Clash royale: Difference between revisions
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* [[Clash Royale meta decks]]. |
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== Links == |
== Links == |
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;Official |
;Official |
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* Updates - [https://clashroyale.com/blog/release-notes/new-update-october-2022.html Oct 2022] |
* Updates - [https://clashroyale.com/blog/release-notes/new-update-october-2022.html Oct 2022] |
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* Supercell [https://supercell.com/en/supercell-id/en/player-id/ Player ID] |
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* [https://fankit.supercell.com/d/BmehSDJrZNff/game-assets-1?asset-type16=Emotes Fan kit - Emotes] |
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;Wiki, general |
;Wiki, general |
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* https://clashroyale.fandom.com/wiki/Clash_Royale_Wiki |
* https://clashroyale.fandom.com/wiki/Clash_Royale_Wiki |
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* RoyaleAPI |
* RoyaleAPI |
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:* [https://royaleapi.com/blog/champions-update-season-29-sneak-peek#chest-cycle Chest cycle (season 29)] |
:* [https://royaleapi.com/blog/champions-update-season-29-sneak-peek#chest-cycle Chest cycle (season 29)] |
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* Fankit |
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:* https://fankit.supercell.com/d/BmehSDJrZNff/game-assets-1 |
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; Statistics, analysis, deck builders |
; Statistics, analysis, deck builders |
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:* Pass royale can be COMPLETED fast by using '''Party / 1v1 showdown''' battle and under-leveled deck but one MAXED card. |
:* Pass royale can be COMPLETED fast by using '''Party / 1v1 showdown''' battle and under-leveled deck but one MAXED card. |
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* '''stack trade token''': make dummy request in the clan to go below 10, then collect the new tokens, and cancel the trades. |
* '''stack trade token''': make dummy request in the clan to go below 10, then collect the new tokens, and cancel the trades. |
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* To get money from trade: request a '''maxed''' card (or a card lvl 13 but enough cards to go max), and give away a non-maxed card [https://clashroyale.fandom.com/wiki/Trade_Tokens] |
* To get money from trade: request a '''maxed''' card (or a card lvl 13 but enough cards to go max), and give away a non-maxed card [https://clashroyale.fandom.com/wiki/Trade_Tokens]. |
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:Likewise, to get '''experience''' / '''star points''', give cards. |
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:* Gain 1250 gold for common (5 each). |
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:See conversion table further down. |
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:* Gain 2.5K gold for rare (50 each). |
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:* Gain 5K gold for epic (500 each). |
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:* Gain 20K gold for legendary. |
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* To get '''experience''' / '''star points''', give cards: |
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:* Maxed card: Gain 10 exp for rare |
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{| class=wikitable |
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|- |
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!rowspan=2 | Card lvl |
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!colspan=2| Common |
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!colspan=2| Rare |
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!colspan=2| Epic |
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!colspan=2| Legendary |
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|- |
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| Gold || XP |
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| Gold || XP |
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| Gold || XP |
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| Gold || XP |
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|- |
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| <= 13 |
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| 5 || 1 |
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| 50 || 10 |
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| 500 || ? |
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| 20k || n/a |
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|- |
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| 14 |
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| - || 1 |
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| - || 10 |
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| - || ? |
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| - || n/a |
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|} |
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* Best value for gems: 500 gems for royal tournament (if reaching at least 10 wins, to get the most valuable chest). |
* Best value for gems: 500 gems for royal tournament (if reaching at least 10 wins, to get the most valuable chest). |
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=== Strategy === |
=== Strategy === |
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==== General strategy ==== |
==== General strategy ==== |
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* '''Outplay''' the opponent (see [https://docs.google.com/document/d/1zX0ZxkwfWdwybWr5fGfbVCgwEic-pMbLFVine5tBe_8/edit#heading=h.ypmxiv91byp hog 2.6 guide]. |
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:* This means '''spot opponent's mistakes and punish them with hog'''. |
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:* If we are not trying to outplay the opponent we are not playing this deck right. |
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* Usually play defensively rather than offensively. |
* Usually play defensively rather than offensively. |
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* Learn the cards from the opponents, what cards are hard counters (air, area, high dps...), and what weakness he has (no counter to some of our cards, e.g. splash against '''barbarians'''). |
* Learn the cards from the opponents, what cards are hard counters (air, area, high dps...), and what weakness he has (no counter to some of our cards, e.g. splash against '''barbarians'''). |
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:* 5/ Favor troop over spell when possible to get more control and value. |
:* 5/ Favor troop over spell when possible to get more control and value. |
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:* 6/ Use first 1 or 2 minutes to learn opponent deck. |
:* 6/ Use first 1 or 2 minutes to learn opponent deck. |
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* Make sure to get '''as much value as possible from every card'''. |
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:* Usually this means play cards '''later''', and in '''winning combo'''. |
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:: Better play 2 cards at once, than one after each other. |
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:* This also means to play '''chill''', so that to have '''enough elixir''' to face any situation. |
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* Examples: |
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:* We play '''barbarians''' to counter a '''hogrider''', opponent plays '''wizard''' on his side. Best response for us is to '''fireball''' the wizard, but PUSHING him to our '''barbarians''', so that he's killed by our barbarians. |
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* Remember OPP BIG SPELLS. If OPP doesn't have '''fireball''', we can stack '''flyingmachine''', '''skeletondragons''' in the back. Note for '''barbarians''', better keep them in defense (! '''megaknight''''). |
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; 7x challenge |
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* If OPP only has '''lightning''', we can STACK troops. Eg. if we have air avantage, we can stack '''phoenix''', '''electrodragon''' and especially '''skeletondragon''' to build bigger and bigger pushes. |
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; 2023-11-18 |
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* When having a big elixir advantage is a good time to build a push. If OPP defends, we can then spend equivalent amount to strengthen the push. |
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==== Clan Wars 2 ==== |
==== Clan Wars 2 ==== |
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* To get better river race, the clan can be emptied monday morning, before the race selection. Apparently this helps going with weaker clans. |
* To get better river race, the clan can be emptied monday morning, before the race selection. Apparently this helps going with weaker clans. |
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* There is also another technique called ''win trading''. Not sure how that works. |
* There is also another technique called ''win trading''. Not sure how that works. |
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* '''Force remove a boat defense''': kick the player with the defense, and have her/him join back. When she/he does, the defense will be removed. |
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;Deck selection |
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* Look for hard counter cards, and play corresponding deck if that card is out. |
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:* E.g. if playing the WoToP deck, and OPP played '''fireball''' in first deck, select it as 2nd deck. |
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* Don't play these deck first, but play a versatile deck that can face many MUs. |
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=== How to start === |
=== How to start === |
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! Firecracker |
! Firecracker |
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* Against centre building, can play CENTER '''evofirecracker''', to target the princess tower on the other lane. |
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* tbc |
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* ACTIVATION: |
* ACTIVATION: |
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:* '''goblincage''': 4-2 |
:* '''goblincage''': 4-2 |
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:* '''tombstone''': 4-2 |
:* '''tombstone''': 4-2 |
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:* (if CENTERED) troop (eg. '''megaminion''') 6-2 when entering bridge. |
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:* troop 7-1 or 7-2. |
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* Center '''firecracker''': '''guards''' (or '''skeletons''') at 5-5 [https://youtu.be/RLvGveVidOM?t=1695]. |
* Center '''firecracker''': '''guards''' (or '''skeletons''') at 5-5 [https://youtu.be/RLvGveVidOM?t=1695]. |
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* With '''duchess''': 6-1 when '''firecracker''' is mid-bridge. |
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|- |
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! Goblin Gang |
! Goblin Gang |
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* In general, wait double time before playing. Before that, chill and try forcing opponent to expend max elixir [https://www.youtube.com/watch?v=jRIzAxeHdSA]. |
* In general, wait double time before playing. Before that, chill and try forcing opponent to expend max elixir [https://www.youtube.com/watch?v=jRIzAxeHdSA]. |
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* '''tesla''': 3-4 for CENTER golem. |
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* tbc |
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|- |
|- |
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! Mega Minion |
! Mega Minion |
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* '''magicarcher''': ACTIVATION, play 5-1 when magicarcher's foot is going to touch 1st row (OPP's side) [https://youtu.be/BxWoneUJsfU?t=428] |
* '''magicarcher''': ACTIVATION, play 5-1 when magicarcher's foot is going to touch 1st row (OPP's side) [https://youtu.be/BxWoneUJsfU?t=428] |
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* '''megaknight''': ACTIVATION, play 9-4, when megaknight is entering 3rd row. [https://youtu.be/5Y-d-bn6CHM?t=434] |
* '''megaknight''': ACTIVATION, play 9-4, when megaknight is entering 3rd row. [https://youtu.be/5Y-d-bn6CHM?t=434] |
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* ACTIVATION '''bowler''': '''fisherman''' at 5-1 or 6-1 when CENTER '''bowler''' walking on the bridge. [https://youtu.be/1OPmU5TSj3g?si=rTuBeO0dWovcqYbV&t=1869] |
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* '''golem''' (CENTER): force lane change at 3-5 when '''golem''' body is entering our area [https://youtu.be/coEU-eWrvdE?si=UHHyZ3M9Zb-iRg0Y&t=268] |
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* '''zap''': To reset fisherman, and prevent grabbing our defensive troop. |
* '''zap''': To reset fisherman, and prevent grabbing our defensive troop. |
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* '''goblins''': 6+2 when '''fisherman''' stops and does one turn with his hook [https://youtu.be/bOLwrPFrxQQ?t=878] |
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|- |
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! Ice Wizard |
! Ice Wizard |
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! Miner |
! Miner |
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* '''minipekka''': 5-3 perfect. |
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* SAFEST positions with one P tower down: |
* SAFEST positions with one P tower down: |
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:* P-tower: 6+4, but also 7+5 and 8+5 (because of extra shovel distance) ! |
:* P-tower: 6+4, but also 7+5 and 8+5 (because of extra shovel distance) ! |
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* When defending tower, always put defensive troop sideways, so that Marcher cannot hit the the tower! |
* When defending tower, always put defensive troop sideways, so that Marcher cannot hit the the tower! |
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* ACTIVATION: with '''magicarcher''' at 8-2 on an OPP INNER magicarcher. If our archer stays around 7-2,7-1, there is an activation. |
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|- |
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! Mother Witch |
! Mother Witch |
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* KT activation: put a unit between P and K tower when he dashes (visible when he's flying), for instance '''guards''' at 11-0. |
* KT activation: put a unit between P and K tower when he dashes (visible when he's flying), for instance '''guards''' at 11-0. |
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* '''skeletons''': play '''skeletons''' BEHIND the '''goldenknight''' when he dashes, he'll kill only ONE '''skeletons'''. |
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! Skeleton King |
! Skeleton King |
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* Good combo with '''tombstone'''. Try to play '''tombstone''' first, then the '''skeletonking'''. |
* Good combo with '''tombstone'''. Try to play '''tombstone''' first, then the '''skeletonking'''. |
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* Defense troop, try to play it as a cheap '''barbarians''', with +2 to bring more defense. In offense, make sure to have the gauge filled. |
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* '''valkyrie''': play in FRONT of the king, so that no '''skeletons''' goes to the tower. Perfect defense. |
* '''valkyrie''': play in FRONT of the king, so that no '''skeletons''' goes to the tower. Perfect defense. |
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* tbc |
* tbc |
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* '''fireball''' + X: |
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* tbc |
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:* '''zap''' / '''giantsnowball''', '''drill''' (!) |
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|- |
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! Balloon |
! Balloon |
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; [https://www.youtube.com/watch?v=kdD9iip2I3Q Ultimate Balloon Guide] |
; [https://www.youtube.com/watch?v=kdD9iip2I3Q Ultimate Balloon Guide] |
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* When '''building''' at 4-2: '''balloon''' at 1+5! |
* When '''building''' at 4-2: '''balloon''' at 1+5! |
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* When '''building''' at 3-2: '''balloon''' at 1+5, then when it starts moving, '''skeletondragons''' at 0+3, which will push the balloon to the side! |
* When '''building''' at 3-2 OR 4-1 [https://youtu.be/SpkmDGxO9Yg?t=664]: '''balloon''' at 1+5, then when it starts moving, '''skeletondragons''' at 0+3, which will push the balloon to the side! |
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* When '''building''' at 0-2: '''megaminion''' at 2+5 (ideally right when the back of lavahound shadows leaves the 4th row), and instantly (1/2 sec) the '''balloon''' at 1+5. |
* When '''building''' at 0-2: '''megaminion''' at 2+5 (ideally right when the back of lavahound shadows leaves the 4th row), and instantly (1/2 sec) the '''balloon''' at 1+5. |
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* When '''building''' at 0-2: '''balloon''' at 1+5, then instantly (roughly when balloon timer is between 1/2 and 3/4) '''minions''' at 0+4. |
* When '''building''' at 0-2: '''balloon''' at 1+5, then instantly (roughly when balloon timer is between 1/2 and 3/4) '''minions''' at 0+4. |
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:* This is '''ANTI-TORNADO SPOT''': Also works against '''tornado''', this prevents opponent to activate the king tower. |
:* This is '''ANTI-TORNADO SPOT''': Also works against '''tornado''', this prevents opponent to activate the king tower. |
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:* Note: these tricks may work when building at other places! |
:* Note: these tricks may work when building at other places! |
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* When '''building''' at 4-1: '''balloon''' at 1+5, then 1s later '''skeletondragons''' at |
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* Against '''tombstone''' at 3-2 played on naked '''balloon''': play the '''balloon''' at 2+5 (instead of 1+5), this allows to get a hit from the balloon! |
* Against '''tombstone''' at 3-2 played on naked '''balloon''': play the '''balloon''' at 2+5 (instead of 1+5), this allows to get a hit from the balloon! |
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* Against '''bats''': play naked '''balloon''' at 0+2, then prepare spell, and instantly '''zap''' the bats. When quick enough, bats do not do a single damage to the balloon! |
* Against '''bats''': play naked '''balloon''' at 0+2, then prepare spell, and instantly '''zap''' the bats. When quick enough, bats do not do a single damage to the balloon! |
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* '''poison''': can slow down a naked '''balloon''' at the bridge (only death bomb dmg). |
* '''poison''': can slow down a naked '''balloon''' at the bridge (only death bomb dmg). |
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* If '''tombstone''' 3-3 (because 3-2 for the other lane), and '''balloon''' 0+4, then '''megaminion''' 0+4 to boost the '''balloon''' into the '''tombstone'''. |
* If '''tombstone''' 3-3 (because 3-2 for the other lane), and '''balloon''' 0+4, then '''megaminion''' 0+4 to boost the '''balloon''' into the '''tombstone'''. |
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* '''skeletondragons''' 2+5, if '''balloon''' 0+4 (only death bomb). |
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* '''fireball''' on princess tower, when '''balloon''' shadow is touching tower [https://youtu.be/SpkmDGxO9Yg?t=49] (only death bomb). |
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! Bowler |
! Bowler |
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* tbc |
* tbc |
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* against '''barbarians''': '''miner''' can force retarget on him. [https://youtu.be/UDaSbSAU-fc?si=51-Fd0Bf1E0QoPQP&t=1590] |
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* tbc |
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* ACTIVATION: '''tombstone''' 4-3, then '''littleprince''' 7-2. |
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|- |
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! Cannon Cart |
! Cannon Cart |
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* tbc |
* tbc |
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* SPAWNER on CENTER / MIDDLE GG: 2-4! |
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* tbc |
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! Sparky |
! Sparky |
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! Mega Knight |
! Mega Knight |
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* Do NOT use a BUILDING in '''megaknight''' deck. Otherwise we lose the ability to counter push. |
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* tbc |
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* '''bandit''' (+4): at 4-3 placement when MK is on the 2nd row [https://www.youtube.com/watch?v=NaN3k7PsRbc] |
* '''bandit''' (+4): at 4-3 placement when MK is on the 2nd row [https://www.youtube.com/watch?v=NaN3k7PsRbc] |
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* '''skeletons''': surround him so that the skullies surround him! |
* '''skeletons''': surround him so that the skullies surround him! |
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* '''skeletonarmy''': 5-4 when MK on 2nd row, both towers shoot [https://youtu.be/c9X7uRhnfKo?t=458] |
* '''skeletonarmy''': 5-4 when MK on 2nd row, both towers shoot [https://youtu.be/c9X7uRhnfKo?t=458] |
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* '''icespirit''': will freeze MK even if it jumps [https://www.youtube.com/live/bOLwrPFrxQQ?feature=share&t=2498]. |
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* '''arrows + lavahound''': try to shoot them all with '''arrows''', then distract with '''lavahound''' close to our tower (ideally with support troop like '''valkyrie'''). |
* '''arrows + lavahound''': try to shoot them all with '''arrows''', then distract with '''lavahound''' close to our tower (ideally with support troop like '''valkyrie'''). |
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* '''threemusketeers''' behind king: instant '''fireball''' + '''zap''' on the tower (need fast reaction) [https://youtu.be/SpkmDGxO9Yg?t=751] |
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* '''goblins''': play at <code>10+2</code> (play fast!) |
* '''goblins''': play at <code>10+2</code> (play fast!) |
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* '''arrows''' (0). |
* '''arrows''' (0). |
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* '''skeletonarmy''' (0): play at <code>10+2</code>. |
* {{red|'''skeletonarmy''' (0): play at <code>10+2</code>.}} |
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* '''tornado''' (0): play at <code>7-2</code>. |
* '''tornado''' (0): play at <code>7-2</code>. |
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* '''goblingang''' (0): play at <code>10+2</code>. |
* '''goblingang''' (0): play at <code>10+2</code>. |
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* +2 trade: '''Spear '''goblins''' (any damage ?). |
* +2 trade: '''Spear '''goblins''' (any damage ?). |
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* If Opp sends a tank, '''block''' the tank at '''bridge'''. |
* If Opp sends a tank, '''block''' the tank at '''bridge'''. |
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* '''barbarians''': better to play them behind the princess tower so that the '''knight''' (or tank) goes to the '''tombstone''' (3-3 like placement). Take a bit of damage in the front, but usually better. |
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|- |
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! colspan=3 style="text-align: left; color: fuchsia;" | 6 elixir |
! colspan=3 style="text-align: left; color: fuchsia;" | 6 elixir |
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* '''dartgoblin''': 4-3, sniped by goblin but at least tower shoots it down. |
* '''dartgoblin''': 4-3, sniped by goblin but at least tower shoots it down. |
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* '''graveyard''': 6-0, to defend. As a result, against '''giant''', play 3-2 instead (to leave room for 2nd cannon). |
