v=-CZBASNm8So Top 3 lavahound decks after balance changes], [https://www.youtube.com/watch?v=eJ_2kOZe2Os The BEST Lava Hound Deck in Clash Royale! - 2022-03-26]
* 3rd top 3 deck is the classic lavaloon deck with guards.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-snowball.png|60px]]<br/>
|-
! width=520px | Ladder - Carl - Best F2P Lavahound deck - 20221211
| rowspan=2 |
* With '''guards''': See [https://www.youtube.com/watch?v=7nfwn_R3D60&t=54s Best F2P Lavahound Dck in Clash Royale! - 20220111 (Carl)], and [https://youtu.be/SyygxTiHnq8?t=175 Top 3 Best Lavahound Decks for 2022! - 20220113], and [https://www.youtube.com/watch?v=j7hVgId--Dw INSANE LAVA HOUND DECK IN CLASH ROYALE], [https://www.youtube.com/watch?v=MTsxAupVXrI How to BEAT Mid Ladder in Clash Royale - 2022-03-04], [https://www.youtube.com/watch?v=Khd26eCzWMg HOW TO GET PAST MID LADDER - 2022-02-14]
:* This is the deck Carl's using to push his level-12 account.
:* Some player commented that '''fireball''' + '''arrows''' is better here (against '''electrodragon''', '''elixirgolem''', '''lumberjack''' + '''balloon''', and random decks). '''zap''' better when playing with '''skeletondragons'''.
:* In [https://www.youtube.com/watch?v=MTsxAupVXrI&lc=Ugw4oKV--GO8ycaDvGB4AaABAg.9Z9zDhz5HG99ZA7q-T8ioB this comment], Carl also explained that one must use either '''minions + infernodragon''' or '''megaminion + skeletondragons''', saying it is about the combo (and DPS).
* With '''arrows''': See [https://www.youtube.com/watch?v=F2uLF230dcg HOW TO WIN YOUR FIRST GRAND CHALLENGE IN CLASH ROYALE - 20220201].
* With '''valkyrie''': See [https://www.youtube.com/watch?v=o_a5v3Gsxq0 BEST LAVA LOON DECK in CLASH ROYALE RIGHT NOW! - 20220315 (Boss_CR)]
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Carl's Classic lavahound deck
| rowspan=2 |
* See [[Clash Royale meta decks#Lavahound + Balloon (Rakan)|Meta deck page]].
* Playing this deck on Clashical since 2022-10 roughly.
* Variant with '''valkyrie''' more recent (in RT, and ladder), and very strong against '''skeletonking''', '''witch'''...
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Classic lavahound with poison
| rowspan=2 |
* A variant of Carl's classic deck, but where I want to use '''poison''' to counter the '''wizard''', '''firecracker''', and '''witch'''.
* Also, as alternative to poison, we could try '''lightning'''.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-zap.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Fun deck for classic or special challenge
| rowspan=2 |
* See [https://www.youtube.com/watch?v=crgJaVVV0zU The Most TOXIC Lava Hound Deck in Clash Royale].
* Don't max this deck for ladder, it is not working. However it is a good deck to have fun in challenge, or in 2x or 3x elixir challenge.
* Wait 2x before really doing speedy balloon ('''skeletonbarrel''' at 2+2, then '''balloon''' at 0+2).
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! width=520px | Ladder - Top 3 best lavahound decks - Carl - 20211209
| rowspan=2 |
* See [https://www.youtube.com/watch?v=GtRLtLUIfvw Top 3 best lavahound decks after the balance changes - 20211209 ].
* If no '''goldenknight''', use the '''valkyrie''' to replace.
* 2nd deck is the classic lavaloon with guards, 3rd deck was same as meta deck above with skeletonking but using goldenknight.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-snowball.png|60px]]<br/>
|-
! width=520px | Ladder - Lava - Rakan deck
| rowspan=2 |
* See [[Clash Royale meta decks#Lavahound + Balloon (Rakan)|Meta deck page]].
* Personal record with Horde:
:* Royal Tournament: 7 wins.
:* Classic Challenge: 4 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-minionhorde.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
|-
! Ladder (around 2021-09-04, arena 14)
| rowspan=2 |
* (arrow version) Deck from [https://www.youtube.com/watch?v=IGTtH-VNBjQ Da Juicy One #34 (Rich Slaton)], played a bit in Arena 14, but could not score win regularly. Tips from the video:
:* Tip 1: '''Get on Offense Fast'''. You wanna play offense because there is no much defense in the deck, no high damage spell, no building, but 3 winning conditions, so you wanna play offense the entire game. If you spend your time being more passive, cycling your cards, you have less time to deal damage. Usually play Lava is the right move, except if your opponent play very aggressive too first, then you may want to play Inferno first, or if they play '''hogrider''', you play '''guards''', '''minions''' (or if you don't have those, '''infernodragon''').
:* Tip 2: Use '''lavahound''' as a defensive Shield. Beat down deck they try to overwhelm you, and overwhelm your '''infernodragon''', and kill your '''infernodragon''' before it kills their tank. So you need '''lavahound''' to block their support units, then Lava Pups can help killing their units. Same or opposite lane? Usually same lane, eg. when opp plays '''golem''', to have '''infernodragon''' kill the '''golem''', and Lava shield damage from witches, etc. Other deck, like 2.6 they always go opposite lane. Against '''xbow''', best is to go for tower trade, because it's easier to kill the '''xbow''' by dropping a unit on it.
:* Tip 3: Track air counter cycle. In particular to when and how to play '''balloon'''.
:* Tip 4: '''miner''' is a tool first, win-con second. Use '''miner''' as a precision strike. Use spell to kill swarmy unit. And second use it to serve as tank, so that lava pups, '''minions''' or balloons get good value.
:* Tip 5: Identify matchup as soon as possible. Eg. because you don't want to play '''infernodragon''' high to kill a '''giant''', then they pull out a '''electrowizard'''.
* Things I learned:
:* '''guards''' may do a lot of damage if they reach the tower, even more if tanked by '''lavahound'''.
* (arrow or '''fireball''' version) Deck also played by No7urne #1 last year [https://www.youtube.com/watch?v=c7SuU-WpbD8 #1 in the WORLD! LAVA GOD vs. WORLD'S BEST PLAYERS! (CWA) (2021-03-23)]
:* Mostly use '''miner''' on P tower, almost never in defense or as a snip (could happen on say '''magicarcher''' or defend '''graveyard''').
:* Against '''golem''': if all air troops are out-of-cycle, play '''lavahound''' in the back to force opp to play ground unit, then play '''infernodragon''' to kill them.
:* Against '''graveyard''': play '''lavahound''' a bit higher so that it can tank for the '''infernodragon''', which in turn is responsible to kill all mini-tank of the opp that he needs to get value from '''graveyard'''.
:* Against '''hunter''': '''balloon''' can always score a hit if we '''zap''' the '''hunter'''.
:* Against hogs: Keep '''guards''' in hand to defend!
:* Against '''xbow''' (+'''tesla'''): Play '''lavahound''' 7+5, then '''balloon''' behind at the bridge. Then on '''tesla''', '''zap''' and '''miner'''.
:* In general, keep ground unit for defense.
* Played a few times in Classic Challenges.
* Played the arrows/zap version in Wars, and currently 60 victories in a row.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=520px | Ladder - Lava (video 2021-01-13)
| rowspan=2 |
* An easy deck with consistent results with very few bad matchups [https://www.youtube.com/watch?v=l7jwHbnFH4c Boss_CR (video 2021-01-13)]
* Note: Carl the legend suggests the same deck, but with '''guards''' instead of the '''barbarians'''.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-arrows.png|60px]]
|}
|}


;Best lavahound decks 5300-6000 and 6000-10000
{| class=wikitable width=600px
*Below an inventory of lavahound decks, to know which card I should max first in the lavahound archetype.
* RoyaleAPI, ladder decks with given trophees, with lavahound. By rating and Win %.

{| class="wikitable" width="100%"
|-
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
! Mini-challenge deck (2021-08-21)
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
! [[File:cr-skeletonking.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-flyingmachine.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
! [[File:cr-lumberjack.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-babydragon.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
! [[File:cr-barbarians.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-valkyrie.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
! [[File:cr-goblingang.png|33px]]
! [[File:cr-skeletonarmy.png|33px]]
! [[File:cr-bomber.png|33px]]
! [[File:cr-skeletons.png|33px]]
! [[File:cr-bats.png|33px]]
! [[File:cr-goblincage.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-lightning.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-poison.png|33px]]
! [[File:cr-clone.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-giantsnowball.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
! width=550px | Description
|-
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
|
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[[File:Clash_royale-deck-challenge-20210821.png]]
|
: '''Guards (3) - Princess (3) - Miner (3) - Sparky (6) - Mega Knight (7) - Electro Dragon (5) - Tornado (3) - Barbarian Barrel (2)'''
|
: Guards (3) - Princesse (3) - Mineur (3) - Zappy (6) - Méga Chevalier (7) - Electro-Dragon (5) - Tornado (3) - Fût à barbare (2)
|
| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-valkyrie.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
|
* LavaLoon SD Valk
* Trophees 5300-6000: {{red|Rating 58}}, {{red|Usage 3.5%}}, {{red|Wins 56.1%}}
* '''Trophees 6000-10000''': {{red|Rating 50}}, {{red|Usage 7.4%}}, Wins 51.6%
* Carl The Legend's deck
|-
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
|
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* Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks.
|
* Princess: very handy to attack towers from a long distance (tower can't reach her). MUST BE DEFENDED because dies quickly, so play her very far. Also very good against Skeleton Army.
|
* Usually start with a Sparky at the bottom of the map, and protect it with a Mega-Knight before it reaches the bridge. Use Tornado to group/attract ennemy troop, and one-shoot them.
|
* Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy Inferno Tower.
| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon SD
* Trophees 5300-6000: {{red|Rating 57}}, {{red|Usage 4.7%}}, Wins 55.3%
* Carl The Legend's deck
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon Double Dragon
* Trophees 5300-6000: {{red|Rating 50}}, Usage 0.6%, {{red|Wins 57.5%}}
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-valkyrie.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon ID Valk
* Trophees 5300-6000: Rating 47, Usage 1.0%, Wins 54.7%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
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| [[File:cr-barbarians.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon SD
* Trophees 5300-6000: Rating 46, Usage 1.1%, Wins 54.0%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon
* Trophees 5300-6000: Rating 36, Usage 0.8%, Wins 50.9%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon ID
* Trophees 5300-6000: Rating 36, Usage 0.6%, Wins 51.7%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
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* LavaLoon ID
* Trophees 5300-6000: Rating 44, Usage 0.8%, Wins 53.9%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-valkyrie.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
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* LavaLoon ID valk
* Trophees 5300-6000: Rating 35, Usage 0.5%, Wins 52%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
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* LavaLoon SD
* Trophees 5300-6000: Rating 29, Usage 0.5%, Wins 49.4%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| [[File:cr-skeletonarmy.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-lightning.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon SD
* Trophees 5300-6000: {{red|Rating 52}}, Usage 0.7%, {{red|Wins 57.7%}}
* '''lightning''' interesting to get rid of '''wizard''', '''witch''', and later '''archerqueen'''
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| [[File:cr-goblingang.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-lightning.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
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* LavaLoon
* Trophees 5300-6000: Rating 48, Usage 1.2%, Wins 54.7%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-lightning.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
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* LavaLoon
* Trophees 5300-6000: Rating 43, Usage 1.0%, Wins 52.8%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
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| [[File:cr-barbarians.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-zap.png|33px]]
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* LavaLoon Miner Double Dragon
* Trophees 5300-6000: {{red|Rating 60}}, {{red|Usage 4.2%}}, {{red|Wins 57%}}
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| [[File:cr-skeletonarmy.png|33px]]
| [[File:cr-bomber.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-giantsnowball.png|33px]]
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* LavaLoon ID
* Trophees 5300-6000: Rating 46, Usage 0.5%, {{red|Wins 56.4%}}
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-balloon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-minions.png|33px]]
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| [[File:cr-bomber.png|33px]]
| [[File:cr-skeletons.png|33px]]
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| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
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* LavaLoon Miner ID
* Trophees 5300-6000: Rating 32, Usage 0.4%, Wins 51.2%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
|
| [[File:cr-skeletonking.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-flyingmachine.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
|
|
|
|
|
|
|
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
|
|
|
* SK LH Miner SD
* Trophees 5300-6000: {{red|}}Rating 50, {{red|Usage 3.6%}}, Wins 53.1%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-flyingmachine.png|33px]]
|
| [[File:cr-lumberjack.png|33px]]
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-babydragon.png|33px]]
|
|
|
|
|
| [[File:cr-skeletonarmy.png|33px]]
|
|
| [[File:cr-bats.png|33px]]
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-fireball.png|33px]]
|
| [[File:cr-clone.png|33px]]
|
|
|
|
* LH BBD FM Clone
* Trophees 5300-6000: Rating 46, {{red|Usage 5.8%}}, Wins 50.7%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-flyingmachine.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-guards.png|33px]]
|
|
|
|
|
| [[File:cr-goblincage.png|33px]]
|
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
|
|
|
* LH Miner SD FM
* Trophees 5300-6000: Rating 45, Usage 0.6%, Wins 55.6%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-flyingmachine.png|33px]]
|
| [[File:cr-lumberjack.png|33px]]
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-babydragon.png|33px]]
|
|
|
|
|
| [[File:cr-skeletonarmy.png|33px]]
|
|
| [[File:cr-bats.png|33px]]
|
|
|
|
|
| [[File:cr-clone.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
|
|
|
* LH BBD FM Clone
* Trophees 5300-6000: Rating 42, Usage 0.9%, Wins 52.7%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-flyingmachine.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
|
| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
|
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
|
|
| [[File:cr-barbarians.png|33px]]
|
|
|
|
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
|
|
|
* LH Miner Double Dragon FM
* '''Trophees 6000-10000''': {{red|Rating 54}}, Usage 1.8%, Wins 55.1%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-flyingmachine.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-megaminion.png|33px]]
| bgcolor="#A7C1F2" | [[File:cr-skeletondragons.png|33px]]
|
|
| [[File:cr-barbarians.png|33px]]
|
|
|
|
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-arrows.png|33px]]
|
|
|
* LH Miner SD FM
* '''Trophees 6000-10000''': Rating 48, Usage 0.6%, Wins 55.6%
|-
| bgcolor="#A7C1F2" | [[File:cr-lavahound.png|33px]]
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-infernodragon.png|33px]]
|
| bgcolor="#A7C1F2" | [[File:cr-miner.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-babydragon.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-valkyrie.png|33px]]
|
|
|
|
|
|
|
| bgcolor="#A7C1F2" | [[File:cr-tombstone.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-poison.png|33px]]
|
|
| bgcolor="#A7C1F2" | [[File:cr-giantsnowball.png|33px]]
|
|
* See Carl's deck.
|}
|}


=== Clan Wars - War deck ===
=== Cycle decks ===


{| class=wikitable
{| class="wikitable" width="100%"
|-
! Deck 1 !! Deck 2 !! Deck 3 !! Deck 4 !! Comments
! width=520px | Ladder deck - Hog Cycle 2.6
| rowspan=2 |
* Classic '''hogrider''' cycle deck at 2.6 elixir
|-
|-
|
|
[[File:Cr-war-2_1.jpg|250px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck - Hog Cycle 2.8
| rowspan=2 |
* Another cycle deck I should try, a good evolution from 2.6.
|-
|
|
[[File:Cr-war-2_2.jpg|250px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
|}

=== Meta decks ===
See [[Clash Royale meta decks]].

Decks summary below.

{| class="wikitable" width="100%"
|-
! width=560px | Mortar
| rowspan=2 |
* Miner variant seems more successful according to RoyaleAPI.
|-
|
|
Miner + poison<br/>
[[File:Cr-war-2_3.jpg|250px]]
[[File:cr-mortar.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
Rocket + tornado:<br/>
[[File:cr-mortar.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | PEKKA bridge spam
| rowspan=2 |
* Variant: '''poison''' instead of '''fireball'''. Some says it's stronger with '''poison''' (e.g. against graveyard).
|-
|
|
[[File:Cr-war-1_4.jpg|250px]]
[[File:cr-battleram.png|60px]]
[[File:cr-pekka.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-magicarcher.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=560px | Graveyard SK
| rowspan=2 |
* Deck with lots of synergies.
|-
|
|
[[File:cr-graveyard.png|60px]]
* Updated deck following few tips from Isma.
[[File:cr-skeletonking.png|60px]]
* Played once.
[[File:cr-icewizard.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
|-
! width=560px | Archer Queen Hogs EQ
| rowspan=2 |
* Variant: '''firespirit''': '''icespirit''' or '''mirror'''.
* Variant: '''goblins''': '''skeletons'''.
|-
|-
|
|
[[File:Cr-war-1_1.jpg|250px]]
[[File:cr-royalhogs.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-royaldelivery.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Classic logbait
| rowspan=2 |
|-
|
|
[[File:Cr-war-1_2.jpg|250px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Lavahound control miner
| rowspan=2 |
* A deck that worked great between 5500-6500 trophies. Easier / safer to play than classic lavaloon.
|-
|
|
[[File:Cr-war-1_3.jpg|250px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! width=560px | Classic Lavaloon - Carl the Legend
| rowspan=2 |
* Alternative for '''guards''': '''valkyrie''', '''barbarians'''.
* Alternative for '''megaminion''': '''phoenix'''.
|-
|
|
[[File:Cr-war-1_4.jpg|250px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
! width=560px | Miner control - Baby Natee
| rowspan=2 |
* Best miner control deck, played by [https://www.youtube.com/channel/UCG7e_bfz1ITgEf8MGjQTgVw Baby Natee], a nightmare for lavahound players.
* 1st deck: However this deck is difficult after monk update.
* Season 42: new deck, see [https://www.youtube.com/watch?v=mlqfCuNgbP8 baby natee tutorial]
|-
|
|
(S40)
* Played until 20210918.
[[File:cr-miner.png|60px]]
* Deck 1 was best deck on ladder.
[[File:cr-rocket.png|60px]]
* Mostly lose.
[[File:cr-darkprince.png|60px]]
* In duel, start with 4 (aka "worst"), then 1 then 3. Won twice during training days.
[[File:cr-royaldelivery.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(S42)
[[File:cr-miner.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-royaldelivery.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Hog cycle deck
| rowspan=2 |
* First one is well known hogrider 2.6 cycle deck.
* Next are two decks recommended by [https://www.youtube.com/watch?v=6Y1sa8b-1dQ Boss_CR], with far better matchups.
* Decks 4 and 5 are currently best '''hogrider''' deck, and a variant a bit cheaper.
* Deck 5:
:* See [https://www.youtube.com/watch?v=f7Xb1bc5jjw Juicy J] and [https://www.youtube.com/watch?v=7RQbJv9ZzWI Juicy J].
:* '''bombtower''' + '''icespirit''' (timed correctly) can negate a '''hogrider''' + '''earthquake''' push (4 for 7 trade)..
:* '''hogrider''' + '''goblins''' at bridge, anti-tornado push [https://youtu.be/7RQbJv9ZzWI?t=863].
|-
|
(2.6)
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(2.9)
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(3.0)
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(3.1)
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(3.0)
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}
|}


=== Clan war decks to try ===
{| class=wikitable
This may give a hint of what cards to max next.

{| class="wikitable" width="100%"
|-
! width=520px | Graveyard - freeze decks
| rowspan=2 |
* From RoyaleApi 2022-12-23, excluding '''arrows''', '''skeletonking''', '''phoenix'''
|-
|-
|
|
[[File:cr-graveyard.png|60px]]
{|
[[File:cr-witch.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-goblinhut.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-freeze.png|60px]]
<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-freeze.png|60px]]
<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-freeze.png|60px]]
<br/>
|}

=== Battle decks to try ===

{| class="wikitable" width="100%"
|-
! width=520px | Path of Legends decks
| rowspan=2 |
* Decks since meta shift ('''littleprince''', broken '''goblingiant''')
* 2nd, deck played by DIEUX2018.
* 3rd meta '''goblingiant + sparky''' deck.
|-
|-
|
|
[[File:cr-evoroyalrecruits.png|60px]]
* Lava hound
[[File:cr-goblingiant.png|60px]]
* Minions
[[File:cr-littleprince.png|60px]]
* Mega Minion
[[File:cr-minipekka.png|60px]]
* Fireball
[[File:cr-goblins.png|60px]]
[[File:cr-elixircollector.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
[[File:cr-evoknight.png|60px]]
[[File:cr-golem.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-elixircollector.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
<br/>
[[File:cr-evoknight.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
|-
! width=520px | Path of Legends decks
| rowspan=2 |
* Some decks suggested on CR FR Discord
|-
|
|
[[File:cr-hogrider.png|60px]]
* Zap
[[File:cr-executioner.png|60px]]
* Barbarians
[[File:cr-valkyrie.png|60px]]
* Balloon
[[File:cr-royaldelivery.png|60px]]
* Tombstone
[[File:cr-icespirit.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-hogrider.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=520px | Tournament deck - 42 victory, by Lil Mem - 2022-10-16
| rowspan=2 |
* At least, he played this deck in the last part of the tournament
|-
|
[[File:cr-royalgiant.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-hunter.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck - From Flav (Team belgique clan, lvl 10, 5600 trophees!) - 2021-12-19
| rowspan=2 |
* Some deck he says he says he wins often (deck arena 4)
* (2022-04-22) 6065 trophees with king level 12!
|-
|
[[File:cr-giantskeleton.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-arrows.png|60px]]
|-
! width=520px | Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19
| rowspan=2 |
* Some deck he says he loses rarely with.
|-
|
[[File:cr-megaknight.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck - From Skully (Bring the W clan) - 2021-09-01
| rowspan=2 |
* TBC
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
|-
! width=520px | Ladder deck - Some opponent - 2021-09-01
| rowspan=2 |
* Attack cycle: ideal to start like this: '''icespirit''' at bridge, then same time '''goblinbarrel''' on tower. This makes -1000. Then '''firecracker''' behind tower to defend, and '''goblingang''' in bridge corner if needed. Then recycle.
* '''rocket''' again '''elitebarbarians'''. '''infernotower''' against big boss. Earth quake to chip damage at tower.
|-
|
[[File:cr-firecracker.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck - From Skully (Bring the W) - 2021-09-01
| rowspan=2 |
* Start with '''goblinbarrel'''.
* Against '''balloon''' or '''elitebarbarians''', '''rocket'''.
* Against '''minionhorde''', '''goblingang''' and/or '''icespirit'''. '''princess''' also very good.
* '''valkyrie''' very good to distract, eg. against '''megaknight'''.
* '''thelog''' to chip damage at tower.
* '''tesla''' in middle to attract '''megaknight'''. Placement 3-3.
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Ladder deck - Some opponent - 2021-09-01
| rowspan=2 |
* Typical play: '''wizard''' in the back, then add '''minipekka''' in front at the bridge. Or when defending with '''skeletonarmy''', add '''hogrider''' Ridger in the middle for protection.
|-
|
[[File:cr-infernodragon.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
! width=520px | Deck - Played by Théo - 2021-11-28
| rowspan=2 |
* Deck played by Theo, and tried by Isma
* Chip damage with WB and drill.
* Put drill on side external, or in front of bridge.
* '''bomber''' as defense behind '''valkyrie'''.
* fire spirit against swarm or to distract.
|-
|
[[File:cr-firespirit.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-goblindrill.png|60px]]
[[File:cr-wallbreakers.png|60px]]
|-
! width=520px | War 2 deck - Unbreakable best MK deck (video 2021-01-13)
| rowspan=2 |
* [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY SirTag] (found on royaleapi.com)
* Defense summary:
:* '''megaknight''' to bounce everything back (opp cannot build a big push).
:* '''electrowizard''' to stun all opp. units.
:* '''giantsnowball''' to push them back.
:* '''Cage''' to attract all winning conditions go into the center of the map.
* Offense summar:
:* '''bandit''', '''Hogs''' to make break trough, and '''healspirit''' to keep them alive longer.
:* If can't break through, '''Marcher''' to finish off tower.

Opening:
* '''Hogs''' at river on one tower to see.
* '''healspirit''' on top of the '''bats''', to heal hogs.
* '''electrowizard''' splash damage on small units (spear '''goblins''').

Build pushes:
* '''megaknight''' in the back, to build big pushes against structures like '''tesla''' / '''mortar'''.
* On '''mortar''', '''healspirit''' on the other lane to distract '''mortar'''.
* Use '''Marcher''' to lock on '''mortar''' and tower behind.
* Predict '''goblingang''', so prepare '''giantsnowball'''
* '''Hogs''' behind '''megaknight'''.

Tactics:
* Play '''megaknight''' as tank to keep Marcher alive.
* Against '''icegolem''' in the back, send '''hogs''' in the other lane, wait for '''fireball''', and play '''Marcher''' at bridge to lock on the '''golem''' and tower to get value.
* Against '''valkyrie''' with 50% life at tower, '''Marcher''' to lock on her and tower to score 4 hits at tower.
* Keep '''megaknight''' alive with the '''healspirit''', this allows to have multiple '''megaknight''' on map, with more jump possibilities.
* Defaut '''cage''' placement is 4-2.
* If too much defense on one side, '''hogs''' on the other side.
* If '''megaknight''' tank from both tower, we can '''hogs''' on any tower.
* Play '''bandit''' in the back always good (can leapfrog across river).

Counters:
* Against '''infernotower''', requires hogs + '''bandit'''.
* Against '''hogrider''' at bridge:
:* '''cage''' at 2+2 placement. W/o spell, this prevents any hit.
:* '''megaknight''' at 4+3 placement, rider only get one hit.
:* '''electrowizard''' can also stun a bit the rider.
* Against '''fireball''' + '''thelog''': very though, this counters perfectly '''hogs''' + '''healspirit'''. Don't play spirit when log is in cycle. Split the hogs at river to reduce '''fireball''' value.
|-
|
[[File:cr-megaknight.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-magicarcher.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-royalhogs.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-giantsnowball.png|60px]]
|-
! width=520px | Deck - Opponent on Ladder, legendary arena, king level 8 !
| rowspan=2 |
* Played by Toni Crocs, #J8LRLQRQR, in legendary arena, king level 8, 5151 trophy!
* '''megaknight''' 11, log 11, fb 10, dragon 10, army 10, barrel 10, '''musketeer''' 9, '''valkyrie''' 9
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]

|-
! width=520px | Log bait, #1 ladder 2022
| rowspan=2 |
* Played by [https://royaleapi.com/player/R90PRV0PY Ryley], who did #1 February 2022
* See video from [https://www.youtube.com/watch?v=UhZb78uNN08 Boss_CR]
* Played also some variants ('''cannon''' iso tower).
* Variant with '''firespirit''' / '''skeletons''' played as last game in GT season 36, #1.
* Variant with '''mightyminger''' / '''cannon''' played mostly the whole HT season 36 (before reaching #1)
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=520px | Best RG deck #1 w/o champion
| rowspan=2 |
* Played by SuperCube
|-
|
[[File:cr-royalgiant.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Best RG deck #2 w/o champion
| rowspan=2 |
* Played by SuperCube
* In this deck, focus on defense. Rarely play the '''royalgiant''', only play it in counterpush.
|-
|
[[File:cr-royalgiant.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|-
! width=520px | Easiest F2P deck
| rowspan=2 |
* See [https://www.youtube.com/watch?v=wN3L4dnlccY Ouahleouff]
* Push '''giant''' behind tower, then '''witch''' behind. Add '''minipekka''' at bridge, and '''rage''' everything.
* Against '''lavahound''', push '''giant''' at bridge + '''minipekka''', then '''rage'''.
* Against '''megaknight''', kite with '''giant''' at 3-4.
|-
|
[[File:cr-giant.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-rage.png|60px]]
|}
|}

=== Mini-challenge decks ===

==== Sudden death ====

;Schtroumpf, sudden death challenge
* '''balloon''', '''lumberjack''', '''elitebarbarians''', '''freeze''', '''darkprince''', '''goblincage''', '''skeletonking''', '''icewizard'''.

{| class="wikitable" width="100%"
|-
! width=520px | Sudden death (2021-10-01)
| rowspan=2 |
* Shared by Natan (Bring the W). Goal: play '''lumberjack''' at bridge, then '''balloon'''. Hopefully opponent will play a big troop killing '''lumberjack''', '''balloon''' will then rush to tower, and we use '''freeze''' on tower + any defensive air troop.
* Played a bit Clan Wards sudden challenge.
|-
|
|
[[File:cr-lumberjack.png|60px]]
{|
[[File:cr-balloon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Sudden death (2021-12-03)
| rowspan=2 |
* Recommended by [https://www.youtube.com/watch?v=98Q3tKWMEIo Boss_CR]
* Cycle cards (in the back): often '''royalghost''', or '''goldenknight'''.
* Try to use GK dash ability to connect to tower.
* Think counter to '''balloon''', and think '''freeze'''.
: Eg if '''lumberjack'''+'''balloon''', '''ramrider''' 7-0, but '''electrowizard''' or '''infernodragon''' at 1+5!
* barbarianbarrel to distract, or against building, or against '''goblinbarrel'''.
* Try to get value from '''fireball'''.
;History
* 2021-12-04 4 wins (3 losses) in sudden death challenge.
|-
|-
|
|
[[File:cr-megaknight.png|60px]]
* PEKKA
[[File:cr-goldenknight.png|60px]]
* Skel army
[[File:cr-ramrider.png|60px]]
* Ram rider
[[File:cr-infernodragon.png|60px]]
* Goblin cage
[[File:cr-electrowizard.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|-
! width=520px | Sudden death (2021-12-03)
| rowspan=2 |
* Recommended by [https://www.youtube.com/watch?v=KpjjdwUHoTw Carl The Legend]
;History
* 2021-12-03: 2 wins - 2 losses in sudden death royal tournament (played first with another deck).
|-
|
|
[[File:cr-lavahound.png|60px]]
* Poison
[[File:cr-balloon.png|60px]]
* Inferno dragon
[[File:cr-zap.png|60px]]
* Bats
[[File:cr-megaminion.png|60px]]
* Arrows
[[File:cr-fireball.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-goldenknight.png|60px]]
|-
! width=520px | Sudden death (2021-12-03)
| rowspan=2 |
* Recommended by [https://www.youtube.com/watch?v=ZWZcJy7ji88 Morten SK]
* ... seems like hard to play.
;History
* Not played yet
|-
|
[[File:cr-electrogiant.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|-
! width=520px | Sudden Death deck (around 2021-09-20)
| rowspan=2 |
* Deck recommended by Skully (Bring the W).
* Goal: '''lumberjack''' at bridge, then 1s later, '''balloon'''. When '''balloon''' on tower, '''freeze''' on tower + defending troop.
|-
|
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-tesla.png|60px]]
|}
|}

==== Double elixir ====

{| class=wikitable width=100%
|-
! width=520px | Double-elixir (2022-06-02)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=5XWSQs1Yn6Q Ouah Leouff]
* Constantly harrass the opponent, typ. with double barrels.
* Use '''infernotower''' for big tank, but can also defend with '''princess''', '''dartgoblin''' if far enough, and tank with '''valkyrie''' and '''firespirit'''.
|-
|
|
[[File:cr-goblinbarrel.png|60px]]
{|
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=520px | Double-elixir (2022-01-01)
| rowspan=2 |
* Classic '''lavahound'''+'''balloon''' deck from Carl the Legend. He did 20-0 in the tournament!
* 2022-01-01: did 2-5 then 9-5.
* 2022-06-01: did 3-3 with '''valkyrie''' variant (iso. the '''guards''').
|-
|-
|
|
[[File:cr-lavahound.png|60px]]
* Guards
[[File:cr-balloon.png|60px]]
* E dragon
[[File:cr-skeletondragons.png|60px]]
* Witch
[[File:cr-megaminion.png|60px]]
* Spear goblins
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
!Double-elixir (2020-05-24)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=RbjFz87DkeQ Orange Juice Gaming (May 2020)]
* Also good for triple elixir.
* Not tried yet.
|-
|
|
[[File:cr-elixirgolem.png|60px]]
* Hog rider
[[File:cr-battlehealer.png|60px]]
* Wall breaker
[[File:cr-electrodragon.png|60px]]
* Bomb Tower
[[File:cr-babydragon.png|60px]]
* Barb barrel
[[File:cr-nightwitch.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-rage.png|60px]]
|}
|}

==== Triple elixir ====

{| class=wikitable width=100%
|-
! width=520px | Triple-elixir (2021-11-17)
| rowspan=2 |
* Another deck that beated me.
* Idea it seems is to have always '''sparky''' behind a tower, and push back any attacks with '''megaknight''', while chiping damage with '''rocket'''...
|-
|
|
[[File:cr-valkyrie.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-sparky.png|60px]]
|-
!Triple-elixir (2021-11-17)
| rowspan=2 |
* Some deck that beated me even harder
* Start with '''elixirgolem''', '''electrodragon''', then add healer and exec. On attack, use '''tornado'''. See variant below for more.
* Not tried yet. Maybe '''lumberjack''' adds good value, but '''infernodragon''' doesn't have synergy with '''tornado'''.
|-
|
[[File:cr-elixirgolem.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-tornado.png|60px]]
|-
!Triple-elixir (2022-03-06)
| rowspan=2 |
* Variant from above, because don't have lumberjack. Also using '''babydragon''' for better synergy with '''tornado'''.
* See below for gameplay.
* Played 2022-03-06: Did 6-1.
* Played 2022-03-06: Did 6-5. Lost against lavaclone deck, variant deck below with fireball, deck with rocket and elitebarbarians.
|-
|
[[File:cr-elixirgolem.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-rage.png|60px]]
|-
!Triple-elixir (2022-03-06)
| rowspan=2 |
* A variant that beaten me.
* Played 2022-03-06: Did 6-3.
|-
|
[[File:cr-elixirgolem.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-rage.png|60px]]
|-
!Triple-elixir (2020-05-24)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=RbjFz87DkeQ Orange Juice Gaming (May 2020)]
* Also good for double elixir.
* Start with '''battlehealer''' in the back. Then '''electrodragon''' in the corner and '''nightwitch''' when battlehealer reaches P tower. Add an '''elixirgolemn''' at the bridge, and a '''babydragon''', and stack a second '''battlehealer''' behind. Then '''rage''' the whole when on tower. Can also use '''tornado''' to increase babydragon value.
* The deck above seems a bit better. Not sure what is the use of '''healspirit''' except maybe cycling.
* Played 2022-03-06: Did 6-6.
|-
|
[[File:cr-elixirgolem.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-rage.png|60px]]
|-
!Triple-elixir (2021-11-17)
| rowspan=2 |
* Some deck that beated me hard
|-
|
[[File:cr-electrogiant.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-hunter.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
|-
!Triple-elixir (2021-10-23)
| rowspan=2 |
* Deck selected by Isma for this mode.
* Usual play is build push from the bottom, with either '''pekka''', '''ramrider''' or '''bandit'''.
* Played with this deck during challenge 2021-11-17.
|-
|
[[File:cr-pekka.png|60px]]
[[File:cr-ramrider.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-giantsnowball.png|60px]]
[[File:cr-babydragon.png|60px]]
|-
!Triple-elixir (2021-11-25)
| rowspan=2 |
* Decks used by #1 during Royal Tournament Season 33.
* Lavahound deck more played in first win.
* 2nd deck, one that beaten the lavahound deck around 20 wins.
* 3rd deck, and alternative 4th deck more used in higher wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
|-
!Triple-elixir (2021-10-27)
| rowspan=2 |
* 1st deck recommended by [https://www.youtube.com/watch?v=h8E1Q1p_oI0 Carl on YT].
:* '''fireball''' + '''arrows''' to counter the '''archerqueen'''.
:* When no lavahound in the hand: play preemptive '''balloon''' at 6+5, then almost immediately '''lavahound''' 0+4.
* 2nd deck played by [https://www.twitch.tv/videos/1437125191 Carl on Twitch]
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-poison.png|60px]]<br/>
|}

==== Other challenges ====
* Touchdown draft:

{| class=wikitable width=100%
|-
! width=520px | Touchdown (2022-12-16)
| rowspan=2 |
* A deck I made myself. Maybe lack a building.
* Alternatives (from RoyaleAPI):
:* 2.6
:* hogs-queen-canon-eq
|-
|
[[File:cr-royalhogs.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-tornado.png|60px]]
|-
! width=520px | Touchdown draft
| rowspan=2 |
* Winning condition:
:* '''battleram''', '''royalghost''', royalrecruits, '''elixirgolem''', '''ramrider''' (esp. with '''mirror''', better than '''hogrider''' thanks to snare), '''royalhogs''' (>'''motherwitch'''), '''balloon''' + '''lightning'''/'''fireball''' (to destroy buildings), '''skeletonking''' + ultimate.
|-
|
No<br/>
deck<br/>
here<br/>
|-
! width=520px | Triple-Draft Mini-challenge (2021-08-21)
| rowspan=2 |
* Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks.
* '''princess''': very handy to attack towers from a long distance (tower can't reach her). MUST BE DEFENDED because dies quickly, so play her very far. Also very good against '''skeletonarmy'''.
* Usually start with a '''sparky''' at the bottom of the map, and protect it with a '''megaknight''' before it reaches the bridge. Use '''tornado''' to group/attract ennemy troop, and one-shoot them.
* Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy '''infernotower'''.
|-
|
[[File:cr-megaknight.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|-
! width=520px | Mega-touchdown - deck 1 (2021-09-17)
| rowspan=2 |
{|
{|
|-
|-
|
|
* Pick fast troop, like '''prince''', '''darkprince'''.
* Skel giant
* Spam unit also interesting: '''skeletonarmy''', '''minionhorde'''.
* Royal hogs
* '''motherwitch''' insta-win.
* Baby dragon
* '''barbarianbarrel''' very interesting, esp. if can be played high.
* Dart goblin
* '''witch''' good to spam as well.
* '''skeletonbarrel''' because fast, and not distracted. Drop Skeleton.
* Play on both sides.
* Tanks like '''electrogiant''' very good to kill small troop and must be stopped.
| [[File:cr-mega-touchdown-20210917-2.jpg|300px]]<br/>2nd deck
| [[File:cr-mega-touchdown-20210917-1.jpg|300px]]<br/>1st deck
|}
|-
|
[[File:cr-mega-touchdown-20210917-3.jpg|300px]]
|-
! width=520px | Skeleton King tournament (2021-10-30)
| rowspan=2 |
* Deck from CLASHwithSHANE [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s]
* Strategy: build push with '''giant''' and/or '''skeletonking''' front, and '''sparky''' behind, then '''rage''' the whole thing on tower.
* Usually, we can build a push with '''skeletonking''' + '''goblingiant'''.
* '''rage''' can also be used to defend.
* '''minipekka''' against '''hogrider'''.
* defense:
:* '''electrowizard''' centre front k, to defend but be out of attack, or drop on small units. But centre usually very effective to slow down units.
:* '''minions''' against tank.
:* '''minipekka''' or '''minions''' against '''hogrider'''.
:* '''giant''' middle to pull '''pekka''' the other side.
* build push:
:* '''sparky''' behind k tower. at bridge add '''giant''', then '''rage'''.
:* or complete with '''champ''' and/or '''minions'''.
* champion ability: when no spam killer. Can also be used to tank for the '''sparky''' behind.
|-
|
[[File:cr-skeletonking.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-zap.png|60px]]
|-
! width=520px | Skeleton King tournament (2021-10-30)
| rowspan=2 |
* Deck from CLASHwithSHANE [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s], with double spawner.
* Not played with.
|-
|
[[File:cr-skeletonking.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-furnace.png|60px]]
[[File:cr-goblinhut.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-fireball.png|60px]]
|-
! width=520px | Skeleton King tournament (2021-10-30)
| rowspan=2 |
* Deck played by Isma, after someone beated him up with ;-)
|-
|
[[File:cr-skeletonking.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-fireball.png|60px]]
|-
! width=520px | Archer Queen tournament (2021-11-03)
| rowspan=2 |
* Deck played by [https://www.youtube.com/watch?v=67Tzo7u53Uk Shane], but also reported as best deck in top 100 (https://royaleapi.com/card/archer-queen, played by [https://royaleapi.com/player/R09228V SK Morten], 8540 trophee )
* '''lightning''' because this kills the '''archerqueen''' (and we know we'll face her).
* Push build: '''royalghost''' in the back, or '''archerqueen''' in the back (but beware of '''lightning''', if so play rather middle).
* Against '''hogrider''':
:* '''bandit''' at 5-3, then immediately after '''electrospirit''' in front of tower, and '''barbarianbarrel''' on tower. This means, one '''hogrider''' shot, and barbarianbarrel is in front, tanking for '''bandit''' for a small push.
:* Otherwise '''megaknight'''.
* Against barbarianbarrel: '''royalghost'''.
* Use of '''electrospirit''': to force retarget on another troop, to avoid tower damage.
* If opp plays too much card next to tower (or eg building), '''lightning'''.
:* AG Bait: Sometimes shane play '''royalghost''' or '''ramrider''' at bridge when building is there, is that to force opp to play another card, then '''lightning''' it
* Against '''megaknight''':
:* Play '''megaknight''' on outside then '''bandit''' centre.
:* Or '''archerqueen''' (invisible).
:* Can also play '''ramrider''' to distract and tank a bit (and slow down).
:* Also '''barbarianbarrel''' more distraction.
* Play '''barbarianbarrel''': as mini Log, but also as mini-tank (eg for '''bandit''').
* Against '''golem''':
:* '''bandit''' + '''megaknight''' + '''royalghost'''.
:* Push opposite lane '''ramrider''' + '''bandit''' (slightly behind).
:* Usually finish in three-crown race ('''golem''' makes slow damage).
* When small push, '''ramrider''' map border at bridge.
* Against '''archerqueen''':
:* '''bandit''' in the back, and '''megaknight''' on the queen.
* Against '''goblinbarrel''':
:* '''electrospirit''' on outer corner, and '''bandit''' other side inside corner.
|-
|
[[File:cr-archerqueen.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-ramrider.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-lightning.png|60px]]
|-
! width=520px | Golden Knight tournament (2021-11-10)
| rowspan=2 |
* [https://www.youtube.com/watch?v=Q1u8F2P3KbQ ClashWithSHANE]: Play defensively, build value throughout the battle, then punish opponent during double elixir.
* Start: '''zappies''' in the back, or cage middle.
* Powerful deck. Try to match elixir expense on opponent (ie. keep recruits for '''megaknight''' or '''pekka'''...). When countering a push with elixir gain, maybe add a unit to build a bigger counter push.
* GK: not used often his ability. Maybe handy to connect tower rapidly, or against many low health units (eg. '''goblins'''). Not clear how to use it so far...
|-
|
[[File:cr-goldenknight.png|60px]]
[[File:cr-royalrecruits.png|60px]]
[[File:cr-royalhogs.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-fireball.png|60px]]
|-
! width=520px | Rage challenge (2021-12-18)
| rowspan=2 |
* Win by playing '''tombstone''' behind the P tower, and lava in same lane. Opp tower will lock on lava, and be swarmed by '''skeletons'''.
* If cycling fast enough, can play two or even three tombstones. Try to put them in corner to limit '''fireball''' value.
* Use skullies and '''megaminion''' to attack troop that are swarmed by '''skeletons''' (especially splashy ones like '''valkyrie'''). '''skeletons''' are very distractive, so even getting rid of distracted air unit will be easy.
* '''balloon''' less useful (because units go to fast to put '''lavahound'''+'''balloon'''), but could be send along with skullies, or with skeleton swarm.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|-
! width=520px | Mega-deck challenge (2021-12-27)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=jNmpV4pDCpQ OJ (dec 2021)]
* Started badly (1-3), then won 7-1 in retry.
* Note we are x2. Start push as usual ('''valkyrie''', '''electrogiant'''...). Try to anticipate use of each card in deck (eg. '''motherwitch''', wait for swarm to be there).
* This deck '''sucks''' badly.
|-
|
[[File:cr-archerqueen.png|60px]]
[[File:cr-electrogiant.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-motherwitch.png|60px]]<br/>
[[File:cr-magicarcher.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
[[File:cr-giantsnowball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-goblingang.png|60px]]<br/>
|-
! width=520px | Mega-deck challenge (2021-12-27)
| rowspan=2 |
* Deck from random bloke that just exploded me like many others.
* Make sure to play toxically. '''lumberjack'''+'''balloon''' at bridge in the first sec, '''megaknight''' and '''freeze''' as usual...
|-
|
[[File:cr-skeletons.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rascals.png|60px]]
[[File:cr-icegolem.png|60px]]<br/>
[[File:cr-dartgoblin.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-skeletonarmy.png|60px]]<br/>
[[File:cr-freeze.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-tombstone.png|60px]]<br/>
|-
! Infinite elixir (2020-05-24)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=RbjFz87DkeQ Orange Juice Gaming (May 2020)]
* Goal is to stack the '''battlehealer''' with '''mirror''' (up to 5) so that they survive '''giantskeleton''' explosion.
* Stacking '''firecracker''' also good if opp has no counter. Make sure to get rid of opp's '''firecracker''' with '''arrows''' though.
* Not tried yet.
|-
|
[[File:cr-babydragon.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-elixirgolem.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-mirror.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-tornado.png|60px]]
|-
! Rage ramrider (2022-01-06)
| rowspan=2 |
* Deck Isma proposed to me.
* Goal: build a push with 1st rider behind K tower, then mirrored at bridge asap (at 10 elixir, only need 1 elix more).
* If undefended, or even defended too lightly (because raged riders would tear through light defenses), this will 3-crown very fast.
* Wait for a push, and defend it with '''electrowizard''' / '''megaknight''' / '''giantsnowball''' as main counters against rider, and use other card to cycle. Then usually our '''megaknight''' survive, and ideal scenario is when opp overcommits (like 5 elix or more) against '''megaknight''' (usually do because '''megaknight''' is threatening to jump). Then go for the mirrored push in the other lane.
* Use '''earthquake''' against building.
* In 2x, push can be built when at 9 elix, or even less. If one tower down, usually start the push at the top. Change when needed, eg. use '''megaknight''' as tank to build the push.
|-
|
[[File:cr-ramrider.png|60px]]
[[File:cr-mirror.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-giantsnowball.png|60px]]
[[File:cr-earthquake.png|60px]]
|-
! Ram rider 2v2 Rush (2022-02-03)
| rowspan=2 |
* Synergy: '''freeze''' + '''bombtower''', or '''freeze''' in offense.
* If not '''bowler''' / '''electrodragon''', use '''valkyrie''' + '''zappies'''.
* Cheaper is '''bomber'''.
* Probably not the best deck...
|-
|
[[File:cr-princess.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-electrodragon.png|60px]]
|-
! width=560px | Legendary's Infinity elixir challenge (2022-03-21)
| rowspan=2 |
* Deck from a clan member.
|-
|
|
[[File:cr-elixirgolem.png|60px]]
* Knight
[[File:cr-electrodragon.png|60px]]
* Skel dragons
[[File:cr-infernodragon.png|60px]]
* Inferno tower
[[File:cr-battlehealer.png|60px]]
* Battle ram
[[File:cr-barbarianhut.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-zap.png|60px]]
|}
|}

==== Season 31 special challenges (January 2021) ====

{| class=wikitable width=100%
|-
! width=640px |
Arena challenge (2022-01-11)
| rowspan=2 |
* Decks from Ouah Leouff ([https://www.youtube.com/watch?v=k5Ao9Sdkkt0 YT], [https://www.twitch.tv/videos/1258497792 twitch]), and Carl The Legend([https://www.twitch.tv/videos/1256804499 twitch])
* Build push with '''giant'''. Cage to cancel the '''giant'''. '''minipekka''' to cancel the '''musketeer'''.
* Played Carl's. Did 3-0 and 3-0.
|-
| align=right |
Arena 1 (Ouah):
[[File:cr-giant.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
Arena 1 (Carl):
[[File:cr-giant.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|-
| align=right |
Arena 2 (Ouah):
[[File:cr-giant.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
Arena 2 (Carl):
[[File:cr-giant.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|
* (Ouaf) Same base ('''giant''', '''minipekka''', spells). '''tombstone''' a bit better than cage. Baby to counter small swarm troop. Skel to cycle. Baby + '''giant''', will force opp to delay '''skeletonarmy'''!
* (Carl) A bit tough when opp plays '''tombstone''' (but may I should keep arrow for that, and delay '''giant'''). Did 3-0 and 3-2.
|-
| align=right |
Arena 3 (Ouah):
[[File:cr-giant.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
Arena 3 (Carl):
[[File:cr-giant.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-bomber.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-arrows.png|60px]]
|
* (Ouah) Did 3-1. Make sure to use cage to defend first. Then counter-push.
* (Carl) or use '''goblincage''' iso '''babydragon'''. A bit difficult to play, did 3-2.
|-
| align=right |
Arena 4 (Ouah):
[[File:cr-valkyrie.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
Arena 4 (Carl):
[[File:cr-valkyrie.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-arrows.png|60px]]
|
* (Ouah) or alternative (youtube): '''skeletonarmy''' + '''minions''' + '''goblinbarrel''' iso '''valkyrie''' + '''megaminion''' + '''skeletons'''.
* (Carl) Bait with barrel and '''miner''', one at a time, unless opp is low. Use tower against '''pekka'''. Defend with deep '''wizard''', and '''valkyrie''' on multi troops. Counter push with '''miner'''/barrel. Cycle with fire spirit at bridge. Aim elixir trade ('''skeletons''' on '''miner''' or '''skeletonarmy'''...). Did 3-0 and 3-2!
|-
| align=right |
Arena 5 (Ouah):
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
Arena 5 (twitch):
[[File:cr-wallbreakers.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
Arena 5 (Carl):
[[File:cr-wallbreakers.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|
* (ouah) log bait (but with modification: fb iso '''rocket''', '''firespirit''' iso '''icespirit''', barrel iso '''thelog''', '''skeletonarmy''' iso gang).
: But likely difficult to play.
* (ouah twitch) breakers + '''miner'''. Did 3-0 and 3-1.
* (carl) replaced '''skeletons''' with '''cannon''' (to counter '''hogrider'''). First deck was '''goblinbarrel'''-'''wizard'''-'''valkyrie'''-'''miner'''-'''skeletons'''-'''infernotower'''-'''arrows'''-'''zap''' (but lost)
|-
| align=right |
Arena 6 (Ouah):
[[File:cr-balloon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
Arena 6 (twitch):
[[File:cr-xbow.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
Arena 6 (Carl):
[[File:cr-wallbreakers.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
|
* (ouah) Deck '''balloon''' cycle. Maybe '''zap''' iso ''barbarianbarrel'' to counter '''bats''', but barbarianbarrel may counter '''goblinbarrel'''..
* (twitch) Or use '''cannon''' iso '''infernotower''', but seems harder against '''balloon''' and '''musketeer'''. Put '''xbow''' at 1-sq from river, usually more on the side than in front.
: Lost 0-2. Got countered by '''infernotower''' on '''xbow''', or rocketed, or ...
* (carl) played '''arrows''' iso '''thelog''' and '''princess''' iso '''musketeer''', but lost. Play '''miner''' and breakers as win condition, grind with '''miner''', find best time with breakers. Tank '''miner''' with '''valkyrie''', or cycle do send breakers (if necessary on other lane). Make sure to make positive trade on defense, and grind with '''miner''' or breakers, tanking as possible. Can also grind with log and '''fireball'''.
: Did 3-0 (although was actually 3-2 because lost twice with the other deck), and 3-2 (although 2nd would win had I not rushed on the end ^^). Excellent deck, lot of control.
|-
| align=right |
Arena 7 (Ouah):
[[File:cr-wallbreakers.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
Arena 7 (Carl):
[[File:cr-balloon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah) known deck ('''megaknight'''-'''miner'''-breakers). '''miner''', then push '''prince''', '''bats''', breakers. '''prince''' very good to defend against mk, and also '''bats''' to kite. Combo: '''miner''' + '''bats'''.
: Did 3-1 and 3-4 (probably because over-commit).
* (carl) Tank '''balloon''' with '''miner'''... looks difficult to play.
|-
| align=right |
Arena 8 (Ouah):
[[File:cr-giant.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
Arena 8 (twitch):
[[File:cr-balloon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-giantsnowball.png|60px]]<br/>
Arena 8 (Carl):
[[File:cr-balloon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-knight.png|60px]]<br/>
Arena 8 (Carl2):
[[File:cr-miner.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
Arena 8 (Carl2):
[[File:cr-wizard.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-megaknight.png|60px]]
|
* (ouah) '''giant''', double '''prince''' but with the '''witch''' (note: better deck is with '''electrowizard''' instead of '''witch''', to counter '''hogrider'''). Apparently good counter against 2.6: basic strategy is to always defend with either '''prince''' behind K tower, on lane that already took damage, then '''giant''' at bridge. Then when it tanks, '''miner''' on '''musketeer''' or on the tower.
: I don't know how to play this. Did 3-6.
* (ouah twitch) Build push with '''icegolem'''+'''balloon''', or '''miner'''+'''balloon''', can also add '''bats''' for extra damage or protection. Against '''megaknight''', '''skeletons''' + '''bats''', or '''infernotower''' (use '''skeletons''' to protect the tower).
* (carl) played against '''infernotower''','''xbow''','''golem''','''archers''','''skeletons''','''icespirit''','''thelog''','''fireball''', very though. Carl lost twice with 1st deck, and three times with 2nd deck was not much better, though counters. 3rd deck seems better.
* ... Did 3-0 with '''hogrider''' cycle 2.6 ;-)
|-
| align=right |
Arena 9 (Ouah):
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
Arena 9 (Carl):
[[File:cr-megaknight.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah + twitch) '''hogrider''' cycle 2.6.
:Did 3-1 with '''hogrider''' cycle 2.6.
* (carl) tank '''balloon''' with '''golem'''. Against '''infernotower''', deep mk, then '''balloon''' when mk at bridge, then '''zap''' when mk jumps. '''witch''' behind mk may be good combo also.
:Did 3-6 :-(
|-
| align=right |
Arena 10 (Ouah):
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
Arena 10 (Carl):
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
Arena 10 (Carl2):
[[File:cr-megaknight.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah) '''lavahound'''+'''balloon''' with barbarbians. May bait '''fireball''' with '''barbarians'''.
:Did 3-1, lost against same deck but with '''minions'''. And again 3-1, lost against a deck with '''furnace''', '''bats''', '''megaminion''', '''zap''', log, '''valkyrie''', '''elitebarbarians''', '''skeletonarmy'''.
* (carl) '''lavahound'''+'''balloon''' with '''valkyrie''', but he lost 1-3!!! so he played a variant of previous arena deck.
|-
| align=right |
Arena 11 (Ouah):
[[File:cr-royalgiant.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-bats.png|60px]]<br/>
Arena 11 (Carl):
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-zap.png|60px]]<br/>
Arena 11 (Carl2):
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
Arena 11 (Carl3):
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah) Deck played by Azilys. Play like a log bait (playing all small troops), then surprise with '''megaknight'''. If '''royalgiant''', keeps '''megaknight''' to defend against '''barbarians''' or alike. A bit weak against aerial though. Combo: '''megaknight''' + barrel + '''bats'''. '''bats''' can distract '''infernotower'''.
: Did 3-0, and 3-1 (lost against '''goblinbarrel''' gang, log, '''tesla''', '''zap'''... did not play the '''royalgiant''', prob I should have). Play log bait first, like '''dartgoblin''' / '''princess''', and add '''megaknight''' at bridge, or defend with '''prince'''. When tower spot, add '''goblinbarrel''' if value. Use the '''royalgiant''' at last moment, as a surprise when opp is low elixir.
* (carl) 1st deck, lost twice; 2nd deck 1-1, 3rd deck 2-1...
|-
| align=right |
Arena 12 (Ouah):
[[File:cr-ramrider.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
Arena 12 (Twitch):
[[File:cr-giant.png|60px]]
[[File:cr-graveyard.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
Arena 12 (Carl):
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah) Lost against log-bait. Start with '''royalghost''' behind K tower, then '''infernodragon''' corner. Then possibly '''ramrider''' bridge, etc. Use spirit against swarm.
* (ouah twitch) start with '''witch''' K tower, then '''giant''' bridge, then '''graveyard'''. Against '''royalrecruits''', '''arrows''' then '''fireball''' is ok. '''fireball''' on '''witch'''. Push also '''witch''', then darkknight at bridge. Against '''furnace''', '''giant''', and when spot, '''graveyard'''. Against '''wizard''', with which on our side, don't add '''giant'''. Instead either let '''wizard''' kill '''witch''' and we kill on our side, or '''fireball''' the '''wizard''' + tower, and let the '''witch''' kill '''wizard'''.
: Did 3-2.
* (carl) Against another '''lavahound'''+'''balloon''', when opp sends lava, bait other lane with '''balloon'''. Against '''infernodragon''' then '''witch''', '''lavahound'''+'''balloon''' ok, then '''fireball''' both '''infernodragon'''+'''witch''', and '''zap''' '''witch'''. Against '''infernodragon''', play lava same lane as '''tombstone'''. Against '''prince''', either '''guards''' 7+4, or '''tombstone''', 5-2. Against '''megaknight''', '''infernodragon'''. If '''electrowizard''', shield drag with '''minions'''. Against '''infernodragon''', can '''fireball''' to move it closer to river, then '''minions'''. Against '''ramrider''', if '''balloon''' locked, shield it with '''guards''' (between '''balloon''' and '''ramrider''') to distract.
: Did 3-3.
|-
| align=right |
Arena 13 (Ouah):
[[File:cr-royalhogs.png|60px]]
[[File:cr-royalrecruits.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
<br/>
Arena 13 (Carl):
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah) Deck from [https://royaleapi.com/player/QV2PYL/decks WoToP]. Keep barrel and '''electrospirit''' for defense (esp. '''goblinbarrel'''), '''fireball''' '''princess''', recruits in front of '''zappies''' (split them behind K tower). Against '''princess''', split recruits, 4 on other lane. '''goblincage''' to defend, aim '''princess''' lane. Machine to shoot '''infernotower'''. Against '''megaknight''', 4 recruits ok. Against 2.6, cage very high, ideally with '''zappies''', so that goblin can hit the '''hogrider''' several times.
:Did 3-0.
* (carl) Against '''royalgiant''' + horde, play '''tombstone''' first, that will defend horde. Send lava + '''infernodragon'''. Against '''royalgiant''' (other lane), defend only with '''guards''' (killed by '''arrows'''). We tower trade, keep '''fireball''' against '''minions''' or horde. Then send '''balloon''' on K tower (leave two square from mid to make sure '''balloon''' goes to K tower). Then, when one tower down, '''tombstone''' 6-2. Then '''balloon''' on k tower (4-sq from mid separation), immediately '''minions''', then '''zap''' horde.
:Did 3-2.
|-
| align=right |
Arena 14 (Ouah):
[[File:cr-battleram.png|60px]]
[[File:cr-pekka.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-magicarcher.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-zap.png|60px]]<br/>
Arena 14 (Carl):
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah) '''pekka'''-bridge-spam, version '''poison'''/marcher (alternative '''fireball'''/'''minions'''). usually spam '''battleram''' at bridge, along with '''pekka'''. Start, royaleghost bridge (if '''pekka''' in hand?), or bottom corner, or bottom k tower, or marcher also ok. To defend, '''pekka''' (better sideway to avoid marcher), then '''electrowizard''' in support. Continuously protect '''electrowizard''' with other troop if needed. Against '''hogrider''', '''electrowizard''' 2+5. Against hogs + recruits, don't play '''pekka'''. Defend with '''electrowizard''' center, royale '''royalghost''' close to toewr to counter hogs, etc.
:Did 3-3
* (carl) Start, '''zap''' tower, then '''minions''' bridge. '''fireball''' naked '''dartgoblin'''. '''guards''' behind '''bowler'''. '''electrodragon''' on lava, '''fireball''' it.
:Did 3-1.
|-
| align=right |
Arena 15 (Ouah):
[[File:cr-graveyard.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
Arena 15 (Twitch):
[[File:cr-graveyard.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
Arena 15 (Carl):
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* (ouah) Weak against log bait. '''tornado''' to activate tower (eg. '''balloon''', '''bandit''', '''hogrider'''), or to support '''graveyard'''. Start with '''bowler''', then baby drag, before '''bowler''' comes (6-sq from river), '''graveyard''', then '''tornado''' (6+3) when '''bowler''' is at 2-sq river, and finally '''freeze''' same spot.
* (ouah twitch) Install with '''tombstone''', then '''icewizard''' k tower. Then baby corner. '''poison''' (on tower) against '''firecracker'''. '''tornado''' to protect '''babydragon'''. Cycle with barrel at bridge. Usually push with baby + icewiz. Use '''valkyrie''' + barrel as support troop. Ideally when spot '''graveyard''', otherwise also '''graveyard''' to distract. '''poison''' to kill '''princess'''/'''firecracker'''... Against '''mortar''', baby + barrel. Otherwise, start push with '''valkyrie''', then ice + baby. Against rascal, '''poison''' on tower, then '''graveyard''' when big dude is alone, and our '''valkyrie''' is spotted.
:Did 3-10... great deck ^^
* (carl) Against '''miner''', '''minions''', then agiaint drill, '''balloon'''. Against '''lavahound'''+'''balloon''', '''tombstone''' at 3-2! Then '''infernodragon''' at 3+3 on lava, then '''fireball''' 2+4 when '''balloon''' on +0 column (to push it to the center, and be shot by both towers). 1st play '''tombstone''', or '''minions'''.
:Did 3-2.
|-
! Ram rider 2v2 Rush (2022-02-03)
| rowspan=2 |
* Synergy: '''freeze''' + '''bombtower''', or '''freeze''' in offense.
* If not '''bowler''' / '''electrodragon''', use '''valkyrie''' + '''zappies'''.
* Cheaper is '''bomber'''.
* Probably not the best deck...
|-
|
[[File:cr-princess.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-electrodragon.png|60px]]
|}

==== Season 32 special challenges (February 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Super Lava Hound Mini-challenge (2022-02-08)
| rowspan=2 |
* 1st Deck from [https://www.youtube.com/watch?v=h8oPbaZ92Sc Ouahleouff]
:* '''executioner''' + '''tornado''' to defend, or for king activation.
:* '''skeletons''' useful to cycle rapidly, eg. to have two lava hounds.
:* '''lumberjack''', time correctly, so that when the 2 medium lava pop, it's going really fast.
:* Always defend '''superlavahound''' from behind (because it spawns '''fireball''' in front of him on death).
* 2nd deck from [https://www.youtube.com/watch?v=3YTbdU01eFA Carl the Legend]
: Use cycle card to cycle rapidly to super lava, and abuse the super lava (always play asap).
: Put '''electrodragon''' right behind lava, so that to reset '''infernodragon''' or '''infernotower''', or to kill little troop.
: '''executioner''' to sustain lava from the back, or to defend pushes. Against super lava, always play defense BEHIND or on the SIDE of the super lava, to avoid super death bomb.
: Keep also '''electrospirit''' to reset ennemy, or against '''infernodragon'''/'''infernotower'''.
|-
| align=right |
(Ouah)
[[File:cr-superlavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
(Carl)
[[File:cr-superlavahound.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-giantsnowball.png|60px]]<br/>
(Ced)
[[File:cr-ramrider.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-fireball.png|60px]]
|-
! width=560px | Love Conquers All challenge (2022-02-16)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=w56BsCYoq-4 Ouahleouff]
* Add '''thelog''' and '''fireball''' to handle the '''princess''' and the marcher.
* TIP: Better play '''princess''' on the other lane of our push. This usually forces the OPP to deal with her, usually with more elixir than she costs.
* Try to keep '''princess''' alive (use log, '''skeletons''' to defend).
* Log: against '''goblinbarrel''' barrel, '''electrowizard''', '''elitebarbarians''' (with '''skeletons''').
* '''bats''': against '''megaknight''', '''pekka'''...
* Make sure to handle the '''princess''' and marcher asap, or they can be deadly.
* '''magicarcher''': Play at 7+5 (defense), or 6-3 (eg. against '''lumberjack'''+'''balloon''', with '''lumberjack''' centered or '''infernodragon'''), deep corner (invest).
* '''princess''': Play at 8-3 or 7-3 (defense), behind K tower (invest), or 4+5 to defend bridge spam (but from other lane).
* '''hogrider''': combine with '''bats''' at bridge.
* '''minipekka''': against '''elitebarbarians''', play at 4-2. Our main tank to defend.
* Against '''lavahound'''+'''balloon''': '''bats''' at 4+2, '''skeletons''' at 1-3.
* Against '''arrows''': always play '''princess''' in the other lane!
* Against RG: '''minipekka''' + '''thelog'''.
* '''VERY DIFFICULT TO PLAY'''.
|-
| align=right |
(Ouah)
[[File:cr-princess.png|60px]]
[[File:cr-magicarcher.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=560px | Dragon hunt challenge (2022-02-23)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=od7TbNc21rY Ouahleouff]
* Classical '''hogrider''' cycle 2.6 deck
* Don't overcommit on the egg. Typically place the '''cannon''' at 3 square from river so that it targets the egg but can also defend too.
* ... did 5-6, then 2-one_million. I tried several things, including lava, etc.
* Finally ended up with the deck from some opponent that crushed me again, with '''minipekka''', '''bats''', '''dartgoblin'''. Use the '''minipekka''' on the egg mainly, '''bats''' on pekka, etc.
|-
| align=right |
(Ouah)
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
(OppX)
[[File:cr-hogrider.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-snowball.png|60px]]
|}