* '''graveyard''': 6-0, to defend. As a result, against '''giant''', play 3-2 instead (to leave room for 2nd cannon). |
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* '''electrogiant''': 4-3 |
* '''electrogiant''': from CENTER, 3-4 (best), 4-3 or 2-4 (4-4 DOES NOT WORK). |
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* '''golem''': OUTER '''golem''', '''cannon''' 0-3 then push '''golem''' with '''thelog''' 0+4 [https://youtu.be/OKPR0VNQ_Ks?t=926] |
* '''golem''': OUTER '''golem''', '''cannon''' 0-3 then push '''golem''' with '''thelog''' 0+4 [https://youtu.be/OKPR0VNQ_Ks?t=926] |
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* Pro seems to play frequently at (4-2). |
* Pro seems to play frequently at (4-2). |
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* Play at 4-2 |
* Play at 4-2 or 4-3. |
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* 3-4: Against troop that targets building, if opp plays them on the middle. Eg. Ideal against '''electrogiant'''. |
* 3-4: Against troop that targets building, if opp plays them on the middle. Eg. Ideal against '''electrogiant'''. |
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* 5-2: Against '''dartgoblin''' (because '''dartgoblin''' can snipe at 4-2 or 4-3 from bridge...). |
* 5-2: Against '''dartgoblin''' (because '''dartgoblin''' can snipe at 4-2 or 4-3 from bridge...). |
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* '''royalghost''': '''tombstone''' 6-2 or 7-2. |
* '''royalghost''': '''tombstone''' 6-2 or 7-2. |
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* '''RG''' in the pocket: '''tombstone''' 3-2! This pushes the RG. |
* '''RG''' in the pocket: '''tombstone''' 3-2! This pushes the RG. |
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* '''golem''': Play 4-3 early (even if from corner), then lava same lane (to tank while we defend the '''golem''') (see '''golem''' tip video). |
* {{red|'''golem''': Play 4-3}} early (even if from corner), then lava same lane (to tank while we defend the '''golem''') (see '''golem''' tip video). |
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:* '''golem''': some vid said play same lane, 5-2, such that skeleton piles up. In which video this was? It seems Carl does this when '''lavahound''' is tanking, so that skeletons do indeed pile up. |
:* '''golem''': some vid said play same lane, 5-2, such that skeleton piles up. In which video this was? It seems Carl does this when '''lavahound''' is tanking, so that skeletons do indeed pile up. |
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:* '''pekka''': also must play so that '''skeletons''' go to the '''pekka'''. But where? |
:* '''pekka''': also must play so that '''skeletons''' go to the '''pekka'''. But where? |
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* '''giantskeleton''': 4-3 (and ideally another troop, but in the back of giant to avoid death bomb) |
* '''giantskeleton''': 4-3 (and ideally another troop, but in the back of giant to avoid death bomb) |
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* '''mightyminer''': With one tower down, 10+2, so that flow of skeletons counter the miner ability. |
* '''mightyminer''': With one tower down, 10+2, so that flow of skeletons counter the miner ability. |
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* '''bandit''': 6-2 '''tombstone''' survives [https://youtu.be/SpkmDGxO9Yg?t=536]. |
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* '''fisherman''': 4-2, fisherman locks on tombstone, but w/o doing any damage to it [https://youtu.be/SpkmDGxO9Yg?t=610] |
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* '''valkyrie''': 6-2 '''tombstone''' surives. |
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;More (from me): |
;More (from me): |
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* '''royalgiant''': 4-3 still attract RG, but 2 shots kill it. |
* '''royalgiant''': 4-3 still attract RG, but 2 shots kill it. |
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* '''royalgiant''': 3-3. |
* '''royalgiant''': 3-3. |
||
* To kill backup troops, or in prediction of backup troops (eg. '''megaknight''' in front of a '''sparky'''), better play defense troop on the outer edge (eg. 1+5), with a center '''tombstone'''. |
* To kill backup troops, or in prediction of backup troops (eg. '''megaknight''' in front of a '''sparky'''), better play defense troop on the outer edge (eg. 1+5), with a center '''tombstone'''. |
||
;Reset / pushback: |
;Reset / pushback: |
||
* '''royalgiant''': 1+3 pushes back the giant. |
* '''royalgiant''': 1+3 pushes back the giant. |
||
Line 1,385: | Line 1,407: | ||
! Tesla |
! Tesla |
||
| |
| |
||
* CENTER '''golem''' / '''giant''': 3-4. |
|||
* tbc |
|||
| |
| |
||
* tbc |
* tbc |
||
Line 1,404: | Line 1,426: | ||
| |
| |
||
* '''giant''' (middle): 4-4! |
* '''giant''' (middle): 4-4! |
||
* '''hogrider''' (bypass): 2+4! [https://youtu.be/5mWi8QIGXpg?si=RHWtr4ifNCgstvNX&t=166] |
|||
| |
| |
||
* tbc |
* tbc |
||
Line 1,434: | Line 1,457: | ||
! Elixir Collector |
! Elixir Collector |
||
| |
| |
||
* NEVER '''elixircollector''' 1 minute before the end. Waste of elixir. |
|||
* tbc |
|||
| |
| |
||
* Usually '''fireball''' is not a good play because OPP will likely have a better card to play (eg. '''three musketeers'''. |
* Usually '''fireball''' is not a good play because OPP will likely have a better card to play (eg. '''three musketeers'''. |
||
Line 1,874: | Line 1,897: | ||
=== Draft tips === |
=== Draft tips === |
||
==== Draft ==== |
|||
* Remember what you gave your OPP, and exploits their weaknesses / what they have in their hand. |
|||
* Always pick '''daggerduchess''' as tower troop. |
|||
:* Can ignore '''musketer''' (one shot), '''wizard''' (one shot). |
|||
* Spell: |
|||
:* Always pick '''void'''. |
|||
* Evolutions: '''evowizard''' / '''evoskeletons''' / '''evoknight'''. |
|||
* Spirits: '''healspirit''' bad, cannot get reliable good results. |
|||
* Universally good cards: |
|||
:* '''sparky''' |
|||
:* '''golem''': good, wait for OPP to overcommit, spam things behind to usually get good transactions. |
|||
* Better: '''goblins''' > '''skeletonarmy'''. |
|||
* Win conditions: |
|||
:* '''graveyard''', bad if no proper support cards. |
|||
:* '''skeletonbarrel''', bad against '''daggerduchess''' |
|||
:* '''goblindrill''', because it immediately locks on the tower (must be defended with '''valkyrie''' or '''darkprince''') |
|||
==== Triple Draft ==== |
==== Triple Draft ==== |
||
Line 2,003: | Line 2,043: | ||
{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
||
|- |
|- |
||
! Ladder deck 4.1 (Season |
! Ladder deck 4.1 (Season 48-49, June-July 2023) |
||
| rowspan=2 | |
|||
* Back to classic lavaloon with '''barbarians''' and '''evobarbarians'''. |
|||
:* This card is a pillar in defense, and can't counter alone many pushes! |
|||
* Played in the first half of season 48 to get faster the 3 crows and slash royale rewards. |
|||
* Continued till season end because deck is stronger than lavaminer, and got even stronger with '''evobarbarians''' |
|||
* Season 48: first time '''Ultimate Champion''' with this deck, winrate 57%, ELO 1656! |
|||
|- |
|||
| |
|||
(1st weeks)<br/> |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-zap.png|60px]]<br/> |
|||
<br/> |
|||
(last week)<br/> |
|||
[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-zap.png|60px]]<br/> |
|||
<br/> |
|||
|- |
|||
! Ladder deck 4.1 (Season 44-47, February-May 2023) |
|||
| rowspan=2 | |
| rowspan=2 | |
||
* A stronger variant proposed by Innvader. This deck is definitely easier to play than the variant below with '''skeletonking'''. |
* A stronger variant proposed by Innvader. This deck is definitely easier to play than the variant below with '''skeletonking'''. |
||
Line 2,118: | Line 2,188: | ||
* Mostly play '''tombstone''' at 4-2 or 4-3. |
* Mostly play '''tombstone''' at 4-2 or 4-3. |
||
:* against '''megaknight''', '''tombstone''' at 7-2 |
:* against '''megaknight''', '''tombstone''' at 7-2 |
||
:* Against '''elixirgolem''', '''tombstone''' 4-4 still attracts it! |
:* Against CENTRE '''elixirgolem''', '''tombstone''' 4-4 still attracts it! |
||
* Against '''witch''': '''balloon''' on opp lane. Then on '''witch''', '''megaminion''' on her. |
* Against '''witch''': '''balloon''' on opp lane. Then on '''witch''', '''megaminion''' on her. |
||
* Against spawners: seems best to go opp lane first, for tower trade. Possibly slow down spawn with '''tombstone''' (best if deep one?). Then we to get 2nd tower, go with skullies / '''valkyrie''' as support. |
* Against spawners: seems best to go opp lane first, for tower trade. Possibly slow down spawn with '''tombstone''' (best if deep one?). Then we to get 2nd tower, go with skullies / '''valkyrie''' as support. |
||
Line 2,288: | Line 2,358: | ||
|- |
|- |
||
|rowspan=1 valign=top| |
|rowspan=1 valign=top| |
||
since (W27/23):<br/> |
|||
[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]]<br/> |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-zap.png|60px]]<br/> |
|||
since (W11/23):<br/> |
since (W11/23):<br/> |
||
[[File:cr-lavahound.png|60px]] |
[[File:cr-lavahound.png|60px]] |
||
Line 2,343: | Line 2,422: | ||
[[File:cr-zap.png|60px]]<br/> |
[[File:cr-zap.png|60px]]<br/> |
||
|rowspan=4 valign=top| |
|rowspan=4 valign=top| |
||
since (W23/23):<br/> |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-goblins.png|60px]]<br/> |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]]<br/> |
|||
since (W18/23):<br/> |
since (W18/23):<br/> |
||
[[File:cr-hogrider.png|60px]] |
[[File:cr-hogrider.png|60px]] |
||
Line 2,371: | Line 2,459: | ||
[[File:cr-thelog.png|60px]]<br/> |
[[File:cr-thelog.png|60px]]<br/> |
||
|rowspan=2 valign=top| |
|rowspan=2 valign=top| |
||
since (W28/23)<br/> |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-princess.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-goblingang.png|60px]]<br/> |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-infernotower.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
first<br/> |
first<br/> |
||
[[File:cr-goblinbarrel.png|60px]] |
[[File:cr-goblinbarrel.png|60px]] |
||
Line 2,495: | Line 2,592: | ||
W18/23:|v-vv v-vv vvv- v--v vv-- v-vv v-vv 71/58/61/54 |
W18/23:|v-vv v-vv vvv- v--v vv-- v-vv v-vv 71/58/61/54 |
||
W19/23: vvv- v-v- ---v --vv -vvv --v- -v-- 70/58/61/54 |
W19/23: vvv- v-v- ---v --vv -vvv --v- -v-- 70/58/61/54 |
||
W20/23: vvvv vvvv vv-v vv-- vv-v |
W20/23: vvvv vvvv vv-v vv-- vv-v v--v ---v 70/58/60/55 |
||
W21/23: -v-v vvvv -vv- --vv ---v vv-- v-vv 70/58/60/55 |
|||
W22/23: vv-- vvv- -v-v vv-- v-v- vvv- -vv- 70/59/60/54 |
|||
W23/23: ...- vv-v vv-- --vv vvv- vvv-|vvvv 70/59/60/54 |
|||
W24/23: -vv- -v-v vv-- vv-v vvvv ---- v--v 70/59/60/54 |
|||
W25/23: vvvv --vv vvvv vvv- vv-v -v-- vvvv 70/60/60/54 |
|||
W26/23: vvv- v--v vv-- vvv- ---- vv-- vvv- 70/60/60/54 |
|||
W27/23: vvvv -v-- -vvv vvvv -vv- vvvv vvv- 70/60/60/54 |
|||
W28/23: vv-- v--v ---- v-v- VV-v VVv-|vvv- 70/60/60/53 |
|||
W29/23: -V-v VVvv VVvv V-V- V--- -V-- VV-- |
|||
W30/23: V-V- VVv- V--v VVv- --v- |
|||
wxx/xx |
|||
|- |
|- |
||
|rowspan=3 valign=top| |
|rowspan=3 valign=top| |
||
Line 2,735: | Line 2,843: | ||
{| class=wikitable width=100% |
{| class=wikitable width=100% |
||
|- |
|||
! width=520px | Ladder deck (2023-06-01) |
|||
| rowspan=2 | |
|||
* Best (cycle) deck of the (previous) season. |
|||
* Much better match up than 2.6. |
|||
|- |
|||
| |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
|- |
|- |
||
! width=520px | Ladder deck (2020-02-18) |
! width=520px | Ladder deck (2020-02-18) |
||
Line 3,002: | Line 3,125: | ||
|- |
|- |
||
|rowspan=4 valign=top| |
|rowspan=4 valign=top| |
||
since (W23/23):<br/> |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-icespirit.png|60px]]<br/> |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
since (W20/23):<br/> |
since (W20/23):<br/> |
||
[[File:cr-hogrider.png|60px]] |
[[File:cr-hogrider.png|60px]] |
||
Line 3,021: | Line 3,153: | ||
[[File:cr-thelog.png|60px]] |
[[File:cr-thelog.png|60px]] |
||
| valign=top | |
| valign=top | |
||
since (W27/23):<br/> |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]]<br/> |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-zap.png|60px]]<br/> |
|||
since (W10/23):<br/> |
since (W10/23):<br/> |
||
[[File:cr-lavahound.png|60px]] |
[[File:cr-lavahound.png|60px]] |
||
Line 3,162: | Line 3,303: | ||
W18/23: vvvv vv-- vv-- vv-v vv-v -v-- ---v 72/49/54/74 |
W18/23: vvvv vv-- vv-- vv-v vv-v -v-- ---v 72/49/54/74 |
||
W19/23: vv-v vvvv vvv- -vv- --vv -vv- -v-v 71/50/54/74 |
W19/23: vv-v vvvv vvv- -vv- --vv -vv- -v-v 71/50/54/74 |
||
W20/23:|vv-- vvvv v-v- -vv- |
W20/23:|vv-- vvvv v-v- -vv- ---- -vv- Vv-V 71/50/54/73 |
||
W21/23: -vv- -v-- -Vv- vvvv ---- vv-- --vv 71/50/54/72 |
|||
W22:23: V-Vv VV-v vvvv ---v v-vv -vvv vv-v 71/50/54/73 |
|||
W23/23: .... -vvv -vv- v--- v--- v-v-|v--v 71/50/54/72 |
|||
W24/23: -v-- --vv v--v V--v --vv -v-v vvv- 70/50/54/72 |
|||
W25/23: v--v ---v ---v VV-v -v-- vv-- --v- 70/50/53/72 |
|||
W26/23: --v- vv-- --vv V-Vv ---- vv-v V--v 70/50/53/72 |
|||
W27/23: V--v vv-v V--v|V--v vv-- vv-- ---v 70/50/52/72 |
|||
W28/23: V-Vv ---v v--- VVv- V-Vv VV-v ---- |
|||
W29/23: ---v -VV- VV-v ---v V-Vv -V-v V--- |
|||
W30/23: VV-v -V-v -V-- VVv--vv |
|||
wxx/xx: |
|||
|- |
|- |
||
| valign=top | |
| valign=top | |
||
Line 3,342: | Line 3,494: | ||
[[File:cr-thelog.png|60px]] |
[[File:cr-thelog.png|60px]] |
||
|- |
|- |
||
! width=520px | Ladder deck (2023-02- |
! width=520px | Ladder deck (2023-02-20, played in arena 9, 10 and 11) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Reached arena 10 and 11 (season 44): king 18, tower 8, mortar 9, knight 8, archers 9, goblins 8, electrospirit 8, cannon 8, fireball 9, barbarianbarrel 8. |
* Reached arena 10 and 11 (season 44): king 18, tower 8, mortar 9, knight 8, archers 9, goblins 8, electrospirit 8, cannon 8, fireball 9, barbarianbarrel 8. |
||
Line 3,525: | Line 3,677: | ||
[[File:cr-zap.png|60px]]<br/> |
[[File:cr-zap.png|60px]]<br/> |
||
| valign=top| |
| valign=top| |
||
since 2023-05-25<br/> |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-princess.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-goblingang.png|60px]]<br/> |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-infernotower.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]]<br/> |
|||
since 2023-03-09<br/> |
since 2023-03-09<br/> |
||
[[File:cr-goblinbarrel.png|60px]] |
[[File:cr-goblinbarrel.png|60px]] |
||
Line 3,588: | Line 3,749: | ||
W18/23: VV-v .... --vv --vv VV-v VVvv --vv 24/32/56/71 |
W18/23: VV-v .... --vv --vv VV-v VVvv --vv 24/32/56/71 |
||
W19/23: --v- VVvv V--V ---v --vv --vv VVvv 26/32/57/72 |
W19/23: --v- VVvv V--V ---v --vv --vv VVvv 26/32/57/72 |
||
W20/23: --v- --v- V-V- --vv |
W20/23: --v- --v- V-V- --vv -VV- ---- --vv |
||
W21/23: VVv- V-Vv|---V V-Vv VV-v --vv VVvv |
|||
W22/23: ---v V-Vv V-V- VVvv V--v V-Vv ---v |
|||
W23/23: --v- --vv ---v VVvv --v- -VVv V--v |
|||
W24/23: --vv ---v -VvV -V-v --vv --vv --vv |
|||
W25/23: --v- V-Vv VVvv -V-- V-V- -VVv v-vv |
|||
W26/23: V--v VVvv --vv V-Vv VVvv --vv --vv |
|||
----- leg II ----------------------------- |
|||
W27/23: VV-- ---v V--v V-V- VVv- V-Vv VVv- |
|||
W28/23: VV-v --v- ---v VV-v --v- --vv ---- |
|||
W29/23: ---v --v- V--v V-Vv ---v --vv ---v |
|||
W30/23: --vv ---v VV-- --vv -V-- |
|||
wxx/xx: |
|||
|} |
|} |
||
Line 5,146: | Line 5,319: | ||
* First one is well known hogrider 2.6 cycle deck. |
* First one is well known hogrider 2.6 cycle deck. |
||
* Next are two decks recommended by [https://www.youtube.com/watch?v=6Y1sa8b-1dQ Boss_CR], with far better matchups. |
* Next are two decks recommended by [https://www.youtube.com/watch?v=6Y1sa8b-1dQ Boss_CR], with far better matchups. |
||
* Decks 4 and 5 are currently best '''hogrider''' deck, and a variant a bit cheaper |
* Decks 4 and 5 are currently best '''hogrider''' deck, and a variant a bit cheaper. |
||
* Deck 5: |
|||
:* See [https://www.youtube.com/watch?v=f7Xb1bc5jjw Juicy J] and [https://www.youtube.com/watch?v=7RQbJv9ZzWI Juicy J]. |
|||
:* '''bombtower''' + '''icespirit''' (timed correctly) can negate a '''hogrider''' + '''earthquake''' push (4 for 7 trade).. |
|||
:* '''hogrider''' + '''goblins''' at bridge, anti-tornado push [https://youtu.be/7RQbJv9ZzWI?t=863]. |
|||
|- |
|- |
||
| |
| |
||
Line 5,252: | Line 5,429: | ||
{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
||
|- |
|||
! width=520px | Path of Legends decks |
|||
| rowspan=2 | |
|||
* Decks since meta shift ('''littleprince''', broken '''goblingiant''') |
|||
* 2nd, deck played by DIEUX2018. |
|||
* 3rd meta '''goblingiant + sparky''' deck. |
|||
|- |
|||
| |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-elixircollector.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-golem.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-electrodragon.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-elixircollector.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
<br/> |
|||
[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
|- |
|- |
||
! width=520px | Path of Legends decks |
! width=520px | Path of Legends decks |
||
Line 7,931: | Line 8,143: | ||
[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
||
<br/> |
<br/> |
||
|- |
|||
! width=560px | Mega Monk Challenge (2023-05-22) |
|||
| rowspan=2 | |
|||
* Deck advised by [https://www.youtube.com/watch?v=vYgXf_JbPLk Ouah] |
|||
:* Did 8-3, 10-3, and 12-8. |
|||
:* Other deck I tried was much more difficult to play. |
|||
:* For instance deck from [https://www.youtube.com/watch?v=wqtYjBIJUqc SirTag], which I find difficult against '''infernodragon'''. However note the nice tip from SirTag: ''You just distract the inferno dragon with tombstone skeletons / goblins on your side. When you have the monk spamming at your opponent you go goblins or ebarbs with it and click ability and take tower. This is a very defensive deck that can stop anything in this mode, while you find the moment you want to guaranteed take tower with the OP push'' |
|||
* Ideal start is '''nightwitch''' behind the monk. |
|||
* Try to always build a push behind the monk, and defend (but not too much) in the other lane. |
|||
* Abuse ability against casters. Make sure to have all troops in vicinity to protect them. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-elitebarbarians.png|60px]] |
|||
[[File:cr-nightwitch.png|60px]] |
|||
[[File:cr-electrodragon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-battlehealer.png|60px]] |
|||
[[File:cr-healspirit.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Boost Fields Challenge (2023-05-30) |
|||
| rowspan=2 | |
|||
* Did 10-3, 8-3 and 12-1. |
|||
* Try to invest a lot in the back, e.g. '''royalrecruits'''. |
|||
* Keep '''bowler''' to counter OPP hog. '''ramrider''' can also counter very well OPP win condition. |
|||
* Ideally play '''goblinhut''' behind princess towers, except in emergency case. |
|||
* '''royalrecruits''' + '''ramrider''' combo is usually deadly. Better play '''ramrider''' on the side so it's not distracted by building. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-ramrider.png|60px]] |
|||
[[File:cr-bowler.png|60px]] |
|||
[[File:cr-royalrecruits.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-goblinhut.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Raged Ramrider challenge (2023-06-03) |
|||
| rowspan=2 | |
|||
* Did 11-3, 6-3 and 12-2. |
|||
* Best deck on rapi, also proposed by [https://www.youtube.com/watch?v=gA3AvFeS09w Ouah] |
|||
* Many options to stop OPP '''ramrider''': |
|||
:* Try to play '''bombtower''' high to avoid charge (must be quick though). |
|||
:* '''bombtower''' + '''icespirit''' |
|||
* To cycle, usually '''thelog''' is safest. |
|||
:* Avoid cycling '''fisherman''' in the back (can backfire). |
|||
:* Cycling '''megaknight''' in the back is ok if OPP plays another tank. |
|||
:* Try to keep these in the hand at any time: '''bombtower''' + '''icespirit''' (perfect counter), '''fisherman''' + '''icespirit''' (to activate), '''goblins''' + '''icespirit''' to counter. i.e. always keep good answers to OPP ramrider. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-ramrider.png|60px]] |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-freeze.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 48 - Get Ready For Evolution (June 2023) ==== |
|||
Season with Slash Royale, level 15 et evolution launch. |
|||
* Minushcule: received ~6500 ewc from season pass chests. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Rock Barbarians(2023-06-10) |
|||
| rowspan=2 | |
|||
* Try to exploit the rage effect. |
|||
* Play '''healspirit''' early enough (eg. along with '''elitebarbarians''') |
|||
* Build push with '''battleheader''', '''electrodragon''', '''elixirgolem'''. |
|||
* Usually games are violent. |
|||
* Alternative safer deck is Wotop deck ('''royalhogs''', '''royalrecruits''', '''flyingmachine''', '''goblincage''', '''zappies''', '''fireball''', '''arrows''', '''barbarianbarrel''') |
|||
|- |
|||
| align=right | |
|||
[[File:cr-elixirgolem.png|60px]] |
|||
[[File:cr-phoenix.png|60px]] |
|||
[[File:cr-elitebarbarians.png|60px]] |
|||
[[File:cr-battlehealer.png|60px]] |
|||
[[File:cr-nightwitch.png|60px]] |
|||
[[File:cr-electrodragon.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-healspirit.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Barbarians Evolution Challenge(2023-06-21) |
|||
| rowspan=2 | |
|||
* Did 12-2, 12-4 and 12-2. |
|||
* Play as usual '''lavahound + balloon'''. |
|||
* '''barbarians''' first play is usually ok because it allows to get the evolution for defense rapidly. |
|||
* Play evolution in defense, or in offense in the pocket. |
|||
* Make sure to always keep an answer to OPP evolution. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Firecracker Evolution Challenge(2023-06-24) |
|||
| rowspan=2 | |
|||
* Testing with either '''thelog''' or '''arrows''', '''bombtower''' or '''cannon''', '''skeletons''' or '''goblins'''. |
|||
* This deck has the best stats. |
|||
* Idea is not lose elixir with spending '''mightyminer''' in the back. |
|||
* Usually best is to start cycling '''hogrider''' soon, and invest '''firecracker''' behind the tower. |
|||
:* Cycling '''firecracker''' helps in getting the evolution rapidly. |
|||
* If opponent hasn't big cards, better keep a lightweight cycle, otherwise invest '''mightyminer''' in the back. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evofirecracker.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Royal Giant Evolution Challenge(2023-06-24) |
|||
| rowspan=2 | |
|||
* This deck has the best stats. |
|||
* Starting with '''royalgiant''' in the back seems good. |
|||
* Counter '''royalgiant''' with '''fisherman''' middle, and '''goblins''' or '''mightyminer''' |
|||
* Can cycle rapidly to new '''royalgiant'''. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evoroyalgiant.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Skeletons Evolution Challenge(2023-07-03) |
|||
| rowspan=2 | |
|||
* This deck has the best stats from royaleapi |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 49 - Evolution Origins (July 2023) ==== |
|||
* Season with '''evomortar'''. |
|||
* Season pass chests: |
|||
:* Clashical: received ~4k EWC. |
|||
:* Minushcule: received ~2k5 EWC, 150k gold. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Dark Elixir challenge (2023-07-05) |
|||
| rowspan=2 | |
|||
* Play defensively, baiting spells with '''furnace''' and '''skeletonbarrel''' |
|||
* Abuse '''dartgoblin''' and dark elixir combo. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-cannoncart.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]] |
|||
[[File:cr-dartgoblin.png|60px]] |
|||
[[File:cr-furnace.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-bats.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Evo Mortar challenge (2023-07-25) |
|||
| rowspan=2 | |
|||
* Best on rapi, Maybe the deck with '''mightyminger''' instead of '''cannoncart''' (and '''skeletons''' instead of '''goblins''') was better after all. |
|||
* Many counter against opponent mortar. |
|||
* Deck weak on aerian, so need to be carefull. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-cannoncart.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 50 - Clash-A-Rama (August 2023) ==== |
|||
* Season with '''evoknight'''. |
|||
* Season pass chests: |
|||
:* Clashical: received EWC. |
|||
:* Minushcule: received EWC, 150k gold. |
|||
Clash->Season->diamond 18659->23622->45200 ewc 749444->903313->1321586 gold |
|||
Chest arena 21: 4k-4k5 gold, 77 common, 16 rare, 1 epic. |
|||
Minush->Season->diamond 14583->18841->32766 ewc 707038->854654->1317475 gold. |
|||
==== Season 51 - King's Gambit (September 2023) ==== |
|||
* Season with '''evoroyalrecruits'''. |
|||
* Clashical, diamond pass: received 586k gold, 22.8k ewc. |
|||
* Minushcule, diamond pass: received 596k gold 16.6k ewc. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Royal-er Recruits challenge (2023-09-12) |
|||
| rowspan=2 | |
|||
* Deck suggested by [https://www.youtube.com/watch?v=uOtnC0pvVB0 Ouah] |
|||
* '''royalrecruits''' first play usually good move. This is in an ''investment'' move. |
|||
:* However defend immediately any bridge spam (eg. '''goblingang'''). |
|||