==== Season 33 special challenges (March 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Acceleration challenge (2022-03-10)
| rowspan=2 |
* 1st Deck from [https://www.youtube.com/watch?v=KjmXFUHuUjQ Ouahleouff]
* Against '''elitebarbarians''':
:* '''lumberjack''' at 6-1, then '''barbarianbarrel''' at 6+1.
:* '''nightwitch''' at 5-3, then '''barbarianbarrel''' at 4-1.
* In 1st minute, play carefully.
* 2nd minute, '''golem''' behind K tower, then '''nightwitch''' behind, '''babydragon''' at bridge (middle map), '''electrodragon''' at bridge, then '''clone''' everything. When many defenders, '''tornado''' for value from babydragon.
:* Variant: when '''golem''' at 2-sq from bridge, '''lumberjack''' at 9-3, '''nightwitch''' at 1+5.
* Typical push: '''golem''', '''lumberjack''', '''nightwitch'''. Boost with '''clone'''. Re-boost with '''tornado'''.
* Typical push: '''golem''', '''lumberjack''', '''electrodragon'''. Snipe with '''barbarianbarrel'''.
* Do not '''clone''' if no value (splash damage).
* Against '''royalhogs''', '''lumberjack''' ok.
|-
| align=right |
(Ouah)
[[File:cr-golem.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-clone.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|-
! width=560px | Legendary's Infinity elixir challenge (2022-03-21)
| rowspan=2 |
* 1st Deck from [https://www.youtube.com/watch?v=7J3Z8YVRHig Ouahleouff].
:* Best winrate deck on royaleapi.
:* Make sure to spread the '''firecracker''' on the board.
:* When '''giantskeleton''' is going to die, '''tornado''' on him to get value from death bomb.
:* When things go crazy, '''tornado''' then '''freeze'''. In general, keep that combo available, ie. only use '''freeze''' after using '''tornado'''.
:* Deck much easier than deck with '''elixirgolem''', '''battlehealer''', etc. Here the key card is '''freeze''' / '''tornado''' / '''graveyard'''.
* 2nd deck, a variant from royaleapi, but with '''firecracker''' instead of '''electrodragon''', because she's super annoying and most players cannot counter her.
:* Works quite ok.
|-
| align=right |
(Ouah)
[[File:cr-graveyard.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-poison.png|60px]]<br/>
[[File:cr-balloon.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-infernodragon.png|60px]]<br/>
|-
! width=560px | Mighty Miner Launch Party (2022-03-30)
| rowspan=2 |
* 1st Deck from [https://www.youtube.com/watch?v=ITOPCsDm5NA Carl The Legend].
:* A bit hard to play.
* 2nd deck from [https://www.youtube.com/watch?v=gDJzUsSV_eE Ouahleouff]
:* Quite nice, and easier to play.
:* Build a good defense with '''goblincage'''. Use '''electrowizard''' to counter/reset the mightyminer (play it middle so that it is still in focus if mightyminer uses its ability), and also to defend goblinbarrel. '''barbarianbarrel''' is to counter goblinbarrel. '''cannoncart''' to defend against big tank, make sure to put it far. '''poison''' against wizard, musketeer, archers, princess, skeletonarmy...
:* Use '''mightyminer''' as a tank, ideally in front of '''cannoncart'''.
:* Play only '''graveyard''' with value, ie. when OPP tower is focused on e.g. '''mightyminer'''.
|-
| align=right |
(Carl)
[[File:cr-mightyminer.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]<br/>
(Ouah)
[[File:cr-mightyminer.png|60px]]
[[File:cr-graveyard.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
|}

==== Season 34 - Mighty Miner (April 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Mega Deck Challenge (2022-04-18)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=zEo7Qh_GHag Ouahleouff]
|-
| align=right |
(Ouah)
[[File:cr-skeletonking.png|60px]]
[[File:cr-graveyard.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-zappies.png|60px]]<br/>
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-fireball.png|60px]]<br/>
[[File:cr-freeze.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-giantsnowball.png|60px]]<br/>
|-
! width=560px | Miners Mine for Gold (2022-04-23)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=YpR-tItacJ0 Ouahleouff]
* Try to cycle rapidly.
* Try to tank miner with mightminer.
* dartgoblin, usually 6-3.
|-
| align=right |
(Ouah)
[[File:cr-mightyminer.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
|}

==== Season 35 - Which Witch (May 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Sudden Death Challenge (2022-05-08)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=5Y-d-bn6CHM Ouahleouff]
* '''skeletons''' to cycle fast.
* Standard push with '''giantskeleton''' at the front, then '''graveyard''' + '''freeze'''.
* '''fisherman''' to defend + various KT activation.
* 2022-05-12: 6-3 (from 0-3) and 6-2 (from 5-0).
|-
| align=right |
(Ouah)
[[File:cr-graveyard.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | Super Witch Challenge (2022-05-15)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=qp7kYc9sNQU Ouahleouff]
* Build push with '''superwitch''' in support, and '''electrogiant''' at front.
* Use '''executioner''' as defense. '''royalegiant''' can also be used on defense.
* Rather use '''tornado''' on offense, to bring troop on '''electrogiant'''.
* Use '''rage''' when good push on tower.
|-
| align=right |
(Ouah)
[[File:cr-superwitch.png|60px]]
[[File:cr-electrogiant.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
|-
! width=560px | The Floor is Healing (2022-05-25)
| rowspan=2 |
* 1st deck from someone that ravages me in the first games. Works very well, almost 100% winrate on both accounts.
* 2nd Deck from [https://www.youtube.com/watch?v=pZmGM92bRrk Ouahleouff] (not tried)
* Both decks very strong against '''elixirgolem'''
|-
| align=right |
[[File:cr-balloon.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-threemusketeers.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-magicarcher.png|60px]]
[[File:cr-rocket.png|60px]]
<br/>
(Ouah)
[[File:cr-balloon.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-threemusketeers.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-rocket.png|60px]]
<br/>
|-
! width=560px | Sudden Death tournament (2022-05-31)
| rowspan=2 |
* Deck from Carl, from his Twitch stream (not the same as the one he suggested on YT).
* '''poison''' for '''graveyard''', also interesting for value against '''wizard''', '''electrowizard''', '''musketeer''', or any swarm.
* Build a push with '''lavahound''', '''babydragon''' and '''flyingmmachine''' each close to each other.
* '''flyingmachine''' also ready to snipe OPP defense played in middle.
* '''lavahound''' first play usually ok, or '''infernodragon'''.
* (2022-05-31) 9 wins and 9 wins. (9-5 and 9-5).
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-poison.png|60px]]
<br/>
|-
! width=520px | Double-elixir (2022-06-02)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=5XWSQs1Yn6Q Ouah Leouff]
* Constantly harrass the opponent, typ. with double barrels.
* Use '''infernotower''' for big tank, but can also defend with '''princess''', '''dartgoblin''' if far enough, and tank with '''valkyrie''' and '''firespirit'''.
* ... not so successful as Ouah: 3-6 with 1st account (after 3-3 with LH deck).
|-
| align=right |
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}

==== Season 36 - Bone Pit (June 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Giant Skeleton Rage Challenge (2022-05-08)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=ussNaqUSyJE Ouahleouff]
* Did 10-6 and 10-3.
* Cycle with '''bats''' and '''skeletons''' to get a good hand.
* Try to keep '''mirror''' to play it over '''giantskeleton''', and '''clone''' when giant connects.
* If opponent has hard counter, like '''witch''' or '''infernotower''', try to make value, and out cycle the opponent. Playing the '''archerqueen''' is necessary to cycle faster, and to get rid of the '''witch'''.
|-
| align=right |
[[File:cr-giantskeleton.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-clone.png|60px]]
[[File:cr-mirror.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=560px | Goblins and Skeletons Event (2022-06-15)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=89LNDvKXBcc Ouahleouff]
* Don't rush, take our time. Install defensive '''tombstone'''.
* Use correct combo, like '''tombstone''' then '''skeletonking''', or put '''dartgoblin''' behind the '''skeletongiant''' in support, etc.
|-
| align=right |
[[File:cr-graveyard.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-giantsnowball.png|60px]]
<br/>
|-
! width=560px | Skeleton Dragon's Reign of Fire (2022-06-22)
| rowspan=2 |
* Deck proposed by ĞÏĢĀ §ŰŞ (clan Team Belgique).
* Seems to work very well. Use '''furnace''' in the back mainly, to defeat the '''skeletondragons'''.
* Using the '''motherwitch''' on dragon works quite ok. Even better with '''giantskeleton''' tanking for the pigs.
|-
| align=right |
[[File:cr-giantskeleton.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-furnace.png|60px]]
[[File:cr-goblinhut.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
<br/>
|}

==== Season 37 - Mini P.E.K.K.A dream (July 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Mega Deck Challenge (2022-07-04)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=XIqnyTy_2vU Ouahleouff]
* Game in elixir 2x.
* Potential push: '''electrogiant''' + '''mirror''' (or with '''goldenknight'''), or '''golem''' + '''sparky'''.
|-
| align=right |
(Ouah)
[[File:cr-electrogiant.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-bats.png|60px]]<br/>
[[File:cr-mirror.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-golem.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-sparky.png|60px]]<br/>
[[File:cr-valkyrie.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-giantsnowball.png|60px]]<br/>
|-
! width=560px | Royal Delivery Drop (2022-07-11)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=nZ8sgE9iEes Ouahleouff]
* Favor deck with area damage. Alternative is to replace '''valkyrie''' with '''skeletonking'''.
* Usually push the other side of our recruits, but don't forget to defend OPP recruits if needed.
* VERY HARD. Did 7-13. Switch to lumberloon variant for 8th game.
|-
| align=right |
(Ouah)
[[File:cr-graveyard.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
[[File:cr-bowler.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
|-
! width=560px | Super Mini P.E.K.K.A Challenge(2022-07-13)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=0d3kMILPfIg Ouahleouff]
* Select most cards that are not one-shoted.
* Favor defense, never play super mini pekka first play.
* Instead defend with '''guards''', then our minipekka so that our will hit first, while opp's will be distracted by guards.
* On OPP's side, play '''rage''', so that our minipekka will hit first.
|-
| align=right |
(Ouah)
[[File:cr-superminipekka.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-royalrecruits.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|}

==== Season 38 - Clash from the past (August 2022) ====

{| class=wikitable width=100%
|-
! width=560px | CWA's Elite Barbarian Rush (2022-08-16)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=B1VO7IDQB3U Ouahleouff]
* Alternative: replace '''valkyrie''' with '''skeletonking'''. Reported as better on royaleapi.com, but I prefer with the valkyrie.
|-
| align=right |
(Ouah)
[[File:cr-graveyard.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-snowball.png|60px]]
<br/>
|-
! width=560px | Triple Elixir
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=S9p3diayXio Ouahleouff]
* Alternative: replace '''mightyminer''' with '''valkyrie''', and '''zap''' by '''arrows'''.
|-
| align=right |
(Ouah)
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|}

==== Season 39 - Clash fest (September 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Retro Royale (2022-09-06)
| rowspan=2 |
* Used lavahound decks and 2.6. Also tried LH variant with '''mirror + arrows'''.
:* Classical: LH: 1-3, 2.6: 3-2, LH-mirror: 6-1
:* Minushcule: LH: 10-6.
|-
| align=right |
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=560px | Sudden Death tournament (2022-09-24)
| rowspan=2 |
* '''Lavahound''' deck from a previous season (did 5-0).
* '''graveyard''' deck suggested on royale api (did 5-3).
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-poison.png|60px]]
<br/>
[[File:cr-graveyard.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
|-
! width=560px | Ramp up challenge (2022-09-27)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=BT2z7okCXNE Ouah Leouff]
* Did 9-2 and 9-3.
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|}

==== Season 40 - Clash-O-Ween (October 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Nightmare Bats Challenge (2022-10-06)
| rowspan=2 |
* First used deck from [https://www.youtube.com/watch?v=I32Dpq4SR8w Ouah], but then lost last game at least 10 times against EG decks (only lost twice before)
* Switch to the best EG deck from [https://royaleapi.com/decks/popular?time=1d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=10000&min_elixir=1&max_elixir=9&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=YetAnotherBatAny&&&global_exclude=false RoyaleApi]. Did 10-3 on Clashical.
|-
| align=right |
(Ouah)
[[File:cr-pekka.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-freeze.png|60px]]
<br/>
(RA)
[[File:cr-electrogiant.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
|-
! width=560px | Mega Deck Challenge (2022-10-13)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=Kg6CCFbo3yc Ouahleouff]
* Did 7-3.
|-
| align=right |
(Ouah)
[[File:cr-skeletonking.png|60px]]
[[File:cr-barbarianlauncher.png|60px]]
[[File:cr-royalhogs.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-darkprince.png|60px]]<br/>
[[File:cr-minipekka.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-fireball.png|60px]]<br/>
[[File:cr-goblingang.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-mirror.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=560px | Phoenix Launch Party (2022-10-30)
| rowspan=2 |
* First used deck from [https://www.youtube.com/watch?v=FAlUn49eeeU Ouah], for a few free games
* Then switched to the best rating deck according to royaleapi (did 10-6 and 10-5)
|-
| align=right |
(Ouah)
[[File:cr-phoenix.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
(RA)
[[File:cr-phoenix.png|60px]]
[[File:cr-graveyard.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-poison.png|60px]]
<br/>
|}

==== Season 41 - Silent Sanctuary (November 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Monk Launch Party (2022-11-06)
| rowspan=2 |
* First is best deck according to RoyaleAPI, example gameplay from [https://www.youtube.com/watch?v=rIxasAE2K3c Ian77].
:* Against '''monk''', activate ability on our side to face monk on our side.
* Second is third best deck according to RoyaleAPI, example gameplay from [https://www.youtube.com/watch?v=Zusva9Opn6Q Boss] and [https://www.youtube.com/watch?v=UAUVpCIjhIg SirTag].
:* A bit harder to play.
:* First play is '''monk''', '''phoenix'''.
:* Push with '''lumberjack''' 0+2, then '''balloon''' 0+4 one second later. If needed, '''freeze''' the tower and any defense troop.
|-
| align=right |
[[File:cr-graveyard.png|60px]]
[[File:cr-monk.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
<br/>
[[File:cr-balloon.png|60px]]
[[File:cr-monk.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
|-
! width=560px | Flight of the Phoenixes (2022-12-04)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=gXwF8qEs_dk Ouah].
* Use '''firecracker''' against '''phoenix''', especially swarm of phoenixes.
* If no '''monk''', use '''valkyrie''' or any mini tank.
* If can't pass, cycle '''earthquake'''.
|-
| align=right |
[[File:cr-royalhogs.png|60px]]
[[File:cr-monk.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}

==== Season 42 - Clash-Mas (December 2022) ====

{| class=wikitable width=100%
|-
! width=560px | Let it Snow! (2022-12-10)
| rowspan=2 |
* First deck from [https://www.youtube.com/watch?v=tPOMLAEBsow Ouah], but difficult to play, or to get a '''golem''' connection.
* Second deck is classical logbait, one of the best deck from RoyaleAPI without champion, which works quite ok (7-4).
* Third deck even better (5-0), presentation from [https://www.youtube.com/watch?v=j1hiGeS7bSY Boss].
:* Note that Ouah presented a similar deck but with '''dartgoblin''' instead of '''princess'''.
:* '''goblins''' instead of '''goblingang''' because not so much '''lavahound''' currently, so no much need of more aircounter.
:* '''cannon''' instead of '''infernotower''', because we have enough DPS with the '''mightminer''', and this will allow to cycle faster.
|-
| align=right |
[[File:cr-golem.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Santa Ho Rider is coming to town! (2022-12-20)
| rowspan=2 |
* First deck from [https://www.youtube.com/watch?v=FSFNMRYmNOY Ouah].
* Use '''rage''' to accelerate drop of gifts! Use '''tornado''' to cancel opponent '''hogrider''', and activate king tower. Can also synergy with '''valkyrie''' and '''executioner'''.
* A bit difficult to play though.
|-
| align=right |
[[File:cr-superhogrider.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
|}

==== Season 43 - Frost Festival (January 2023) ====

{| class=wikitable width=100%
|-
! width=560px | New Year Fireworks Show (2023-01-07)
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=eQEuHvZJq_c Ouah]
* A bit difficult to play. Make sure to cancel value from opponent '''firecracker''', while protecting our own ones. Play with angles, and place lure troop as needed.
* Try to keep the '''mirror''' for '''arrows''' to target spawning '''firecrackers''', when needed.
* Activate tower asap.
* Make sure to use '''fisherman''' correctly. Center map is usually a good spot. Also, it allows other firecracker to target the opponent.
* '''royalghost''' is good against '''firecracker''' thanks to its invisibility.
* Ideally make dual lane push with the '''royalhogs'''. Time push correctly to AVOID pushing into spawning '''firecracker'''.
* result: 10-7 on Minushcule, and 10-3 on Clashical!
|-
| align=right |
[[File:cr-royalhogs.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
|-
! width=560px | Reflections in Ice (2023-01-22)
| rowspan=2 |
* Deck from RoyaleAPI
* Main push is '''lavahound + babydragon''' behind.
* Try to focus with that push, defending with the rest.
* Push can be amplified with '''lumberjack'''.
* Very powerful deck in this mode. Don't hesitate to take damage to build a stronger counter-push. 3-crown often and easy.
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | 2v2 Balloon festival (2023-01-29)
| rowspan=2 |
* 5-0 then 5-1.
* 0-1
* 0-1
* 3-1
* last deck on Minush
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-fireball.png|60px]]
<br/>
[[File:cr-icewizard.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-fireball.png|60px]]
<br/>
[[File:cr-firecracker.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-freeze.png|60px]]
<br/>
[[File:cr-firecracker.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-freeze.png|60px]]
<br/>
[[File:cr-firecracker.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-magicarcher.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|}

==== Season 44 - Love & Magic (February 2023) ====

{| class=wikitable width=100%
|-
! width=560px | Super Magic Archer Challenge (2023-02-19)
| rowspan=2 |
* Best deck from RoyaleAPI, also played by Orange Juice Deck from [https://www.youtube.com/watch?v=eQEuHvZJq_c Ouah]
* Main strategy is to play '''royalghost''' at the bridge to bait an opponent card, and then play '''supermagicarcher''' to aim opponent tower, so that to have king tower to kill the princess tower.
:* Alternatively, against range troop, aiming that troop only will have that troop to aim the opponent tower immediately. For melee troop, tower conversion looks better though.
* So early king tower activation is always good to achieve this result faster (e.g. with '''poison''').
* Big advantage of the '''royalghost''' is that it cannot be aimed by the '''supermagicarcher''', and that it will necessarily target the princess tower, unless a troop is played, which can then be converted by our '''supermagicarcher'''.
* Use cycle cards to defend, get max value out of them. Make sure to have '''supermagicarcher''' in the hand when playing the '''royalghost'''.
* '''supermagicarcher''' is also very good to defend. Eg. against '''elitebarbarians'''', try to aim only one of them, they'll kill each other.
:* Put spirit in between when they are converted, to tank the '''magicarcher''' who can convert them again.
* ALWAYS keep '''poison''' for '''supermagicarcher'''. Kill him as soon as possible. If needed, use '''thelog''' so that he doesn't touch our tower.
* 10-1 on Clashical, 10-4 on Minushcule (but 8-0), and 10-0 on Myshterious!!!
|-
| align=right |
[[File:cr-supermagicarcher.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Super Magic Archer Challenge (2023-02-19)
| rowspan=2 |
* Another deck, suggested by [https://www.youtube.com/watch?v=18dSm8G6hAg Ouah], also on RoyaleAPI
* Carefull with '''bombtower''', play it 1-2 or 1-3 (so that it cannot hit our towers), or 5-2 so that '''supermagicarcher''' cannot convert it.
* Try to cycle rapidly, and make lot of value with '''miner''' and '''wallbreaker'''. Make sure the '''wallbreaker''' connects (e.g tank with '''skeletons''' or so).
* Keep '''lightning''' for '''supermagicarcher''', play it asap (unless some other value can be taken).
* More difficult to play.
|-
| align=right |
[[File:cr-supermagicarcher.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Mirror, Mirror (2023-02-23)
| rowspan=2 |
* See tips in dedicated section.
* Minush: 10-3.
|-
| align=right |
<br/>
|-
! width=560px | Capture the Sparky Challenge (2023-02-19)
| rowspan=2 |
* Best deck according to royaleapi.
|-
| align=right |
[[File:cr-goblingiant.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|}

==== Season 45 - Goblin Party (March 2023) ====
Season for the 7th anniversary.

{| class=wikitable width=100%
|-
! width=560px | Goblin Outbreak! (2023-03-12)
| rowspan=2 |
* Decks from [https://www.youtube.com/watch?v=u0QFyuVaLug Ouah], taken from royaleapi he said.
* 1st deck:
:* miner and poison quite good.
:* Think defense, and grind damage with poison and miner.
:* Can force 4 elixir response (building) with wallbreakers, or even connect if OPP has no response (or eg. miner is connected).
* 2nd deck:
:* Can start with '''goblingang''' behind the tower.
:* Avoid giving value by playing swarm troops on range / area attacking troop.
:* Think about maximizing troop value!
:* If no response, '''goblingiant''' can counter several aerian troop (skeletondragons).
:* Double prince combo is usually deadly. Think also about combo with '''zap'''.
* 3rd deck:
:* Keep the '''thelog''' for opp barrel, unless loads of value. Then keep '''goblins''' for barrel.
:* Try to grind damage with '''dartgoblin'''. Against tank, pair with the cage and goblin out of reach from a log.
* 4th deck:
:* Combo '''goblindrill''' + '''speargoblins''' at bridge works nice for additional damage.
|-
| align=right |
(1st)
[[File:cr-miner.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(2nd)
[[File:cr-goblingiant.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
(3rd)
[[File:cr-dartgoblin.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(4th)
[[File:cr-goblingang.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-goblindrill.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Goblin Party Hut (2023-03-19)
| rowspan=2 |
* Decks from [https://www.youtube.com/watch?v=G-_bJhF3l_A Ouah], inspired from x-bow deck. (winrate: 8/2)
:* Played as a '''xbow''' deck, except that '''partyhut''' must be right in front of the OPP tower. Play '''tesla''' to defend.
:* Against OPP '''partyhut''', '''fireball''', then '''thelog''' to kill all goblins.
* Deck from RoyaleApi (winrate: 8/2 and 8/0)
:* '''monk''' excellent against the '''partyhut''' or against tank.
:* Use '''earthquake''' and '''thelog'''.
:* Can '''mirror''' the hut.
|-
| align=right |
(Ouah)
[[File:cr-partyhut.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(Rapi)
[[File:cr-partyhut.png|60px]]
[[File:cr-monk.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-mirror.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Heist Draft (2023-03-24)
| rowspan=2 |
* See tips from Orange Juice.
* Did 8-5, 8-0 and 8-2.
|-
| align=right |
<br/>
|}

==== Season 46 - Boot Camp (April 2023) ====
Season with season pass 2.0, mega draft ladder.

{| class=wikitable width=100%
|-
! width=560px | Super Archers Challenge (2023-04-10)
| rowspan=2 |
* Decks from [https://www.youtube.com/watch?v=VroN3MEIgV8 SirTAgCR].
:* Did 7-3, 9-3, then 12-2. Then 7-3 &rarr; 12-3 (paid 100 gems), and 9-3 &rarr; 12-5 (paid 100 gems).
:* 5th best deck according to royaleapi, but at least the video was very clear on how to play the deck.
:* Other decks are best according to rapi (78% win!), and a deck frequently recommended but I find hard to play.
* Typical play:
:* Start with split archers in the back (usually opponent plays the same). Then play '''goblindrill''' on one of the tower. Goal is that our archers will tank for the goblins when the drill pops.
* Use the spirits to distract the opponent '''superarchers''' when they come in our arena. In particular when there is a duel between archers, to protect our archers.
* If opponent has poison, better split the archers.
* Don't drop anything in front of archers in a archers vs archers duel. Because that troop will expose the archers behind to the pierce-through damage of the OPP archers.
* '''monk'''is bad in the challenge because doesn't reflect the damage, and allows the '''archers''' to shoot sooner and hit the troops behind.
* Use '''fireball''' to push back opp troop when goblins spawn when drill dies.
:* In particular, quite valuable to play '''fireball''' on both '''superarchers''' if opponent uses them to defend (will bring both archers close to death, in particular if we have an archer shooting at tower already).
* If OPP has big DPS troop in hand (like pekka, minipekka, elitebarbarians), make sure it cannot play them in our BACK, or the superarchers will push them towards our towers! If so, make sure to have some troop in the back to defend.
* Against '''goldenknight''', play '''skeletons''' behind him so that he only dashes on ONE skeleton. Also works with '''skeletons''' at 0-3 or spirit at 0+4.
:* Make SURE there is NO dash chain to your tower. If needed, let our archers go to the bridge. Usually archer will survive the dash and win the duel.
* Against '''xbow''':
:* '''skeletons''' or '''spirits''' to tank, then '''barbarianbarrel''' on the xbow. '''superarchers''' (tanked with '''skeletons''') also very good against '''xbow'''.
* Against '''goblindrill''':
:* Play '''skeletons'''' / '''spirits''' AFTER the '''goblindrill''' appears, or they'll die to spawn damage. Use '''barbarianbarrel''' or '''superarchers''' to finish it.
* Think also tower ACTIVATION against '''goblindrill''', '''miner'''. This requires playing the '''superarchers''' so that to push towards king tower.
|-
| align=right |
(Tag)
[[File:cr-superarchers.png|60px]]
[[File:cr-goblindrill.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
(Rapi)
[[File:cr-superarchers.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
(GK)
[[File:cr-superarchers.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-goldenknight.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-mirror.png|60px]]
|-
! width=560px | Super Cards Draft (2023-04-13)
| rowspan=2 |
* Like triple draft, but we have choice between: '''superarchers''', '''supermagicarcher''', '''superminipekka''', '''santahogrider''', '''supericegolem''', '''superlavahound'''.
* Super cards are classed above in other of priority, pick first one available.
* Always pick a spell to counter other super card, either '''lightning''' (best against '''supermagicarcher'''), or '''poison''' (best against '''superarchers''').
* Also pick some swarm to counter the '''superminipekka''', since no spell really counter it (except maybe '''rocket''').
* Best strategy is to pick the cheapest card, to cycle around the super card. However make some safe choices to counter the opponent super card.
* '''freeze''' combines well with '''superminipekka'''.
* Good spells: '''poison + giantsnowball''', '''thelog''', '''lightning'''.
* Good WC: '''goblindrill''' (not pushed back), '''royalhogs''' (many, not all dead at once by superminipekka), do NOT choose big WC that are one-shot by '''superminipekka'''.
|-
| align=right |
|-
! width=560px | Super Archers vs Golem (2023-04-22)
| rowspan=2 |
* Best deck from [https://www.youtube.com/watch?v=hFhGwG_4nvI Ouah], but with '''arrows''' instead of the '''icespirit''' (ie. best deck on rapi). Did 12-2, 12-1, and 12-2.
* Start with '''superarchers''' split behind king, then '''poison''' the OPP '''superarchers''' WITHOUT the golem. Because the other '''superarcher''' behind the golem will be killed by ours first (she will always shoot first thanks to golem).
* Make sure to always have superarchers behind the king to stop the golem. If opponenent uses '''poison''' early, or use '''superarcher + mirror''', make sure to '''mirror''' our '''superarcher''' as well. It usually a better move to start with '''superarcher + mirror''', then '''poison''' on OPP '''superarcher'''.
* Can use '''skeleton''' on golemn for fast DPS.
* Can use '''electrospirit''' to finish level 12 '''superarcher''' that didn't die to '''poison''', but this can be tricky.
* Must not allow OPP golem to connect to tower in the beginning, or at least go for tower trade.
* If we don't have poison in hand in the beginning, but mirror, play '''superarchers + mirror'''.
* '''firecracker''' is OP if she can live a long time. Nice combo with one superarcher, so less value for '''poison'''.
|-
| align=right |
[[File:cr-superarchers.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-mirror.png|60px]]
|-
! width=560px | Capture the Queen (2023-04-30)
| rowspan=2 |
* Very difficult and annoying challenge. Mostly it is up to the first one to get the queen that wins.
* So make sure to drop a first card asap when the game starts, and distracts as much as necessary. However if you miss the queen and over spent, you are dead.
* First deck is some more control deck, second deck is supposedly best deck that came afterwards, and third deck is some second best that come even more later.
* Tried them all, did 12-6, 12-6 and 12-8. Spend 3*200 gems on the f*cking thing.
|-
| align=right |
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-royalrecruits.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-snowball.png|60px]]
<br/>
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-giantsnowball.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-tornado.png|60px]]
<br/>
|}

==== Season 47 - Books of Clash (May 2023) ====
Season with season pass 2.0, mega draft ladder.

{| class=wikitable width=100%
|-
! width=560px | Super Champion Battle Challenge (2023-05-07)
| rowspan=2 |
* Best deck on royaleapi. Also played by [https://www.youtube.com/watch?v=spPS545a2ZM&t=3s Ouah]
:* Other deck I tried was variant of 2.6 (also covered by SirTag), but deck above is much stronger.
* Start with '''terry''' push in bypass position. Use ability to kill small troops (ideally wait a bit before triggering to wait for those troops). Ability can be triggered from a distance to still get to the building. Also can time the ability to dodge a hit from '''pekka''' or '''minipekka'''.
:* Against a building, can also '''zap''' the building and ability, this will leave enough health to let '''terry''' to hit several times the tower.
:* Against '''fisherman''', can '''zap''' the fisherman to allow two hits. Do not trigger the ability.
* Against opponent '''terry''', '''fisherman''' at 9-4, when terry is roughly on 2nd or 3rd row (not too early), except if terry not on bypass (then can play almost asap). Afterwards good placement is 6-4 + a defensive troop to cancel terry.
* Abuse '''prince + bats''' push.
* Role of each card:
:* '''bats''' do not dies to terry ability, and deal a lot of dps. '''prince''' is immune to ability as well. '''bowler''' to push back terry as well and other offensive troop. '''zap''' to reset '''fisherman''', or to kill bats, etc. '''fisherman''' as best counter against '''terry'''.
|-
| align=right |
[[File:cr-terry.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=560px | Mega Monk Challenge (2023-05-22)
| rowspan=2 |
* Deck advised by [https://www.youtube.com/watch?v=vYgXf_JbPLk Ouah]
:* Did 8-3, 10-3, and 12-8.
:* Other deck I tried was much more difficult to play.
:* For instance deck from [https://www.youtube.com/watch?v=wqtYjBIJUqc SirTag], which I find difficult against '''infernodragon'''. However note the nice tip from SirTag: ''You just distract the inferno dragon with tombstone skeletons / goblins on your side. When you have the monk spamming at your opponent you go goblins or ebarbs with it and click ability and take tower. This is a very defensive deck that can stop anything in this mode, while you find the moment you want to guaranteed take tower with the OP push''
* Ideal start is '''nightwitch''' behind the monk.
* Try to always build a push behind the monk, and defend (but not too much) in the other lane.
* Abuse ability against casters. Make sure to have all troops in vicinity to protect them.
|-
| align=right |
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
|-
! width=560px | Boost Fields Challenge (2023-05-30)
| rowspan=2 |
* Did 10-3, 8-3 and 12-1.
* Try to invest a lot in the back, e.g. '''royalrecruits'''.
* Keep '''bowler''' to counter OPP hog. '''ramrider''' can also counter very well OPP win condition.
* Ideally play '''goblinhut''' behind princess towers, except in emergency case.
* '''royalrecruits''' + '''ramrider''' combo is usually deadly. Better play '''ramrider''' on the side so it's not distracted by building.
|-
| align=right |
[[File:cr-ramrider.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-royalrecruits.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-goblinhut.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | Raged Ramrider challenge (2023-06-03)
| rowspan=2 |
* Did 11-3, 6-3 and 12-2.
* Best deck on rapi, also proposed by [https://www.youtube.com/watch?v=gA3AvFeS09w Ouah]
* Many options to stop OPP '''ramrider''':
:* Try to play '''bombtower''' high to avoid charge (must be quick though).
:* '''bombtower''' + '''icespirit'''
* To cycle, usually '''thelog''' is safest.
:* Avoid cycling '''fisherman''' in the back (can backfire).
:* Cycling '''megaknight''' in the back is ok if OPP plays another tank.
:* Try to keep these in the hand at any time: '''bombtower''' + '''icespirit''' (perfect counter), '''fisherman''' + '''icespirit''' (to activate), '''goblins''' + '''icespirit''' to counter. i.e. always keep good answers to OPP ramrider.
|-
| align=right |
[[File:cr-ramrider.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}

==== Season 48 - Get Ready For Evolution (June 2023) ====
Season with Slash Royale, level 15 et evolution launch.
* Minushcule: received ~6500 ewc from season pass chests.

{| class=wikitable width=100%
|-
! width=560px | Rock Barbarians(2023-06-10)
| rowspan=2 |
* Try to exploit the rage effect.
* Play '''healspirit''' early enough (eg. along with '''elitebarbarians''')
* Build push with '''battleheader''', '''electrodragon''', '''elixirgolem'''.
* Usually games are violent.
* Alternative safer deck is Wotop deck ('''royalhogs''', '''royalrecruits''', '''flyingmachine''', '''goblincage''', '''zappies''', '''fireball''', '''arrows''', '''barbarianbarrel''')
|-
| align=right |
[[File:cr-elixirgolem.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-healspirit.png|60px]]
<br/>
|-
! width=560px | Barbarians Evolution Challenge(2023-06-21)
| rowspan=2 |
* Did 12-2, 12-4 and 12-2.
* Play as usual '''lavahound + balloon'''.
* '''barbarians''' first play is usually ok because it allows to get the evolution for defense rapidly.
* Play evolution in defense, or in offense in the pocket.
* Make sure to always keep an answer to OPP evolution.
|-
| align=right |
[[File:cr-evobarbarians.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | Firecracker Evolution Challenge(2023-06-24)
| rowspan=2 |
* Testing with either '''thelog''' or '''arrows''', '''bombtower''' or '''cannon''', '''skeletons''' or '''goblins'''.
* This deck has the best stats.
* Idea is not lose elixir with spending '''mightyminer''' in the back.
* Usually best is to start cycling '''hogrider''' soon, and invest '''firecracker''' behind the tower.
:* Cycling '''firecracker''' helps in getting the evolution rapidly.
* If opponent hasn't big cards, better keep a lightweight cycle, otherwise invest '''mightyminer''' in the back.
|-
| align=right |
[[File:cr-evofirecracker.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Royal Giant Evolution Challenge(2023-06-24)
| rowspan=2 |
* This deck has the best stats.
* Starting with '''royalgiant''' in the back seems good.
* Counter '''royalgiant''' with '''fisherman''' middle, and '''goblins''' or '''mightyminer'''
* Can cycle rapidly to new '''royalgiant'''.
|-
| align=right |
[[File:cr-evoroyalgiant.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
|-
! width=560px | Skeletons Evolution Challenge(2023-07-03)
| rowspan=2 |
* This deck has the best stats from royaleapi
|-
| align=right |
[[File:cr-evoskeletons.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}

==== Season 49 - Evolution Origins (July 2023) ====
* Season with '''evomortar'''.
* Season pass chests:
:* Clashical: received ~4k EWC.
:* Minushcule: received ~2k5 EWC, 150k gold.

{| class=wikitable width=100%
|-
! width=560px | Dark Elixir challenge (2023-07-05)
| rowspan=2 |
* Play defensively, baiting spells with '''furnace''' and '''skeletonbarrel'''
* Abuse '''dartgoblin''' and dark elixir combo.
|-
| align=right |
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-furnace.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-bats.png|60px]]
<br/>
|-
! width=560px | Evo Mortar challenge (2023-07-25)
| rowspan=2 |
* Best on rapi, Maybe the deck with '''mightyminger''' instead of '''cannoncart''' (and '''skeletons''' instead of '''goblins''') was better after all.
* Many counter against opponent mortar.
* Deck weak on aerian, so need to be carefull.
|-
| align=right |
[[File:cr-evomortar.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}

==== Season 50 - Clash-A-Rama (August 2023) ====
* Season with '''evoknight'''.
* Season pass chests:
:* Clashical: received EWC.
:* Minushcule: received EWC, 150k gold.

Clash->Season->diamond 18659->23622->45200 ewc 749444->903313->1321586 gold
Chest arena 21: 4k-4k5 gold, 77 common, 16 rare, 1 epic.
Minush->Season->diamond 14583->18841->32766 ewc 707038->854654->1317475 gold.

==== Season 51 - King's Gambit (September 2023) ====
* Season with '''evoroyalrecruits'''.
* Clashical, diamond pass: received 586k gold, 22.8k ewc.
* Minushcule, diamond pass: received 596k gold 16.6k ewc.

{| class=wikitable width=100%
|-
! width=560px | Royal-er Recruits challenge (2023-09-12)
| rowspan=2 |
* Deck suggested by [https://www.youtube.com/watch?v=uOtnC0pvVB0 Ouah]
* '''royalrecruits''' first play usually good move. This is in an ''investment'' move.
:* However defend immediately any bridge spam (eg. '''goblingang''').
* Tank recruits with '''skeletonbarrel''' or '''wallbreakers'''. Mind counters that would defeat whole push.
* If opp replies with troops at the tower, '''firecracker'''.
:* Otherwise don't play '''firecracker''' in the back for no reason.
|-
| align=right |
[[File:cr-evoroyalrecruits.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | Chess Royale (2023-09-19)
| rowspan=2 |
* 1st = Best deck from RoyaleAPI.
* Goal is to '''giantsnowball''' + '''arrows''' + '''fireball''' the right towers, '''including''' the queen tower.
* Then '''mirror fireball''' and '''fireball''' the left towers.
* Unless unsafe, this should be done rather quick, in order to get an advantage on the generated '''prince'''.
* Usually '''goblinbarrel''' doesn't make much value.
* Avoid rushing at the front. Most games are ended by cycling spell. Make sure to keep the advantage when cycling spells, always try to get value out of spell whenever possible (ie. hit troop + tower).
* In particular against '''megaknight''', make sure to invest troop in the back, and play '''valkyrie''' on the '''megaknight''' to avoid the jump.
* 2nd = deck recommended by Ouah:
:* A bit harder to play. Goal is to push with graveyard + freeze when possible. Requires good timing.
|-
| align=right |
rapi
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-giantsnowball.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
ouah
[[File:cr-graveyard.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-mirror.png|60px]]
<br/>
|}

==== Season 52 - Clash-O-Ween (October 2023) ====
* Season with '''evobats'''.
* Clashical, diamond pass: received 600k gold, 22.1k ewc.
:* Season end (after wars chest): 2360k gold, 40.3k ewc, alll joker full but 2 champions. 9 elite cards. Not maxed: 6 legendary (188 cards missing), 7 epic (791 cards missing), 5 rare (1582 cards missing).
* Minushcule, diamond pass: received 600k gold 19.5k ewc.
:* Season end: 900k gold, 26.0k ewc, all joker full but 10 champions. 7 elite cards. Not maxed: 1 champion (26 cards missing), 9 legendary (235 cards missing), 11 epic (2293 cards missing), 11 rare (9109 cards missing).

{| class=wikitable width=100%
|-
! width=560px | Disturbed Graves (2023-10-10, w2)
| rowspan=2 |
* Must keep track of building.
:* '''guards''' spawning roughly every 16 seconds.
:* '''tombstone''' spawning every 30 seconds.
:* When it falls, a '''royalghost''' is spawning.
:* When the central grave falls, a '''skeletonking''' is spawning.
* '''bowler''' and '''electrodragon''' are important defense guard, especially in combination with '''tornado'''.
* Make sure to use '''balloon''' when no building is going to spawn.
|-
| align=right |
[[File:cr-balloon.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
<br/>
|-
! width=560px | Trick or treat (2023-10-22, w3)
| rowspan=2 |
* Best deck presented by Ouah.
* Beware of opponent treat activation through '''miner''', '''barbarianbarrel''' or even '''rage'''!
* Usually not good idea to trigger the present, unless result is known (opp tried it). '''bats''' are good.
:* Later in the game, when one tower up for instance, more sacrifice might be interesting to get even more advantage.
* Play bait and counter-attack. '''skeletonbarrel''', or '''miner''' or '''goblingang''', and defend appropriately. Do not overcommit.
|-
| align=right |
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=560px | Welcome to Ghoulsville (2023-11-05, w5)
| rowspan=2 |
* Best deck from royale api, a bit inspired from OrangeJuice Gaming
* Keep '''arrows''' for '''skeletonbarrel''', because it is deadly. Unless barrel is defended early with other cards.
* Skeletons have shields! They did VERY slowly and make a maximum of damage. They basically one-shot almost any traditional troop, but also the '''motherwitch'''.
* '''sorceress''' and '''executioner''' reset the target troop. Use this to force them focus another card (eg. '''skeletons''').
* Did 2x 12-1.
|-
| align=right |
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|}

==== Season 53 - Litlle Prince, Big Trouble (November 2023) ====
* Season with '''evoarchers'''.
* Clashical, diamond pass: received 627k gold, 22.0k ewc.
:* Season end (after wars chest): 1650k gold, 24.5k ewc, 1 rare book. Joker: full except 3.5k common, 3 champions. 12 elite cards. Not maxed: 1 champion (22 cards missing), 5 legendary (123 cards missing), 5 epic (510 cards missing), 1 rare (97 cards missing).
* Minushcule, diamond pass: received 607k gold 16.3k ewc.
:*Season end (after wars chest): 875k gold, 39.0k ewc. Joker: full except 3.4k common, 911 rares, 7 champions. 9 elite cards. Not maxed: 2 champion (45 cards missing), 8 legendary (198 cards missing), 10 epic (2059 cards missing), 8 rare (4107 cards missing).

{| class=wikitable width=100%
|-
! width=560px | Barrels o' Fun (2023-11-10, w2)
| rowspan=2 |
* 1st deck is one of royaleapi best deck and also recommended by Ouah Leouff. However I found the other better.
* 2nd deck is a deck taken from opponent and turns out to be much better imo, since usually any win condition have little chance to connect to tower, while the chance to collect elixir bonus is pure random.
:* Goal here is to focus on collecting the elixir bonus, and focusing on defense while playing defensive '''elixircollector'''.
|-
| align=right |
(rapi)[[File:cr-ramrider.png|60px]]
[[File:cr-megaknight.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
(best)[[File:cr-royalrecruits.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-bandit.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-elixircollector.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|-
! width=560px | Tavern Brawl aka Rage (2023-12-03, w4)
| rowspan=2 |
* Best deck on royale api, quite easy to play.
* Other annoying deck: spawners deck.
* Difficult mu: any deck with '''lightning'''.
* Aim is to go with a push with '''golem''' back, and '''electrodragon''' behind, and '''tornado''' in the hand to bring everybody on the tower + golem.
:* If opponent feeds more troop, add more troop (like '''lumberjack''') to keep tanking the '''electrodragon'''.
* Try to aim for king activation early. However, if no good defense, go for '''elixircollector'''.
* Deck also works with the normal '''barbarians'''.
|-
| align=right |
(rapi)[[File:cr-evobarbarians.png|60px]]
[[File:cr-golem.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-elixircollector.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
<br/>
|}

==== Season 54 - Naughty or Nice (December 2023) ====
* Season with '''evoicespirit'''.
* Clashical:
:* Did 9k ladder, and uc 1696, 62% win rate (~ 309 belgian chart).
:* Diamond pass: received 622k gold, 21.3k ewc.
:* Season end (after wars chest): 1936k gold (+286k), 130.8k ewc (+106.3k), 1 rare book. Joker: full except 5 champions. 13 elite cards (+1). Not maxed: 1 champion (20 cards missing), 4 legendary (87 cards missing), 2 epic (244 cards missing), 1 tower troop (not found).
:*
* Minushcule:
:* Did uc 1736, 67% win rate (~ 244 belgian chart).
:* Bought: books: 3 common, 2 rare, 2 epic, 1 legendary
:* Diamond pass: received 603k gold, 23.5k ewc.
:* Season end (after wars chest): 682k gold (-193k), 55.5k ewc (+16.5k). 3 common books. Joker: full except 10 champions. 12 elite cards (+3). Not maxed: 2 champion (43 cards missing), 6 legendary (132 cards missing), 8 epic (1190 cards missing), 5 rare (1327 cards missing).

{| class=wikitable width=100%
|-
! width=560px | Blizzard (2023-12-18, w2)
| rowspan=2 |
* Deck suggested by [https://www.youtube.com/watch?v=coEU-eWrvdE Ouah].
* '''warmth''' spell (1 elixir) can be played BEFORE the troop is frozen to protect it against freeze!
* Idea is to accumulate cards in the back and un-freeze it to build big pushes.
* Pay attention to '''electrodragon''', make sure to keep '''lightning''' for it.
|-
| align=right |
(ouah)[[File:cr-warmth.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
|-
! width=560px | Snowball bombardment (2023-12-25, w3)
| rowspan=2 |
* Play carefull in x1, in particular watch for air cards ('''littleprince''' is main defense).
* Then abuse 3-card cycle in x2, and cycle '''miner''' and '''wallbreaker''' make sure to play '''littleprince''' deep to keep the cycle as long as possible.
|-
| align=right |
[[File:cr-evoknight.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Decks played on Clashical / Minushcule
| rowspan=2 |
* 1st: standard anti-'''firecracker''' '''lavalound''' deck played the seasons before, doesn't work so well in the new meta...
* 2nd: toxic '''lavahound''' deck played by parsa.m (https://royaleapi.com/player/UJYLRVGY). See video from [https://www.youtube.com/watch?v=gMvNh3KRiFY Innvader]. Used for reaching 9k (all level 15 except '''freeze''' level 14).
* 3rd: best '''lavahound''' deck on ranked according to royaleapi. Used for making UC on Clash + Minush (leage 7,8,9).
|-
| align=right |
(1st)[[File:cr-evobarbarians.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
(2nd)[[File:cr-evobarbarians.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
(3rd)[[File:cr-evobarbarians.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | Decks played on Myshterious
| rowspan=2 |
* 1st: standard '''mortar-miner-poison''' decks I'm playing since several seasons... but doesn't work that well anymore
* 2nd: A '''mortar''' variant using '''littleprince''' picked on royaleapi. Works quite good but '''littleprince''' is only level 12.
* 3rd: Standard log bait I used to get to league 6 to collect the 10k ewc with 90% winrate (11 victories in a row in league 5, despite '''rocket''' 12).
|-
| align=right |
(1st)[[File:cr-evomortar.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(2nd)[[File:cr-evomortar.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(2nd)[[File:cr-evoknight.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}

==== Season 55 - Valhalla (January 2024) ====
* Season with '''evovalkyrie'''.
* Clashical:
:* Season end (after wars chest): 2M33 gold, 271.3k ewc, 1 rare book. Joker: full except 7 champions. 14 elite cards. Not maxed: 1 champion (20 cards missing), 4 legendary (76 cards missing).
* Minushcule:
:* Season end (after wars chest): 94k gold, 104.4k ewc. 3 cmn books, 1 rare book. Joker: full except 12 champions. 15 elite cards. Not maxed: 2 champion (40 cards missing), 6 legendary (116 cards missing), 6 epic (708 cards missing).

{| class=wikitable width=100%
|-
! width=560px | Cannoneer launch (2023-01-07, w1)
| rowspan=2 |
* First deck from [https://www.youtube.com/watch?v=S9DLN-XeSK0 SirTag]. Looked nice in his stream, in particular with the '''evoskeletons''' but not that easy. Principle is to cycle '''skeletons''' as much as possible, and usually go for split '''royalhogs''' / '''skeletons''' push. Did 12-6.
* Second deck is typically splashyard deck, one of the best according to royaleapi, but with '''motherwitch''' as suggested by [https://www.youtube.com/watch?v=433Kc9rkwyk Ouah]. Did 12-4 and 12-4.
:* Don't feed value to opponent (like '''tombstone''' or '''graveyard''' when there is a '''skeletonking'''). Watch for swarm, and choose best response (usually good to keep '''motherwitch''' for graveyard, but '''poison''' is ok too - always have one in the hand).
|-
| align=right |
(sirtag)[[File:cr-evoskeletons.png|60px]]
[[File:cr-royalhogs.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-royaldelivery.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(ouah)[[File:cr-evoknight.png|60px]]
[[File:cr-graveyard.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
<br/>
|-
! width=560px | Dark elixir (2023-02-04, w5)
| rowspan=2 |
* Same mechanism as in Season 49.
* First deck is same deck, best according to royaleapi.
* Second deck is variation with ```motherwitch```, slightly better at the end of the event according to rapi.
|-
| align=right |
[[File:cr-evobats.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-cannoncart.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-royaldelivery.png|60px]]
[[File:cr-furnace.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
[[File:cr-evobats.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-dartgoblin.png|60px]]
[[File:cr-royaldelivery.png|60px]]
[[File:cr-furnace.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|}

==== Season 56 - Explosive Valentine (February 2024) ====
* Season with '''evobomber''', and '''evowallbreakers''', and with double evolutions in the deck for king level 54.
* Clashical:
:* Season end (after wars chest): 3M gold (+670k), 386.1k ewc and 15 elite cards (+165k ewc). 1 rare book. Joker: full except 9 champions. Not maxed: 1 champion (20 cards missing), 4 legendary (65 cards missing).
:* Reached UC at 1680 elo.
* Minushcule:
:* Season end (after wars chest): 315k gold (+221k), 228.8k ewc and 16 elite cards (+174k ewc). 1 cmn book, 1 rare book. Joker: full except 149 epic, 14 champions. Not maxed: 2 champion (39 cards missing), 6 legendary (104 cards missing), 4 epic (405 cards missing).
:* Reached UC at 1736 elo, top 303 BE.

{| class=wikitable width=100%
|-
! width=560px | Bomber evolution launch (2023-02-11, w1)
| rowspan=2 |
* 1st: deck suggested by Ouah. In principle, can face any swarm deck, and go lavaloon push. In practice, hard-countered by '''egiant-tornado''' decks, not so easy to play.
* 2nd: best deck according to royaleapi. A bit easier to play, and lot of counterplay / punish. Did 12-2 on Myshterious.
|-
| align=right |
[[File:cr-evobomber.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-giantsnowball.png|60px]]
<br/>
[[File:cr-evobomber.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
<br/>
|-
! width=560px | Power of Love (2023-02-18, w2)
| rowspan=2 |
* One of the best deck in royaleapi, and also suggested by [https://www.youtube.com/watch?v=ATdmQQq55ek Ouah].
* Usually '''prince''' or '''giantskeleton''' on a heart first play.
* Use the '''icegolem''' to kite a troop with a heart.
* Usually it's best to take the heart AFTER opponent, so that our heart takes effect and cancel opponent's one.
* Against '''sparky''', '''giantskeleton''' + '''clone''' + '''tornado''' to oneshot the sparky.
* '''clone''' very important to boost the '''giantskeleton''' on opponent tower.
* Did 12-2, 12-3 and 12-6.
|-
| align=right |
[[File:cr-evofirecracker.png|60px]]
[[File:cr-evoicespirit.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-prince.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-clone.png|60px]]
|-
! width=560px | Love Sparks (2023-32-03, w4)
| rowspan=2 |
* One of the deck suggested by [https://www.youtube.com/watch?v=lIIgQV4hUVM SirTag], and also best deck on rapi.
* Other best deck:
:* '''evomortar''' based one, suggested by SirTag also, more difficult.
:* '''goblingiant''' based one, unplayable.
* Can play either trying to take the '''sparky''' or not.
* Apply pressure with '''goblinbarrel''', eg. tanked by '''infernodragon'''. Or send '''skeletonbarrel''' then '''goblinbarrel'''.

|-
| align=right |
[[File:cr-evoskeletons.png|60px]]
[[File:cr-evofirecracker.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! width=560px | Decks played on Clashical / Minushcule
| rowspan=2 |
* 1st: Deck suggest by Mad King. Used for UC on Clash + Minush.
|-
| align=right |
(1st)[[File:cr-evobarbarians.png|60px]]
[[File:cr-evoskeletons.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | Decks played on Myshterious
| rowspan=2 |
* 1st: 2.9 '''mortar''' cycle as played last season and suggested by ''Remember me''.
* 2nd: Alternative with '''littleprince''', played a bit until league 6.
|-
| align=right |
(1st)[[File:cr-evomortar.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
(1st)[[File:cr-evomortar.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|}

==== Season 57 - Electro Birthday (March 2024) ====
* Season with '''evotesla''', and '''evozap'''.
* Clashical:
:* Season end (after wars chest): 3M6 gold, 357.5k ewc + 19 elite cards (incl. 1 tower troop) (+171k ewc / season). Book: 1 cmn, 1 rare. Joker: full except 11 champions, 109 epic, 8 shards. Not maxed: 1 champion (20 cards missing), 3 legendary (41 cards missing). 1 tower troop not maxed (41 leg missing).
:* Finished league 10, 1752 elo.
* Minushcule:
:* Season end (after wars chest): 402k gold, 353.9k ewc + 17 elite cards (+175k ewc / season). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 183 epics, 16 champions, 6 shards. Not maxed: 2 champion (37 cards missing), 6 legendary (97 cards missing), 2 epic (150 cards missing). 2 tower troops not maxed (97 epic missing, 41 leg missing).
:* Finished league 9.

{| class=wikitable width=100%
|-
! width=560px | Tesla Evolution Draft (2023-03-10, w1)
| rowspan=2 |
* TBC
|-
| align=right |
<br/>
|-
! width=560px | Goblin Party Rocket
| rowspan=2 |
* Best deck presented by [https://www.youtube.com/watch?v=S-8TOugkPv4 Ouah].
* '''partyrocket''' costs 5 elixir.
:* it turns into '''goblins''' any troop in its (big) range, ours and theirs.
:* Troops with shield or transformation are NOT converted, but lose their shield (or are transformed) instantly.
* Main gameplay:
:* Goal is to cycle '''evoroyalrecruits''' / '''skeletonbarrel'''.
:* '''evoroyalrecruits''' first play is ok, or '''skeletonbarrel'''.
:* Usually keep '''mortar''' in defense, e.g. for easy tower activatio against '''firecracker'''.
* '''partyrocket''':
:* Usually rocket any troop w/o shield that is > 5 elixir (eg. '''megaknight'''), or big stacked troops.
:* Our '''evoroyalrecruits''' / '''darkprince''' are not changed into '''goblins'''.
:* Can do nice combo with '''skeletonbarrel'''. When the barrel pops, time the '''partyrocket''' so that the '''skeletons''' are changed into '''goblins''', also converting any defense troop.
:* If OPP plays dirty combo, keep the '''partyrocket''' to inverse the combo.
* Against '''goblindrill''': keep '''motherwitch''', '''darkprince''' or at least '''thelog''' in hand.
* '''motherwitch''' behind troop is very strong.
* Against '''hogrider''': usually '''partyrocket''' early in the game. If possible go for tower activation (if has '''firecracker'''). Otherwise defend with '''mortar'''.
|-
| align=right |
(Ouah)[[File:cr-partyrocket.png|60px]]
[[File:cr-evoroyalrecruits.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-darkprince.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-mortar.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Power Surge (wk 3)
| rowspan=2 |
* All Troops are regularly hit by '''lightning''', but not building. Make sure to look at the cycle to avoid playing troops at that time!
* Goal is to play offensive '''mortar''' and '''xbow''' as much as possible.
* But also give as little value as possible to opponent counter, such as '''earthquake''' and '''tesla'''.
* '''tesla''' is very effective against '''xbow''' and '''mortar'''.
* Against '''xbow''', either '''tesla''', or '''earthquake''' + '''thelog''' or '''barbarianbarrel'''.
* Against '''goblindrill''' (and possibly '''mirror'''), play '''thelog''' (or '''barbarianbarrel'''), but wait a little bit to make sure it also kills the spawning '''goblins'''.
* Usually better to start with a '''mortar''' alone to see opponent's cycle. Then '''xbow + tesla''', unless it would give too much value to opponent.
* Can also defend a building with '''skeletons + icespirit'''.
* Use good placement for '''mortar''' and '''xbow''' (1 square from river, as outer as possible), and '''tesla''' close to the river.
|-
| align=right |
(Ouah)[[File:cr-evomortar.png|60px]]
[[File:cr-evotesla.png|60px]]
[[File:cr-xbow.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
|-
! width=560px | Electro Buff Challenge (wk 4)
| rowspan=2 |
* Variant of the best deck played on rapi. MUST Use '''cannoneer'''!
:* Variant uses '''earthquake''' instead of '''thelog''', to counter '''tesla''' that is played very frequently.
:* Did 12-1 with this deck. Otherwise 12-6, 12-4 with the first variant.
* Play is to cycle '''goblindrill''' as much as possible, which thinking of defending either '''electrogiant''' or '''goblindrill''' pushes.
:* Be careful at starts to see if opponent plays with swarm that could be a problem with '''cannoneer'''.
* '''electrogiant''' is easily countered with '''tesla''' as 4-3.
:* '''zappies''' are also very good.
* '''goblindrill''' is also best counterd with '''tesla''' played ON the drill, ideally before it spawns.
* Usually keep '''fireball''' for '''zappies''', and '''earthquake''' to get rid of '''tesla''', but ONLY if it is blocking future pushes.
* An OUTER '''electrodragon''' will not be defended by a CENTER '''tesla'''. So playing in the corner is usually a good elixir investment.
|-
| align=right |
(Ouah)[[File:cr-goblindrill.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-tesla.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-earthquake.png|60px]]
<br/>
|-
! width=560px | Decks played on Clashical / Minushcule
| rowspan=2 |
* See previous season.
|-
| align=right |

|-
! width=560px | Decks played on Myshterious
| rowspan=2 |
* See previous season.
|-
| align=right |

|}

==== Season 58 - Dagger Duchess (April 2024) ====
* Season with '''daggerduchess''', and '''evoramridder'''.
* Clashical:
:* Season end (after wars chest): 4M1 gold, 302.9k ewc + 25 elite cards (incl. 3 tower troop). Book: 1 cmn, 1 rare. Joker: full except 16 champions, 12 legendary, 3 shards. Not maxed: 1 champion (19 cards missing), 3 legendary (33 cards missing).
:* Finished league 10 (1w 1/2 before season end), 1917 elo!
* Minushcule:
:* Season end (after wars chest): 245k gold, 193k ewc + 25 elite cards (incl. 2 tower troop). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 4 legendaries, 4 champions, 1 shards. Not maxed: 1 champion (20 cards missing), 5 legendary (69 cards missing).
:* Finished league 10 (1w 1/2 before season end), 1815 elo!

{| class=wikitable width=100%
|-
! width=560px | Dagger Duchess Launch (2023-04-07, w1)
| rowspan=2 |
* Deck suggested by [https://www.youtube.com/watch?v=iDdIDUQ0-j0 Ouah].
* Against '''lavahound''', '''battleram''' then '''royalghost''' at bridge on opposite lane.
|-
| align=right |
[[File:cr-evobomber.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-royalghost.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-battleram.png|60px]]
[[File:cr-pekka.png|60px]]<br/>
|-
! width=560px | Boost Fields (2023-04-21, w3)
| rowspan=2 |
* Deck suggested by [https://www.youtube.com/watch?v=S0b2FhG2BPI SirTag], much better than best rapi deck (and SirTag deck's became the best).
* abuse '''royalrecruits'''.
* Play '''elixircollector''', '''witch''' or '''nightwitch''' as fireball bait.
* If fb '''elixircollector''', can go '''royalrecruits''', and either '''witch / nightwitch''' central.
* '''elixircollector''' good if difficult to get elixir advantage. Don't play it 1 minute before the end.
* Always play '''witch''', '''nightwitch''' in the center (in particular '''witch'''), to max her value (spawn / shoot at distance).
* Play '''nightwitch''' against ground troop like '''bowler'''.
* Try to steal the bonusses, eg. with '''giantskeleton'''.
* '''electrospirit''' very good against '''skeletonbarrel''' or any CLONED troops;
* May need to play '''giantskeleton''' on the side to give him a chance to connect to tower.
* Score: 12-1, 12-2, 12-0.
|-
| align=right |
[[File:cr-evoroyalrecruits.png|60px]]
[[File:cr-giantskeleton.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-elixircollector.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-arrows.png|60px]]<br/>
|-
! width=560px | Bombs Away / Capture the Mortar (2023-05-05, w5)
| rowspan=2 |
* Look at the '''mortar''' orientation to know which tower it's targeting.
* Deck from [https://www.youtube.com/watch?v=WOU8vHcATO4 SirTag]. Much better than RoyaleApi's at the time.
:* Use '''evofirecracker''' if available.
:* Optionally use '''giantsnowball''' instead of '''thelog''' to push back the '''infernodragon''', or win the race against '''infernotower'''.
* '''mortar''' is the best win condition in the challenge. It's essential to win the mortar battle.
* Play '''infernotower''' AS SOON AS POSSIBLE to win the mortar.
:* '''infernotower''' always win over the '''infernodragon''', no need to '''zap''', unless opponent does.
:* '''zap''' opponent's tower when it's around 2000-1500 (! the lag).
:* When playing the '''infernotower''', use cycle card ('''skeletons''', '''icespirit''', '''thelog''') to cycle rapidly to a new '''infernotower''' + '''zap'''.
:* Use '''thelog''' to push back '''minipekka''' or other troops targetting the '''mortar'''.
:* Use '''firecracker''' to get the '''mortar''' while destroying the troops behind it.
* If enough elixir, or to cycle back, play '''goblindrill''' on the targeted tower. Very effective, even against '''duchess'''.
:* The'''goblindrill''' can also distract an opponent '''infernotower''' if not too far away (or in combination with '''zap''')
* Score: 12-1, 12-3, 12-2.
:* Difficult matchup: against '''evobarbarians''', hard to win the mortar because high dps.
|-
| align=right |
[[File:cr-daggerduchess.png|40px]]
[[File:cr-evoskeletons.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-goblindrill.png|60px]]
[[File:cr-zap.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
|-
! width=560px | Decks played on Clashical / Minushcule
| rowspan=2 |
* Used deck from previous season, then switched around league 6 to '''evovalkyrie''' / '''evozap''', which was played by Dominic and Carl The Legend.
* Switched to '''evobomber''' / '''evozap''' variant after reaching UC because was best lava deck.
:* Make sure to have EVOLUTIONS ready to support the push. If necessary, in x2 / x3, cycle cards rapidly to recover an EVOLUTION.
|-
| align=right |
[[File:cr-evovalkyrie.png|60px]]
[[File:cr-evozap.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]<br/>
[[File:cr-evobomber.png|60px]]
[[File:cr-evozap.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-fireball.png|60px]]<br/>
|-
! width=560px | Decks played on Myshterious
| rowspan=2 |
* Alternating between '''archers''' and '''littleprince''' version until league 7 (champion), to reach level 15.
* At level 15, use '''evoarchers''' version to reach last bonus in league 9 (royal champion)!
|-
| align=right |
[[File:cr-evomortar.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
[[File:cr-evomortar.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
[[File:cr-evomortar.png|60px]]
[[File:cr-evoarchers.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
|}

==== Season 59 - Magic Mayhem (May 2024) ====
* Season with '''evowizard''', and the new spell '''thevoid'''.
* Clashical:
:* Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing).
:* Finished league x, x elo.
* Minushcule:
:* Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing).
:* Finished league x.

{| class=wikitable width=100%
|-
! width=560px | Void Unleashed (2024-05-12,w1)
| rowspan=2 |
* Best deck suggested by SirTag, but using '''phoenix''' instead of '''snowball''', this variant is frequently played.
* Beware '''fisherman''', try to predict if possible.
* Idea: spam '''giant'''
- Did 12-4, 12-5, 11-6.
|-
| align=right |
[[File:cr-void.png|60px]]
[[File:cr-evobomber.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-giant.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-nightwitch.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-arrows.png|60px]]
<br/>
|-
! width=560px | Decks played on Clashical / Minushcule
| rowspan=2 |
* See previous season.
|-
| align=right |

|-
! width=560px | Decks played on Myshterious
| rowspan=2 |
* See previous season.
|-
| align=right |

|}

=== 2v2 Decks ===

{| class="wikitable" width="100%"
|-
! width=560px | 2v2 - 2022-11-06
| rowspan=2 |
* Decks played together with Apeoliop (Team Belgique, co-Leader), that works very well!
* Variants: '''mirror''' instead of '''zap'''.
|-
|
(1st)
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-mirror.png|60px]]<br/>
(2nd)
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]<br/>
|-
! width=560px | 2v2 - 2022-10-27
| rowspan=2 |
* Decks played together with Apeoliop (Team Belgique, co-Leader), that works quite ok
|-
|
(1st)
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]<br/>
(2nd)
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-royalrecruits.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-mirror.png|60px]]
|-
! width=560px | 2v2 - 2021-10-01
| rowspan=2 |
* Deck played by Ulrich (Team Belgique) when playing with Guido... seems to have given a very fast win.
|-
|
[[File:cr-balloon.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-minionhorde.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-goblingang.png|60px]]
|-
! 2v2 - 2022-03-18
| rowspan=2 |
* Used during 2v2 challenge season 2022-March...
* Took from one opponent...
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-thelog.png|60px]]
|-
! 2v2 - 2022-03-18
| rowspan=2 |
* Used during 2v2 challenge season 2022-March...
* Seems better than the one above, and played often (or with '''tornado''' instead of arrows, however it seems less usefull without the '''babydragon''').
* Still lost like 6 times in a row
|-
|
[[File:cr-elixirgolem.png|60px]]
[[File:cr-battlehealer.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
|-
! 2v2 - 2022-03-20
| rowspan=2 |
* hogrider cycle 2.6
* Seems MUCH more stable than the others...
|-
|
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-thelog.png|60px]]
|}

=== 1v1 showdown farm decks ===

These decks are useful to farm the Season Pass & Pass Royale at the start of the season. '''It doesn't work anymore with the latest matchmaker'''

Best combo:
* '''megaknight''' level 14.
* '''mirror''' level 14!

{| class="wikitable" width="100%"
|-
! width=560px | 1v1 showdown underleveled - 2022-06-06
| rowspan=2 |
* Principle: pick '''rascals''' as a big tank with somewhat splash and good DPS. Then pick only level 1 card (and one level 3 rare card). '''skeletonbarrel''' as wincon and excellent when tower is distracted by '''rascals'''.
* Got three 3-crown in a row against low-level players...
|-
|
[[File:cr-rascals.png|60px]]
[[File:cr-skeletonbarrel.png|60px]]
[[File:cr-minionhorde.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-royaldelivery.png|60px]]
[[File:cr-tesla.png|60px]]
|-
! width=560px | 1v1 showdown underleveled - 2022-04-10
| rowspan=2 |
* Mortar to protect the musketeer.
* Card level: 14-6-5-3-3-1-1-1 (as listed on the left). This allows facing players with <100 trophees.
* Doesn't work well though. Face often high players.
|-
|
[[File:cr-musketeer.png|60px]]
[[File:cr-mortar.png|60px]]
[[File:cr-royalhogs.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-zappies.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-firecracker.png|60px]]
|}

=== Deck per arena ===
==== Tutorials ====
;[https://www.youtube.com/watch?v=QBTucc_zP34 Arena 1 - Orange Juice Gaming]
* Arena 1 deck: '''knight''', '''speargoblins''', '''archers''', '''arrows''', '''goblins''', '''giant''', '''musketeer''', '''minipekka'''.

;[https://www.youtube.com/watch?v=bCbxsYTZX8A Arena 2 - Orange Juice Gaming]
* No '''fireball''' value, use only '''arrows''' (everything dies to arrow except '''musketeer''').
* Baby drag better than '''valkyrie'''.
* Put slow cheap units in the back.

* Arena 2 deck (before '''babydragon'''): '''valkyrie''', '''bomber''', '''archers''', '''arrows''', '''skeletonarmy''', '''giant''', '''musketeer''', '''minipekka'''.
:* '''minipekka''' to take down any tank, or '''giant'''; '''skeletonarmy''' against any single hit tank. But '''bomber''' is weak to '''arrows'''.

* Arena 2 deck (w/ '''babydragon'''): '''babydragon''', '''speargoblins''', '''archers''', '''arrows''', '''skeletonarmy''', '''giant''', '''musketeer''', '''minipekka'''.
:* '''minipekka''' to take down any tank, or '''giant'''; '''skeletonarmy''' against any single hit tank.

* Arena 2 deck: '''babydragon''', '''speargoblins''', '''archers''', '''arrows''', '''skeletons''', '''giant''', '''musketeer''', '''minipekka'''.
:* Faster deck, but rely on '''minipekka''' to take out tanks now.
:* '''skeletons''' have a lot of value (although more difficult to play).

; [https://www.youtube.com/watch?v=Y-8u22uwI74 Arena 3 - Orange Juice Gaming]
* Arena 3 deck: '''battleram''', '''goblinbarrel''', '''arrows''', '''fireball''', '''babydragon''', '''megaminion''', '''skeletonarmy''', '''speargoblins'''
:* 2 winning condition. '''battleram''' by itself is not good winning condition, need a secondary one (like '''goblinbarrel''' or '''giant''').
:* Bait deck are hard to play.
* Better arena 3 deck: '''battleram''', '''goblinbarrel''', '''arrows''', '''fireball''', '''babydragon''', '''knight''', '''skeletonarmy''', '''speargoblins'''
:* Rush: '''battleram''' at bridge, then '''goblinbarrel''' when connects.
:* '''babydragon''', then '''goblinbarrel''' timely so that '''babydragon''' is spotted first (launch when '''babydragon''' is 2 square away from river).
:* '''knight''' has a lot of value.
* Arena 3 deck with barbarianbarrel: '''battleram''', '''goblinbarrel''', barbarianbarrel, '''fireball''', '''babydragon''', '''valkyrie''', '''skeletonarmy''', '''speargoblins'''.
:* Counter '''knight''': '''speargoblins''' at 4-3.
:* barbarianbarrel can tank for '''goblinbarrel'''.

; [https://www.youtube.com/watch?v=WXSLLGJVINw Arena 4 - Orange Juice Gaming]
* Arena 4 deck: '''pekka''', '''babydragon''', '''firespirit''', barbarianbarrel, '''wizard''', '''skeletonarmy''', '''goblinbarrel''', '''fireball'''.
:* '''skeletonarmy''' to counter '''infernotower''' (eg. put it on '''pekka''', so that it protects).
:* push with '''wizard''' behind.
:* barbarianbarrel has tiny cheap tank when needed (eg. when '''giant''' dies, to protect '''wizard''').
:* '''variant''': skeletongiant instead of '''pekka'''.

; [https://www.youtube.com/watch?v=R6-KwW0ySgM Arena 5 - Orange Juice Gaming]
* Arena 5 deck: '''witch''', '''hogrider''', '''bats''', '''fireball''', '''valkyrie''', barbarianbarrel, '''goblinbarrel''', '''skeletonarmy'''.

* Faster Arena 5 deck: '''witch''', '''hogrider''', '''skeletons''', '''fireball''', '''valkyrie''', barbarianbarrel, '''goblinbarrel''', '''skeletonarmy'''.
:* To counter '''babydragon''': '''skeletons''' at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
:* Against '''balloon''': switch '''skeletons''' to '''megaminion'''.

; [https://www.youtube.com/watch?v=eBhvtm-J2E8 Arena 6 - Orange Juice Gaming]
* Arena 6 deck: '''witch''', '''balloon''', '''megaminion''', '''fireball''', '''valkyrie''', barbarianbarrel, '''goblinbarrel''', '''skeletonarmy'''.
:* Variant: '''mortar''' instead of '''balloon'''.

* Alternative arena 6 deck: '''witch''', '''balloon''', '''flyingmachine''', '''fireball''', '''speargoblins''', barbarianbarrel, '''battleram''', '''skeletons'''.
:* Replace '''skeletonarmy''' with '''skeletons''', to lower the cost; '''battleram''' instead of '''goblinbarrel''' for win condition; '''speargoblins''' instead of '''valkyrie''', because '''valkyrie''' not so much needed here; '''flyingmachine''' instead of '''megaminion'''.
:* Variants: '''giant''' instead of '''battleram''', and '''valkyrie''' instead of '''skeletons'''.
:* '''giant''' in the pocket very useful to tank for little troops.

* '''hogrider''' cycle deck: '''valkyrie''', '''minions''', '''skeletonarmy''', '''arrows''', '''knight''', '''cannon''', '''wizard''', '''hogrider'''.

;[https://www.youtube.com/watch?v=FVgM-lDGuOQ Arena 7 - Orange Juice Gaming]
* Arena 7 deck: '''royalhogs''', '''royalrecruits''', '''skeletondragons''', '''bats''', '''skeletons''', '''goblincage''', barbarianbarrel, '''fireball'''.
:* Apparently, real deck would be to replace '''skeletondragons''' with '''zap'''.

* Counter to deck above: '''witch''', '''babydragon''', '''wizard''', '''arrows''', '''valkyrie''', '''balloon''', '''musketeer''', '''skeletonarmy'''.
:* ... played a bit, but doesn't seem to work really well.

* Arena 7, double '''prince''' deck: '''giant''', '''prince''', '''darkprince''', '''megaminion''', '''zap''', '''fireball''', '''musketeer''', '''minipekka'''.

==== Arena 6 ====
{| class=wikitable width=100%
|-
! width=520px | Arena 6+ deck
| rowspan=2 |
* '''hogrider''' 2.6 cycle variant
* Played against this in arena 6, lost.
* But requires '''icegolem'''.
|-
|
[[File:cr-hogrider.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|}

==== Arena 7 ====
{| class=wikitable width=100%
|-
! width=520px | Arena 7+ deck
| rowspan=2 |
* '''hogrider''' 2.6 cycle variant
* Played against this in arena 7, lost.
|-
|
[[File:cr-valkyrie.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-musketeer.png|60px]]
[[File:cr-minipekka.png|60px]]
|}

=== Identifying decks ===

{| class=wikitable width=100%
|-
! width=520px | LOG BAIT &mdash; Trophy range: 5617
| rowspan=2 |
* Detection: '''princess''', '''goblinbarrel''', '''knight''', '''infernodragon''' (?)
* Pay attention to '''rocket''', especially if playing '''balloon''', to avoid giving value to opponent.
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-rocket.png|60px]]
|}

=== Mastery farm decks ===

{| class=wikitable width=100%
|-
! width=520px | Graveyard
| rowspan=2 |
* Goal: play '''graveyard''', then '''rage''', then '''freeze'''. In x2, we can '''freeze + mirror'''.
* Play other troops to defend.
|-
|
[[File:cr-graveyard.png|60px]]
[[File:cr-icegolem.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-mirror.png|60px]]
|}

== Clan wars ==

=== Clan Wars decks ===
* https://www.reddit.com/r/ClashRoyale/comments/iivbbq/four_sets_of_decks_for_clan_wars_2/
* See {{file|Clash royale deck lists.ods}}.
* See also decks played by best players in active clans!

{| class=wikitable
! Deck 1 !! Deck 2 !! Deck 3 !! Deck 4 !! Comments
|-
|
[[File:cr-royalgiant.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-thelog.png|60px]]
<br/>
[[File:cr-skeletons.png|60px]]
[[File:cr-hunter.png|60px]]
[[File:cr-electrospirit.png|60px]]
[[File:cr-darkprince.png|60px]]
|
[[File:cr-graveyard.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-poison.png|60px]]
[[File:cr-zappies.png|60px]]
<br/>
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-giantskeleton.png|60px]]
|
[[File:cr-magicarcher.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-tornado.png|60px]]
[[File:cr-miner.png|60px]]
<br/>
[[File:cr-bombtower.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-skeletonking.png|60px]]
|
[[File:cr-royalhogs.png|60px]]
[[File:cr-royaldelivery.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-earthquake.png|60px]]
<br/>
[[File:cr-firespirit.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-goblinhut.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-12-30: Deck from Nagatouw, player on Clash Royale FR Discord.
* Changes proposed by onmarr:
:* '''fireball''' instead of '''icespirit'''
:* '''cannon''' instead of '''goblincage'''
:* '''speargoblins''' instead of '''bats'''
:* swap '''valkyrie''' and '''skeletonking'''
|-
|
[[File:cr-royalhogs.png|60px]]
[[File:cr-archerqueen.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-royaldelivery.png|60px]]
<br/>
[[File:cr-firespirit.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-earthquake.png|60px]]
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-goblins.png|60px]]
<br/>
[[File:cr-icespirit.png|60px]]
[[File:cr-infernotower.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-thelog.png|60px]]
|
[[File:cr-goblindrill.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-phoenix.png|60px]]
<br/>
[[File:cr-zappies.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
[[File:cr-balloon.png|60px]]
[[File:cr-bowler.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-infernodragon.png|60px]]
<br/>
[[File:cr-babydragon.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-freeze.png|60px]]
[[File:cr-tornado.png|60px]]
|
* 2022-12-30: Deck from [https://royaleapi.com/player/JRCP90YLU/battles Hunter Biden], 4 meta decks.
|-
|
[[File:cr-elixirgolem.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-motherwitch.png|60px]]
[[File:cr-tornado.png|60px]]<br/>
[[File:cr-battlehealer.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-babydragon.png|60px]]
|
|
|
|
* Toxic decks
|-
|
[[File:cr-goblinbarrel.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-musketeer.png|60px]]<br/>
[[File:cr-giant.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-goblincage.png|60px]]
[[File:cr-bomber.png|60px]]
|
[[File:cr-minipekka.png|60px]]
[[File:cr-hogrider.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]
[[File:cr-wallbreakers.png|60px]]<br/>
[[File:cr-witch.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-bats.png|60px]]
|
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-cannon.png|60px]]<br/>
[[File:cr-speargoblins.png|60px]]
[[File:cr-pekka.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-battleram.png|60px]]
|
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-skeletondragons.png|60px]]<br/>
[[File:cr-minions.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-goblinhut.png|60px]]
|
* Deck from Little Smurf, Team Belgique (2021-12-23)
* Score regularly 3 or 4.
|-
| rowspan=2 valign=top |
[[File:cr-megaknight.png|60px]]
[[File:cr-thelog.png|60px]]
[[File:cr-witch.png|60px]]
[[File:cr-bats.png|60px]]<br/>
[[File:cr-minipekka.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-hogrider.png|60px]]
| rowspan=2 valign=top |
[[File:cr-pekka.png|60px]]
[[File:cr-princess.png|60px]]
[[File:cr-wizard.png|60px]]
[[File:cr-barbarianbarrel.png|60px]]<br/>
[[File:cr-megaminion.png|60px]]
[[File:cr-speargoblins.png|60px]]
[[File:cr-knight.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
|
[[File:cr-miner.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-goblincage.png|60px]]<br/>
[[File:cr-hunter.png|60px]]
[[File:cr-minionhorde.png|60px]]
[[File:cr-skeletons.png|60px]]
[[File:cr-giantskeleton.png|60px]]
|
[[File:cr-babydragon.png|60px]]
[[File:cr-cannon.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-musketeer.png|60px]]<br/>
[[File:cr-goblingang.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-icegolem.png|60px]]
|
* Deck from Schtroumpf, Team Belgique (2021-12-23)
* Score regularly 3 or 4.
|-
<!-- skip -->
<!-- skip -->
|
[[File:cr-miner.png|60px]]
[[File:cr-icewizard.png|60px]]
[[File:cr-wallbreakers.png|60px]]
[[File:cr-goblincage.png|60px]]<br/>
[[File:cr-hunter.png|60px]]
[[File:cr-minionhorde.png|60px]]
[[File:cr-rocket.png|60px]]
[[File:cr-giantskeleton.png|60px]]
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-musketeer.png|60px]]<br/>
[[File:cr-megaminion.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-executioner.png|60px]]
[[File:cr-icegolem.png|60px]]
|
* Latest deck from Schtroumpf
|}
|}


;War deck against boat
;War deck against boat
* A deck I've seen that looked effective: witch - giant - electro dragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. Tesla on the other side to protect.
* A deck I've seen that looked effective: '''witch''' - '''giant''' - '''electrodragon''' - '''firecracker''' - '''tesla''' - '''princess''' - '''lumberjack''' - ?. First push with '''giant''' front, sorcerer, E dragon, '''firecracker'''. Took a full tower down. '''tesla''' on the other side to protect.


=== Clan wars - boat defense ===
=== Boat defense ===
{| class=wikitable
{| class=wikitable
|-
|-
Line 343: Line 9,649:
||
||
|}
|}

=== Boat battle ===

{| class=wikitable width=100%
|-
! width=520px | Boat battle
| rowspan=2 |
* Principle: lay down FOUR '''elixircollector''' (with '''mirror'''), and '''rage''' them for faster extraction. Cycle rapidly with spirits.
* When four, put '''elixirgolem''', then '''mirror''', then spirits following them, then golems again. It's possible to have like 8 golems in one row. '''Clone''' the golems on the tower, and '''mirror''' the clone again. '''Rage''' for faster kill.
|-
|
[[File:cr-elixirgolem.png|60px]]
[[File:cr-firespirit.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-healspirit.png|60px]]
[[File:cr-elixircollector.png|60px]]
[[File:cr-clone.png|60px]]
[[File:cr-mirror.png|60px]]
[[File:cr-rage.png|60px]]
|}

== Statistics ==
=== Royal Tournament ===

{| class="wikitable"
|-
!Royal Tournament
!Date: result
|-
|
[[File:cr-evoroyalrecruits.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-elixircollector.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-rage.png|60px]]
|
* 2023-11-14 (season 53): 12-5, 9-5.
:* Among the best deck in the season, suggested by DIEUX2018. Careful of '''balloon''' (only few anti-air). '''goblingiant''' + '''rage''' is deadly.
|-
|
[[File:cr-evobats.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-giantsnowball.png|60px]]
|
* Deck played by Carl The Legend on his main account for Season 53, and seemed to be very successful ^^
* 2023-11-14 (season 53): '''6-5'''.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|
* Among the best deck according to royaleapi for that season
* 2023-10-10 (season 52): '''13-5''', 12-5, 8-5.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2023-07-20 (season 49): 5-5 and 8-5.
|-
|
[[File:cr-hogrider.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-firecracker.png|60px]]
[[File:cr-goblins.png|60px]]
[[File:cr-icespirit.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-earthquake.png|60px]]
[[File:cr-thelog.png|60px]]
|
* 2023-07-20 (season 49): 6-5.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|
* Deck suggested by [https://www.youtube.com/watch?v=L7ylJd3jwq0 Innvader], and that I also used to make the 7k5 previous season.
* 2023-04-12 (season 46): 6-5, '''13-5''' (from 10-0!), 9-5 (from 9-2).
* 2023-05-16 (season 47): 6-5, 11-5, 10-5.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|
* Deck played by Carl on all his accounts.
* 2023-03-01 (season 44): 7 wins, 9 wins, 9 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* Community 2023 tournament
* Deck suggested by [https://www.youtube.com/watch?v=kFQZzyObojY Carl the Legend] and [https://www.youtube.com/watch?v=cOpzTooM_uo Innvader].
* Played with '''flyingmachine''' instead of '''megaminion''' as suggested also, because stronger against logbait, and Carl played that variant a lot on Twitch as well.
* Banned cards: '''skeletonking''', '''archerqueen''', '''phoenix''', '''miner''', '''cannon''', '''lightning''', '''tornado''', '''thelog'''
* 2023-01-26 (season 43): 8 wins, and '''13 wins'''! (did even 9-1!)
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-skeletonking.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|
* 2023-01-12 (season 43): 10 wins, and 9 wins.
:* Lost against (hard):
:* (mortar, miner, archerqueen, valkyrie, icespirit, skeletons, poison, thelog)
:* (golem,nightwitch,musketeer,electrowizard,minipekka,megaminion,fireball,zap)
:* (royalgiant,skeletonking,fisherman,motherwitch,zappies,tombstone,fireball,thelog)
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-12-14 (season 42): 9 wins, and 8 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-11-17 (season 41): 5 wins, and 7 wins.
* Very hard. Plenty of '''elixirgolem'''. Don't know how to defend that. And spammy things.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-10-16 (season 40): 8 wins, and 9 wins.
* Played by Carl. '''flyingmachine''' against logbait, to both defend one lane, and counter push other lane
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* '''minipekka''' to counter '''electrogiant''' (and '''mirror''')
* 2022-06-15 (season 36): 7 wins, and 8 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-04-21: 4 wins, and 6 wins.
* 2022-08-14: 5 and 7 wins.
* 2022-09-15: 7 and 8 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-04-15: 10 wins, and 5 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-03-15: 6 wins, and 6 wins.
* 2022-02-20: 5 wins, and 5 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|
* 2022-02-02: 6 wins and 4 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2021-12-16: 6 wins.
|}

=== Royal Tournament - double evolution ===

{| class="wikitable"
|-
!Royal Tournament - Double evolution
!Date: result
|-
! width=520px | Tournament Double evo
| rowspan=2 |
* 2024-05-13, S59: 14, 12 wins.
* Best deck according to royaleapi
|-
|
[[File:cr-evobarbarians.png|60px]]
[[File:cr-evobomber.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-giantsnowball.png|60px]]<br/>
|-
! width=520px | Tournament Double evo
| rowspan=2 |
* 2024-05-13, S59: 11 wins.
* Deck played by Carl the Legend
|-
|
[[File:cr-evovalkyrie.png|60px]]
[[File:cr-evozap.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-fireball.png|60px]]<br/>
|-
!Royal Tournament - Double evolution
!Date: result
|-
! width=520px | Tournament Double evo
| rowspan=2 |
* 2024-01-08, S55: 12, 11 wins.
* Deck played by Carl The Legend
|-
|
[[File:cr-evobarbarians.png|60px]]
[[File:cr-evobats.png|60px]]
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-giantsnowball.png|60px]]<br/>
|-
! width=520px | Tournament Double evo
| rowspan=2 |
* 2024-01-08, S55: 10 wins.
* Best deck according to royale api
* Many defense options.
* Many push options: '''lumberjack''' + '''balloon''', or '''evoroyalrecruits'''+'''evoarchers''' (must cycle '''archers''' twice).
* Learn to place '''fisherman''' to defend the '''hogrider''' perfectly.
|-
|
[[File:cr-evoroyalrecruits.png|60px]]
[[File:cr-evoarchers.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-giantsnowball.png|60px]]<br/>
|-
! width=520px | Tournament Double evo
| rowspan=2 |
* 2023-12-10, S54: 9 / 10 / 6 wins.
* [https://www.youtube.com/watch?v=1OPmU5TSj3g Boss CR]
* if OPP used '''thelog''': '''evoarchers''' behind a '''fisherman''' at the bridge + '''rage''' lot of damage (assumed '''thelog''' was OPP best defense).
|-
|
[[File:cr-evoroyalrecruits.png|60px]]
[[File:cr-evoarchers.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-littleprince.png|60px]]
[[File:cr-fisherman.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-rage.png|60px]]<br/>
|}

=== Royal Tournament - ramp-up ===

{| class="wikitable"
|-
!Royal Tournament - Ramp-Up
!Date: result
|-
! width=520px | Tournament - Carl - Best Ramp Up Tournament deck - 20220422
| rowspan=2 |
* 2022-04-29: 11 wins and 8 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-poison.png|60px]]<br/>
|}

=== Royal tournament - Double elixir ===

{| class=wikitable width=100%
|-
! width=560px | Royal Tournament - Double Elixir
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=NbtOlOFdCss Carl The Legend].
* '''minipekka''' to counter the '''electrogiant'''.
* Ok to go '''lavahound''' first play because always possible to defend.
* 2022-06-24 / (Season 36): Did 11-5 and 6-5.
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|}

=== Royal tournament - Triple elixir ===

{| class=wikitable width=100%
|-
! width=560px | Royal Tournament - Triple Elixir
| rowspan=2 |
* Deck from Carl The Legend.
* 2022-12-01 / (Season 41): Did 6-5 and 9-5.
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-monk.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-electrodragon.png|60px]]
[[File:cr-bombtower.png|60px]]
[[File:cr-lightning.png|60px]]
[[File:cr-poison.png|60px]]
<br/>
|}

=== Royal tournament - Rage ===

{| class=wikitable width=100%
|-
! width=560px | Royal Tournament - Rage
| rowspan=2 |
* Deck from [https://www.youtube.com/watch?v=PTCeo0OqhwE Carl The Legend].
* 2022-08-31 / (Season 38): Did 5-5 and 6-5. VERY difficult to play and MANY hard counters:
:* Can't defend '''giantskeleton''', '''wizard''', swarms...
|-
| align=right |
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
<br/>
|}

=== Royal tournament - draft ===
* 2023-05-31: 5 wins.

=== Royal tournament - triple draft ===
* 2023-03-30: 9 wins, 7 wins and 7 wins.
* 2022-11-02: 6 wins and 7 wins.
* 2022-07-28: 6 wins and 6 wins.
* 2022-03-06: 6 wins and 9 wins.

=== Royal tournament - mega draft ===
* 2022-02-15: 12 wins (minush, even did 10-1) and 4 wins (clash)

=== Classic Challenges ===
{| class="wikitable"
|-
!Deck
!Date: result
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-phoenix.png|60px]]
[[File:cr-archers.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-arrows.png|60px]]
|
* 2023-03-05: 5 wins.
|-
!Deck
!Date: result
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-goblingang.png|60px]]
[[File:cr-bats.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-clone.png|60px]]
|
* 2022-10-23: 3 wins, 4.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-lumberjack.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-clone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-mirror.png|60px]]
|
* 2022-10-06: 0 wins, 1, 2, 4.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-mightyminer.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-02-18: 2, 6 wins.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-flyingmachine.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-arrows.png|60px]]
|
* 2022-09-03: 4 (wins), 4, 4.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-valkyrie.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2022-02-18: 4 wins, then 6.
* 2022-02-19: 8 wins.
* 2022-07-06: 9 wins.
* 2022-10-06: 0 wins, then 3.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-megaminion.png|60px]]
[[File:cr-guards.png|60px]]
[[File:cr-tombstone.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2021-11-22: 3 wins, 4 wins.
* 2021-11-23: 3 wins, 6 wins (and 5-0!).
* 2021-12-16: 4 wins.
|-
|
[[File:cr-skeletonking.png|60px]]
[[File:cr-sparky.png|60px]]
[[File:cr-goblingiant.png|60px]]
[[File:cr-electrowizard.png|60px]]
[[File:cr-minipekka.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-rage.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2021-10-31: 0 wins
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-skeletondragons.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2021-10-17: 2 wins
* 2022-01-06: 2 wins, then 2.
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-minionhorde.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-balloon.png|60px]]
[[File:cr-barbarians.png|60px]]
[[File:cr-minions.png|60px]]
[[File:cr-arrows.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2021-10-17: 0, then 3 wins
* 2021-10-10: 4 wins
|-
|
[[File:cr-lavahound.png|60px]]
[[File:cr-miner.png|60px]]
[[File:cr-infernodragon.png|60px]]
[[File:cr-elitebarbarians.png|60px]]
[[File:cr-babydragon.png|60px]]
[[File:cr-skeletonarmy.png|60px]]
[[File:cr-fireball.png|60px]]
[[File:cr-zap.png|60px]]
|
* 2021-10-17: 3 wins
* 2021-10-10: 4 wins
|}

== API ==

=== Official API ===
* https://developer.clashroyale.com/
: Must create a dev account, and add an API key.
* https://github.com/gogaz/clashroyale.git (python client, fork).

=== Download CSV for wars from royaleapi.com ===
* Login to royaleapi.com
* Download {{file|cookies.txt}} from th site (using for instance add-on [https://chrome.google.com/webstore/detail/get-cookiestxt/bgaddhkoddajcdgocldbbfleckgcbcid?hl=en Get cookies.txt]).
:Only the following line is needed:
:!!! make sure the expiry timestamp is ok (get a new one with <code>date --date='next year' +'%s'</code>)
royaleapi.com FALSE / FALSE 1642283924 __royaleapi_session f0308add0cf845dc90cdf4b276faa333
* Get file with <code>wget</code>:

<source lang="bash">
# Using clan tag YYVQ099G
wget -qO- --load-cookies royaleapi.com_cookies.txt https://royaleapi.com/clan/YYVQ099G/war/race/csv
</source>

=== Download card PNG from official API ===
<source lang="python">
#! /bin/python

import clashroyale as cr
cr_client = cr.OfficialAPI(get_cr_token())
cards = cr_client.get_all_cards()
for card in cards:
print(f"wget {card.iconUrls.medium} -O '{name}.png'")
</source>

=== Download match replay from RoyaleAPI ===
RoyaleAPI offers a nice feature to show [https://royaleapi.com/blog/replay?lang=en match replays of any player].

Let's try to download the data from their servers.

* Open the page https://royaleapi.com/decks/winner/gc in Google Chrome, then go to developer tab.
* We see there is the '''Replay''' button. On inspection, we see:
<source lang="html">
<button class="ui orange circular icon button button_popup replay_button" data-content="Replay" data-position="top right" data-replay="02P9YP0VQUY9" data-div="replay-1645912106" data-index="1645912106" data-team-tags="2L0VJG02" data-opponent-tags="89UCYQ0C0" data-draft="0" data-team-crowns="2" data-opponent-crowns="1">
<i class="history icon"></i>
</button>
</source>
* We will try to find occurences of <code>data-replay</code>. Go to '''Sources''' pane, then right click on '''top''', then '''search in all files'''. Enter <code>data-replay</code>. We see that it is used in a file {{file|battle_replay.min.js}}, so "battle replay minified", quite promising.
* Double click, then accept pretty-print. We see that clicking on this button likely runs the following function:
<source lang="javascript">
function initReplayButtons() {
$(".replay_button").click((function() {
let e = $(this).attr("data-replay")
, t = $(this).attr("data-team-tags")
, a = $(this).attr("data-opponent-tags")
, i = $(this).attr("data-team-crowns")
, n = $(this).attr("data-opponent-crowns")
, r = ($(this).attr("data-draft"),
$(this).attr("data-div"))
, l = {
tag: e,
team_tags: t,
opponent_tags: a,
team_crowns: i,
opponent_crowns: n
}
, s = `/data/replay?${$.param(l)}`;
s += `&referrer_path=${window.location.href}`,
$(`#${r}`).html(replay_loading_div),
$.getJSON(s, (function(t) {
t.success ? $(`#${r}`).html(t.html).promise().done((function() {
setTimeout((function() {
initArenaMap(e),
initSpeedMenu(e)
}
), 100)
}
)) : 404 === t.status ? $(`#${r}`).html(replay_not_found_div) : t.status >= 500 ? $(`#${r}`).html(supercell_server_unavailable_div) : $(`#${r}`).html(t.html)
}
)),
window.ga("send", "event", "Replay", window.location.href)
}
))
}
</source>
* So clicking on that button triggers the download at some URL {{file|/data/replay?}}:
https://royaleapi.com/data/replay?tag=02P9YP0VQUY9&team_tags=2L0VJG02&opponent_tags=89UCYQ0C0&team_crowns=2&opponent_crowns=1&referrer_path=https://royaleapi.com/decks/winner/gc
* Going to '''Network''' pane, we can locate this file. Right click on it, select '''Copy -> Copy response''', and paste that in a file.
* The content is actually a JSON file containing some HTML code, which corresponds to the data being in the Battle Replay.


== General information ==
== General information ==
=== Card upgrade cost ===
=== Spell damage ===
==== Summary troop hp / building damage (level 14 and level 11) ====
<div style="column-width:25em;-webkit-column-width:25em;-moz-column-width:25em;">
{| class=wikitable width="100%"
|-
! width="45%" | hp / dmg 14 {{blue|11}}
! width="55%" | troop or spell
|-
| 108 || bats<br/>skeletons<br/>
|-
! 152 / 46 !! freeze
|-
| 176 || speargoblins
|-
! 224 (112x2) / 78<br/>{{blue|168 (84x2) / 58}} !! tornado
|-
! 254 / 77<br/>{{blue|192 / 58}} !! zap<br/>giantsnowball<br/>rage
|-
| 267 || goblins
|-
| 286 || lavapups
|-
| 305 ||
minions<br/>
minionhorde<br/>
|-
| 305 ||
electrospirit<br/>
firespirit<br/>
icespirit<br/>
|-
| 306 || healspirit
|-
| 318 || guards (shield)
|-
! 320 !! barbarbianbarrel
|-
! 327 (109x3) / 213 (71x3)<br/>{{blue|246 (82x3) / 162 (54x3)}} !! earthquake
|-
| 345 ||
dartgoblin<br/>
princess<br/>
rascalgirl<br/>
|-
! 384 / 77<br/>{{blue|290 / 58}} !! thelog
|}

{| class=wikitable width="100%"
|-
! width="45%" | hp or dmg 14 ({{blue|11}})
! width="55%" | troop or spell
|-
| 403 ||
archers<br/>
firecracker<br/>
|-
| 438 || wallbeakers
|-
| 440 || bomber
|-
! 478 / 155<br/>{{blue|360 / 116}} !! tornado + zap/...
|-
! 486 (162x3) / 144<br/>{{blue|366 (122x3) / 111}} !! arrows
|-
! 579 !! royaldelivery
|-
! 534 (178x3) / 162 !! arrows (mirror 15)
|-
| 702 ||
zappies<br/>
(B) tombstone
|-
| 704 ||
magicarcher<br/>
motherwitch<br/>
|-
| 705 || skeletondragons
|-
! 740 / 221 !! arrows + zap/...
|-
| 814 || flyingmachine
|-
| 832 || cursedhog
|-
| 888 || barbarians
|-
| 910 || icewizard
|-
! 913 / 274<br/>{{blue|689 / 207}} !! fireball
|-
| 944 || electrowizard
|-
| 955 ||
musketeer<br/>
wizard<br/>
|-
! 960 / 288 !! poison
|}

{| class=wikitable width="100%"
|-
! width="45%" | hp or dmg 14 ({{blue|11}})
! width="55%" | troop or spell
|-
| 983 || (B) goblincage
|-
! 1020 (340x3) / 306 !! arrows + mirror
|-
| 1109 ||
megaminion<br/>
royalhogs<br/>
|-
| 1110 ||
hunter<br/>
witch<br/>
|-
| 1124 ||
(B) furnace<br/>
(B) goblinhut<br/>
|-
! 1126 !! fireball + 1 skeldrags
|-
! 1143 (381x3) !! (B) earthquake
|-
| 1152 || fisherman
|-
! 1167 / 351<br/>{{blue|881 / 265}} !! fireball + zap/...
|-
| 1182 || cannoncart
|-
| 1186 || (B) cannon
|-
| 1200 ||
bandit<br/>
nightwitch<br/>
|-
| 1208 || battleram
|-
! 1214 / 365 !! poison + zap/...
|-
| 1259 || electrodragon
|-
! 1297 / 351<br/>{{blue|979 / 265}} !! fireball + thelog
|-
| 1330 || archerqueen
|-
! 1339 !! fireball + 2 skeldrags
|}

{| class=wikitable width="100%"
|-
! width="45%" | hp or dmg 14 ({{blue|11}})
! width="55%" | troop or spell
|-
| 1392 ||
phoenix
|-
! 1399 / 418<br/>{{blue|1055 / 318}} !! fireball + arrows
|-
! 1399 / 420 !! lightning
|-
| 1525 || (B) tesla
|-
| 1526 || babydragon
|-
! 1552 !! fireball + 3 skeldrags
|-
| 1590 || darkprince
|-
| 1600 ||
miner<br/>
royalghost<br/>
|-
| 1696 ||
executioner<br/>
lumberjack<br/>
|-
| 1712 || infernodragon
|-
! 1765 !! fireball + 4 skeldrags
|-
| 1776 || elitebarbarians
|-
| 1798 || (B) bombtower
|-
! 1875 / 558 !! lightning + arrows
|-
! 1917 / 576<br/>{{blue|1446 / 435}} !! fireball + mirror
|-
| 1920 || sparky
|-
| 1949 ||
(B) goblindrill<br/>
(B) mortar<br/>
|-
! 1967 / 591 !! rocket
|-
! 2221 / 668 !! rocket + zap/...
|-
| 2120 || (B) x-bow
|-
| 2226 || balloon
|-
| 2248 || hogrider
|-
| 2276 || battlehealer
|-
| 2318 || (B) infernotower
|-
! 2351 / 668 !! rocket + thelog
|}
</div>

==== Damage vs troops (all level) ====
;How to read the table
* Eg. '''fireball''', level 9, we have <code>(=) '''skeletondragons''' +2 (532)</code>. This means FB level 9 kills a '''skeletondragons''' level 11 (=9 +2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit).
* '''Units in bold''' are the one at level 14.
* TODO: Do a '''fireball+thelog''' (in particular, this kills the '''nightwitch''').

{| class="wikitable" width=100%
|-
! colspan=7 | Fireball + Zap (6 elixir)
|-
! Level
! width=15% | Level 9
! width=15% | Level 10
! width=15% | Level 11
! width=15% | Level 12
! width=15% | Level 13
! width=15% | Level 14
|-
! Damage || 731 || 801 || 881 || 967 || 1063 || 1167
|-
! Tower damage || 220 || 242 || 265 || 291 || 320 || 351
|-
! One-shot<br/>
(elix) troop +lvl (hp)
|
* (-2) '''Mother Witch (~708)'''
* (-2) '''Skeleton Dragons (705)'''
* (-2) '''Zappies (702)'''
* (-2) '''Magic Archer (704)'''
* (-2) Flying Machine +3 (675)
* (-1) Barbarians +2 (670)
* (-2) Ice Wizard +2 (688)
* (-2) Electro-Wizard +2 (713)
* (-2) Musketeer +2 (720)
* (-1) Wizard +2 (720)
* (-3) megaminion = (695)
* (-2) Hunter = (696)
* (-1) Witch = (696)
* (-1) electrodragon -1 (718)
|
* -
* -
* -
* -
* (-2) Flying Machine +3 (742)
* (-1) Barbarians +2 (736)
* (-2) Ice Wizard +2 (756)
* (-2) Electro-Wizard +2 (784)
* (-2) Musketeer +2 (792)
* (-1) Wizard +2 (792)
* (-3) megaminion = (762)
* (-2) Hunter = (765)
* (-1) Witch = (765)
* (-1) electrodragon -1 (790)
|
* -
* -
* -
* -
* (-2) '''Flying Machine (~816)'''
* (-1) Barbarians +2 (809)
* (-2) Ice Wizard +2 (830)
* (-2) Electro-Wizard +2 (861)
* (-2) Musketeer +2 (870)
* (-1) Wizard +2 (870)
* (-3) megaminion = (837)
* (-2) Hunter = (838)
* (-1) Witch = (838)
* (-1) electrodragon -1 (867)
|
* -
* -
* -
* -
* -
* (-1) '''Barbarians (888)'''
* (-2) '''Ice Wizard (~913)'''
* (-2) '''Electro-Wizard (~947)'''
* (-2) '''Musketeer (955)'''
* (-1) '''Wizard (955)'''
* (-3) megaminion = (920)
* (-2) Hunter = (922)
* (-1) Witch = (922)
* (-1) electrodragon -1 (950)
|
* -
* -
* -
* -
* -
* -
* -
* -
* -
* -
* (-3) megaminion = (1011)
* (-2) Hunter = (1011)
* (-1) Witch = (1011)
* (-1) electrodragon -1 (1045)
|
* -
* -
* -
* -
* -
* -
* -
* -
* -
* -
* (-3) '''megaminion = (1109)'''
* (-2) '''Hunter = (1110)'''
* (-1) '''Witch = (1110)'''
* (-1) electrodragon -1 (1146)
|-
! colspan=7 | Fireball (4 elixir)
|-
! Level || Level 9 || Level 10 || Level 11 || Level 12 || Level 13 || Level 14
|-
! Damage || 572 || 627 || 689 || 757 || 832 || 913
|-
! Tower damage || 172 || 189 || 207 || 228 || 250 || 274
|-
! One-shot<br/>
(elix) troop +lvl (hp)
|
* (=) Skeleton Dragons +2 (532)
* (=) Zappies +2 (530)
* (=) Magic Archer +2 (532)
* (=) Mother Witch +2 (532)
* (=) Flying Machine +1 (572)
* {{green|1=(+1) Barbarians = (555)}}
* {{red|1=(-1) Ice Wizard = (569)}}
* -
* (=) Musketeer -1 (544)
* {{green|(+1) Wizard -1 (544)}}
|
* (=) Skeleton Dragons +2 (584)
* (=) Zappies +2 (582)
* (=) Magic Archer +2 (585)
* (=) Mother Witch +2 (~585)
* (=) Flying Machine +1 (614)
* {{green|1=(+1) Barbarians = (610)}}
* {{red|1=(-1) Ice Wizard = (625)}}
* (=) Electro-Wizard -1 (590)
* (=) Musketeer -1 (598)
* {{green|(+1) Wizard -1 (598)}}
|
* (=) Skeleton Dragons +2 (642)
* (=) Zappies +2 (640)
* (=) Magic Archer +2 (642)
* (=) Mother Witch +2 (~642)
* (=) Flying Machine +1 (675)
* {{green|1=(+1) Barbarians = (670)}}
* {{red|1=(-1) Ice Wizard = (688)}}
* (=) Electro-Wizard -1 (649)
* (=) Musketeer -1 (656)
* {{green|(+1) Wizard -1 (656)}}
|
* (=) '''Skeleton Dragons (705)'''
* (=) '''Zappies (702)'''
* (=) '''Magic Archer (704)'''
* (=) '''Mother Witch +2 (~708)'''
* (=) Flying Machine +1 (742)
* {{green|1=(+1) Barbarians = (736)}}
* {{red|1=(-1) Ice Wizard = (688)}}
* (=) Electro-Wizard -1 (649)
* (=) Musketeer -1 (656)
* {{green|(+1) Wizard -1 (656)}}
|
* -
* -
* -
* -
* (=) '''Flying Machine +1 (~816)'''
* {{green|1=(+1) Barbarians = (809)}}
* {{red|1=(-1) Ice Wizard = (830)}}
* (=) Electro-Wizard -1 (649)
* (=) Musketeer -1 (656)
* {{green|(+1) Wizard -1 (656)}}
|
* -
* -
* -
* -
* -
* {{green|1=(+1) '''Barbarians = (888)'''}}
* {{red|1=(-1) '''Ice Wizard = (~913)'''}}
* (=) Electro-Wizard -1 (649)
* (=) Musketeer -1 (656)
* {{green|(+1) Wizard -1 (656)}}
|-
! colspan=7 | Arrows (3 elixir)
|-
! Level || Level 9 || Level 10 || Level 11 || Level 12 || Level 13 || Level 14
|-
! Damage || 303 (101x3) || 333 (111x3) || 366 (122x3) || 402 (134x3) || 444 (148x3) || 486 (162x3)
|-
! Tower damage || 93 || 102 || 111 || 123 || 135 || 144
|-
! One-shot<br/>
(elix) troop +lvl (hp)
|
* (=) Guards - Shield +4 (289)
* (=) Dart Goblin +3 (286)
* (=) Princess +3 (287)
* (=) Firecracker +1 (279)
* (=) Guards (199 + 67)
* {{red|(-1) Wall Breakers +1 (302)}}
* {{red|(-1) Bomber +1 (302)}}
|
* (=) '''Guards - Shield +4 (318)'''
* (=) Dart Goblin +3 (314)
* (=) Princess +3 (315)
* (=) Firecracker +1 (304)
* (=) Guards (219 + 74)
* {{red|(-1) Wall Breakers +1 (331)}}
* {{red|(-1) Bomber +1 (332)}}
|
* -
* (=) '''Dart Goblin +3 (345)'''
* (=) '''Princess +3 (345)'''
* (=) Firecracker +1 (334)
* (=) Guards (240 + 81)
* {{red|(-1) Wall Breakers +1 (364)}}
* {{red|(-1) Bomber +1 (365)}}
|
* -
* -
* -
* (=) Firecracker +1 (367)
* (=) Guards (264 + 89)
* {{red|(-1) Wall Breakers +1 (399)}}
* {{red|(-1) Bomber +1 (401)}}
|
* -
* -
* -
* (=) '''Firecracker +1 (~403)'''
* (=) Guards (289 + 98)
* {{red|(-1) '''Wall Breakers +1 (438)'''}}
* {{red|(-1) '''Bomber +1 (440)'''}}
|
* -
* -
* -
* (=) '''Guards (318 + 108)'''
* {{red|-}}
* {{red|-}}
* -
|-
! colspan=7 | Zap (2 elixir)
|-
! Level || Level 9 || Level 10 || Level 11 || Level 12 || Level 13 || Level 14
|-
! Damage || 159 || 174 || 192 || 210 || 231 || 254
|-
! Tower damage || 48 || 53 || 58 || 63 || 70 || 77
|-
! One-shot<br/>
(elix) troop +lvl (hp)
|
* {{green|(+1) '''Skeleton Army (108)'''}}
* (=) '''Bats +5 (108)'''
* (=) Spear Goblins +3 (146)
* (=) Goblins -1 (152)
* {{green|(+1) Minions -2 (158)}}
|
* -
* -
* (=) Spear Goblins +3 (160)
* (=) Goblins -1 (167)
* {{green|(+1) Minions -2 (173)}}
|
* -
* -
* (=) '''Spear Goblins +3 (176)'''
* (=) Goblins -1 (184)
* {{green|(+1) Minions -2 (190)}}
|
* -
* -
* -
* (=) Goblins -1 (202)
* {{green|(+1) Minions -2 (209)}}
|
* -
* -
* -
* (=) Goblins -1 (222)
* {{green|(+1) Minions -2 (230)}}
|
* -
* -
* -
* (=) Goblins -1 (244)
* {{green|(+1) Minions -2 (252)}}
|-
! colspan=7 | The Log (2 elixir)
|-
! Level || Level 9 || Level 10 || Level 11 || Level 12 || Level 13 || Level 14
|-
! Damage || 240 || 264 || 290 || 319 || 350 || 384
|-
! Tower damage || 72 || 80 || 87 || 96 || 105 || 116
|-
! One-shot<br/>
(elix) troop +lvl (hp)
|
* {{red|(-1) '''Skeletons (108)'''}}
* '''(=) Skeleton Army (108)'''
* (=) '''Spear Goblins +5 (176)'''
* (=) Goblins +3 (222)
* (=) Firecracker -1 (229)
* (=) Archers -1 (229)
* (=) Bomber -2 (228)
|
* -
* -
* -
* (=) Goblins +3 (244)
* (=) Firecracker -1 (252)
* (=) Archers -1 (252)
* (=) Bomber -2 (250)
|
* -
* -
* -
* (=) '''Goblins +3 (267)'''
* (=) Firecracker -1 (279)
* (=) Archers -1 (279)
* (=) Bomber -2 (275)
|
* -
* -
* -
* -
* (=) Firecracker -1 (304)
* (=) Archers -1 (304)
* (=) Bomber -2 (302)
|
* -
* -
* -
* -
* (=) Firecracker -1 (334)
* (=) Archers -1 (334)
* (=) Bomber -2 (332)
|
* -
* -
* -
* -
* (=) Firecracker -1 (367)
* (=) Archers -1 (367)
* (=) Bomber -2 (365)
|}

;Spell damage by level
{| class=wikitable
|-
! spell !! level 11 !! level 12<br/>(mirror +1) !! level 13<br/>(mirror +2) !! level 14 !! level 15<br/>(mirror +1) !! level 16<br/>(mirror +2)
|-
| arrows || 366 (122x3) / 111 || 402 (134x3) / 123 || 444 (148x3) / 135 || 486 (162x3) / 147 || 534 (178x3) / 162 || 588 (196x3) / 177
|}

=== Card cost / upgrade cost ===
{| class="wikitable"
{| class="wikitable"
|-
|-
!colspan=14 | Card upgrade (# cards / cost / king level)
!colspan=15 | Upgrade to next level (# cards / cost / +exp)
|-
|-
| Type || Level 1 || Level 2 || Level 3 || Level 4 || Level 5 || Level 6 || Level 7 || Level 8 || Level 9 || Level 10 || Level 11 || Level 12 || Level 13
| Type ||Level 1 ||Level 2 ||Level 3 ||Level 4 ||Level 5 ||Level 6 ||Level 7 ||Level 8 ||Level 9 ||Level 10 ||Level 11 ||Level 12 ||Level 13 ||Level 14
|-
|-
|Common || - || 2 / 5 / +4 || 4 / 20 / +5 || 10 / 50 / +6 || 20 / 150 / +10 || 50 / 400 / +25 || 100 / 1K / ? || 200 / 2K / ? || 400 / 4K / +200 || 800 / 8K / ? || || ||
|Common ||2 / 5 / +4||4 / 20 / +5||10 / 50 / +6||20 / 150 / +10||50 / 400 / +25||100 / 1K / +50||200 / 2K / +100||400 / 4K / +200||800 / 8K / +400|| 1K / 15K / +600||1.5K / 35K / +800|| 3K / 75K / +1.6K|| 5K / 100K / +2K || -
|-
|-
|Rare || - || - || - || 2 / 50 / +6 || 4 / 150 / +10 || 10 / 400 / +25 || 20 / 1K / +50 || 50 / 2K / ? || 100 / 4K / +200 || || || ||
|Rare || - || - || 2 / 50 / +6|| 4 / 150 / +10||10 / 400 / +25|| 20 / 1K / +50|| 50 / 2K / +100||100 / 4K / +200||200 / 8K / +400||400 / 15K / +600|| 500 / 35K / +800||750 / 75K / +1.6K|| 1250 / 100K / +2K || -
|-
|-
|Epic || - || - || - || - || - || - || 2 / 400 / +25 || 4 / 2K / ? || 10 / 4K / +200 || || || ||
|Epic || - || - || - || - || - || 2 / 400 / +25|| 4 / 2K / +100|| 10 / 4K / +200|| 20 / 8K / +400|| 40 / 15K / +600|| 50 / 35K / +800||100 / 75K / +1.6K||200 / 100K / +2K || -
|-
|-
|Legendary || - || - || - || - || - || - || - || - || - || 2 / 5K / +250 || 4 / 20K / 600 || 10 / 50K / +800 || 20 / 100K / ?
|Legendary || - || - || - || - || - || - || - || - || 2 / 5K / +250|| 4 / 15K / +600|| 6 / 35K / +800|| 10 / 75K / +1.6K|| 20 / 100K / +2K || -
|-
|Champion || - || - || - || - || - || - || - || - || - || - || 2 / 35K / +800|| 8 / 75K / +1.6K|| 20 / 100K / +2K || -
|}

{| class="wikitable"
|-
!colspan=15 | Cumulated cost to Level 14 (# cards / cost / +exp)
|-
| Type ||Level 9 ||Level 10 ||Level 11 ||Level 12 ||Level 13 ||Level 14
|-
|Common ||11.3K / 233K / +5.4K||10.5K / 225K / +5K||9.5K / 210K / +4.4K|| 8K / 175K / +3.6K|| 5K / 100K / +2K|| -
|-
|Rare || 3.1K / 233K / +5.4K|| 2900 / 225K / +5K||2500 / 210K / +4.4K||2000 / 175K / +3.6K|| 1250 / 100K / +2K|| -
|-
|Epic || 410 / 233K / +5.4K|| 390 / 225K / +5K|| 350 / 210K / +4.4K|| 300 / 175K / +3.6K|| 200 / 100K / +2K|| -
|-
|Legendary || 22 / 230K / +5.25K|| 40 / 225K / +5K|| 36 / 210K / +4.4K|| 30 / 175K / +3.6K|| 20 / 100K / +2K|| -
|-
|Champion || - || - || 30 / 210K / +4.4K|| 28 / 175K / +3.6K|| 20 / 100K / +2K|| -
|}

* Star level 1: 5000
* Star level 2: 10000
* Star level 3: ???

{| class=wikitable
|-
! Attribute !! Common !! Rare !! Epic !! Legendary !! Champion
|-
| Cost || 10 gold / card || 50 gold / card || 200 gold / card || 15k gold / card || -
|-
| Cost (give NON-MAXED card) || 5 gold / card || 50 gold / card || 500 gold / card || - || -
|-
| Cost (give MAXED card) || - || 25 gold / card || ?? gold / card || - || -
|-
| Cost (trading MAXED card) || 5 gold / card || 25 gold / card || 100 gold / card || 7k5 gold / card || -
|-
| Request || 40 cards<br/>give 8 || 4 cards<br/>give 1 || 4 cards (sunday)<br/>give 1 || - || -
|-
| Trade (gold value if MAXED) || 250 cards<br/>(1250 gold) || 50 cards<br/>(1250 gold) || 10 cards<br/>(1000 gold) || 1 card<br/>(7k5 gold)|| -
|-
| XP || 1 xp / card || 10 xp / card || 10 xp / card || ?? || ??
|-
| Star || 1 star / card || 10 star / card || 10 star / card || ?? star / card || ?? star / card
|-
| EWC || 1 ewc / card || 5 ewc / card || 20 ewc / card || 1k5 ewc / card || 4k ewc / card
|-
| EWC cost || 10 gold / ewc || 10 gold / ewc || 10 gold / ewc || 10 gold / ewc || -
|-
| Cost (season shop) || 5 tokens / card || 25 tokens / card || 100 tokens / card || 1k5 tokens / card || 35k tokens / card
|-
| Wild card (season shop) || 6/10/14 tokens / wild || 24/40/56 tokens / wild || 120/200/280 tokens / wild || 1k5 tokens / wild || -
|-
| EWC cost (season shop) || 5 tokens / ewc || 5 tokens / ewc || 5 tokens / ewc || '''1 token / ewc''' || 8.75 ewc / card
|-
| EWC cost (via wild, season shop) || 6/10/14 tokens / ewc || 4.8/8/11.2 tokens / ewc || 6/10/14 tokens / ewc || '''1 token / ewc''' || -
|}
;Notes
* EWC cost is always 10 gold / ewc (in the shop), or 5 gold / ewc (when trading)
* XP / start points is collected when giving cards in clan request, or when receiving maxed cards.
* Gold is collected when giving cards, but it depends on the rarity.
:* For '''common''' cards, we get respectively 50% / no gold when giving NON-MAXED / MAXED cards (ie. no gold for MAXED cards).
:* For '''rare''' cards, we get resp. 100% / 50% gold when giving NON-MAXED / MAXED cards.
* We get or pay gold when trading MAXED cards, and the amount is always 50% of shop cost. There is no gold involved for NON-MAXED cards since either we collect the card or we cannot trade.
* OLD: Note: Using season shop conversion rate, '''1 token = 5 / 2.5 / 1.67 gold'''.
* OLD: Note: Using season shop common cost, 1 common card = 10 gold = 5 token, so '''1 token = 2 gold'''.

=== Season shop ===

{| class="wikitable"
|-
!Item !! Stack !! Level 1 !! ewc cost<br/> (tokens / ewc) !! Level 2 !! ewc cost<br/> (tokens / ewc) !! Level 3 !! ewc cost<br/> (tokens / ewc)
|-
| Common cards
| 5x
| 100 @ 500<br/>100 ewc
| 5
| 100 @ 1k<br/>100 ewc
| 10
| -
| -
|-
| Rare cards
| 5x
| 25 @ 500<br/>125 ewc
| '''{{red|4}}'''
| 25 @ 1k<br/>125 ewc
| 8
| -
| -
|-
| Epic cards
| 5x
| 5 @ 500<br/>100 ewc
| 5
| 5 @ 1k<br/>100 ewc
| 10
| -
| -
|-
| Legendary card
| 3x
| 1 @ 1k5<br/>1k5 ewc
| '''{{red|1}}'''
| -
| -
| -
| -
|-
| Gold
| 10x
| 2k @ 400<br/>200 ewc
| '''{{red|2}}'''
| 2k @ 800<br/>200 ewc
| '''{{red|4}}'''
| 2k @ 1k2<br/>200 ewc
| 6
|-
| Book
| 1x
| 1 @ 10k<br/>5k ewc
| '''{{red|2}}'''
| -
| -
| -
| -
|-
| Evo shard
| 1x
| 1 @ 5k<br/>1k ewc or 1k25
| 5
| 1 @ 10k<br/>1k ewc
| 10
| 1 @ 15k<br/>1k ewc
| 15
|-
| Wild evo shard
| 1x
| 1 @ 6k<br/>1k ewc
| 6
| -
| -
| -
| -
|}
;Notes:
* token = season token
* Assuming 10 gold / ewc (shop rate). Trade cost is divided by 2 (5 gold / ewc).
* Rare Evo shard: gives 250 rare cards.

=== King level ===

{| class="wikitable"
|-
!colspan=15 | King level
|-
| Type ||Level 1 ||Level 2 ||Level 3 ||Level 4 ||Level 5 ||Level 6 ||Level 7 ||Level 8 ||Level 9 ||Level 10 ||Level 11 ||Level 12 ||Level 13 ||Level 14
|-
|exp || - || 20 || 50 || 100 || 200 || 400 || 1000 || 2000 || 5K || 10K || 20K || 35K || 50K || 80K
|-
|exp (cum) || - || 20 || 70 || 170 || 370 || 770 || 1770 || 3770 || 8770 || 18770 || 38770 || 73770 || 123770 || 203770
|-
|P tower HP|| 1400 || 1512 || 1624 || 1750 || 1890 || 2030 || 2184 || 2352 || 2534 || 2786 || 3052 || 3346 || 3668 || 4032
|-
|K tower HP|| 2400 || 2568 || 2736 || 2904 || 3096 || 3312 || 3528 || 3768 || 4008 || 4392 || 4824 || 5304 || 5832 || 6408
|-
|damage || 50 || 54 || 58 || 62 || 67 || 72 || 78 || 84 || 90 || 99 || 109 || 119 || 131 || 144
|}
|}


Line 379: Line 11,122:
; Battle gold reward
; Battle gold reward
* Gold rewards depend on current Clan League (Bronze I, II or III...).
* Gold rewards depend on current Clan League (Bronze I, II or III...).
* Duel reward is the same whether we play in 2 or 3 games (eg. 2800 gold if duel is won, 280 if lost).

=== Miscellaneous ===
* A player profile tag may only contain the following characters: <code>0289CGJLPQRUVY</code>.

=== Season Pass / Pass Royale ===
* Content of season pass chest, according to king level and arena:
king 50 arena 19
gold 1409 1292 1394
gems 3 2 4
common 75 75 76
rare 15 15 15
epic 1 1 0

king 50 arena 17
gold 1292 1319 1337 1330 1316
gems 3 2 3 3 2
common 72 73 73 73 73
rare 15 14 14 14 14
epic 1 0 1 1 1

king 20 arena 11
gold 1054 1047 967
gems 2 2 3
common 54 54 55
rare 11 11 11
epic 1 1 0

* Content of Season Pass:
:* Gold: 1000.
:* Key: 2.
:* Season chest: 33.
:* Wild chest [https://www.reddit.com/r/RoyaleAPI/comments/qlau6n/royal_wild_chest_is_a_new_chest_that_only_gives/]: 1 (the one with jokers and guaranteed champion).
:* Jokers (at arena 15): gold >= 9485, common 200, rare 55, epic 15, legendary 1.
:* A magic book.

* Content of Pass Royal:
:* Gold: 40000.
:* Key: 2.
:* Jokers: common 700, rare 140, epic 70, legendary 1.
:* A book of books.
:* A magic token.
:* Trade token: common 1, rare 1, epic 1, legendary 1.
:* A tower skin, an
:* An emote
:* Bonus bank (up to 25000).

* Season 46 - rewards
:* Season tokens: 29k event + 3*10.2k challenge + 2.5k free pass = 62.1k
:* Season shop:
::* 10x100 archers for 500, 10x5 prince for 500, 10x5 darkprince for 500.
::* 10x2k gold for 400, 10x2k gold for 800, 10x2k gold for 1200.
::* 3*100 common joker for 600, 3*100 common joker for 1000, 3*100 common joker for 1400.
::* 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
::* 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
::* 3*5 epic joker for 600, 3*5 epic joker for 1000, 3*5 epic joker for 1400.
::* 3*1 leg joker for 1500, 1x1 epic book for 15000, 1*1 archerqueen for 35k.


{| class=wikitable
|-
!qty !! cost !! qty !! cost !! qty !! cost
|-
| 10x || 500 || 10x || 500 || 10x || 500
|-
|colspan=2| 100 archers
|colspan=2| 100 prince
|colspan=2| 100 darkprince
|-
| 10x || 400 || 10x || 800 || 10x || 1200
|-
|colspan=2| 2k gold
|colspan=2| 2k gold
|colspan=2| 2k gold
|-
| 3x || 600 || 3x || 1000 || 3x || 1400
|-
|colspan=2| 100 common
|colspan=2| 100 common
|colspan=2| 100 common
|-
| 3x || 600 || 3x || 1000 || 3x || 1400
|-
|colspan=2| 25 rare
|colspan=2| 25 rare
|colspan=2| 25 rare
|-
| 3x || 600 || 3x || 1000 || 3x || 1400
|-
|colspan=2| 5 epic
|colspan=2| 5 epic
|colspan=2| 5 epic
|-
| 3x || 1500 || 1x || 15000 || 1x || 35000
|-
|colspan=2| 1 legendary
|colspan=2| 1 epic book
|colspan=2| 1 archerqueen
|}

=== Chest content ===
* Golden chest:
:* arena 20: 12 rares, 35 common, 2k gold.

=== Elite Wild cards ===
Best strategy according to simulation to max EWC:
* Always '''request common cards first'''.
* Always '''trade between maxed cards'''.
* Don't spend wild card to max book value... (because otherwise we lose the corresponding ewc we get from maxed wild cards!)
:... However this seems strange. If the book value is very low, it should be better strategy to pay in wild card instead. The trade-off should be the
:ewc-equivalent. So for commons, it should always be better to max with wild card, and get book only on the last level. And for rare, paying with less than
:1000 wild card should be ok as well.
* Better pay with wild card for the last card to save book conversion (except if bad trade-off, ie. paying more than 1000 rare wild cards)
<source lang="text">
# See program ewc.py
# w card request strategy. 0, 1: request rare first, otherwise common first. 1, 3: don't max last card
# x trade strategy. 0: trade smallest for the highest. 1: trade smallest at last level. Otherwise only trade between maxed cards (ie. 2nd for the 1st)
# y book strategy. 0: don't spend wild card to max book value. 1: spend as much wild card as possible to max book value
# z last card strategy for book: 0: don't max with wild card. 1: only max if ewc-equiv cost < 5k. 2: always max if possible
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 1)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 1)
#
</source>
* Level 15 upgrade: gives 50k XP!

=== french lexical ===
* '''tab''' &mdash; tour à bombe
* '''tde''' &mdash; tour de l'enfer
* '''dde''' &mdash; dragon de l'enfer
* '''bbe''' &mdash; barbares d'élite
* '''mobal''' &mdash; molosse ballon (lavaloon)
* '''df''' &mdash; double fûts

Revision as of 22:02, 14 May 2024

Links

Official
Wiki, general
Social network, Discord, blog
  • Clash Royal Official
  • Reddit
  • RoyaleAPI
  • Fankit
Statistics, analysis, deck builders
Best to find good decks, and find active clans (look at war history and accumulated medals/# participants/participation rate there, and also weekly donation).
Player's stats
Tips
Tutorials
Channel
Clans
  • Best Belgian clans
  • Bring the W — First clan I joined (ignoring the very first one ^^). Was quite active in clan wars, and donation. Leader Slick_Nick (8GRRPCL0). Players Skully (#PJ8VQ2P2), RNG_Childsplays (#P2YU9UYPU), Agent gg (#82P98GG0G), Natan (#YVV009CL).
  • Team Belgique (1300 trophees, >50k medals) — my current clan. 55750 medals in last war, and on our way to beat that! Mandatory to use the chat before any trade, which is strict, but gives a very active clan.
Found through royaleapi.com, looking for top #1000 Belgian clan, starting from last one and up. It always scored lot of medals (>40k), and had >8k donation at the end of the week. Joined on 2021-11-13.
  • Les pros — Belgian clan lead by brandon. He always greets every new player and discusses a lot. Nice small clan I joined in the beginning of my 3rd account.
  • La Presspinpinte — The clan family from Kapoow, that I joined with my 3rd account (clan Red devils).
Events

Todo

  • Read all Fandom wiki pages on troops / building / spells, and summarizes tips.
  • Lava deck: Watch EA Rakan (love) Lava videos, and analyze the game play.
  • 2.6 deck: Watch video on that deck, learn gameplay.
  • Creator code:
  • morten, ouah: December 2022
  • boss, royaleapi: January 2023
  • morten, ouah: February 2023

Tips

General

  • Tap the screen immediately after starting a game to skip animation. This helps playing as soon as possible the first card.
  • Request card every day (eg. card from deck), and give also card every day (to gain gold and fame that increases king level). Below king level 10 however, it is better to focus on upgrading a few cards only (the ones of main deck), and avoid getting xp from other operations. Doing so will allow getting max level card while keeping the king level as low as possible.
  • Clash Royale | How to Pull/Lure/Aggro Units - Advanced Tech
  • On aggro: how troop are choosing which unit to target.
  • Exclamation mark indicates which ennemy troops you aggro.
  • xbow aggro can be reset with zap.
  • Use pull to increase distance an ennemy unit has to do before reaching tower.
  • Pull: standard pull, chained pull, u-turn.
  • Pull can also split an ennemy push over two tower.
  • Don't play the Royal Tournament on the first days. Better wait for all big players to get higher in wins, to have better chance to meet standard players.
  • Pass royale
  • Best value for money, but wait king level 7.
  • Don't open season chests in early arena's. It's insanely bad value.
  • Pass royale can be COMPLETED fast by using Party / 1v1 showdown battle and under-leveled deck but one MAXED card.
  • stack trade token: make dummy request in the clan to go below 10, then collect the new tokens, and cancel the trades.
  • To get money from trade: request a maxed card (or a card lvl 13 but enough cards to go max), and give away a non-maxed card [1].
Likewise, to get experience / star points, give cards.
See conversion table further down.
  • Best value for gems: 500 gems for royal tournament (if reaching at least 10 wins, to get the most valuable chest).