* Tank recruits with '''skeletonbarrel''' or '''wallbreakers'''. Mind counters that would defeat whole push. |
|||
* If opp replies with troops at the tower, '''firecracker'''. |
|||
:* Otherwise don't play '''firecracker''' in the back for no reason. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-wallbreakers.png|60px]] |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-bowler.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Chess Royale (2023-09-19) |
|||
| rowspan=2 | |
|||
* 1st = Best deck from RoyaleAPI. |
|||
* Goal is to '''giantsnowball''' + '''arrows''' + '''fireball''' the right towers, '''including''' the queen tower. |
|||
* Then '''mirror fireball''' and '''fireball''' the left towers. |
|||
* Unless unsafe, this should be done rather quick, in order to get an advantage on the generated '''prince'''. |
|||
* Usually '''goblinbarrel''' doesn't make much value. |
|||
* Avoid rushing at the front. Most games are ended by cycling spell. Make sure to keep the advantage when cycling spells, always try to get value out of spell whenever possible (ie. hit troop + tower). |
|||
* In particular against '''megaknight''', make sure to invest troop in the back, and play '''valkyrie''' on the '''megaknight''' to avoid the jump. |
|||
* 2nd = deck recommended by Ouah: |
|||
:* A bit harder to play. Goal is to push with graveyard + freeze when possible. Requires good timing. |
|||
|- |
|||
| align=right | |
|||
rapi |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-phoenix.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-giantsnowball.png|60px]] |
|||
[[File:cr-mirror.png|60px]] |
|||
<br/> |
|||
ouah |
|||
[[File:cr-graveyard.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-freeze.png|60px]] |
|||
[[File:cr-mirror.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 52 - Clash-O-Ween (October 2023) ==== |
|||
* Season with '''evobats'''. |
|||
* Clashical, diamond pass: received 600k gold, 22.1k ewc. |
|||
:* Season end (after wars chest): 2360k gold, 40.3k ewc, alll joker full but 2 champions. 9 elite cards. Not maxed: 6 legendary (188 cards missing), 7 epic (791 cards missing), 5 rare (1582 cards missing). |
|||
* Minushcule, diamond pass: received 600k gold 19.5k ewc. |
|||
:* Season end: 900k gold, 26.0k ewc, all joker full but 10 champions. 7 elite cards. Not maxed: 1 champion (26 cards missing), 9 legendary (235 cards missing), 11 epic (2293 cards missing), 11 rare (9109 cards missing). |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Disturbed Graves (2023-10-10, w2) |
|||
| rowspan=2 | |
|||
* Must keep track of building. |
|||
:* '''guards''' spawning roughly every 16 seconds. |
|||
:* '''tombstone''' spawning every 30 seconds. |
|||
:* When it falls, a '''royalghost''' is spawning. |
|||
:* When the central grave falls, a '''skeletonking''' is spawning. |
|||
* '''bowler''' and '''electrodragon''' are important defense guard, especially in combination with '''tornado'''. |
|||
* Make sure to use '''balloon''' when no building is going to spawn. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-bowler.png|60px]] |
|||
[[File:cr-electrodragon.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-freeze.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Trick or treat (2023-10-22, w3) |
|||
| rowspan=2 | |
|||
* Best deck presented by Ouah. |
|||
* Beware of opponent treat activation through '''miner''', '''barbarianbarrel''' or even '''rage'''! |
|||
* Usually not good idea to trigger the present, unless result is known (opp tried it). '''bats''' are good. |
|||
:* Later in the game, when one tower up for instance, more sacrifice might be interesting to get even more advantage. |
|||
* Play bait and counter-attack. '''skeletonbarrel''', or '''miner''' or '''goblingang''', and defend appropriately. Do not overcommit. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-bats.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Welcome to Ghoulsville (2023-11-05, w5) |
|||
| rowspan=2 | |
|||
* Best deck from royale api, a bit inspired from OrangeJuice Gaming |
|||
* Keep '''arrows''' for '''skeletonbarrel''', because it is deadly. Unless barrel is defended early with other cards. |
|||
* Skeletons have shields! They did VERY slowly and make a maximum of damage. They basically one-shot almost any traditional troop, but also the '''motherwitch'''. |
|||
* '''sorceress''' and '''executioner''' reset the target troop. Use this to force them focus another card (eg. '''skeletons'''). |
|||
* Did 2x 12-1. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-witch.png|60px]] |
|||
[[File:cr-executioner.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 53 - Litlle Prince, Big Trouble (November 2023) ==== |
|||
* Season with '''evoarchers'''. |
|||
* Clashical, diamond pass: received 627k gold, 22.0k ewc. |
|||
:* Season end (after wars chest): 1650k gold, 24.5k ewc, 1 rare book. Joker: full except 3.5k common, 3 champions. 12 elite cards. Not maxed: 1 champion (22 cards missing), 5 legendary (123 cards missing), 5 epic (510 cards missing), 1 rare (97 cards missing). |
|||
* Minushcule, diamond pass: received 607k gold 16.3k ewc. |
|||
:*Season end (after wars chest): 875k gold, 39.0k ewc. Joker: full except 3.4k common, 911 rares, 7 champions. 9 elite cards. Not maxed: 2 champion (45 cards missing), 8 legendary (198 cards missing), 10 epic (2059 cards missing), 8 rare (4107 cards missing). |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Barrels o' Fun (2023-11-10, w2) |
|||
| rowspan=2 | |
|||
* 1st deck is one of royaleapi best deck and also recommended by Ouah Leouff. However I found the other better. |
|||
* 2nd deck is a deck taken from opponent and turns out to be much better imo, since usually any win condition have little chance to connect to tower, while the chance to collect elixir bonus is pure random. |
|||
:* Goal here is to focus on collecting the elixir bonus, and focusing on defense while playing defensive '''elixircollector'''. |
|||
|- |
|||
| align=right | |
|||
(rapi)[[File:cr-ramrider.png|60px]] |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-royalghost.png|60px]] |
|||
[[File:cr-bandit.png|60px]] |
|||
[[File:cr-archers.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
<br/> |
|||
(best)[[File:cr-royalrecruits.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-bandit.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-royalghost.png|60px]] |
|||
[[File:cr-elixircollector.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Tavern Brawl aka Rage (2023-12-03, w4) |
|||
| rowspan=2 | |
|||
* Best deck on royale api, quite easy to play. |
|||
* Other annoying deck: spawners deck. |
|||
* Difficult mu: any deck with '''lightning'''. |
|||
* Aim is to go with a push with '''golem''' back, and '''electrodragon''' behind, and '''tornado''' in the hand to bring everybody on the tower + golem. |
|||
:* If opponent feeds more troop, add more troop (like '''lumberjack''') to keep tanking the '''electrodragon'''. |
|||
* Try to aim for king activation early. However, if no good defense, go for '''elixircollector'''. |
|||
* Deck also works with the normal '''barbarians'''. |
|||
|- |
|||
| align=right | |
|||
(rapi)[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-golem.png|60px]] |
|||
[[File:cr-electrodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-elixircollector.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 54 - Naughty or Nice (December 2023) ==== |
|||
* Season with '''evoicespirit'''. |
|||
* Clashical: |
|||
:* Did 9k ladder, and uc 1696, 62% win rate (~ 309 belgian chart). |
|||
:* Diamond pass: received 622k gold, 21.3k ewc. |
|||
:* Season end (after wars chest): 1936k gold (+286k), 130.8k ewc (+106.3k), 1 rare book. Joker: full except 5 champions. 13 elite cards (+1). Not maxed: 1 champion (20 cards missing), 4 legendary (87 cards missing), 2 epic (244 cards missing), 1 tower troop (not found). |
|||
:* |
|||
* Minushcule: |
|||
:* Did uc 1736, 67% win rate (~ 244 belgian chart). |
|||
:* Bought: books: 3 common, 2 rare, 2 epic, 1 legendary |
|||
:* Diamond pass: received 603k gold, 23.5k ewc. |
|||
:* Season end (after wars chest): 682k gold (-193k), 55.5k ewc (+16.5k). 3 common books. Joker: full except 10 champions. 12 elite cards (+3). Not maxed: 2 champion (43 cards missing), 6 legendary (132 cards missing), 8 epic (1190 cards missing), 5 rare (1327 cards missing). |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Blizzard (2023-12-18, w2) |
|||
| rowspan=2 | |
|||
* Deck suggested by [https://www.youtube.com/watch?v=coEU-eWrvdE Ouah]. |
|||
* '''warmth''' spell (1 elixir) can be played BEFORE the troop is frozen to protect it against freeze! |
|||
* Idea is to accumulate cards in the back and un-freeze it to build big pushes. |
|||
* Pay attention to '''electrodragon''', make sure to keep '''lightning''' for it. |
|||
|- |
|||
| align=right | |
|||
(ouah)[[File:cr-warmth.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-bowler.png|60px]] |
|||
[[File:cr-lightning.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Snowball bombardment (2023-12-25, w3) |
|||
| rowspan=2 | |
|||
* Play carefull in x1, in particular watch for air cards ('''littleprince''' is main defense). |
|||
* Then abuse 3-card cycle in x2, and cycle '''miner''' and '''wallbreaker''' make sure to play '''littleprince''' deep to keep the cycle as long as possible. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-wallbreakers.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* 1st: standard anti-'''firecracker''' '''lavalound''' deck played the seasons before, doesn't work so well in the new meta... |
|||
* 2nd: toxic '''lavahound''' deck played by parsa.m (https://royaleapi.com/player/UJYLRVGY). See video from [https://www.youtube.com/watch?v=gMvNh3KRiFY Innvader]. Used for reaching 9k (all level 15 except '''freeze''' level 14). |
|||
* 3rd: best '''lavahound''' deck on ranked according to royaleapi. Used for making UC on Clash + Minush (leage 7,8,9). |
|||
|- |
|||
| align=right | |
|||
(1st)[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
(2nd)[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-freeze.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
(3rd)[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* 1st: standard '''mortar-miner-poison''' decks I'm playing since several seasons... but doesn't work that well anymore |
|||
* 2nd: A '''mortar''' variant using '''littleprince''' picked on royaleapi. Works quite good but '''littleprince''' is only level 12. |
|||
* 3rd: Standard log bait I used to get to league 6 to collect the 10k ewc with 90% winrate (11 victories in a row in league 5, despite '''rocket''' 12). |
|||
|- |
|||
| align=right | |
|||
(1st)[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
(2nd)[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
(2nd)[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-princess.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 55 - Valhalla (January 2024) ==== |
|||
* Season with '''evovalkyrie'''. |
|||
* Clashical: |
|||
:* Season end (after wars chest): 2M33 gold, 271.3k ewc, 1 rare book. Joker: full except 7 champions. 14 elite cards. Not maxed: 1 champion (20 cards missing), 4 legendary (76 cards missing). |
|||
* Minushcule: |
|||
:* Season end (after wars chest): 94k gold, 104.4k ewc. 3 cmn books, 1 rare book. Joker: full except 12 champions. 15 elite cards. Not maxed: 2 champion (40 cards missing), 6 legendary (116 cards missing), 6 epic (708 cards missing). |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Cannoneer launch (2023-01-07, w1) |
|||
| rowspan=2 | |
|||
* First deck from [https://www.youtube.com/watch?v=S9DLN-XeSK0 SirTag]. Looked nice in his stream, in particular with the '''evoskeletons''' but not that easy. Principle is to cycle '''skeletons''' as much as possible, and usually go for split '''royalhogs''' / '''skeletons''' push. Did 12-6. |
|||
* Second deck is typically splashyard deck, one of the best according to royaleapi, but with '''motherwitch''' as suggested by [https://www.youtube.com/watch?v=433Kc9rkwyk Ouah]. Did 12-4 and 12-4. |
|||
:* Don't feed value to opponent (like '''tombstone''' or '''graveyard''' when there is a '''skeletonking'''). Watch for swarm, and choose best response (usually good to keep '''motherwitch''' for graveyard, but '''poison''' is ok too - always have one in the hand). |
|||
|- |
|||
| align=right | |
|||
(sirtag)[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-royalhogs.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-cannon.png|60px]] |
|||
[[File:cr-royaldelivery.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
(ouah)[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-graveyard.png|60px]] |
|||
[[File:cr-babydragon.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Dark elixir (2023-02-04, w5) |
|||
| rowspan=2 | |
|||
* Same mechanism as in Season 49. |
|||
* First deck is same deck, best according to royaleapi. |
|||
* Second deck is variation with ```motherwitch```, slightly better at the end of the event according to rapi. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evobats.png|60px]] |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-cannoncart.png|60px]] |
|||
[[File:cr-dartgoblin.png|60px]] |
|||
[[File:cr-royaldelivery.png|60px]] |
|||
[[File:cr-furnace.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
[[File:cr-evobats.png|60px]] |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-dartgoblin.png|60px]] |
|||
[[File:cr-royaldelivery.png|60px]] |
|||
[[File:cr-furnace.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 56 - Explosive Valentine (February 2024) ==== |
|||
* Season with '''evobomber''', and '''evowallbreakers''', and with double evolutions in the deck for king level 54. |
|||
* Clashical: |
|||
:* Season end (after wars chest): 3M gold (+670k), 386.1k ewc and 15 elite cards (+165k ewc). 1 rare book. Joker: full except 9 champions. Not maxed: 1 champion (20 cards missing), 4 legendary (65 cards missing). |
|||
:* Reached UC at 1680 elo. |
|||
* Minushcule: |
|||
:* Season end (after wars chest): 315k gold (+221k), 228.8k ewc and 16 elite cards (+174k ewc). 1 cmn book, 1 rare book. Joker: full except 149 epic, 14 champions. Not maxed: 2 champion (39 cards missing), 6 legendary (104 cards missing), 4 epic (405 cards missing). |
|||
:* Reached UC at 1736 elo, top 303 BE. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Bomber evolution launch (2023-02-11, w1) |
|||
| rowspan=2 | |
|||
* 1st: deck suggested by Ouah. In principle, can face any swarm deck, and go lavaloon push. In practice, hard-countered by '''egiant-tornado''' decks, not so easy to play. |
|||
* 2nd: best deck according to royaleapi. A bit easier to play, and lot of counterplay / punish. Did 12-2 on Myshterious. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-giantsnowball.png|60px]] |
|||
<br/> |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Power of Love (2023-02-18, w2) |
|||
| rowspan=2 | |
|||
* One of the best deck in royaleapi, and also suggested by [https://www.youtube.com/watch?v=ATdmQQq55ek Ouah]. |
|||
* Usually '''prince''' or '''giantskeleton''' on a heart first play. |
|||
* Use the '''icegolem''' to kite a troop with a heart. |
|||
* Usually it's best to take the heart AFTER opponent, so that our heart takes effect and cancel opponent's one. |
|||
* Against '''sparky''', '''giantskeleton''' + '''clone''' + '''tornado''' to oneshot the sparky. |
|||
* '''clone''' very important to boost the '''giantskeleton''' on opponent tower. |
|||
* Did 12-2, 12-3 and 12-6. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evofirecracker.png|60px]] |
|||
[[File:cr-evoicespirit.png|60px]] |
|||
[[File:cr-giantskeleton.png|60px]] |
|||
[[File:cr-prince.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-icegolem.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-clone.png|60px]] |
|||
|- |
|||
! width=560px | Love Sparks (2023-32-03, w4) |
|||
| rowspan=2 | |
|||
* One of the deck suggested by [https://www.youtube.com/watch?v=lIIgQV4hUVM SirTag], and also best deck on rapi. |
|||
* Other best deck: |
|||
:* '''evomortar''' based one, suggested by SirTag also, more difficult. |
|||
:* '''goblingiant''' based one, unplayable. |
|||
* Can play either trying to take the '''sparky''' or not. |
|||
* Apply pressure with '''goblinbarrel''', eg. tanked by '''infernodragon'''. Or send '''skeletonbarrel''' then '''goblinbarrel'''. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-evofirecracker.png|60px]] |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* 1st: Deck suggest by Mad King. Used for UC on Clash + Minush. |
|||
|- |
|||
| align=right | |
|||
(1st)[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* 1st: 2.9 '''mortar''' cycle as played last season and suggested by ''Remember me''. |
|||
* 2nd: Alternative with '''littleprince''', played a bit until league 6. |
|||
|- |
|||
| align=right | |
|||
(1st)[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-archers.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
(1st)[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 57 - Electro Birthday (March 2024) ==== |
|||
* Season with '''evotesla''', and '''evozap'''. |
|||
* Clashical: |
|||
:* Season end (after wars chest): 3M6 gold, 357.5k ewc + 19 elite cards (incl. 1 tower troop) (+171k ewc / season). Book: 1 cmn, 1 rare. Joker: full except 11 champions, 109 epic, 8 shards. Not maxed: 1 champion (20 cards missing), 3 legendary (41 cards missing). 1 tower troop not maxed (41 leg missing). |
|||
:* Finished league 10, 1752 elo. |
|||
* Minushcule: |
|||
:* Season end (after wars chest): 402k gold, 353.9k ewc + 17 elite cards (+175k ewc / season). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 183 epics, 16 champions, 6 shards. Not maxed: 2 champion (37 cards missing), 6 legendary (97 cards missing), 2 epic (150 cards missing). 2 tower troops not maxed (97 epic missing, 41 leg missing). |
|||
:* Finished league 9. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Tesla Evolution Draft (2023-03-10, w1) |
|||
| rowspan=2 | |
|||
* TBC |
|||
|- |
|||
| align=right | |
|||
<br/> |
|||
|- |
|||
! width=560px | Goblin Party Rocket |
|||
| rowspan=2 | |
|||
* Best deck presented by [https://www.youtube.com/watch?v=S-8TOugkPv4 Ouah]. |
|||
* '''partyrocket''' costs 5 elixir. |
|||
:* it turns into '''goblins''' any troop in its (big) range, ours and theirs. |
|||
:* Troops with shield or transformation are NOT converted, but lose their shield (or are transformed) instantly. |
|||
* Main gameplay: |
|||
:* Goal is to cycle '''evoroyalrecruits''' / '''skeletonbarrel'''. |
|||
:* '''evoroyalrecruits''' first play is ok, or '''skeletonbarrel'''. |
|||
:* Usually keep '''mortar''' in defense, e.g. for easy tower activatio against '''firecracker'''. |
|||
* '''partyrocket''': |
|||
:* Usually rocket any troop w/o shield that is > 5 elixir (eg. '''megaknight'''), or big stacked troops. |
|||
:* Our '''evoroyalrecruits''' / '''darkprince''' are not changed into '''goblins'''. |
|||
:* Can do nice combo with '''skeletonbarrel'''. When the barrel pops, time the '''partyrocket''' so that the '''skeletons''' are changed into '''goblins''', also converting any defense troop. |
|||
:* If OPP plays dirty combo, keep the '''partyrocket''' to inverse the combo. |
|||
* Against '''goblindrill''': keep '''motherwitch''', '''darkprince''' or at least '''thelog''' in hand. |
|||
* '''motherwitch''' behind troop is very strong. |
|||
* Against '''hogrider''': usually '''partyrocket''' early in the game. If possible go for tower activation (if has '''firecracker'''). Otherwise defend with '''mortar'''. |
|||
|- |
|||
| align=right | |
|||
(Ouah)[[File:cr-partyrocket.png|60px]] |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-darkprince.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-mortar.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Power Surge (wk 3) |
|||
| rowspan=2 | |
|||
* All Troops are regularly hit by '''lightning''', but not building. Make sure to look at the cycle to avoid playing troops at that time! |
|||
* Goal is to play offensive '''mortar''' and '''xbow''' as much as possible. |
|||
* But also give as little value as possible to opponent counter, such as '''earthquake''' and '''tesla'''. |
|||
* '''tesla''' is very effective against '''xbow''' and '''mortar'''. |
|||
* Against '''xbow''', either '''tesla''', or '''earthquake''' + '''thelog''' or '''barbarianbarrel'''. |
|||
* Against '''goblindrill''' (and possibly '''mirror'''), play '''thelog''' (or '''barbarianbarrel'''), but wait a little bit to make sure it also kills the spawning '''goblins'''. |
|||
* Usually better to start with a '''mortar''' alone to see opponent's cycle. Then '''xbow + tesla''', unless it would give too much value to opponent. |
|||
* Can also defend a building with '''skeletons + icespirit'''. |
|||
* Use good placement for '''mortar''' and '''xbow''' (1 square from river, as outer as possible), and '''tesla''' close to the river. |
|||
|- |
|||
| align=right | |
|||
(Ouah)[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-evotesla.png|60px]] |
|||
[[File:cr-xbow.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Electro Buff Challenge (wk 4) |
|||
| rowspan=2 | |
|||
* Variant of the best deck played on rapi. MUST Use '''cannoneer'''! |
|||
:* Variant uses '''earthquake''' instead of '''thelog''', to counter '''tesla''' that is played very frequently. |
|||
:* Did 12-1 with this deck. Otherwise 12-6, 12-4 with the first variant. |
|||
* Play is to cycle '''goblindrill''' as much as possible, which thinking of defending either '''electrogiant''' or '''goblindrill''' pushes. |
|||
:* Be careful at starts to see if opponent plays with swarm that could be a problem with '''cannoneer'''. |
|||
* '''electrogiant''' is easily countered with '''tesla''' as 4-3. |
|||
:* '''zappies''' are also very good. |
|||
* '''goblindrill''' is also best counterd with '''tesla''' played ON the drill, ideally before it spawns. |
|||
* Usually keep '''fireball''' for '''zappies''', and '''earthquake''' to get rid of '''tesla''', but ONLY if it is blocking future pushes. |
|||
* An OUTER '''electrodragon''' will not be defended by a CENTER '''tesla'''. So playing in the corner is usually a good elixir investment. |
|||
|- |
|||
| align=right | |
|||
(Ouah)[[File:cr-goblindrill.png|60px]] |
|||
[[File:cr-electrodragon.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-zappies.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|} |
|||
==== Season 58 - Dagger Duchess (April 2024) ==== |
|||
* Season with '''daggerduchess''', and '''evoramridder'''. |
|||
* Clashical: |
|||
:* Season end (after wars chest): 4M1 gold, 302.9k ewc + 25 elite cards (incl. 3 tower troop). Book: 1 cmn, 1 rare. Joker: full except 16 champions, 12 legendary, 3 shards. Not maxed: 1 champion (19 cards missing), 3 legendary (33 cards missing). |
|||
:* Finished league 10 (1w 1/2 before season end, 73% winrate), 1917 elo! |
|||
* Minushcule: |
|||
:* Season end (after wars chest): 245k gold, 193k ewc + 25 elite cards (incl. 2 tower troop). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 4 legendaries, 4 champions, 1 shards. Not maxed: 1 champion (20 cards missing), 5 legendary (69 cards missing). |
|||
:* Finished league 10 (1w 1/2 before season end, 72% winrate), 1815 elo! |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Dagger Duchess Launch (2023-04-07, w1) |
|||
| rowspan=2 | |
|||
* Deck suggested by [https://www.youtube.com/watch?v=iDdIDUQ0-j0 Ouah]. |
|||
* Against '''lavahound''', '''battleram''' then '''royalghost''' at bridge on opposite lane. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-royalghost.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-battleram.png|60px]] |
|||
[[File:cr-pekka.png|60px]]<br/> |
|||
|- |
|||
! width=560px | Boost Fields (2023-04-21, w3) |
|||
| rowspan=2 | |
|||
* Deck suggested by [https://www.youtube.com/watch?v=S0b2FhG2BPI SirTag], much better than best rapi deck (and SirTag deck's became the best). |
|||
* abuse '''royalrecruits'''. |
|||
* Play '''elixircollector''', '''witch''' or '''nightwitch''' as fireball bait. |
|||
* If fb '''elixircollector''', can go '''royalrecruits''', and either '''witch / nightwitch''' central. |
|||
* '''elixircollector''' good if difficult to get elixir advantage. Don't play it 1 minute before the end. |
|||
* Always play '''witch''', '''nightwitch''' in the center (in particular '''witch'''), to max her value (spawn / shoot at distance). |
|||
* Play '''nightwitch''' against ground troop like '''bowler'''. |
|||
* Try to steal the bonusses, eg. with '''giantskeleton'''. |
|||
* '''electrospirit''' very good against '''skeletonbarrel''' or any CLONED troops; |
|||
* May need to play '''giantskeleton''' on the side to give him a chance to connect to tower. |
|||
* Score: 12-1, 12-2, 12-0. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-giantskeleton.png|60px]] |
|||
[[File:cr-witch.png|60px]] |
|||
[[File:cr-nightwitch.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-elixircollector.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-arrows.png|60px]]<br/> |
|||
|- |
|||
! width=560px | Bombs Away / Capture the Mortar (2023-05-05, w5) |
|||
| rowspan=2 | |
|||
* Look at the '''mortar''' orientation to know which tower it's targeting. |
|||
* Deck from [https://www.youtube.com/watch?v=WOU8vHcATO4 SirTag]. Much better than RoyaleApi's at the time. |
|||
:* Use '''evofirecracker''' if available. |
|||
:* Optionally use '''giantsnowball''' instead of '''thelog''' to push back the '''infernodragon''', or win the race against '''infernotower'''. |
|||
* '''mortar''' is the best win condition in the challenge. It's essential to win the mortar battle. |
|||
* Play '''infernotower''' AS SOON AS POSSIBLE to win the mortar. |
|||
:* '''infernotower''' always win over the '''infernodragon''', no need to '''zap''', unless opponent does. |
|||
:* '''zap''' opponent's tower when it's around 2000-1500 (! the lag). |
|||
:* When playing the '''infernotower''', use cycle card ('''skeletons''', '''icespirit''', '''thelog''') to cycle rapidly to a new '''infernotower''' + '''zap'''. |
|||
:* Use '''thelog''' to push back '''minipekka''' or other troops targetting the '''mortar'''. |
|||
:* Use '''firecracker''' to get the '''mortar''' while destroying the troops behind it. |
|||
* If enough elixir, or to cycle back, play '''goblindrill''' on the targeted tower. Very effective, even against '''duchess'''. |
|||
:* The'''goblindrill''' can also distract an opponent '''infernotower''' if not too far away (or in combination with '''zap''') |
|||
* Score: 12-1, 12-3, 12-2. |
|||
:* Difficult matchup: against '''evobarbarians''', hard to win the mortar because high dps. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-evofirecracker.png|60px]] |
|||
[[File:cr-infernotower.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-goblindrill.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
[[File:cr-thelog.png|60px]]<br/> |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* Used deck from previous season, then switched around league 6 to '''evovalkyrie''' / '''evozap''', which was played by Dominic and Carl The Legend. |
|||
* Switched to '''evobomber''' / '''evozap''' variant after reaching UC because was best lava deck. |
|||
:* Make sure to have EVOLUTIONS ready to support the push. If necessary, in x2 / x3, cycle cards rapidly to recover an EVOLUTION. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-evovalkyrie.png|60px]] |
|||
[[File:cr-evozap.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]]<br/> |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-evozap.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-fireball.png|60px]]<br/> |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* Alternating between '''archers''' and '''littleprince''' version until league 7 (champion), to reach level 15. |
|||
* At level 15, use '''evoarchers''' version to reach last bonus in league 9 (royal champion)! |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-archers.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-thelog.png|60px]]<br/> |
|||
[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-thelog.png|60px]]<br/> |
|||
[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-evoarchers.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-thelog.png|60px]]<br/> |
|||
|} |
|||
==== Season 59 - Magic Mayhem (May 2024) ==== |
|||
* Season with '''evowizard''', and the new spell '''thevoid'''. |
|||
* Clashical: |
|||
:* Finished league 10, 1842 elo. |
|||
* Minushcule: |
|||
:* Finished league 10, 1807 elo. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Void Unleashed (2024-05-12,w1) |
|||
| rowspan=2 | |
|||
* Use '''daggerduchess''' as always. |
|||
* Best deck suggested by SirTag, but using '''phoenix''' instead of '''snowball''', this variant is frequently played. |
|||
* Beware '''fisherman''', try to predict if possible. |
|||
* Idea: spam '''giant''' |
|||
- Did 12-4, 12-5, 11-6. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-void.png|60px]] |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-giant.png|60px]] |
|||
[[File:cr-phoenix.png|60px]] |
|||
[[File:cr-nightwitch.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Wizard evolution draft (2024-05-19,w2) |
|||
| rowspan=2 | |
|||
* Use '''daggerduchess''' as always. |
|||
* Always pick '''evowizard''', '''void'''. |
|||
- Did 12-1, 12-4, 12-2 and 12-1. |
|||
|- |
|||
| align=right | |
|||
<br/> |
|||
|- |
|||
! width=560px | Spell Cauldron Challenge (2024-05-27,w3) |
|||
| rowspan=2 | |
|||
* Cauldron on the river. When captured, released at random: '''freeze''', '''rage''', '''heal''', '''lightning''' or '''clone'''. |
|||
:* Freeze, rage and heal targets even troops that are played AFTER they are released. |
|||
* Use '''daggerduchess''' as always. |
|||
* 1st deck: Deck suggested by SirTag, but not very good. He even lost with it 4 times during stream. Did 12-4. |
|||
:* Strategy is to launch '''hogrider''' pushes right when we get the cauldron bonus. '''barbarians''' are best DPS to get the cauldron. However we get often overwhelmed by swarm decks. |
|||
* 2nd deck: Best deck according to royaleapi after some time (1st deck was long a logbait deck). Even works without '''evofirecracker''', or '''evobarbarian'''. |
|||
:* Use '''barbarians''' or '''infernodragon''' to unlock the cauldron. Use '''void''' to kill big annoying troops. Push '''bowler''' and '''elixirgolem''' (in particular if best defense is '''barbarians'''). Did 12-2. |
|||
|- |
|||
| align=right | |
|||
(tag) |
|||
[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-evozap.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-infernotower.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
<br/> |
|||
(rapi) |
|||
[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-evofirecracker.png|60px]] |
|||
[[File:cr-elixirgolem.png|60px]] |
|||
[[File:cr-bowler.png|60px]] |
|||
[[File:cr-nightwitch.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-void.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Magical Trio Challenge (2024-06-03,w4) |
|||
| rowspan=2 | |
|||
* '''wizardtrio''' costs 7. |
|||
* Best deck according to royaleapi (SirTag's deck was not that good / easy). |
|||
* Always make sure to have a response against '''wizardtrio''' (either '''monk''', '''poison''', or our '''trio'''). |
|||
* Use '''bats''' on opponent '''monk'''. |
|||
:* Can also use '''wizardtrio''', but they must target the '''monk''' as soon as they spawn (so that only '''wizard''' is countered). |
|||
* Use '''goblindrill''' as win condition, or as defense building. |
|||
* Make sure to enable '''monk''' capability as soon as he crosses the river (against '''daggerduchess'''), to revert all daggers and grind damages. |
|||
* Use '''skeletons''' to distract / cycle. |
|||
|- |
|||
| align=right | |
|||
(rapi) |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-wizardtrio.png|60px]] |
|||
[[File:cr-goblindrill.png|60px]] |
|||
[[File:cr-monk.png|60px]] |
|||
[[File:cr-royalghost.png|60px]] |
|||
[[File:cr-bats.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-poison.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* One of the best lava deck using '''void''' that fully counter '''evowizard'''. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-evovalkyrie.png|60px]] |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-void.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* Played the '''littleprince''' + '''bats''' variant, no much luck. Switched to logbait last week. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-princess.png|40px]] |
|||
[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-bats.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-princess.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 60 - Goblin's Gambit (June 2024) ==== |
|||
* Season with '''evogoblinbarrel''', and the new XXX. |
|||
* Clashical: |
|||
:* Season end (after wars chest): 4M950 gold, 391k ewc + 31 elite cards (incl. 3 tower troop). Book: 1 cmn, 1 rare, 1 BoB. Joker: 2182 cmn, 390 rare, 251 epic, 33 leg, 30 champ, 7 shards. Not maxed: 1 champion (19 cards missing), 3 legendary (55 cards missing), 1 epic (426 cards missing). |
|||
:* Finished league 9. |
|||
* Minushcule: |
|||
:* Season end (after wars chest): 1M3 gold, 372k ewc + 29 elite cards (incl. 2 tower troop). Book: 1 cmn, 1 epic, 1 BoB. Joker: 1302 cmn, 426 rare, 183 epic, 25 leg, 21 champ, 3 shards. Not maxed: 1 champion (18 cards missing), 6 legendary (91 cards missing), 1 epic (288 cards missing). |
|||
:* Finished league 9. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Goblin Barrel Evo Challenge Draft (2024-06-09,w1) |
|||
| rowspan=2 | |
|||
* Use '''daggerduchess''' as always. |
|||
* Don't pick '''evogoblinbarrel''', almost any other evolutions are better. |
|||
* Pick cards that are always good: '''bowler''', '''golem''', '''witch''' |
|||
- Did 12-3, 12-2, 12-2 and 8-6. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Goblin Power Challenge (2024-06-16,w2) |
|||
| rowspan=2 | |
|||
* Use '''daggerduchess''' as always. |
|||
:* Best deck by far on royaleapi. Deck from sirtag (with '''freeze''' was much harder to play). |
|||
* Goblins have special abilities: '''speargoblins''' do '''zap''', '''dartgoblins''' do '''poison''', '''goblincage''' spawns 2 '''brawlergoblin''', '''goblingiant''' is '''raged'''. |
|||
* Likely showcasing new evolutions (poison) |
|||
* Goal is to do waves of '''goblinbarrel''' and '''giantgoblin'''. |
|||
* For '''goblinbarrel''', watch opponent spells. If he has two perfect counter, still value to play the barrel to prevent opponent playing his spell in offense. |
|||
* Use '''dartgoblin''' to snipe the '''goblincage'''. However avoid this in x1, or make sure to defend the two '''brawlergoblin''' that will spawn. |
|||
* To defend the '''goblingiant''', '''goblincage''' is not enough. Usually best to play the cage at 4-2, and '''speargoblins''' at 7-1 or 8-1, so that to have the '''zap''' effect to slow down the raged giant. Alternatively can use the '''goblingang''' but this gives lot of value to '''arrows''' (hence best to play the gang AFTER opponent played his arrows). Make sure to play so that '''brawlergoblin''' are in front in the counterpush. |
|||
* DENY any '''goblinhut''' or isolated '''speargoblins''' (unless tanked) that are fully countered by the '''daggerduchess'''. Obviously don't play into the hut to avoid giving it value. |
|||
* Usually keep '''arrows''' against '''goblingang'''. |
|||
- Did 12-3,12-3, 9-6 and 12-2. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-dartgoblin.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-speargoblins.png|60px]] |
|||
[[File:cr-goblincage.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Goblin's Hut Challenge (2024-07-02,w4) |
|||
| rowspan=2 | |
|||
* Use '''daggerduchess''' as always. |
|||
* Best deck from Sir Tag! Really the best. |
|||
* Strategy is very simple, ALWAYS wait to get '''mirror''' in hand, and play '''goblinhut''', and '''mirror''' it, usually opposite lane. Usually wait to recover elixir, this also gives time to first hut to clean up the field so that 2nd connects faster on towers. |
|||
* NEVER play '''goblinhut''' WITHOUT '''mirror''', and NEVER '''mirror''' anything else than the '''goblinhut'''. |
|||
* '''goblinhut''' is by far the most valuable card in the deck. Even if it doesn't connect it gives a full '''goblingang''' and '''brawlergoblin''' for insane value. So the goal is always to play the '''goblinhut''' as much as possible, and win elixir trade this way. |
|||
* Keep '''bowler''' to defend an opponent's hut. Avoid playing '''goblinhut''' against opponent's, because playing second means we're losing the battle, whereas playing the '''bowler''' later is fine. We can however play a deep '''goblinhut''' in 2nd defense for instance. |
|||
* If we don't have the '''bowler''' in hand, cycle the 1-elixir card to tank the opponent's hut, and play '''bowler'''. |
|||
* RESPECT the cycle. Always play the '''goblinhut''', then wait and '''mirror''', then cycle back asap with the 1 elixir card. This gives another hut. |
|||
* In the 1-elixir card cycle, we can insert an '''earthquake''' or '''bowler''' or '''thelog'''. |
|||
* If opponent's hut connects, '''electrospirit''' to reset. |
|||
* '''earthquake''' useful if opponent's play a deep '''goblinhut''', and we want to clean the field before playing ours. |
|||
* Always seek moves that favor playing a hut instead of e.g. cleaning with '''thelog'''. Also, we can use our 1-elixir card after playing the '''mirror''' to eg. defend our hut, or distract some opponent hut, etc. |
|||
* Don't force breakthru, e.g. against opponent '''bowler'''. Simply play opposite lane. |
|||
- Did 12-0,12-0, 12-1 and 12-2. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-goblinhut.png|60px]] |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-bowler.png|60px]] |
|||
[[File:cr-firespirit.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-mirror.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Classic Deck Challenge (2024-06-23) |
|||
| rowspan=2 | |
|||
* Worse deck: '''miner poison''' |
|||
* '''recruits arrows bait''': play aggressively by sending frequent small pushes ('''goblins''', or '''goblingang''', or '''skeletonbarrel''', or '''wallbreakers'''). Defend with '''royalrecruits''', and punish if opponent used his spell at the wrong moment. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-classic_decks-june_2024.jpg|550px]] |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|} |
|||
==== Season 61 - Goblin Revolution (July 2024) ==== |
|||
* Season with '''evogiantgoblin''' (in the pass), and '''evogoblindrill''' (in the shop), and '''suspiciousbush''' |
|||
* Clashical: |
|||
:* Season end (after wars chest): 4M7 gold, 325k ewc + 36 elite cards (incl. 3 tower troop). Book: 3 cmn. Joker: full except 292 rare, 137 epics, 19 legs, 33 champions, 8 shards. Not maxed: 1 legendary (16 cards missing). |
|||
:* Finished league 8. |
|||
* Minushcule: |
|||
:* Season end (after wars chest): 1M57 gold, 386k ewc + 32 elite cards (incl. 2 tower troop). Book: 2 cmn, 1 epic, 1 BoB. Joker: 4k cmn, 121 rare, 210 epics, 28 leg, 21 champions, 4 shards. Not maxed: 1 champion (18 cards missing), 5 legendary (56 cards missing). |
|||
:* Finished league 9. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Rocket Rumble Challenge (2024-07-07,w1) |
|||
| rowspan=2 | |
|||
* Use '''daggerduchess''' as always (or '''cannoneer''' also good). |
|||
* Deck must be played very accurately to make sure to win the '''elixir race'''. |
|||
* Goal is to launch THREE '''rocket''' on opponent KT, and finish with any spell. |
|||
* Starting hand always has '''rocket''', and it should be the first played card. |
|||
:* However it's better to wait to reach 10 elixir before playing to give a chance to react to any other crazy move from opponent. |
|||
* The best cycle is then: |
|||
:* Play '''rocket''', play the 4 1-elixir cards, play '''rocket''' again, play the 4-1 elixir cards, and play a last '''rocket''' and '''tornado''' (cheaper spell). |
|||
:* The first two cycles may be tempo'ed a bit (ie. wait up to 10 elixir), but the last tornado must be played ASAP, and the spelL. |
|||
:* Also, the LAST '''rocket''' must be played at the bridge for faster hit. |
|||
* If opponent plays '''freeze''', they'll LOSE THE RACE. Just make sure to play the '''tornado''' as soon as possible. |
|||
* Things to pay attention: |
|||
:* Make sure to counter '''icespirit''' / '''electrospirit''' from opponent by playing the 1-elixir card at the right side to avoid they'll stun the '''rocket'''. |
|||
:* Make sure to play the '''tornado''' asap (lost a few times because tempo'ed too much). |
|||
:* We can deviate from best elixir race, but pay attention to never spend more than the opponent. |
|||
:* '''tornado''' must be played as fast as possible, however DO NOT PLAY IT TOO FAST because '''monk''' MUST STILL BE CUONTERED. So, the best time is to play it when the '''rocket''' LAUNCHES. At that moment, it is TOO LATE for opponent to play the '''monk''' and activate capability. |
|||
* How best counter the '''monk''': |
|||
:* When playing '''rocket''', prepare '''tornado''', and play it at '''13+1''' on the GOOD size (prepare both thumbs). |
|||
:* Make sure to play the GOOD side, and play the '''tornado''' as soon as '''monk''' appears. If well focused, impossible to miss, so play fast but don't rush. |
|||
:* Alternatively, play '''freeze''', however it will fail if opponent play '''monk''' too soon |
|||
* Howe best counter '''egolem''': |
|||
:* Usually play '''executioner''' at 10+2, to avoid being tornado'ed into opponent's troop. |
|||
* Other decks frequently played: |
|||
:* Beat down deck with '''egolem''', or same deck but with '''monk''' instead of '''freeze'''. |
|||
:* Beat down deck can be countered with '''executioner'''. |
|||
:* '''monk''' is usually bad because it can be countered easily with '''freeze''' or '''tornado''' (better). Playing '''monk''' is bad because it is very expensive (5+1) and means we lose the elixir race. |
|||
:* '''wizard''' is bad because it dies to '''lightning'''. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-daggerduchess.png|40px]] |
|||
[[File:cr-rocketsilo.png|60px]] |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-executioner.png|60px]] |
|||
[[File:cr-firespirit.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-freeze.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Challenge Draft (2024-07-09,w1) |
|||
| rowspan=2 | |
|||
* Use '''daggerduchess''' as always. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|} |
|||
==== Season 62 - Goblin Bonanza (August 2024) ==== |
|||
* Season with '''evogoblincage''' (in the pass). |
|||
:* Free evolution event to choose among latest evolutions (but not '''evobomber''') |
|||
:* Slash Royale event. |
|||
* Clashical: |
|||
:* Season end (after wars chest): 5M gold, 385k ewc + 40 elite cards (incl. 4 tower troop). Book: 3 cmn, 1 epic. Joker: 5646 / 989 / 206 / 20 / 34. 9 shards. All cards maxed. |
|||
:* Finished league 5. |
|||
* Minushcule: |
|||
:* Season end (after wars chest): 1M951 gold, 373k ewc + 34 elite cards (incl. 3 tower troop). Book: 2 cmn, 1 epic. Joker: 6272 / 966 / 215 / 10 / 24. 6 shards. Not maxed: 1 legendary (19 cards missing). |
|||
:* Finished league 6. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Cage Match Challenge - Draft (2024-08-12,w1) |
|||
| rowspan=2 | |
|||
* Use '''princess''' tower. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | What's in the Bush Challenge (2024-08-12,w2) |
|||
| rowspan=2 | |
|||
* Use '''princess''' tower. |
|||
* In this mode, '''suspiciousbush''' are spread over the map and can be captured by a troop. |
|||
:* The bushes in the center may reveal '''sparky'''! Make sure to capture them first, or the game is almost over. |
|||
* Must make sure to capture the central bush asap. The best play is '''wallbreakers''' played ASAP if in the hand. |
|||
* Otherwise unlock the side bush with two '''spirits''' asap as well. |
|||
* Bushes appear again every 27-ish seconds. Make sure to preshot them (by playing spirits / wallbreakers / ...) |
|||
* Don't be overwelmed by bushes! |
|||
* witches may also help to capture the bushes thanks to the troops they spawned. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-firespirit.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-wallbreakers.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-witch.png|60px]] |
|||
[[File:cr-void.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Super Draft (2024-08-26,w3) |
|||
| rowspan=2 | |
|||
* Use '''princesstower'''. |
|||
* Against super marcher, big tanks and high value cards are useless. Favor small cards. |
|||
* Pick win conditions that are guaranteed to doamage the tower, like '''graveyard''', '''goblindrill''' or '''goblinbarrel'''. |
|||
* Pick '''lightning''' (for supermagicarcher or '''superarcher'''), '''rocket''' (for '''superwitch'''), '''poison''' (for '''superarcher'''), '''freeze''' (in combo with '''cannoneer''' against '''superminipekka'''). Usually '''lightning''' is the best overall choice. |
|||
* Best super cards: '''superarcher''', '''superminipekka''', '''supermagicarcher'''. '''superlavahound''' can be good too but situational. '''supergoblinhut''' ok-ish. Other super cards are crap. |
|||
:* '''superlavahound''' may counter the '''superarcher''' if OPP doesn't have big DPS cards. |
|||
:* '''megaknight''' may counter the '''supermagicarcher''' if dropped on him and MK hits again before being converted. |
|||
* Always pick cards to think about countering the '''superminipekka''' and '''supermagicarcher'''. Also, PLAY accordingly. |
|||
* Play '''cannoneer''' and pick cards accordingly (counter swarm). |
|||
* Better favor cycle cards to abuse super cards. |
|||
* Cards to pick in general: any spirit, '''speargoblins''', '''hunter''', '''electrowizard''', '''firecracker''' (especially if choosing '''supermagicarcher''' since tower will be activated anyway), '''megaknight''' |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Evolution Bonanza Challenge (2024-09-01,w4) |
|||
| rowspan=2 | |
|||
* Mode where we can play with '''8 evolutions'''. |
|||
* Best deck according to royaleapi. |
|||
* Not so easy to play though. Maybe the strategy is to go double lane pushes. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-cannoneer.png|40px]] |
|||
[[File:cr-evogoblingiant.png|60px]] |
|||
[[File:cr-evozap.png|60px]] |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-darkprince.png|60px]] |
|||
[[File:cr-prince.png|60px]] |
|||
[[File:cr-phoenix.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* Shitty meta... |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evovalkyrie.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-void.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Goblin ladder |
|||
| rowspan=2 | |
|||
* Mode with the '''babygoblins''' tower, that throws goblin babies when 20 elixir are spent (on goblin cards). |
|||
* Best deck to reach the 4k. |
|||
* If not available, use the '''goblincage''' or '''evogoblincage''' instead of the '''sparky''' |
|||
* Don't start with '''goblingiant''' first play. Better start with a '''knight''' or '''goblindemolisher''' behind KT. |
|||
* Keep '''dartgoblin''' to snipe OPP '''goblincage''' (up to 4 square, if dart right in front). |
|||
:* Make sure to make most value of '''dartgoblin''' if log is out of cycle (by playing / having a tank in front). |
|||
:* Bridge spam also works well (take a few shots) |
|||
* Against babies, '''goblindemolisher''' or '''dartgoblin''' in front of KT. Otherwise '''knight''' center or '''goblincage'''. |
|||
* Preshot babies on our side, and try to have them tanked when triggering them. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-babygoblins.png|40px]] |
|||
[[File:cr-evogoblingiant.png|60px]] |
|||
[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
[[File:cr-goblindemolisher.png|60px]] |
|||
[[File:cr-dartgoblin.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 63 - Fight Night (September 2024) ==== |
|||
* Season with '''evopekka''' (in the pass), and '''evomegaknight''' (in the shop) |
|||
:* Event to unlock '''evomegaknight''' freely (55 crowns / day). |
|||
* Slash Royale event. |
|||
* Clashical: level 64, 257k / 375k |
|||
:* Season end (after wars chest): 5M gold, 315k ewc + 48 elite cards (incl. 4 tower troop). Book: 3 cmn, 1 rare, 1 epic, 1 leg. Joker: 6k1 cmn, 1496 rare, 261 epic, 26 leg, 34 champ. All cards maxed. |
|||
:* Finished league x, x elo. |
|||
* Minushcule: level 63 291k/350k |
|||
:* Season end (after wars chest): 2M970 gold, 350k ewc + 43 elite cards (incl. 3 tower troop). Book: 3 cmn, 1 rare, 1 epic. Joker: 6k5 cmn, 1329 rare, 275 epic, 24 leg, 27 champ. 7 shards. Not maxed: 1 legendary (17 cards missing). |
|||
:* Finished league x. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | PEKKA Evo launch Challenge (2024-08-12,w1) |
|||
| rowspan=2 | |
|||
* tbc |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Berserker Clash Challenge (2024-09-16,w2) |
|||
| rowspan=2 | |
|||
* Troop becomes raged when their health reach 50%. |
|||
* Deck suggested by SirTag. |
|||
:* The way to play recruits is to defend with troops so that to later build a counterpush. |
|||
:* Don't go simply hogs at the bridge, unless up in elixir. |
|||
:* '''royalrecruits''' first play in the back very good, or in front of counterpush. |
|||
* Good troops: |
|||
:* '''goblindemolisher''', almost guaranteed to hit tower because raged. |
|||
:* '''royalhogs''', hit fast when 50% (even against '''cannoneer''', one shot makes them 50%). |
|||
:* '''cannoncart''', hit fast twice, high dps. |
|||
:* '''royalrecruits''' |
|||
* Danger: |
|||
:* '''giantgoblin''', make sure it's not targetting the tower. |
|||
:* '''balloon''' (keep '''motherwitch''', but beware of '''freeze''' so play it far), or '''lavaloon''' (not seen one). |
|||
|- |
|||
| align=right | |
|||
[[File:cr-cannoneer.png|40px]] |
|||
[[File:cr-evoskeletons.png|60px]] |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-goblindemolisher.png|60px]] |
|||
[[File:cr-royalghost.png|60px]] |
|||
[[File:cr-royalhogs.png|60px]] |
|||
[[File:cr-cannoncart.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Clash Melee Challenge (2024-09-23,w3) |
|||
| rowspan=2 | |
|||
* '''evopekka''' and '''evomegaknight''' appears behind Princess Tower when melee troops are played. |