Strategy

General strategy

  • This means spot opponent's mistakes and punish them with hog.
  • If we are not trying to outplay the opponent we are not playing this deck right.
  • Usually play defensively rather than offensively.
  • Learn the cards from the opponents, what cards are hard counters (air, area, high dps...), and what weakness he has (no counter to some of our cards, e.g. splash against barbarians).
  • Keep track of the hard counters, and maximize value of our cards for which he has no counter.
  • If cannot defend, go for tower trade, especially if favorable.
  • Some decks are better at tower trade than other (e.g. beatdown), and other are weaker (eg. graveyard without freeze, goblinbarrel decks).
  • Don't over-spend on defense, try to make elixir trade on defense.

Tips

  • Learn and know the hand of the opponent.
  • What card does he have, what card is out-of cycle?
  • When does he have his win condition back? And prepare how to best respond to it.
  • When does he have his counter card out of cycle (eg. air counter, to play naked balloon at the bridge).
  • In 5000-6600 trophee range:
  • Always foresee the worse that could happen, do not take any damage.
  • In the first 60 to 90 seconds, learn the deck from the opponent.
  • When knowing the hand of the opponent, we can start to play and build pushes.
  • Defend for positive elixir trade!
  • Make sure to spend less elixir, and ideally all defending units must survive to build a counter push (even better if we can drop a tank in front after successful defense)!
  • Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse!
  • Count elixir, at elixir delta's.
  • Like when opp plays valkyrie, and we play minion, we are 1 up elixir. Then we play say bomber, we are 1 down, etc. Try also to take into account overflow, like if we are behind, but our elixir reaches 10 again, then we are back ex-aequo.
  • Learn to play blank.
  • Don't be too low on elixir, like play fast card after card.
  • Having some spare elixir allows for reacting quickier, for better elixir trade thanks to better placement (force ennemy to make long distance).
  • Cycle card when no defense in hand.
  • Learn card placement, so that to escape:
  • Area damage spell that would kill / freeze all troops and/or tower.
  • Think of freeze, fireball, Marcher, executioner, firecracker/hunter.
  • Learn card placement for better defense:
  • Put distraction troop far of MELEE attacker (eg. knight, valkyrie).
  • Put attacker troop on RANGE attacker (eg. musketeer...). megaknight a bit special, aim mid-range to avoid jump damage.
  • Play rather defensively than aggressively.
  • Find the right time to build a counter push.
  • Try to estimate the elixir of the opponent (did he play lot of cards, etc).
  • Try to estimate the hand of the opponent (what cards does he play, what did he play, etc).
  • Don't waste elixir, like putting a single troop at the bridge that will be killed by tower.
  • Make sure that when defending, troops are still alive after defending.
  • Wait to reach 10 elixir before playing a troop at the bottom of the map.
  • Play cards fast, and together, so that they can all attack at the same time.
  • Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
  • Play card at the right spot, like:
  • musketeer on the side of towers so that they can shoot but are not shot at.
  • Use giant to protect weak but powerful troops (like bomber or musketeer).
  • Always play fireball with value, like against an enemy tower + enemy troop.
  • Don't play the goblinhut too close to river, but close enough to our tower so that tower can shoot.
  • When defending, play card at the right spot to aim at the correct enemy troop (like play megaminion on babydragon).
  • Against prince:
  • play knight at the last sec to prevent opponent to play a spell (like fireball or arrows).
  • or play knight before the prince is charging.
  • Typical counter-push:
  • Play a giant in front, then musketeer / bomber behind. If musketeer is alive after a defense, add the giant at the front for the counter push.
  • Against goblinbarrel:
  • Can play arrows, fireball, barbarianbarrel, skeletonarmy, babydragon.
  • Defend against giantskeleton:
  • Eg: A valkyrie at bridge junction (square right below the bridge) when Skeleton giant passed that line, and a bomber at 5th square from river, and 5 to 6 square away from valkyrie.
  • aim correctly fireball:
  • Eg. against wizard close to a tower, that we attack with a lavahound + Mega-Minion: don't aim the wizard but slightly above, so that when fireball explodes, the blow pushes the wizard towards our Mega-minion, killing the wizard (otherwise, the wizard would have killed the Mega-minion likely). Because the tower spotted the lavahound, our Mega-minion still alive can deal a lot of damage to the tower.
  • Against witch:
  • thelog / elitebarbarians / arrows / zap to remove all skeletons. If played correctly elitebarbarians can also make 2 hits to tower.
  • Activate our K tower:
  • Using tornado, bring opp troop close to K tower so that they connect.
  • Against firecracker, put a building/troop close to K tower so that bullet touches K tower (location: leave 2 squares between troop and tower/K tower).
     *         * = cannoncart
     *
XXX
XXX
XXX  XXXX
     XXXX
     XXXX
     XXXX
  • Against electro-spirit, play skeleton between K tower and tower so that electro arc touches the K tower.
  • witch pulverizes megaminion.
  • Play graveyard when opp is down on elixir.
  • megaknight super utility card when opp is over-committing (note: megaknight does damage on drop).
  • Against player with darkprince / prince / hogrider, just keep cycling cheap card so that to have the goblin's hut in hand.
  • Starting hand play:
  • Play according to starting hand. Eg. if play pekka at bridge, make sure you have arrows/zap in 1st 5 cards to counter skel army, etc.
  • Opp should not attack on the same lane as where I played lavahound bottom of the map. Because if I can counter, and keep defense troop alive, then this build up a powerfull counter push.
  • So, if playing against lavahound, better attack on the opposite lane. Also make sure to defend against lavahound.
  • When playing Lava-balloon, and lavahound+balloon kills first tower, put guards top middle to take spot from P tower, to protect balloon.
  • E-Barbs:
  • Play them middle, right in front of K tower -> handy when darkprince + prince on both lanes.
  • giant, battleram... can also be used to counter ennemy tanks.
  • Put them at bridge, behind ennemy to pull them back from tower, back to where they came from.
  • When to play in the pocket:
  • When opp tower is down, it can be good move to play a tank unit, or offensive unit in the pocket. When doing so, that unit will immediately distract the 2nd P tower, and possible also K tower.
  • It is good move if the push on the first tower contains many small troops, ideally behind some tank troop. Eg. a balloon followed by Lava's puppies, or a valkyrie, followed by witchs skeleton. In that case, playing in the pocket allows these extra units to survive since K tower will target the main tank and 2nd P tower will target the unit in the pocket, and hence these secondary units will make deadly damage to K tower. If there is no main tank, playing in the pocket may distract both tower, but it requires a very strong tank (like lava or such).
  • When having support troops, and opp adds a troop that would "escape" those troops, often good play to add a troop that would block the course of that new ennemy, so that support troop can help defeating him, with minor HP loss on our own new troop (positive trade).
  • Bait techniques: force a move from opponent, to then get a better advantage afterwards.
  • Eg. We need to play skeletondragons on a lane to defend, but opp has fireball. We play barbarians on the other lane to force the fireball.
  • To target K tower when one tower down: play troop 2-sq from the pocket!
  • In 1x elixir time, 2 elixir difference is huge. Use that advantage to build big push.
  • When one tower is down, the King tower can be directly attacked if playing a range troop at 2-sq distance from the pocket (3-1 placement). If place too close to the pocket, the unit will instead attack the other princess tower.
  • However, when both P towers are down, it is best to put the unit at the pocket (3-3 placement, two possible positions), so that even melee units go in STRAIGHT line to the king tower (instead of making a wide detour).
  • Note that in general, it is NOT RECOMMENDED to attack the K tower directly. Attacking the 2nd P tower is usually safer (less HP, range units not under cross fire).
1/ Have win conditions, 2/ Keep track of rotations, 3/ Take damage, 4/ Adapt your playstyle, 5/ Use more troops, 6/ Time is your friend, 7/ Stop leaking elixir, 8/ Have quick fingers, 9/ Eliminate distractions, 10/ Pros are not special
  • 2/ At least keep track of opponent win conditions, and then spells.
  • 3/ If playing lava on one lane, and opponent counter attacks other lane, support your push and don't overcommit on defense.
  • 4/ If opponent is very aggressive, play counter attack; if no spell, stack troops!
  • 5/ Favor troop over spell when possible to get more control and value.
  • 6/ Use first 1 or 2 minutes to learn opponent deck.
  • Make sure to get as much value as possible from every card.
  • Usually this means play cards later, and in winning combo.
Better play 2 cards at once, than one after each other.
  • This also means to play chill, so that to have enough elixir to face any situation.
  • Examples:
  • We play barbarians to counter a hogrider, opponent plays wizard on his side. Best response for us is to fireball the wizard, but PUSHING him to our barbarians, so that he's killed by our barbarians.
  • Remember OPP BIG SPELLS. If OPP doesn't have fireball, we can stack flyingmachine, skeletondragons in the back. Note for barbarians, better keep them in defense (! megaknight').


7x challenge
  • If OPP only has lightning, we can STACK troops. Eg. if we have air avantage, we can stack phoenix, electrodragon and especially skeletondragon to build bigger and bigger pushes.
2023-11-18
  • When having a big elixir advantage is a good time to build a push. If OPP defends, we can then spend equivalent amount to strengthen the push.

Clan Wars 2

  • Matchmaking is based on some secret ELO system (see https://royaleapi.com/blog/visualize-cw2-progress).
  • Player on Discord CR FR said matchmaking is based on winrate indeed, and that players in top clan do LOSE on purpose during TRAINING days to lower their winrate.
  • To get a better match up during battle days, one can force lose during TRAINING days. Apparently one has to play normally and lose for it to count (called lissage in french).
  • A clan medals can be increased by playing with 56 members, making sure that members are leaving and joining on the same day.
  • To get better river race, the clan can be emptied monday morning, before the race selection. Apparently this helps going with weaker clans.
  • There is also another technique called win trading. Not sure how that works.
Deck selection
  • Look for hard counter cards, and play corresponding deck if that card is out.
  • E.g. if playing the WoToP deck, and OPP played fireball in first deck, select it as 2nd deck.
  • Don't play these deck first, but play a versatile deck that can face many MUs.

How to start

What to do if other player doesn't play:

  • They refer to "investment card". But what are they?
  • miner on tower.
  • lavahound is usually risky. Because reduce possibility of defense.

Quick push counter:

  • Opp plays lumberjack+balloon at bridge (first lumberjack, then balloon).
  • Usual defense is infernodragon, well on the course of the balloon, but don't aggro the lumberjack (usually this is hard).
  • Game: played instead elitebarbarians behind lumberjack, then babydragon on the course of the balloon. Opp plays Horde at tower, I play fireball on tower + horde, babydragon kills the remaining horde and takes the tower. 1 tower for one tower, and hit K tower twice. Same elixir, slightly more damage.

Deck advises

  • Keep deck speed < 4.
  • Keep two spells in deck (like arrow and fireball).

Things I learned

  • Don't activate K tower (with arrows, fireball). Note that opponent may play cards to trigger his K tower (eg. tornado, fisherman that brings our troop close to K tower and start attacking it).
  • Against furnace + tesla:
  • Opp was playing furnace + tesla on one side, couldn't go through with lavahound. On second push, played lavahound bottom left, then after he play furnace + tesla, played Inferno D bottom right, then miner before P tower spotted the dragon. Opp played skel army, killing miner, but could counter with arrows, hence Inferno D could take the tower.
  • React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push.
  • witch + balloon is deadly. The skeleton distracts the tower, and balloon makes lot of damage, and vice-versa.
  • Counterpush: Opponent attack with hogrider, and then goblinbarrel. I put Skel Army on rider, and minions on goblin. Then on push back, I add minipekka in the middle of army for protection (note: this could be arrows / fireball bait). This takes the tower and K tower (against low level 7)!
  • Playing against a lavahound+balloon + FB/Log + electrodragon/valkyrie/minions/electrowizard deck. Things started badly, but went better when playing elitebarbarians on the other lane, defending them a bit with zap. Morale: when you cannot do your normal push, go the other one.

Card synergy

  • electrowizard + magicarcher: electrowizard in front of tower, magicarcher middle (even other side) that does horizontal shot.
  • witch (in the back), then balloon at bridge. witchs skels protect the balloon (they take the shot).
  • icegolem + hogrider at bridge, at same time!
  • (seen on tv royale) zappies in the back, then at bridge at royalrecruits so that both zappies and recruits are in a same group (so 2 groups).
  • Good counter is first icespirit in the back, then executioner left of tower but close to it (square W2 or E2), so that its axe is well in group axe.
  • (tv royale) balloon at bridge (A14), then 2s later, Skel drag (C14). This kills opp's minions.
  • Reaction was Barbarian on other bridge, then 4s later, balloon. When balloon killed tower, send asap a miner on K tower (N3) to take the spot. But Opp. replied with zap on balloon.
  • miner + zap (+lavahound): miner on tower, then zap tower to re-target tower on the miner. zap can also be used eg. against witch, put miner on witch, zap, this kills the skeletons, miner then target the witch, and witch retarget on lavahound.
  • lavahound + miner: Play miner in the back of the tower, so that when pups appear, miner tanks the damage from the tower, but then when King's tower activates, miner is still tanking the damage as well.
  • lavahound: Always play with a Skeleton Dragon behind, or babydragon behind, or balloon. Get more value for the tank!
  • icespirit + goblinbarrel: lot of damage apparently...
  • rascals + wallbreakers: they push the big rascal to the tower faster!

Card advices

(w) means fandom wiki data included.

Troops - 1 elixir

Troop How to play How to counter
Electro Spirit (w)
  • Attack up to 9 targets in 4 tiles range.
  • ES can force easily retargeting (play close to frontmost unit).
  • With help from P tower, Effective against most swarm (play middle river), except minionhorde.
  • Add zap or giantsnowball to one-shot all swarms (except barbarians).
  • ES + fireball may one-shot musketeer and wizard.
  • DO NOT PLAY naked, or risk of activation.
  • ACTIVATION
  • Make sure that spirit will connect (undamaged, same level as towers)
  • Play a single troop at 11-0 or at 8-1, when electrospirit shadow's fully on 3rd row.
  • If tombstone behind the P tower, troop at 11-1 can also chain to the K tower.
  • If ES is tanked, thelog or barbarianbarrel to one-shot it.
  • Because of this, don't play ES behind the push, unless this is a way to bait those spells, and play goblinbarrel later.
Fire Spirit
  • tbc
  • firespirit (or any spirit) at 6-1 to kill spirit before it jumps, while keeping our spirit [2].
Ice Spirit
  • Synergy with dartgoblin, against Minion (DG can then one-shot them).
  • electrowizard: 3+5 when wiz is on the bridge.
  • Against skeletonarmy: at 0-2 when lead skeleton is entering 3rd row. Or 0-1, when last skeleton on bridge [3]
  • tbc
Skeletons
  • Against babydragon: skeletons at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
  • furnace: Cancel two waves at 13+5 when a spirit spawns from the furnace at 4-2 plant [4].
  • CENTER giantskeleton: 5-5.
  • electrowizard: at 3+2, when wizard on 1st row [5].
  • tbc
Heal Spirit
  • tbc
  • tbc

Troops - 2 elixir

Troop How to play How to counter
Bats
  • tbc
  • tbc
Bomber
  • tbc
  • tbc
Goblins
  • goblins (x4) are better than guards if the meta has lot of arrows.
  • tbc
Spear Goblins
  • Against prince: Play 4-4 (both towers will shoot).
  • tbc
Ice Golem
  • Distract musketeer in the back: 14-3 when musketeer entering 4th row from back [6].
  • tbc
Wall Breakers
  • tbc
  • minions asap at 6-3 against split wallbreakers.
  • skeletongs at 5+2 asap.

Troops - 3 elixir

Troop How to play How to counter
Archers
  • tbc
  • tbc
Firecracker
  • Against centre building, can play CENTER evofirecracker, to target the princess tower on the other lane.
  • ACTIVATION:
  • goblincage: 4-2
  • tombstone: 4-2
  • (if CENTERED) troop (eg. megaminion) 6-2 when entering bridge.
  • troop 7-1 or 7-2.
  • Center firecracker: guards (or skeletons) at 5-5 [7].
  • With duchess: 6-1 when firecracker is mid-bridge.
Goblin Gang
  • Against giantskeleton, 5-4 when giant enters 2nd row.
  • tbc
Knight
  • tbc
  • tbc
Minions
  • Cheaper alternative to skeletondragons, with higher DPS.
  • When used with guards, don't stack to avoid arrows value.
  • tbc
Skeleton Barrel
  • tbc
  • icespirit (+2): play 10+2 when barrel shadow is touching 7th row [8].
  • firespirit : at 10+2 when barrel shadow on 6th row [9]
  • skeletondragons 7+4, flawless defense [10]
Dart Goblin
  • Play it at bridge, inner corner, to target centered buildings (eg. 4-1) without being targeted by OPP tower.
  • cannon, 6-0 placement.
  • icespirit (a bit before bridge), 6-3 (asap), then icegolem, 6-3.
  • skeletons (a bit before bridge), 7+5 (asap), then cannon.
  • icespirit 6-0 asap, then icegolem 5-2.
Elixir Golem
  • In general, wait double time before playing. Before that, chill and try forcing opponent to expend max elixir [11].
  • tesla: 3-4 for CENTER golem.
Mega Minion
  • tbc
  • tbc
Guards
  • Against megaminion: 0-6! to kite it
  • goblins (x4) are better than guards if the meta has lot of arrows.
  • tbc
Skeleton Army
  • tbc
  • +2 trade: icespirit at 0-2 when lead skeleton is entering 3rd row. Or 0-1, when last skeleton on bridge [12]
  • +1 trade: zap, thelog (if close enough).
  • even trade: arrows.
Bandit
  • megaknight (+4): at 4-3 placement when MK is on the 2nd row [13]
  • skeletons: 2-5, perfect; or 7-2, also perfect.
Fisherman
  • See [14].
  • NOTE: the FIRST fisherman takes the AGGRO!
  • Against royalgiant: 0-5 placement, can still attract RG and move it to other tower.
  • hogrider: ACTIVATION, play 9-4, when hog enters our side.
  • Then 6-4 next hog plus a troop to fully counter it.
  • electrogiant: ACTIVATION, play 9-4!
  • ramrider: ACTIVATION, play 9-4!
  • magicarcher: ACTIVATION, play 5-1 when magicarcher's foot is going to touch 1st row (OPP's side) [15]
  • megaknight: ACTIVATION, play 9-4, when megaknight is entering 3rd row. [16]
  • ACTIVATION bowler: fisherman at 5-1 or 6-1 when CENTER bowler walking on the bridge. [17]
  • golem (CENTER): force lane change at 3-5 when golem body is entering our area [18]
  • zap: To reset fisherman, and prevent grabbing our defensive troop.
  • goblins: 6+2 when fisherman stops and does one turn with his hook [19]
Ice Wizard
  • tbc
  • tbc
Miner
  • minipekka: 5-3 perfect.
  • SAFEST positions with one P tower down:
  • P-tower: 6+4, but also 7+5 and 8+5 (because of extra shovel distance) !
  • K-tower: 13-1, 14-1, 14-2, but also 11-0, 12-0, 13-0.
  • miner placement for tanking damage is very important:
  • Play one or two square away from tower to allow for attacking opp. defender if any (e.g Play 4-1 or 5-1 if opp. play defensive range mid-map, or 1 square behind tower if he plays often backward).
  • Play in the back of tower, or e4 / 9-0 to quickly switch from P to K tower and tank damage.
  • Play more on -- or +- column to tank damage from center or outside, in order to defend minions.
  • Summary: if taking P tower, think where to put miner to tank damage during P->K transition. Or if miner to tank damage, think where defender will shoot from, and possibly don't connect miner to tower, but give some room and opportunity to target a defender instead.
  • Miner may DISTRACT BOTH P towers (if played inner). May be useful to protect e.g. a low health musketeer or a dartgoblin to take down the other tower.
  • tbc
Princess
  • Oftentimes, BEST play is in OPPOSITE lane from the push, eg. 6-4 or 7-4 placement. This will allow the princess to survive to any opponent troop.
  • +1 trade: thelog or barbarianbarrel.
  • -2 trade, but value: ramrider.
  • -1 trade: poison or infernodragon ok, but with value.
Royal Ghost
  • tbc
  • To KITE opp lane: valkyrie at 3-4!

Troops - 4 elixir

Troop How to play How to counter
Skeleton Dragons
  • tbc
  • tbc
Battle Healer
  • tbc
  • tbc
Battle Ram
  • Note: Ram in the pocket doesn't connect, except if tanked by another troop.
  • tbc
Flying Machine
  • Note: FM not ok as 2nd air troop, but ok as 3rd one Carl.
  • Very good against (goblins, goblingang...) in log bait, to snipe from other lane while still support lavahound push.
  • tbc
Hog Rider
  • Against tesla: icegolem 0+2 or 0+1 (or coming from center), then asap hogrider 0+4.
  • Synergy with royalgiant: play hogrider at the river THEN royalgiant in the pocket (when hog is about to cross, to tank for the hog).
    Don't play both in the pocket, nor the hog at the pocket [20].
  • +1 trade: skeletonarmy.
  • +1 trade (but 600-800 damage): minions.
  • +1 trade: skeletons at 3+3 asap (if rider from 0+4) (one hit).
  • 0 trade: minipekka at 4+2.
  • -1 trade: skeletons at 3+3 asap (if rider from 0+4) and zap on tower when rider mid-way (perfect).
  • -2 trade: hunter + thelog.
  • cannon: must be at 3-2 or 4-2. 3-3 or 2-3 will NOT aggro! Other locations?
  • If 3-3, icegolem (or skeletons) at 2+3 to boost hogrider into the cannon.
  • earthquake-SAFE: icegolem (or skeletons) at 0+3 ASAP, then cannon 0-4!
  • tombstone: 3-3, 2-3 is ok, and best so that both tower shoot! Other locations? 4-3 no!
  • goblincage: 2+3 or similar (on the lane, so that goblin can hit)
  • barbarian: 4+2 when hogrider is played. Perfect.
Mini P.E.K.K.A.
  • tbc
  • zap to force retarget.
  • -2 trade (but w/ some value): If minipekka at tower, battleram then zap to reset minipekka.
Musketeer
  • Can snipe building at 3 squares from river.
  • Against giantskeleton (NOT pekka): play 3-4.
  • +2 trade: thelog, or icegolem, or bats (see Rich Slaton).
Log 2 tile in front tower, when musketeer reaches 2nd half of bridge. icegolem 7-0 placement (front-inside corner), also when musketeer reaches 2nd half of bridge. bats, wait musketeer cross the bridge, and drop there.
Valkyrie
  • tbc
  • icespirit at 2-4 when valkyrie on 1st lane, then skeleton 5-5 when spirit jumps [21]
Zappies
  • tbc
  • tbc
Baby Dragon
  • tbc
  • tbc
Dark Prince
  • tbc
  • tbc
Hunter
  • tbc
  • +1 trade: thelog + icespirit middle, close to river to distract + Tower
Electro Wizard
  • tbc
  • tbc
Inferno Dragon
  • Against valkyrie (bridge): 5+3!
  • even trade: electrowizard, that reset always infernodragon, and also force to retarget (so this can save a tower).
Lumberjack
  • tbc
  • tbc
Magic Archer
  • tbc
  • When defending tower, always put defensive troop sideways, so that Marcher cannot hit the the tower!
  • ACTIVATION: with magicarcher at 8-2 on an OPP INNER magicarcher. If our archer stays around 7-2,7-1, there is an activation.
Mother Witch
  • tbc
  • tbc
Night Witch
  • tbc
  • tbc
Phoenix
  • minionhorde: zap them, phoenix death bomb will take care of the horde.
  • electrodragon: good counter, especially against phoenix+mirror.
Golden Knight
  • Can dash through low pv units and rush to low pv tower.
  • When dashing, it resets infernodragon and infernotower.
  • Synergy with tornado to increase number of units GK is dashing into [22].
  • Synergy with golem and electrogiant to push them faster when he is DASHING (can use that to e.g. escape beam of infernodragon).
  • KT activation: put a unit between P and K tower when he dashes (visible when he's flying), for instance guards at 11-0.
  • skeletons: play skeletons BEHIND the goldenknight when he dashes, he'll kill only ONE skeletons.
Skeleton King
  • Good combo with tombstone. Try to play tombstone first, then the skeletonking.
  • Defense troop, try to play it as a cheap barbarians, with +2 to bring more defense. In offense, make sure to have the gauge filled.
  • valkyrie: play in FRONT of the king, so that no skeletons goes to the tower. Perfect defense.

Troops - 5 elixir

Troop How to play How to counter
Barbarians (w)
  • Strong defense against: prince, musketeer, hogrider, ramrider.
  • Drop on them, then tank in front or glass-cannon behind for counter-push.
  • -1 trade: Against barbarianbarrel, if placed early enough.
  • Single push: Can take tower but only if opp. low on elixir.
  • Synergy: rage.
  • +2 trade: skeletonarmy.
  • +1 trade: fireball, charging darkprince, valkyrie.
  • -1 trade: rocket.
  • Weak against: jumping megaknight, poison
  • Best defense: distant wizard or bomber.
Minion Horde
  • tbc
  • archers: 5-3, when horde on bridge [23].
  • phoenix / zap: if horde against phoenix, zap them, death bomb will take care of the horde.
Rascals
  • tbc
  • tbc
Giant
  • tbc
  • tbc
Royal Hogs
  • tbc

When played on one tower:

  • +2 trade: skeletonarmy.
  • even trade: Spear goblins (tower north edge), and thelog timed right so that still being hit by goblins.
  • -1 trade: babydragon (6-1 placement, but why not P tower corner?), then zap when Hogs in baby's range.
  • From Inside the Play #7, LaPoKaTi vs Egor:
  • Hogs + healspirit (6) <=> fireball + thelog (6).
  • Hogs (5) <=> fireball + icespirit (5).
  • Hogs + healspirit (6) <=> fireball + icespirit (earlier) + Skeleton at river (6)
  • Hogs (5) <=> fireball + Skeleton (5)
  • Hogs (5) <=> thelog + Skeleton (3) - taking 700 damage.
  • Hogs (5) <=> fireball (4) - taking 200.

When played 2-2 (mid-river):

  • +1 trade: cannon (6-2 placement).
  • 1 trade: fireball 3+2 asap (when they are all on the bridge).

When played 1-3 (offseted mid-river):

  • tbc
Wizard
  • tbc
  • tbc
Balloon
  • Note: explosion damage makes also significant damage. If playing FB, make sure to push opp troop to that bomb.
  • Against hunter: if we zap the hunter, balloon can always score a hit. CWA
  • With icegolem: golem at 0+3, then very short after balloon at 0+4.
  • If OPP uses fireball, we can still get a hit on tower with zap! [24]
Ultimate Balloon Guide
  • When building at 4-2: balloon at 1+5!
  • When building at 3-2 OR 4-1 [25]: balloon at 1+5, then when it starts moving, skeletondragons at 0+3, which will push the balloon to the side!
  • When building at 0-2: megaminion at 2+5 (ideally right when the back of lavahound shadows leaves the 4th row), and instantly (1/2 sec) the balloon at 1+5.
  • When building at 0-2: balloon at 1+5, then instantly (roughly when balloon timer is between 1/2 and 3/4) minions at 0+4.
  • When building at 3-2: lavahound in bottom corner, then when bottom of lavahound shadow no longer touches the 5th row, balloon at 1+5.
  • This is ANTI-TORNADO SPOT: Also works against tornado, this prevents opponent to activate the king tower.
  • Note: these tricks may work when building at other places!
  • When building at 4-1: balloon at 1+5, then 1s later skeletondragons at
  • Against tombstone at 3-2 played on naked balloon: play the balloon at 2+5 (instead of 1+5), this allows to get a hit from the balloon!
  • Against bats: play naked balloon at 0+2, then prepare spell, and instantly zap the bats. When quick enough, bats do not do a single damage to the balloon!
  • Against hunter but opponent is low (zero) on elixir: naked balloon at 0+2 is ok, and will allow a hit on the tower.
  • Against wizard, electrowizard, musketeer, if wizard is targetting the balloon, then fireball the wizard/musketeer towards the balloon death bomb (time the fireball so that it hits the wizard before the time bomb explodes, eg. fire it when wizard is taking is before last shot).
  • Against archerqueen on lavahound + balloon push: if queen is using her ability, this will kill the balloon. Think of using zap to re-focus the queen on the lava!
From Carl's gameplay
  • Synergy lavahound, early play: When lavahound shadow is centered around 8+4 square, can play balloon 10+2.
More
  • Synergy fireball: push things away to help balloon to reach the tower.
  • -2 trade: megaminion at 3+3 (on balloon path).
if balloon + RAGE, then 4+3 instead (only one hit).
  • -1 trade: infernodragon, but put it on the balloon path, middle.
  • fireball, but must aim correctly to move balloon further from tower. If done perfectly, soon not take any shot.
Easiest, balloon in front, aim 6+2 when balloon shadow is fully within 2-sq distance from FB blast circle, roughly same as when balloon touches the blast circle [26].
Or, aim 4+2, and release finger when top of balloon shadow is half-cell distance from river border (see 13:36)
When balloon come sideways, 3+3 placement, release when balloon shadow touches the fireball zone border [27].
  • wizard and electrowizard work well.
  • ramrider very good apparently... May need some extra to avoid any damage though (arrows or archers).
  • Cage: when B at 1+4 (between 1+4 and 1+3, was played at 0+4), Cage at 0-2 still attracts the balloon!
Building
  • tombstone: If balloon 1+5, play 3-2. If balloon 0+4, play 4-2 instead. If balloon in the middle, play 7-3 (ie. on K tower, opposite lane). If tombstone already at 4-3, kite the balloon to the tombstone with a lateral fireball, no more defense needed (if both towers shoot).
  • when one tower down (and no building or electrowizard in OPP's hand), better play balloon at 3+1 (4-sq from pocket) to hit K tower (even if OPP plays executioner).
  • poison: can slow down a naked balloon at the bridge (only death bomb dmg).
  • If tombstone 3-3 (because 3-2 for the other lane), and balloon 0+4, then megaminion 0+4 to boost the balloon into the tombstone.
  • skeletondragons 2+5, if balloon 0+4 (only death bomb).
  • fireball on princess tower, when balloon shadow is touching tower [28] (only death bomb).
Bowler
  • tbc
  • against barbarians: miner can force retarget on him. [29]
  • ACTIVATION: tombstone 4-3, then littleprince 7-2.
Cannon Cart
  • When one tower down, playing in the POCKET usually gives lot of damage because it connects very fast.
  • Can be combined with infernotower next to it to defend.
  • darkprince can push the cannoncart very fast. Useful for counterpush (play one or the other last near the bridge), and get a connection by surprise.
  • Against electrogiant, can both attack then DISTRACT the giant if played within range.
  • tbc
Electro Dragon
  • With elixirgolem, synergy to allow golem to pass through ennemy troops. [30]
  • ACTIVATION: any troop at 11-0, or 8-1.
  • if dragon more in the middle, ACTIVATION with eg. musketeer at 6-3 and icespirit at 8-3 (one sq. hop to K tower)
Executioner
  • tbc
  • tbc
Prince
  • tbc
  • +2 trade: tombstone, or skeletonarmy (but beware zap / Log).
Witch
  • tbc
Ram Rider
  • tbc
  • electrowizard destroys her very well.
Archer Queen
  • tbc
  • fireball: 3+2 when she's entering our 1st row.
  • giantsnowball': 2+2 when she's entering our 1st row, then electrospirit (or icespirit) at 0-0 (or close to her) when she's bounced away. [31]

Troops - 6 elixir

Troop How to play How to counter
Elite Barbarians (w)
  • Strong defense against: musketeer.
  • May counter megaknight perfectly if dropped on it so that they split.
  • Synergy:
  • valkyrie in front, pushed by barbarians, eliminating swarm.
  • Fire spirit, place behind, to remove all swarm units, or deal great damage to crown tower.
  • Single push: deadly if opp. is low on elixir. Prepare spell to react to defense!
  • Against tombstone: prepare zap, hover 1 tile below tombstone, and trigger when tombstone destroyed.
  • +3 trade: guards play at 3-4, takes one hit [32].
  • +3 trade: skeletonarmy (but beware of zap, Log, arrows).
  • +3 trade: tombstone, but beware of zap on destruction!
  • +1 trade: barbarians. Time correctly to drop on 5-| so that they surround the one elitebarbarians that was weakened already a lot!
  • +1 trade: icegolem + minions
  • Splash valkyrie / darkprince, bomber in combination with distracting unit like Skeleton and/or icespirit, or icegolem.
  • Same with glass cannon minipekka or lumberjack.
  • even trade: rocket (or lightning, to cripple barbarians + 1 supporting troop).
  • -1 trade: pekka, megaknight
  • Even trade: E. barbs
Royal Giant
  • Synergy with lightning (against building / range units)
  • furnace (to remove swarms)
  • thelog or zap (against swarms, infernotower).
  • electrowizard (against infernotower)
  • Always add SUPPORT troop to RG push!
OJ Gaming [33]
  • Counters: (building or tank killer) + (icewizard or tornado and/or icewizard).
  • Beware of RG SUPPORT troops or SPELLS:
  • Don't stack all defense at once.
  • Using swarms: SPACE THEM OUT (space / time), to reduce spell value.
  • Buildings:
  • goblinhut 4-2 + skeletons: perfect.
  • mortar / bombtower 4-3 or 3-3: tank 4 hits.
  • infernotower 4-2: perfect (! zap).
  • Buildings PUSH BACK (! watch for EXCLAMATION mark to confirm CORRECT placement)
  • bridge: wait for RG connection, then 1+3 to push him back (spawning troop will be closer as well). Best for tombstone, goblincage.
  • pocket: 3-2 (also for tesla). Very effective with tombstone.
  • KT: 4-3 for tesla.
  • Tank killers (1 hit):
  • skeletonarmy: 0+2.
  • minipekka + icespirit: 0+2.
  • skeletons + electrowizard 4-2.
  • Tank killers (2 hits):
  • minipekka: 0+2 (1 hit if predict).
  • lumberjack: 0+3.
  • pekka: 0+2.
  • hunter: 1+2.
  • barbarins: 0+2 (! fireball).
  • goblingang: 0+2 (! support troop).
  • skeletons + icewizard.
  • Tank killers (3 hits):
  • prince: 0+2.
  • nightwitch: 0+2 (! careful support troops).
  • sparky: 4+2 (! zap, electrowizard).
  • zappies: 9-0 immediately.
  • executioner 3+2 + tornado: but also eliminate SUPPORT troops!
  • Tank killers (4 hits):
  • cannoncart: 4+1. Put a TANK at bridge too for nice counterpush! (+ eg icespirit to deal for RG support unit).
  • Combo with:
  • icewizard: alone, 5 hits only instead of 10 hits!
  • icewizard+furnace: perfect.
  • tornado: 2+2 other side with RG on our 1st row to pull it back max.
  • tornado + prince 6+1 when RG entering bridge: 1 hit
  • tank KILLER + icespirit or thelog
  • Tank KILLER + BUILDING.
Giant Skeleton
  • tbc
  • skeletons (+support like bats): play at 0-3 when giant enters 3rd row.
  • minipekka 0+2 when giantskeleton is entering 4th row (perfect).
  • barbarianbarrel (+support like babydragon) 3+2 or 4+2 when giantskeleton is entering 2th row.
  • goblingang 5-4 when giant enters 2nd row.
Goblin Giant
  • tbc
  • tbc
Sparky
  • tbc
  • +2 trade: electrowizard if timed correctly and dropped on the sparky (doesn't take any damage because reset)
  • Any air unit, in particular electrodragon that resets the sparky.
  • tesla, if targetting the sparky.
  • zap can reset it. This can prevent damage on the tower. For instance, zap at the same time as infernodragon attacks sparky is enough to kill it w/o damage.
  • +1 trade: miner, then zap right before it's shooting.
  • cannon, 5-0 can take one hit.
  • fisherman + TANK (skeletongiant), to grab the sparky on our side (sparky shots once)

Troops - 7 elixir

Troop How to play How to counter
Royal Recruits
  • tbc
  • tbc
Electro Giant (w)
  • Better play on Elixir x2.
  • Can be used to pressure the other lane.
  • Synergy with motherwitch, by turning defender into hogs, that in turn will attack the tower.
  • Synergy with fisherman, that bring defender in EG stun range.
  • 2.6 hog:
  • outer giant: musketeer at 5+5, then thelog 2+3, then icespirit 4+2 when egiant leaving 2nd row, then cannon 1-1 when egiant leaving 4th row [34].
  • outer giant: musketeer at 5+5, then cannon 1-3 when egiant on 2nd row.
  • freeze + swarm ok since freeze disable dmg reflection.
  • infernodragon or infernotower. infernodragon must be played as far as possible on the side, such that to never come close to EG. infernotower at 4-3 placement from defending tower.
  • But Opp can use spell (giantsnowball, FB...) to bring infernodragon closer, in stun range.
  • If Opp uses tornado to bring defense close to EG, play defense close to K tower, to increase chance that tornado activates the K tower.
  • barbarianhut in the middle.
  • Better defend with troop with high DPS but low attack speed (eg. pekka, minipekka or hunter). So rage is not recommended.
  • TV royale: Play fisherman in 6-2 (but other lane) when EG is 2 square distance from river, it will attract EG to K tower and activate it.
  • A tesla is enough?!?
  • cannoncart if within range, may damage the giant, then distract it as well when it turns into a cannon.
  • mortar also very good because giant will never get hit back damage.
P.E.K.K.A.
  • tbc
  • tbc
Lava Hound
 ☒  TODO: Watch again
  • Strategy from Noc7urne (see also deck below):
  • Drop place for lavahound: 13+5, 13+4 or 13-1 (against tornado), 7+5 (xbow/tesla) and 14-2 (exec).
  • lavahound first play is good move with this deck.
  • Against tornado: drop lavahound at 13+4 or 13+3, so that lavahound can tank for the flank when you drop the support unit closer to the side of the arena.
  • Against executioner: drop 14-2
  • Against xbow or graveyard: play lavahound at 7+5 or 6+5, higher to time it correctly. When tesla comes, balloon behind lavahound, and miner on tesla (+also zap?). This will allow balloon to connect to tower.
  • Against tornado: play lavahound at 13+4 (instead of 13+5). This allows to put unit more on the side, so that lavahound can tank for them.
  • In opposite tower: drop behind King, lavahound will make a turn (good for not splitting troops too much and for building pushes). Typ. against giant decks in 1:1 opp. tower scenario.
  • Don't over extend on defense. Use tower pv as resource to build elixir advantage.
  • Lava, balloon, tomb
  • Some strategy against xbow:
  • Try to go for a tower trade (ie. play other lane?)
  • Split Barbs in middle to defend xbow, so they can tank for a long period.
  • Do not play lava first (random win).
  • Against golem:
  • If golem 1st play in the back, normal time, balloon + minion at bridge is good. Then can defend the push with tombstone (4-3 placement) and megaminion on (support troop 1st).
  • If no balloon or minion in hand, either lavahound same lane or tombstone, then try to cycle.
  • When to play support troop first behind K tower, then by Lava at the bridge?
When we know we gonna need to defend (eg. against giant).
  • Can use Barbs to defend megaminion (against infernodragon).
  • Against Lava, zap the puppies, to let the minions survive.
  • Then play megaminion. If he fireball that, play balloon. Otherwise, just wait and play Lava again in the back.
  • When to play lavahound+balloon: against deck like giant + double princes, but not against deck like tornado and buildings.
  • Against hogrider / executioner:
  • Don't give Ex lot of value. Play strong defense, and strip damage from lavahound and good fireball placement.
  • On Ex at tower, fireball him + tower so that to bring him inside the pups.
  • Play lavahound high (7+5) if feels opp is going to play hogrider, so that to protect minions.
  • Play balloon at bridge to bait the rocket. Do not lavahound+balloon, or give to much value to rocket.
  • Play tombstone to defend the other lane, and must protect it.
  • Start:
  • zapin hand is good start, then tombstone. Look for fireball value.
  • On lane:
  • If one tower down, better build push on other lane (to get defense from our tower).
  • If opp tower low PV, don't kill it to quick, but attack other tower so that K tower is still inactive.
  • fireball: Wait to get good value.
  • balloon: Watch opp anti-aerial troop are out of cycle, then play it. Or lure them on the Lava, and play balloon right behind (very close).
Synergies
  • With balloon obviously ;-)
  • miner: ideally send him before the lava pops, so that he can tank for the puppies.
  • skeletonking: synergy with lava pups. If opp overcommits on defense, skeletonking at the bridge opposite lane takes down the tower.
  • +1 trade: musketeer almost at bridge and bats. lavahound made 0 damage to tower.

Against Lava Pups:

  • 3 elixir: royaldelivery.
  • 4 elixir: tornado + icespirit.
Mega Knight
  • Do NOT use a BUILDING in megaknight deck. Otherwise we lose the ability to counter push.
  • bandit (+4): at 4-3 placement when MK is on the 2nd row [35]
  • +2 trade: barbarians are effective counter if jump negated. 3 will survive, for a +2 elixir trade-off megaknight.
  • tombstone can lure megaknight to activate King's Tower [36].
  • Put tombstone at I05 / H05 (7-2 placement), or more expensive, at I07 / H07 (5-2 placement), then troop (one that is one-shot by megaknight) next to King's tower after it's destruction.
  • tombstone at I06 / H06 (6-2 placement) can have megaknight killed by both towers.
  • skeletons: surround him so that the skullies surround him!
  • skeletonarmy: 5-4 when MK on 2nd row, both towers shoot [37]
  • icespirit: will freeze MK even if it jumps [38].

Troops - 8 elixir

Troop How to play How to counter
Golem
  • tbc
  • If opp plays golem + lightning, very hard to go same lane because because giving lightning value. Instead [39], drop a knight (only, if 1x elixir time) opposite lane. If opp doesn't respond to it, it will do lot of damage. Then focus on defense (icewizard in the back, tombstone...).
  • Building at 4-3 will make golemites to split (at least true for bombtower).

Troops - 9 elixir

Troop How to play How to counter
Three Musketeers
  • tbc
  • arrows + lavahound: try to shoot them all with arrows, then distract with lavahound close to our tower (ideally with support troop like valkyrie).
  • threemusketeers behind king: instant fireball + zap on the tower (need fast reaction) [40]

Spell

Troop How to play How to counter
1 elixir
Mirror
  • tbc
  • tbc
2 elixir
Giant Snowball
  • Good to push some enemy.
  • If air unit, put at 3-square distance (so 4th square away) from shadow (ie shadow outside of circle).
  • Combo with graveyard or skeletonarmy, to freeze a bit the tower and help skeletons to accumulate.
  • Against infernodragon: to push it away from balloon or other troop, to change its agro.
  • Synergy with miner: to clean an area around tower to make sure miner agro the tower.
  • tbc
Zap
  • tbc
  • tbc
Barbarian Barrel
  • When one OPP tower down, play in the POCKET to take aggro from 2nd tower, when swarm attacks the king tower.
  • With babydragon: launch barrel when baby's shadow is 2 square away from river.
  • tbc
Rage
  • tbc
  • tbc
The Log
  • tbc
  • tbc
3 elixir
Arrows
  • tbc
  • tbc
Royal Delivery
  • tbc
  • tbc
Earthquake
  • Play at 4-0, for maximum coverage, while hitting the tower.
  • tbc
Clone
  • tbc
  • tbc
Goblin Barrel
(Guess placement)
  • SAFE PLAY: play barrel on outer corner (7+3), which is tornado safe placement.
  • Basic synergy: barrel + tank (knight...).
  • Must aim so that barrel lands as soon as TANK is being FOCUSED.
  • If opp doesn't have good counter, focus on defense and chip with the barrel!
  • Against arrows: Use skeletonarmy to bait the arrows, or punish with skeletonarmy.
  • NEVER barrel into a darkprince.
  • Tricky barrel: first identify opp's counters to know which trick to play. Also, always TANK (eg. icegolem) the tricky barrel since it is dealing less damage otherwise. Tricky barrel is a MIND game.
  • DEEP barrel at 11+2 (hard to spot).
  • DEEPER barrel at 12+2 (easy to spot).
  • OUTER barrel at 8+5 or 10+5 (easy to spot).
  • INNER barrel at 8+1 (so INSIDE tower), usually much better than OUTER, and NOT in RANGE of 2nd tower. Beware of icespirit!
  • ANTI-knight barrel at 9+1, good against knight/valkyrie/guards.
  • ANTI-SWARM barrel at 7+2, good against gang in the back.
  • PUMP barrel at 13+5, good against elixircollector if opp doesn't have log in rotation.
  • Against lonely king: play INSIDE FRONT of king (eg. 10-3), reaches faster and usually opp's play counter in the back!
  • Against fireball, play 5+2. Sometimes players miss their fireball! [41]
  • Excellent SYNERGY with giantsnowball, in particular against skeletonarmy. Time the snowball so that to land when the army appears (usually 1 or 2s after). It also slow down a bit the tower.
  • Tower hit order for centered barrel: first INNER, then OUTER, then REAR goblin. So put the TANK at 8+4.
  • thelog, barbarianbarrel (+1): ! tricky barrel.
  • giantsnowball (+1): when shadow at 3+1!
  • goblins: play at 10+2 (play fast!)
  • arrows (0).
  • skeletonarmy (0): play at 10+2.
  • tornado (0): play at 7-2.
  • goblingang (0): play at 10+2.
  • archer + skeletons (0): play archers at 6+2 and skullies at 10+2.
  • skeletons + zap (0): play skeletons at 9+4 then zap.
  • FRONT barrel: skeletons at 6+2 will force re-target onto the skeletons.
  • guards (0, one hit): play FAST at 9+4 (or 8+4 seems ok too?).
  • valkyrie (-1, perfect if timed correctly): 10+2 perfect (Drop valkyrie as soon as barrel is casted [42]). Otherwise, easiest 6+2, or 9+4, before shadow crosses river.
  • hunter (-1): best 10+2.
  • electrowizard (-1, one hit): best 10+2, when shadow on 1st, 2nd or 3rd row. But Opp may counter with barrel one square up. Alternative, 8+4 when shadow is on 1st row [43]
  • bowler (-2): play at 10+2.
  • megaknight (-4): play at 10+2 when shadow touches the river.
  • electrospirit, firespirit: ??? (!zap prediction)
  • icespirit: 8+4.
  • skeletondragons: play at 8+4.
  • icegolem: 8+4, can also RESET the OUTER goblin by pushing him.
  • musketeer 8+4, useful when thelog is out-of-cycle (eg. against logbait decks).
  • zappies: 9+4, to tank 2 goblins.
  • Bait deck (eg. barrel + princess): do NOT log the princess!
  • Bait deck with skeletonbarrel: cannon 4+1 on skeletonbarrel, then on goblinbarrel, skeletons at 10+4 asap (shadow on 3rd opp side), and icegolem at 7+4 (shadow 5th row our side).
Prediction

Goblin barrel prediction 1.jpg
Goblin barrel prediction 2.jpg

Tornado
  • Play on defense for easy ACTIVATION, but also in offense in synergy with golem, royalgiant... to pull away an enemy defender (minipekka, etc) and have the defender distracted by one of our support troop.
  • babydragon: activation 6-4 when BD shadow is going to touch 4th row (BD coming from center).
  • hogrider: activation 7-3 when HR shadow is going to touch 5th row (HR coming from outer).
OJ video TODO: watch again
  • balloon: ACTIVATION 9-2 when balloon on tower.
  • elixirgolem: ACTIVATION 8-3 when golem splits.
  • electrowizard: ACTIVATION 5-2 when wiz foot is touching 1st row.
  • fisherman: ACTIVATION 8-3 when fisherman is mid-course after grapping the tower.
  • goblinbarrel (OUTER): ACTIVATION 9-1 when barrel shadow is over 3rd and 4th rows.
  • goblinbarrel (CENTER): PERFECT defense 7-2 when barrel shadow is over 3rd and 4th rows.
  • goblinbarrel (CENTER): ACTIVATION 11-1 when barrel shadow is over 2nd and 3rd row.
  • goblinbarrel (CENTER): ACTIVATION 11-1 when barrel shadow is over 2nd and 3rd row.
  • goblinbarrel (OUTER 8+4): ACTIVATION 12+1 when barrel shadow is over 4th row.
  • goblin: ACTIVATION 9-2 when gang over 3rd and 4th row.
  • guards: ACTIVATION 8-2 when guards are entering 5th row.
  • hogrider (centered): ACTIVATION 7-3 when hogrider is over 3rd and 4th row (perfect).
  • hogrider (0+4): ACTIVATION 9-2 when hogrider shadow is over 5th and 6th row. Next push, play 6-3 when hog's shadow is touching 6th row.
ALTERNATIVE: ACTIVATION 8-2 when hogrider shadow is over 3rd and 4th row. Or even 2nd and 3rd row [44]
  • lumberjack: ACTIVATION 8-2 when jack is entering 4th row.
  • megaknight: ACTIVATION 8-2 when MK is jumping.
  • miner (6+3, 6+2): ACTIVATION 9-2.
  • miner (8+4): ACTIVATION 11+0.
  • minipekka: ACTIVATION 8-2 when minipekka entering 4th row.
  • minions: ACTIVATION 9-2 when shadow is over 4th row (note: 1st minion dead).
  • nightwitch: ACTIVATION ...
  • ramrider: ACTIVATION ...
  • royalghost: ACTIVATION ...
  • royalhogs ACTIVATION ...
  • skeletonbarrel: ACTIVATION 7-3 when shadow centered on 4th row (middle barrel) [45]
  • wallbreakers: ACTIVATION ...
  • minipekka (CENTRE): ACTIVATION 6-4 when minipekka is middle 4th row.
more
  • bandit: ACTIVATION 9-2 when hearing the dash sound, to take only the dash hit.
  • electrogiant: ACTIVATION 9-4 when giant on 4th row.
  • babydragon: ACTIVATION 6-4?
  • tbc
4 elixir
Fireball
  • Aim 5-0: faster travel time, can hit both building and outer unit if timed correctly.
  • when building at 3-3, still possible to hit both building + tower by aiming 6-1.
  • tbc
Freeze
  • tbc
  • tbc
Poison
  • balloon: can slow down a naked balloon at the bridge (only death bomb dmg).
  • tbc
5 elixir
Graveyard
  • Normally, play 8+4, ie outmost possible.
  • Against valkyrie, play rather 8+3, so that more skeletons surround the tower.
  • In 1x elixir, only DEFEND. Except if OPP is giving counter push value.
  • +2 trade: skeletonarmy.
  • +2 trade: Spear goblins (any damage ?).
  • If Opp sends a tank, block the tank at bridge.
  • barbarians: better to play them behind the princess tower so that the knight (or tank) goes to the tombstone (3-3 like placement). Take a bit of damage in the front, but usually better.
6 elixir
Rocket
  • tbc
  • tbc
Lightning
  • To HIT TOWER, make sure to aim area WITHOUT any troop.
  • tbc

Building

Troop How to play How to counter
3 elixir
Cannon

From YersonCz gameplay:

  • hogrider: 3-2 or 4-2. 3-3 or 2-3 will NOT aggro!
  • If cannon already 3-3, play skeletons or icegolem at 2+3 to boost it towards the cannon.
  • earthquake-SAFE: 0-4 ASAP (0-3 is NOT SAFE), but first icegolem (or skeletons) at 0+3 ASAP to boost.
  • hogrider in the pocket: 7-2.
  • royalgiant: 4-3 (from anywhere). Perfect with skeletons + musketeer.
  • dartgoblin: 4-3, sniped by goblin but at least tower shoots it down.
  • graveyard: 6-0, to defend. As a result, against giant, play 3-2 instead (to leave room for 2nd cannon).
  • electrogiant: from CENTER, 3-4 (best), 4-3 or 2-4 (4-4 DOES NOT WORK).
  • golem: OUTER golem, cannon 0-3 then push golem with thelog 0+4 [46]
  • tbc
Tombstone
  • Pro seems to play frequently at (4-2).
  • Play at 4-2 or 4-3.
  • 3-4: Against troop that targets building, if opp plays them on the middle. Eg. Ideal against electrogiant.
  • 5-2: Against dartgoblin (because dartgoblin can snipe at 4-2 or 4-3 from bridge...).
  • ONE TOWER DOWN: 0-2 against hogrider, royalhogs, balloon to attract them to 2nd tower [47].
Best tips (Carl the Legend)
  • hogrider: 3-3 placement when expecting hogrider. When not, play 2+4 (is 2+3 / 2+2 ok ? At least TS must be IN THE WAY).
  • electrospirit: 10+1 placement, when tower shoots first arrow (spirit at 3rd square). Only early in game, if tower still has lot hp.
  • GY: 10+3 placement, on tower with much less hp (don't play if they are even because opp would choose other tower).
  • electrogiant: wait EG (eg. lavahound in back opp lane), then play 4-4 when EG at bridge if EG from the middle, or 4-3 if EG from the outside.
  • If lane is tanked (eg. by lavahound), play tombstone 5-2, so that skeletons stack on the electrogiant.
  • goblinbarrel: 10+3 placement (to also avoid opp cycling his Log).
  • balloon: If balloon 1+5, play 3-2. If balloon 0+4, play 4-2 instead. If balloon in the middle, play 7-3 (ie. on K tower, opposite lane).
If tombstone already at 4-3, kite the balloon to the tombstone with a lateral fireball, no more defense needed (if both towers shoot).
If balloon after lava, put tombstone, then fireball balloon when it comes back (eg. aim 4+1, ie. blast circle at level of balloons cell shadow and touching that cell shadow, this should also touch the lava), then zap. Alternatively, can we push the balloon to the other lane with fireball?
  • ramrider: Usually don't play in the middle, because rider will charge and destroy in one hit. If played at the bridge, 1+3 will prevent charge.
4-4 (!) when coming from center (naked rider, no other troops), 4-3 if from front / outer.
  • skeletonarmy: Play 6-2. Predict this move when eg. playing Lava in the back.
  • elitebarbarians: Play 5-2.
More (from Carl videos)
  • earthquake: Play 0-3.
  • Against giant+skeletonarmy in the pocket: play at 6-0, then fireball [48].
  • megaknight / fisherman: tombstone 6-2.
  • royalghost: tombstone 6-2 or 7-2.
  • RG in the pocket: tombstone 3-2! This pushes the RG.
  • golem: Play 4-3 early (even if from corner), then lava same lane (to tank while we defend the golem) (see golem tip video).
  • golem: some vid said play same lane, 5-2, such that skeleton piles up. In which video this was? It seems Carl does this when lavahound is tanking, so that skeletons do indeed pile up.
  • pekka: also must play so that skeletons go to the pekka. But where?
  • lumberjack+elitebarbarians bridge: skeletondragons 7+4 (outer), and tombstone 3-3 (for elitebarbarians kite, also out of arrows range).
  • valkyrie: deep tombstone 5-2 flawless.
  • giant: 4-3 attracts the giant.
  • darkprince: 5-2 is flawless defense.
  • elitebarbarians: 5-2.
  • mightyminer: 3-3
  • balloon at 0+2: tombstone at 4-3.
  • elixirgolem: 5-2 (if early, to have skeletons to accumulate on golem), 4-3 (to kite and split golemites) or 4-4 (max kite for center golem).
  • mortar: deep tombstone opposite lane (like 4-3).
  • giantskeleton: 4-3 (and ideally another troop, but in the back of giant to avoid death bomb)
  • mightyminer: With one tower down, 10+2, so that flow of skeletons counter the miner ability.
  • bandit: 6-2 tombstone survives [49].
  • fisherman: 4-2, fisherman locks on tombstone, but w/o doing any damage to it [50]
  • valkyrie: 6-2 tombstone surives.
More (from me)
  • royalgiant: 4-3 still attract RG, but 2 shots kill it.
  • royalgiant: 3-3.
  • To kill backup troops, or in prediction of backup troops (eg. megaknight in front of a sparky), better play defense troop on the outer edge (eg. 1+5), with a center tombstone.
Reset / pushback
  • royalgiant: 1+3 pushes back the giant.
  • prince: 4+3 pushes back the prince.
4 elixir
Mortar
  • tbc
  • tombstone: play at 6-3 (opp. lane, usually opp will fireball)
  • icespirit: play at 6-4
Tesla
  • CENTER golem: 3-4.
  • tbc
Bomb Tower
  • tbc
  • tbc
Furnace
  • tbc
  • skeletons: Cancel two waves at 13+5 when a spirit spawns from a furnace at 4-2 plant [51]
Goblin Cage
  • giant (middle): 4-4!
  • hogrider (bypass): 2+4! [52]
  • tbc
Goblin Drill
  • Play IN FRONT of the tower, so that goblins spawn immediately on tower.
  • Play with a TANK behind the tower, so that it takes focus, and protects the spawning goblins.
  • guards, excellent defense.
  • valkyrie, darkprince.
  • cannon, 4+2 placement. In front of tower to defend against troops coming from bridge.
5 elixir
Goblin Hut
  • tbc
  • tbc
Inferno Tower
  • tbc
  • tbc
6 elixir
Elixir Collector
  • NEVER elixircollector 1 minute before the end. Waste of elixir.
  • Usually fireball is not a good play because OPP will likely have a better card to play (eg. three musketeers.
  • Best response is to punish the OPP for the loss of 6 elixir.
X-Bow
  • Against golem/electrogiant, if opp plays 4-elixir card, play xbow opposite lane [53].
  • Typ. placement is 1+5 (side), or 1+3 (front tower). ie leave one square from river, to allow defense by troop or another building.
  • infernodragon if xbow is high.
7 elixir
Barbarian Hut
  • tbc
  • tbc

King's activation

  • Against firecracker:
  • when firecracker at N14, and babydragon at K07/K08 when shooting.
  • When firecracker going to dash, tornado at 9-2.

Unit/building placement

Full coordinate for the whole map:                                           y-x placement for the whole map:
========###^^^^^###============= river =============###^^^^^###========      ========###^^^^^###============= river =============###^^^^^###========
    B14 C14 D14 E14 F14 G14 H14 I14|J14 K14 L14 M14 N14 O14 P14 Q14              0+4 0+3 0+2 0+1 0-0 0-1 0-2 0-3|0-3 0-2 0-1 0-0 0+1 0+2 0+3 0+4
A13 B13 C13 D13 E13 F13 G13 H13 I13|J13 K13 L13 M13 N13 O13 P13 Q13 R13      1+5 1+4 1+3 1+2 1+1 1-0 1-1 1-2 1-3|1-3 1-2 1-1 1-0 1+1 1+2 1+3 1+4 1+5
A12 B12 C12 D12 E12 F12 G12 H12 I12|J12 K12 L12 M12 N12 O12 P12 Q12 R12      2+5 2+4 2+3 2+2 2+1 2-0 2-1 2-2 2-3|2-3 2-2 2-1 2-0 2+1 2+2 2+3 2+4 2+5
A11 B11 C11 D11 E11 F11 G11 H11 I11|J11 K11 L11 M11 N11 O11 P11 Q11 R11      3+5 3+4 3+3 3+2 3+1 3-0 3-1 3-2 3-3|3-3 3-2 3-1 3-0 3+1 3+2 3+3 3+4 3+5
A10 B10 C10 D10 E10 F10 G10 H10 I10|J10 K10 L10 M10 N10 O10 P10 Q10 R10      4+5 4+4 4+3 4+2 4+1 4-0 4-1 4-2 4-3|4-3 4-2 4-1 4-0 4+1 4+2 4+3 4+4 4+5
A09 B09 C09 D09 E09 F09 G09 H09 I09|J09 K09 L09 M09 N09 O09 P09 Q09 R09      5+5 5+4 5+3 5+2 5+1 5-0 5-1 5-2 5-3|5-3 5-2 5-1 5-0 5+1 5+2 5+3 5+4 5+5
A08 B08 C08 D08 E08 F08 G08 H08 I08|J08 K08 L08 M08 N08 O08 P08 Q08 R08      6+5 6+4 6+3 6+2 6+1 6-0 6-1 6-2 6-3|6-3 6-2 6-1 6-0 6+1 6+2 6+3 6+4 6+5
A07 B07 ... ... ... F07 G07 H07 I07|J07 K07 L07 M07 ... ... ... Q07 R07      7+5 7+4 ... ... ... 7-0 7-1 7-2 7-3|7-3 7-2 7-1 7-0 ... ... ... 7+4 7+5
A06 B06 ... ... ... F06 G06 H06 I06|J06 K06 L06 M06 ... ... ... Q06 R06      8+5 8+4 ... ... ... 8-0 8-1 8-2 8-3|8-3 8-2 8-1 8-0 ... ... ... 8+4 8+5
A05 B05 ... ... ... F05 G05 H05 I05|J05 K05 L05 M05 ... ... ... Q05 R05      9+5 9+4 ... ... ... 9-0 9-1 9-2 9-3|9-3 9-2 9-1 9-0 ... ... ... 9+4 9+5
A04 B04 C04 D04 E04 F04 G04 ... ...|... ... L04 M04 N04 O04 P04 Q04 R04     10+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
A03 B03 C03 D03 E03 F03 G03 ... ...|... ... L03 M03 N03 O03 P03 Q03 R03     11+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
A02 B02 C02 D02 E02 F02 G02 ... ...|... ... L02 M02 N02 O02 P02 Q02 R02     12+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
A01 B01 C01 D01 E01 F01 G01 ... ...|... ... L01 M01 N01 O01 P01 Q01 R01     13+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1
                        G00 H00 I00|J00 K00 L00                                                     14-1 y-2 y-3|y-3 y-2 y-1

         n1 n2 n3 n4 n5              N1 N2 N3 N4 N5 N6
Around   w2          e2     Around   W2             E2
P tower: w3          e3     K tower: W3             E3
         w4          e4              W4             E4
         s1 s2 s3 s4 s5              W5             E5
                                     S1 S2 S3 S4 S5 S6
Fandom "y-x placement"
  • Used on Fandom wiki.
  • Principle is (distance from River)-(distance from P tower).
  • So 7-2 for tombstone would mean I05 or H05, 5-2 would mean I07 or H07.
  • 7-0 for a troop would mean next to tower, right behind north edge.
  • In case of building, we take the distance between the building edge, not the bottom left corner.
  • When building is in front of P tower, we still use the same edge as reference. Eg 2+4 placement for tombstone would mean putting it on 2+4 to 4+2 square. Alternatively we can say 2-(-4).
Extended "y-x placement"
  • An extension I'm using for more precision.
  • y-x has same meaning as above, but for inside placement, ie. zone between both P towers.
  • y+x works the same, but for outside placement, and above P towers.
Full coordinate system
  • Something I made up.
  • For buildings, we use bottom left tile as reference.
  • Corners have several equiv coordinates (eg. n1 same as w1).
Terminology
  • Some naming I hear here and there.
  • Front inside corner: w2 or e2 (ie. 7-0).
  • In the pocket: in the corner in opp's field, when one tower is down.

Tech - Building aggro

Own test
Inactive building Active building
tombstone, goblincage cannon, infernotower tesla
  • S: hogrider start position
  • (v) taken: 5-0, 5-1, 4-2, 3-3, 2-3, 1-3, 0-3.
  • (-) not taken: 4-3, 0-4, 5-2, 6-1, 6-0.
  S . . . . . . .|. . . . . . . .
===================================
  v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
            . . . . . .
  • S: hogrider start position
  • (v) taken: 5-0, 5-1, 4-2, 3-2, 2-2, 1-2, 0-2.
  • (-) not taken: 4-3, 3-3, 0-3.
  • boost: 3-3, more? To boost: play troop at 2+3.
  S . . . . . . .|. . . . . . . .
===================================
  v v v v v v v -|- - - - . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
            . . . . . .
  • S: hogrider start position
  • (v) taken: 6-0, 5-1, 4-2, 3-2, 2-3, 1-3, 0-3.
  • (+) taken if raised: 5-2, 4-3, 3-3.
  • (-) not taken: 6-1, 1-4, 0-4.
  S . . . . . . .|. . . . . . . .
===================================
  v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v + -|- - - - . . . . .
v v v v v v - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
            . . . . . .
Videos
  • Pull power depends on the hit box radius:
  • Passive buildings (barbarianhut, goblinhut, furnace, tombstone, elixircollector) have a 1.0 hit box radius.
  • Active buildings (cannon, bombtower, infernotower, mortar, xbow) have a 0.6 hit box radius.
  • tesla has a 0.5 hit box radius.
  • golem has slightly shortest sight than giant.
placement pulls pulls NOT comment
4-2
  • golem
  • icegolem
  • giant
  • musketeer
  • infernotower will TANK both giant + musketeer
  • dartgoblin can shot PASSIVE building across river, but only from bridge for ACTIVE building (however still out-of-range from P tower). Better use 5-2.
4-3
  • golem
  • icegolem
  • giant
  • musketeer
  • ramrider
  • hogrider in bypass positions.
4-4
  • PASSIVE: CENTRE giant
  • PASSIVE: CENTRE electrogiant
  • golem
5-2
  • icegolem
  • giant
  • PASSIVE: CENTRE musketeer
  • musketeer
  • hogrider
  • Best to have spawners to stack up units on tanks.
  • Safe from dartgoblin, but will not pull anything from other lane.
4+2 active
  • Best against lavahound + royalgiant with swarm (RG will not distract P tower).
3-3 (ACTIVE anti-FB position)
  • PASSIVE: ramrider
  • PASSIVE: hogrider
  • ACTIVE: ramrider
  • ACTIVE: hogrider
  • ACTIVE: BF Cannot target both tower + building.
  • PASSIVE: fireball + zap at 6+1 to hit both building + P tower (FB/ZAP: 2.5 radius)
2-3 (anti-FB position)
  • BF Cannot target both tower + building (both ACTIVE and PASSIVE)
1-2 (anti-FB position)
  • BF Cannot target both tower + building (both ACTIVE and PASSIVE)
1-3 (anti-freeze position)
  • PASSIVE: freeze at 5+1 clips both building + tower.
0-3 (anti-lightning / anti-EQ position)
  • PASSIVE + ACTIVE safe to lightning, poison + earthquake.
2-4 (anti-lightning position)
  • CENTRE giant
  • OUTER / MIDDLE giant
  • golem
  • ACTIVE safe to lightning, poison + earthquake.


Speed vs elixir

speed elixir rate (x1) elixir rate (x2) elixir rate (x3)

SLOW (lavahound)

  • ~5.7 / 13 squares.

MEDIUM (phoenix)

  • ~4.3 / 13 squares.

FAST (skeletondragons)

  • ~3 elixir / 12 squares.
  • ~2.5 elixir / 10 squares.
  • ~1 elixir / 4 squares.
  • (x1) When lavahound' bottom corner, collected almost 5 elixir (~4.8) by the time lavahound reaches the balloon pushback spot (ie. lavahound shadow fully on 3rd-4th row).
  • So almost always possible to play ideal balloon when playing lavahound in the corner.
  • (x1) When full elixir, play lavahound on 7TH ROW (ie 6+5) to have enough elixir to play a perfect balloon.
  • (x1) When playing phoenix bottom corner, need at least 7 ELIXIR in order to play lavahound in front of the phoenix at the river.

Champion 3-card cycle

Source: https://royaleapi.com/blog/champions-deck-cycles-v2

LIMBO | DRAW PILE   |  HAND   |  ARENA
------|-------------|---------|-----------------
      | H G Q (E)   | D C B A |
      | C H G (Q)   | D E B A | C
      | B C H (G)   | D E Q A | C B
 Q    |   B C (H)   | D E G A | C B Q
 Q    |   A B (C)   | D E G H | C B Q A
 Q    |   A B (C) 2 | D E G H | C B _ A
 Q    |   D A (B) 1 | C E G H | C B _ A D
(Q)   |   G D  A  0 | C E B H | C B _ A D G
      | E G D (A)   | C Q B H | C B _ A D G E
  • Champion will return in the hand just before the last used card.
  • Player must play 3 cards before getting champion back in the hand.

Alternative display:

LIMBO | DRAW PILE  |  HAND   |  ARENA
------|------------|---------|-----------------
      | H G Q (E)  | D C B A |
      | A H G (Q)  | D C B E | A
      | B A H (G)  | D C Q E | A B
 Q    |   B A (H)  | D C G E | A B Q
 Q    |   C B (A)  | D H G E | A B Q C
      | C Q B (A)  | D H G E | A B _ C
      | D C Q (B)  | A H G E | A B _ C D
      | A D C (Q)  | B H G E | A B _ C D A
      | B A D (C)  | Q H G E | A B _ C D A B
  • To benefit from the 3-card cycle, player must at least play two-cards before the champion dies. The last card played will have a normal 4-card cycle though.
LIMBO | DRAW PILE  |  HAND   |  ARENA
------|------------|---------|-----------------
      | H G Q (E)  | D C B A |
      | A H G (Q)  | D C B E | A
      | B A H (G)  | D C Q E | A B
 Q    |   B A (H)  | D C G E | A B Q
 Q    |   C B (A)  | D H G E | A B Q C
 Q    |   D C (B)  | A H G E | A B Q C D
      | D Q C (B)  | A H G E | A B _ C D
      | A D Q (C)  | B H G E | A B _ C D A
      | B A D (Q)  | C H G E | A B _ C D A B
      | C B A (D)  | Q H G E | A B _ C D A B C    C has 3-card cycle

Commented game

Against DIOS (lvl 8, challenge)
  • Opponent play first card badly, 7 elixir, next to K tower. Should play it really bottom of the map, and behind the K tower.
  • We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
  • Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a miner, to kill the sorcerer.
  • We have lot of elixir still alive, when opponent has nothing.
  • We play a fire archer, to protect against aerial stuff if any.
Commented game - Against Dinho (lvl 5, arena 4, battle)
  • I play musketeer as first card, ok.
  • Opponent play goblinbarrel, we kill with arrows, ok (but could we have let the musketeer do the kill?)
  • We play giant at bridge, not good. Should have let musketeer continue. Now we spent lot of elixir, and are weak against counter push.
  • Opp. play pekka behind giant, and knight.
  • We play minions, but too far. Should have waited for ennemy to come closer to tower.
Commented game - Against Aldobaglio (lvl 10)
  • Was playing with witch, balloon, electrowizard, ramrider, bats, goblingang, giantsnowball, tesla.
  • witch + balloon ok, but must play balloon as close as possible to bridge (or Opp has more time to react).
  • giantsnowball against megaknight was useless. Lose 2 elixir, and megaknight only loses 1 hit.
  • Use electrowizard damage when it spawns.
  • ramrider against princess very good.

TV Royale

Miscellaneous
  • bomber: Play in front on K tower, in particular when other building in the middle. Very effective to defend.
  • tornado: to break apart some defensive troop (eg. disconnect a infernodragon), or to concentrate troop when there is bomber that can attack.
  • xbow:
  • how to counter? a icegolem to distract then a barbarianbarrel. hunter can also attack. thelog + earthquake + eg. bomber.
  • threemusketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract.
  • P tower finish cycle: royalhogs, earthquake, log, skel, hogs, earthquake, bomber, log,
  • Against mortar: miner in middle our tower, start moving, and mortar always miss it.
  • Against cannon cart: guards are good counter (2 stay alive).
  • Push with lavahound: Play miner against tower before lavahound explodes, so that tower spots the miner and puppies are free to attack.
  • Can be played with lavahound: flyingmachine, babydragon.
  • Defend with tesla:
  • Nice to attract troop.
  • Add defense, like goblingang close to it, so they can attack troops coming from both side. princess is also a nice one.
  • princess:
  • Usually a bait for miner. miner can be countered with skeletonarmy, or goblingang. Be ready to play either one as soon as miner is launched.
  • Against infernodragon:
  • Spam unit very good to distract (eg. Skel army).
  • hogrider at bridge (in fact, one square outside the lane, so that HR jumps).
  • Response is tombstone next to tower, on HR path. HR put one hit, then killed by Skel.
  • Push with Lava + I Dragon.
  • Counter by fireball so that to kill lavahound + almost infernodragon. Add a wizard (middle, but so that he moves to other lane) to distract infernodragon.
  • When pups are being killed, add balloon + minions behind. This killed the tower.
  • With 2.6 deck:
  • Against princess, cannon at I14 or J14 (or H14, K14).
  • Against goblinbarrel, thelog.
  • Keep troops well separated, to avoid FB bait.
  • Against valkyrie, icespirit when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot.
  • Cycle the hogrider, use FB to kill defender (prepare for it, this will eat tower too!).
  • If infernotower, foresee a icespirit, so that hogrider can kill it (this also allows cycling HR faster then).
  • If infernotower too close of river, use skel to distract her, then hogrider.
  • (Maybe infernotower can be FB too?)
  • Change HR push: sometimes with icegolem, sometimes with Skel. Sometimes add musketeer as support.
  • icespirit at bridge may hit tower.
  • Against infernodragon, icegolem on n1-n5 tower side good to distract.


skully - playing with goblinbarrel, tesla, princess, goblingang, icespirit, valkyrie, thelog, rocket
  • Play goblinbarrel regularly (eg. as first card) to take damage.
  • Against megaknight: play tesla in middle, then valkyrie at bridge, behind megaknight to slow it down (it is killed by tower, tesla and valkyrie).
  • Against minipekka: goblingang close to tesla to attract minipekka.
  • rocket against tower, witch and elixirgolem (hitting all three of them).
iosama - playing fireball, zappies, flyingmachine, cage, hogs, e-spirit, B barrel, recruits.
  • Always play zappies between tower (so they split), or behind K tower.
  • To defend, drop when ennemy on bridge.
  • Play recruits in the back.
  • FB against motherwitch.
  • Cage against hogs. Add zappies if needed, close to K tower.
  • Note that Goblin bowler hits very hard! (279 @ level 9)
  • Play hogs in middle, close to river.
  • e-spirit to distract (eg. against megaknight).
saed - playing with lavahound/miner/inferno D, barbarian, skel D, zap, arrows.
  • Direct push balloon then lavahound.
  • Push Inferno D in the back, then add barbarian at bridge.
  • Skel D to defend.

Draft tips

Triple Draft

  • Avoid xbow or elixirgolem, unless you know how to play these cards, and have already a few cards to support them.
  • Keep an eye on the cards of your opponent, and be prepared (eg. could he have freeze, tornado, etc), and what card he cannot have.
  • Build deck around the win condition. wallbreakers too fragile. Avoid megaknight, because if opp defends well, you cannot win.
  • earthquake is hard to pick without knowing opposite deck.
  • Try to pick a tank.
Deck from Ouahleouff twitch
  • witch, lumberloon, valkyrie, freeze, rage, archers, snowball, graveyard
  • giantsnowball, cannoncart, goblincage, rascals, fireball, infernodragon, goblindrill, dartgoblin.
  • poison, flyingmachin, rascals, goblincage, goblindrill, barbarianbarrel, wizard, cannoncart.
  • hogrider, earthquake, electrowizard, bomber, thelog, tesla, goblins, megaminion.
  • Here play hog + earthquake.
  • giantsnowball, rascals, goblinbarrel, cannoncart, dartgoblin, infernobarrel, witch, rocket.
  • Took goblinbarrel instead of electrogiant...
  • thelog, sparky, elixirgolem, lightning, megaminion, electrowizard, firespirit, barbarians.
  • fireball, thelog, graveyard, nightwitch, megaminion, firespirit, infernodragon, darkprince.
  • giant, fireball, zap, goblincage, dartgoblin, darkprince, musketeer, cannoncart.
Took giant over electrogiant.
The BEST Triple Draft Challenge Strategy (15-0) | Clash Royale — JuicyJ Gaming
  • musketeer of course, firecracker can be annoying (for him, given counter), rascals super useful, pigs, recruits for splitting synergy (with pigs), fireball.
  • bandit, infernodragon, flyingmachine, elitebarbarians, thelog, poison, royalghost, wallbreakers.
  • thelog', ramrider (against balloon if he takes), bandit for ramrider synergy (?), skeletonarmy, fireball, megaminion, infernotower, magicarcher.
  • fireball, bandit, megaminion, megaknight, magicarcher, skeletonbarrel, thelog, darkprince.

Best Triple Draft Tournament Tips and Tricks! Easy Wins!

  • sparky, zap, giant (makes more sense, need to pay attention against graveyard, but he doesn't take any though !?!), megaminion, fireball, infernodragon, prince, minipekka.
  • bats, giantsnowball, bomber, royalgiant, fisherman (synergy with RG), wizard (because lot of splash value in 3-draft), skeletons, lightning.
  • teslta (because pekka would be countered by infernotower), xbow (because balloon could be countered by ramrider), fireball, firespirit, thelog, zappies, megaminion (against flyingmachine), bomber.

Tips:

  • Remember opponent selection for WIN CONDITIONS, then pick SPELLS based on that if possible.

TRIPLE DRAFT TOURNAMENT DRAFTING TIPS & TRICKS! - CLASH ROYALE - BossCR

  • Pick good win conditions. If picking several (like miner), make sure to pick only if good synergy (eg. mortar + miner ok, but royalhogs + miner doesn't make sense).
  • Remeber what SPELLS the opponent MAY have, or may NOT have. Same for important cards like megaknight.
  • Good win conditions: miner, hogrider.
  • Good spell: fireball, arrows.
  • Good cards: firecracker, recruits (fit a variety of decks), cannoncart (fit a variety of decks), pekka, magicarcher, valkyrie
  • Good building: tombstone.
  • Pick cards for which we know OPP doesn't have good counter (eg. we take or could take fireball, so we pick flyingmachine).
Things I learned
  • freeze is the most OP choice. Keep it as a surprise ideally when win condition is on the tower, or as last ressort defense, ideally in synergy with other splash damage.
  • balloon gets easily distracted. Hard to play.

Standard draft

  • royalrecruits very good. Always pick.
  • witch over nightwitch.
  • elixirgolem never.
  • archerqueen over goldenknight.
  • electrogiant very good, in particular with tornado.
  • musketeer, over electrowizard or hunter.
  • Good cards: zappies,...
  • winconditions:
GOOD: royalhogs
BAD: xbow (need good deck), wallbreakers (too weak)
  • spells:
GOOD: fireball, earthquake (depending on wincondition)
  • counterplay:
  • If we have fireball, take fireball bait cards: flyingmachine, zappies, barbarians.
  • synergies:
  • tornado with area damage cards (icewizard, babydragon, electrogiant, executioner)
  • DO NOT take icewizard without tornado.


Mega draft

From Orange Juice Gaming
  • IDENTIFY a win condition, and pick a card that COUNTERS it best. Then if opponent didn't pick that win condition, take it (like at 3rd or 4th card).
  • Best to pick the champion LAST, if necessary.
  • Pick counters to OPP selection or cards that synergize well (skeletonbarrel and miner).
  • Avoid lavahound, golem, or any win condition that must be supported.
  • Good winning conditions seem to be: skeletonbarrel, goblinbarrel, goblindrill.
From Ryley CR [54], [55]
  • Pick a big spell first if there are good ones (poison, fireball)
  • Try to pick winning condition at the end, and build a deck that works with any win condition.
  • Picked monk because only few good counters (infernodragon, electrodragon, other cards dies).
  • Picked fireball to counter archers because only good big damage spell against them.
  • Synergy: wallbreakers with miner (first).
From Λιzєη
  • Check what are the big spells, and if there are not many, pick your big spell first.
From Ouah Leouff
  • Pick spells first.
  • Look all the cards and try to come up quickly with an overall plan.
  • Pick the win condition late.
  • If OPP picks the win condition early, try to adapt to it.
  • Find nice combos:
  • electrogiant + tornado (pick it first). Nice addition is goldenknight and lightning.
Clash Royale FR
  • En général j'essaie de regarder en premier les sorts
  • Et d'isoler mentalement les cartes qui sont dures à contrer car y a pas de sort pour ou alors qu'un seul
  • Je jette un coup d'oeil aux wc
  • J'essaie de choisir la wc le plus tard possible aussi
  • Pour m'adapter au deck en face et celui que j'ai construit
  • Et le premier choix essayer de prendre un truc passe partout
  • Genre mg, gobelins, bdn ou bûche en fonction des possibilités de cartes
Viiper [56]
  • Pick polyvalent cards (like icespirit).
  • Try to predict the deck, and counter it.
  • Don't take win condition too early (ideally last), while keeping as many options as possible.

Mirror tips

From Ouah Leouff [57]
  • Keep mirror for SUPPORT cards. Usually the decks don't have good spells, it's better to keep mirror for the defense rather than for the winning condition. We save cards in defense to then build a counter-push.

Heist draft tips

Tips from Orange Juice [58] [59]
  • Favor aerian units, and air control unit absolutely! Make sure air is kept under control at all time.
  • Favor units that last on the map (ie. no spirit, no wallbreakers).
  • Favor units that actually kill units (favor barbarianbarrel over giantsnowball).
  • Best building targetters are royalgiant and electrogiant.
  • Good: witches (they spawn infinite things :-) ), electrodragon (better than magicarcher), magicarcher, flyingmachine, princess (difficult to counter), miner (better than princess and arrows).
  • Bad: earthquake, giant
  • giantsnowball > lightning, arrows > fireball, royaldelivery > rocket (because a troop), goblinhut > furnace (because speargoblins last on the map).
  • Usually flying units are better, splash is better as well.
  • Combo: graveyard + poison.

Decks

Clashical's decks

Ladder deck 4.1 (Season 48-49, June-July 2023)
  • Back to classic lavaloon with barbarians and evobarbarians.
  • This card is a pillar in defense, and can't counter alone many pushes!
  • Played in the first half of season 48 to get faster the 3 crows and slash royale rewards.
  • Continued till season end because deck is stronger than lavaminer, and got even stronger with evobarbarians
  • Season 48: first time Ultimate Champion with this deck, winrate 57%, ELO 1656!

(1st weeks)
Cr-lavahound.png Cr-balloon.png Cr-barbarians.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

(last week)
Cr-evobarbarians.png Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder deck 4.1 (Season 44-47, February-May 2023)
  • A stronger variant proposed by Innvader. This deck is definitely easier to play than the variant below with skeletonking.
  • The barbarians are really good to defend any push (megaknight, royalgiant, electrogiant, hogrider, elitebarbarians...). Keep them for defense.
  • Reached arena 20 (season 44, 7500 trophies) with this deck!!!
  • Win rate on the last games: 15 wins, 7 losses.

Cr-lavahound.png Cr-miner.png Cr-barbarians.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-phoenix.png Cr-tombstone.png Cr-arrows.png

Ladder deck 3.9 (Season 40-44, Oct-2022 to February 2023)
  • One of the Top 3 Lava Hound Phoenix Decks 🔥 from Carl, but with skeletonking instead of the monk.
  • Works great, even with end of season nerf of the phoenix.
  • Before phoenix nerf, playing mirror instead of skeletondragons worked great (combo was phoenix + mirror), however this variant is better.
  • This decks works also great in 2v2.

Cr-lavahound.png Cr-miner.png Cr-skeletonking.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-phoenix.png Cr-tombstone.png Cr-arrows.png

Mastery deck (Season 41, November 2022)
  • A deck to farm the graveyard mastery, and to learn play graveyard + giant.
  • The meta variant is with the archerqueen instead of the witch.
  • Best player is EL PATRON, see video from Ouah Leouff for some example gameplay.
  • Main focus is on defense! So we SHOULD NOT start with giant in the back, but instead with either witch or darkprince.
  • Use giant at the bridge in front of surviving troops to build a counter push.
  • Nice combos are:
  • giant, then graveyard. This works also great in the pocket. Play graveyard first, then giant last second to grab both tower focus.
  • giant and minions.
  • giant and witch.
  • graveyard (or skeletonarmy) and giantsnowball (to freeze a bit the tower and help skeletons to accumulate).
  • Alternatively, darkprince can also be used as mini-tank instead of the giant.
  • Against motherwitch, use arrows + giantsnowball.
  • Against logbait and infernotower, naked graveyard works ok-ish, can also send minions to grab focus.

Cr-graveyard.png Cr-giant.png Cr-witch.png Cr-darkprince.png Cr-skeletonarmy.png Cr-minions.png Cr-arrows.png Cr-giantsnowball.png

Ladder deck 3.9 (Season 38-41, August 2022)
  • A variant of CAL Miro (love) DOoOM deck, but with valkyrie iso skeletonking
  • See also Boss_CR, variant with infernodradon instead of megaminion.
  • Seems very effective in midladder, offers lot of offense / defense, and counterplay (eg. with miner to increase power of a counterpush).
  • Season 38 (aug 2022): Got 6184 trophees !
  • Exp n/a, Cards: 21 level 14 (5 leg), 5 level 13 (1 leg), 6 level 12 (2 leg) , 5 level 11 (2 leg, excl champions).
  • Season 39 (Sep 2022): Got 6313 trophees !
  • Said to be a lavahound miner control deck. So the idea is to counter push. We can use the miner to bait an attack from the opponent, then defend ideally (e.g. megaminion on valkyrie) and play lavahound in front to counterpush.
  • Against threemusketeers+elixircollector, try to hit them all with arrows, then distract with lavahound close to our tower, and/or valkyrie.

Cr-lavahound.png Cr-miner.png Cr-valkyrie.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-megaminion.png Cr-tombstone.png Cr-arrows.png

Ladder deck 3.8 (Season 37, July 2022)
  • Playing with mirror because it is cancer, and arrows to deal with all cheap counters. arrows + mirror also kills multiple wizards, musketeers on a large area for only 7 elixir.
  • Ended with 5971 trophees.
  • Was quite fun to play, and mirror offers lot of counterplay, but the gameplay was quite different from Carl's deck (no zap).

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-arrows.png Cr-mirror.png

Ladder deck (2021-12-06 onwards, arena 15)
  • Played a bit in arena 14 (2021-09-13), Was a bit easier to play than Boris' deck below, but difficult to manage the skeletondragons, who are very fragile.
  • (2021-11-10) Played by CMG Asuna.
  • (2021-11-21) Played by Carl The Legend (see 2021-11 twich royal tournament)
  • hogrider: play tombstone in lane.
  • play lava opp. lane.
  • play mega to defend lava.
  • after fb on lava, balloon + guards opp lane.
  • on executioner in the back: balloon spam opp lane. If electrowizard / tornado: guards. On Ex, megaminion.
  • Against lumberjack+balloon spam: skeletondragons 5+3
  • On ex middle, fireball sideways (on him + tower) to push him further.
  • Mostly play tombstone at 4-2 or 4-3.
  • against megaknight, tombstone at 7-2
  • Against CENTRE elixirgolem, tombstone 4-4 still attracts it!
  • Against witch: balloon on opp lane. Then on witch, megaminion on her.
  • Against spawners: seems best to go opp lane first, for tower trade. Possibly slow down spawn with tombstone (best if deep one?). Then we to get 2nd tower, go with skullies / valkyrie as support.
  • Tips:
  • balloon + guard bridge spam.
  • Against mortar: tombstone at 6-2 (will fireball, hence we can play skullies).
  • Against princess + bats + rocket: always fireball the princess. Never balloon same lane as lava. Wait princess and bats to be out of cycle, then balloon opposite lane to force +1 elixir trade.
  • Hard-counters: What can we do against
  • xbow, tesla, rocket, thelog, archerqueen, valkyrie, electrospirit, tornado
electrospirit + rocket annihilates balloon (it seems)
  • Some interactions:
  • lavahound+balloon: if undefended, 3-crown the opponent in 45s after lava first play in the corner (at least against lvl 12 opp). So indep. of opp play in other lane, this is guaranteed win if we can defend long enough.
  • Hard-counters (when playing valkyrie + arrows):
  • skeletonarmy, zap, icegolem, princess, hogrider, infernotower, minionhorde, rocket
(golem blocks our support troop, tower / horde tear down our lava / balloon)

main:
Cr-lavahound.png Cr-balloon.png Cr-guards.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
mid-ladder variant:
Cr-lavahound.png Cr-balloon.png Cr-valkyrie.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png

Ladder deck 4.3 (2021-11-01 onwards, arena 15)
  • Variant from Rakan love Lava, where fireball replaces arrows.
  • Played the whole Nov 21 season with this deck, reached 5634 trophees.

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png Cr-barbarians.png Cr-skeletondragons.png Cr-fireball.png Cr-zap.png

Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15)
  • Deck from CLASHwithSHANE, used to reach Legendary arena (arena 15).
  • fireball to one-shot some defenders, zap to reset infernodragon / infernotower, or to reset targetting some troops (like minipekka, etc) or finish some troop quickly, or also zap + fireball to one-shot lots of troop. zap+fb is expensive, so do it with value (aim several troops, or cover tower). Better zap first, then FB, but sometimes FB can be used to bring closer some troop, then zap them.
  • elitebarbarians for defense mainly, but also as quick punishment at bridge if opponent over commit (he is at 0 elixir).
  • lavahound as main tank. Use it to build a push, or as a shield to protect P tower. Make sure enemy troop is stopped after the bridge so that they are shot by our tower (this requires timing). Make sure to add a second troop to get more value (like baby or infernodragon), or before lavahound pops, send miner to tank the damage and get value from puppies.
  • miner to snipe some defending troop, or as a tank for puppies. Also effective against megaknight, combined with infernodragon.
  • skeletonarmy effective against electrowizard, pekka and minipekka, knight, hogrider, royalhogs, goblinbarrel... NOT EFFECTIVE against darkprince, princess if far, wizard, witch.

Don't:

  • If opp has cannon, don't play elitebarbarians, at least if both towers are up. They'll be attracted, and most likely killed for no gain.

Some Counters:

  • xbow: best counter is infernodragon. If with tesla, fireball and/or babydragon.
  • Played the whole Oct 21 season, reached ~5400 trophees.
  • Challenge: Won 4 times.

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-elitebarbarians.png Cr-babydragon.png Cr-skeletonarmy.png Cr-fireball.png Cr-zap.png

Ladder deck (since 2021-09-14)
  • Very offensive deck (4.1 avg).
  • tombstone against prince.
  • Q?: Can we put tombstone close to K tower so that to force activation of K tower (eg. if opponent uses fireball or executioner?).
  • miner: Use miner before lavahound split in puppies, to get spot from tower, and tank damage for puppies. miner can be used in a lot of mini-counter push to tank damage before defending troop gets to towers. Can also be used to defend in emergencies.
  • arrows: Ideally to destroy distracting troop in a push / counter push. Better not use it against arrow baits (like goblinbarrel). For these, use dragons or barbarians.
  • Skeleton dragon: lot of damage, but very weak. DO NOT USE Skel D AGAINST wizard OR executioner AND ALIKE.
  • infernodragon: can be used as first card. Ideal if opp put a big troop on same side. If possible then a lavahound on front to distract all units that could attack infernodragon.
  • WHAT THE FUCK CAN I DO AGAINST THE witch?
  • Answers: let it come to the bridge, use lavahound as a shield to distract her. Skeleton will be shot by tower (if not too many), or foresee a small defense troop that will then follow lavahound as support.
  • If using zap, miner on witch then zap is a 5-5 elixir trade-off.

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-barbarians.png Cr-flyingmachine.png Cr-skeletondragons.png Cr-tombstone.png Cr-arrows.png

Ladder deck (played until 2021-09-12)
  • zap against infernodragon or infernotower. However requires another offensive aerial troop (like minions).
  • Was a bit hard to play.
  • Played by CHN | Boris (8PQRQG90C, reached #37 in TV).

Cr-lavahound.png Cr-balloon.png Cr-barbarians.png Cr-minions.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder deck (played since 2021-09-01)
  • My first lavahound deck, made by my coach ;-). Was very effective and fun to play.
  • Goal is to build a push. lavahound must be at front, tanking the damage. Behind, a balloon to deal damage to tower, and/or other troops to defend against wizard, etc.
  • Be able to take damage on our tower to build a counter push (eg. wait the lavahound to reach our tower before putting a defensive troop, like megaminion, to defend our tower). The idea is that our defensive troop must stay alive, behind the lavahound.
  • Push / counter-push
  • Main push: lavahound and balloon behind.
  • bomber + mega-minion or bomber + valkyrie may also do lot of damage.
  • lavahound + minions also deadly. minions could be used to defend then catch up lavahound for counter-push.

Cr-lavahound.png Cr-balloon.png Cr-valkyrie.png Cr-megaminion.png Cr-minions.png Cr-bomber.png Cr-fireball.png Cr-arrows.png

Ladder deck (played since 2021-08-21)
  • Play mainly defensively.
  • Goal is to distract ennemy, making sure ennemy towers are aiming at eg. giantskeleton, then throw goblinbarrel on same tower (who will then do lot of damage until giant is killed).
  • Watch what kind of defense any has against goblinbarrel.
Clash royale-deck-battle-20210821.png
Ladder deck (last played 2021-08-19)
  • Play mainly defensively.
  • Put a giant at the bottom of the map. giant may slow down an ennemy attack by taking damage, and/or build a counter-push by putting behind a musketeer.
  • Against barbarianbarrel: bomber, arrows, minions, skeletonarmy.
  • skeletonarmy ideal against knight. But it opponent plays knight a mass area defender (eg. valkyrie or babydragon), play first minions to get the spot, then the army on the knight.
Clash royale-deck-battle-20210819.png
Ladder deck (last played 2021-08-13)
  • First deck.
Clash royale-deck-battle-20210813.png

Clashical's war decks

Deck 1 Deck 2 Deck 3 Deck 4 Comments

since (W27/23):
Cr-evobarbarians.png Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png
Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
since (W11/23):
Cr-lavahound.png Cr-barbarians.png Cr-miner.png Cr-phoenix.png
Cr-flyingmachine.png Cr-skeletondragons.png Cr-tombstone.png Cr-arrows.png
since (W51/22):
Cr-lavahound.png Cr-skeletonking.png Cr-miner.png Cr-phoenix.png Cr-flyingmachine.png Cr-skeletondragons.png Cr-tombstone.png Cr-arrows.png
since (W47/22):
Cr-lavahound.png Cr-skeletonking.png Cr-miner.png Cr-phoenix.png Cr-flyingmachine.png Cr-tombstone.png Cr-arrows.png Cr-mirror.png
since (W43/22):
Cr-lavahound.png Cr-miner.png Cr-valkyrie.png Cr-flyingmachine.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-arrows.png
since (W42/22):
Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png
Cr-skeletondragons.png Cr-guards.png Cr-arrows.png Cr-zap.png
first:
Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png
Cr-skeletondragons.png Cr-barbarians.png Cr-arrows.png Cr-zap.png

since (W23/23):
Cr-hogrider.png Cr-mightyminer.png Cr-firecracker.png Cr-goblins.png
Cr-icespirit.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png
since (W18/23):
Cr-hogrider.png Cr-musketeer.png Cr-knight.png Cr-goblins.png
Cr-icespirit.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png
since (W43/22):
Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-skeletons.png
Cr-electrospirit.png Cr-cannon.png Cr-fireball.png Cr-thelog.png
first:
Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-skeletons.png
Cr-icespirit.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

since (W28/23)
Cr-goblinbarrel.png Cr-princess.png Cr-valkyrie.png Cr-goblingang.png
Cr-electrospirit.png Cr-infernotower.png Cr-rocket.png Cr-barbarianbarrel.png first
Cr-goblinbarrel.png Cr-princess.png Cr-bandit.png Cr-darkprince.png
Cr-rascals.png Cr-cannoncart.png Cr-rocket.png Cr-giantsnowball.png

since (W11/23)
Cr-graveyard.png Cr-skeletonking.png Cr-babydragon.png Cr-bowler.png
Cr-zappies.png Cr-infernodragon.png Cr-freeze.png Cr-tornado.png
since (W02/23):
Cr-graveyard.png Cr-goldenknight.png Cr-babydragon.png Cr-bowler.png
Cr-zappies.png Cr-infernodragon.png Cr-freeze.png Cr-tornado.png
since (W43/22):
Cr-graveyard.png Cr-knight.png Cr-babydragon.png Cr-icewizard.png
Cr-barbarianbarrel.png Cr-goblincage.png Cr-poison.png Cr-tornado.png
first:
Cr-graveyard.png Cr-valkyrie.png Cr-babydragon.png Cr-icewizard.png
Cr-barbarianbarrel.png Cr-tombstone.png Cr-poison.png Cr-tornado.png

  • Previous deck was expensive to up (4 leg), however should fallback to it because was mainly a defensive deck, and I need to train that :-).
  • Swap deck 2 and 4 (to play better decks in duel -- turns out not to be that true according to stats)
W52/21: .... .v.. .v.. .v.. .v.. .-.. .v.. ../83/../..
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W16/22: .v.. .v.. .v..|.v.v .v.v|.vv- .v-- ../60/50/50
W17/22: .-vv .vv- .vvv .vvv .-v- .vvv .vv- ../61/88/54
W18/22: .-vv .-v- .vvv .vvv .-vv .v-v .vvv ../61/87/66
W19/22: .v-v .v-v .-vv .-vv .--v .-vv .vvv ../60/78/76
W20/22: .-vv .vvv .vvv .vvv .vvv .vvv .vvv ../61/83/81
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W22/22: .vvv .vvv .vvv .-vv .vvv .--v .vvv ../62/77/84
W23/22: .v-v .vv- .--v .vvv .vv- .-v- .v-v ../62/74/81
W24/22: .vvv .--- .-v- .v-v .vv- .vvv .vv- ../63/74/76
W25/22: .--v .--v .vvv .v-- .-vv .--v .-vv ../61/70/77
W26/22: .vvv .vvv .vvv .v-v .vvv .vvv .v-v ../63/70/79
W27/22: .vvv .vv- .-vv .-vv .v-- .vvv .v-v ../63/70/79
W28/22: .vvv .vvv .-v- .--v .v-v .--v .v-- ../63/68/78
W29/22: .vv- .vv- .vvv .--- .v-- .vvv .v-- ../63/67/74
W30/22: .v-v .vvv .v-- .-v- .v-v .v-v .vv- ../64/66/73
W31/22: .vvv .--- .-vv .v-v .vvv .v-v .vvv ../64/65/74
W32/22: .v-v .vvv .v-- .v-- .vv- .vvv .--- ../65/64/72
W33/22: .vvv .v-- .vv- .vvv .--- .v-- .vvv ../66/63/70
W34/22: .vvv .vvv .--v .-vv .vvv .v-v .-v- ../65/64/71
W35/22: .vvv .v-- .v-- .vvv .v-v .v-- .vvv ../66/62/70
W36/22: .-v- .-v- .--v .v-v .v-v .v-- .vvv ../66/61/70
W37/22: .v-- .--v .vv- .--v .vvv .v-- .-v- ../66/61/68
W38/22: .vvv .vv- .vvv .vvv .vv- .v-v .vv- ../67/62/68
W39/22: .vv- .v-- .v-v .-vv|v--- vvv- -v-- 66/67/61/66
W40/22: ---- ---v vvvv v--- -vvv v--v -v-v 50/66/60/66
W41/22: -v-v vvv- -vvv -v-- --v- vvvv -v-- 41/67/59/65
W42/22: vvv- --v- v-vv ---- v-v-|vv-- -vvv 45/66/60/64
W43/22: vvvv vv-- v-v- v--v --v- ---v v-v- 51/65/60/63
W44/22:|v-vv vvv- vvvv --v- v-v- v-vv v-v- 57/64/61/63
W45/22; v-v- vvv- vvv- vvv- vvvv vvv- vvvv 64/65/62/61
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W48/22: --vv -vvv v--- vv-v vvvv vvv- v-v- 68/65/63/59
W49/22: vvv- v--v vvv- v--v -v-v ---- v-vv 68/64/63/59
W50/22: vvv- v-v- v-v- v-v- v-vv vvv- vv-v 71/64/63/58
W51/22: ---- vvv- ----|vvv- --v- vvv- -v-- 68/64/63/56
W52/22: -vv- vvvv vv-v vvvv -v-- v--v ---v 68/64/62/57
W01/23: v--v vv-v vv-v v-vv v-vv v-v- vv-v 70/64/62/57
W02/23: v-v- vvv- vv-- v--- -v-- vvv-|-vvv 70/64/62/56
W03/23: v-v- v-vv v--v -v-- v-vv v-v- v--v 71/63/62/56
W04/23: vvv- vvv- v--v --vv vvv- --vv vv-v 71/63/62/56
W05/23: ---v vv-- vvv- vvv- -v-v v-v- ---v 70/63/61/56
W06/23: ---v v-v- vvv- vvv- v--- v-v- v-v- 71/62/62/55
W07/23: vvv- v-vv v-v- v-v- --vv -v-v v-v- 71/61/62/55
W08/23: vvvv v--v ---- --vv ---v v-vv vvv- 70/61/62/55
W09/23: v--v v-v- --vv v--v ---- --vv --v- 69/60/62/55
W10/23: v--- vvvv vvv- v-v- vv-- v--- vv-- 70/60/62/54
W11/23: -vvv v--- vvvv|vvv- v--- vvvv v--v 71/60/61/54
W12/23: v--v vvv- -vv- vv-v -v-- -vv- vv-v 70/60/61/54
W13/23: vvv- vvv- vv-v vv-- v-v- v-v- v--v 71/60/61/53
W14/23: vvvv -vvv ---v -v-- vv-v v-vv vv-v 71/60/61/54
W15/23: V--- --v- v-vv v-v- vvvv vvvv v-v- 71/60/61/54
W16/23: vv-v --vv ---- --v- v--- --vv v--v 70/59/61/54
W17/23: vvvv v--- vv-v v--v --v- --vv vvvv 70/59/61/54
W18/23:|v-vv v-vv vvv- v--v vv-- v-vv v-vv 71/58/61/54
W19/23: vvv- v-v- ---v --vv -vvv --v- -v-- 70/58/61/54
W20/23: vvvv vvvv vv-v vv-- vv-v v--v ---v 70/58/60/55
W21/23: -v-v vvvv -vv- --vv ---v vv-- v-vv 70/58/60/55
W22/23: vv-- vvv- -v-v vv-- v-v- vvv- -vv- 70/59/60/54
W23/23: ...- vv-v vv-- --vv vvv- vvv-|vvvv 70/59/60/54
W24/23: -vv- -v-v vv-- vv-v vvvv ---- v--v 70/59/60/54
W25/23: vvvv --vv vvvv vvv- vv-v -v-- vvvv 70/60/60/54
W26/23: vvv- v--v vv-- vvv- ---- vv-- vvv- 70/60/60/54
W27/23: vvvv -v-- -vvv vvvv -vv- vvvv vvv- 70/60/60/54
W28/23: vv-- v--v ---- v-v- VV-v VVv-|vvv- 70/60/60/53
W29/23: -V-v VVvv VVvv V-V- V--- -V-- VV--
W30/23: V-V- VVv- V--v VVv- --v-
wxx/xx 

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png
Cr-minions.png Cr-guards.png Cr-arrows.png Cr-zap.png

  • 1st deck, since 2021-12-25
W52/21: .... v... v... v... v... v... -... 83/../../..
W01/22: v... v... v... v... v... v... v... 92/../../..
W02/22: v... v... v... v... v... v... v... 95/../../..
W03/22: v... v... v... v... v... v... v... 96/../../..
W04/22: v... v... v... v... v... v... v... 97/../../..
W05/22: v... v... v... v... v... v... v... 97/../../..
W06/22: v... v... v... v... v... v... v... 97/../../..
W07/22: v... v... v... v... v... v... v... 98/../../..
W08/22: v... v... v... v... v... v... v... 98/../../..
W09/22: v... v... v... v... v... v... v... 98/../../..
W10/22: .... v... v... v... v... v... v... 98/../../..
W11/22: v... v... v... v... v... v... v... 98/../../..
W12/22: v... v... v... v... v... v... v... 98/../../..
W13/22: v... v... v... v... v... v... v... 98/../../..
W14/22: v... v... v... v... v... v... v... 99/../../..
W15/22: v... -... v... v... -... v... v... 97/../../..
W16/22: v... v... v...|v... v...|v... v... 97/../../..
W17/22: v... v... v... v... v... v... v... 97/../../..
W18/22: v... v... v... v... v... v... -... 96/../../..
W19/22: v... v... v... v... v... -... v... 96/../../..
W20/22: -... v... v... v... v... v... v... 95/../../..
W21/22: v... v... v... v... v... v... v... 96/../../..
W22/22: v... v... v... -... v... v... v... 95/../../..
W23/22: v... v... v... -... v... v... v... 95/../../..
W24/22: v... v... v... v... v... v... v... 95/../../..
W25/22: v... v... -... v... v... v... v... 95/../../..
W26/22: -... v... v... v... v... v... v... 94/../../..
W27/22: v... v... v... v... v... v... v... 94/../../..
W28/22: -... v... -... v... -... v... v... 93/../../..
W29/22: v... v... v... v... v... v... -... 93/../../..
W30/22: v... v... v... v... v... v... -... 93/../../..
W31/22: v... v... v... v... v... v... v... 93/../../..
W32/22: v... v... v... v... -... -... v... 92/../../..
W33/22: v... v... v... v... -... -... v... 91/../../..
W34/22: v... v... v... -... v... -... v... 91/../../..
W35/22: v... -... v... -... v... v... -... 90/../../..
W36/22: v... -... -... -... -... v... v... 89/../../..
W37/22: v... v... -... v... v... v... -... 88/../../..
W38/22: v... v... v... v... v... v... -... 88/../../..
W39/22: v... -... v... -...|

Cr-megaknight.png Cr-bandit.png Cr-electrowizard.png Cr-magicarcher.png
Cr-royalhogs.png Cr-healspirit.png Cr-goblincage.png Cr-giantsnowball.png

Cr-princess.png Cr-elitebarbarians.png Cr-wizard.png Cr-babydragon.png
Cr-skeletonarmy.png Cr-barbarianbarrel.png Cr-poison.png Cr-rage.png

  • Played from 2021-11-15, consistent 2 or 3 wins.
  • 3rd deck: [62] (from royaleapi.com)
  • Next: replace 2nd with elixirgolem deck? Or maybe logbait.
W52/21: .... ..-- ..-v ..-v ..-- ..-- ..v- ../../16/33
W01/22: ..-- ..-- ..-v ..v- ..-v ..v- ..vv ../../30/38
W02/22: ..vv ..vv ..vv ..-- ..-v ..vv ..-v ../../40/55
W03/22: ..-v ..-- ..-- ..-v ..vv ..vv ..-- ../../37/55
W04/22: ..-- ..-v ..-v ..vv ..-v ..-v ..vv ../../35/61
W05/22: ..-v ..vv ..-- ..vv ..vv ..vv ..vv ../../41/65
W06/22: ..-- ..v- ..vv ..vv ..-v ..-v ..-- ../../41/64
W07/22: ..-- ..vv ..v- ..-v ..-v ..vv ..-v ../../41/65
W08/22: ..-v ..-- ..vv ..-v ..-- ..-v ..vv ../../40/66
W09/22: ..v- ..vv ..v- ..-v ..-v ..vv ..-v ../../42/66
W10/22: .... ..-v ..-v ..v- ..v- ..v- ..vv ../../44/65
W11/22: ..-- ..-v ..-v ..-v ..vv ..vv ..-v ../../42/67
W12/22: ..-- ..-v ..-v ..v- ..-v ..v- ..-- ../../41/65
W13/22: ..vv ..vv ..-- ..vv ..-- ..vv ..vv ../../43/65
W14/22: ..v- ..-v ..vv ..-v ..vv ..v- ..-v ../../44/66
W15/22: ..-v ..-v ..vv ..vv ..vv ..v- ..-- ../../45/66
W16/22: ..v- ..-- ..v- ..-. ..-.

Cr-lumberjack.png Cr-electrogiant.png Cr-witch.png Cr-valkyrie.png
Cr-goblingang.png Cr-tesla.png Cr-freeze.png Cr-earthquake.png

  • Third deck really bad.

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-barbarians.png
Cr-flyingmachine.png Cr-skeletondragons.png Cr-tombstone.png Cr-arrows.png

Cr-electrogiant.png Cr-bomber.png Cr-megaminion.png Cr-skeletonarmy.png
Cr-minipekka.png Cr-wizard.png Cr-poison.png Cr-barbarianbarrel.png

Cr-witch.png Cr-balloon.png Cr-ramrider.png Cr-electrowizard.png
Cr-goblingang.png Cr-bats.png Cr-tesla.png Cr-giantsnowball.png

Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-skeletons.png
Cr-icespirit.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

  • Deck 4: Using 2.6 cycle deck

Cr-pekka.png Cr-hogrider.png Cr-musketeer.png Cr-minions.png
Cr-goblins.png Cr-fireball.png Cr-thelog.png Cr-zap.png

  • Updated decks...
  • Starting from here (roughly), always played deck in same order as shown.

Cr-lavahound.png Cr-balloon.png Cr-barbarians.png Cr-megaminion.png
Cr-minions.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Cr-pekka.png Cr-skeletonarmy.png Cr-ramrider.png Cr-goblincage.png
Cr-poison.png Cr-infernodragon.png Cr-bats.png Cr-arrows.png

Cr-guards.png Cr-electrodragon.png Cr-witch.png Cr-speargoblins.png
Cr-hogrider.png Cr-wallbreakers.png Cr-bombtower.png Cr-barbarianbarrel.png

Cr-giantskeleton.png Cr-royalhogs.png Cr-babydragon.png Cr-dartgoblin.png
Cr-prince.png Cr-skeletondragons.png Cr-infernotower.png Cr-battleram.png

  • Player from Sept 26, 2021.
  • Updated deck following few tips from Isma.
  • Played once.

Cr-lavahound.png Cr-balloon.png Cr-valkyrie.png Cr-megaminion.png
Cr-minions.png Cr-bomber.png Cr-fireball.png Cr-arrows.png

Cr-pekka.png Cr-skeletonarmy.png Cr-musketeer.png Cr-wizard.png
Cr-infernodragon.png Cr-darkprince.png Cr-goblinbarrel.png Cr-zap.png

  • Played until 20210918.
  • Deck 1 was best deck on ladder.
  • Mostly lose.
  • In duel, start with 4 (aka "worst"), then 1 then 3. Won twice during training days.

Minushcule ;-)'s decks

Ladder deck (2023-06-01)
  • Best (cycle) deck of the (previous) season.
  • Much better match up than 2.6.

Cr-hogrider.png Cr-mightyminer.png Cr-firecracker.png Cr-goblins.png Cr-icespirit.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png

Ladder deck (2020-02-18)
  • Trying Ryley's deck, mirror variant he's playing right now.

Cr-goblinbarrel.png Cr-princess.png Cr-mightyminer.png Cr-goblins.png Cr-icespirit.png Cr-cannon.png Cr-fireball.png Cr-mirror.png

Ladder deck (2020-02-10)
  • Trying Ryley's deck, which new op archers as he suggesed in one video

Cr-goblinbarrel.png Cr-princess.png Cr-mightyminer.png Cr-archers.png Cr-icespirit.png Cr-cannon.png Cr-rocket.png Cr-thelog.png

Ladder deck (2020-01-29)
  • Trying Ryley's deck

Cr-goblinbarrel.png Cr-princess.png Cr-mightyminer.png Cr-goblins.png Cr-icespirit.png Cr-cannon.png Cr-rocket.png Cr-thelog.png

Ladder deck (2020-01-01)
  • Trying classical logbait deck

Cr-goblinbarrel.png Cr-princess.png Cr-knight.png Cr-goblingang.png Cr-icespirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png

Ladder deck (2022-06-01)
  • Roughly around june 2022, using electrospirit, to counter skeletonarmy.

Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-electrospirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

Ladder deck (2021-12-21, played from arena 10 to 14)
  • hogrider 2.6 cycle, well-known meta deck
  • (mid-jan 2022) Played whole arena 10, and reached 11 with hogrider 9, musketeer 10, golem 9, spirit 9, skel 9, cannon 10, fb 10, log 10 (king 8). Was very though.
  • (mid-jan 2022) Reached arena 12 with same level. Best with level above in arena 12 was around 4050 trophies.
  • (beg-feb 2022) Reached arena 13 and 14 with hogrider 11, musketeer 11, golem 10, spirit 10, skel 10, cannon 12, fb 12, log 12 (king 9). Was quite easy with that card level.
  • Currently: hogrider 11, musketeer 12, golem 10, icespirit 10, skeletons 11, cannon 12, fireball 12, thelog 12 (king 9). Spent the whole season 32 with that level (Feb 2022), and reached 5357 trophees.
  • (2022-06-10) Deck MAX'ED!!!
  • Season 38 (aug 2022): Got 5751 trophees ! (level 13)
  • Exp 46105, Cards: 15 level 14, 8 level 13, 7 level 12, 2 level 11.
  • Season 39 (Sep 2022): Got 5843 trophees ! (level 13)
  • Season 40 (Oct 7th, 2022): level 14 ! spent 220k gold to up low level card to get the missing XP.
  • Exp n/a, Cards: 19 level 14 (2 leg), 7 level 13 (1 leg), 7 level 12 (4 leg), 2 level 11 (one champ).
  • Max trophy as level 14 was same as lvl 13: 5843, before ladder update.

Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9)
  • Best deck for arena 5, but needs the prince (12 wins, 4 lose from 1380 trophees to 1613 trophees).
  • Reached arena 6 with king level 6 or 7, and cards overall level 6 to 7.
  • Also worked ok in arena 6, up to 1865 trophees easily, then much harder to reach arena 7. Very important to manage elixir. 75% win rate on the last 17 matches.
  • Reach arena 7 with king level 7, skeletonarmy 7, prince 8, witch 8, minipekka 7, valkyrie 7, babydragon 9, zap 6, fireball 8. Most opp were level 8 with 1/2 lvl higher card average.
  • Also worked ok in arena 7 (same level as above).
  • Also ok in arena 8 and 9.
  • But had some difficulty because I upgraded king level 8, so had to upgrade some cards to match opponents.
  • Did 11 victories in a row in arena 8, the whole arena with king level 8, skeletonarmy 8, prince 9, witch 9, minipekka 8, valkyrie 8, babydragon 9, zap 6, fireball 9.
  • More tough in arena 10, switch to hogrider 2.6 cycle deck.
Synergies
  • Push with valkyrie + prince, like add prince when valkyrie at the bridge.
  • Or push with valkyrie + minipekka, or babydragon instead of valkyrie (better put baby a bit behind).
  • If prince alone, prepare zap. Usually this doesn't work as well as with valkyrie. What may help is double lane push, add minipekka at bridge on second lane.
Start
  • valkyrie or witch behind the K tower. Beware if opp cycles his FB, then put in front of K tower.
  • Usually not good to start with prince or minipekka.
  • Better wait for opp first move. Typically if barrel on tower, best is skeletonarmy or valkyrie in the bottom corner (this kills two goblins instant). Otherwise zap is good also, for 1 elixir less).
  • First play: witch in the back always good, because she spawns skeletons.
  • valkyrie also ok.
  • Think however how to defend hogrider, goblinbarrel, breakers... (keep a good hand).
General
  • minipekka to remove mini tank, or to insta kill support troop (like wizard), before defending with skeletonarmy.
  • Count the elixir difference. DO NOT BE TOO LOW.
  • Against infernotower: witch seems to work best.
  • If cannot push, use something different. Wait for skeletonarmy or swarm unit out of cycle, and spam prince or minipekka. If area killer out of cycle, spam skeletonarmy at bridge. This can also be used to bait a response.
  • Against princess, usually good to fireball her asap, but *on the tower* to get value. Otherwise get rid of her at the bridge, and/or tank the damage with valkyrie or prince.

Cr-prince.png Cr-witch.png Cr-minipekka.png Cr-valkyrie.png Cr-babydragon.png Cr-skeletonarmy.png Cr-fireball.png Cr-zap.png

Ladder deck (2021-12-16, played in arena 6)
  • Played in arena 6, deck from Orange Juice Gaming.
  • Honestly, it sucks. Super though to play, have to count elixir very tightly to make a successful push.
  • Replacing giant with hogrider doesn't work much better...

Cr-witch.png Cr-balloon.png Cr-flyingmachine.png Cr-fireball.png Cr-speargoblins.png Cr-barbarianbarrel.png Cr-giant.png Cr-valkyrie.png

Ladder deck (2021-12-14, played in arena 5)
  • Some other decks I trided in arena 5, but not as good as deck above.
  • First deck is the one I used with Clashical. Was quite ok, but it seems to be less effective than other decks used in lower arenas.
  • 2nd deck is best arena 4 deck from Orange Juice Gaming (see starter deck tips).
  • 3rd deck is some counter deck I met in the ladder.

Cr-giantskeleton.png Cr-babydragon.png Cr-megaminion.png Cr-skeletonarmy.png Cr-goblincage.png Cr-goblincage.png Cr-barbarianbarrel.png Cr-fireball.png
Cr-giantskeleton.png Cr-babydragon.png Cr-firespirit.png Cr-barbarianbarrel.png Cr-wizard.png Cr-skeletonarmy.png Cr-hogrider.png Cr-fireball.png
Cr-giantskeleton.png Cr-valkyrie.png Cr-fireball.png Cr-babydragon.png Cr-musketeer.png Cr-goblinbarrel.png Cr-skeletonarmy.png Cr-wizard.png

Ladder deck (2021-12-10, played in arena 3 and 4)
  • A deck that somebody beaten me hard with.
  • Played in arena 3 and arena 4 (until arena 5), seems to work quite good (5 victories in a row, 6 cards lvl 7, 6 lvl 2).
  • Think synergy: put valkyrie along with prince, so that valkyrie get rid of swarm.
  • Defend the musketeer, eg if opp plays baby, play musketeer, then Baby on his baby to distract.
  • Punish with minipekka if opp over commits (I guess in particular in x1).
  • Against goblinbarrel, better defend with valkyrie or army (keep arrows to counter opp defense).
  • Always send a ground troop with support against aerial.
  • Time defense correctly. Eg. If opp plays prince and Baby, wait for Baby to connect to tower, before playing skeletonarmy out of baby attack zone but still to aggro the prince.

Cr-prince.png Cr-valkyrie.png Cr-minipekka.png Cr-skeletonarmy.png Cr-babydragon.png Cr-musketeer.png Cr-speargoblins.png Cr-arrows.png

Ladder deck (2021-12-10, played from arena 3)
  • Changed minions against babydragon, for a bit more swarm counter.
  • Played from arena 3.
  • fireball not so strong in lower arena (arena 3 or 4). It usually costs too much, area is too small, and cannot get rid of bigger troops anyway.

Cr-giant.png Cr-prince.png Cr-musketeer.png Cr-babydragon.png Cr-speargoblins.png Cr-goblincage.png Cr-fireball.png Cr-arrows.png

Ladder deck (2021-12-10, played in arena 1 and 2)
  • Deck used early, when got the prince.
  • Maybe a bit missing swarm counter. Also spear goblins and minions are both vulnerable to arrows.
  • Played until arena 3.

Cr-giant.png Cr-prince.png Cr-musketeer.png Cr-minions.png Cr-speargoblins.png Cr-goblincage.png Cr-fireball.png Cr-arrows.png

Some decks that was hard match up (potentially good decks):

Ladder deck (2021-12-10, faced in arena 4)
  • Lost against this in arena 4, but maybe lacking some aerial defense... And FB might not be best choice.

Cr-prince.png Cr-valkyrie.png Cr-minipekka.png Cr-knight.png Cr-skeletonarmy.png Cr-bomber.png Cr-musketeer.png Cr-fireball.png

Minushcule ;-)'s war decks

Deck 1 Deck 2 Deck 3 Deck 4 Comments

since (W23/23):
Cr-hogrider.png Cr-firecracker.png Cr-mightyminer.png Cr-icespirit.png
Cr-goblins.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png since (W20/23):
Cr-hogrider.png Cr-musketeer.png Cr-mightyminer.png Cr-icespirit.png
Cr-goblins.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png First:
Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png
Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

since (W27/23):
Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png
Cr-barbarians.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
since (W10/23):
Cr-lavahound.png Cr-miner.png Cr-barbarians.png Cr-flyingmachine.png
Cr-skeletondragons.png Cr-phoenix.png Cr-tombstone.png Cr-arrows.png
since (W01/23):
Cr-lavahound.png Cr-miner.png Cr-valkyrie.png Cr-flyingmachine.png
Cr-skeletondragons.png Cr-infernodragon.png Cr-tombstone.png Cr-arrows.png
since (W51/22):
Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png
Cr-skeletonking.png Cr-tombstone.png Cr-arrows.png Cr-zap.png
First:
Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png
Cr-minions.png Cr-guards.png Cr-arrows.png Cr-zap.png

since (W10/23):
Cr-royalgiant.png Cr-archerqueen.png Cr-royalghost.png Cr-fisherman.png
Cr-hunter.png Cr-electrospirit.png Cr-lightning.png Cr-barbarianbarrel.png First:
Cr-royalgiant.png Cr-lumberjack.png Cr-babydragon.png Cr-megaminion.png
Cr-electrospirit.png Cr-goblincage.png Cr-lightning.png Cr-barbarianbarrel.png

First:
Cr-goblinbarrel.png Cr-princess.png Cr-bandit.png Cr-darkprince.png
Cr-rascals.png Cr-cannoncart.png Cr-rocket.png Cr-giantsnowball.png

  • 2nd deck: Clashical's best deck.
  • 3rd deck: Best RG deck from Super_Cube.
  • 4th deck: Best deck with remaining card from royaleapi, DP Bandit Cart Log Bait (see [63], [64])
W52/21: .... v... -... -... -... v... -... 33/../../..
w01/22: -... v... v... v... v... -... -... 46/../../..
w02/22: v... v... v... v... -... v... v... 60/../../..
w03/22: -... v... -... v... -... -... -... 51/../../..
W04/22: v... v... -... -... v... v... -... 52/../../..
W05/22: v... v... v... v... v... v... v... 60/../../..
W06/22: -... -... v... v... v... v... v... 62/../../..
W07/22: v... -... v... v... v... -... -... 61/../../..
W08/22: v... -... v... v... -... v... v... 62/../../..
W09/22: v... v... v... v... v... v... v... 66/../../..
W10/22: .... v... v... v... v... v... v... 69/../../..
W11/22: v... v... v...|vv-v v--v vvvv vv-v 71/75/25/00
W12/22: vv-v v-vv vvv- vv-- v-vv v--v vvvv 74/63/45/81
W13/22: v-vv vvvv v--- vv-- vv-v vvvv vv-v 76/66/44/77
W14/22: v--v vvvv v--- vv-v -vvv v-vv -vvv 75/64/48/80
W15/22: v--v v--v vvvv vv-v vv-v vvvv vvvv 77/65/46/84
W16/22: vvvv v-vv v--v v--v vv-- v--v vv-- 78/61/43/82
W17/22: v--v v--v v-vv v--- vvv- vvvv v-v- 79/56/45/78
W18/22: v--v v-v- v--v vvvv vv-v vvvv ---v 80/54/45/79
W19/22: vvvv vv-v vvvv v-vv v--- vvvv vvvv 81/56/48/80
W20/22: vvvv vv-v vvvv vvvv v-vv v-v- v-vv 82/56/52/80
W21/22: v-vv v--v vv-v vvvv v-vv vvvv vvvv 82/56/54/82
W22/22: vvvv vvvv vv-v vvvv v-vv v-vv vv-v 83/58/55/83
W23/22: v--v vv-v v-vv v--v v--v v-vv vvvv 84/55/54/85
W24/22: v-vv vv-v -v-v --vv ---v v-vv v-vv 83/53/54/86
W25/22: v-vv v--v vvvv vvv- vvvv -vvv vvv- 83/54/56/85
W26/22: vvvv vvvv v--v vv-v v-vv v--v vvvv 83/55/56/86
W27/22: v-vv vv-v v-vv vvvv v-vv vvvv v-vv 84/54/58/87
W28/22: v-vv vvv- vv-v --vv -vvv vvvv --vv 83/54/60/86
W29/22: v-vv ---v vvvv vvvv v--v --vv --vv 82/53/60/87
W30/22: vvvv v--v vvvv vvvv -v-v vvv- --vv 82/54/61/87
W31/22: v-vv -v-- vvv- vvvv v-vv ---v -v-v 81/54/61/86
W32/22: v-v- .... vv-v v-vv v-vv v--v vv-- 82/53/60/86
W33/22: v--v vv-- v-v- vv-- v-vv v-vv vv-- 82/52/59/84
W34/22: v--v vvvv v-v- vvvv v-vv vvv- vvv- 83/53/60/82
W35/22: -vvv v--v vvv- v-vv vvvv v-vv -v-- 82/53/61/82
W36/22: --vv v-vv v--- v-vv v-v- vv-v vvvv 82/52/61/82
W37/22: v-vv v--v vvv- v-vv ---v --vv v-vv 82/50/62/82
W38/22: vv-- v--v v--- --vv v-v- vvvv vv-v 82/50/61/81
W39/22: v-vv vv-v -vvv vv-v v--v vvv- vv-v 82/51/60/81
W40/22: vvv- v-vv v-v- vv-v v--v -v-v v--v 82/50/60/81
W41/22: --v- ---v v--v v-v- v-v- v-v- -v-v 82/49/60/79
W42/22: --v- vvvv vvvv v--- --vv -v-v -v-v 81/50/60/79
W43/22: v-vv v-vv --v- vvvv vvvv v-v- vv-v 81/49/60/79
W44/22: vv-v ---v -v-v vvv- vv-v vvvv v-vv 81/50/60/79
W45/22: vvvv vvvv vvv- -vvv vvvv -v-v v--- 80/51/60/79
W46/22: v--- -vv- v-vv --vv ---- v-vv v--v 80/50/60/78
W47/22: --vv vvv- vvvv vv-- -v-- v-v- v-v- 80/50/60/77
W48/22: v--- vvv- -vvv vvvv vv-- vvvv --vv 80/51/61/76
W49/22: v-vv vvvv v-vv v--- vv-v v--v vvvv 80/50/60/76
W50/22: ---v vv-v vv-v --vv vvvv -vvv --vv 79/51/60/77
W51/22: v-vv --vv v-vv|-vv- -vvv v--v -vvv 78/50/61/77
W52/22: vv-v --vv -vvv -v-- v-vv v-vv vvvv 78/51/61/77
W01/23: ---v --v- ---- v-vv vv-v v-vv|vv-- 78/50/61/77
W02/23: vv-- ---v vvvv v-vv v--v v-vv --v- 78/50/61/77
W03/23: ---v ---v vv-- v--v vvv- vv-v -v-- 77/50/60/76
W04/23: v--v vv-v ---v -v-v vvv- --v- vvvv 77/50/59/76
W05/23: .... v-vv -v-v vvvv ---- v--v v--v 77/50/59/76
W06/23: --vv vvvv .... vvvv v--v -vvv v--v 76/50/59/77
W07/23: --v- v-vv vv-v --v- vv-v vv-v -vvv 76/50/59/77
W08/23: v-vv -vvv v--v --vv vv-v -vvv ---v 76/50/59/77
W09/23: -v-v -vvv v--- -v-- ---- ---- -vv- 75/50/58/76
W10/23:|-v-- -v-v v--v --vv ---v vv-v -vv- 74/50/58/76
W11/23: v-v- v--- v--v -v-v v-v- -v-- -v-- 74/50/57/75
W12/23: vv-- -v-v --v- v--v v--- v-vv --vv 73/49/57/75
W13/23: ---v vv-- vv-- vv-- vv-v vv-v --v- 73/50/56/74
W14/23: ---v ---v ---v -v-v vvvv --v- v--v 73/49/55/74
W15/23: --vv vv-v v--v v--v ---- ---- v-vv 72/49/55/74
W16/23: v--v v-v- ---- vv-v ---v ---v vv-v 72/48/54/74
W17/23: vv-v vvvv vv-v --v- ---v vvvv --vv 72/48/54/74
W18/23: vvvv vv-- vv-- vv-v vv-v -v-- ---v 72/49/54/74
W19/23: vv-v vvvv vvv- -vv- --vv -vv- -v-v 71/50/54/74
W20/23:|vv-- vvvv v-v- -vv- ---- -vv- Vv-V 71/50/54/73
W21/23: -vv- -v-- -Vv- vvvv ---- vv-- --vv 71/50/54/72
W22:23: V-Vv VV-v vvvv ---v v-vv -vvv vv-v 71/50/54/73
W23/23: .... -vvv -vv- v--- v--- v-v-|v--v 71/50/54/72
W24/23: -v-- --vv v--v V--v --vv -v-v vvv- 70/50/54/72
W25/23: v--v ---v ---v VV-v -v-- vv-- --v- 70/50/53/72
W26/23: --v- vv-- --vv V-Vv ---- vv-v V--v 70/50/53/72
W27/23: V--v vv-v V--v|V--v vv-- vv-- ---v 70/50/52/72
W28/23: V-Vv ---v v--- VVv- V-Vv VV-v ----
W29/23: ---v -VV- VV-v ---v V-Vv -V-v V---
W30/23: VV-v -V-v -V-- VVv--vv
wxx/xx:  

Cr-princess.png Cr-witch.png Cr-speargoblins.png Cr-miner.png
Cr-infernotower.png Cr-skeletondragons.png Cr-balloon.png Cr-electrowizard.png

Cr-megaknight.png Cr-knight.png Cr-megaminion.png Cr-ramrider.png
Cr-archers.png Cr-bomber.png Cr-tombstone.png Cr-arrows.png

Cr-darkprince.png Cr-prince.png Cr-skeletonarmy.png Cr-wizard.png
Cr-goblinbarrel.png Cr-valkyrie.png Cr-barbarianbarrel.png Cr-babydragon.png

  • 4th deck: try to bait arrows with skeletonarmy, then play goblinbarrel.
  • Use 2 legendaries in 2nd deck to boost level.
W52/21: .... ...v ...- ...v ...v ...v ...- 0/0/0/4
w01/22: ...v ...-|..v- ..-v ..vv ..-v ..v- 0/0/3/8
w02/22: ..v- ..vv ..-v ..-- ..-v ..vv ..v- 0/0/7/12
w03/22: ..v- ..vv ..--|.vvv .-vv .--v .-v- 0/1/12/16
W04/22: .-v- .-vv .--- .--- .-vv .vvv .--- 0/2/16/19
W05/22: .vvv .vv- .vvv .vvv .v-- .v-- .vvv 0/9/21/23
W06/22: .--v .--v .v-v .--v .vv- .vv- .--- 0/12/23/27
W07/22: .v-v .--- .-v- .v-- .v-v .vv- .-v- 0/16/26/29
W08/22: .v-v .--v .--v .v-- .--v .v-v .-v- 0/19/27/34
W09/22: .vvv .-vv .v-v .v-v .vvv .--- .v-v 0/24/30/40
W10/22: .... .--v .--- .v-v .--- .--v .v-v 0/26/30/44
W11/22: .v-v .v-v .--v|.... .... .... .... 