|||
:* Same principle as the goblin mode, player must play '''melee troops''' to fill a buffer of 15 elixir. |
|||
:* When the buffer is full, playing another melee troop trigger apparition of either '''evopekka''' or '''evomegaknight''' behind a princess tower. |
|||
:* Melee troops have green smoke around them when played. |
|||
:* The tower seems to be picked randomly. |
|||
* Best deck from royaleapi, quite effective, did 12-1, 12-1, 12-1, and 12-2 (from 11-0 ^^). |
|||
:* Original best deck had '''zap''' instead of '''rage''', but this version came later and is much more effective. |
|||
* Worst counter is deck with '''motherwitch''' + hard counter like '''infernodragon'''. |
|||
:* Not sure how to counter '''motherwitch''', but dies to '''arrows + zap'''. |
|||
* Deck only contains melee troops and two spells. |
|||
* Start playing melee troops, '''rascals''', '''bats''', '''guards''' to accumulate 15 elixir. |
|||
:* Ideally don't overspend, and play the cheapest melee troop to trigger (ie '''bats''''). |
|||
* Keep the '''fisherman''' for opponent '''evopekka / evomegaknight'''. Played centrally between towers is very effective to take them down. |
|||
* '''rage''' on '''pekka / mk''' is very effective, especially if killing other swarm. |
|||
* Against '''infernodragon''', '''bats + rage''' also works (except against '''motherwitch'''). |
|||
* Nominal push is pekka / mk + '''nightwitch'''. |
|||
* Don't forget '''phoenix''' death bomb that is very effective against swarm! Don't over defend, typically keep bats behind pekka / mk. |
|||
* Note: during all games, I played the cycle faster than opponent, meaning that often the pekka / mk was fighting OPP pekka / mk. An option (not tried) would be to wait for opp to trigger first, and use the '''fisherman''' to get rid of pekka / mk and counterpush. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-rascals.png|60px]] |
|||
[[File:cr-nightwitch.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-phoenix.png|60px]] |
|||
[[File:cr-bats.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | 4 Card Showdown Challenge (2024-09-30,w4) |
|||
| rowspan=2 | |
|||
* principle: the same 4 cards are available, only with a 2s cooldown between successive play. |
|||
* Best deck on rapi, and also played by SirTag. |
|||
* Goal: abuse '''hogrider''', and make value with '''firecracker'''. |
|||
* Even against '''arrows''', '''firecracker''' can make value because she has time to shoot. |
|||
* Don't force push into opponent troop, don't hesitate to switch lane (eg. if opponent defend with a '''pekka''', let the pekka enters our side, but send another '''hogrider''' on the other lane). |
|||
|- |
|||
| align=right | |
|||
[[File:cr-cannoneer.png|40px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Super Welterweight Challenge (2024-10-07,w5) |
|||
| rowspan=2 | |
|||
* '''superknight''': while moving, units in the range only takes 1hp dmg. This protection is lost when '''superknight''' attacks. |
|||
* Win is mostly guaranteed by playing the '''superknight''' correctly. That means playing it in the back, behind units so that protect them. |
|||
* To counter the '''superknight''': |
|||
:* Try to play our '''superknight''' after opponent does, so that his knight is already well advanced. |
|||
:* Spam '''skeletonarmy''' on the knight when it is within reach. |
|||
:* '''tornado''' the knight to troops nearby. |
|||
:* Use variant with '''miner''' (instead of '''skeletons'''), played on the knight. |
|||
* '''goblincurse''' is also good, especially in combination with '''tornado''', or if troops are protected by our knight. |
|||
* Usual cycle is to start with '''witch''' in the back, then play '''superknight''' way behind (to tank witch at the limit, but she likely stops anyway), and either '''skeletonarmy''' on opponent knight or tornado him. Then add '''goblincurse''', etc. |
|||
* There is also a variant with '''rage''' (instead of witch or electrospirit), and a very fast cycle deck with only spirits, army and curse. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-superminipekka.png|60px]] |
|||
[[File:cr-superknight.png|60px]] |
|||
[[File:cr-witch.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-goblincurse.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* Not so good, but did champion / grand champion starting with 1x multiplicator though. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evovalkyrie.png|60px]] |
|||
[[File:cr-evozap.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-void.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* 1st: Deck from Remember me, played to get to champion, one step from grang champion. '''megaminion''' does very good job against '''evopekka'''. |
|||
* 2nd: the best deck on the season, mortar spam. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-evoknight.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
<br/> |
|||
[[File:cr-cannoneer.png|40px]] |
|||
[[File:cr-evomortar.png|60px]] |
|||
[[File:cr-evobats.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-cannoncart.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-speargoblins.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|} |
|||
==== Season 64 - Shoktober 2 (October 2024) ==== |
|||
* Season with '''evoelectrodragon''' (in the pass), and the new champion '''goblinstein'''. |
|||
* Slash Royale event. |
|||
* Clashical: |
|||
:* Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing). |
|||
:* Finished league x, x elo. |
|||
* Minushcule: |
|||
:* Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing). |
|||
:* Finished league x. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=560px | Blackout Clash Challenge (2024-10-21,w2) |
|||
| rowspan=2 | |
|||
* Map goes black at game start, then sometimes is visible again. More blackout at the end of the game. Opponent troops are visible through their level square. Our troops become visible only when damaged. |
|||
* Deck suggested by SirTag, a bit better than the best deck on rapi (using '''firecracker''' and '''mightyminer''' instead of '''archerqueen''' and '''cannoncart'''). |
|||
* '''cannoncart''' very good in the dark, often times it connects to tower more easily. |
|||
|- |
|||
| align=right | |
|||
[[File:cr-towerprincess.png|40px]] |
|||
[[File:cr-suspiciousbush.png|60px]] |
|||
[[File:cr-skeletonbarrel.png|60px]] |
|||
[[File:cr-archerqueen.png|60px]] |
|||
[[File:cr-cannoncart.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-royalrecruits.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Doctor Goblinstein Clash Challenge (2024-10-28,w3) |
|||
| rowspan=2 | |
|||
* Best deck on royaleapi. |
|||
* Try to play '''goblinstein''' bottom map as invest move, especially if OPP plays it also. |
|||
* If OPP has counter to '''ramrider''', use our goblinstein as decoy (especially against OPP's doctor, who targets only one unit). |
|||
* Abuse '''rage''', especially if there is guaranteed connection. |
|||
* '''goblinstein''' ability is also very strong. Did 8-3, 10-2 (with 7 wins in a row) |
|||
|- |
|||
| align=right | |
|||
[[File:cr-towerprincess.png|40px]] |
|||
[[File:cr-goblinstein.png|60px]] |
|||
[[File:cr-evopekka.png|60px]] |
|||
[[File:cr-ramridder.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-bomber.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
<br/> |
|||
|- |
|||
! width=560px | Decks played on Clashical / Minushcule |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|- |
|||
! width=560px | Decks played on Myshterious |
|||
| rowspan=2 | |
|||
* See previous season. |
|||
|- |
|||
| align=right | |
|||
|} |
|} |
||
Line 8,487: | Line 10,314: | ||
[[File:cr-rage.png|60px]] |
[[File:cr-rage.png|60px]] |
||
|} |
|} |
||
=== Rewards === |
|||
* Duel: |
|||
:* Win 2-0: |
|||
:* Win 2-1: |
|||
:* Loss 1-2: |
|||
:* Loss 0-2: leg II, 370 gold. |
|||
* Single: |
|||
:* Win: |
|||
:* Loss: |
|||
== Statistics == |
== Statistics == |
||
Line 8,495: | Line 10,332: | ||
!Royal Tournament |
!Royal Tournament |
||
!Date: result |
!Date: result |
||
|- |
|||
| |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-elixircollector.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
| |
|||
* 2023-11-14 (season 53): 12-5, 9-5. |
|||
:* Among the best deck in the season, suggested by DIEUX2018. Careful of '''balloon''' (only few anti-air). '''goblingiant''' + '''rage''' is deadly. |
|||
|- |
|||
| |
|||
[[File:cr-evobats.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-giantsnowball.png|60px]] |
|||
| |
|||
* Deck played by Carl The Legend on his main account for Season 53, and seemed to be very successful ^^ |
|||
* 2023-11-14 (season 53): '''6-5'''. |
|||
|- |
|||
| |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
| |
|||
* Among the best deck according to royaleapi for that season |
|||
* 2023-10-10 (season 52): '''13-5''', 12-5, 8-5. |
|||
|- |
|||
| |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
| |
|||
* 2023-07-20 (season 49): 5-5 and 8-5. |
|||
|- |
|||
| |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-mightyminer.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-goblins.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-bombtower.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
| |
|||
* 2023-07-20 (season 49): 6-5. |
|||
|- |
|- |
||
| |
| |
||
Line 8,668: | Line 10,568: | ||
| |
| |
||
* 2021-12-16: 6 wins. |
* 2021-12-16: 6 wins. |
||
|} |
|||
=== Royal Tournament - double evolution === |
|||
{| class="wikitable" |
|||
|- |
|||
!Royal Tournament - Double evolution |
|||
!Date: result |
|||
|- |
|||
! width=520px | Tournament Double evo |
|||
| rowspan=2 | |
|||
* 2024-06-14 (season 60): 9 wins, '''16 wins''', 7 wins. |
|||
:* Best deck according to rapi. |
|||
:* Must play '''defensively'''! Grind with '''lavahound''', or can do double push '''evovalkyrie'''. |
|||
|- |
|||
| |
|||
[[File:cr-evovalkyrie.png|60px]] |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-void.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-giantsnowball.png|60px]] |
|||
|- |
|||
! width=520px | Tournament Double evo |
|||
| rowspan=2 | |
|||
* 2023-06-14 (season 60): 11 wins. |
|||
:* My league deck. |
|||
|- |
|||
| |
|||
[[File:cr-evovalkyrie.png|60px]] |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-void.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
|- |
|||
! width=520px | Tournament Double evo |
|||
| rowspan=2 | |
|||
* 2024-05-13, S59: 14, 12 wins. |
|||
* Best deck according to royaleapi |
|||
|- |
|||
| |
|||
[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-evobomber.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-giantsnowball.png|60px]]<br/> |
|||
|- |
|||
! width=520px | Tournament Double evo |
|||
| rowspan=2 | |
|||
* 2024-05-13, S59: 11 wins. |
|||
* Deck played by Carl the Legend |
|||
|- |
|||
| |
|||
[[File:cr-evovalkyrie.png|60px]] |
|||
[[File:cr-evozap.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-fireball.png|60px]]<br/> |
|||
|- |
|||
! width=520px | Tournament Double evo |
|||
| rowspan=2 | |
|||
* 2024-01-08, S55: 12, 11 wins. |
|||
* Deck played by Carl The Legend |
|||
|- |
|||
| |
|||
[[File:cr-evobarbarians.png|60px]] |
|||
[[File:cr-evobats.png|60px]] |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-giantsnowball.png|60px]]<br/> |
|||
|- |
|||
! width=520px | Tournament Double evo |
|||
| rowspan=2 | |
|||
* 2024-01-08, S55: 10 wins. |
|||
* Best deck according to royale api |
|||
* Many defense options. |
|||
* Many push options: '''lumberjack''' + '''balloon''', or '''evoroyalrecruits'''+'''evoarchers''' (must cycle '''archers''' twice). |
|||
* Learn to place '''fisherman''' to defend the '''hogrider''' perfectly. |
|||
|- |
|||
| |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-evoarchers.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-giantsnowball.png|60px]]<br/> |
|||
|- |
|||
! width=520px | Tournament Double evo |
|||
| rowspan=2 | |
|||
* 2023-12-10, S54: 9 / 10 / 6 wins. |
|||
* [https://www.youtube.com/watch?v=1OPmU5TSj3g Boss CR] |
|||
* if OPP used '''thelog''': '''evoarchers''' behind a '''fisherman''' at the bridge + '''rage''' lot of damage (assumed '''thelog''' was OPP best defense). |
|||
|- |
|||
| |
|||
[[File:cr-evoroyalrecruits.png|60px]] |
|||
[[File:cr-evoarchers.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-littleprince.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-rage.png|60px]]<br/> |
|||
|} |
|} |
||
Line 8,757: | Line 10,775: | ||
<br/> |
<br/> |
||
|} |
|} |
||
=== Royal tournament - draft === |
|||
* 2023-05-31: 5 wins. |
|||
=== Royal tournament - triple draft === |
=== Royal tournament - triple draft === |
||
Line 9,005: | Line 11,026: | ||
== General information == |
== General information == |
||
=== Spell damage === |
=== Spell damage === |
||
==== Summary level 14 |
==== Summary troop hp / building damage (level 14 and {{blue|level 11}}) ==== |
||
<div style="column-width:25em;-webkit-column-width:25em;-moz-column-width:25em;"> |
<div style="column-width:25em;-webkit-column-width:25em;-moz-column-width:25em;"> |
||
{| class=wikitable width="100%" |
{| class=wikitable width="100%" |
||
|- |
|- |
||
! width="45%" | hp |
! width="45%" | hp / dmg 14 {{blue|11}} |
||
! width="55%" | troop or spell |
! width="55%" | troop or spell |
||
|- |
|- |
||
Line 9,020: | Line 11,041: | ||
! 224 (112x2) / 78<br/>{{blue|168 (84x2) / 58}} !! tornado |
! 224 (112x2) / 78<br/>{{blue|168 (84x2) / 58}} !! tornado |
||
|- |
|- |
||
! 254 / 77<br/>{{blue|192 / 58}} !! giantsnowball<br/> |
! 254 / 77<br/>{{blue|192 / 58}} !! zap<br/>giantsnowball<br/>rage |
||
|- |
|- |
||
| 267 || goblins |
| 267 || goblins |
||
Line 9,041: | Line 11,062: | ||
! 320 !! barbarbianbarrel |
! 320 !! barbarbianbarrel |
||
|- |
|- |
||
! 327 (109x3) / |
! 327 (109x3) / 213 (71x3)<br/>{{blue|246 (82x3) / 162 (54x3)}} !! earthquake |
||
|- |
|- |
||
| 345 || |
| 345 || |
||
Line 9,064: | Line 11,085: | ||
| 440 || bomber |
| 440 || bomber |
||
|- |
|- |
||
! 478 / 155<br/>{{blue|360 / 116}} !! tornado + zap |
! 478 / 155<br/>{{blue|360 / 116}} !! tornado + zap/... |
||
|- |
|- |
||
! 486 (162x3) / 144<br/>{{blue|366 (122x3) / 111}} !! arrows |
! 486 (162x3) / 144<br/>{{blue|366 (122x3) / 111}} !! arrows |
||
Line 9,082: | Line 11,103: | ||
| 705 || skeletondragons |
| 705 || skeletondragons |
||
|- |
|- |
||
! 740 / 221 !! arrows + zap |
! 740 / 221 !! arrows + zap/... |
||
|- |
|- |
||
| 814 || flyingmachine |
| 814 || flyingmachine |
||
Line 9,130: | Line 11,151: | ||
| 1152 || fisherman |
| 1152 || fisherman |
||
|- |
|- |
||
! 1167 / 351<br/>{{blue|881 / 265}} !! fireball + zap |
! 1167 / 351<br/>{{blue|881 / 265}} !! fireball + zap/... |
||
|- |
|- |
||
| 1182 || cannoncart |
| 1182 || cannoncart |
||
Line 9,142: | Line 11,163: | ||
| 1208 || battleram |
| 1208 || battleram |
||
|- |
|- |
||
! 1214 / 365 !! poison + |
! 1214 / 365 !! poison + zap/... |
||
|- |
|- |
||
| 1259 || electrodragon |
| 1259 || electrodragon |
||
Line 9,148: | Line 11,169: | ||
! 1297 / 351<br/>{{blue|979 / 265}} !! fireball + thelog |
! 1297 / 351<br/>{{blue|979 / 265}} !! fireball + thelog |
||
|- |
|- |
||
| 1330 || |
| 1330 || archerqueen |
||
archerqueen |
|||
|- |
|- |
||
! 1339 !! fireball + 2 skeldrags |
! 1339 !! fireball + 2 skeldrags |
||
Line 9,162: | Line 11,182: | ||
phoenix |
phoenix |
||
|- |
|- |
||
! 1399 / 418 |
! 1399 / 418<br/>{{blue|1055 / 318}} !! fireball + arrows |
||
|- |
|- |
||
! 1399 / 420 !! lightning |
! 1399 / 420 !! lightning |
||
Line 9,189: | Line 11,209: | ||
|- |
|- |
||
| 1798 || (B) bombtower |
| 1798 || (B) bombtower |
||
|- |
|||
| 1804 ({{blue|1361}}) || (B) minipekka |
|||
|- |
|- |
||
! 1875 / 558 !! lightning + arrows |
! 1875 / 558 !! lightning + arrows |
||
|- |
|- |
||
! 1917 / 576<br/>{{blue|1446 / 435}} |
! 1917 / 576<br/>{{blue|1446 / 435}} !! fireball + mirror |
||
|- |
|- |
||
| 1920 || sparky |
| 1920 || sparky |
||
Line 9,201: | Line 11,223: | ||
|- |
|- |
||
! 1967 / 591 !! rocket |
! 1967 / 591 !! rocket |
||
|- |
|||
! 2221 / 668 !! rocket + zap/... |
|||
|- |
|- |
||
| 2120 || (B) x-bow |
| 2120 || (B) x-bow |
||
Line 9,207: | Line 11,231: | ||
|- |
|- |
||
| 2248 || hogrider |
| 2248 || hogrider |
||
|- |
|||
| 2276 || battlehealer |
|||
|- |
|- |
||
| 2318 || (B) infernotower |
| 2318 || (B) infernotower |
||
|- |
|||
! 2351 / 668 !! rocket + thelog |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 9,578: | Line 11,606: | ||
|} |
|} |
||
=== Card upgrade cost === |
=== Card cost / upgrade cost === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
Line 9,600: | Line 11,628: | ||
!colspan=15 | Cumulated cost to Level 14 (# cards / cost / +exp) |
!colspan=15 | Cumulated cost to Level 14 (# cards / cost / +exp) |
||
|- |
|- |
||
| Type ||Level |
| Type ||Level 3 ||Level 4 ||Level 5 ||Level 6 ||Level 7 ||Level 8 ||Level 9 ||Level 10 ||Level 11 ||Level 12 ||Level 13 ||Level 14 |
||
|- |
|- |
||
|Common || |
|Common ||12080/ 240K6 / +5791||12070/ 240550 / +5785||12050/ 240K4 / +5775|| 12K / 240 / +5K75 ||11K9 / 239 / +5K7 ||11K7 / 237 / +5K6 ||11K3 / 233 / +5K4 ||10K5 / 225 / +5K ||9K5 / 210 / +4K4 || 8K / 175 / +3K6 || 5K / 100 / +2K|| - |
||
|- |
|- |
||
|Rare || |
|Rare ||3286 / 240K6 / +5791||3284 / 240550 / +5785||3280 / 240K4 / +5775||3K27 / 240 / +5K75 || 3K25K/ 239 / +5K7|| 3K2 / 237 / +5K6 || 3K1 / 233 / +5K4 || 2K9 / 225 / +5K ||2K5 / 210 / +4K4 || 2K / 175 / +3K6 || 1250 / 100 / +2K|| - |
||
|- |
|- |
||
|Epic || |
|Epic || - || - || - || 426 /239K4 / +5K75|| 424 / 239 / +5K7|| 420 / 23K / +5K6|| 410 / 233 / +5K4|| 390 / 225 / +5K ||350 / 210 / +4K4 || 300 / 175 / +3K6 || 200 / 100 / +2K|| - |
||
|- |
|- |
||
|Legendary || |
|Legendary || - || - || - || - || - || - || 42 / 230 / +5K25|| 40 / 225 / +5K || 36 / 210 / +4K4 || 30 / 175 / +3K6 || 20 / 100 / +2K|| - |
||
|- |
|- |
||
|Champion || - || - || 30 / |
|Champion || - || - || - || - || - || - || - || - || 30 / 210 / +4K4 || 28 / 175 / +3K6 || 20 / 100 / +2K|| - |
||
|} |
|} |
||
Line 9,616: | Line 11,644: | ||
* Star level 2: 10000 |
* Star level 2: 10000 |
||
* Star level 3: ??? |
* Star level 3: ??? |
||
{| class=wikitable |
|||
|- |
|||
! Attribute !! Common !! Rare !! Epic !! Legendary !! Champion |
|||
|- |
|||
| Cost || 10 gold / card || 50 gold / card || 200 gold / card || 15k gold / card || - |
|||
|- |
|||
| Cost (give NON-MAXED card) || 5 gold / card || 50 gold / card || 500 gold / card || - || - |
|||
|- |
|||
| Cost (give MAXED card) || - || 25 gold / card || ?? gold / card || - || - |
|||
|- |
|||
| Cost (trading MAXED card) || 5 gold / card || 25 gold / card || 100 gold / card || 7k5 gold / card || - |
|||
|- |
|||
| Request || 40 cards<br/>give 8 || 4 cards<br/>give 1 || 4 cards (sunday)<br/>give 1 || - || - |
|||
|- |
|||
| Trade (gold value if MAXED) || 250 cards<br/>(1250 gold) || 50 cards<br/>(1250 gold) || 10 cards<br/>(1000 gold) || 1 card<br/>(7k5 gold)|| - |
|||
|- |
|||
| XP || 1 xp / card || 10 xp / card || 10 xp / card || ?? || ?? |
|||
|- |
|||
| Star || 1 star / card || 10 star / card || 10 star / card || ?? star / card || ?? star / card |
|||
|- |
|||
| EWC || 1 ewc / card || 5 ewc / card || 20 ewc / card || 1k5 ewc / card || 4k ewc / card |
|||
|- |
|||
| EWC cost || 10 gold / ewc || 10 gold / ewc || 10 gold / ewc || 10 gold / ewc || - |
|||
|- |
|||
| Cost (season shop) || 5 tokens / card || 25 tokens / card || 100 tokens / card || 1k5 tokens / card || 35k tokens / card |
|||
|- |
|||
| Wild card (season shop) || 6/10/14 tokens / wild || 24/40/56 tokens / wild || 120/200/280 tokens / wild || 1k5 tokens / wild || - |
|||
|- |
|||
| EWC cost (season shop) || 5 tokens / ewc || 5 tokens / ewc || 5 tokens / ewc || '''1 token / ewc''' || 8.75 ewc / card |
|||
|- |
|||
| EWC cost (via wild, season shop) || 6/10/14 tokens / ewc || 4.8/8/11.2 tokens / ewc || 6/10/14 tokens / ewc || '''1 token / ewc''' || - |
|||
|} |
|||
;Notes |
|||
* EWC cost is always 10 gold / ewc (in the shop), or 5 gold / ewc (when trading) |
|||
* XP / start points is collected when giving cards in clan request, or when receiving maxed cards. |
|||
* Gold is collected when giving cards, but it depends on the rarity. |
|||
:* For '''common''' cards, we get respectively 50% / no gold when giving NON-MAXED / MAXED cards (ie. no gold for MAXED cards). |
|||
:* For '''rare''' cards, we get resp. 100% / 50% gold when giving NON-MAXED / MAXED cards. |
|||
* We get or pay gold when trading MAXED cards, and the amount is always 50% of shop cost. There is no gold involved for NON-MAXED cards since either we collect the card or we cannot trade. |
|||
* OLD: Note: Using season shop conversion rate, '''1 token = 5 / 2.5 / 1.67 gold'''. |
|||
* OLD: Note: Using season shop common cost, 1 common card = 10 gold = 5 token, so '''1 token = 2 gold'''. |
|||
=== Season shop === |
|||
{| class="wikitable" |
|||
|- |
|||
!Item !! Stack !! Level 1 !! ewc cost<br/> (tokens / ewc) !! Level 2 !! ewc cost<br/> (tokens / ewc) !! Level 3 !! ewc cost<br/> (tokens / ewc) |
|||
|- |
|||
| Common cards |
|||
| 5x |
|||
| 100 @ 500<br/>100 ewc |
|||
| 5 |
|||
| 100 @ 1k<br/>100 ewc |
|||
| 10 |
|||
| - |
|||
| - |
|||
|- |
|||
| Rare cards |
|||
| 5x |
|||
| 25 @ 500<br/>125 ewc |
|||
| '''{{red|4}}''' |
|||
| 25 @ 1k<br/>125 ewc |
|||
| 8 |
|||
| - |
|||
| - |
|||
|- |
|||
| Epic cards |
|||
| 5x |
|||
| 5 @ 500<br/>100 ewc |
|||
| 5 |
|||
| 5 @ 1k<br/>100 ewc |
|||
| 10 |
|||
| - |
|||
| - |
|||
|- |
|||
| Legendary card |
|||
| 3x |
|||
| 1 @ 1k5<br/>1k5 ewc |
|||
| '''{{red|1}}''' |
|||
| - |
|||
| - |
|||
| - |
|||
| - |
|||
|- |
|||
| Gold |
|||
| 10x |
|||
| 2k @ 400<br/>200 ewc |
|||
| '''{{red|2}}''' |
|||
| 2k @ 800<br/>200 ewc |
|||
| '''{{red|4}}''' |
|||
| 2k @ 1k2<br/>200 ewc |
|||
| 6 |
|||
|- |
|||
| Book |
|||
| 1x |
|||
| 1 @ 10k<br/>5k ewc |
|||
| '''{{red|2}}''' |
|||
| - |
|||
| - |
|||
| - |
|||
| - |
|||
|- |
|||
| Evo shard |
|||
| 1x |
|||
| 1 @ 5k<br/>1k ewc or 1k25 |
|||
| 5 |
|||
| 1 @ 10k<br/>1k ewc |
|||
| 10 |
|||
| 1 @ 15k<br/>1k ewc |
|||
| 15 |
|||
|- |
|||
| Wild evo shard |
|||
| 1x |
|||
| 1 @ 6k<br/>1k ewc |
|||
| 6 |
|||
| - |
|||
| - |
|||
| - |
|||
| - |
|||
|} |
|||
;Notes: |
|||
* token = season token |
|||
* Assuming 10 gold / ewc (shop rate). Trade cost is divided by 2 (5 gold / ewc). |
|||
* Rare Evo shard: gives 250 rare cards. |
|||
=== King level === |
=== King level === |
||
Line 9,655: | Line 11,808: | ||
* Gold rewards depend on current Clan League (Bronze I, II or III...). |
* Gold rewards depend on current Clan League (Bronze I, II or III...). |
||
* Duel reward is the same whether we play in 2 or 3 games (eg. 2800 gold if duel is won, 280 if lost). |
* Duel reward is the same whether we play in 2 or 3 games (eg. 2800 gold if duel is won, 280 if lost). |
||
* Leg II: |
|||
:* Duel win 2-0: 3700 |
|||
:* Duel win 2-1: 3700 |
|||
:* Duel loss 1-2: |
|||
:* Duel loss 0-2: 370 |
|||
:* Match win: 1050 |
|||
:* Match loss: 105 |
|||
=== Miscellaneous === |
=== Miscellaneous === |
||
Line 9,753: | Line 11,913: | ||
|colspan=2| 1 archerqueen |
|colspan=2| 1 archerqueen |
||
|} |
|} |
||
=== Chest content === |
|||
* Golden chest: |
|||
:* arena 20: 12 rares, 35 common, 2k gold. |
|||
=== Elite Wild cards === |
|||
Best strategy according to simulation to max EWC: |
|||
* Always '''request common cards first'''. |
|||
* Always '''trade between maxed cards'''. |
|||
* Don't spend wild card to max book value... (because otherwise we lose the corresponding ewc we get from maxed wild cards!) |
|||
:... However this seems strange. If the book value is very low, it should be better strategy to pay in wild card instead. The trade-off should be the |
|||
:ewc-equivalent. So for commons, it should always be better to max with wild card, and get book only on the last level. And for rare, paying with less than |
|||
:1000 wild card should be ok as well. |
|||
* Better pay with wild card for the last card to save book conversion (except if bad trade-off, ie. paying more than 1000 rare wild cards) |
|||
<source lang="text"> |
|||
# See program ewc.py |
|||
# w card request strategy. 0, 1: request rare first, otherwise common first. 1, 3: don't max last card |
|||
# x trade strategy. 0: trade smallest for the highest. 1: trade smallest at last level. Otherwise only trade between maxed cards (ie. 2nd for the 1st) |
|||
# y book strategy. 0: don't spend wild card to max book value. 1: spend as much wild card as possible to max book value |
|||
# z last card strategy for book: 0: don't max with wild card. 1: only max if ewc-equiv cost < 5k. 2: always max if possible |
|||
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 2) |
|||
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 1) |
|||
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 2) |
|||
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 1) |
|||
# |
|||
</source> |
|||
* Level 15 upgrade: gives 50k XP! |
|||
=== french lexical === |
=== french lexical === |
Latest revision as of 22:23, 27 October 2024
Links
- Official
- Updates - Oct 2022
- Supercell Player ID
- Fan kit - Emotes
- Wiki, general
- Social network, Discord, blog
- Clash Royal Official
- RoyaleAPI
- Fankit
- Statistics, analysis, deck builders
- Best to find good decks, and find active clans (look at war history and accumulated medals/# participants/participation rate there, and also weekly donation).