Cr-princess.png Cr-witch.png Cr-speargoblins.png Cr-wallbreakers.png
Cr-infernotower.png Cr-skeletondragons.png Cr-balloon.png Cr-goblins.png

  • Use 2 legendaries in 3rd deck to boost level.
W52/21: ...., .v.., .v.., .-.., .-.., .v.., .v..
w01/22: .v.., .v..| .-.., .-.., .-.., .v.., .v..
w02/22: .-.., .-.., .v.., .-.., .-.., .v.., .v..
w03/22: .-.., .-.., .-..|

Cr-giantskeleton.png Cr-knight.png Cr-megaminion.png Cr-battleram.png
Cr-archers.png Cr-bomber.png Cr-tombstone.png Cr-arrows.png

  • Deck 1 as hogrider 2.6.
  • Deck 4 moved to pos 2.
  • Using double princes for deck 4
W52/21: ...., ..v., ..-., ..-., ..v., ..-., ..-.
w01/22: ..-., ..-.|

Cr-prince.png Cr-valkyrie.png Cr-minipekka.png Cr-skeletonarmy.png
Cr-babydragon.png Cr-musketeer.png Cr-speargoblins.png Cr-arrows.png

Cr-giant.png Cr-knight.png Cr-megaminion.png Cr-battleram.png
Cr-archers.png Cr-bomber.png Cr-tombstone.png Cr-fireball.png

Cr-hogrider.png Cr-minions.png Cr-barbarians.png Cr-wizard.png
Cr-goblinbarrel.png Cr-cannon.png Cr-barbarianbarrel.png Cr-zap.png

Cr-princess.png Cr-witch.png Cr-skeletons.png Cr-wallbreakers.png
Cr-infernotower.png Cr-skeletondragons.png Cr-balloon.png Cr-goblins.png

W50/21: ---v, vvvv

Cr-giantskeleton.png Cr-minions.png Cr-barbarians.png Cr-wizard.png
Cr-goblinbarrel.png Cr-cannon.png Cr-barbarianbarrel.png Cr-zap.png

Cr-princess.png Cr-witch.png Cr-goblincage.png Cr-wallbreakers.png
Cr-infernotower.png Cr-skeletondragons.png Cr-hogrider.png Cr-goblins.png

  • 2021-12-15: 4/4 (lvl 7).
  • Played from 2021-12-12 (level 6, arena 4).
  • Only 3 decks.
  • 1st deck is main deck.
  • 2nd deck is good deck with remaining cards.
  • 3rd deck was improved on second iteration, when getting more cards.
  • Won twice the duel with these two decks (while in arena 3 and 4, king level 6).

✧m¥shterious✧'s decks

Ladder deck (2023-03-01, played in arena 12 and 13)
  • Meta mortar deck. Using poison + miner combo because miner is very strong in the meta, and alternative tornado+rocket doesn't look that good.
  • Reached arena 13 (season 44): king 21 (=minimum for arena 12), tower 8, mortar 10, miner 10, knight 9, goblins 9, archers 9, icespirit 8, poison 11, thelog 10.
  • Reached arena 14 (season 44): king 24 (=minimum for arena 13), tower 9, mortar 11, miner 11, knight 10, goblins 9, archers 10, icespirit 9, poison 12, thelog 11.
  • Reached arena 15 (season 45): king 28 (=minimum+1 for arena 14), tower 10, mortar 14, miner 12, knight 11, goblins 10, archers 12, icespirit 10, poison 13, thelog 11.
  • Reached arena 16 (season 45): king 30 (=minimum for arena 15), tower 11, mortar 14, miner 12, knight 12, goblins 11, archers 12, icespirit 11, poison 14, thelog 12.

Cr-mortar.png Cr-miner.png Cr-knight.png Cr-goblins.png Cr-archers.png Cr-icespirit.png Cr-poison.png Cr-thelog.png

Ladder deck (2023-02-20, played in arena 9, 10 and 11)
  • Reached arena 10 and 11 (season 44): king 18, tower 8, mortar 9, knight 8, archers 9, goblins 8, electrospirit 8, cannon 8, fireball 9, barbarianbarrel 8.
  • Could have done arena 10 with king 17 (tower 7) I guess, but I up the archers by mistake...
  • Reached arena 12 (season 44): king 18, tower 8, mortar 9, knight 9, archers 9, goblins 9, electrospirit 8, cannon 8, fireball 9, barbarianbarrel 9.
  • ... but TOO LOW to actually enter arena 12 (king 21 required).
  • barbarianbarrel mandatory to counter any goblinbarrels, otherwise they make too much value. goblins can help too if played early enough on princess tower.

Cr-mortar.png Cr-knight.png Cr-archers.png Cr-goblins.png Cr-electrospirit.png Cr-cannon.png Cr-fireball.png Cr-barbarianbarrel.png

Ladder deck (2023-02-14, played in arena 7, 8 and 9)
  • Reached arena 8 (season 44): king 14, tower 7, mortar 8, knight 7, archers 7, skeletons 8, electrospirit 7, cannon 7, fireball 8, zap 7.
  • Faced lot of tower 8.
  • Quite easy to play, but must focus defense against pekka, witch, and hard against goblinbarrel.
  • Reached arena 9 (season 44): king 15, tower 7, mortar 8, knight 7, archers 8, skeletons 8, electrospirit 7, cannon 7, fireball 9, zap 7.
  • Quite easy, no many losses. In particular could frequently one-shot wizard, musketeer. People don't defend the mortar very well.
  • Could do easily half of the arena 9 but hard to progress further because of goblinbarrel.

Cr-mortar.png Cr-knight.png Cr-archers.png Cr-skeletons.png Cr-electrospirit.png Cr-cannon.png Cr-fireball.png Cr-zap.png

Ladder deck (2023-02-06, played in arena 6)
  • Using logbait as basis.
  • Not playable in arena 6 because too many swarm.

Cr-goblinbarrel.png Cr-archers.png Cr-valkyrie.png Cr-skeletons.png Cr-electrospirit.png Cr-infernotower.png Cr-rocket.png Cr-arrows.png

Ladder deck (2023-02-02 to 2023-02-14, played in arena 4, 5, 6 and 7)
  • A good deck that allowed me to go through arena 4, which was difficult with previous decks.
  • Push: giant, then goblinhut in the back.
  • Keep minipekka for OPP tank. Be super defensive. Play skeletondragons on ground troop.
  • Reached arena 5 (season 43): king 5, tower 4, giant 5, valkyrie 5, musketeer 5, minipekka 5, skeletondragons 5, goblinhut 5, fireball 5, arrows 5
  • Reached arena 6 (season 43): king 7, tower 5, giant 6, valkyrie 6, musketeer 6, minipekka 6, skeletondragons 5, goblinhut 6, fireball 6, arrows 6
  • Faced many tower 6, 7 and even 8 (king 18!)!
  • Reached arena 7 (season 44): king 12, tower 6, giant 6, valkyrie 7, musketeer 7, minipekka 7, skeletondragons 6, goblinhut 7, fireball 7, arrows 7
  • Faced many tower 8 and 9 (bots) and even one 10, 7 and even 8 (king 18!)!
  • Counter decks are usually based on dual wincon goblinbarrel + hogrider (e.g. minipekka, witch, megaminion, musketeer, guards)

Cr-giant.png Cr-valkyrie.png Cr-musketeer.png Cr-minipekka.png Cr-skeletondragons.png Cr-goblinhut.png Cr-fireball.png Cr-arrows.png

Ladder deck (2023-01-22, played in arena 1)
  • Initial deck - did whole arena 1 with it. Lost once.
  • Arena 1: giant 3, knight 2, musketeer 3, minipekka 3, archers 2, minions 2, fireball 3, arrows 2✧m¥shterious✧

Cr-giant.png Cr-knight.png Cr-musketeer.png Cr-minipekka.png Cr-archers.png Cr-minions.png Cr-fireball.png Cr-arrows.png

✧m¥shterious✧'s war decks

Deck 1 Deck 2 Deck 3 Deck 4 Comments

since 2023-04-26
Cr-battleram.png Cr-pekka.png Cr-magicarcher.png Cr-darkprince.png
Cr-electrowizard.png Cr-bandit.png Cr-fireball.png Cr-zap.png
before
Cr-megaknight.png Cr-sparky.png Cr-darkprince.png Cr-phoenix.png
Cr-icewizard.png Cr-cannon.png Cr-fireball.png Cr-zap.png
since 2023-03-09
Cr-giant.png Cr-prince.png Cr-darkprince.png Cr-infernodragon.png
Cr-skeletondragons.png Cr-cannon.png Cr-fireball.png Cr-zap.png
First
Cr-giant.png Cr-valkyrie.png Cr-musketeer.png Cr-minipekka.png
Cr-skeletondragons.png Cr-goblinhut.png Cr-fireball.png Cr-arrows.png

since 2023-04-26
Cr-elixirgolem.png Cr-battlehealer.png Cr-phoenix.png Cr-elitebarbarians.png
Cr-electrodragon.png Cr-arrows.png Cr-rage.png Cr-tornado.png
before
Cr-ramrider.png Cr-electrowizard.png Cr-musketeer.png Cr-infernodragon.png
Cr-babydragon.png Cr-tombstone.png Cr-lightning.png Cr-arrows.png
since 2023-03-09
Cr-ramrider.png Cr-electrowizard.png Cr-musketeer.png Cr-minipekka.png
Cr-babydragon.png Cr-tombstone.png Cr-lightning.png Cr-arrows.png
before
Cr-goblinbarrel.png Cr-princess.png Cr-miner.png Cr-skeletons.png
Cr-icespirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png
First
Cr-goblinbarrel.png Cr-archers.png Cr-knight.png Cr-skeletons.png
Cr-electrospirit.png Cr-infernotower.png Cr-rocket.png Cr-zap.png

since 2023-05-25
Cr-goblinbarrel.png Cr-princess.png Cr-valkyrie.png Cr-goblingang.png
Cr-electrospirit.png Cr-infernotower.png Cr-rocket.png Cr-barbarianbarrel.png
since 2023-03-09
Cr-goblinbarrel.png Cr-princess.png Cr-valkyrie.png Cr-skeletons.png
Cr-electrospirit.png Cr-infernotower.png Cr-rocket.png Cr-barbarianbarrel.png
First
Cr-hogrider.png Cr-witch.png Cr-electrodragon.png Cr-poison.png
Cr-zap.png Cr-electrowizard.png Cr-prince.png Cr-tombstone.png

since 2023-03-09
Cr-mortar.png Cr-miner.png Cr-knight.png Cr-goblins.png
Cr-archers.png Cr-icespirit.png Cr-poison.png Cr-thelog.png
before
Cr-mortar.png Cr-knight.png Cr-archers.png Cr-cannon.png
Cr-electrospirit.png Cr-goblins.png Cr-fireball.png Cr-barbarianbarrel.png
First
Cr-mortar.png Cr-wizard.png Cr-guards.png Cr-bomber.png
Cr-firespirit.png Cr-flyingmachine.png Cr-megaminion.png Cr-bats.png

  • Some quick decks, my main and old main.
W05/23: .... .... .... .... .... .... ---- ../../../..
W06/23: -v-- ---- ---- ---- ---- -v-- VV-v 12/37/../12
W07/23: VV-v VVvv ....|VV-v --v- --v- --v- 28/42/28/28
W08/23: VV-- -VVv -V-v -V-- VV-- ---v ---v 28/52/23/38
W09/23: ---- V-Vv -V-v V-Vv -VVv ---- V-Vv 32/46/32/46
W10/23: ---v ---v -VVv|--vv ---v --v- --vv 25/40/37/54
W11/23: -VV- VV-v ---v ---v --vv --vv ---v 23/38/38/59
W12/23: ---- --vv --vv v-v- VVv- --vv --v- 24/34/44/57
W13/23: --vv VVvv ---v --v- VVvv --vv -vVV 25/35/50/60
W14/23: VV-- .... ---v ---v --vv --vv --vv 24/33/50/62
W15/23: -vVV ---v V-Vv -Vv- VVvv VV-v --vv 26/36/52/65
W16/23: ---v ---v --VV V-V- --vv --vv -VVv 25/34/53/67
W17/23:|--vv --vv --vv --vv ---v ---v --vv 22/31/55/69
W18/23: VV-v .... --vv --vv VV-v VVvv --vv 24/32/56/71
W19/23: --v- VVvv V--V ---v --vv --vv VVvv 26/32/57/72
W20/23: --v- --v- V-V- --vv -VV- ---- --vv
W21/23: VVv- V-Vv|---V V-Vv VV-v --vv VVvv
W22/23: ---v V-Vv V-V- VVvv V--v V-Vv ---v
W23/23: --v- --vv ---v VVvv --v- -VVv V--v
W24/23: --vv ---v -VvV -V-v --vv --vv --vv
W25/23: --v- V-Vv VVvv -V-- V-V- -VVv v-vv
W26/23: V--v VVvv --vv V-Vv VVvv --vv --vv
----- leg II -----------------------------
W27/23: VV-- ---v V--v V-V- VVv- V-Vv VVv-
W28/23: VV-v --v- ---v VV-v --v- --vv ----
W29/23: ---v --v- V--v V-Vv ---v --vv ---v
W30/23: --vv ---v VV-- --vv -V--
wxx/xx: 

Lavahound decks

Notes:

  • Variants with guards are better against hogrider, pekka...
  • Variants with valkyrie are better against witch, skeletonking...
  • Variants with minions instead of skeletondragons (more DPS, but weaker against arrows).
  • fireball works well in combination with tombstone. Otherwise use arrows [65].


Ladder - Carl - Ladder deck - 20220427 / 2022-11-03
 ☒  TODO: Watch and test

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-babydragon.png Cr-guards.png Cr-tombstone.png Cr-poison.png Cr-giantsnowball.png

Ladder - Carl - Top 3 Lava Hound Phoenix Decks 🔥 - 20221030

Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-phoenix.png Cr-skeletonking.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
Cr-lavahound.png Cr-phoenix.png Cr-flyingmachine.png Cr-monk.png Cr-miner.png Cr-tombstone.png Cr-arrows.png Cr-mirror.png
Cr-lavahound.png Cr-miner.png Cr-infernodragon.png Cr-phoenix.png Cr-monk.png Cr-tombstone.png Cr-poison.png Cr-giantsnowball.png

Ladder - Carl - My *NEW* Main Deck in Clash Royale 🔥 - 20221022
  • See My *NEW* Main Deck in Clash Royale 🔥
  • Lavaloon harder to play because of the new logbait meta.
  • Alternative to skeletonking: guards, barbarians, valkyrie
  • Here, infernodragon better than megaminion

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-flyingmachine.png Cr-skeletondragons.png Cr-skeletonking.png Cr-tombstone.png Cr-arrows.png

Ladder - Carl - Top 3 Lava Hound Decks AFTER Balance Changes 🏆 - 20221008

Cr-lavahound.png Cr-miner.png Cr-infernodragon.png Cr-babydragon.png Cr-skeletonking.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
Cr-lavahound.png Cr-babydragon.png Cr-flyingmachine.png Cr-lumberjack.png Cr-goblingang.png Cr-clone.png Cr-fireball.png Cr-arrows.png
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-goblingang.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png Cr-skeletondragons.png Cr-barbarians.png Cr-arrows.png Cr-zap.png

Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-goblingang.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl - This Lava Hound Deck Came Out of NOWHERE - 20220913

Cr-lavahound.png Cr-miner.png Cr-infernodragon.png Cr-babydragon.png Cr-nightwitch.png Cr-barbarians.png Cr-fireball.png Cr-zap.png

Ladder - Carl - TOP 3 Lava Hound Decks AFTER Balance Chnages - 20220608

Cr-lavahound.png Cr-miner.png Cr-babydragon.png Cr-megaminion.png Cr-minipekka.png Cr-tombstone.png Cr-poison.png Cr-snowball.png
Cr-lavahound.png Cr-balloon.png Cr-miner.png Cr-infernodragon.png Cr-skeletondragons.png Cr-barbarians.png Cr-arrows.png Cr-zap.png
Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-barbarians.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl - Grand Challenge / Royal tournament deck - 20220517

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl - Ladder deck - 20220503
  • See - THIS LAVA HOUND DECK GOT #1 IN THE WORLD - 20220503.
  • Deck from CAL Miro (love) DOoOM
  • Probably not working in midladder because lot of splash cards.
  • Play skeletondragons and flyingmachine in synergy to bait fireball.
  • Charge skeletonking with tombstone, and possibly puppies. Use ability only if charged up (always aim for positive elixir trade and/or tower damage).

Cr-lavahound.png Cr-miner.png Cr-skeletonking.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-megaminion.png Cr-tombstone.png Cr-arrows.png

Tournament - Carl - Best Ramp Up Tournament deck - 20220422
  • See Best Ramp Up Tournament Deck - 20220422.
  • Play carefully during 1st minute because deck is very expensive.
  • lightning because we will have lot of elixir.
  • babydragon because doesn't die to fireball.
  • mightyminer also very handful to enable faster cycle.
  • Alternative: arrows instead of zap, or even stronger poison instead of zap.

Cr-lavahound.png Cr-balloon.png Cr-babydragon.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-lightning.png Cr-zap.png

Ladder - Carl - Ladder deck - 20220417

Cr-lavahound.png Cr-balloon.png Cr-minions.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl - Classic Challenge - 20220416

Cr-lavahound.png Cr-babydragon.png Cr-flyingmachine.png Cr-lumberjack.png Cr-skeletonarmy.png Cr-fireball.png Cr-clone.png Cr-mirror.png

Ladder - Carl - Top 3 lava hound decks after balnace changes - 20220413
  • Lavahound first play ok.

Cr-lavahound.png Cr-babydragon.png Cr-megaminion.png Cr-minipekka.png Cr-miner.png Cr-tombstone.png Cr-poison.png Cr-snowball.png
Cr-lavahound.png Cr-babydragon.png Cr-flyingmachine.png Cr-bats.png Cr-lumberjack.png Cr-skeletonarmy.png Cr-fireball.png Cr-clone.png

Ladder - Carl - Best royal tournament deck - 20220411

Cr-lavahound.png Cr-balloon.png Cr-minions.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl - Best Lavaloon deck - 20220307

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-goldenknight.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl - New OP lavaloon deck - 20220321

Cr-lavahound.png Cr-balloon.png Cr-electrodragon.png Cr-minions.png Cr-valkyrie.png Cr-fisherman.png Cr-fireball.png Cr-zap.png

Ladder - Carl - New meta lavaloon deck - 20220222

Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-bomber.png Cr-skeletonarmy.png Cr-fireball.png Cr-snowball.png

Ladder - Carl - Best lavahound deck - 20220113

Cr-lavahound.png Cr-skeletonking.png Cr-miner.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-megaminion.png Cr-tombstone.png Cr-arrows.png
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-bomber.png Cr-skeletonarmy.png Cr-fireball.png Cr-snowball.png

Ladder - Carl - Best F2P Lavahound deck - 20221211
  • This is the deck Carl's using to push his level-12 account.
  • Some player commented that fireball + arrows is better here (against electrodragon, elixirgolem, lumberjack + balloon, and random decks). zap better when playing with skeletondragons.
  • In this comment, Carl also explained that one must use either minions + infernodragon or megaminion + skeletondragons, saying it is about the combo (and DPS).

Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Carl's Classic lavahound deck
  • See Meta deck page.
  • Playing this deck on Clashical since 2022-10 roughly.
  • Variant with valkyrie more recent (in RT, and ladder), and very strong against skeletonking, witch...

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Ladder - Classic lavahound with poison
  • A variant of Carl's classic deck, but where I want to use poison to counter the wizard, firecracker, and witch.
  • Also, as alternative to poison, we could try lightning.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-guards.png Cr-tombstone.png Cr-poison.png Cr-zap.png
Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-poison.png Cr-zap.png

Fun deck for classic or special challenge
  • See The Most TOXIC Lava Hound Deck in Clash Royale.
  • Don't max this deck for ladder, it is not working. However it is a good deck to have fun in challenge, or in 2x or 3x elixir challenge.
  • Wait 2x before really doing speedy balloon (skeletonbarrel at 2+2, then balloon at 0+2).

Cr-lavahound.png Cr-balloon.png Cr-skeletonbarrel.png Cr-infernodragon.png Cr-minions.png Cr-valkyrie.png Cr-rage.png Cr-arrows.png

Ladder - Top 3 best lavahound decks - Carl - 20211209

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-babydragon.png Cr-goldenknight.png Cr-tombstone.png Cr-poison.png Cr-snowball.png

Ladder - Lava - Rakan deck
  • Royal Tournament: 7 wins.
  • Classic Challenge: 4 wins.

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png Cr-barbarians.png Cr-skeletondragons.png Cr-arrows.png Cr-zap.png
Cr-lavahound.png Cr-minionhorde.png Cr-miner.png Cr-balloon.png Cr-barbarians.png Cr-minions.png Cr-arrows.png Cr-zap.png

Ladder (around 2021-09-04, arena 14)
  • Tip 1: Get on Offense Fast. You wanna play offense because there is no much defense in the deck, no high damage spell, no building, but 3 winning conditions, so you wanna play offense the entire game. If you spend your time being more passive, cycling your cards, you have less time to deal damage. Usually play Lava is the right move, except if your opponent play very aggressive too first, then you may want to play Inferno first, or if they play hogrider, you play guards, minions (or if you don't have those, infernodragon).
  • Tip 2: Use lavahound as a defensive Shield. Beat down deck they try to overwhelm you, and overwhelm your infernodragon, and kill your infernodragon before it kills their tank. So you need lavahound to block their support units, then Lava Pups can help killing their units. Same or opposite lane? Usually same lane, eg. when opp plays golem, to have infernodragon kill the golem, and Lava shield damage from witches, etc. Other deck, like 2.6 they always go opposite lane. Against xbow, best is to go for tower trade, because it's easier to kill the xbow by dropping a unit on it.
  • Tip 3: Track air counter cycle. In particular to when and how to play balloon.
  • Tip 4: miner is a tool first, win-con second. Use miner as a precision strike. Use spell to kill swarmy unit. And second use it to serve as tank, so that lava pups, minions or balloons get good value.
  • Tip 5: Identify matchup as soon as possible. Eg. because you don't want to play infernodragon high to kill a giant, then they pull out a electrowizard.
  • Things I learned:
  • guards may do a lot of damage if they reach the tower, even more if tanked by lavahound.
  • Mostly use miner on P tower, almost never in defense or as a snip (could happen on say magicarcher or defend graveyard).
  • Against golem: if all air troops are out-of-cycle, play lavahound in the back to force opp to play ground unit, then play infernodragon to kill them.
  • Against graveyard: play lavahound a bit higher so that it can tank for the infernodragon, which in turn is responsible to kill all mini-tank of the opp that he needs to get value from graveyard.
  • Against hunter: balloon can always score a hit if we zap the hunter.
  • Against hogs: Keep guards in hand to defend!
  • Against xbow (+tesla): Play lavahound 7+5, then balloon behind at the bridge. Then on tesla, zap and miner.
  • In general, keep ground unit for defense.
  • Played a few times in Classic Challenges.
  • Played the arrows/zap version in Wars, and currently 60 victories in a row.

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png Cr-minions.png Cr-guards.png Cr-arrows.png Cr-zap.png
Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png Cr-minions.png Cr-guards.png Cr-fireball.png Cr-zap.png

Ladder - Lava (video 2021-01-13)
  • An easy deck with consistent results with very few bad matchups Boss_CR (video 2021-01-13)
  • Note: Carl the legend suggests the same deck, but with guards instead of the barbarians.

Cr-lavahound.png Cr-miner.png Cr-barbarians.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-megaminion.png Cr-goblincage.png Cr-arrows.png

Best lavahound decks 5300-6000 and 6000-10000
  • Below an inventory of lavahound decks, to know which card I should max first in the lavahound archetype.
  • RoyaleAPI, ladder decks with given trophees, with lavahound. By rating and Win %.
Cr-lavahound.png Cr-balloon.png Cr-skeletonking.png Cr-flyingmachine.png Cr-infernodragon.png Cr-lumberjack.png Cr-miner.png Cr-megaminion.png Cr-skeletondragons.png Cr-babydragon.png Cr-minions.png Cr-barbarians.png Cr-valkyrie.png Cr-guards.png Cr-goblingang.png Cr-skeletonarmy.png Cr-bomber.png Cr-skeletons.png Cr-bats.png Cr-goblincage.png Cr-tombstone.png Cr-lightning.png Cr-fireball.png Cr-poison.png Cr-clone.png Cr-arrows.png Cr-giantsnowball.png Cr-zap.png Description
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-skeletondragons.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
  • LavaLoon SD Valk
  • Trophees 5300-6000: Rating 58, Usage 3.5%, Wins 56.1%
  • Trophees 6000-10000: Rating 50, Usage 7.4%, Wins 51.6%
  • Carl The Legend's deck
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-skeletondragons.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
  • LavaLoon SD
  • Trophees 5300-6000: Rating 57, Usage 4.7%, Wins 55.3%
  • Carl The Legend's deck
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-skeletondragons.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
  • LavaLoon Double Dragon
  • Trophees 5300-6000: Rating 50, Usage 0.6%, Wins 57.5%
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
  • LavaLoon ID Valk
  • Trophees 5300-6000: Rating 47, Usage 1.0%, Wins 54.7%
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-skeletondragons.png Cr-barbarians.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
  • LavaLoon SD
  • Trophees 5300-6000: Rating 46, Usage 1.1%, Wins 54.0%
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
  • LavaLoon
  • Trophees 5300-6000: Rating 36, Usage 0.8%, Wins 50.9%
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
  • LavaLoon ID
  • Trophees 5300-6000: Rating 36, Usage 0.6%, Wins 51.7%
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
  • LavaLoon ID
  • Trophees 5300-6000: Rating 44, Usage 0.8%, Wins 53.9%
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
  • LavaLoon ID valk
  • Trophees 5300-6000: Rating 35, Usage 0.5%, Wins 52%
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-skeletondragons.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
  • LavaLoon SD
  • Trophees 5300-6000: Rating 29, Usage 0.5%, Wins 49.4%
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-minions.png Cr-skeletonarmy.png Cr-tombstone.png Cr-lightning.png Cr-zap.png
  • LavaLoon SD
  • Trophees 5300-6000: Rating 52, Usage 0.7%, Wins 57.7%
  • lightning interesting to get rid of wizard, witch, and later archerqueen
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-minions.png Cr-goblingang.png Cr-tombstone.png Cr-lightning.png Cr-arrows.png
  • LavaLoon
  • Trophees 5300-6000: Rating 48, Usage 1.2%, Wins 54.7%
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-lightning.png Cr-arrows.png
  • LavaLoon
  • Trophees 5300-6000: Rating 43, Usage 1.0%, Wins 52.8%
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-miner.png Cr-skeletondragons.png Cr-barbarians.png Cr-arrows.png Cr-zap.png
  • LavaLoon Miner Double Dragon
  • Trophees 5300-6000: Rating 60, Usage 4.2%, Wins 57%
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-skeletonarmy.png Cr-bomber.png Cr-fireball.png Cr-giantsnowball.png
  • LavaLoon ID
  • Trophees 5300-6000: Rating 46, Usage 0.5%, Wins 56.4%
Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-miner.png Cr-minions.png Cr-bomber.png Cr-skeletons.png Cr-arrows.png
  • LavaLoon Miner ID
  • Trophees 5300-6000: Rating 32, Usage 0.4%, Wins 51.2%
Cr-lavahound.png Cr-skeletonking.png Cr-flyingmachine.png Cr-miner.png Cr-megaminion.png Cr-skeletondragons.png Cr-tombstone.png Cr-arrows.png
  • SK LH Miner SD
  • Trophees 5300-6000: Rating 50, Usage 3.6%, Wins 53.1%
Cr-lavahound.png Cr-flyingmachine.png Cr-lumberjack.png Cr-babydragon.png Cr-skeletonarmy.png Cr-bats.png Cr-fireball.png Cr-clone.png
  • LH BBD FM Clone
  • Trophees 5300-6000: Rating 46, Usage 5.8%, Wins 50.7%
Cr-lavahound.png Cr-flyingmachine.png Cr-miner.png Cr-megaminion.png Cr-skeletondragons.png Cr-guards.png Cr-goblincage.png Cr-arrows.png
  • LH Miner SD FM
  • Trophees 5300-6000: Rating 45, Usage 0.6%, Wins 55.6%
Cr-lavahound.png Cr-flyingmachine.png Cr-lumberjack.png Cr-babydragon.png Cr-skeletonarmy.png Cr-bats.png Cr-clone.png Cr-arrows.png
  • LH BBD FM Clone
  • Trophees 5300-6000: Rating 42, Usage 0.9%, Wins 52.7%
Cr-lavahound.png Cr-flyingmachine.png Cr-infernodragon.png Cr-miner.png Cr-skeletondragons.png Cr-barbarians.png Cr-tombstone.png Cr-arrows.png
  • LH Miner Double Dragon FM
  • Trophees 6000-10000: Rating 54, Usage 1.8%, Wins 55.1%
Cr-lavahound.png Cr-flyingmachine.png Cr-miner.png Cr-megaminion.png Cr-skeletondragons.png Cr-barbarians.png Cr-tombstone.png Cr-arrows.png
  • LH Miner SD FM
  • Trophees 6000-10000: Rating 48, Usage 0.6%, Wins 55.6%
Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-babydragon.png Cr-valkyrie.png Cr-tombstone.png Cr-poison.png Cr-giantsnowball.png
  • See Carl's deck.

Cycle decks

Ladder deck - Hog Cycle 2.6
  • Classic hogrider cycle deck at 2.6 elixir

Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

Ladder deck - Hog Cycle 2.8
  • Another cycle deck I should try, a good evolution from 2.6.

Cr-hogrider.png Cr-firecracker.png Cr-valkyrie.png Cr-icespirit.png Cr-skeletons.png Cr-tesla.png Cr-earthquake.png Cr-thelog.png

Meta decks

See Clash Royale meta decks.

Decks summary below.

Mortar
  • Miner variant seems more successful according to RoyaleAPI.

Miner + poison
Cr-mortar.png Cr-miner.png Cr-knight.png Cr-archers.png Cr-goblins.png Cr-icespirit.png Cr-poison.png Cr-thelog.png
Rocket + tornado:
Cr-mortar.png Cr-knight.png Cr-archers.png Cr-skeletons.png Cr-icespirit.png Cr-rocket.png Cr-tornado.png Cr-thelog.png

PEKKA bridge spam
  • Variant: poison instead of fireball. Some says it's stronger with poison (e.g. against graveyard).

Cr-battleram.png Cr-pekka.png Cr-bandit.png Cr-electrowizard.png Cr-magicarcher.png Cr-royalghost.png Cr-fireball.png Cr-zap.png

Graveyard SK
  • Deck with lots of synergies.

Cr-graveyard.png Cr-skeletonking.png Cr-icewizard.png Cr-phoenix.png Cr-barbarianbarrel.png Cr-tombstone.png Cr-poison.png Cr-tornado.png

Archer Queen Hogs EQ
  • Variant: firespirit: icespirit or mirror.
  • Variant: goblins: skeletons.

Cr-royalhogs.png Cr-archerqueen.png Cr-goblins.png Cr-royaldelivery.png Cr-firespirit.png Cr-cannon.png Cr-earthquake.png Cr-thelog.png

Classic logbait

Cr-barbarianbarrel.png Cr-princess.png Cr-knight.png Cr-goblingang.png Cr-icespirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png
Cr-barbarianbarrel.png Cr-princess.png Cr-mightyminer.png Cr-goblins.png Cr-icespirit.png Cr-cannon.png Cr-rocket.png Cr-thelog.png

Lavahound control miner
  • A deck that worked great between 5500-6500 trophies. Easier / safer to play than classic lavaloon.

Cr-lavahound.png Cr-miner.png Cr-valkyrie.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-megaminion.png Cr-tombstone.png Cr-arrows.png

Classic Lavaloon - Carl the Legend
  • Alternative for guards: valkyrie, barbarians.
  • Alternative for megaminion: phoenix.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Miner control - Baby Natee
  • Best miner control deck, played by Baby Natee, a nightmare for lavahound players.
  • 1st deck: However this deck is difficult after monk update.
  • Season 42: new deck, see baby natee tutorial

(S40) Cr-miner.png Cr-rocket.png Cr-darkprince.png Cr-royaldelivery.png Cr-skeletons.png Cr-electrospirit.png Cr-infernotower.png Cr-thelog.png
(S42) Cr-miner.png Cr-rocket.png Cr-darkprince.png Cr-royaldelivery.png Cr-goblins.png Cr-electrospirit.png Cr-infernotower.png Cr-thelog.png

Hog cycle deck
  • First one is well known hogrider 2.6 cycle deck.
  • Next are two decks recommended by Boss_CR, with far better matchups.
  • Decks 4 and 5 are currently best hogrider deck, and a variant a bit cheaper.
  • Deck 5:
  • See Juicy J and Juicy J.
  • bombtower + icespirit (timed correctly) can negate a hogrider + earthquake push (4 for 7 trade)..
  • hogrider + goblins at bridge, anti-tornado push [67].

(2.6) Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png
(2.9) Cr-hogrider.png Cr-musketeer.png Cr-knight.png Cr-icespirit.png Cr-goblins.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png
(3.0) Cr-hogrider.png Cr-musketeer.png Cr-giantskeleton.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-earthquake.png Cr-thelog.png
(3.1) Cr-hogrider.png Cr-musketeer.png Cr-mightyminer.png Cr-icespirit.png Cr-guards.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png
(3.0) Cr-hogrider.png Cr-musketeer.png Cr-mightyminer.png Cr-icespirit.png Cr-goblins.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png

Clan war decks to try

This may give a hint of what cards to max next.

Graveyard - freeze decks
  • From RoyaleApi 2022-12-23, excluding arrows, skeletonking, phoenix

Cr-graveyard.png Cr-witch.png Cr-valkyrie.png Cr-zappies.png Cr-goblinhut.png Cr-freeze.png Cr-barbarianbarrel.png Cr-mirror.png
Cr-graveyard.png Cr-goldenknight.png Cr-bowler.png Cr-zappies.png Cr-executioner.png Cr-infernodragon.png Cr-tornado.png Cr-freeze.png
Cr-graveyard.png Cr-goldenknight.png Cr-bowler.png Cr-electrowizard.png Cr-babydragon.png Cr-infernodragon.png Cr-tornado.png Cr-freeze.png
Cr-graveyard.png Cr-goldenknight.png Cr-bowler.png Cr-zappies.png Cr-babydragon.png Cr-infernodragon.png Cr-tornado.png Cr-freeze.png

Battle decks to try

Path of Legends decks
  • Decks since meta shift (littleprince, broken goblingiant)
  • 2nd, deck played by DIEUX2018.
  • 3rd meta goblingiant + sparky deck.

Cr-evoroyalrecruits.png Cr-goblingiant.png Cr-littleprince.png Cr-minipekka.png Cr-goblins.png Cr-elixircollector.png Cr-arrows.png Cr-rage.png
Cr-evoknight.png Cr-golem.png Cr-littleprince.png Cr-electrodragon.png Cr-lumberjack.png Cr-elixircollector.png Cr-tornado.png Cr-barbarianbarrel.png
Cr-evoknight.png Cr-goblingiant.png Cr-littleprince.png Cr-minipekka.png Cr-sparky.png Cr-minions.png Cr-fireball.png Cr-rage.png

Path of Legends decks
  • Some decks suggested on CR FR Discord

Cr-hogrider.png Cr-executioner.png Cr-valkyrie.png Cr-royaldelivery.png Cr-icespirit.png Cr-tesla.png Cr-earthquake.png Cr-thelog.png
Cr-hogrider.png Cr-archerqueen.png Cr-valkyrie.png Cr-skeletons.png Cr-icespirit.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png
Cr-hogrider.png Cr-archerqueen.png Cr-giantskeleton.png Cr-skeletons.png Cr-icespirit.png Cr-cannon.png Cr-earthquake.png Cr-thelog.png

Tournament deck - 42 victory, by Lil Mem - 2022-10-16
  • At least, he played this deck in the last part of the tournament

Cr-royalgiant.png Cr-archerqueen.png Cr-royalghost.png Cr-fisherman.png Cr-hunter.png Cr-electrospirit.png Cr-lightning.png Cr-thelog.png

Ladder deck - From Flav (Team belgique clan, lvl 10, 5600 trophees!) - 2021-12-19
  • Some deck he says he says he wins often (deck arena 4)
  • (2022-04-22) 6065 trophees with king level 12!

Cr-giantskeleton.png Cr-megaminion.png Cr-goblinbarrel.png Cr-bomber.png Cr-skeletonarmy.png Cr-valkyrie.png Cr-musketeer.png Cr-arrows.png

Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19
  • Some deck he says he loses rarely with.

Cr-megaknight.png Cr-witch.png Cr-hogrider.png Cr-valkyrie.png Cr-bats.png Cr-tesla.png Cr-goblinbarrel.png Cr-thelog.png

Ladder deck - From Skully (Bring the W clan) - 2021-09-01
  • TBC

Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-bandit.png Cr-bats.png Cr-fisherman.png Cr-arrows.png Cr-rage.png

Ladder deck - Some opponent - 2021-09-01
  • Attack cycle: ideal to start like this: icespirit at bridge, then same time goblinbarrel on tower. This makes -1000. Then firecracker behind tower to defend, and goblingang in bridge corner if needed. Then recycle.
  • rocket again elitebarbarians. infernotower against big boss. Earth quake to chip damage at tower.

Cr-firecracker.png Cr-goblinbarrel.png Cr-earthquake.png Cr-icespirit.png Cr-goblingang.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png

Ladder deck - From Skully (Bring the W) - 2021-09-01
  • Start with goblinbarrel.
  • Against balloon or elitebarbarians, rocket.
  • Against minionhorde, goblingang and/or icespirit. princess also very good.
  • valkyrie very good to distract, eg. against megaknight.
  • thelog to chip damage at tower.
  • tesla in middle to attract megaknight. Placement 3-3.

Cr-goblinbarrel.png Cr-goblingang.png Cr-icespirit.png Cr-valkyrie.png Cr-princess.png Cr-tesla.png Cr-rocket.png Cr-thelog.png

Ladder deck - Some opponent - 2021-09-01
  • Typical play: wizard in the back, then add minipekka in front at the bridge. Or when defending with skeletonarmy, add hogrider Ridger in the middle for protection.

Cr-infernodragon.png Cr-wizard.png Cr-hogrider.png Cr-darkprince.png Cr-minipekka.png Cr-skeletons.png Cr-fireball.png Cr-zap.png

Deck - Played by Théo - 2021-11-28
  • Deck played by Theo, and tried by Isma
  • Chip damage with WB and drill.
  • Put drill on side external, or in front of bridge.
  • bomber as defense behind valkyrie.
  • fire spirit against swarm or to distract.

Cr-firespirit.png Cr-bomber.png Cr-skeletonarmy.png Cr-valkyrie.png Cr-infernotower.png Cr-fireball.png Cr-goblindrill.png Cr-wallbreakers.png

War 2 deck - Unbreakable best MK deck (video 2021-01-13)
  • SirTag (found on royaleapi.com)
  • Defense summary:
  • megaknight to bounce everything back (opp cannot build a big push).
  • electrowizard to stun all opp. units.
  • giantsnowball to push them back.
  • Cage to attract all winning conditions go into the center of the map.
  • Offense summar:
  • bandit, Hogs to make break trough, and healspirit to keep them alive longer.
  • If can't break through, Marcher to finish off tower.

Opening:

  • Hogs at river on one tower to see.
  • healspirit on top of the bats, to heal hogs.
  • electrowizard splash damage on small units (spear goblins).

Build pushes:

  • megaknight in the back, to build big pushes against structures like tesla / mortar.
  • On mortar, healspirit on the other lane to distract mortar.
  • Use Marcher to lock on mortar and tower behind.
  • Predict goblingang, so prepare giantsnowball
  • Hogs behind megaknight.

Tactics:

  • Play megaknight as tank to keep Marcher alive.
  • Against icegolem in the back, send hogs in the other lane, wait for fireball, and play Marcher at bridge to lock on the golem and tower to get value.
  • Against valkyrie with 50% life at tower, Marcher to lock on her and tower to score 4 hits at tower.
  • Keep megaknight alive with the healspirit, this allows to have multiple megaknight on map, with more jump possibilities.
  • Defaut cage placement is 4-2.
  • If too much defense on one side, hogs on the other side.
  • If megaknight tank from both tower, we can hogs on any tower.
  • Play bandit in the back always good (can leapfrog across river).

Counters:

  • Against infernotower, requires hogs + bandit.
  • Against hogrider at bridge:
  • cage at 2+2 placement. W/o spell, this prevents any hit.
  • megaknight at 4+3 placement, rider only get one hit.
  • electrowizard can also stun a bit the rider.
  • Against fireball + thelog: very though, this counters perfectly hogs + healspirit. Don't play spirit when log is in cycle. Split the hogs at river to reduce fireball value.

Cr-megaknight.png Cr-electrowizard.png Cr-magicarcher.png Cr-bandit.png Cr-royalhogs.png Cr-healspirit.png Cr-goblincage.png Cr-giantsnowball.png

Deck - Opponent on Ladder, legendary arena, king level 8 !
  • Played by Toni Crocs, #J8LRLQRQR, in legendary arena, king level 8, 5151 trophy!
  • megaknight 11, log 11, fb 10, dragon 10, army 10, barrel 10, musketeer 9, valkyrie 9

Cr-goblinbarrel.png Cr-megaknight.png Cr-infernodragon.png Cr-musketeer.png Cr-valkyrie.png Cr-skeletonarmy.png Cr-fireball.png Cr-thelog.png

Log bait, #1 ladder 2022
  • Played by Ryley, who did #1 February 2022
  • See video from Boss_CR
  • Played also some variants (cannon iso tower).
  • Variant with firespirit / skeletons played as last game in GT season 36, #1.
  • Variant with mightyminger / cannon played mostly the whole HT season 36 (before reaching #1)

Cr-goblinbarrel.png Cr-princess.png Cr-valkyrie.png Cr-guards.png Cr-electrospirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png
Cr-goblinbarrel.png Cr-princess.png Cr-valkyrie.png Cr-skeletons.png Cr-firespirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png
Cr-goblinbarrel.png Cr-princess.png Cr-mightyminer.png Cr-skeletons.png Cr-firespirit.png Cr-cannon.png Cr-rocket.png Cr-thelog.png

Best RG deck #1 w/o champion
  • Played by SuperCube

Cr-royalgiant.png Cr-darkprince.png Cr-electrowizard.png Cr-megaminion.png Cr-fisherman.png Cr-electrospirit.png Cr-lightning.png Cr-thelog.png

Best RG deck #2 w/o champion
  • Played by SuperCube
  • In this deck, focus on defense. Rarely play the royalgiant, only play it in counterpush.

Cr-royalgiant.png Cr-lumberjack.png Cr-babydragon.png Cr-megaminion.png Cr-electrospirit.png Cr-goblincage.png Cr-lightning.png Cr-barbarianbarrel.png

Easiest F2P deck
  • See Ouahleouff
  • Push giant behind tower, then witch behind. Add minipekka at bridge, and rage everything.
  • Against lavahound, push giant at bridge + minipekka, then rage.
  • Against megaknight, kite with giant at 3-4.

Cr-giant.png Cr-witch.png Cr-minipekka.png Cr-darkprince.png Cr-bats.png Cr-arrows.png Cr-zap.png Cr-rage.png

Mini-challenge decks

Sudden death

Schtroumpf, sudden death challenge
  • balloon, lumberjack, elitebarbarians, freeze, darkprince, goblincage, skeletonking, icewizard.
Sudden death (2021-10-01)
  • Shared by Natan (Bring the W). Goal: play lumberjack at bridge, then balloon. Hopefully opponent will play a big troop killing lumberjack, balloon will then rush to tower, and we use freeze on tower + any defensive air troop.
  • Played a bit Clan Wards sudden challenge.

Cr-lumberjack.png Cr-balloon.png Cr-valkyrie.png Cr-musketeer.png Cr-skeletons.png Cr-tesla.png Cr-freeze.png Cr-thelog.png

Sudden death (2021-12-03)
  • Recommended by Boss_CR
  • Cycle cards (in the back): often royalghost, or goldenknight.
  • Try to use GK dash ability to connect to tower.
  • Think counter to balloon, and think freeze.
Eg if lumberjack+balloon, ramrider 7-0, but electrowizard or infernodragon at 1+5!
  • barbarianbarrel to distract, or against building, or against goblinbarrel.
  • Try to get value from fireball.
History
  • 2021-12-04 4 wins (3 losses) in sudden death challenge.

Cr-megaknight.png Cr-goldenknight.png Cr-ramrider.png Cr-infernodragon.png Cr-electrowizard.png Cr-royalghost.png Cr-fireball.png Cr-barbarianbarrel.png

Sudden death (2021-12-03)
History
  • 2021-12-03: 2 wins - 2 losses in sudden death royal tournament (played first with another deck).

Cr-lavahound.png Cr-balloon.png Cr-zap.png Cr-megaminion.png Cr-fireball.png Cr-skeletondragons.png Cr-tombstone.png Cr-goldenknight.png

Sudden death (2021-12-03)
  • Recommended by Morten SK
  • ... seems like hard to play.
History
  • Not played yet

Cr-electrogiant.png Cr-archerqueen.png Cr-darkprince.png Cr-motherwitch.png Cr-goblincage.png Cr-lightning.png Cr-tornado.png Cr-barbarianbarrel.png

Sudden Death deck (around 2021-09-20)
  • Deck recommended by Skully (Bring the W).
  • Goal: lumberjack at bridge, then 1s later, balloon. When balloon on tower, freeze on tower + defending troop.

Cr-valkyrie.png Cr-skeletons.png Cr-lumberjack.png Cr-freeze.png Cr-balloon.png Cr-thelog.png Cr-musketeer.png Cr-tesla.png

Double elixir

Double-elixir (2022-06-02)
  • Deck from Ouah Leouff
  • Constantly harrass the opponent, typ. with double barrels.
  • Use infernotower for big tank, but can also defend with princess, dartgoblin if far enough, and tank with valkyrie and firespirit.

Cr-goblinbarrel.png Cr-skeletonbarrel.png Cr-valkyrie.png Cr-princess.png Cr-dartgoblin.png Cr-firespirit.png Cr-infernotower.png Cr-thelog.png

Double-elixir (2022-01-01)
  • Classic lavahound+balloon deck from Carl the Legend. He did 20-0 in the tournament!
  • 2022-01-01: did 2-5 then 9-5.
  • 2022-06-01: did 3-3 with valkyrie variant (iso. the guards).

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Double-elixir (2020-05-24)

Cr-elixirgolem.png Cr-battlehealer.png Cr-electrodragon.png Cr-babydragon.png Cr-nightwitch.png Cr-healspirit.png Cr-tornado.png Cr-rage.png

Triple elixir

Triple-elixir (2021-11-17)
  • Another deck that beated me.
  • Idea it seems is to have always sparky behind a tower, and push back any attacks with megaknight, while chiping damage with rocket...

Cr-valkyrie.png Cr-firecracker.png Cr-wizard.png Cr-fireball.png Cr-tesla.png Cr-rocket.png Cr-megaknight.png Cr-sparky.png

Triple-elixir (2021-11-17)
  • Some deck that beated me even harder
  • Start with elixirgolem, electrodragon, then add healer and exec. On attack, use tornado. See variant below for more.
  • Not tried yet. Maybe lumberjack adds good value, but infernodragon doesn't have synergy with tornado.

Cr-elixirgolem.png Cr-battlehealer.png Cr-electrodragon.png Cr-infernodragon.png Cr-executioner.png Cr-lumberjack.png Cr-arrows.png Cr-tornado.png

Triple-elixir (2022-03-06)
  • Variant from above, because don't have lumberjack. Also using babydragon for better synergy with tornado.
  • See below for gameplay.
  • Played 2022-03-06: Did 6-1.
  • Played 2022-03-06: Did 6-5. Lost against lavaclone deck, variant deck below with fireball, deck with rocket and elitebarbarians.

Cr-elixirgolem.png Cr-battlehealer.png Cr-electrodragon.png Cr-babydragon.png Cr-executioner.png Cr-arrows.png Cr-tornado.png Cr-rage.png

Triple-elixir (2022-03-06)
  • A variant that beaten me.
  • Played 2022-03-06: Did 6-3.

Cr-elixirgolem.png Cr-battlehealer.png Cr-electrodragon.png Cr-babydragon.png Cr-healspirit.png Cr-fireball.png Cr-tornado.png Cr-rage.png

Triple-elixir (2020-05-24)
  • Deck from Orange Juice Gaming (May 2020)
  • Also good for double elixir.
  • Start with battlehealer in the back. Then electrodragon in the corner and nightwitch when battlehealer reaches P tower. Add an elixirgolemn at the bridge, and a babydragon, and stack a second battlehealer behind. Then rage the whole when on tower. Can also use tornado to increase babydragon value.
  • The deck above seems a bit better. Not sure what is the use of healspirit except maybe cycling.
  • Played 2022-03-06: Did 6-6.

Cr-elixirgolem.png Cr-battlehealer.png Cr-electrodragon.png Cr-babydragon.png Cr-nightwitch.png Cr-healspirit.png Cr-tornado.png Cr-rage.png

Triple-elixir (2021-11-17)
  • Some deck that beated me hard

Cr-electrogiant.png Cr-lumberjack.png Cr-hunter.png Cr-electrowizard.png Cr-zap.png Cr-wizard.png Cr-thelog.png Cr-elitebarbarians.png

Triple-elixir (2021-10-23)
  • Deck selected by Isma for this mode.
  • Usual play is build push from the bottom, with either pekka, ramrider or bandit.
  • Played with this deck during challenge 2021-11-17.

Cr-pekka.png Cr-ramrider.png Cr-electrowizard.png Cr-bandit.png Cr-lightning.png Cr-barbarianbarrel.png Cr-giantsnowball.png Cr-babydragon.png

Triple-elixir (2021-11-25)
  • Decks used by #1 during Royal Tournament Season 33.
  • Lavahound deck more played in first win.
  • 2nd deck, one that beaten the lavahound deck around 20 wins.
  • 3rd deck, and alternative 4th deck more used in higher wins.

Cr-lavahound.png Cr-skeletonking.png Cr-miner.png Cr-infernodragon.png Cr-babydragon.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
Cr-graveyard.png Cr-skeletonking.png Cr-valkyrie.png Cr-infernodragon.png Cr-zappies.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
Cr-graveyard.png Cr-skeletonking.png Cr-bowler.png Cr-icewizard.png Cr-babydragon.png Cr-tombstone.png Cr-poison.png Cr-tornado.png
Cr-graveyard.png Cr-skeletonking.png Cr-bowler.png Cr-executioner.png Cr-infernodragon.png Cr-freeze.png Cr-poison.png Cr-tornado.png

Triple-elixir (2021-10-27)
  • fireball + arrows to counter the archerqueen.
  • When no lavahound in the hand: play preemptive balloon at 6+5, then almost immediately lavahound 0+4.

Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-skeletondragons.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
Cr-lavahound.png Cr-skeletonking.png Cr-flyingmachine.png Cr-infernodragon.png Cr-babydragon.png Cr-tombstone.png Cr-lightning.png Cr-poison.png

Other challenges

  • Touchdown draft:
Touchdown (2022-12-16)
  • A deck I made myself. Maybe lack a building.
  • Alternatives (from RoyaleAPI):
  • 2.6
  • hogs-queen-canon-eq

Cr-royalhogs.png Cr-hogrider.png Cr-motherwitch.png Cr-nightwitch.png Cr-electrospirit.png Cr-skeletons.png Cr-fireball.png Cr-tornado.png

Touchdown draft
  • Winning condition:
  • battleram, royalghost, royalrecruits, elixirgolem, ramrider (esp. with mirror, better than hogrider thanks to snare), royalhogs (>motherwitch), balloon + lightning/fireball (to destroy buildings), skeletonking + ultimate.

No
deck
here

Triple-Draft Mini-challenge (2021-08-21)
  • Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks.
  • princess: very handy to attack towers from a long distance (tower can't reach her). MUST BE DEFENDED because dies quickly, so play her very far. Also very good against skeletonarmy.
  • Usually start with a sparky at the bottom of the map, and protect it with a megaknight before it reaches the bridge. Use tornado to group/attract ennemy troop, and one-shoot them.
  • Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy infernotower.

Cr-megaknight.png Cr-sparky.png Cr-princess.png Cr-miner.png Cr-electrodragon.png Cr-guards.png Cr-tornado.png Cr-barbarianbarrel.png

Mega-touchdown - deck 1 (2021-09-17)
  • Pick fast troop, like prince, darkprince.
  • Spam unit also interesting: skeletonarmy, minionhorde.
  • motherwitch insta-win.
  • barbarianbarrel very interesting, esp. if can be played high.
  • witch good to spam as well.
  • skeletonbarrel because fast, and not distracted. Drop Skeleton.
  • Play on both sides.
  • Tanks like electrogiant very good to kill small troop and must be stopped.
Cr-mega-touchdown-20210917-2.jpg
2nd deck
Cr-mega-touchdown-20210917-1.jpg
1st deck

Cr-mega-touchdown-20210917-3.jpg

Skeleton King tournament (2021-10-30)
  • Deck from CLASHwithSHANE [68]
  • Strategy: build push with giant and/or skeletonking front, and sparky behind, then rage the whole thing on tower.
  • Usually, we can build a push with skeletonking + goblingiant.
  • rage can also be used to defend.
  • minipekka against hogrider.
  • defense:
  • electrowizard centre front k, to defend but be out of attack, or drop on small units. But centre usually very effective to slow down units.
  • minions against tank.
  • minipekka or minions against hogrider.
  • giant middle to pull pekka the other side.
  • build push:
  • sparky behind k tower. at bridge add giant, then rage.
  • or complete with champ and/or minions.
  • champion ability: when no spam killer. Can also be used to tank for the sparky behind.

Cr-skeletonking.png Cr-goblingiant.png Cr-sparky.png Cr-electrowizard.png Cr-minipekka.png Cr-minions.png Cr-rage.png Cr-zap.png

Skeleton King tournament (2021-10-30)
  • Deck from CLASHwithSHANE [69], with double spawner.
  • Not played with.

Cr-skeletonking.png Cr-skeletonarmy.png Cr-furnace.png Cr-goblinhut.png Cr-motherwitch.png Cr-cannoncart.png Cr-flyingmachine.png Cr-fireball.png

Skeleton King tournament (2021-10-30)
  • Deck played by Isma, after someone beated him up with ;-)

Cr-skeletonking.png Cr-goblingiant.png Cr-sparky.png Cr-motherwitch.png Cr-megaminion.png Cr-healspirit.png Cr-rage.png Cr-fireball.png

Archer Queen tournament (2021-11-03)
  • Deck played by Shane, but also reported as best deck in top 100 (https://royaleapi.com/card/archer-queen, played by SK Morten, 8540 trophee )
  • lightning because this kills the archerqueen (and we know we'll face her).
  • Push build: royalghost in the back, or archerqueen in the back (but beware of lightning, if so play rather middle).
  • Against hogrider:
  • bandit at 5-3, then immediately after electrospirit in front of tower, and barbarianbarrel on tower. This means, one hogrider shot, and barbarianbarrel is in front, tanking for bandit for a small push.
  • Otherwise megaknight.
  • Against barbarianbarrel: royalghost.
  • Use of electrospirit: to force retarget on another troop, to avoid tower damage.
  • If opp plays too much card next to tower (or eg building), lightning.
  • AG Bait: Sometimes shane play royalghost or ramrider at bridge when building is there, is that to force opp to play another card, then lightning it
  • Against megaknight:
  • Play megaknight on outside then bandit centre.
  • Or archerqueen (invisible).
  • Can also play ramrider to distract and tank a bit (and slow down).
  • Also barbarianbarrel more distraction.
  • Play barbarianbarrel: as mini Log, but also as mini-tank (eg for bandit).
  • Against golem:
  • bandit + megaknight + royalghost.
  • Push opposite lane ramrider + bandit (slightly behind).
  • Usually finish in three-crown race (golem makes slow damage).
  • When small push, ramrider map border at bridge.
  • Against archerqueen:
  • bandit in the back, and megaknight on the queen.
  • Against goblinbarrel:
  • electrospirit on outer corner, and bandit other side inside corner.

Cr-archerqueen.png Cr-bandit.png Cr-ramrider.png Cr-megaknight.png Cr-royalghost.png Cr-barbarianbarrel.png Cr-electrospirit.png Cr-lightning.png

Golden Knight tournament (2021-11-10)
  • ClashWithSHANE: Play defensively, build value throughout the battle, then punish opponent during double elixir.
  • Start: zappies in the back, or cage middle.
  • Powerful deck. Try to match elixir expense on opponent (ie. keep recruits for megaknight or pekka...). When countering a push with elixir gain, maybe add a unit to build a bigger counter push.
  • GK: not used often his ability. Maybe handy to connect tower rapidly, or against many low health units (eg. goblins). Not clear how to use it so far...

Cr-goldenknight.png Cr-royalrecruits.png Cr-royalhogs.png Cr-zappies.png Cr-flyingmachine.png Cr-goblincage.png Cr-barbarianbarrel.png Cr-fireball.png

Rage challenge (2021-12-18)
  • Win by playing tombstone behind the P tower, and lava in same lane. Opp tower will lock on lava, and be swarmed by skeletons.
  • If cycling fast enough, can play two or even three tombstones. Try to put them in corner to limit fireball value.
  • Use skullies and megaminion to attack troop that are swarmed by skeletons (especially splashy ones like valkyrie). skeletons are very distractive, so even getting rid of distracted air unit will be easy.
  • balloon less useful (because units go to fast to put lavahound+balloon), but could be send along with skullies, or with skeleton swarm.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Mega-deck challenge (2021-12-27)
  • Deck from OJ (dec 2021)
  • Started badly (1-3), then won 7-1 in retry.
  • Note we are x2. Start push as usual (valkyrie, electrogiant...). Try to anticipate use of each card in deck (eg. motherwitch, wait for swarm to be there).
  • This deck sucks badly.

Cr-archerqueen.png Cr-electrogiant.png Cr-sparky.png Cr-bats.png Cr-babydragon.png Cr-motherwitch.png
Cr-magicarcher.png Cr-witch.png Cr-miner.png Cr-flyingmachine.png Cr-fireball.png Cr-arrows.png
Cr-giantsnowball.png Cr-barbarianbarrel.png Cr-minipekka.png Cr-valkyrie.png Cr-icegolem.png Cr-goblingang.png

Mega-deck challenge (2021-12-27)
  • Deck from random bloke that just exploded me like many others.
  • Make sure to play toxically. lumberjack+balloon at bridge in the first sec, megaknight and freeze as usual...

Cr-skeletons.png Cr-electrospirit.png Cr-zap.png Cr-arrows.png Cr-rascals.png Cr-icegolem.png
Cr-dartgoblin.png Cr-rage.png Cr-lumberjack.png Cr-megaknight.png Cr-fireball.png Cr-skeletonarmy.png
Cr-freeze.png Cr-balloon.png Cr-goldenknight.png Cr-electrowizard.png Cr-infernodragon.png Cr-tombstone.png

Infinite elixir (2020-05-24)
  • Deck from Orange Juice Gaming (May 2020)
  • Goal is to stack the battlehealer with mirror (up to 5) so that they survive giantskeleton explosion.
  • Stacking firecracker also good if opp has no counter. Make sure to get rid of opp's firecracker with arrows though.
  • Not tried yet.

Cr-babydragon.png Cr-battlehealer.png Cr-arrows.png Cr-elixirgolem.png Cr-healspirit.png Cr-mirror.png Cr-firecracker.png Cr-tornado.png

Rage ramrider (2022-01-06)
  • Deck Isma proposed to me.
  • Goal: build a push with 1st rider behind K tower, then mirrored at bridge asap (at 10 elixir, only need 1 elix more).
  • If undefended, or even defended too lightly (because raged riders would tear through light defenses), this will 3-crown very fast.
  • Wait for a push, and defend it with electrowizard / megaknight / giantsnowball as main counters against rider, and use other card to cycle. Then usually our megaknight survive, and ideal scenario is when opp overcommits (like 5 elix or more) against megaknight (usually do because megaknight is threatening to jump). Then go for the mirrored push in the other lane.
  • Use earthquake against building.
  • In 2x, push can be built when at 9 elix, or even less. If one tower down, usually start the push at the top. Change when needed, eg. use megaknight as tank to build the push.

Cr-ramrider.png Cr-mirror.png Cr-megaknight.png Cr-electrowizard.png Cr-skeletons.png Cr-electrospirit.png Cr-giantsnowball.png Cr-earthquake.png

Ram rider 2v2 Rush (2022-02-03)
  • Synergy: freeze + bombtower, or freeze in offense.
  • If not bowler / electrodragon, use valkyrie + zappies.
  • Cheaper is bomber.
  • Probably not the best deck...

Cr-princess.png Cr-rocket.png Cr-megaknight.png Cr-freeze.png Cr-bombtower.png Cr-sparky.png Cr-bowler.png Cr-electrodragon.png

Legendary's Infinity elixir challenge (2022-03-21)
  • Deck from a clan member.

Cr-elixirgolem.png Cr-electrodragon.png Cr-infernodragon.png Cr-battlehealer.png Cr-barbarianhut.png Cr-arrows.png Cr-rage.png Cr-zap.png

Season 31 special challenges (January 2021)

Arena challenge (2022-01-11)

  • Decks from Ouah Leouff (YT, twitch), and Carl The Legend(twitch)
  • Build push with giant. Cage to cancel the giant. minipekka to cancel the musketeer.
  • Played Carl's. Did 3-0 and 3-0.

Arena 1 (Ouah): Cr-giant.png Cr-minipekka.png Cr-musketeer.png Cr-goblins.png Cr-minions.png Cr-goblincage.png Cr-fireball.png Cr-arrows.png
Arena 1 (Carl): Cr-giant.png Cr-minipekka.png Cr-musketeer.png Cr-speargoblins.png Cr-minions.png Cr-goblincage.png Cr-fireball.png Cr-arrows.png

Arena 2 (Ouah): Cr-giant.png Cr-babydragon.png Cr-valkyrie.png Cr-minipekka.png Cr-skeletons.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
Arena 2 (Carl): Cr-giant.png Cr-minipekka.png Cr-musketeer.png Cr-babydragon.png Cr-bomber.png Cr-skeletons.png Cr-fireball.png Cr-arrows.png

  • (Ouaf) Same base (giant, minipekka, spells). tombstone a bit better than cage. Baby to counter small swarm troop. Skel to cycle. Baby + giant, will force opp to delay skeletonarmy!
  • (Carl) A bit tough when opp plays tombstone (but may I should keep arrow for that, and delay giant). Did 3-0 and 3-2.

Arena 3 (Ouah): Cr-giant.png Cr-megaminion.png Cr-minipekka.png Cr-musketeer.png Cr-skeletons.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
Arena 3 (Carl): Cr-giant.png Cr-musketeer.png Cr-minipekka.png Cr-babydragon.png Cr-bomber.png Cr-skeletons.png Cr-goblinbarrel.png Cr-arrows.png

  • (Ouah) Did 3-1. Make sure to use cage to defend first. Then counter-push.
  • (Carl) or use goblincage iso babydragon. A bit difficult to play, did 3-2.

Arena 4 (Ouah): Cr-valkyrie.png Cr-miner.png Cr-skeletons.png Cr-firespirit.png Cr-megaminion.png Cr-infernotower.png Cr-fireball.png Cr-barbarianbarrel.png
Arena 4 (Carl): Cr-valkyrie.png Cr-miner.png Cr-skeletons.png Cr-firespirit.png Cr-wizard.png Cr-infernotower.png Cr-goblinbarrel.png Cr-arrows.png

  • (Ouah) or alternative (youtube): skeletonarmy + minions + goblinbarrel iso valkyrie + megaminion + skeletons.
  • (Carl) Bait with barrel and miner, one at a time, unless opp is low. Use tower against pekka. Defend with deep wizard, and valkyrie on multi troops. Counter push with miner/barrel. Cycle with fire spirit at bridge. Aim elixir trade (skeletons on miner or skeletonarmy...). Did 3-0 and 3-2!