- https://statsroyale.com/ — Get statistics for any player.
- Also provides a graph of clan trophees... might be interesting to see if clan is regularly winning (however royale.api provides logs as well).
- https://www.deckshop.pro/
- https://pixelcrux.com/Clash_Royale/Battles/ — Battle calculator, e.g. showing which card we lose or win against the most...
- Player's stats
- Tips
- Tutorials
- Bailey OP - Clash Royale Strategy
- CLASHwithSHANE Clash Royale (Lava + elitebarbarians)
- Rich Slaton
- Clash with Ash (creator code
CWA
)
- Nobody can beat the world's BEST xbow player! — General tips on xbow. watch again.
- sk (xbow player)
- Master Diddy San - Clash Royale — this guy explains a bit more what he is doing...
- Ouah Leouff
- Channel
- Clans
- Best Belgian clans
- Bring the W — First clan I joined (ignoring the very first one ^^). Was quite active in clan wars, and donation. Leader Slick_Nick (8GRRPCL0). Players Skully (#PJ8VQ2P2), RNG_Childsplays (#P2YU9UYPU), Agent gg (#82P98GG0G), Natan (#YVV009CL).
- Team Belgique (1300 trophees, >50k medals) — my current clan. 55750 medals in last war, and on our way to beat that! Mandatory to use the chat before any trade, which is strict, but gives a very active clan.
- Found through royaleapi.com, looking for top #1000 Belgian clan, starting from last one and up. It always scored lot of medals (>40k), and had >8k donation at the end of the week. Joined on 2021-11-13.
- Les pros — Belgian clan lead by brandon. He always greets every new player and discusses a lot. Nice small clan I joined in the beginning of my 3rd account.
- La Presspinpinte — The clan family from Kapoow, that I joined with my 3rd account (clan Red devils).
- Events
Todo
- Read all Fandom wiki pages on troops / building / spells, and summarizes tips.
- Lava deck: Watch EA Rakan (love) Lava videos, and analyze the game play.
- 2.6 deck: Watch video on that deck, learn gameplay.
- Creator code:
morten
,ouah
: December 2022boss
,royaleapi
: January 2023morten
,ouah
: February 2023
Tips
General
- Tap the screen immediately after starting a game to skip animation. This helps playing as soon as possible the first card.
- Request card every day (eg. card from deck), and give also card every day (to gain gold and fame that increases king level). Below king level 10 however, it is better to focus on upgrading a few cards only (the ones of main deck), and avoid getting xp from other operations. Doing so will allow getting max level card while keeping the king level as low as possible.
- Clash Royale | How to Pull/Lure/Aggro Units - Advanced Tech
- On aggro: how troop are choosing which unit to target.
- Exclamation mark indicates which ennemy troops you aggro.
- xbow aggro can be reset with zap.
- Use pull to increase distance an ennemy unit has to do before reaching tower.
- Pull: standard pull, chained pull, u-turn.
- Pull can also split an ennemy push over two tower.
- Don't play the Royal Tournament on the first days. Better wait for all big players to get higher in wins, to have better chance to meet standard players.
- Pass royale
- Best value for money, but wait king level 7.
- Don't open season chests in early arena's. It's insanely bad value.
- Pass royale can be COMPLETED fast by using Party / 1v1 showdown battle and under-leveled deck but one MAXED card.
- stack trade token: make dummy request in the clan to go below 10, then collect the new tokens, and cancel the trades.
- To get money from trade: request a maxed card (or a card lvl 13 but enough cards to go max), and give away a non-maxed card [1].
- Likewise, to get experience / star points, give cards.
- See conversion table further down.
- Best value for gems: 500 gems for royal tournament (if reaching at least 10 wins, to get the most valuable chest).
Strategy
General strategy
- Outplay the opponent (see hog 2.6 guide.
- This means spot opponent's mistakes and punish them with hog.
- If we are not trying to outplay the opponent we are not playing this deck right.
- Usually play defensively rather than offensively.
- Learn the cards from the opponents, what cards are hard counters (air, area, high dps...), and what weakness he has (no counter to some of our cards, e.g. splash against barbarians).
- Keep track of the hard counters, and maximize value of our cards for which he has no counter.
- If cannot defend, go for tower trade, especially if favorable.
- Some decks are better at tower trade than other (e.g. beatdown), and other are weaker (eg. graveyard without freeze, goblinbarrel decks).
- Don't over-spend on defense, try to make elixir trade on defense.
Tips
- Learn and know the hand of the opponent.
- What card does he have, what card is out-of cycle?
- When does he have his win condition back? And prepare how to best respond to it.
- When does he have his counter card out of cycle (eg. air counter, to play naked balloon at the bridge).
- In 5000-6600 trophee range:
- Always foresee the worse that could happen, do not take any damage.
- In the first 60 to 90 seconds, learn the deck from the opponent.
- When knowing the hand of the opponent, we can start to play and build pushes.
- Defend for positive elixir trade!
- Make sure to spend less elixir, and ideally all defending units must survive to build a counter push (even better if we can drop a tank in front after successful defense)!
- Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse!
- Count elixir, at elixir delta's.
- Like when opp plays valkyrie, and we play minion, we are 1 up elixir. Then we play say bomber, we are 1 down, etc. Try also to take into account overflow, like if we are behind, but our elixir reaches 10 again, then we are back ex-aequo.
- Learn to play blank.
- Don't be too low on elixir, like play fast card after card.
- Having some spare elixir allows for reacting quickier, for better elixir trade thanks to better placement (force ennemy to make long distance).
- Cycle card when no defense in hand.
- Learn card placement, so that to escape:
- Area damage spell that would kill / freeze all troops and/or tower.
- Think of freeze, fireball, Marcher, executioner, firecracker/hunter.
- Learn card placement for better defense:
- Put distraction troop far of MELEE attacker (eg. knight, valkyrie).
- Put attacker troop on RANGE attacker (eg. musketeer...). megaknight a bit special, aim mid-range to avoid jump damage.
- Play rather defensively than aggressively.
- Find the right time to build a counter push.
- Try to estimate the elixir of the opponent (did he play lot of cards, etc).
- Try to estimate the hand of the opponent (what cards does he play, what did he play, etc).
- Don't waste elixir, like putting a single troop at the bridge that will be killed by tower.
- Make sure that when defending, troops are still alive after defending.
- Wait to reach 10 elixir before playing a troop at the bottom of the map.
- Play cards fast, and together, so that they can all attack at the same time.
- Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
- Play card at the right spot, like:
- musketeer on the side of towers so that they can shoot but are not shot at.
- Use giant to protect weak but powerful troops (like bomber or musketeer).
- Always play fireball with value, like against an enemy tower + enemy troop.
- Don't play the goblinhut too close to river, but close enough to our tower so that tower can shoot.
- When defending, play card at the right spot to aim at the correct enemy troop (like play megaminion on babydragon).
- Against prince:
- play knight at the last sec to prevent opponent to play a spell (like fireball or arrows).
- or play knight before the prince is charging.
- Typical counter-push:
- Play a giant in front, then musketeer / bomber behind. If musketeer is alive after a defense, add the giant at the front for the counter push.
- Against goblinbarrel:
- Can play arrows, fireball, barbarianbarrel, skeletonarmy, babydragon.
- Defend against giantskeleton:
- Eg: A valkyrie at bridge junction (square right below the bridge) when Skeleton giant passed that line, and a bomber at 5th square from river, and 5 to 6 square away from valkyrie.
- aim correctly fireball:
- Eg. against wizard close to a tower, that we attack with a lavahound + Mega-Minion: don't aim the wizard but slightly above, so that when fireball explodes, the blow pushes the wizard towards our Mega-minion, killing the wizard (otherwise, the wizard would have killed the Mega-minion likely). Because the tower spotted the lavahound, our Mega-minion still alive can deal a lot of damage to the tower.
- Against witch:
- thelog / elitebarbarians / arrows / zap to remove all skeletons. If played correctly elitebarbarians can also make 2 hits to tower.
- Activate our K tower:
- Using tornado, bring opp troop close to K tower so that they connect.
- Against firecracker, put a building/troop close to K tower so that bullet touches K tower (location: leave 2 squares between troop and tower/K tower).
* * = cannoncart * XXX XXX XXX XXXX XXXX XXXX XXXX
- Against electro-spirit, play skeleton between K tower and tower so that electro arc touches the K tower.
- SirTag graveyard + witch deck Opp has to use poison on both graveyard and witch, which is not possible.
- witch pulverizes megaminion.
- Play graveyard when opp is down on elixir.
- megaknight super utility card when opp is over-committing (note: megaknight does damage on drop).
- Against player with darkprince / prince / hogrider, just keep cycling cheap card so that to have the goblin's hut in hand.
- Starting hand play:
- Play according to starting hand. Eg. if play pekka at bridge, make sure you have arrows/zap in 1st 5 cards to counter skel army, etc.
- Opp should not attack on the same lane as where I played lavahound bottom of the map. Because if I can counter, and keep defense troop alive, then this build up a powerfull counter push.
- So, if playing against lavahound, better attack on the opposite lane. Also make sure to defend against lavahound.
- When playing Lava-balloon, and lavahound+balloon kills first tower, put guards top middle to take spot from P tower, to protect balloon.
- E-Barbs:
- Play them middle, right in front of K tower -> handy when darkprince + prince on both lanes.
- giant, battleram... can also be used to counter ennemy tanks.
- Put them at bridge, behind ennemy to pull them back from tower, back to where they came from.
- When to play in the pocket:
- When opp tower is down, it can be good move to play a tank unit, or offensive unit in the pocket. When doing so, that unit will immediately distract the 2nd P tower, and possible also K tower.
- It is good move if the push on the first tower contains many small troops, ideally behind some tank troop. Eg. a balloon followed by Lava's puppies, or a valkyrie, followed by witchs skeleton. In that case, playing in the pocket allows these extra units to survive since K tower will target the main tank and 2nd P tower will target the unit in the pocket, and hence these secondary units will make deadly damage to K tower. If there is no main tank, playing in the pocket may distract both tower, but it requires a very strong tank (like lava or such).
- When having support troops, and opp adds a troop that would "escape" those troops, often good play to add a troop that would block the course of that new ennemy, so that support troop can help defeating him, with minor HP loss on our own new troop (positive trade).
- Bait techniques: force a move from opponent, to then get a better advantage afterwards.
- Eg. We need to play skeletondragons on a lane to defend, but opp has fireball. We play barbarians on the other lane to force the fireball.
- To target K tower when one tower down: play troop 2-sq from the pocket!
- In 1x elixir time, 2 elixir difference is huge. Use that advantage to build big push.
- When one tower is down, the King tower can be directly attacked if playing a range troop at 2-sq distance from the pocket (3-1 placement). If place too close to the pocket, the unit will instead attack the other princess tower.
- However, when both P towers are down, it is best to put the unit at the pocket (3-3 placement, two possible positions), so that even melee units go in STRAIGHT line to the king tower (instead of making a wide detour).
- Note that in general, it is NOT RECOMMENDED to attack the K tower directly. Attacking the 2nd P tower is usually safer (less HP, range units not under cross fire).
- 1/ Have win conditions, 2/ Keep track of rotations, 3/ Take damage, 4/ Adapt your playstyle, 5/ Use more troops, 6/ Time is your friend, 7/ Stop leaking elixir, 8/ Have quick fingers, 9/ Eliminate distractions, 10/ Pros are not special
- 2/ At least keep track of opponent win conditions, and then spells.
- 3/ If playing lava on one lane, and opponent counter attacks other lane, support your push and don't overcommit on defense.
- 4/ If opponent is very aggressive, play counter attack; if no spell, stack troops!
- 5/ Favor troop over spell when possible to get more control and value.
- 6/ Use first 1 or 2 minutes to learn opponent deck.
- Make sure to get as much value as possible from every card.
- Usually this means play cards later, and in winning combo.
- Better play 2 cards at once, than one after each other.
- This also means to play chill, so that to have enough elixir to face any situation.
- Examples:
- We play barbarians to counter a hogrider, opponent plays wizard on his side. Best response for us is to fireball the wizard, but PUSHING him to our barbarians, so that he's killed by our barbarians.
- Remember OPP BIG SPELLS. If OPP doesn't have fireball, we can stack flyingmachine, skeletondragons in the back. Note for barbarians, better keep them in defense (! megaknight').
- 7x challenge
- If OPP only has lightning, we can STACK troops. Eg. if we have air avantage, we can stack phoenix, electrodragon and especially skeletondragon to build bigger and bigger pushes.
- 2023-11-18
- When having a big elixir advantage is a good time to build a push. If OPP defends, we can then spend equivalent amount to strengthen the push.
Clan Wars 2
- Matchmaking is based on some secret ELO system (see https://royaleapi.com/blog/visualize-cw2-progress).
- Player on Discord CR FR said matchmaking is based on winrate indeed, and that players in top clan do LOSE on purpose during TRAINING days to lower their winrate.
- To get a better match up during battle days, one can force lose during TRAINING days. Apparently one has to play normally and lose for it to count (called lissage in french).
- A clan medals can be increased by playing with 56 members, making sure that members are leaving and joining on the same day.
- To get better river race, the clan can be emptied monday morning, before the race selection. Apparently this helps going with weaker clans.
- There is also another technique called win trading. Not sure how that works.
- Force remove a boat defense: kick the player with the defense, and have her/him join back. When she/he does, the defense will be removed.
- Deck selection
- Look for hard counter cards, and play corresponding deck if that card is out.
- E.g. if playing the WoToP deck, and OPP played fireball in first deck, select it as 2nd deck.
- Don't play these deck first, but play a versatile deck that can face many MUs.
How to start
What to do if other player doesn't play:
- They refer to "investment card". But what are they?
- miner on tower.
- lavahound is usually risky. Because reduce possibility of defense.
Quick push counter:
- Opp plays lumberjack+balloon at bridge (first lumberjack, then balloon).
- Usual defense is infernodragon, well on the course of the balloon, but don't aggro the lumberjack (usually this is hard).
- Game: played instead elitebarbarians behind lumberjack, then babydragon on the course of the balloon. Opp plays Horde at tower, I play fireball on tower + horde, babydragon kills the remaining horde and takes the tower. 1 tower for one tower, and hit K tower twice. Same elixir, slightly more damage.
Deck advises
- Keep deck speed < 4.
- Keep two spells in deck (like arrow and fireball).
Things I learned
- Don't activate K tower (with arrows, fireball). Note that opponent may play cards to trigger his K tower (eg. tornado, fisherman that brings our troop close to K tower and start attacking it).
- Against furnace + tesla:
- Opp was playing furnace + tesla on one side, couldn't go through with lavahound. On second push, played lavahound bottom left, then after he play furnace + tesla, played Inferno D bottom right, then miner before P tower spotted the dragon. Opp played skel army, killing miner, but could counter with arrows, hence Inferno D could take the tower.
- React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push.
- witch + balloon is deadly. The skeleton distracts the tower, and balloon makes lot of damage, and vice-versa.
- Counterpush: Opponent attack with hogrider, and then goblinbarrel. I put Skel Army on rider, and minions on goblin. Then on push back, I add minipekka in the middle of army for protection (note: this could be arrows / fireball bait). This takes the tower and K tower (against low level 7)!
- Playing against a lavahound+balloon + FB/Log + electrodragon/valkyrie/minions/electrowizard deck. Things started badly, but went better when playing elitebarbarians on the other lane, defending them a bit with zap. Morale: when you cannot do your normal push, go the other one.
Card synergy
- electrowizard + magicarcher: electrowizard in front of tower, magicarcher middle (even other side) that does horizontal shot.
- witch (in the back), then balloon at bridge. witchs skels protect the balloon (they take the shot).
- icegolem + hogrider at bridge, at same time!
- (seen on tv royale) zappies in the back, then at bridge at royalrecruits so that both zappies and recruits are in a same group (so 2 groups).
- Good counter is first icespirit in the back, then executioner left of tower but close to it (square W2 or E2), so that its axe is well in group axe.
- (tv royale) balloon at bridge (A14), then 2s later, Skel drag (C14). This kills opp's minions.
- Reaction was Barbarian on other bridge, then 4s later, balloon. When balloon killed tower, send asap a miner on K tower (N3) to take the spot. But Opp. replied with zap on balloon.
- miner + zap (+lavahound): miner on tower, then zap tower to re-target tower on the miner. zap can also be used eg. against witch, put miner on witch, zap, this kills the skeletons, miner then target the witch, and witch retarget on lavahound.
- lavahound + miner: Play miner in the back of the tower, so that when pups appear, miner tanks the damage from the tower, but then when King's tower activates, miner is still tanking the damage as well.
- lavahound: Always play with a Skeleton Dragon behind, or babydragon behind, or balloon. Get more value for the tank!
- icespirit + goblinbarrel: lot of damage apparently...
- rascals + wallbreakers: they push the big rascal to the tower faster!
Card advices
(w)
means fandom wiki data included.
Troops - 1 elixir
Troop | How to play | How to counter |
---|---|---|
Electro Spirit (w) |
|
|
Fire Spirit |
|
|
Ice Spirit |
|
|
Skeletons |
| |
Heal Spirit |
|
|
Troops - 2 elixir
Troop | How to play | How to counter |
---|---|---|
Bats |
|
|
Bomber |
|
|
Goblins |
|
|
Spear Goblins |
|
|
Ice Golem |
|
|
Wall Breakers |
|
|
Troops - 3 elixir
Troop | How to play | How to counter |
---|---|---|
Archers |
|
|
Firecracker |
|
|
Goblin Gang |
|
|
Knight |
|
|
Minions |
|
|
Skeleton Barrel |
|
|
Dart Goblin |
|
|
Elixir Golem |
|
|
Mega Minion |
|
|
Guards |
|
|
Skeleton Army |
|
|
Bandit |
|
|
Fisherman |
|
|
Ice Wizard |
|
|
Miner |
|
|
Princess |
|
|
Royal Ghost |
|
|
Troops - 4 elixir
Troop | How to play | How to counter |
---|---|---|
Skeleton Dragons |
|
|
Battle Healer |
|
|
Battle Ram |
|
|
Flying Machine |
|
|
Hog Rider |
|
|
Mini P.E.K.K.A. |
|
|
Musketeer |
|
|
Valkyrie |
|
|
Zappies |
|
|
Baby Dragon |
|
|
Dark Prince |
|
|
Hunter |
|
|
Electro Wizard |
|
|
Inferno Dragon |
|
|
Lumberjack |
|
|
Magic Archer |
|
|
Mother Witch |
|
|
Night Witch |
|
|
Phoenix |
|
|
Golden Knight |
|
|
Skeleton King |
|
|
Troops - 5 elixir
Troop | How to play | How to counter |
---|---|---|
Barbarians (w) |
|
|
Minion Horde |
|
|
Rascals |
|
|
Giant |
|
|
Royal Hogs |
|
When played on one tower:
When played 2-2 (mid-river):
When played 1-3 (offseted mid-river):
|
Wizard |
|
|
Balloon |
|
|
Bowler |
|
|
Cannon Cart |
|
|
Electro Dragon |
|
|
Executioner |
|
|
Prince |
|
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Witch |
|
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Ram Rider |
|
|
Archer Queen |
|
|
Troops - 6 elixir
Troop | How to play | How to counter |
---|---|---|
Elite Barbarians (w) |
|
|
Royal Giant |
|
|
Giant Skeleton |
|
|
Goblin Giant |
|
|
Sparky |
|
|
Troops - 7 elixir
Troop | How to play | How to counter | ||
---|---|---|---|---|
Royal Recruits |
|
| ||
Electro Giant (w) |
|
| ||
P.E.K.K.A. |
|
| ||
Lava Hound |
|
Against Lava Pups:
| ||
Mega Knight |
|
|
Troops - 8 elixir
Troop | How to play | How to counter |
---|---|---|
Golem |
|
|
Troops - 9 elixir
Troop | How to play | How to counter |
---|---|---|
Three Musketeers |
|
|
Spell
Troop | How to play | How to counter |
---|---|---|
1 elixir | ||
Mirror |
|
|
2 elixir | ||
Giant Snowball |
|
|
Zap
|
| |
Barbarian Barrel |
|
|
Rage |
|
|
The Log |
|
|
3 elixir | ||
Arrows |
|
|
Royal Delivery |
|
|
Earthquake |
|
|
Clone |
|
|
Goblin Barrel |
|
|
Tornado |
|
|
4 elixir | ||
Fireball |
|
|
Freeze |
|
|
Poison |
|
|
5 elixir | ||
Graveyard |
|
|
6 elixir | ||
Rocket |
|
|
Lightning |
|
|
Building
Troop | How to play | How to counter |
---|---|---|
3 elixir | ||
Cannon |
From YersonCz gameplay:
|
|
Tombstone |
| |
4 elixir | ||
Mortar |
|
|
Tesla |
|
|
Bomb Tower |
|
|
Furnace |
|
|
Goblin Cage |
|
|
Goblin Drill |
|
|
5 elixir | ||
Goblin Hut |
|
|
Inferno Tower |
|
|
6 elixir | ||
Elixir Collector |
|
|
X-Bow |
|
|
7 elixir | ||
Barbarian Hut |
|
|
King's activation
- Against firecracker:
- when firecracker at N14, and babydragon at K07/K08 when shooting.
- When firecracker going to dash, tornado at 9-2.
Unit/building placement
Full coordinate for the whole map: y-x placement for the whole map: ========###^^^^^###============= river =============###^^^^^###======== ========###^^^^^###============= river =============###^^^^^###======== B14 C14 D14 E14 F14 G14 H14 I14|J14 K14 L14 M14 N14 O14 P14 Q14 0+4 0+3 0+2 0+1 0-0 0-1 0-2 0-3|0-3 0-2 0-1 0-0 0+1 0+2 0+3 0+4 A13 B13 C13 D13 E13 F13 G13 H13 I13|J13 K13 L13 M13 N13 O13 P13 Q13 R13 1+5 1+4 1+3 1+2 1+1 1-0 1-1 1-2 1-3|1-3 1-2 1-1 1-0 1+1 1+2 1+3 1+4 1+5 A12 B12 C12 D12 E12 F12 G12 H12 I12|J12 K12 L12 M12 N12 O12 P12 Q12 R12 2+5 2+4 2+3 2+2 2+1 2-0 2-1 2-2 2-3|2-3 2-2 2-1 2-0 2+1 2+2 2+3 2+4 2+5 A11 B11 C11 D11 E11 F11 G11 H11 I11|J11 K11 L11 M11 N11 O11 P11 Q11 R11 3+5 3+4 3+3 3+2 3+1 3-0 3-1 3-2 3-3|3-3 3-2 3-1 3-0 3+1 3+2 3+3 3+4 3+5 A10 B10 C10 D10 E10 F10 G10 H10 I10|J10 K10 L10 M10 N10 O10 P10 Q10 R10 4+5 4+4 4+3 4+2 4+1 4-0 4-1 4-2 4-3|4-3 4-2 4-1 4-0 4+1 4+2 4+3 4+4 4+5 A09 B09 C09 D09 E09 F09 G09 H09 I09|J09 K09 L09 M09 N09 O09 P09 Q09 R09 5+5 5+4 5+3 5+2 5+1 5-0 5-1 5-2 5-3|5-3 5-2 5-1 5-0 5+1 5+2 5+3 5+4 5+5 A08 B08 C08 D08 E08 F08 G08 H08 I08|J08 K08 L08 M08 N08 O08 P08 Q08 R08 6+5 6+4 6+3 6+2 6+1 6-0 6-1 6-2 6-3|6-3 6-2 6-1 6-0 6+1 6+2 6+3 6+4 6+5 A07 B07 ... ... ... F07 G07 H07 I07|J07 K07 L07 M07 ... ... ... Q07 R07 7+5 7+4 ... ... ... 7-0 7-1 7-2 7-3|7-3 7-2 7-1 7-0 ... ... ... 7+4 7+5 A06 B06 ... ... ... F06 G06 H06 I06|J06 K06 L06 M06 ... ... ... Q06 R06 8+5 8+4 ... ... ... 8-0 8-1 8-2 8-3|8-3 8-2 8-1 8-0 ... ... ... 8+4 8+5 A05 B05 ... ... ... F05 G05 H05 I05|J05 K05 L05 M05 ... ... ... Q05 R05 9+5 9+4 ... ... ... 9-0 9-1 9-2 9-3|9-3 9-2 9-1 9-0 ... ... ... 9+4 9+5 A04 B04 C04 D04 E04 F04 G04 ... ...|... ... L04 M04 N04 O04 P04 Q04 R04 10+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A03 B03 C03 D03 E03 F03 G03 ... ...|... ... L03 M03 N03 O03 P03 Q03 R03 11+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A02 B02 C02 D02 E02 F02 G02 ... ...|... ... L02 M02 N02 O02 P02 Q02 R02 12+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A01 B01 C01 D01 E01 F01 G01 ... ...|... ... L01 M01 N01 O01 P01 Q01 R01 13+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 G00 H00 I00|J00 K00 L00 14-1 y-2 y-3|y-3 y-2 y-1 n1 n2 n3 n4 n5 N1 N2 N3 N4 N5 N6 Around w2 e2 Around W2 E2 P tower: w3 e3 K tower: W3 E3 w4 e4 W4 E4 s1 s2 s3 s4 s5 W5 E5 S1 S2 S3 S4 S5 S6
- Fandom "y-x placement"
- Used on Fandom wiki.