Arena 5 (Ouah): Cr-goblinbarrel.png Cr-valkyrie.png Cr-princess.png Cr-skeletonarmy.png Cr-firespirit.png Cr-infernotower.png Cr-fireball.png Cr-barbarianbarrel.png
Arena 5 (twitch): Cr-wallbreakers.png Cr-valkyrie.png Cr-miner.png Cr-megaminion.png Cr-skeletons.png Cr-tombstone.png Cr-fireball.png Cr-barbarianbarrel.png
Arena 5 (Carl): Cr-wallbreakers.png Cr-valkyrie.png Cr-miner.png Cr-skeletonarmy.png Cr-princess.png Cr-cannon.png Cr-fireball.png Cr-arrows.png

  • (ouah) log bait (but with modification: fb iso rocket, firespirit iso icespirit, barrel iso thelog, skeletonarmy iso gang).
But likely difficult to play.
  • (ouah twitch) breakers + miner. Did 3-0 and 3-1.
  • (carl) replaced skeletons with cannon (to counter hogrider). First deck was goblinbarrel-wizard-valkyrie-miner-skeletons-infernotower-arrows-zap (but lost)

Arena 6 (Ouah): Cr-balloon.png Cr-miner.png Cr-knight.png Cr-skeletonarmy.png Cr-bats.png Cr-infernotower.png Cr-fireball.png Cr-barbarianbarrel.png
Arena 6 (twitch): Cr-xbow.png Cr-infernotower.png Cr-knight.png Cr-archers.png Cr-skeletons.png Cr-firespirit.png Cr-fireball.png Cr-thelog.png
Arena 6 (Carl): Cr-wallbreakers.png Cr-miner.png Cr-valkyrie.png Cr-musketeer.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

  • (ouah) Deck balloon cycle. Maybe zap iso barbarianbarrel to counter bats, but barbarianbarrel may counter goblinbarrel..
  • (twitch) Or use cannon iso infernotower, but seems harder against balloon and musketeer. Put xbow at 1-sq from river, usually more on the side than in front.
Lost 0-2. Got countered by infernotower on xbow, or rocketed, or ...
  • (carl) played arrows iso thelog and princess iso musketeer, but lost. Play miner and breakers as win condition, grind with miner, find best time with breakers. Tank miner with valkyrie, or cycle do send breakers (if necessary on other lane). Make sure to make positive trade on defense, and grind with miner or breakers, tanking as possible. Can also grind with log and fireball.
Did 3-0 (although was actually 3-2 because lost twice with the other deck), and 3-2 (although 2nd would win had I not rushed on the end ^^). Excellent deck, lot of control.

Arena 7 (Ouah): Cr-wallbreakers.png Cr-miner.png Cr-megaknight.png Cr-prince.png Cr-musketeer.png Cr-bats.png Cr-arrows.png Cr-zap.png
Arena 7 (Carl): Cr-balloon.png Cr-miner.png Cr-knight.png Cr-megaminion.png Cr-minions.png Cr-goblincage.png Cr-fireball.png Cr-zap.png

  • (ouah) known deck (megaknight-miner-breakers). miner, then push prince, bats, breakers. prince very good to defend against mk, and also bats to kite. Combo: miner + bats.
Did 3-1 and 3-4 (probably because over-commit).
  • (carl) Tank balloon with miner... looks difficult to play.

Arena 8 (Ouah): Cr-giant.png Cr-miner.png Cr-witch.png Cr-prince.png Cr-darkprince.png Cr-megaminion.png Cr-fireball.png Cr-zap.png
Arena 8 (twitch): Cr-balloon.png Cr-miner.png Cr-musketeer.png Cr-icegolem.png Cr-bats.png Cr-skeletons.png Cr-infernotower.png Cr-giantsnowball.png
Arena 8 (Carl): Cr-balloon.png Cr-miner.png Cr-fireball.png Cr-zap.png Cr-minions.png Cr-megaminion.png Cr-goblincage.png Cr-knight.png
Arena 8 (Carl2): Cr-miner.png Cr-valkyrie.png Cr-musketeer.png Cr-icespirit.png Cr-skeletons.png Cr-infernotower.png Cr-fireball.png Cr-thelog.png
Arena 8 (Carl2): Cr-wizard.png Cr-fireball.png Cr-knight.png Cr-miner.png Cr-minions.png Cr-balloon.png Cr-zap.png Cr-megaknight.png

  • (ouah) giant, double prince but with the witch (note: better deck is with electrowizard instead of witch, to counter hogrider). Apparently good counter against 2.6: basic strategy is to always defend with either prince behind K tower, on lane that already took damage, then giant at bridge. Then when it tanks, miner on musketeer or on the tower.
I don't know how to play this. Did 3-6.
  • (ouah twitch) Build push with icegolem+balloon, or miner+balloon, can also add bats for extra damage or protection. Against megaknight, skeletons + bats, or infernotower (use skeletons to protect the tower).
  • (carl) played against infernotower,xbow,golem,archers,skeletons,icespirit,thelog,fireball, very though. Carl lost twice with 1st deck, and three times with 2nd deck was not much better, though counters. 3rd deck seems better.
  • ... Did 3-0 with hogrider cycle 2.6 ;-)

Arena 9 (Ouah): Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png
Arena 9 (Carl): Cr-megaknight.png Cr-balloon.png Cr-witch.png Cr-megaminion.png Cr-miner.png Cr-icegolem.png Cr-fireball.png Cr-zap.png

  • (ouah + twitch) hogrider cycle 2.6.
Did 3-1 with hogrider cycle 2.6.
  • (carl) tank balloon with golem. Against infernotower, deep mk, then balloon when mk at bridge, then zap when mk jumps. witch behind mk may be good combo also.
Did 3-6 :-(

Arena 10 (Ouah): Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-barbarians.png Cr-tombstone.png Cr-fireball.png Cr-zap.png
Arena 10 (Carl): Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png Arena 10 (Carl2): Cr-megaknight.png Cr-balloon.png Cr-witch.png Cr-minions.png Cr-miner.png Cr-icegolem.png Cr-fireball.png Cr-zap.png

  • (ouah) lavahound+balloon with barbarbians. May bait fireball with barbarians.
Did 3-1, lost against same deck but with minions. And again 3-1, lost against a deck with furnace, bats, megaminion, zap, log, valkyrie, elitebarbarians, skeletonarmy.
  • (carl) lavahound+balloon with valkyrie, but he lost 1-3!!! so he played a variant of previous arena deck.

Arena 11 (Ouah): Cr-royalgiant.png Cr-goblinbarrel.png Cr-megaknight.png Cr-prince.png Cr-skeletonarmy.png Cr-dartgoblin.png Cr-princess.png Cr-bats.png
Arena 11 (Carl): Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-babydragon.png Cr-skeletonarmy.png Cr-tombstone.png Cr-poison.png Cr-zap.png
Arena 11 (Carl2): Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-electrodragon.png Cr-babydragon.png Cr-tombstone.png Cr-fireball.png Cr-zap.png Arena 11 (Carl3): Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-goblingang.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • (ouah) Deck played by Azilys. Play like a log bait (playing all small troops), then surprise with megaknight. If royalgiant, keeps megaknight to defend against barbarians or alike. A bit weak against aerial though. Combo: megaknight + barrel + bats. bats can distract infernotower.
Did 3-0, and 3-1 (lost against goblinbarrel gang, log, tesla, zap... did not play the royalgiant, prob I should have). Play log bait first, like dartgoblin / princess, and add megaknight at bridge, or defend with prince. When tower spot, add goblinbarrel if value. Use the royalgiant at last moment, as a surprise when opp is low elixir.
  • (carl) 1st deck, lost twice; 2nd deck 1-1, 3rd deck 2-1...

Arena 12 (Ouah): Cr-ramrider.png Cr-megaknight.png Cr-infernodragon.png Cr-electrowizard.png Cr-royalghost.png Cr-electrospirit.png Cr-lightning.png Cr-barbarianbarrel.png
Arena 12 (Twitch): Cr-giant.png Cr-graveyard.png Cr-infernodragon.png Cr-witch.png Cr-darkprince.png Cr-skeletonarmy.png Cr-fireball.png Cr-arrows.png
Arena 12 (Carl): Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • (ouah) Lost against log-bait. Start with royalghost behind K tower, then infernodragon corner. Then possibly ramrider bridge, etc. Use spirit against swarm.
  • (ouah twitch) start with witch K tower, then giant bridge, then graveyard. Against royalrecruits, arrows then fireball is ok. fireball on witch. Push also witch, then darkknight at bridge. Against furnace, giant, and when spot, graveyard. Against wizard, with which on our side, don't add giant. Instead either let wizard kill witch and we kill on our side, or fireball the wizard + tower, and let the witch kill wizard.
Did 3-2.
  • (carl) Against another lavahound+balloon, when opp sends lava, bait other lane with balloon. Against infernodragon then witch, lavahound+balloon ok, then fireball both infernodragon+witch, and zap witch. Against infernodragon, play lava same lane as tombstone. Against prince, either guards 7+4, or tombstone, 5-2. Against megaknight, infernodragon. If electrowizard, shield drag with minions. Against infernodragon, can fireball to move it closer to river, then minions. Against ramrider, if balloon locked, shield it with guards (between balloon and ramrider) to distract.
Did 3-3.

Arena 13 (Ouah): Cr-royalhogs.png Cr-royalrecruits.png Cr-flyingmachine.png Cr-zappies.png Cr-electrospirit.png Cr-goblincage.png Cr-fireball.png Cr-barbarianbarrel.png
Arena 13 (Carl): Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • (ouah) Deck from WoToP. Keep barrel and electrospirit for defense (esp. goblinbarrel), fireball princess, recruits in front of zappies (split them behind K tower). Against princess, split recruits, 4 on other lane. goblincage to defend, aim princess lane. Machine to shoot infernotower. Against megaknight, 4 recruits ok. Against 2.6, cage very high, ideally with zappies, so that goblin can hit the hogrider several times.
Did 3-0.
  • (carl) Against royalgiant + horde, play tombstone first, that will defend horde. Send lava + infernodragon. Against royalgiant (other lane), defend only with guards (killed by arrows). We tower trade, keep fireball against minions or horde. Then send balloon on K tower (leave two square from mid to make sure balloon goes to K tower). Then, when one tower down, tombstone 6-2. Then balloon on k tower (4-sq from mid separation), immediately minions, then zap horde.
Did 3-2.

Arena 14 (Ouah): Cr-battleram.png Cr-pekka.png Cr-electrowizard.png Cr-magicarcher.png Cr-royalghost.png Cr-bandit.png Cr-poison.png Cr-zap.png
Arena 14 (Carl): Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • (ouah) pekka-bridge-spam, version poison/marcher (alternative fireball/minions). usually spam battleram at bridge, along with pekka. Start, royaleghost bridge (if pekka in hand?), or bottom corner, or bottom k tower, or marcher also ok. To defend, pekka (better sideway to avoid marcher), then electrowizard in support. Continuously protect electrowizard with other troop if needed. Against hogrider, electrowizard 2+5. Against hogs + recruits, don't play pekka. Defend with electrowizard center, royale royalghost close to toewr to counter hogs, etc.
Did 3-3
  • (carl) Start, zap tower, then minions bridge. fireball naked dartgoblin. guards behind bowler. electrodragon on lava, fireball it.
Did 3-1.

Arena 15 (Ouah): Cr-graveyard.png Cr-bowler.png Cr-infernodragon.png Cr-babydragon.png Cr-electrowizard.png Cr-valkyrie.png Cr-freeze.png Cr-tornado.png
Arena 15 (Twitch): Cr-graveyard.png Cr-babydragon.png Cr-icewizard.png Cr-valkyrie.png Cr-barbarianbarrel.png Cr-tombstone.png Cr-poison.png Cr-tornado.png
Arena 15 (Carl): Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • (ouah) Weak against log bait. tornado to activate tower (eg. balloon, bandit, hogrider), or to support graveyard. Start with bowler, then baby drag, before bowler comes (6-sq from river), graveyard, then tornado (6+3) when bowler is at 2-sq river, and finally freeze same spot.
  • (ouah twitch) Install with tombstone, then icewizard k tower. Then baby corner. poison (on tower) against firecracker. tornado to protect babydragon. Cycle with barrel at bridge. Usually push with baby + icewiz. Use valkyrie + barrel as support troop. Ideally when spot graveyard, otherwise also graveyard to distract. poison to kill princess/firecracker... Against mortar, baby + barrel. Otherwise, start push with valkyrie, then ice + baby. Against rascal, poison on tower, then graveyard when big dude is alone, and our valkyrie is spotted.
Did 3-10... great deck ^^
  • (carl) Against miner, minions, then agiaint drill, balloon. Against lavahound+balloon, tombstone at 3-2! Then infernodragon at 3+3 on lava, then fireball 2+4 when balloon on +0 column (to push it to the center, and be shot by both towers). 1st play tombstone, or minions.
Did 3-2.
Ram rider 2v2 Rush (2022-02-03)
  • Synergy: freeze + bombtower, or freeze in offense.
  • If not bowler / electrodragon, use valkyrie + zappies.
  • Cheaper is bomber.
  • Probably not the best deck...

Cr-princess.png Cr-rocket.png Cr-megaknight.png Cr-freeze.png Cr-bombtower.png Cr-sparky.png Cr-bowler.png Cr-electrodragon.png

Season 32 special challenges (February 2022)

Super Lava Hound Mini-challenge (2022-02-08)
  • executioner + tornado to defend, or for king activation.
  • skeletons useful to cycle rapidly, eg. to have two lava hounds.
  • lumberjack, time correctly, so that when the 2 medium lava pop, it's going really fast.
  • Always defend superlavahound from behind (because it spawns fireball in front of him on death).
Use cycle card to cycle rapidly to super lava, and abuse the super lava (always play asap).
Put electrodragon right behind lava, so that to reset infernodragon or infernotower, or to kill little troop.
executioner to sustain lava from the back, or to defend pushes. Against super lava, always play defense BEHIND or on the SIDE of the super lava, to avoid super death bomb.
Keep also electrospirit to reset ennemy, or against infernodragon/infernotower.

(Ouah) Cr-superlavahound.png Cr-infernodragon.png Cr-flyingmachine.png Cr-executioner.png Cr-lumberjack.png Cr-skeletons.png Cr-fireball.png Cr-tornado.png
(Carl) Cr-superlavahound.png Cr-electrodragon.png Cr-executioner.png Cr-megaminion.png Cr-firespirit.png Cr-icespirit.png Cr-electrospirit.png Cr-giantsnowball.png
(Ced) Cr-ramrider.png Cr-goblinbarrel.png Cr-elitebarbarians.png Cr-witch.png Cr-valkyrie.png Cr-knight.png Cr-infernotower.png Cr-fireball.png

Love Conquers All challenge (2022-02-16)
  • Deck from Ouahleouff
  • Add thelog and fireball to handle the princess and the marcher.
  • TIP: Better play princess on the other lane of our push. This usually forces the OPP to deal with her, usually with more elixir than she costs.
  • Try to keep princess alive (use log, skeletons to defend).
  • Log: against goblinbarrel barrel, electrowizard, elitebarbarians (with skeletons).
  • bats: against megaknight, pekka...
  • Make sure to handle the princess and marcher asap, or they can be deadly.
  • magicarcher: Play at 7+5 (defense), or 6-3 (eg. against lumberjack+balloon, with lumberjack centered or infernodragon), deep corner (invest).
  • princess: Play at 8-3 or 7-3 (defense), behind K tower (invest), or 4+5 to defend bridge spam (but from other lane).
  • hogrider: combine with bats at bridge.
  • minipekka: against elitebarbarians, play at 4-2. Our main tank to defend.
  • Against lavahound+balloon: bats at 4+2, skeletons at 1-3.
  • Against arrows: always play princess in the other lane!
  • Against RG: minipekka + thelog.
  • VERY DIFFICULT TO PLAY.

(Ouah) Cr-princess.png Cr-magicarcher.png Cr-hogrider.png Cr-minipekka.png Cr-bats.png Cr-skeletons.png Cr-fireball.png Cr-thelog.png

Dragon hunt challenge (2022-02-23)
  • Deck from Ouahleouff
  • Classical hogrider cycle 2.6 deck
  • Don't overcommit on the egg. Typically place the cannon at 3 square from river so that it targets the egg but can also defend too.
  • ... did 5-6, then 2-one_million. I tried several things, including lava, etc.
  • Finally ended up with the deck from some opponent that crushed me again, with minipekka, bats, dartgoblin. Use the minipekka on the egg mainly, bats on pekka, etc.

(Ouah) Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png
(OppX) Cr-hogrider.png Cr-minipekka.png Cr-guards.png Cr-dartgoblin.png Cr-icegolem.png Cr-bats.png Cr-fireball.png Cr-snowball.png

Season 33 special challenges (March 2022)

Acceleration challenge (2022-03-10)
  • lumberjack at 6-1, then barbarianbarrel at 6+1.
  • nightwitch at 5-3, then barbarianbarrel at 4-1.
  • In 1st minute, play carefully.
  • 2nd minute, golem behind K tower, then nightwitch behind, babydragon at bridge (middle map), electrodragon at bridge, then clone everything. When many defenders, tornado for value from babydragon.
  • Variant: when golem at 2-sq from bridge, lumberjack at 9-3, nightwitch at 1+5.
  • Typical push: golem, lumberjack, nightwitch. Boost with clone. Re-boost with tornado.
  • Typical push: golem, lumberjack, electrodragon. Snipe with barbarianbarrel.
  • Do not clone if no value (splash damage).
  • Against royalhogs, lumberjack ok.

(Ouah) Cr-golem.png Cr-nightwitch.png Cr-babydragon.png Cr-lumberjack.png Cr-electrodragon.png Cr-tornado.png Cr-clone.png Cr-barbarianbarrel.png

Legendary's Infinity elixir challenge (2022-03-21)
  • Best winrate deck on royaleapi.
  • Make sure to spread the firecracker on the board.
  • When giantskeleton is going to die, tornado on him to get value from death bomb.
  • When things go crazy, tornado then freeze. In general, keep that combo available, ie. only use freeze after using tornado.
  • Deck much easier than deck with elixirgolem, battlehealer, etc. Here the key card is freeze / tornado / graveyard.
  • 2nd deck, a variant from royaleapi, but with firecracker instead of electrodragon, because she's super annoying and most players cannot counter her.
  • Works quite ok.

(Ouah) Cr-graveyard.png Cr-giantskeleton.png Cr-babydragon.png Cr-firecracker.png Cr-cannoncart.png Cr-freeze.png Cr-tornado.png Cr-poison.png
Cr-balloon.png Cr-bowler.png Cr-lumberjack.png Cr-firecracker.png Cr-barbarianbarrel.png Cr-freeze.png Cr-tornado.png Cr-infernodragon.png

Mighty Miner Launch Party (2022-03-30)
  • A bit hard to play.
  • Quite nice, and easier to play.
  • Build a good defense with goblincage. Use electrowizard to counter/reset the mightyminer (play it middle so that it is still in focus if mightyminer uses its ability), and also to defend goblinbarrel. barbarianbarrel is to counter goblinbarrel. cannoncart to defend against big tank, make sure to put it far. poison against wizard, musketeer, archers, princess, skeletonarmy...
  • Use mightyminer as a tank, ideally in front of cannoncart.
  • Play only graveyard with value, ie. when OPP tower is focused on e.g. mightyminer.

(Carl) Cr-mightyminer.png Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-fireball.png Cr-zap.png
(Ouah) Cr-mightyminer.png Cr-graveyard.png Cr-cannoncart.png Cr-electrowizard.png Cr-megaminion.png Cr-goblincage.png Cr-poison.png Cr-barbarianbarrel.png

Season 34 - Mighty Miner (April 2022)

Mega Deck Challenge (2022-04-18)

(Ouah) Cr-skeletonking.png Cr-graveyard.png Cr-poison.png Cr-valkyrie.png Cr-tombstone.png Cr-zappies.png
Cr-skeletons.png Cr-icespirit.png Cr-firespirit.png Cr-hogrider.png Cr-arrows.png Cr-fireball.png
Cr-freeze.png Cr-infernodragon.png Cr-electrowizard.png Cr-megaminion.png Cr-icegolem.png Cr-giantsnowball.png

Miners Mine for Gold (2022-04-23)
  • Deck from Ouahleouff
  • Try to cycle rapidly.
  • Try to tank miner with mightminer.
  • dartgoblin, usually 6-3.

(Ouah) Cr-mightyminer.png Cr-miner.png Cr-dartgoblin.png Cr-guards.png Cr-icespirit.png Cr-infernotower.png Cr-poison.png Cr-thelog.png

Season 35 - Which Witch (May 2022)

Sudden Death Challenge (2022-05-08)
  • Deck from Ouahleouff
  • skeletons to cycle fast.
  • Standard push with giantskeleton at the front, then graveyard + freeze.
  • fisherman to defend + various KT activation.
  • 2022-05-12: 6-3 (from 0-3) and 6-2 (from 5-0).

(Ouah) Cr-graveyard.png Cr-giantskeleton.png Cr-infernodragon.png Cr-fisherman.png Cr-zappies.png Cr-skeletons.png Cr-freeze.png Cr-arrows.png

Super Witch Challenge (2022-05-15)
  • Deck from Ouahleouff
  • Build push with superwitch in support, and electrogiant at front.
  • Use executioner as defense. royalegiant can also be used on defense.
  • Rather use tornado on offense, to bring troop on electrogiant.
  • Use rage when good push on tower.

(Ouah) Cr-superwitch.png Cr-electrogiant.png Cr-skeletonking.png Cr-executioner.png Cr-barbarianbarrel.png Cr-tombstone.png Cr-tornado.png Cr-rage.png

The Floor is Healing (2022-05-25)
  • 1st deck from someone that ravages me in the first games. Works very well, almost 100% winrate on both accounts.
  • 2nd Deck from Ouahleouff (not tried)
  • Both decks very strong against elixirgolem

Cr-balloon.png Cr-giantskeleton.png Cr-threemusketeers.png Cr-lumberjack.png Cr-sparky.png Cr-firecracker.png Cr-magicarcher.png Cr-rocket.png
(Ouah) Cr-balloon.png Cr-giantskeleton.png Cr-threemusketeers.png Cr-lumberjack.png Cr-sparky.png Cr-infernodragon.png Cr-wizard.png Cr-rocket.png

Sudden Death tournament (2022-05-31)
  • Deck from Carl, from his Twitch stream (not the same as the one he suggested on YT).
  • poison for graveyard, also interesting for value against wizard, electrowizard, musketeer, or any swarm.
  • Build a push with lavahound, babydragon and flyingmmachine each close to each other.
  • flyingmachine also ready to snipe OPP defense played in middle.
  • lavahound first play usually ok, or infernodragon.
  • (2022-05-31) 9 wins and 9 wins. (9-5 and 9-5).

Cr-lavahound.png Cr-flyingmachine.png Cr-infernodragon.png Cr-babydragon.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-poison.png

Double-elixir (2022-06-02)
  • Deck from Ouah Leouff
  • Constantly harrass the opponent, typ. with double barrels.
  • Use infernotower for big tank, but can also defend with princess, dartgoblin if far enough, and tank with valkyrie and firespirit.
  • ... not so successful as Ouah: 3-6 with 1st account (after 3-3 with LH deck).

Cr-goblinbarrel.png Cr-skeletonbarrel.png Cr-valkyrie.png Cr-princess.png Cr-dartgoblin.png Cr-firespirit.png Cr-infernotower.png Cr-thelog.png

Season 36 - Bone Pit (June 2022)

Giant Skeleton Rage Challenge (2022-05-08)
  • Deck from Ouahleouff
  • Did 10-6 and 10-3.
  • Cycle with bats and skeletons to get a good hand.
  • Try to keep mirror to play it over giantskeleton, and clone when giant connects.
  • If opponent has hard counter, like witch or infernotower, try to make value, and out cycle the opponent. Playing the archerqueen is necessary to cycle faster, and to get rid of the witch.

Cr-giantskeleton.png Cr-archerqueen.png Cr-skeletonarmy.png Cr-skeletons.png Cr-bats.png Cr-clone.png Cr-mirror.png Cr-zap.png

Goblins and Skeletons Event (2022-06-15)
  • Deck from Ouahleouff
  • Don't rush, take our time. Install defensive tombstone.
  • Use correct combo, like tombstone then skeletonking, or put dartgoblin behind the skeletongiant in support, etc.

Cr-graveyard.png Cr-giantskeleton.png Cr-skeletonking.png Cr-skeletondragons.png Cr-dartgoblin.png Cr-tombstone.png Cr-arrows.png Cr-giantsnowball.png

Skeleton Dragon's Reign of Fire (2022-06-22)
  • Deck proposed by ĞÏĢĀ §ŰŞ (clan Team Belgique).
  • Seems to work very well. Use furnace in the back mainly, to defeat the skeletondragons.
  • Using the motherwitch on dragon works quite ok. Even better with giantskeleton tanking for the pigs.

Cr-giantskeleton.png Cr-cannoncart.png Cr-motherwitch.png Cr-flyingmachine.png Cr-furnace.png Cr-goblinhut.png Cr-fireball.png Cr-barbarianbarrel.png

Season 37 - Mini P.E.K.K.A dream (July 2022)

Mega Deck Challenge (2022-07-04)
  • Deck from Ouahleouff
  • Game in elixir 2x.
  • Potential push: electrogiant + mirror (or with goldenknight), or golem + sparky.

(Ouah) Cr-electrogiant.png Cr-tornado.png Cr-babydragon.png Cr-goldenknight.png Cr-cannon.png Cr-bats.png
Cr-mirror.png Cr-minipekka.png Cr-golem.png Cr-barbarianbarrel.png Cr-guards.png Cr-sparky.png
Cr-valkyrie.png Cr-zappies.png Cr-skeletons.png Cr-icespirit.png Cr-fireball.png Cr-giantsnowball.png

Royal Delivery Drop (2022-07-11)
  • Deck from Ouahleouff
  • Favor deck with area damage. Alternative is to replace valkyrie with skeletonking.
  • Usually push the other side of our recruits, but don't forget to defend OPP recruits if needed.
  • VERY HARD. Did 7-13. Switch to lumberloon variant for 8th game.

(Ouah) Cr-graveyard.png Cr-valkyrie.png Cr-babydragon.png Cr-icewizard.png Cr-barbarianbarrel.png Cr-tombstone.png Cr-poison.png Cr-tornado.png
Cr-bowler.png Cr-lumberjack.png Cr-balloon.png Cr-babydragon.png Cr-infernodragon.png Cr-barbarianbarrel.png Cr-freeze.png Cr-tornado.png

Super Mini P.E.K.K.A Challenge(2022-07-13)
  • Deck from Ouahleouff
  • Select most cards that are not one-shoted.
  • Favor defense, never play super mini pekka first play.
  • Instead defend with guards, then our minipekka so that our will hit first, while opp's will be distracted by guards.
  • On OPP's side, play rage, so that our minipekka will hit first.

(Ouah) Cr-superminipekka.png Cr-archerqueen.png Cr-guards.png Cr-royalrecruits.png Cr-tombstone.png Cr-arrows.png Cr-rage.png Cr-zap.png

Season 38 - Clash from the past (August 2022)

CWA's Elite Barbarian Rush (2022-08-16)
  • Deck from Ouahleouff
  • Alternative: replace valkyrie with skeletonking. Reported as better on royaleapi.com, but I prefer with the valkyrie.

(Ouah) Cr-graveyard.png Cr-valkyrie.png Cr-witch.png Cr-skeletonarmy.png Cr-infernodragon.png Cr-tombstone.png Cr-poison.png Cr-snowball.png

Triple Elixir
  • Deck from Ouahleouff
  • Alternative: replace mightyminer with valkyrie, and zap by arrows.

(Ouah) Cr-lavahound.png Cr-balloon.png Cr-mightyminer.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Season 39 - Clash fest (September 2022)

Retro Royale (2022-09-06)
  • Used lavahound decks and 2.6. Also tried LH variant with mirror + arrows.
  • Classical: LH: 1-3, 2.6: 3-2, LH-mirror: 6-1
  • Minushcule: LH: 10-6.

Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-skeletons.png Cr-icespirit.png Cr-cannon.png Cr-fireball.png Cr-thelog.png
Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-infernodragon.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Sudden Death tournament (2022-09-24)
  • Lavahound deck from a previous season (did 5-0).
  • graveyard deck suggested on royale api (did 5-3).

Cr-lavahound.png Cr-flyingmachine.png Cr-infernodragon.png Cr-babydragon.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-poison.png
Cr-graveyard.png Cr-babydragon.png Cr-valkyrie.png Cr-icewizard.png Cr-barbarianbarrel.png Cr-tombstone.png Cr-poison.png Cr-tornado.png

Ramp up challenge (2022-09-27)

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png Cr-barbarians.png Cr-skeletondragons.png Cr-arrows.png Cr-zap.png

Season 40 - Clash-O-Ween (October 2022)

Nightmare Bats Challenge (2022-10-06)
  • First used deck from Ouah, but then lost last game at least 10 times against EG decks (only lost twice before)
  • Switch to the best EG deck from RoyaleApi. Did 10-3 on Clashical.

(Ouah) Cr-pekka.png Cr-balloon.png Cr-lumberjack.png Cr-babydragon.png Cr-icewizard.png Cr-tornado.png Cr-zap.png Cr-freeze.png
(RA) Cr-electrogiant.png Cr-minipekka.png Cr-dartgoblin.png Cr-skeletons.png Cr-icewizard.png Cr-tornado.png Cr-zap.png Cr-mirror.png

Mega Deck Challenge (2022-10-13)

(Ouah) Cr-skeletonking.png Cr-barbarianlauncher.png Cr-royalhogs.png Cr-miner.png Cr-giantskeleton.png Cr-darkprince.png
Cr-minipekka.png Cr-flyingmachine.png Cr-motherwitch.png Cr-royalghost.png Cr-fisherman.png Cr-fireball.png
Cr-goblingang.png Cr-arrows.png Cr-zappies.png Cr-mirror.png Cr-bats.png Cr-zap.png

Phoenix Launch Party (2022-10-30)
  • First used deck from Ouah, for a few free games
  • Then switched to the best rating deck according to royaleapi (did 10-6 and 10-5)

(Ouah) Cr-phoenix.png Cr-lavahound.png Cr-balloon.png Cr-miner.png Cr-infernodragon.png Cr-barbarians.png Cr-arrows.png Cr-zap.png
(RA) Cr-phoenix.png Cr-graveyard.png Cr-skeletonking.png Cr-zappies.png Cr-skeletons.png Cr-tombstone.png Cr-barbarianbarrel.png Cr-poison.png

Season 41 - Silent Sanctuary (November 2022)

Monk Launch Party (2022-11-06)
  • First is best deck according to RoyaleAPI, example gameplay from Ian77.
  • Against monk, activate ability on our side to face monk on our side.
  • Second is third best deck according to RoyaleAPI, example gameplay from Boss and SirTag.
  • A bit harder to play.
  • First play is monk, phoenix.
  • Push with lumberjack 0+2, then balloon 0+4 one second later. If needed, freeze the tower and any defense troop.

Cr-graveyard.png Cr-monk.png Cr-phoenix.png Cr-zappies.png Cr-goblins.png Cr-tombstone.png Cr-poison.png Cr-barbarianbarrel.png
Cr-balloon.png Cr-monk.png Cr-lumberjack.png Cr-phoenix.png Cr-electrodragon.png Cr-freeze.png Cr-barbarianbarrel.png Cr-tornado.png

Flight of the Phoenixes (2022-12-04)
  • Deck from Ouah.
  • Use firecracker against phoenix, especially swarm of phoenixes.
  • If no monk, use valkyrie or any mini tank.
  • If can't pass, cycle earthquake.

Cr-royalhogs.png Cr-monk.png Cr-phoenix.png Cr-firecracker.png Cr-goblins.png Cr-icespirit.png Cr-earthquake.png Cr-thelog.png

Season 42 - Clash-Mas (December 2022)

Let it Snow! (2022-12-10)
  • First deck from Ouah, but difficult to play, or to get a golem connection.
  • Second deck is classical logbait, one of the best deck from RoyaleAPI without champion, which works quite ok (7-4).
  • Third deck even better (5-0), presentation from Boss.
  • Note that Ouah presented a similar deck but with dartgoblin instead of princess.
  • goblins instead of goblingang because not so much lavahound currently, so no much need of more aircounter.
  • cannon instead of infernotower, because we have enough DPS with the mightminer, and this will allow to cycle faster.

Cr-golem.png Cr-phoenix.png Cr-electrodragon.png Cr-lumberjack.png Cr-goblins.png Cr-icespirit.png Cr-barbarianbarrel.png Cr-tornado.png
Cr-goblinbarrel.png Cr-princess.png Cr-knight.png Cr-goblingang.png Cr-icespirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png
Cr-goblinbarrel.png Cr-princess.png Cr-mightyminer.png Cr-goblins.png Cr-icespirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png

Santa Ho Rider is coming to town! (2022-12-20)
  • First deck from Ouah.
  • Use rage to accelerate drop of gifts! Use tornado to cancel opponent hogrider, and activate king tower. Can also synergy with valkyrie and executioner.
  • A bit difficult to play though.

Cr-superhogrider.png Cr-executioner.png Cr-valkyrie.png Cr-goblins.png Cr-icespirit.png Cr-rocket.png Cr-tornado.png Cr-rage.png

Season 43 - Frost Festival (January 2023)

New Year Fireworks Show (2023-01-07)
  • Deck from Ouah
  • A bit difficult to play. Make sure to cancel value from opponent firecracker, while protecting our own ones. Play with angles, and place lure troop as needed.
  • Try to keep the mirror for arrows to target spawning firecrackers, when needed.
  • Activate tower asap.
  • Make sure to use fisherman correctly. Center map is usually a good spot. Also, it allows other firecracker to target the opponent.
  • royalghost is good against firecracker thanks to its invisibility.
  • Ideally make dual lane push with the royalhogs. Time push correctly to AVOID pushing into spawning firecracker.
  • result: 10-7 on Minushcule, and 10-3 on Clashical!

Cr-royalhogs.png Cr-giantskeleton.png Cr-zappies.png Cr-motherwitch.png Cr-fisherman.png Cr-royalghost.png Cr-arrows.png Cr-mirror.png

Reflections in Ice (2023-01-22)
  • Deck from RoyaleAPI
  • Main push is lavahound + babydragon behind.
  • Try to focus with that push, defending with the rest.
  • Push can be amplified with lumberjack.
  • Very powerful deck in this mode. Don't hesitate to take damage to build a stronger counter-push. 3-crown often and easy.

Cr-lavahound.png Cr-babydragon.png Cr-flyingmachine.png Cr-bats.png Cr-lumberjack.png Cr-skeletonarmy.png Cr-fireball.png Cr-arrows.png

2v2 Balloon festival (2023-01-29)
  • 5-0 then 5-1.
  • 0-1
  • 0-1
  • 3-1
  • last deck on Minush

Cr-lavahound.png Cr-lumberjack.png Cr-phoenix.png Cr-flyingmachine.png Cr-executioner.png Cr-bats.png Cr-tornado.png Cr-fireball.png
Cr-icewizard.png Cr-lumberjack.png Cr-electrodragon.png Cr-dartgoblin.png Cr-executioner.png Cr-bats.png Cr-tornado.png Cr-fireball.png
Cr-firecracker.png Cr-lumberjack.png Cr-electrodragon.png Cr-dartgoblin.png Cr-executioner.png Cr-bats.png Cr-tornado.png Cr-freeze.png
Cr-firecracker.png Cr-lightning.png Cr-electrodragon.png Cr-dartgoblin.png Cr-executioner.png Cr-bats.png Cr-tornado.png Cr-freeze.png
Cr-firecracker.png Cr-lightning.png Cr-zappies.png Cr-lumberjack.png Cr-executioner.png Cr-magicarcher.png Cr-tornado.png Cr-arrows.png

Season 44 - Love & Magic (February 2023)

Super Magic Archer Challenge (2023-02-19)
  • Best deck from RoyaleAPI, also played by Orange Juice Deck from Ouah
  • Main strategy is to play royalghost at the bridge to bait an opponent card, and then play supermagicarcher to aim opponent tower, so that to have king tower to kill the princess tower.
  • Alternatively, against range troop, aiming that troop only will have that troop to aim the opponent tower immediately. For melee troop, tower conversion looks better though.
  • So early king tower activation is always good to achieve this result faster (e.g. with poison).
  • Big advantage of the royalghost is that it cannot be aimed by the supermagicarcher, and that it will necessarily target the princess tower, unless a troop is played, which can then be converted by our supermagicarcher.
  • Use cycle cards to defend, get max value out of them. Make sure to have supermagicarcher in the hand when playing the royalghost.
  • supermagicarcher is also very good to defend. Eg. against elitebarbarians', try to aim only one of them, they'll kill each other.
  • Put spirit in between when they are converted, to tank the magicarcher who can convert them again.
  • ALWAYS keep poison for supermagicarcher. Kill him as soon as possible. If needed, use thelog so that he doesn't touch our tower.
  • 10-1 on Clashical, 10-4 on Minushcule (but 8-0), and 10-0 on Myshterious!!!

Cr-supermagicarcher.png Cr-royalghost.png Cr-skeletons.png Cr-icespirit.png Cr-firespirit.png Cr-electrospirit.png Cr-poison.png Cr-thelog.png

Super Magic Archer Challenge (2023-02-19)
  • Another deck, suggested by Ouah, also on RoyaleAPI
  • Carefull with bombtower, play it 1-2 or 1-3 (so that it cannot hit our towers), or 5-2 so that supermagicarcher cannot convert it.
  • Try to cycle rapidly, and make lot of value with miner and wallbreaker. Make sure the wallbreaker connects (e.g tank with skeletons or so).
  • Keep lightning for supermagicarcher, play it asap (unless some other value can be taken).
  • More difficult to play.

Cr-supermagicarcher.png Cr-wallbreakers.png Cr-miner.png Cr-firespirit.png Cr-skeletons.png Cr-bombtower.png Cr-lightning.png Cr-thelog.png

Mirror, Mirror (2023-02-23)
  • See tips in dedicated section.
  • Minush: 10-3.


Capture the Sparky Challenge (2023-02-19)
  • Best deck according to royaleapi.

Cr-goblingiant.png Cr-dartgoblin.png Cr-minipekka.png Cr-guards.png Cr-electrowizard.png Cr-infernotower.png Cr-fireball.png Cr-zap.png

Season 45 - Goblin Party (March 2023)

Season for the 7th anniversary.

Goblin Outbreak! (2023-03-12)
  • Decks from Ouah, taken from royaleapi he said.
  • 1st deck:
  • miner and poison quite good.
  • Think defense, and grind damage with poison and miner.
  • Can force 4 elixir response (building) with wallbreakers, or even connect if OPP has no response (or eg. miner is connected).
  • 2nd deck:
  • Can start with goblingang behind the tower.
  • Avoid giving value by playing swarm troops on range / area attacking troop.
  • Think about maximizing troop value!
  • If no response, goblingiant can counter several aerian troop (skeletondragons).
  • Double prince combo is usually deadly. Think also about combo with zap.
  • 3rd deck:
  • Keep the thelog for opp barrel, unless loads of value. Then keep goblins for barrel.
  • Try to grind damage with dartgoblin. Against tank, pair with the cage and goblin out of reach from a log.
  • 4th deck:
  • Combo goblindrill + speargoblins at bridge works nice for additional damage.

(1st) Cr-miner.png Cr-wallbreakers.png Cr-mightyminer.png Cr-goblins.png Cr-archers.png Cr-bombtower.png Cr-poison.png Cr-thelog.png
(2nd) Cr-goblingiant.png Cr-speargoblins.png Cr-prince.png Cr-darkprince.png Cr-goblingang.png Cr-bats.png Cr-fireball.png Cr-zap.png
(3rd) Cr-dartgoblin.png Cr-goblincage.png Cr-goblinbarrel.png Cr-goblins.png Cr-icespirit.png Cr-mightyminer.png Cr-rocket.png Cr-thelog.png
(4th) Cr-goblingang.png Cr-speargoblins.png Cr-goblingiant.png Cr-goblindrill.png Cr-valkyrie.png Cr-bombtower.png Cr-poison.png Cr-thelog.png

Goblin Party Hut (2023-03-19)
  • Decks from Ouah, inspired from x-bow deck. (winrate: 8/2)
  • Played as a xbow deck, except that partyhut must be right in front of the OPP tower. Play tesla to defend.
  • Against OPP partyhut, fireball, then thelog to kill all goblins.
  • Deck from RoyaleApi (winrate: 8/2 and 8/0)
  • monk excellent against the partyhut or against tank.
  • Use earthquake and thelog.
  • Can mirror the hut.

(Ouah) Cr-partyhut.png Cr-knight.png Cr-archers.png Cr-skeletons.png Cr-icespirit.png Cr-tesla.png Cr-fireball.png Cr-thelog.png
(Rapi) Cr-partyhut.png Cr-monk.png Cr-archers.png Cr-skeletons.png Cr-icespirit.png Cr-mirror.png Cr-earthquake.png Cr-thelog.png

Heist Draft (2023-03-24)
  • See tips from Orange Juice.
  • Did 8-5, 8-0 and 8-2.


Season 46 - Boot Camp (April 2023)

Season with season pass 2.0, mega draft ladder.

Super Archers Challenge (2023-04-10)
  • Did 7-3, 9-3, then 12-2. Then 7-3 → 12-3 (paid 100 gems), and 9-3 → 12-5 (paid 100 gems).
  • 5th best deck according to royaleapi, but at least the video was very clear on how to play the deck.
  • Other decks are best according to rapi (78% win!), and a deck frequently recommended but I find hard to play.
  • Typical play:
  • Start with split archers in the back (usually opponent plays the same). Then play goblindrill on one of the tower. Goal is that our archers will tank for the goblins when the drill pops.
  • Use the spirits to distract the opponent superarchers when they come in our arena. In particular when there is a duel between archers, to protect our archers.
  • If opponent has poison, better split the archers.
  • Don't drop anything in front of archers in a archers vs archers duel. Because that troop will expose the archers behind to the pierce-through damage of the OPP archers.
  • monkis bad in the challenge because doesn't reflect the damage, and allows the archers to shoot sooner and hit the troops behind.
  • Use fireball to push back opp troop when goblins spawn when drill dies.
  • In particular, quite valuable to play fireball on both superarchers if opponent uses them to defend (will bring both archers close to death, in particular if we have an archer shooting at tower already).
  • If OPP has big DPS troop in hand (like pekka, minipekka, elitebarbarians), make sure it cannot play them in our BACK, or the superarchers will push them towards our towers! If so, make sure to have some troop in the back to defend.
  • Against goldenknight, play skeletons behind him so that he only dashes on ONE skeleton. Also works with skeletons at 0-3 or spirit at 0+4.
  • Make SURE there is NO dash chain to your tower. If needed, let our archers go to the bridge. Usually archer will survive the dash and win the duel.
  • Against xbow:
  • skeletons or spirits to tank, then barbarianbarrel on the xbow. superarchers (tanked with skeletons) also very good against xbow.
  • Against goblindrill:
  • Play skeletons' / spirits AFTER the goblindrill appears, or they'll die to spawn damage. Use barbarianbarrel or superarchers to finish it.
  • Think also tower ACTIVATION against goblindrill, miner. This requires playing the superarchers so that to push towards king tower.

(Tag) Cr-superarchers.png Cr-goblindrill.png Cr-archers.png Cr-icespirit.png Cr-electrospirit.png Cr-skeletons.png Cr-barbarianbarrel.png Cr-mirror.png
(Rapi) Cr-superarchers.png Cr-miner.png Cr-royalghost.png Cr-bandit.png Cr-bombtower.png Cr-poison.png Cr-thelog.png Cr-mirror.png
(GK) Cr-superarchers.png Cr-miner.png Cr-goldenknight.png Cr-icespirit.png Cr-skeletons.png Cr-poison.png Cr-thelog.png Cr-mirror.png

Super Cards Draft (2023-04-13)
  • Like triple draft, but we have choice between: superarchers, supermagicarcher, superminipekka, santahogrider, supericegolem, superlavahound.
  • Super cards are classed above in other of priority, pick first one available.
  • Always pick a spell to counter other super card, either lightning (best against supermagicarcher), or poison (best against superarchers).
  • Also pick some swarm to counter the superminipekka, since no spell really counter it (except maybe rocket).
  • Best strategy is to pick the cheapest card, to cycle around the super card. However make some safe choices to counter the opponent super card.
  • freeze combines well with superminipekka.
  • Good spells: poison + giantsnowball, thelog, lightning.
  • Good WC: goblindrill (not pushed back), royalhogs (many, not all dead at once by superminipekka), do NOT choose big WC that are one-shot by superminipekka.
Super Archers vs Golem (2023-04-22)
  • Best deck from Ouah, but with arrows instead of the icespirit (ie. best deck on rapi). Did 12-2, 12-1, and 12-2.
  • Start with superarchers split behind king, then poison the OPP superarchers WITHOUT the golem. Because the other superarcher behind the golem will be killed by ours first (she will always shoot first thanks to golem).
  • Make sure to always have superarchers behind the king to stop the golem. If opponenent uses poison early, or use superarcher + mirror, make sure to mirror our superarcher as well. It usually a better move to start with superarcher + mirror, then poison on OPP superarcher.
  • Can use skeleton on golemn for fast DPS.
  • Can use electrospirit to finish level 12 superarcher that didn't die to poison, but this can be tricky.
  • Must not allow OPP golem to connect to tower in the beginning, or at least go for tower trade.
  • If we don't have poison in hand in the beginning, but mirror, play superarchers + mirror.
  • firecracker is OP if she can live a long time. Nice combo with one superarcher, so less value for poison.

Cr-superarchers.png Cr-firecracker.png Cr-electrospirit.png Cr-skeletons.png Cr-poison.png Cr-arrows.png Cr-thelog.png Cr-mirror.png

Capture the Queen (2023-04-30)
  • Very difficult and annoying challenge. Mostly it is up to the first one to get the queen that wins.
  • So make sure to drop a first card asap when the game starts, and distracts as much as necessary. However if you miss the queen and over spent, you are dead.
  • First deck is some more control deck, second deck is supposedly best deck that came afterwards, and third deck is some second best that come even more later.
  • Tried them all, did 12-6, 12-6 and 12-8. Spend 3*200 gems on the f*cking thing.

Cr-elitebarbarians.png Cr-royalrecruits.png Cr-minipekka.png Cr-miner.png Cr-minions.png Cr-zap.png Cr-electrospirit.png Cr-thelog.png
Cr-elitebarbarians.png Cr-barbarians.png Cr-minipekka.png Cr-cannoncart.png Cr-infernotower.png Cr-zap.png Cr-arrows.png Cr-snowball.png
Cr-elitebarbarians.png Cr-barbarians.png Cr-minipekka.png Cr-guards.png Cr-electrospirit.png Cr-giantsnowball.png Cr-zap.png Cr-tornado.png

Season 47 - Books of Clash (May 2023)

Season with season pass 2.0, mega draft ladder.

Super Champion Battle Challenge (2023-05-07)
  • Best deck on royaleapi. Also played by Ouah
  • Other deck I tried was variant of 2.6 (also covered by SirTag), but deck above is much stronger.
  • Start with terry push in bypass position. Use ability to kill small troops (ideally wait a bit before triggering to wait for those troops). Ability can be triggered from a distance to still get to the building. Also can time the ability to dodge a hit from pekka or minipekka.
  • Against a building, can also zap the building and ability, this will leave enough health to let terry to hit several times the tower.
  • Against fisherman, can zap the fisherman to allow two hits. Do not trigger the ability.
  • Against opponent terry, fisherman at 9-4, when terry is roughly on 2nd or 3rd row (not too early), except if terry not on bypass (then can play almost asap). Afterwards good placement is 6-4 + a defensive troop to cancel terry.
  • Abuse prince + bats push.
  • Role of each card:
  • bats do not dies to terry ability, and deal a lot of dps. prince is immune to ability as well. bowler to push back terry as well and other offensive troop. zap to reset fisherman, or to kill bats, etc. fisherman as best counter against terry.

Cr-terry.png Cr-prince.png Cr-bowler.png Cr-fisherman.png Cr-icespirit.png Cr-bats.png Cr-arrows.png Cr-zap.png

Mega Monk Challenge (2023-05-22)
  • Deck advised by Ouah
  • Did 8-3, 10-3, and 12-8.
  • Other deck I tried was much more difficult to play.
  • For instance deck from SirTag, which I find difficult against infernodragon. However note the nice tip from SirTag: You just distract the inferno dragon with tombstone skeletons / goblins on your side. When you have the monk spamming at your opponent you go goblins or ebarbs with it and click ability and take tower. This is a very defensive deck that can stop anything in this mode, while you find the moment you want to guaranteed take tower with the OP push
  • Ideal start is nightwitch behind the monk.
  • Try to always build a push behind the monk, and defend (but not too much) in the other lane.
  • Abuse ability against casters. Make sure to have all troops in vicinity to protect them.

Cr-elitebarbarians.png Cr-nightwitch.png Cr-electrodragon.png Cr-infernodragon.png Cr-battlehealer.png Cr-healspirit.png Cr-skeletons.png Cr-rage.png

Boost Fields Challenge (2023-05-30)
  • Did 10-3, 8-3 and 12-1.
  • Try to invest a lot in the back, e.g. royalrecruits.
  • Keep bowler to counter OPP hog. ramrider can also counter very well OPP win condition.
  • Ideally play goblinhut behind princess towers, except in emergency case.
  • royalrecruits + ramrider combo is usually deadly. Better play ramrider on the side so it's not distracted by building.

Cr-ramrider.png Cr-bowler.png Cr-royalrecruits.png Cr-flyingmachine.png Cr-goblingang.png Cr-goblinhut.png Cr-poison.png Cr-arrows.png

Raged Ramrider challenge (2023-06-03)
  • Did 11-3, 6-3 and 12-2.
  • Best deck on rapi, also proposed by Ouah
  • Many options to stop OPP ramrider:
  • Try to play bombtower high to avoid charge (must be quick though).
  • bombtower + icespirit
  • To cycle, usually thelog is safest.
  • Avoid cycling fisherman in the back (can backfire).
  • Cycling megaknight in the back is ok if OPP plays another tank.
  • Try to keep these in the hand at any time: bombtower + icespirit (perfect counter), fisherman + icespirit (to activate), goblins + icespirit to counter. i.e. always keep good answers to OPP ramrider.

Cr-ramrider.png Cr-megaknight.png Cr-fisherman.png Cr-goblins.png Cr-icespirit.png Cr-bombtower.png Cr-freeze.png Cr-thelog.png

Season 48 - Get Ready For Evolution (June 2023)

Season with Slash Royale, level 15 et evolution launch.

  • Minushcule: received ~6500 ewc from season pass chests.
Rock Barbarians(2023-06-10)
  • Try to exploit the rage effect.
  • Play healspirit early enough (eg. along with elitebarbarians)
  • Build push with battleheader, electrodragon, elixirgolem.
  • Usually games are violent.
  • Alternative safer deck is Wotop deck (royalhogs, royalrecruits, flyingmachine, goblincage, zappies, fireball, arrows, barbarianbarrel)

Cr-elixirgolem.png Cr-phoenix.png Cr-elitebarbarians.png Cr-battlehealer.png Cr-nightwitch.png Cr-electrodragon.png Cr-tornado.png Cr-healspirit.png

Barbarians Evolution Challenge(2023-06-21)
  • Did 12-2, 12-4 and 12-2.
  • Play as usual lavahound + balloon.
  • barbarians first play is usually ok because it allows to get the evolution for defense rapidly.
  • Play evolution in defense, or in offense in the pocket.
  • Make sure to always keep an answer to OPP evolution.

Cr-evobarbarians.png Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png

Firecracker Evolution Challenge(2023-06-24)
  • Testing with either thelog or arrows, bombtower or cannon, skeletons or goblins.
  • This deck has the best stats.
  • Idea is not lose elixir with spending mightyminer in the back.
  • Usually best is to start cycling hogrider soon, and invest firecracker behind the tower.
  • Cycling firecracker helps in getting the evolution rapidly.
  • If opponent hasn't big cards, better keep a lightweight cycle, otherwise invest mightyminer in the back.

Cr-evofirecracker.png Cr-hogrider.png Cr-mightyminer.png Cr-skeletons.png Cr-icespirit.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png

Royal Giant Evolution Challenge(2023-06-24)
  • This deck has the best stats.
  • Starting with royalgiant in the back seems good.
  • Counter royalgiant with fisherman middle, and goblins or mightyminer
  • Can cycle rapidly to new royalgiant.

Cr-evoroyalgiant.png Cr-mightyminer.png Cr-electrowizard.png Cr-fisherman.png Cr-goblins.png Cr-electrospirit.png Cr-arrows.png Cr-rage.png

Skeletons Evolution Challenge(2023-07-03)
  • This deck has the best stats from royaleapi

Cr-evoskeletons.png Cr-hogrider.png Cr-mightyminer.png Cr-firecracker.png Cr-electrospirit.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png

Season 49 - Evolution Origins (July 2023)

  • Season with evomortar.
  • Season pass chests:
  • Clashical: received ~4k EWC.
  • Minushcule: received ~2k5 EWC, 150k gold.
Dark Elixir challenge (2023-07-05)
  • Play defensively, baiting spells with furnace and skeletonbarrel
  • Abuse dartgoblin and dark elixir combo.

Cr-skeletonbarrel.png Cr-skeletonking.png Cr-cannoncart.png Cr-skeletonarmy.png Cr-dartgoblin.png Cr-furnace.png Cr-arrows.png Cr-bats.png

Evo Mortar challenge (2023-07-25)
  • Best on rapi, Maybe the deck with mightyminger instead of cannoncart (and skeletons instead of goblins) was better after all.
  • Many counter against opponent mortar.
  • Deck weak on aerian, so need to be carefull.

Cr-evomortar.png Cr-hogrider.png Cr-musketeer.png Cr-goblins.png Cr-icespirit.png Cr-cannoncart.png Cr-earthquake.png Cr-thelog.png

Season 50 - Clash-A-Rama (August 2023)

  • Season with evoknight.
  • Season pass chests:
  • Clashical: received EWC.
  • Minushcule: received EWC, 150k gold.
Clash->Season->diamond 18659->23622->45200 ewc 749444->903313->1321586 gold
Chest arena 21: 4k-4k5 gold, 77 common, 16 rare, 1 epic.
Minush->Season->diamond 14583->18841->32766 ewc 707038->854654->1317475 gold.

Season 51 - King's Gambit (September 2023)

  • Season with evoroyalrecruits.
  • Clashical, diamond pass: received 586k gold, 22.8k ewc.
  • Minushcule, diamond pass: received 596k gold 16.6k ewc.
Royal-er Recruits challenge (2023-09-12)
  • Deck suggested by Ouah
  • royalrecruits first play usually good move. This is in an investment move.
  • However defend immediately any bridge spam (eg. goblingang).
  • Tank recruits with skeletonbarrel or wallbreakers. Mind counters that would defeat whole push.
  • If opp replies with troops at the tower, firecracker.
  • Otherwise don't play firecracker in the back for no reason.

Cr-evoroyalrecruits.png Cr-wallbreakers.png Cr-skeletonbarrel.png Cr-bowler.png Cr-firecracker.png Cr-goblingang.png Cr-goblins.png Cr-arrows.png

Chess Royale (2023-09-19)
  • 1st = Best deck from RoyaleAPI.
  • Goal is to giantsnowball + arrows + fireball the right towers, including the queen tower.
  • Then mirror fireball and fireball the left towers.
  • Unless unsafe, this should be done rather quick, in order to get an advantage on the generated prince.
  • Usually goblinbarrel doesn't make much value.
  • Avoid rushing at the front. Most games are ended by cycling spell. Make sure to keep the advantage when cycling spells, always try to get value out of spell whenever possible (ie. hit troop + tower).
  • In particular against megaknight, make sure to invest troop in the back, and play valkyrie on the megaknight to avoid the jump.
  • 2nd = deck recommended by Ouah:
  • A bit harder to play. Goal is to push with graveyard + freeze when possible. Requires good timing.

rapi Cr-goblinbarrel.png Cr-valkyrie.png Cr-musketeer.png Cr-phoenix.png Cr-fireball.png Cr-arrows.png Cr-giantsnowball.png Cr-mirror.png
ouah Cr-graveyard.png Cr-valkyrie.png Cr-musketeer.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png Cr-freeze.png Cr-mirror.png

Season 52 - Clash-O-Ween (October 2023)

  • Season with evobats.
  • Clashical, diamond pass: received 600k gold, 22.1k ewc.
  • Season end (after wars chest): 2360k gold, 40.3k ewc, alll joker full but 2 champions. 9 elite cards. Not maxed: 6 legendary (188 cards missing), 7 epic (791 cards missing), 5 rare (1582 cards missing).
  • Minushcule, diamond pass: received 600k gold 19.5k ewc.
  • Season end: 900k gold, 26.0k ewc, all joker full but 10 champions. 7 elite cards. Not maxed: 1 champion (26 cards missing), 9 legendary (235 cards missing), 11 epic (2293 cards missing), 11 rare (9109 cards missing).
Disturbed Graves (2023-10-10, w2)
  • Must keep track of building.
  • guards spawning roughly every 16 seconds.
  • tombstone spawning every 30 seconds.
  • When it falls, a royalghost is spawning.
  • When the central grave falls, a skeletonking is spawning.
  • bowler and electrodragon are important defense guard, especially in combination with tornado.
  • Make sure to use balloon when no building is going to spawn.

Cr-balloon.png Cr-lumberjack.png Cr-infernodragon.png Cr-bowler.png Cr-electrodragon.png Cr-tornado.png Cr-freeze.png Cr-barbarianbarrel.png

Trick or treat (2023-10-22, w3)
  • Best deck presented by Ouah.
  • Beware of opponent treat activation through miner, barbarianbarrel or even rage!
  • Usually not good idea to trigger the present, unless result is known (opp tried it). bats are good.
  • Later in the game, when one tower up for instance, more sacrifice might be interesting to get even more advantage.
  • Play bait and counter-attack. skeletonbarrel, or miner or goblingang, and defend appropriately. Do not overcommit.

Cr-skeletonbarrel.png Cr-miner.png Cr-megaknight.png Cr-infernodragon.png Cr-firecracker.png Cr-goblingang.png Cr-bats.png Cr-zap.png

Welcome to Ghoulsville (2023-11-05, w5)
  • Best deck from royale api, a bit inspired from OrangeJuice Gaming
  • Keep arrows for skeletonbarrel, because it is deadly. Unless barrel is defended early with other cards.
  • Skeletons have shields! They did VERY slowly and make a maximum of damage. They basically one-shot almost any traditional troop, but also the motherwitch.
  • sorceress and executioner reset the target troop. Use this to force them focus another card (eg. skeletons).
  • Did 2x 12-1.

Cr-skeletonbarrel.png Cr-skeletonking.png Cr-witch.png Cr-executioner.png Cr-motherwitch.png Cr-skeletons.png Cr-tornado.png Cr-arrows.png

Season 53 - Litlle Prince, Big Trouble (November 2023)

  • Season with evoarchers.
  • Clashical, diamond pass: received 627k gold, 22.0k ewc.
  • Season end (after wars chest): 1650k gold, 24.5k ewc, 1 rare book. Joker: full except 3.5k common, 3 champions. 12 elite cards. Not maxed: 1 champion (22 cards missing), 5 legendary (123 cards missing), 5 epic (510 cards missing), 1 rare (97 cards missing).
  • Minushcule, diamond pass: received 607k gold 16.3k ewc.
  • Season end (after wars chest): 875k gold, 39.0k ewc. Joker: full except 3.4k common, 911 rares, 7 champions. 9 elite cards. Not maxed: 2 champion (45 cards missing), 8 legendary (198 cards missing), 10 epic (2059 cards missing), 8 rare (4107 cards missing).
Barrels o' Fun (2023-11-10, w2)
  • 1st deck is one of royaleapi best deck and also recommended by Ouah Leouff. However I found the other better.
  • 2nd deck is a deck taken from opponent and turns out to be much better imo, since usually any win condition have little chance to connect to tower, while the chance to collect elixir bonus is pure random.
  • Goal here is to focus on collecting the elixir bonus, and focusing on defense while playing defensive elixircollector.

(rapi)Cr-ramrider.png Cr-megaknight.png Cr-littleprince.png Cr-royalghost.png Cr-bandit.png Cr-archers.png Cr-arrows.png Cr-zap.png
(best)Cr-royalrecruits.png Cr-littleprince.png Cr-bandit.png Cr-flyingmachine.png Cr-royalghost.png Cr-elixircollector.png Cr-arrows.png Cr-zap.png

Tavern Brawl aka Rage (2023-12-03, w4)
  • Best deck on royale api, quite easy to play.
  • Other annoying deck: spawners deck.
  • Difficult mu: any deck with lightning.
  • Aim is to go with a push with golem back, and electrodragon behind, and tornado in the hand to bring everybody on the tower + golem.
  • If opponent feeds more troop, add more troop (like lumberjack) to keep tanking the electrodragon.
  • Try to aim for king activation early. However, if no good defense, go for elixircollector.
  • Deck also works with the normal barbarians.

(rapi)Cr-evobarbarians.png Cr-golem.png Cr-electrodragon.png Cr-skeletondragons.png Cr-lumberjack.png Cr-elixircollector.png Cr-tornado.png Cr-barbarianbarrel.png

Season 54 - Naughty or Nice (December 2023)

  • Season with evoicespirit.
  • Clashical:
  • Did 9k ladder, and uc 1696, 62% win rate (~ 309 belgian chart).
  • Diamond pass: received 622k gold, 21.3k ewc.
  • Season end (after wars chest): 1936k gold (+286k), 130.8k ewc (+106.3k), 1 rare book. Joker: full except 5 champions. 13 elite cards (+1). Not maxed: 1 champion (20 cards missing), 4 legendary (87 cards missing), 2 epic (244 cards missing), 1 tower troop (not found).
  • Minushcule:
  • Did uc 1736, 67% win rate (~ 244 belgian chart).
  • Bought: books: 3 common, 2 rare, 2 epic, 1 legendary
  • Diamond pass: received 603k gold, 23.5k ewc.
  • Season end (after wars chest): 682k gold (-193k), 55.5k ewc (+16.5k). 3 common books. Joker: full except 10 champions. 12 elite cards (+3). Not maxed: 2 champion (43 cards missing), 6 legendary (132 cards missing), 8 epic (1190 cards missing), 5 rare (1327 cards missing).
Blizzard (2023-12-18, w2)
  • Deck suggested by Ouah.
  • warmth spell (1 elixir) can be played BEFORE the troop is frozen to protect it against freeze!
  • Idea is to accumulate cards in the back and un-freeze it to build big pushes.
  • Pay attention to electrodragon, make sure to keep lightning for it.

(ouah)Cr-warmth.png Cr-goblingiant.png Cr-littleprince.png Cr-bowler.png Cr-lightning.png Cr-fisherman.png Cr-goblins.png Cr-rage.png

Snowball bombardment (2023-12-25, w3)
  • Play carefull in x1, in particular watch for air cards (littleprince is main defense).
  • Then abuse 3-card cycle in x2, and cycle miner and wallbreaker make sure to play littleprince deep to keep the cycle as long as possible.

Cr-evoknight.png Cr-wallbreakers.png Cr-littleprince.png Cr-miner.png Cr-goblins.png Cr-bombtower.png Cr-poison.png Cr-thelog.png

Decks played on Clashical / Minushcule
  • 1st: standard anti-firecracker lavalound deck played the seasons before, doesn't work so well in the new meta...
  • 2nd: toxic lavahound deck played by parsa.m (https://royaleapi.com/player/UJYLRVGY). See video from Innvader. Used for reaching 9k (all level 15 except freeze level 14).
  • 3rd: best lavahound deck on ranked according to royaleapi. Used for making UC on Clash + Minush (leage 7,8,9).

(1st)Cr-evobarbarians.png Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png
(2nd)Cr-evobarbarians.png Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-skeletondragons.png Cr-goblins.png Cr-freeze.png Cr-arrows.png
(3rd)Cr-evobarbarians.png Cr-lavahound.png Cr-infernodragon.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-goblins.png Cr-fireball.png Cr-arrows.png

Decks played on Myshterious
  • 1st: standard mortar-miner-poison decks I'm playing since several seasons... but doesn't work that well anymore
  • 2nd: A mortar variant using littleprince picked on royaleapi. Works quite good but littleprince is only level 12.
  • 3rd: Standard log bait I used to get to league 6 to collect the 10k ewc with 90% winrate (11 victories in a row in league 5, despite rocket 12).

(1st)Cr-evomortar.png Cr-miner.png Cr-mightyminer.png Cr-musketeer.png Cr-goblins.png Cr-icespirit.png Cr-poison.png Cr-thelog.png
(2nd)Cr-evomortar.png Cr-miner.png Cr-knight.png Cr-littleprince.png Cr-goblins.png Cr-icespirit.png Cr-poison.png Cr-thelog.png
(2nd)Cr-evoknight.png Cr-goblinbarrel.png Cr-princess.png Cr-goblins.png Cr-icespirit.png Cr-tesla.png Cr-rocket.png Cr-thelog.png

Season 55 - Valhalla (January 2024)

  • Season with evovalkyrie.
  • Clashical:
  • Season end (after wars chest): 2M33 gold, 271.3k ewc, 1 rare book. Joker: full except 7 champions. 14 elite cards. Not maxed: 1 champion (20 cards missing), 4 legendary (76 cards missing).
  • Minushcule:
  • Season end (after wars chest): 94k gold, 104.4k ewc. 3 cmn books, 1 rare book. Joker: full except 12 champions. 15 elite cards. Not maxed: 2 champion (40 cards missing), 6 legendary (116 cards missing), 6 epic (708 cards missing).
Cannoneer launch (2023-01-07, w1)
  • First deck from SirTag. Looked nice in his stream, in particular with the evoskeletons but not that easy. Principle is to cycle skeletons as much as possible, and usually go for split royalhogs / skeletons push. Did 12-6.
  • Second deck is typically splashyard deck, one of the best according to royaleapi, but with motherwitch as suggested by Ouah. Did 12-4 and 12-4.
  • Don't feed value to opponent (like tombstone or graveyard when there is a skeletonking). Watch for swarm, and choose best response (usually good to keep motherwitch for graveyard, but poison is ok too - always have one in the hand).

(sirtag)Cr-evoskeletons.png Cr-royalhogs.png Cr-littleprince.png Cr-electrospirit.png Cr-cannon.png Cr-royaldelivery.png Cr-poison.png Cr-thelog.png
(ouah)Cr-evoknight.png Cr-graveyard.png Cr-babydragon.png Cr-motherwitch.png Cr-tombstone.png Cr-tornado.png Cr-poison.png Cr-barbarianbarrel.png

Dark elixir (2023-02-04, w5)
  • Same mechanism as in Season 49.
  • First deck is same deck, best according to royaleapi.
  • Second deck is variation with ```motherwitch```, slightly better at the end of the event according to rapi.

Cr-evobats.png Cr-skeletonking.png Cr-skeletonbarrel.png Cr-cannoncart.png Cr-dartgoblin.png Cr-royaldelivery.png Cr-furnace.png Cr-arrows.png
Cr-evobats.png Cr-skeletonking.png Cr-skeletonbarrel.png Cr-motherwitch.png Cr-dartgoblin.png Cr-royaldelivery.png Cr-furnace.png Cr-arrows.png

Season 56 - Explosive Valentine (February 2024)

  • Season with evobomber, and evowallbreakers, and with double evolutions in the deck for king level 54.
  • Clashical:
  • Season end (after wars chest): 3M gold (+670k), 386.1k ewc and 15 elite cards (+165k ewc). 1 rare book. Joker: full except 9 champions. Not maxed: 1 champion (20 cards missing), 4 legendary (65 cards missing).
  • Reached UC at 1680 elo.
  • Minushcule:
  • Season end (after wars chest): 315k gold (+221k), 228.8k ewc and 16 elite cards (+174k ewc). 1 cmn book, 1 rare book. Joker: full except 149 epic, 14 champions. Not maxed: 2 champion (39 cards missing), 6 legendary (104 cards missing), 4 epic (405 cards missing).
  • Reached UC at 1736 elo, top 303 BE.
Bomber evolution launch (2023-02-11, w1)
  • 1st: deck suggested by Ouah. In principle, can face any swarm deck, and go lavaloon push. In practice, hard-countered by egiant-tornado decks, not so easy to play.
  • 2nd: best deck according to royaleapi. A bit easier to play, and lot of counterplay / punish. Did 12-2 on Myshterious.

Cr-evobomber.png Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-knight.png Cr-arrows.png Cr-giantsnowball.png
Cr-evobomber.png Cr-goblingiant.png Cr-sparky.png Cr-littleprince.png Cr-minipekka.png Cr-minions.png Cr-arrows.png Cr-rage.png

Power of Love (2023-02-18, w2)
  • One of the best deck in royaleapi, and also suggested by Ouah.
  • Usually prince or giantskeleton on a heart first play.
  • Use the icegolem to kite a troop with a heart.
  • Usually it's best to take the heart AFTER opponent, so that our heart takes effect and cancel opponent's one.
  • Against sparky, giantskeleton + clone + tornado to oneshot the sparky.
  • clone very important to boost the giantskeleton on opponent tower.
  • Did 12-2, 12-3 and 12-6.

Cr-evofirecracker.png Cr-evoicespirit.png Cr-giantskeleton.png Cr-prince.png Cr-electrospirit.png Cr-icegolem.png Cr-tornado.png Cr-clone.png

Love Sparks (2023-32-03, w4)
  • One of the deck suggested by SirTag, and also best deck on rapi.
  • Other best deck:
  • evomortar based one, suggested by SirTag also, more difficult.
  • goblingiant based one, unplayable.
  • Can play either trying to take the sparky or not.
  • Apply pressure with goblinbarrel, eg. tanked by infernodragon. Or send skeletonbarrel then goblinbarrel.

Cr-evoskeletons.png Cr-evofirecracker.png Cr-skeletonbarrel.png Cr-goblinbarrel.png Cr-infernodragon.png Cr-icespirit.png Cr-arrows.png Cr-thelog.png

Decks played on Clashical / Minushcule
  • 1st: Deck suggest by Mad King. Used for UC on Clash + Minush.

(1st)Cr-evobarbarians.png Cr-evoskeletons.png Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-infernodragon.png Cr-fireball.png Cr-arrows.png

Decks played on Myshterious
  • 1st: 2.9 mortar cycle as played last season and suggested by Remember me.
  • 2nd: Alternative with littleprince, played a bit until league 6.

(1st)Cr-evomortar.png Cr-knight.png Cr-archers.png Cr-skeletons.png Cr-icespirit.png Cr-rocket.png Cr-tornado.png Cr-thelog.png
(1st)Cr-evomortar.png Cr-knight.png Cr-littleprince.png Cr-goblins.png Cr-icespirit.png Cr-rocket.png Cr-tornado.png Cr-thelog.png

Season 57 - Electro Birthday (March 2024)

  • Season with evotesla, and evozap.
  • Clashical:
  • Season end (after wars chest): 3M6 gold, 357.5k ewc + 19 elite cards (incl. 1 tower troop) (+171k ewc / season). Book: 1 cmn, 1 rare. Joker: full except 11 champions, 109 epic, 8 shards. Not maxed: 1 champion (20 cards missing), 3 legendary (41 cards missing). 1 tower troop not maxed (41 leg missing).
  • Finished league 10, 1752 elo.
  • Minushcule:
  • Season end (after wars chest): 402k gold, 353.9k ewc + 17 elite cards (+175k ewc / season). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 183 epics, 16 champions, 6 shards. Not maxed: 2 champion (37 cards missing), 6 legendary (97 cards missing), 2 epic (150 cards missing). 2 tower troops not maxed (97 epic missing, 41 leg missing).
  • Finished league 9.
Tesla Evolution Draft (2023-03-10, w1)
  • TBC


Goblin Party Rocket
  • Best deck presented by Ouah.
  • partyrocket costs 5 elixir.
  • it turns into goblins any troop in its (big) range, ours and theirs.
  • Troops with shield or transformation are NOT converted, but lose their shield (or are transformed) instantly.
  • Main gameplay:
  • Goal is to cycle evoroyalrecruits / skeletonbarrel.
  • evoroyalrecruits first play is ok, or skeletonbarrel.
  • Usually keep mortar in defense, e.g. for easy tower activatio against firecracker.
  • partyrocket:
  • Usually rocket any troop w/o shield that is > 5 elixir (eg. megaknight), or big stacked troops.
  • Our evoroyalrecruits / darkprince are not changed into goblins.
  • Can do nice combo with skeletonbarrel. When the barrel pops, time the partyrocket so that the skeletons are changed into goblins, also converting any defense troop.
  • If OPP plays dirty combo, keep the partyrocket to inverse the combo.
  • Against goblindrill: keep motherwitch, darkprince or at least thelog in hand.
  • motherwitch behind troop is very strong.
  • Against hogrider: usually partyrocket early in the game. If possible go for tower activation (if has firecracker). Otherwise defend with mortar.

(Ouah)Cr-partyrocket.png Cr-evoroyalrecruits.png Cr-skeletonbarrel.png Cr-darkprince.png Cr-motherwitch.png Cr-mortar.png Cr-arrows.png Cr-thelog.png

Power Surge (wk 3)
  • All Troops are regularly hit by lightning, but not building. Make sure to look at the cycle to avoid playing troops at that time!
  • Goal is to play offensive mortar and xbow as much as possible.
  • But also give as little value as possible to opponent counter, such as earthquake and tesla.
  • tesla is very effective against xbow and mortar.
  • Against xbow, either tesla, or earthquake + thelog or barbarianbarrel.
  • Against goblindrill (and possibly mirror), play thelog (or barbarianbarrel), but wait a little bit to make sure it also kills the spawning goblins.
  • Usually better to start with a mortar alone to see opponent's cycle. Then xbow + tesla, unless it would give too much value to opponent.
  • Can also defend a building with skeletons + icespirit.
  • Use good placement for mortar and xbow (1 square from river, as outer as possible), and tesla close to the river.

(Ouah)Cr-evomortar.png Cr-evotesla.png Cr-xbow.png Cr-skeletons.png Cr-icespirit.png Cr-earthquake.png Cr-barbarianbarrel.png Cr-thelog.png

Electro Buff Challenge (wk 4)
  • Variant of the best deck played on rapi. MUST Use cannoneer!
  • Variant uses earthquake instead of thelog, to counter tesla that is played very frequently.
  • Did 12-1 with this deck. Otherwise 12-6, 12-4 with the first variant.
  • Play is to cycle goblindrill as much as possible, which thinking of defending either electrogiant or goblindrill pushes.
  • Be careful at starts to see if opponent plays with swarm that could be a problem with cannoneer.
  • electrogiant is easily countered with tesla as 4-3.
  • zappies are also very good.
  • goblindrill is also best counterd with tesla played ON the drill, ideally before it spawns.
  • Usually keep fireball for zappies, and earthquake to get rid of tesla, but ONLY if it is blocking future pushes.
  • An OUTER electrodragon will not be defended by a CENTER tesla. So playing in the corner is usually a good elixir investment.

(Ouah)Cr-goblindrill.png Cr-electrodragon.png Cr-electrowizard.png Cr-zappies.png Cr-electrospirit.png Cr-tesla.png Cr-fireball.png Cr-earthquake.png

Decks played on Clashical / Minushcule
  • See previous season.
Decks played on Myshterious
  • See previous season.

Season 58 - Dagger Duchess (April 2024)

  • Season with daggerduchess, and evoramridder.
  • Clashical:
  • Season end (after wars chest): 4M1 gold, 302.9k ewc + 25 elite cards (incl. 3 tower troop). Book: 1 cmn, 1 rare. Joker: full except 16 champions, 12 legendary, 3 shards. Not maxed: 1 champion (19 cards missing), 3 legendary (33 cards missing).
  • Finished league 10 (1w 1/2 before season end), 1917 elo!
  • Minushcule:
  • Season end (after wars chest): 245k gold, 193k ewc + 25 elite cards (incl. 2 tower troop). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 4 legendaries, 4 champions, 1 shards. Not maxed: 1 champion (20 cards missing), 5 legendary (69 cards missing).
  • Finished league 10 (1w 1/2 before season end), 1815 elo!
Dagger Duchess Launch (2023-04-07, w1)
  • Deck suggested by Ouah.
  • Against lavahound, battleram then royalghost at bridge on opposite lane.

Cr-evobomber.png Cr-zap.png Cr-arrows.png Cr-royalghost.png Cr-littleprince.png Cr-motherwitch.png Cr-battleram.png Cr-pekka.png

Boost Fields (2023-04-21, w3)
  • Deck suggested by SirTag, much better than best rapi deck (and SirTag deck's became the best).
  • abuse royalrecruits.
  • Play elixircollector, witch or nightwitch as fireball bait.
  • If fb elixircollector, can go royalrecruits, and either witch / nightwitch central.
  • elixircollector good if difficult to get elixir advantage. Don't play it 1 minute before the end.
  • Always play witch, nightwitch in the center (in particular witch), to max her value (spawn / shoot at distance).
  • Play nightwitch against ground troop like bowler.
  • Try to steal the bonusses, eg. with giantskeleton.
  • electrospirit very good against skeletonbarrel or any CLONED troops;
  • May need to play giantskeleton on the side to give him a chance to connect to tower.
  • Score: 12-1, 12-2, 12-0.

Cr-evoroyalrecruits.png Cr-giantskeleton.png Cr-witch.png Cr-nightwitch.png Cr-electrospirit.png Cr-elixircollector.png Cr-poison.png Cr-arrows.png

Bombs Away / Capture the Mortar (2023-05-05, w5)
  • Look at the mortar orientation to know which tower it's targeting.
  • Deck from SirTag. Much better than RoyaleApi's at the time.
  • Use evofirecracker if available.
  • Optionally use giantsnowball instead of thelog to push back the infernodragon, or win the race against infernotower.
  • mortar is the best win condition in the challenge. It's essential to win the mortar battle.
  • Play infernotower AS SOON AS POSSIBLE to win the mortar.
  • infernotower always win over the infernodragon, no need to zap, unless opponent does.
  • zap opponent's tower when it's around 2000-1500 (! the lag).
  • When playing the infernotower, use cycle card (skeletons, icespirit, thelog) to cycle rapidly to a new infernotower + zap.
  • Use thelog to push back minipekka or other troops targetting the mortar.
  • Use firecracker to get the mortar while destroying the troops behind it.
  • If enough elixir, or to cycle back, play goblindrill on the targeted tower. Very effective, even against duchess.
  • Thegoblindrill can also distract an opponent infernotower if not too far away (or in combination with zap)
  • Score: 12-1, 12-3, 12-2.
  • Difficult matchup: against evobarbarians, hard to win the mortar because high dps.

Cr-daggerduchess.png Cr-evoskeletons.png Cr-firecracker.png Cr-infernotower.png Cr-infernodragon.png Cr-icespirit.png Cr-goblindrill.png Cr-zap.png Cr-thelog.png

Decks played on Clashical / Minushcule
  • Used deck from previous season, then switched around league 6 to evovalkyrie / evozap, which was played by Dominic and Carl The Legend.
  • Switched to evobomber / evozap variant after reaching UC because was best lava deck.
  • Make sure to have EVOLUTIONS ready to support the push. If necessary, in x2 / x3, cycle cards rapidly to recover an EVOLUTION.

Cr-evovalkyrie.png Cr-evozap.png Cr-skeletondragons.png Cr-megaminion.png Cr-lavahound.png Cr-balloon.png Cr-tombstone.png Cr-fireball.png
Cr-evobomber.png Cr-evozap.png Cr-minions.png Cr-infernodragon.png Cr-lavahound.png Cr-balloon.png Cr-guards.png Cr-fireball.png

Decks played on Myshterious
  • Alternating between archers and littleprince version until league 7 (champion), to reach level 15.
  • At level 15, use evoarchers version to reach last bonus in league 9 (royal champion)!

Cr-evomortar.png Cr-knight.png Cr-archers.png Cr-skeletons.png Cr-icespirit.png Cr-rocket.png Cr-tornado.png Cr-thelog.png
Cr-evomortar.png Cr-knight.png Cr-littleprince.png Cr-skeletons.png Cr-icespirit.png Cr-rocket.png Cr-tornado.png Cr-thelog.png
Cr-evomortar.png Cr-evoarchers.png Cr-knight.png Cr-skeletons.png Cr-icespirit.png Cr-rocket.png Cr-tornado.png Cr-thelog.png

Season 59 - Magic Mayhem (May 2024)

  • Season with evowizard, and the new spell thevoid.
  • Clashical:
  • Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing).
  • Finished league x, x elo.
  • Minushcule:
  • Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing).
  • Finished league x.
Void Unleashed (2024-05-12,w1)
  • Best deck suggested by SirTag, but using phoenix instead of snowball, this variant is frequently played.
  • Beware fisherman, try to predict if possible.
  • Idea: spam giant

- Did 12-4, 12-5, 11-6.

Cr-void.png Cr-evobomber.png Cr-littleprince.png Cr-giant.png Cr-phoenix.png Cr-nightwitch.png Cr-fisherman.png Cr-arrows.png

Decks played on Clashical / Minushcule
  • See previous season.
Decks played on Myshterious
  • See previous season.

2v2 Decks

2v2 - 2022-11-06
  • Decks played together with Apeoliop (Team Belgique, co-Leader), that works very well!
  • Variants: mirror instead of zap.

(1st) Cr-lavahound.png Cr-miner.png Cr-phoenix.png Cr-flyingmachine.png Cr-skeletonking.png Cr-tombstone.png Cr-arrows.png Cr-mirror.png
(2nd) Cr-lavahound.png Cr-miner.png Cr-phoenix.png Cr-flyingmachine.png Cr-valkyrie.png Cr-tombstone.png Cr-arrows.png Cr-zap.png

2v2 - 2022-10-27
  • Decks played together with Apeoliop (Team Belgique, co-Leader), that works quite ok

(1st) Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-skeletons.png Cr-electrospirit.png Cr-cannon.png Cr-fireball.png Cr-thelog.png
(2nd) Cr-goblinbarrel.png Cr-royalrecruits.png Cr-valkyrie.png Cr-miner.png Cr-skeletons.png Cr-fireball.png Cr-thelog.png Cr-mirror.png

2v2 - 2021-10-01
  • Deck played by Ulrich (Team Belgique) when playing with Guido... seems to have given a very fast win.

Cr-balloon.png Cr-hogrider.png Cr-arrows.png Cr-princess.png Cr-minionhorde.png Cr-speargoblins.png Cr-elitebarbarians.png Cr-goblingang.png

2v2 - 2022-03-18
  • Used during 2v2 challenge season 2022-March...
  • Took from one opponent...

Cr-goblinbarrel.png Cr-wallbreakers.png Cr-elitebarbarians.png Cr-knight.png Cr-electrowizard.png Cr-wizard.png Cr-rage.png Cr-thelog.png

2v2 - 2022-03-18
  • Used during 2v2 challenge season 2022-March...
  • Seems better than the one above, and played often (or with tornado instead of arrows, however it seems less usefull without the babydragon).
  • Still lost like 6 times in a row

Cr-elixirgolem.png Cr-battlehealer.png Cr-electrodragon.png Cr-infernodragon.png Cr-elitebarbarians.png Cr-healspirit.png Cr-arrows.png Cr-rage.png

2v2 - 2022-03-20
  • hogrider cycle 2.6
  • Seems MUCH more stable than the others...

Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-thelog.png

1v1 showdown farm decks

These decks are useful to farm the Season Pass & Pass Royale at the start of the season. It doesn't work anymore with the latest matchmaker

Best combo:

  • megaknight level 14.
  • mirror level 14!
1v1 showdown underleveled - 2022-06-06
  • Principle: pick rascals as a big tank with somewhat splash and good DPS. Then pick only level 1 card (and one level 3 rare card). skeletonbarrel as wincon and excellent when tower is distracted by rascals.
  • Got three 3-crown in a row against low-level players...

Cr-rascals.png Cr-skeletonbarrel.png Cr-minionhorde.png Cr-zappies.png Cr-firecracker.png Cr-goblingang.png Cr-royaldelivery.png Cr-tesla.png

1v1 showdown underleveled - 2022-04-10
  • Mortar to protect the musketeer.
  • Card level: 14-6-5-3-3-1-1-1 (as listed on the left). This allows facing players with <100 trophees.
  • Doesn't work well though. Face often high players.

Cr-musketeer.png Cr-mortar.png Cr-royalhogs.png Cr-healspirit.png Cr-zappies.png Cr-elitebarbarians.png Cr-goblingang.png Cr-firecracker.png

Deck per arena

Tutorials

Arena 1 - Orange Juice Gaming
  • Arena 1 deck: knight, speargoblins, archers, arrows, goblins, giant, musketeer, minipekka.
Arena 2 - Orange Juice Gaming
  • No fireball value, use only arrows (everything dies to arrow except musketeer).
  • Baby drag better than valkyrie.
  • Put slow cheap units in the back.
  • Arena 2 deck (before babydragon): valkyrie, bomber, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
  • minipekka to take down any tank, or giant; skeletonarmy against any single hit tank. But bomber is weak to arrows.
  • Arena 2 deck (w/ babydragon): babydragon, speargoblins, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
  • minipekka to take down any tank, or giant; skeletonarmy against any single hit tank.
  • Arena 2 deck: babydragon, speargoblins, archers, arrows, skeletons, giant, musketeer, minipekka.
  • Faster deck, but rely on minipekka to take out tanks now.
  • skeletons have a lot of value (although more difficult to play).
Arena 3 - Orange Juice Gaming
  • Arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, megaminion, skeletonarmy, speargoblins
  • 2 winning condition. battleram by itself is not good winning condition, need a secondary one (like goblinbarrel or giant).
  • Bait deck are hard to play.
  • Better arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, knight, skeletonarmy, speargoblins
  • Rush: battleram at bridge, then goblinbarrel when connects.
  • babydragon, then goblinbarrel timely so that babydragon is spotted first (launch when babydragon is 2 square away from river).
  • knight has a lot of value.
  • Arena 3 deck with barbarianbarrel: battleram, goblinbarrel, barbarianbarrel, fireball, babydragon, valkyrie, skeletonarmy, speargoblins.
  • Counter knight: speargoblins at 4-3.
  • barbarianbarrel can tank for goblinbarrel.
Arena 4 - Orange Juice Gaming
  • Arena 4 deck: pekka, babydragon, firespirit, barbarianbarrel, wizard, skeletonarmy, goblinbarrel, fireball.
  • skeletonarmy to counter infernotower (eg. put it on pekka, so that it protects).
  • push with wizard behind.
  • barbarianbarrel has tiny cheap tank when needed (eg. when giant dies, to protect wizard).
  • variant: skeletongiant instead of pekka.
Arena 5 - Orange Juice Gaming
  • Arena 5 deck: witch, hogrider, bats, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
  • Faster Arena 5 deck: witch, hogrider, skeletons, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
  • To counter babydragon: skeletons at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
  • Against balloon: switch skeletons to megaminion.
Arena 6 - Orange Juice Gaming
  • Arena 6 deck: witch, balloon, megaminion, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
  • Variant: mortar instead of balloon.
  • Alternative arena 6 deck: witch, balloon, flyingmachine, fireball, speargoblins, barbarianbarrel, battleram, skeletons.
  • Replace skeletonarmy with skeletons, to lower the cost; battleram instead of goblinbarrel for win condition; speargoblins instead of valkyrie, because valkyrie not so much needed here; flyingmachine instead of megaminion.
  • Variants: giant instead of battleram, and valkyrie instead of skeletons.
  • giant in the pocket very useful to tank for little troops.
  • hogrider cycle deck: valkyrie, minions, skeletonarmy, arrows, knight, cannon, wizard, hogrider.
Arena 7 - Orange Juice Gaming
  • Arena 7 deck: royalhogs, royalrecruits, skeletondragons, bats, skeletons, goblincage, barbarianbarrel, fireball.
  • Apparently, real deck would be to replace skeletondragons with zap.
  • Counter to deck above: witch, babydragon, wizard, arrows, valkyrie, balloon, musketeer, skeletonarmy.
  • ... played a bit, but doesn't seem to work really well.
  • Arena 7, double prince deck: giant, prince, darkprince, megaminion, zap, fireball, musketeer, minipekka.

Arena 6

Arena 6+ deck
  • hogrider 2.6 cycle variant
  • Played against this in arena 6, lost.
  • But requires icegolem.

Cr-hogrider.png Cr-musketeer.png Cr-icegolem.png Cr-icespirit.png Cr-skeletons.png Cr-cannon.png Cr-fireball.png Cr-zap.png

Arena 7

Arena 7+ deck
  • hogrider 2.6 cycle variant
  • Played against this in arena 7, lost.

Cr-valkyrie.png Cr-skeletonarmy.png Cr-cannon.png Cr-thelog.png Cr-fireball.png Cr-goblinbarrel.png Cr-musketeer.png Cr-minipekka.png

Identifying decks

LOG BAIT — Trophy range: 5617
  • Detection: princess, goblinbarrel, knight, infernodragon (?)
  • Pay attention to rocket, especially if playing balloon, to avoid giving value to opponent.

Cr-goblinbarrel.png Cr-princess.png Cr-knight.png Cr-infernodragon.png Cr-goblingang.png Cr-icespirit.png Cr-thelog.png Cr-rocket.png

Mastery farm decks

Graveyard
  • Goal: play graveyard, then rage, then freeze. In x2, we can freeze + mirror.
  • Play other troops to defend.

Cr-graveyard.png Cr-icegolem.png Cr-skeletons.png Cr-icespirit.png Cr-tombstone.png Cr-freeze.png Cr-rage.png Cr-mirror.png

Clan wars

Clan Wars decks

Deck 1 Deck 2 Deck 3 Deck 4 Comments

Cr-royalgiant.png Cr-fisherman.png Cr-lightning.png Cr-thelog.png
Cr-skeletons.png Cr-hunter.png Cr-electrospirit.png Cr-darkprince.png

Cr-graveyard.png Cr-arrows.png Cr-poison.png Cr-zappies.png
Cr-valkyrie.png Cr-tombstone.png Cr-infernodragon.png Cr-giantskeleton.png

Cr-magicarcher.png Cr-wallbreakers.png Cr-tornado.png Cr-miner.png
Cr-bombtower.png Cr-bats.png Cr-icespirit.png Cr-skeletonking.png

Cr-royalhogs.png Cr-royaldelivery.png Cr-archerqueen.png Cr-earthquake.png
Cr-firespirit.png Cr-barbarianbarrel.png Cr-goblinhut.png Cr-zap.png

  • 2022-12-30: Deck from Nagatouw, player on Clash Royale FR Discord.
  • Changes proposed by onmarr:
  • fireball instead of icespirit
  • cannon instead of goblincage
  • speargoblins instead of bats
  • swap valkyrie and skeletonking

Cr-royalhogs.png Cr-archerqueen.png Cr-guards.png Cr-royaldelivery.png
Cr-firespirit.png Cr-cannon.png Cr-arrows.png Cr-earthquake.png

Cr-goblinbarrel.png Cr-princess.png Cr-mightyminer.png Cr-goblins.png
Cr-icespirit.png Cr-infernotower.png Cr-rocket.png Cr-thelog.png

Cr-goblindrill.png Cr-wallbreakers.png Cr-skeletonking.png Cr-phoenix.png
Cr-zappies.png Cr-goblingang.png Cr-fireball.png Cr-zap.png

Cr-balloon.png Cr-bowler.png Cr-lumberjack.png Cr-infernodragon.png
Cr-babydragon.png Cr-barbarianbarrel.png Cr-freeze.png Cr-tornado.png

Cr-elixirgolem.png Cr-electrodragon.png Cr-motherwitch.png Cr-tornado.png
Cr-battlehealer.png Cr-infernodragon.png Cr-barbarianbarrel.png Cr-babydragon.png

  • Toxic decks

Cr-goblinbarrel.png Cr-babydragon.png Cr-thelog.png Cr-musketeer.png
Cr-giant.png Cr-wizard.png Cr-goblincage.png Cr-bomber.png

Cr-minipekka.png Cr-hogrider.png Cr-barbarianbarrel.png Cr-wallbreakers.png
Cr-witch.png Cr-valkyrie.png Cr-knight.png Cr-bats.png

Cr-skeletonarmy.png Cr-barbarians.png Cr-fireball.png Cr-cannon.png
Cr-speargoblins.png Cr-pekka.png Cr-flyingmachine.png Cr-battleram.png

Cr-miner.png Cr-balloon.png Cr-goblins.png Cr-skeletondragons.png
Cr-minions.png Cr-archers.png Cr-rocket.png Cr-goblinhut.png

  • Deck from Little Smurf, Team Belgique (2021-12-23)
  • Score regularly 3 or 4.

Cr-megaknight.png Cr-thelog.png Cr-witch.png Cr-bats.png
Cr-minipekka.png Cr-electrowizard.png Cr-valkyrie.png Cr-hogrider.png

Cr-pekka.png Cr-princess.png Cr-wizard.png Cr-barbarianbarrel.png
Cr-megaminion.png Cr-speargoblins.png Cr-knight.png Cr-skeletonarmy.png

Cr-miner.png Cr-icewizard.png Cr-wallbreakers.png Cr-goblincage.png
Cr-hunter.png Cr-minionhorde.png Cr-skeletons.png Cr-giantskeleton.png

Cr-babydragon.png Cr-cannon.png Cr-balloon.png Cr-musketeer.png
Cr-goblingang.png Cr-archers.png Cr-elitebarbarians.png Cr-icegolem.png

  • Deck from Schtroumpf, Team Belgique (2021-12-23)
  • Score regularly 3 or 4.

Cr-miner.png Cr-icewizard.png Cr-wallbreakers.png Cr-goblincage.png
Cr-hunter.png Cr-minionhorde.png Cr-rocket.png Cr-giantskeleton.png

Cr-lavahound.png Cr-balloon.png Cr-babydragon.png Cr-musketeer.png
Cr-megaminion.png Cr-goblins.png Cr-executioner.png Cr-icegolem.png

  • Latest deck from Schtroumpf
War deck against boat
  • A deck I've seen that looked effective: witch - giant - electrodragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. tesla on the other side to protect.

Boat defense

Clash royale boat agent gg.jpg Clash royale boat kaiser bier.jpg

Used by Kaiser bier && skully. Resisted two attacks w/o losing a tower!

Clash royale boat slick nick.jpg

Boat battle

Boat battle
  • Principle: lay down FOUR elixircollector (with mirror), and rage them for faster extraction. Cycle rapidly with spirits.
  • When four, put elixirgolem, then mirror, then spirits following them, then golems again. It's possible to have like 8 golems in one row. Clone the golems on the tower, and mirror the clone again. Rage for faster kill.

Cr-elixirgolem.png Cr-firespirit.png Cr-icespirit.png Cr-healspirit.png Cr-elixircollector.png Cr-clone.png Cr-mirror.png Cr-rage.png

Statistics

Royal Tournament

Royal Tournament Date: result

Cr-evoroyalrecruits.png Cr-goblingiant.png Cr-littleprince.png Cr-minipekka.png Cr-goblins.png Cr-elixircollector.png Cr-arrows.png Cr-rage.png

  • 2023-11-14 (season 53): 12-5, 9-5.
  • Among the best deck in the season, suggested by DIEUX2018. Careful of balloon (only few anti-air). goblingiant + rage is deadly.

Cr-evobats.png Cr-lavahound.png Cr-littleprince.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-giantsnowball.png

  • Deck played by Carl The Legend on his main account for Season 53, and seemed to be very successful ^^
  • 2023-11-14 (season 53): 6-5.

Cr-lavahound.png Cr-miner.png Cr-barbarians.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-megaminion.png Cr-tombstone.png Cr-arrows.png

  • Among the best deck according to royaleapi for that season
  • 2023-10-10 (season 52): 13-5, 12-5, 8-5.

Cr-lavahound.png Cr-balloon.png Cr-barbarians.png Cr-skeletondragons.png Cr-megaminion.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2023-07-20 (season 49): 5-5 and 8-5.

Cr-hogrider.png Cr-mightyminer.png Cr-firecracker.png Cr-goblins.png Cr-icespirit.png Cr-bombtower.png Cr-earthquake.png Cr-thelog.png

  • 2023-07-20 (season 49): 6-5.

Cr-lavahound.png Cr-miner.png Cr-barbarians.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-phoenix.png Cr-tombstone.png Cr-arrows.png

  • Deck suggested by Innvader, and that I also used to make the 7k5 previous season.
  • 2023-04-12 (season 46): 6-5, 13-5 (from 10-0!), 9-5 (from 9-2).
  • 2023-05-16 (season 47): 6-5, 11-5, 10-5.

Cr-lavahound.png Cr-balloon.png Cr-mightyminer.png Cr-archers.png Cr-phoenix.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png

  • Deck played by Carl on all his accounts.
  • 2023-03-01 (season 44): 7 wins, 9 wins, 9 wins.

Cr-lavahound.png Cr-balloon.png Cr-mightyminer.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • Community 2023 tournament
  • Deck suggested by Carl the Legend and Innvader.
  • Played with flyingmachine instead of megaminion as suggested also, because stronger against logbait, and Carl played that variant a lot on Twitch as well.
  • Banned cards: skeletonking, archerqueen, phoenix, miner, cannon, lightning, tornado, thelog
  • 2023-01-26 (season 43): 8 wins, and 13 wins! (did even 9-1!)

Cr-lavahound.png Cr-miner.png Cr-skeletonking.png Cr-skeletondragons.png Cr-flyingmachine.png Cr-phoenix.png Cr-tombstone.png Cr-arrows.png

  • 2023-01-12 (season 43): 10 wins, and 9 wins.
  • Lost against (hard):
  • (mortar, miner, archerqueen, valkyrie, icespirit, skeletons, poison, thelog)
  • (golem,nightwitch,musketeer,electrowizard,minipekka,megaminion,fireball,zap)
  • (royalgiant,skeletonking,fisherman,motherwitch,zappies,tombstone,fireball,thelog)

Cr-lavahound.png Cr-balloon.png Cr-phoenix.png Cr-mightyminer.png Cr-skeletondragons.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-12-14 (season 42): 9 wins, and 8 wins.

Cr-lavahound.png Cr-balloon.png Cr-phoenix.png Cr-electrodragon.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-11-17 (season 41): 5 wins, and 7 wins.
  • Very hard. Plenty of elixirgolem. Don't know how to defend that. And spammy things.

Cr-lavahound.png Cr-balloon.png Cr-flyingmachine.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-10-16 (season 40): 8 wins, and 9 wins.
  • Played by Carl. flyingmachine against logbait, to both defend one lane, and counter push other lane

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-minipekka.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • minipekka to counter electrogiant (and mirror)
  • 2022-06-15 (season 36): 7 wins, and 8 wins.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-04-21: 4 wins, and 6 wins.
  • 2022-08-14: 5 and 7 wins.
  • 2022-09-15: 7 and 8 wins.

Cr-lavahound.png Cr-balloon.png Cr-minions.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-04-15: 10 wins, and 5 wins.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-03-15: 6 wins, and 6 wins.
  • 2022-02-20: 5 wins, and 5 wins.

Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png

  • 2022-02-02: 6 wins and 4 wins.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2021-12-16: 6 wins.

Royal Tournament - double evolution

Royal Tournament - Double evolution Date: result
Tournament Double evo
  • 2024-05-13, S59: 14, 12 wins.
  • Best deck according to royaleapi

Cr-evobarbarians.png Cr-evobomber.png Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-minions.png Cr-arrows.png Cr-giantsnowball.png

Tournament Double evo
  • 2024-05-13, S59: 11 wins.
  • Deck played by Carl the Legend

Cr-evovalkyrie.png Cr-evozap.png Cr-lavahound.png Cr-balloon.png Cr-infernodragon.png Cr-skeletondragons.png Cr-guards.png Cr-fireball.png

Royal Tournament - Double evolution Date: result
Tournament Double evo
  • 2024-01-08, S55: 12, 11 wins.
  • Deck played by Carl The Legend

Cr-evobarbarians.png Cr-evobats.png Cr-lavahound.png Cr-balloon.png Cr-megaminion.png Cr-guards.png Cr-arrows.png Cr-giantsnowball.png

Tournament Double evo
  • 2024-01-08, S55: 10 wins.
  • Best deck according to royale api
  • Many defense options.
  • Many push options: lumberjack + balloon, or evoroyalrecruits+evoarchers (must cycle archers twice).
  • Learn to place fisherman to defend the hogrider perfectly.

Cr-evoroyalrecruits.png Cr-evoarchers.png Cr-balloon.png Cr-littleprince.png Cr-lumberjack.png Cr-fisherman.png Cr-arrows.png Cr-giantsnowball.png

Tournament Double evo
  • 2023-12-10, S54: 9 / 10 / 6 wins.
  • Boss CR
  • if OPP used thelog: evoarchers behind a fisherman at the bridge + rage lot of damage (assumed thelog was OPP best defense).

Cr-evoroyalrecruits.png Cr-evoarchers.png Cr-goblingiant.png Cr-littleprince.png Cr-fisherman.png Cr-tombstone.png Cr-fireball.png Cr-rage.png

Royal Tournament - ramp-up

Royal Tournament - Ramp-Up Date: result
Tournament - Carl - Best Ramp Up Tournament deck - 20220422
  • 2022-04-29: 11 wins and 8 wins.

Cr-lavahound.png Cr-balloon.png Cr-babydragon.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-lightning.png Cr-poison.png

Royal tournament - Double elixir

Royal Tournament - Double Elixir
  • Deck from Carl The Legend.
  • minipekka to counter the electrogiant.
  • Ok to go lavahound first play because always possible to defend.
  • 2022-06-24 / (Season 36): Did 11-5 and 6-5.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-minipekka.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Royal tournament - Triple elixir

Royal Tournament - Triple Elixir
  • Deck from Carl The Legend.
  • 2022-12-01 / (Season 41): Did 6-5 and 9-5.

Cr-lavahound.png Cr-monk.png Cr-miner.png Cr-phoenix.png Cr-electrodragon.png Cr-bombtower.png Cr-lightning.png Cr-poison.png

Royal tournament - Rage

Royal Tournament - Rage
  • Deck from Carl The Legend.
  • 2022-08-31 / (Season 38): Did 5-5 and 6-5. VERY difficult to play and MANY hard counters:
  • Can't defend giantskeleton, wizard, swarms...

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

Royal tournament - draft

  • 2023-05-31: 5 wins.

Royal tournament - triple draft

  • 2023-03-30: 9 wins, 7 wins and 7 wins.
  • 2022-11-02: 6 wins and 7 wins.
  • 2022-07-28: 6 wins and 6 wins.
  • 2022-03-06: 6 wins and 9 wins.

Royal tournament - mega draft

  • 2022-02-15: 12 wins (minush, even did 10-1) and 4 wins (clash)

Classic Challenges

Deck Date: result

Cr-lavahound.png Cr-balloon.png Cr-mightyminer.png Cr-phoenix.png Cr-archers.png Cr-tombstone.png Cr-fireball.png Cr-arrows.png

  • 2023-03-05: 5 wins.
Deck Date: result

Cr-lavahound.png Cr-lumberjack.png Cr-babydragon.png Cr-flyingmachine.png Cr-goblingang.png Cr-bats.png Cr-arrows.png Cr-clone.png

  • 2022-10-23: 3 wins, 4.

Cr-lavahound.png Cr-lumberjack.png Cr-babydragon.png Cr-flyingmachine.png Cr-skeletonarmy.png Cr-clone.png Cr-fireball.png Cr-mirror.png

  • 2022-10-06: 0 wins, 1, 2, 4.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-mightyminer.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-02-18: 2, 6 wins.

Cr-lavahound.png Cr-miner.png Cr-flyingmachine.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-arrows.png

  • 2022-09-03: 4 (wins), 4, 4.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-valkyrie.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2022-02-18: 4 wins, then 6.
  • 2022-02-19: 8 wins.
  • 2022-07-06: 9 wins.
  • 2022-10-06: 0 wins, then 3.

Cr-lavahound.png Cr-balloon.png Cr-skeletondragons.png Cr-megaminion.png Cr-guards.png Cr-tombstone.png Cr-fireball.png Cr-zap.png

  • 2021-11-22: 3 wins, 4 wins.
  • 2021-11-23: 3 wins, 6 wins (and 5-0!).
  • 2021-12-16: 4 wins.

Cr-skeletonking.png Cr-sparky.png Cr-goblingiant.png Cr-electrowizard.png Cr-minipekka.png Cr-minions.png Cr-rage.png Cr-zap.png

  • 2021-10-31: 0 wins

Cr-lavahound.png Cr-infernodragon.png Cr-miner.png Cr-balloon.png Cr-barbarians.png Cr-skeletondragons.png Cr-arrows.png Cr-zap.png

  • 2021-10-17: 2 wins
  • 2022-01-06: 2 wins, then 2.

Cr-lavahound.png Cr-minionhorde.png Cr-miner.png Cr-balloon.png Cr-barbarians.png Cr-minions.png Cr-arrows.png Cr-zap.png

  • 2021-10-17: 0, then 3 wins
  • 2021-10-10: 4 wins

Cr-lavahound.png Cr-miner.png Cr-infernodragon.png Cr-elitebarbarians.png Cr-babydragon.png Cr-skeletonarmy.png Cr-fireball.png Cr-zap.png

  • 2021-10-17: 3 wins
  • 2021-10-10: 4 wins

API

Official API

Must create a dev account, and add an API key.

Download CSV for wars from royaleapi.com

  • Login to royaleapi.com
  • Download cookies.txt from th site (using for instance add-on Get cookies.txt).
Only the following line is needed:
!!! make sure the expiry timestamp is ok (get a new one with date --date='next year' +'%s')
royaleapi.com	FALSE	/	FALSE	1642283924	__royaleapi_session	f0308add0cf845dc90cdf4b276faa333
  • Get file with wget:
# Using clan tag YYVQ099G
wget -qO- --load-cookies royaleapi.com_cookies.txt https://royaleapi.com/clan/YYVQ099G/war/race/csv

Download card PNG from official API

#! /bin/python

import clashroyale as cr
cr_client = cr.OfficialAPI(get_cr_token())
cards     = cr_client.get_all_cards()
for card in cards:
    print(f"wget {card.iconUrls.medium} -O '{name}.png'")

Download match replay from RoyaleAPI

RoyaleAPI offers a nice feature to show match replays of any player.

Let's try to download the data from their servers.

<button class="ui orange circular icon button button_popup replay_button" data-content="Replay" data-position="top right" data-replay="02P9YP0VQUY9" data-div="replay-1645912106" data-index="1645912106" data-team-tags="2L0VJG02" data-opponent-tags="89UCYQ0C0" data-draft="0" data-team-crowns="2" data-opponent-crowns="1">
<i class="history icon"></i>
</button>
  • We will try to find occurences of data-replay. Go to Sources pane, then right click on top, then search in all files. Enter data-replay. We see that it is used in a file battle_replay.min.js, so "battle replay minified", quite promising.
  • Double click, then accept pretty-print. We see that clicking on this button likely runs the following function:
function initReplayButtons() {
    $(".replay_button").click((function() {
        let e = $(this).attr("data-replay")
          , t = $(this).attr("data-team-tags")
          , a = $(this).attr("data-opponent-tags")
          , i = $(this).attr("data-team-crowns")
          , n = $(this).attr("data-opponent-crowns")
          , r = ($(this).attr("data-draft"),
        $(this).attr("data-div"))
          , l = {
            tag: e,
            team_tags: t,
            opponent_tags: a,
            team_crowns: i,
            opponent_crowns: n
        }
          , s = `/data/replay?${$.param(l)}`;
        s += `&referrer_path=${window.location.href}`,
        $(`#${r}`).html(replay_loading_div),
        $.getJSON(s, (function(t) {
            t.success ? $(`#${r}`).html(t.html).promise().done((function() {
                setTimeout((function() {
                    initArenaMap(e),
                    initSpeedMenu(e)
                }
                ), 100)
            }
            )) : 404 === t.status ? $(`#${r}`).html(replay_not_found_div) : t.status >= 500 ? $(`#${r}`).html(supercell_server_unavailable_div) : $(`#${r}`).html(t.html)
        }
        )),
        window.ga("send", "event", "Replay", window.location.href)
    }
    ))
}
  • So clicking on that button triggers the download at some URL /data/replay?:
 https://royaleapi.com/data/replay?tag=02P9YP0VQUY9&team_tags=2L0VJG02&opponent_tags=89UCYQ0C0&team_crowns=2&opponent_crowns=1&referrer_path=https://royaleapi.com/decks/winner/gc
  • Going to Network pane, we can locate this file. Right click on it, select Copy -> Copy response, and paste that in a file.
  • The content is actually a JSON file containing some HTML code, which corresponds to the data being in the Battle Replay.

General information

Spell damage

Summary troop hp / building damage (level 14 and level 11)

hp / dmg 14 11 troop or spell
108 bats
skeletons
152 / 46 freeze
176 speargoblins
224 (112x2) / 78
168 (84x2) / 58
tornado
254 / 77
192 / 58
zap
giantsnowball
rage
267 goblins
286 lavapups
305

minions
minionhorde

305

electrospirit
firespirit
icespirit

306 healspirit
318 guards (shield)
320 barbarbianbarrel
327 (109x3) / 213 (71x3)
246 (82x3) / 162 (54x3)
earthquake
345

dartgoblin
princess
rascalgirl

384 / 77
290 / 58
thelog
hp or dmg 14 (11) troop or spell
403

archers
firecracker

438 wallbeakers
440 bomber
478 / 155
360 / 116
tornado + zap/...
486 (162x3) / 144
366 (122x3) / 111
arrows
579 royaldelivery
534 (178x3) / 162 arrows (mirror 15)
702

zappies
(B) tombstone

704

magicarcher
motherwitch

705 skeletondragons
740 / 221 arrows + zap/...
814 flyingmachine
832 cursedhog
888 barbarians
910 icewizard
913 / 274
689 / 207
fireball
944 electrowizard
955

musketeer
wizard

960 / 288 poison
hp or dmg 14 (11) troop or spell
983 (B) goblincage
1020 (340x3) / 306 arrows + mirror
1109

megaminion
royalhogs

1110

hunter
witch

1124

(B) furnace
(B) goblinhut

1126 fireball + 1 skeldrags
1143 (381x3) (B) earthquake
1152 fisherman
1167 / 351
881 / 265
fireball + zap/...
1182 cannoncart
1186 (B) cannon
1200

bandit
nightwitch

1208 battleram
1214 / 365 poison + zap/...
1259 electrodragon
1297 / 351
979 / 265
fireball + thelog
1330 archerqueen
1339 fireball + 2 skeldrags
hp or dmg 14 (11) troop or spell
1392

phoenix

1399 / 418
1055 / 318
fireball + arrows
1399 / 420 lightning
1525 (B) tesla
1526 babydragon
1552 fireball + 3 skeldrags
1590 darkprince
1600

miner
royalghost

1696

executioner
lumberjack

1712 infernodragon
1765 fireball + 4 skeldrags
1776 elitebarbarians
1798 (B) bombtower
1875 / 558 lightning + arrows
1917 / 576
1446 / 435
fireball + mirror
1920 sparky
1949

(B) goblindrill
(B) mortar

1967 / 591 rocket
2221 / 668 rocket + zap/...
2120 (B) x-bow
2226 balloon
2248 hogrider
2276 battlehealer
2318 (B) infernotower
2351 / 668 rocket + thelog

Damage vs troops (all level)

How to read the table
  • Eg. fireball, level 9, we have (=) skeletondragons +2 (532). This means FB level 9 kills a skeletondragons level 11 (=9 +2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit).
  • Units in bold are the one at level 14.
  • TODO: Do a fireball+thelog (in particular, this kills the nightwitch).
Fireball + Zap (6 elixir)
Level Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
Damage 731 801 881 967 1063 1167
Tower damage 220 242 265 291 320 351
One-shot

(elix) troop +lvl (hp)

  • (-2) Mother Witch (~708)
  • (-2) Skeleton Dragons (705)
  • (-2) Zappies (702)
  • (-2) Magic Archer (704)
  • (-2) Flying Machine +3 (675)
  • (-1) Barbarians +2 (670)
  • (-2) Ice Wizard +2 (688)
  • (-2) Electro-Wizard +2 (713)
  • (-2) Musketeer +2 (720)
  • (-1) Wizard +2 (720)
  • (-3) megaminion = (695)
  • (-2) Hunter = (696)
  • (-1) Witch = (696)
  • (-1) electrodragon -1 (718)
  • -
  • -
  • -
  • -
  • (-2) Flying Machine +3 (742)
  • (-1) Barbarians +2 (736)
  • (-2) Ice Wizard +2 (756)
  • (-2) Electro-Wizard +2 (784)
  • (-2) Musketeer +2 (792)
  • (-1) Wizard +2 (792)
  • (-3) megaminion = (762)
  • (-2) Hunter = (765)
  • (-1) Witch = (765)
  • (-1) electrodragon -1 (790)
  • -
  • -
  • -
  • -
  • (-2) Flying Machine (~816)
  • (-1) Barbarians +2 (809)
  • (-2) Ice Wizard +2 (830)
  • (-2) Electro-Wizard +2 (861)
  • (-2) Musketeer +2 (870)
  • (-1) Wizard +2 (870)
  • (-3) megaminion = (837)
  • (-2) Hunter = (838)
  • (-1) Witch = (838)
  • (-1) electrodragon -1 (867)
  • -
  • -
  • -
  • -
  • -
  • (-1) Barbarians (888)
  • (-2) Ice Wizard (~913)
  • (-2) Electro-Wizard (~947)
  • (-2) Musketeer (955)
  • (-1) Wizard (955)
  • (-3) megaminion = (920)
  • (-2) Hunter = (922)
  • (-1) Witch = (922)
  • (-1) electrodragon -1 (950)
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • (-3) megaminion = (1011)
  • (-2) Hunter = (1011)
  • (-1) Witch = (1011)
  • (-1) electrodragon -1 (1045)
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • -
  • (-3) megaminion = (1109)
  • (-2) Hunter = (1110)
  • (-1) Witch = (1110)
  • (-1) electrodragon -1 (1146)
Fireball (4 elixir)
Level Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
Damage 572 627 689 757 832 913
Tower damage 172 189 207 228 250 274
One-shot

(elix) troop +lvl (hp)

  • (=) Skeleton Dragons +2 (532)
  • (=) Zappies +2 (530)
  • (=) Magic Archer +2 (532)
  • (=) Mother Witch +2 (532)
  • (=) Flying Machine +1 (572)
  • (+1) Barbarians = (555)
  • (-1) Ice Wizard = (569)
  • -
  • (=) Musketeer -1 (544)
  • (+1) Wizard -1 (544)
  • (=) Skeleton Dragons +2 (584)
  • (=) Zappies +2 (582)
  • (=) Magic Archer +2 (585)
  • (=) Mother Witch +2 (~585)
  • (=) Flying Machine +1 (614)
  • (+1) Barbarians = (610)
  • (-1) Ice Wizard = (625)
  • (=) Electro-Wizard -1 (590)
  • (=) Musketeer -1 (598)
  • (+1) Wizard -1 (598)
  • (=) Skeleton Dragons +2 (642)
  • (=) Zappies +2 (640)
  • (=) Magic Archer +2 (642)
  • (=) Mother Witch +2 (~642)
  • (=) Flying Machine +1 (675)
  • (+1) Barbarians = (670)
  • (-1) Ice Wizard = (688)
  • (=) Electro-Wizard -1 (649)
  • (=) Musketeer -1 (656)
  • (+1) Wizard -1 (656)
  • (=) Skeleton Dragons (705)
  • (=) Zappies (702)
  • (=) Magic Archer (704)
  • (=) Mother Witch +2 (~708)
  • (=) Flying Machine +1 (742)
  • (+1) Barbarians = (736)
  • (-1) Ice Wizard = (688)
  • (=) Electro-Wizard -1 (649)
  • (=) Musketeer -1 (656)
  • (+1) Wizard -1 (656)
  • -
  • -
  • -
  • -
  • (=) Flying Machine +1 (~816)
  • (+1) Barbarians = (809)
  • (-1) Ice Wizard = (830)
  • (=) Electro-Wizard -1 (649)
  • (=) Musketeer -1 (656)
  • (+1) Wizard -1 (656)
  • -
  • -
  • -
  • -
  • -
  • (+1) Barbarians = (888)
  • (-1) Ice Wizard = (~913)
  • (=) Electro-Wizard -1 (649)
  • (=) Musketeer -1 (656)
  • (+1) Wizard -1 (656)
Arrows (3 elixir)
Level Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
Damage 303 (101x3) 333 (111x3) 366 (122x3) 402 (134x3) 444 (148x3) 486 (162x3)
Tower damage 93 102 111 123 135 144
One-shot

(elix) troop +lvl (hp)

  • (=) Guards - Shield +4 (289)
  • (=) Dart Goblin +3 (286)
  • (=) Princess +3 (287)
  • (=) Firecracker +1 (279)
  • (=) Guards (199 + 67)
  • (-1) Wall Breakers +1 (302)
  • (-1) Bomber +1 (302)
  • (=) Guards - Shield +4 (318)
  • (=) Dart Goblin +3 (314)
  • (=) Princess +3 (315)
  • (=) Firecracker +1 (304)
  • (=) Guards (219 + 74)
  • (-1) Wall Breakers +1 (331)
  • (-1) Bomber +1 (332)
  • -
  • (=) Dart Goblin +3 (345)
  • (=) Princess +3 (345)
  • (=) Firecracker +1 (334)
  • (=) Guards (240 + 81)
  • (-1) Wall Breakers +1 (364)
  • (-1) Bomber +1 (365)
  • -
  • -
  • -
  • (=) Firecracker +1 (367)
  • (=) Guards (264 + 89)
  • (-1) Wall Breakers +1 (399)
  • (-1) Bomber +1 (401)
  • -
  • -
  • -
  • (=) Firecracker +1 (~403)
  • (=) Guards (289 + 98)
  • (-1) Wall Breakers +1 (438)
  • (-1) Bomber +1 (440)
  • -
  • -
  • -
  • (=) Guards (318 + 108)
  • -
  • -
  • -
Zap (2 elixir)
Level Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
Damage 159 174 192 210 231 254
Tower damage 48 53 58 63 70 77
One-shot

(elix) troop +lvl (hp)

  • (+1) Skeleton Army (108)
  • (=) Bats +5 (108)
  • (=) Spear Goblins +3 (146)
  • (=) Goblins -1 (152)
  • (+1) Minions -2 (158)
  • -
  • -
  • (=) Spear Goblins +3 (160)
  • (=) Goblins -1 (167)
  • (+1) Minions -2 (173)
  • -
  • -
  • (=) Spear Goblins +3 (176)
  • (=) Goblins -1 (184)
  • (+1) Minions -2 (190)
  • -
  • -
  • -
  • (=) Goblins -1 (202)
  • (+1) Minions -2 (209)
  • -
  • -
  • -
  • (=) Goblins -1 (222)
  • (+1) Minions -2 (230)
  • -
  • -
  • -
  • (=) Goblins -1 (244)
  • (+1) Minions -2 (252)
The Log (2 elixir)
Level Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
Damage 240 264 290 319 350 384
Tower damage 72 80 87 96 105 116
One-shot

(elix) troop +lvl (hp)

  • (-1) Skeletons (108)
  • (=) Skeleton Army (108)
  • (=) Spear Goblins +5 (176)
  • (=) Goblins +3 (222)
  • (=) Firecracker -1 (229)
  • (=) Archers -1 (229)
  • (=) Bomber -2 (228)
  • -
  • -
  • -
  • (=) Goblins +3 (244)
  • (=) Firecracker -1 (252)
  • (=) Archers -1 (252)
  • (=) Bomber -2 (250)
  • -
  • -
  • -
  • (=) Goblins +3 (267)
  • (=) Firecracker -1 (279)
  • (=) Archers -1 (279)
  • (=) Bomber -2 (275)
  • -
  • -
  • -
  • -
  • (=) Firecracker -1 (304)
  • (=) Archers -1 (304)
  • (=) Bomber -2 (302)
  • -
  • -
  • -
  • -
  • (=) Firecracker -1 (334)
  • (=) Archers -1 (334)
  • (=) Bomber -2 (332)
  • -
  • -
  • -
  • -
  • (=) Firecracker -1 (367)
  • (=) Archers -1 (367)
  • (=) Bomber -2 (365)
Spell damage by level
spell level 11 level 12
(mirror +1)
level 13
(mirror +2)
level 14 level 15
(mirror +1)
level 16
(mirror +2)
arrows 366 (122x3) / 111 402 (134x3) / 123 444 (148x3) / 135 486 (162x3) / 147 534 (178x3) / 162 588 (196x3) / 177

Card cost / upgrade cost

Upgrade to next level (# cards / cost / +exp)
Type Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
Common 2 / 5 / +4 4 / 20 / +5 10 / 50 / +6 20 / 150 / +10 50 / 400 / +25 100 / 1K / +50 200 / 2K / +100 400 / 4K / +200 800 / 8K / +400 1K / 15K / +600 1.5K / 35K / +800 3K / 75K / +1.6K 5K / 100K / +2K -
Rare - - 2 / 50 / +6 4 / 150 / +10 10 / 400 / +25 20 / 1K / +50 50 / 2K / +100 100 / 4K / +200 200 / 8K / +400 400 / 15K / +600 500 / 35K / +800 750 / 75K / +1.6K 1250 / 100K / +2K -
Epic - - - - - 2 / 400 / +25 4 / 2K / +100 10 / 4K / +200 20 / 8K / +400 40 / 15K / +600 50 / 35K / +800 100 / 75K / +1.6K 200 / 100K / +2K -
Legendary - - - - - - - - 2 / 5K / +250 4 / 15K / +600 6 / 35K / +800 10 / 75K / +1.6K 20 / 100K / +2K -
Champion - - - - - - - - - - 2 / 35K / +800 8 / 75K / +1.6K 20 / 100K / +2K -
Cumulated cost to Level 14 (# cards / cost / +exp)
Type Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
Common 11.3K / 233K / +5.4K 10.5K / 225K / +5K 9.5K / 210K / +4.4K 8K / 175K / +3.6K 5K / 100K / +2K -
Rare 3.1K / 233K / +5.4K 2900 / 225K / +5K 2500 / 210K / +4.4K 2000 / 175K / +3.6K 1250 / 100K / +2K -
Epic 410 / 233K / +5.4K 390 / 225K / +5K 350 / 210K / +4.4K 300 / 175K / +3.6K 200 / 100K / +2K -
Legendary 22 / 230K / +5.25K 40 / 225K / +5K 36 / 210K / +4.4K 30 / 175K / +3.6K 20 / 100K / +2K -
Champion - - 30 / 210K / +4.4K 28 / 175K / +3.6K 20 / 100K / +2K -
  • Star level 1: 5000
  • Star level 2: 10000
  • Star level 3: ???
Attribute Common Rare Epic Legendary Champion
Cost 10 gold / card 50 gold / card 200 gold / card 15k gold / card -
Cost (give NON-MAXED card) 5 gold / card 50 gold / card 500 gold / card - -
Cost (give MAXED card) - 25 gold / card ?? gold / card - -
Cost (trading MAXED card) 5 gold / card 25 gold / card 100 gold / card 7k5 gold / card -
Request 40 cards
give 8
4 cards
give 1
4 cards (sunday)
give 1
- -
Trade (gold value if MAXED) 250 cards
(1250 gold)
50 cards
(1250 gold)
10 cards
(1000 gold)
1 card
(7k5 gold)
-
XP 1 xp / card 10 xp / card 10 xp / card ?? ??
Star 1 star / card 10 star / card 10 star / card ?? star / card ?? star / card
EWC 1 ewc / card 5 ewc / card 20 ewc / card 1k5 ewc / card 4k ewc / card
EWC cost 10 gold / ewc 10 gold / ewc 10 gold / ewc 10 gold / ewc -
Cost (season shop) 5 tokens / card 25 tokens / card 100 tokens / card 1k5 tokens / card 35k tokens / card
Wild card (season shop) 6/10/14 tokens / wild 24/40/56 tokens / wild 120/200/280 tokens / wild 1k5 tokens / wild -
EWC cost (season shop) 5 tokens / ewc 5 tokens / ewc 5 tokens / ewc 1 token / ewc 8.75 ewc / card
EWC cost (via wild, season shop) 6/10/14 tokens / ewc 4.8/8/11.2 tokens / ewc 6/10/14 tokens / ewc 1 token / ewc -
Notes
  • EWC cost is always 10 gold / ewc (in the shop), or 5 gold / ewc (when trading)
  • XP / start points is collected when giving cards in clan request, or when receiving maxed cards.
  • Gold is collected when giving cards, but it depends on the rarity.
  • For common cards, we get respectively 50% / no gold when giving NON-MAXED / MAXED cards (ie. no gold for MAXED cards).
  • For rare cards, we get resp. 100% / 50% gold when giving NON-MAXED / MAXED cards.
  • We get or pay gold when trading MAXED cards, and the amount is always 50% of shop cost. There is no gold involved for NON-MAXED cards since either we collect the card or we cannot trade.
  • OLD: Note: Using season shop conversion rate, 1 token = 5 / 2.5 / 1.67 gold.
  • OLD: Note: Using season shop common cost, 1 common card = 10 gold = 5 token, so 1 token = 2 gold.

Season shop

Item Stack Level 1 ewc cost
(tokens / ewc)
Level 2 ewc cost
(tokens / ewc)
Level 3 ewc cost
(tokens / ewc)
Common cards 5x 100 @ 500
100 ewc
5 100 @ 1k
100 ewc
10 - -
Rare cards 5x 25 @ 500
125 ewc
4 25 @ 1k
125 ewc
8 - -
Epic cards 5x 5 @ 500
100 ewc
5 5 @ 1k
100 ewc
10 - -
Legendary card 3x 1 @ 1k5
1k5 ewc
1 - - - -
Gold 10x 2k @ 400
200 ewc
2 2k @ 800
200 ewc
4 2k @ 1k2
200 ewc
6
Book 1x 1 @ 10k
5k ewc
2 - - - -
Evo shard 1x 1 @ 5k
1k ewc or 1k25
5 1 @ 10k
1k ewc
10 1 @ 15k
1k ewc
15
Wild evo shard 1x 1 @ 6k
1k ewc
6 - - - -
Notes
  • token = season token
  • Assuming 10 gold / ewc (shop rate). Trade cost is divided by 2 (5 gold / ewc).
  • Rare Evo shard: gives 250 rare cards.

King level

King level
Type Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14
exp - 20 50 100 200 400 1000 2000 5K 10K 20K 35K 50K 80K
exp (cum) - 20 70 170 370 770 1770 3770 8770 18770 38770 73770 123770 203770
P tower HP 1400 1512 1624 1750 1890 2030 2184 2352 2534 2786 3052 3346 3668 4032
K tower HP 2400 2568 2736 2904 3096 3312 3528 3768 4008 4392 4824 5304 5832 6408
damage 50 54 58 62 67 72 78 84 90 99 109 119 131 144

Clan Wars

Battle medal rewards
Battle Victory medals Defeat medals
PvP battle 250 100
Duels (each battle) 250 100
Boat battle 125 75

Duels include special events (regular, double elixir, triple elixir...).

Battle gold reward
  • Gold rewards depend on current Clan League (Bronze I, II or III...).
  • Duel reward is the same whether we play in 2 or 3 games (eg. 2800 gold if duel is won, 280 if lost).

Miscellaneous

  • A player profile tag may only contain the following characters: 0289CGJLPQRUVY.

Season Pass / Pass Royale

  • Content of season pass chest, according to king level and arena:
king 50 arena 19
  gold   1409 1292 1394
  gems      3    2    4
  common   75   75   76
  rare     15   15   15
  epic      1    1    0
king 50 arena 17
  gold   1292 1319 1337 1330 1316
  gems      3    2    3    3    2
  common   72   73   73   73   73
  rare     15   14   14   14   14
  epic      1    0    1    1    1
king 20 arena 11
  gold   1054 1047 967
  gems      2    2   3
  common   54   54  55
  rare     11   11  11
  epic     1     1   0
  • Content of Season Pass:
  • Gold: 1000.
  • Key: 2.
  • Season chest: 33.
  • Wild chest [70]: 1 (the one with jokers and guaranteed champion).
  • Jokers (at arena 15): gold >= 9485, common 200, rare 55, epic 15, legendary 1.
  • A magic book.
  • Content of Pass Royal:
  • Gold: 40000.
  • Key: 2.
  • Jokers: common 700, rare 140, epic 70, legendary 1.
  • A book of books.
  • A magic token.
  • Trade token: common 1, rare 1, epic 1, legendary 1.
  • A tower skin, an
  • An emote
  • Bonus bank (up to 25000).
  • Season 46 - rewards
  • Season tokens: 29k event + 3*10.2k challenge + 2.5k free pass = 62.1k
  • Season shop:
  • 10x100 archers for 500, 10x5 prince for 500, 10x5 darkprince for 500.
  • 10x2k gold for 400, 10x2k gold for 800, 10x2k gold for 1200.
  • 3*100 common joker for 600, 3*100 common joker for 1000, 3*100 common joker for 1400.
  • 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
  • 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
  • 3*5 epic joker for 600, 3*5 epic joker for 1000, 3*5 epic joker for 1400.
  • 3*1 leg joker for 1500, 1x1 epic book for 15000, 1*1 archerqueen for 35k.


qty cost qty cost qty cost
10x 500 10x 500 10x 500
100 archers 100 prince 100 darkprince
10x 400 10x 800 10x 1200
2k gold 2k gold 2k gold
3x 600 3x 1000 3x 1400
100 common 100 common 100 common
3x 600 3x 1000 3x 1400
25 rare 25 rare 25 rare
3x 600 3x 1000 3x 1400
5 epic 5 epic 5 epic
3x 1500 1x 15000 1x 35000
1 legendary 1 epic book 1 archerqueen

Chest content

  • Golden chest:
  • arena 20: 12 rares, 35 common, 2k gold.

Elite Wild cards

Best strategy according to simulation to max EWC:

  • Always request common cards first.
  • Always trade between maxed cards.
  • Don't spend wild card to max book value... (because otherwise we lose the corresponding ewc we get from maxed wild cards!)
... However this seems strange. If the book value is very low, it should be better strategy to pay in wild card instead. The trade-off should be the
ewc-equivalent. So for commons, it should always be better to max with wild card, and get book only on the last level. And for rare, paying with less than
1000 wild card should be ok as well.
  • Better pay with wild card for the last card to save book conversion (except if bad trade-off, ie. paying more than 1000 rare wild cards)
# See program ewc.py
# w          card request strategy. 0, 1: request rare first, otherwise common first. 1, 3: don't max last card
#    x       trade strategy. 0: trade smallest for the highest. 1: trade smallest at last level. Otherwise only trade between maxed cards (ie. 2nd for the 1st)
#       y    book strategy. 0: don't spend wild card to max book value. 1: spend as much wild card as possible to max book value
#          z last card strategy for book: 0: don't max with wild card. 1: only max if ewc-equiv cost < 5k. 2: always max if possible
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx |  xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx |  xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 1)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx |  xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx |  xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 1)
#
  • Level 15 upgrade: gives 50k XP!

french lexical

  • tab — tour à bombe
  • tde — tour de l'enfer
  • dde — dragon de l'enfer
  • bbe — barbares d'élite
  • mobal — molosse ballon (lavaloon)
  • df — double fûts