- Principle is
(distance from River)-(distance from P tower)
.
- So
7-2
for tombstone would mean I05 or H05,5-2
would mean I07 or H07. 7-0
for a troop would mean next to tower, right behind north edge.
- So
- In case of building, we take the distance between the building edge, not the bottom left corner.
- When building is in front of P tower, we still use the same edge as reference. Eg 2+4 placement for tombstone would mean putting it on 2+4 to 4+2 square. Alternatively we can say 2-(-4).
- Extended "y-x placement"
- An extension I'm using for more precision.
y-x
has same meaning as above, but for inside placement, ie. zone between both P towers.y+x
works the same, but for outside placement, and above P towers.
- Full coordinate system
- Something I made up.
- For buildings, we use bottom left tile as reference.
- Corners have several equiv coordinates (eg.
n1
same asw1
).
- Terminology
- Some naming I hear here and there.
- Front inside corner: w2 or e2 (ie. 7-0).
- In the pocket: in the corner in opp's field, when one tower is down.
Tech - Building aggro
- Own test
Inactive building | Active building | |
tombstone, goblincage | cannon, infernotower | tesla |
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
|
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v -|- - - - . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
|
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v + -|- - - - . . . . .
v v v v v v - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
|
- Videos
- Pull power depends on the hit box radius:
- Passive buildings (barbarianhut, goblinhut, furnace, tombstone, elixircollector) have a 1.0 hit box radius.
- Active buildings (cannon, bombtower, infernotower, mortar, xbow) have a 0.6 hit box radius.
- tesla has a 0.5 hit box radius.
- golem has slightly shortest sight than giant.
placement | pulls | pulls NOT | comment |
---|---|---|---|
4-2 |
|
| |
4-3 |
|
|
|
4-4 |
|
|
|
5-2 |
|
|
|
4+2 | active |
| |
3-3 (ACTIVE anti-FB position) |
|
|
|
2-3 (anti-FB position) |
| ||
1-2 (anti-FB position) |
| ||
1-3 (anti-freeze position) |
| ||
0-3 (anti-lightning / anti-EQ position) |
| ||
2-4 (anti-lightning position) |
|
|
|
Speed vs elixir
speed | elixir rate (x1) | elixir rate (x2) | elixir rate (x3) |
---|---|---|---|
SLOW (lavahound) |
|
||
MEDIUM (phoenix) |
|
||
FAST (skeletondragons) |
|
- (x1) When lavahound' bottom corner, collected almost 5 elixir (~4.8) by the time lavahound reaches the balloon pushback spot (ie. lavahound shadow fully on 3rd-4th row).
- So almost always possible to play ideal balloon when playing lavahound in the corner.
- (x1) When full elixir, play lavahound on 7TH ROW (ie 6+5) to have enough elixir to play a perfect balloon.
- (x1) When playing phoenix bottom corner, need at least 7 ELIXIR in order to play lavahound in front of the phoenix at the river.
Champion 3-card cycle
Source: https://royaleapi.com/blog/champions-deck-cycles-v2
LIMBO | DRAW PILE | HAND | ARENA ------|-------------|---------|----------------- | H G Q (E) | D C B A | | C H G (Q) | D E B A | C | B C H (G) | D E Q A | C B Q | B C (H) | D E G A | C B Q Q | A B (C) | D E G H | C B Q A Q | A B (C) 2 | D E G H | C B _ A Q | D A (B) 1 | C E G H | C B _ A D (Q) | G D A 0 | C E B H | C B _ A D G | E G D (A) | C Q B H | C B _ A D G E
- Champion will return in the hand just before the last used card.
- Player must play 3 cards before getting champion back in the hand.
Alternative display:
LIMBO | DRAW PILE | HAND | ARENA ------|------------|---------|----------------- | H G Q (E) | D C B A | | A H G (Q) | D C B E | A | B A H (G) | D C Q E | A B Q | B A (H) | D C G E | A B Q Q | C B (A) | D H G E | A B Q C | C Q B (A) | D H G E | A B _ C | D C Q (B) | A H G E | A B _ C D | A D C (Q) | B H G E | A B _ C D A | B A D (C) | Q H G E | A B _ C D A B
- To benefit from the 3-card cycle, player must at least play two-cards before the champion dies. The last card played will have a normal 4-card cycle though.
LIMBO | DRAW PILE | HAND | ARENA ------|------------|---------|----------------- | H G Q (E) | D C B A | | A H G (Q) | D C B E | A | B A H (G) | D C Q E | A B Q | B A (H) | D C G E | A B Q Q | C B (A) | D H G E | A B Q C Q | D C (B) | A H G E | A B Q C D | D Q C (B) | A H G E | A B _ C D | A D Q (C) | B H G E | A B _ C D A | B A D (Q) | C H G E | A B _ C D A B | C B A (D) | Q H G E | A B _ C D A B C C has 3-card cycle
Commented game
- Against DIOS (lvl 8, challenge)
- Opponent play first card badly, 7 elixir, next to K tower. Should play it really bottom of the map, and behind the K tower.
- We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
- Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a miner, to kill the sorcerer.
- We have lot of elixir still alive, when opponent has nothing.
- We play a fire archer, to protect against aerial stuff if any.
- Commented game - Against Dinho (lvl 5, arena 4, battle)
- I play musketeer as first card, ok.
- Opponent play goblinbarrel, we kill with arrows, ok (but could we have let the musketeer do the kill?)
- We play giant at bridge, not good. Should have let musketeer continue. Now we spent lot of elixir, and are weak against counter push.
- Opp. play pekka behind giant, and knight.
- We play minions, but too far. Should have waited for ennemy to come closer to tower.
- Commented game - Against Aldobaglio (lvl 10)
- Was playing with witch, balloon, electrowizard, ramrider, bats, goblingang, giantsnowball, tesla.
- witch + balloon ok, but must play balloon as close as possible to bridge (or Opp has more time to react).
- giantsnowball against megaknight was useless. Lose 2 elixir, and megaknight only loses 1 hit.
- Use electrowizard damage when it spawns.
- ramrider against princess very good.
TV Royale
- Miscellaneous
- bomber: Play in front on K tower, in particular when other building in the middle. Very effective to defend.
- tornado: to break apart some defensive troop (eg. disconnect a infernodragon), or to concentrate troop when there is bomber that can attack.
- xbow:
- how to counter? a icegolem to distract then a barbarianbarrel. hunter can also attack. thelog + earthquake + eg. bomber.
- threemusketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract.
- P tower finish cycle: royalhogs, earthquake, log, skel, hogs, earthquake, bomber, log,
- Against mortar: miner in middle our tower, start moving, and mortar always miss it.
- Against cannon cart: guards are good counter (2 stay alive).
- Push with lavahound: Play miner against tower before lavahound explodes, so that tower spots the miner and puppies are free to attack.
- Can be played with lavahound: flyingmachine, babydragon.
- Defend with tesla:
- Nice to attract troop.
- Add defense, like goblingang close to it, so they can attack troops coming from both side. princess is also a nice one.
- princess:
- Usually a bait for miner. miner can be countered with skeletonarmy, or goblingang. Be ready to play either one as soon as miner is launched.
- Against infernodragon:
- Spam unit very good to distract (eg. Skel army).
- hogrider at bridge (in fact, one square outside the lane, so that HR jumps).
- Response is tombstone next to tower, on HR path. HR put one hit, then killed by Skel.
- Push with Lava + I Dragon.
- Counter by fireball so that to kill lavahound + almost infernodragon. Add a wizard (middle, but so that he moves to other lane) to distract infernodragon.
- When pups are being killed, add balloon + minions behind. This killed the tower.
- With 2.6 deck:
- Against princess, cannon at I14 or J14 (or H14, K14).
- Against goblinbarrel, thelog.
- Keep troops well separated, to avoid FB bait.
- Against valkyrie, icespirit when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot.
- Cycle the hogrider, use FB to kill defender (prepare for it, this will eat tower too!).
- If infernotower, foresee a icespirit, so that hogrider can kill it (this also allows cycling HR faster then).
- If infernotower too close of river, use skel to distract her, then hogrider.
- (Maybe infernotower can be FB too?)
- Change HR push: sometimes with icegolem, sometimes with Skel. Sometimes add musketeer as support.
- icespirit at bridge may hit tower.
- Against infernodragon, icegolem on n1-n5 tower side good to distract.
- skully - playing with goblinbarrel, tesla, princess, goblingang, icespirit, valkyrie, thelog, rocket
- Play goblinbarrel regularly (eg. as first card) to take damage.
- Against megaknight: play tesla in middle, then valkyrie at bridge, behind megaknight to slow it down (it is killed by tower, tesla and valkyrie).
- Against minipekka: goblingang close to tesla to attract minipekka.
- rocket against tower, witch and elixirgolem (hitting all three of them).
- iosama - playing fireball, zappies, flyingmachine, cage, hogs, e-spirit, B barrel, recruits.
- Always play zappies between tower (so they split), or behind K tower.
- To defend, drop when ennemy on bridge.
- Play recruits in the back.
- FB against motherwitch.
- Cage against hogs. Add zappies if needed, close to K tower.
- Note that Goblin bowler hits very hard! (279 @ level 9)
- Play hogs in middle, close to river.
- e-spirit to distract (eg. against megaknight).
- saed - playing with lavahound/miner/inferno D, barbarian, skel D, zap, arrows.
- Direct push balloon then lavahound.
- Push Inferno D in the back, then add barbarian at bridge.
- Skel D to defend.
Draft tips
Draft
- Remember what you gave your OPP, and exploits their weaknesses / what they have in their hand.
- Always pick daggerduchess as tower troop.
- Can ignore musketer (one shot), wizard (one shot).
- Spell:
- Always pick void.
- Evolutions: evowizard / evoskeletons / evoknight.
- Spirits: healspirit bad, cannot get reliable good results.
- Universally good cards:
- sparky
- golem: good, wait for OPP to overcommit, spam things behind to usually get good transactions.
- Better: goblins > skeletonarmy.
- Win conditions:
- graveyard, bad if no proper support cards.
- skeletonbarrel, bad against daggerduchess
- goblindrill, because it immediately locks on the tower (must be defended with valkyrie or darkprince)
Triple Draft
- Avoid xbow or elixirgolem, unless you know how to play these cards, and have already a few cards to support them.
- Keep an eye on the cards of your opponent, and be prepared (eg. could he have freeze, tornado, etc), and what card he cannot have.
- Build deck around the win condition. wallbreakers too fragile. Avoid megaknight, because if opp defends well, you cannot win.
- earthquake is hard to pick without knowing opposite deck.
- Try to pick a tank.
- witch, lumberloon, valkyrie, freeze, rage, archers, snowball, graveyard
- giantsnowball, cannoncart, goblincage, rascals, fireball, infernodragon, goblindrill, dartgoblin.
- poison, flyingmachin, rascals, goblincage, goblindrill, barbarianbarrel, wizard, cannoncart.
- hogrider, earthquake, electrowizard, bomber, thelog, tesla, goblins, megaminion.
- Here play hog + earthquake.
- giantsnowball, rascals, goblinbarrel, cannoncart, dartgoblin, infernobarrel, witch, rocket.
- Took goblinbarrel instead of electrogiant...
- thelog, sparky, elixirgolem, lightning, megaminion, electrowizard, firespirit, barbarians.
- fireball, thelog, graveyard, nightwitch, megaminion, firespirit, infernodragon, darkprince.
- giant, fireball, zap, goblincage, dartgoblin, darkprince, musketeer, cannoncart.
- Took giant over electrogiant.
- musketeer of course, firecracker can be annoying (for him, given counter), rascals super useful, pigs, recruits for splitting synergy (with pigs), fireball.
- bandit, infernodragon, flyingmachine, elitebarbarians, thelog, poison, royalghost, wallbreakers.
- thelog', ramrider (against balloon if he takes), bandit for ramrider synergy (?), skeletonarmy, fireball, megaminion, infernotower, magicarcher.
- fireball, bandit, megaminion, megaknight, magicarcher, skeletonbarrel, thelog, darkprince.
Best Triple Draft Tournament Tips and Tricks! Easy Wins!
- sparky, zap, giant (makes more sense, need to pay attention against graveyard, but he doesn't take any though !?!), megaminion, fireball, infernodragon, prince, minipekka.
- bats, giantsnowball, bomber, royalgiant, fisherman (synergy with RG), wizard (because lot of splash value in 3-draft), skeletons, lightning.
- teslta (because pekka would be countered by infernotower), xbow (because balloon could be countered by ramrider), fireball, firespirit, thelog, zappies, megaminion (against flyingmachine), bomber.
Tips:
- Remember opponent selection for WIN CONDITIONS, then pick SPELLS based on that if possible.
TRIPLE DRAFT TOURNAMENT DRAFTING TIPS & TRICKS! - CLASH ROYALE - BossCR
- Pick good win conditions. If picking several (like miner), make sure to pick only if good synergy (eg. mortar + miner ok, but royalhogs + miner doesn't make sense).
- Remeber what SPELLS the opponent MAY have, or may NOT have. Same for important cards like megaknight.
- Good win conditions: miner, hogrider.
- Good spell: fireball, arrows.
- Good cards: firecracker, recruits (fit a variety of decks), cannoncart (fit a variety of decks), pekka, magicarcher, valkyrie
- Good building: tombstone.
- Pick cards for which we know OPP doesn't have good counter (eg. we take or could take fireball, so we pick flyingmachine).
- Things I learned
- freeze is the most OP choice. Keep it as a surprise ideally when win condition is on the tower, or as last ressort defense, ideally in synergy with other splash damage.
- balloon gets easily distracted. Hard to play.
Standard draft
- royalrecruits very good. Always pick.
- witch over nightwitch.
- elixirgolem never.
- archerqueen over goldenknight.
- electrogiant very good, in particular with tornado.
- musketeer, over electrowizard or hunter.
- Good cards: zappies,...
- winconditions:
- GOOD: royalhogs
- BAD: xbow (need good deck), wallbreakers (too weak)
- spells:
- GOOD: fireball, earthquake (depending on wincondition)
- counterplay:
- If we have fireball, take fireball bait cards: flyingmachine, zappies, barbarians.
- synergies:
- tornado with area damage cards (icewizard, babydragon, electrogiant, executioner)
- DO NOT take icewizard without tornado.
Mega draft
- From Orange Juice Gaming
- IDENTIFY a win condition, and pick a card that COUNTERS it best. Then if opponent didn't pick that win condition, take it (like at 3rd or 4th card).
- Best to pick the champion LAST, if necessary.
- Pick counters to OPP selection or cards that synergize well (skeletonbarrel and miner).
- Avoid lavahound, golem, or any win condition that must be supported.
- Good winning conditions seem to be: skeletonbarrel, goblinbarrel, goblindrill.
- Pick a big spell first if there are good ones (poison, fireball)
- Try to pick winning condition at the end, and build a deck that works with any win condition.
- Picked monk because only few good counters (infernodragon, electrodragon, other cards dies).
- Picked fireball to counter archers because only good big damage spell against them.
- Synergy: wallbreakers with miner (first).
- From Λιzєη
- Check what are the big spells, and if there are not many, pick your big spell first.
- From Ouah Leouff
- Pick spells first.
- Look all the cards and try to come up quickly with an overall plan.
- Pick the win condition late.
- If OPP picks the win condition early, try to adapt to it.
- Find nice combos:
- electrogiant + tornado (pick it first). Nice addition is goldenknight and lightning.
- Clash Royale FR
- En général j'essaie de regarder en premier les sorts
- Et d'isoler mentalement les cartes qui sont dures à contrer car y a pas de sort pour ou alors qu'un seul
- Je jette un coup d'oeil aux wc
- J'essaie de choisir la wc le plus tard possible aussi
- Pour m'adapter au deck en face et celui que j'ai construit
- Et le premier choix essayer de prendre un truc passe partout
- Genre mg, gobelins, bdn ou bûche en fonction des possibilités de cartes
- Viiper [56]
- Pick polyvalent cards (like icespirit).
- Try to predict the deck, and counter it.
- Don't take win condition too early (ideally last), while keeping as many options as possible.
Mirror tips
- From Ouah Leouff [57]
- Keep mirror for SUPPORT cards. Usually the decks don't have good spells, it's better to keep mirror for the defense rather than for the winning condition. We save cards in defense to then build a counter-push.
Heist draft tips
- Favor aerian units, and air control unit absolutely! Make sure air is kept under control at all time.
- Favor units that last on the map (ie. no spirit, no wallbreakers).
- Favor units that actually kill units (favor barbarianbarrel over giantsnowball).
- Best building targetters are royalgiant and electrogiant.
- Good: witches (they spawn infinite things :-) ), electrodragon (better than magicarcher), magicarcher, flyingmachine, princess (difficult to counter), miner (better than princess and arrows).
- Bad: earthquake, giant
- giantsnowball > lightning, arrows > fireball, royaldelivery > rocket (because a troop), goblinhut > furnace (because speargoblins last on the map).
- Usually flying units are better, splash is better as well.
- Combo: graveyard + poison.
Decks
Clashical's decks
Ladder deck 4.1 (Season 48-49, June-July 2023) |
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Ladder deck 4.1 (Season 44-47, February-May 2023) |
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Ladder deck 3.9 (Season 40-44, Oct-2022 to February 2023) |
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Mastery deck (Season 41, November 2022) |
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Ladder deck 3.9 (Season 38-41, August 2022) |
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Ladder deck 3.8 (Season 37, July 2022) |
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Ladder deck (2021-12-06 onwards, arena 15) |
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Ladder deck 4.3 (2021-11-01 onwards, arena 15) |
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Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15) |
Don't:
Some Counters:
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Ladder deck (since 2021-09-14) |
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Ladder deck (played until 2021-09-12) |
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Ladder deck (played since 2021-09-01) |
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Ladder deck (played since 2021-08-21) |
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Ladder deck (last played 2021-08-19) |
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Ladder deck (last played 2021-08-13) |
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Clashical's war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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since (W27/23): |
W52/21: .... .v.. .v.. .v.. .v.. .-.. .v.. ../83/../.. W01/22: .v.. .v.. .-.. .-.. .v.. .v.. .-.. ../69/../.. W02/22: .-.. .v.. .-.. .-.. .-.. .v.. .-.. ../55/../.. W03/22: .-.. .-.. .v.. .-.. .v.. .v.. .-.. ../51/../.. W04/22: .v.. .v.. .-.. .-.. .v.. .-.. .-.. ../50/../.. W05/22: .-.. .v.. .-.. .-.. .-.. .v.. .v.. ../48/../.. W06/22: .-.. .v.. .-.. .v.. .v.. .-.. .v.. ../50/../.. W07/22: .v.. .-.. .-.. .v.. .-.. .-.. .-.. ../47/../.. W08/22: .v.. .v.. .v.. .-.. .v.. .-.. .-.. ../48/../.. W09/22: .v.. .v.. .-.. .v.. .-.. .-.. .v.. ../49/../.. W10/22: .... .v.. .v.. .-.. .v.. .-.. .v.. ../50/../.. W11/22: .v.. .v.. .v.. .v.. .v.. .v.. .v.. ../54/../.. W12/22: .-.. .v.. .v.. .v.. .v.. .v.. .v.. ../57/../.. W13/22: .v.. .v.. .-.. .-.. .v.. .v.. .v.. ../58/../.. W14/22: .-.. .v.. .v.. .-.. .-.. .v.. .-.. ../57/../.. W15/22: .v.. .v.. .v.. .v.. .-.. .v.. .-.. ../58/../.. W16/22: .v.. .v.. .v..|.v.v .v.v|.vv- .v-- ../60/50/50 W17/22: .-vv .vv- .vvv .vvv .-v- .vvv .vv- ../61/88/54 W18/22: .-vv .-v- .vvv .vvv .-vv .v-v .vvv ../61/87/66 W19/22: .v-v .v-v .-vv .-vv .--v .-vv .vvv ../60/78/76 W20/22: .-vv .vvv .vvv .vvv .vvv .vvv .vvv ../61/83/81 W21/22: .vv- .--v .v-v .v-v .vvv .vvv .--v ../61/75/82 W22/22: .vvv .vvv .vvv .-vv .vvv .--v .vvv ../62/77/84 W23/22: .v-v .vv- .--v .vvv .vv- .-v- .v-v ../62/74/81 W24/22: .vvv .--- .-v- .v-v .vv- .vvv .vv- ../63/74/76 W25/22: .--v .--v .vvv .v-- .-vv .--v .-vv ../61/70/77 W26/22: .vvv .vvv .vvv .v-v .vvv .vvv .v-v ../63/70/79 W27/22: .vvv .vv- .-vv .-vv .v-- .vvv .v-v ../63/70/79 W28/22: .vvv .vvv .-v- .--v .v-v .--v .v-- ../63/68/78 W29/22: .vv- .vv- .vvv .--- .v-- .vvv .v-- ../63/67/74 W30/22: .v-v .vvv .v-- .-v- .v-v .v-v .vv- ../64/66/73 W31/22: .vvv .--- .-vv .v-v .vvv .v-v .vvv ../64/65/74 W32/22: .v-v .vvv .v-- .v-- .vv- .vvv .--- ../65/64/72 W33/22: .vvv .v-- .vv- .vvv .--- .v-- .vvv ../66/63/70 W34/22: .vvv .vvv .--v .-vv .vvv .v-v .-v- ../65/64/71 W35/22: .vvv .v-- .v-- .vvv .v-v .v-- .vvv ../66/62/70 W36/22: .-v- .-v- .--v .v-v .v-v .v-- .vvv ../66/61/70 W37/22: .v-- .--v .vv- .--v .vvv .v-- .-v- ../66/61/68 W38/22: .vvv .vv- .vvv .vvv .vv- .v-v .vv- ../67/62/68 W39/22: .vv- .v-- .v-v .-vv|v--- vvv- -v-- 66/67/61/66 W40/22: ---- ---v vvvv v--- -vvv v--v -v-v 50/66/60/66 W41/22: -v-v vvv- -vvv -v-- --v- vvvv -v-- 41/67/59/65 W42/22: vvv- --v- v-vv ---- v-v-|vv-- -vvv 45/66/60/64 W43/22: vvvv vv-- v-v- v--v --v- ---v v-v- 51/65/60/63 W44/22:|v-vv vvv- vvvv --v- v-v- v-vv v-v- 57/64/61/63 W45/22; v-v- vvv- vvv- vvv- vvvv vvv- vvvv 64/65/62/61 W46/22: vvv- vvv- v--v v--v -vv- vv-- vvv- 67/65/62/60 W47/22: v-v- vvv- vvv- vvv- v---|-vv- -vvv 67/65/63/59 W48/22: --vv -vvv v--- vv-v vvvv vvv- v-v- 68/65/63/59 W49/22: vvv- v--v vvv- v--v -v-v ---- v-vv 68/64/63/59 W50/22: vvv- v-v- v-v- v-v- v-vv vvv- vv-v 71/64/63/58 W51/22: ---- vvv- ----|vvv- --v- vvv- -v-- 68/64/63/56 W52/22: -vv- vvvv vv-v vvvv -v-- v--v ---v 68/64/62/57 W01/23: v--v vv-v vv-v v-vv v-vv v-v- vv-v 70/64/62/57 W02/23: v-v- vvv- vv-- v--- -v-- vvv-|-vvv 70/64/62/56 W03/23: v-v- v-vv v--v -v-- v-vv v-v- v--v 71/63/62/56 W04/23: vvv- vvv- v--v --vv vvv- --vv vv-v 71/63/62/56 W05/23: ---v vv-- vvv- vvv- -v-v v-v- ---v 70/63/61/56 W06/23: ---v v-v- vvv- vvv- v--- v-v- v-v- 71/62/62/55 W07/23: vvv- v-vv v-v- v-v- --vv -v-v v-v- 71/61/62/55 W08/23: vvvv v--v ---- --vv ---v v-vv vvv- 70/61/62/55 W09/23: v--v v-v- --vv v--v ---- --vv --v- 69/60/62/55 W10/23: v--- vvvv vvv- v-v- vv-- v--- vv-- 70/60/62/54 W11/23: -vvv v--- vvvv|vvv- v--- vvvv v--v 71/60/61/54 W12/23: v--v vvv- -vv- vv-v -v-- -vv- vv-v 70/60/61/54 W13/23: vvv- vvv- vv-v vv-- v-v- v-v- v--v 71/60/61/53 W14/23: vvvv -vvv ---v -v-- vv-v v-vv vv-v 71/60/61/54 W15/23: V--- --v- v-vv v-v- vvvv vvvv v-v- 71/60/61/54 W16/23: vv-v --vv ---- --v- v--- --vv v--v 70/59/61/54 W17/23: vvvv v--- vv-v v--v --v- --vv vvvv 70/59/61/54 W18/23:|v-vv v-vv vvv- v--v vv-- v-vv v-vv 71/58/61/54 W19/23: vvv- v-v- ---v --vv -vvv --v- -v-- 70/58/61/54 W20/23: vvvv vvvv vv-v vv-- vv-v v--v ---v 70/58/60/55 W21/23: -v-v vvvv -vv- --vv ---v vv-- v-vv 70/58/60/55 W22/23: vv-- vvv- -v-v vv-- v-v- vvv- -vv- 70/59/60/54 W23/23: ...- vv-v vv-- --vv vvv- vvv-|vvvv 70/59/60/54 W24/23: -vv- -v-v vv-- vv-v vvvv ---- v--v 70/59/60/54 W25/23: vvvv --vv vvvv vvv- vv-v -v-- vvvv 70/60/60/54 W26/23: vvv- v--v vv-- vvv- ---- vv-- vvv- 70/60/60/54 W27/23: vvvv -v-- -vvv vvvv -vv- vvvv vvv- 70/60/60/54 W28/23: vv-- v--v ---- v-v- VV-v VVv-|vvv- 70/60/60/53 W29/23: -V-v VVvv VVvv V-V- V--- -V-- VV-- W30/23: V-V- VVv- V--v VVv- --v- wxx/xx | |||
W52/21: .... v... v... v... v... v... -... 83/../../.. W01/22: v... v... v... v... v... v... v... 92/../../.. W02/22: v... v... v... v... v... v... v... 95/../../.. W03/22: v... v... v... v... v... v... v... 96/../../.. W04/22: v... v... v... v... v... v... v... 97/../../.. W05/22: v... v... v... v... v... v... v... 97/../../.. W06/22: v... v... v... v... v... v... v... 97/../../.. W07/22: v... v... v... v... v... v... v... 98/../../.. W08/22: v... v... v... v... v... v... v... 98/../../.. W09/22: v... v... v... v... v... v... v... 98/../../.. W10/22: .... v... v... v... v... v... v... 98/../../.. W11/22: v... v... v... v... v... v... v... 98/../../.. W12/22: v... v... v... v... v... v... v... 98/../../.. W13/22: v... v... v... v... v... v... v... 98/../../.. W14/22: v... v... v... v... v... v... v... 99/../../.. W15/22: v... -... v... v... -... v... v... 97/../../.. W16/22: v... v... v...|v... v...|v... v... 97/../../.. W17/22: v... v... v... v... v... v... v... 97/../../.. W18/22: v... v... v... v... v... v... -... 96/../../.. W19/22: v... v... v... v... v... -... v... 96/../../.. W20/22: -... v... v... v... v... v... v... 95/../../.. W21/22: v... v... v... v... v... v... v... 96/../../.. W22/22: v... v... v... -... v... v... v... 95/../../.. W23/22: v... v... v... -... v... v... v... 95/../../.. W24/22: v... v... v... v... v... v... v... 95/../../.. W25/22: v... v... -... v... v... v... v... 95/../../.. W26/22: -... v... v... v... v... v... v... 94/../../.. W27/22: v... v... v... v... v... v... v... 94/../../.. W28/22: -... v... -... v... -... v... v... 93/../../.. W29/22: v... v... v... v... v... v... -... 93/../../.. W30/22: v... v... v... v... v... v... -... 93/../../.. W31/22: v... v... v... v... v... v... v... 93/../../.. W32/22: v... v... v... v... -... -... v... 92/../../.. W33/22: v... v... v... v... -... -... v... 91/../../.. W34/22: v... v... v... -... v... -... v... 91/../../.. W35/22: v... -... v... -... v... v... -... 90/../../.. W36/22: v... -... -... -... -... v... v... 89/../../.. W37/22: v... v... -... v... v... v... -... 88/../../.. W38/22: v... v... v... v... v... v... -... 88/../../.. W39/22: v... -... v... -...| | ||||
W52/21: .... ..-- ..-v ..-v ..-- ..-- ..v- ../../16/33 W01/22: ..-- ..-- ..-v ..v- ..-v ..v- ..vv ../../30/38 W02/22: ..vv ..vv ..vv ..-- ..-v ..vv ..-v ../../40/55 W03/22: ..-v ..-- ..-- ..-v ..vv ..vv ..-- ../../37/55 W04/22: ..-- ..-v ..-v ..vv ..-v ..-v ..vv ../../35/61 W05/22: ..-v ..vv ..-- ..vv ..vv ..vv ..vv ../../41/65 W06/22: ..-- ..v- ..vv ..vv ..-v ..-v ..-- ../../41/64 W07/22: ..-- ..vv ..v- ..-v ..-v ..vv ..-v ../../41/65 W08/22: ..-v ..-- ..vv ..-v ..-- ..-v ..vv ../../40/66 W09/22: ..v- ..vv ..v- ..-v ..-v ..vv ..-v ../../42/66 W10/22: .... ..-v ..-v ..v- ..v- ..v- ..vv ../../44/65 W11/22: ..-- ..-v ..-v ..-v ..vv ..vv ..-v ../../42/67 W12/22: ..-- ..-v ..-v ..v- ..-v ..v- ..-- ../../41/65 W13/22: ..vv ..vv ..-- ..vv ..-- ..vv ..vv ../../43/65 W14/22: ..v- ..-v ..vv ..-v ..vv ..v- ..-v ../../44/66 W15/22: ..-v ..-v ..vv ..vv ..vv ..v- ..-- ../../45/66 W16/22: ..v- ..-- ..v- ..-. ..-. | ||||
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Minushcule ;-)'s decks
Ladder deck (2023-06-01) |
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Ladder deck (2020-02-18) |
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Ladder deck (2020-02-10) |
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Ladder deck (2020-01-29) |
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Ladder deck (2020-01-01) |
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Ladder deck (2022-06-01) |
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Ladder deck (2021-12-21, played from arena 10 to 14) |
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Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9) |
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Ladder deck (2021-12-16, played in arena 6) |
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Ladder deck (2021-12-14, played in arena 5) |
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Ladder deck (2021-12-10, played in arena 3 and 4) |
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Ladder deck (2021-12-10, played from arena 3) |
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Ladder deck (2021-12-10, played in arena 1 and 2) |
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Some decks that was hard match up (potentially good decks):
Ladder deck (2021-12-10, faced in arena 4) |
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Minushcule ;-)'s war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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since (W27/23): |
W52/21: .... v... -... -... -... v... -... 33/../../.. w01/22: -... v... v... v... v... -... -... 46/../../.. w02/22: v... v... v... v... -... v... v... 60/../../.. w03/22: -... v... -... v... -... -... -... 51/../../.. W04/22: v... v... -... -... v... v... -... 52/../../.. W05/22: v... v... v... v... v... v... v... 60/../../.. W06/22: -... -... v... v... v... v... v... 62/../../.. W07/22: v... -... v... v... v... -... -... 61/../../.. W08/22: v... -... v... v... -... v... v... 62/../../.. W09/22: v... v... v... v... v... v... v... 66/../../.. W10/22: .... v... v... v... v... v... v... 69/../../.. W11/22: v... v... v...|vv-v v--v vvvv vv-v 71/75/25/00 W12/22: vv-v v-vv vvv- vv-- v-vv v--v vvvv 74/63/45/81 W13/22: v-vv vvvv v--- vv-- vv-v vvvv vv-v 76/66/44/77 W14/22: v--v vvvv v--- vv-v -vvv v-vv -vvv 75/64/48/80 W15/22: v--v v--v vvvv vv-v vv-v vvvv vvvv 77/65/46/84 W16/22: vvvv v-vv v--v v--v vv-- v--v vv-- 78/61/43/82 W17/22: v--v v--v v-vv v--- vvv- vvvv v-v- 79/56/45/78 W18/22: v--v v-v- v--v vvvv vv-v vvvv ---v 80/54/45/79 W19/22: vvvv vv-v vvvv v-vv v--- vvvv vvvv 81/56/48/80 W20/22: vvvv vv-v vvvv vvvv v-vv v-v- v-vv 82/56/52/80 W21/22: v-vv v--v vv-v vvvv v-vv vvvv vvvv 82/56/54/82 W22/22: vvvv vvvv vv-v vvvv v-vv v-vv vv-v 83/58/55/83 W23/22: v--v vv-v v-vv v--v v--v v-vv vvvv 84/55/54/85 W24/22: v-vv vv-v -v-v --vv ---v v-vv v-vv 83/53/54/86 W25/22: v-vv v--v vvvv vvv- vvvv -vvv vvv- 83/54/56/85 W26/22: vvvv vvvv v--v vv-v v-vv v--v vvvv 83/55/56/86 W27/22: v-vv vv-v v-vv vvvv v-vv vvvv v-vv 84/54/58/87 W28/22: v-vv vvv- vv-v --vv -vvv vvvv --vv 83/54/60/86 W29/22: v-vv ---v vvvv vvvv v--v --vv --vv 82/53/60/87 W30/22: vvvv v--v vvvv vvvv -v-v vvv- --vv 82/54/61/87 W31/22: v-vv -v-- vvv- vvvv v-vv ---v -v-v 81/54/61/86 W32/22: v-v- .... vv-v v-vv v-vv v--v vv-- 82/53/60/86 W33/22: v--v vv-- v-v- vv-- v-vv v-vv vv-- 82/52/59/84 W34/22: v--v vvvv v-v- vvvv v-vv vvv- vvv- 83/53/60/82 W35/22: -vvv v--v vvv- v-vv vvvv v-vv -v-- 82/53/61/82 W36/22: --vv v-vv v--- v-vv v-v- vv-v vvvv 82/52/61/82 W37/22: v-vv v--v vvv- v-vv ---v --vv v-vv 82/50/62/82 W38/22: vv-- v--v v--- --vv v-v- vvvv vv-v 82/50/61/81 W39/22: v-vv vv-v -vvv vv-v v--v vvv- vv-v 82/51/60/81 W40/22: vvv- v-vv v-v- vv-v v--v -v-v v--v 82/50/60/81 W41/22: --v- ---v v--v v-v- v-v- v-v- -v-v 82/49/60/79 W42/22: --v- vvvv vvvv v--- --vv -v-v -v-v 81/50/60/79 W43/22: v-vv v-vv --v- vvvv vvvv v-v- vv-v 81/49/60/79 W44/22: vv-v ---v -v-v vvv- vv-v vvvv v-vv 81/50/60/79 W45/22: vvvv vvvv vvv- -vvv vvvv -v-v v--- 80/51/60/79 W46/22: v--- -vv- v-vv --vv ---- v-vv v--v 80/50/60/78 W47/22: --vv vvv- vvvv vv-- -v-- v-v- v-v- 80/50/60/77 W48/22: v--- vvv- -vvv vvvv vv-- vvvv --vv 80/51/61/76 W49/22: v-vv vvvv v-vv v--- vv-v v--v vvvv 80/50/60/76 W50/22: ---v vv-v vv-v --vv vvvv -vvv --vv 79/51/60/77 W51/22: v-vv --vv v-vv|-vv- -vvv v--v -vvv 78/50/61/77 W52/22: vv-v --vv -vvv -v-- v-vv v-vv vvvv 78/51/61/77 W01/23: ---v --v- ---- v-vv vv-v v-vv|vv-- 78/50/61/77 W02/23: vv-- ---v vvvv v-vv v--v v-vv --v- 78/50/61/77 W03/23: ---v ---v vv-- v--v vvv- vv-v -v-- 77/50/60/76 W04/23: v--v vv-v ---v -v-v vvv- --v- vvvv 77/50/59/76 W05/23: .... v-vv -v-v vvvv ---- v--v v--v 77/50/59/76 W06/23: --vv vvvv .... vvvv v--v -vvv v--v 76/50/59/77 W07/23: --v- v-vv vv-v --v- vv-v vv-v -vvv 76/50/59/77 W08/23: v-vv -vvv v--v --vv vv-v -vvv ---v 76/50/59/77 W09/23: -v-v -vvv v--- -v-- ---- ---- -vv- 75/50/58/76 W10/23:|-v-- -v-v v--v --vv ---v vv-v -vv- 74/50/58/76 W11/23: v-v- v--- v--v -v-v v-v- -v-- -v-- 74/50/57/75 W12/23: vv-- -v-v --v- v--v v--- v-vv --vv 73/49/57/75 W13/23: ---v vv-- vv-- vv-- vv-v vv-v --v- 73/50/56/74 W14/23: ---v ---v ---v -v-v vvvv --v- v--v 73/49/55/74 W15/23: --vv vv-v v--v v--v ---- ---- v-vv 72/49/55/74 W16/23: v--v v-v- ---- vv-v ---v ---v vv-v 72/48/54/74 W17/23: vv-v vvvv vv-v --v- ---v vvvv --vv 72/48/54/74 W18/23: vvvv vv-- vv-- vv-v vv-v -v-- ---v 72/49/54/74 W19/23: vv-v vvvv vvv- -vv- --vv -vv- -v-v 71/50/54/74 W20/23:|vv-- vvvv v-v- -vv- ---- -vv- Vv-V 71/50/54/73 W21/23: -vv- -v-- -Vv- vvvv ---- vv-- --vv 71/50/54/72 W22:23: V-Vv VV-v vvvv ---v v-vv -vvv vv-v 71/50/54/73 W23/23: .... -vvv -vv- v--- v--- v-v-|v--v 71/50/54/72 W24/23: -v-- --vv v--v V--v --vv -v-v vvv- 70/50/54/72 W25/23: v--v ---v ---v VV-v -v-- vv-- --v- 70/50/53/72 W26/23: --v- vv-- --vv V-Vv ---- vv-v V--v 70/50/53/72 W27/23: V--v vv-v V--v|V--v vv-- vv-- ---v 70/50/52/72 W28/23: V-Vv ---v v--- VVv- V-Vv VV-v ---- W29/23: ---v -VV- VV-v ---v V-Vv -V-v V--- W30/23: VV-v -V-v -V-- VVv--vv wxx/xx: | |||
W52/21: .... ...v ...- ...v ...v ...v ...- 0/0/0/4 w01/22: ...v ...-|..v- ..-v ..vv ..-v ..v- 0/0/3/8 w02/22: ..v- ..vv ..-v ..-- ..-v ..vv ..v- 0/0/7/12 w03/22: ..v- ..vv ..--|.vvv .-vv .--v .-v- 0/1/12/16 W04/22: .-v- .-vv .--- .--- .-vv .vvv .--- 0/2/16/19 W05/22: .vvv .vv- .vvv .vvv .v-- .v-- .vvv 0/9/21/23 W06/22: .--v .--v .v-v .--v .vv- .vv- .--- 0/12/23/27 W07/22: .v-v .--- .-v- .v-- .v-v .vv- .-v- 0/16/26/29 W08/22: .v-v .--v .--v .v-- .--v .v-v .-v- 0/19/27/34 W09/22: .vvv .-vv .v-v .v-v .vvv .--- .v-v 0/24/30/40 W10/22: .... .--v .--- .v-v .--- .--v .v-v 0/26/30/44 W11/22: .v-v .v-v .--v|.... .... .... .... | ||||
W52/21: ...., .v.., .v.., .-.., .-.., .v.., .v.. w01/22: .v.., .v..| .-.., .-.., .-.., .v.., .v.. w02/22: .-.., .-.., .v.., .-.., .-.., .v.., .v.. w03/22: .-.., .-.., .-..| | ||||
W52/21: ...., ..v., ..-., ..-., ..v., ..-., ..-. w01/22: ..-., ..-.| | ||||
W50/21: ---v, vvvv | ||||
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✧m¥shterious✧'s decks
Ladder deck (2023-03-01, played in arena 12 and 13) |
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Ladder deck (2023-02-20, played in arena 9, 10 and 11) |
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Ladder deck (2023-02-14, played in arena 7, 8 and 9) |
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Ladder deck (2023-02-06, played in arena 6) |
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Ladder deck (2023-02-02 to 2023-02-14, played in arena 4, 5, 6 and 7) |
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Ladder deck (2023-01-22, played in arena 1) |
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✧m¥shterious✧'s war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
---|---|---|---|---|
W05/23: .... .... .... .... .... .... ---- ../../../.. W06/23: -v-- ---- ---- ---- ---- -v-- VV-v 12/37/../12 W07/23: VV-v VVvv ....|VV-v --v- --v- --v- 28/42/28/28 W08/23: VV-- -VVv -V-v -V-- VV-- ---v ---v 28/52/23/38 W09/23: ---- V-Vv -V-v V-Vv -VVv ---- V-Vv 32/46/32/46 W10/23: ---v ---v -VVv|--vv ---v --v- --vv 25/40/37/54 W11/23: -VV- VV-v ---v ---v --vv --vv ---v 23/38/38/59 W12/23: ---- --vv --vv v-v- VVv- --vv --v- 24/34/44/57 W13/23: --vv VVvv ---v --v- VVvv --vv -vVV 25/35/50/60 W14/23: VV-- .... ---v ---v --vv --vv --vv 24/33/50/62 W15/23: -vVV ---v V-Vv -Vv- VVvv VV-v --vv 26/36/52/65 W16/23: ---v ---v --VV V-V- --vv --vv -VVv 25/34/53/67 W17/23:|--vv --vv --vv --vv ---v ---v --vv 22/31/55/69 W18/23: VV-v .... --vv --vv VV-v VVvv --vv 24/32/56/71 W19/23: --v- VVvv V--V ---v --vv --vv VVvv 26/32/57/72 W20/23: --v- --v- V-V- --vv -VV- ---- --vv W21/23: VVv- V-Vv|---V V-Vv VV-v --vv VVvv W22/23: ---v V-Vv V-V- VVvv V--v V-Vv ---v W23/23: --v- --vv ---v VVvv --v- -VVv V--v W24/23: --vv ---v -VvV -V-v --vv --vv --vv W25/23: --v- V-Vv VVvv -V-- V-V- -VVv v-vv W26/23: V--v VVvv --vv V-Vv VVvv --vv --vv ----- leg II ----------------------------- W27/23: VV-- ---v V--v V-V- VVv- V-Vv VVv- W28/23: VV-v --v- ---v VV-v --v- --vv ---- W29/23: ---v --v- V--v V-Vv ---v --vv ---v W30/23: --vv ---v VV-- --vv -V-- wxx/xx: |
Lavahound decks
Notes:
- Variants with guards are better against hogrider, pekka...
- Variants with valkyrie are better against witch, skeletonking...
- Variants with minions instead of skeletondragons (more DPS, but weaker against arrows).
- fireball works well in combination with tombstone. Otherwise use arrows [65].
Ladder - Carl - Ladder deck - 20220427 / 2022-11-03 |
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Ladder - Carl - Top 3 Lava Hound Phoenix Decks 🔥 - 20221030 |
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Ladder - Carl - My *NEW* Main Deck in Clash Royale 🔥 - 20221022 |
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Ladder - Carl - Top 3 Lava Hound Decks AFTER Balance Changes 🏆 - 20221008 |
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Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006 |
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Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006 |
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Ladder - Carl - This Lava Hound Deck Came Out of NOWHERE - 20220913 | |||
Ladder - Carl - TOP 3 Lava Hound Decks AFTER Balance Chnages - 20220608 |
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Ladder - Carl - Grand Challenge / Royal tournament deck - 20220517 |
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Ladder - Carl - Ladder deck - 20220503 |
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Tournament - Carl - Best Ramp Up Tournament deck - 20220422 |
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Ladder - Carl - Ladder deck - 20220417 | |||
Ladder - Carl - Classic Challenge - 20220416 | |||
Ladder - Carl - Top 3 lava hound decks after balnace changes - 20220413 |
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Ladder - Carl - Best royal tournament deck - 20220411 |
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Ladder - Carl - Best Lavaloon deck - 20220307 | |||
Ladder - Carl - New OP lavaloon deck - 20220321 | |||
Ladder - Carl - New meta lavaloon deck - 20220222 | |||
Ladder - Carl - Best lavahound deck - 20220113 |
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Ladder - Carl - Best F2P Lavahound deck - 20221211 |
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Ladder - Carl's Classic lavahound deck |
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Ladder - Classic lavahound with poison |
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Fun deck for classic or special challenge |
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Ladder - Top 3 best lavahound decks - Carl - 20211209 |
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Ladder - Lava - Rakan deck |
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Ladder (around 2021-09-04, arena 14) |
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Ladder - Lava (video 2021-01-13) |
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- Best lavahound decks 5300-6000 and 6000-10000
- Below an inventory of lavahound decks, to know which card I should max first in the lavahound archetype.
- RoyaleAPI, ladder decks with given trophees, with lavahound. By rating and Win %.
Cycle decks
Ladder deck - Hog Cycle 2.6 |
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Ladder deck - Hog Cycle 2.8 |
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Meta decks
Decks summary below.
Mortar |
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PEKKA bridge spam |
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Graveyard SK |
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Archer Queen Hogs EQ |
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Classic logbait | |
Lavahound control miner |
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Classic Lavaloon - Carl the Legend |
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Miner control - Baby Natee |
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Hog cycle deck |
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Clan war decks to try
This may give a hint of what cards to max next.
Graveyard - freeze decks |
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Battle decks to try
Path of Legends decks |
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Path of Legends decks |
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Tournament deck - 42 victory, by Lil Mem - 2022-10-16 |
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Ladder deck - From Flav (Team belgique clan, lvl 10, 5600 trophees!) - 2021-12-19 |
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Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19 |
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Ladder deck - From Skully (Bring the W clan) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
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Ladder deck - From Skully (Bring the W) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
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Deck - Played by Théo - 2021-11-28 |
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War 2 deck - Unbreakable best MK deck (video 2021-01-13) |
Opening:
Build pushes:
Tactics:
Counters:
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Deck - Opponent on Ladder, legendary arena, king level 8 ! |
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Log bait, #1 ladder 2022 | |
Best RG deck #1 w/o champion |
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Best RG deck #2 w/o champion |
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Easiest F2P deck |
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Mini-challenge decks
Sudden death
- Schtroumpf, sudden death challenge
- balloon, lumberjack, elitebarbarians, freeze, darkprince, goblincage, skeletonking, icewizard.
Sudden death (2021-10-01) |
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Sudden death (2021-12-03) |
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Sudden death (2021-12-03) |
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Sudden death (2021-12-03) |
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Sudden Death deck (around 2021-09-20) |
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Double elixir
Double-elixir (2022-06-02) |
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Double-elixir (2022-01-01) |
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Double-elixir (2020-05-24) |
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Triple elixir
Triple-elixir (2021-11-17) |
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Triple-elixir (2021-11-17) |
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Triple-elixir (2022-03-06) |
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Triple-elixir (2022-03-06) |
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Triple-elixir (2020-05-24) |
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Triple-elixir (2021-11-17) |
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Triple-elixir (2021-10-23) |
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Triple-elixir (2021-11-25) |
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Triple-elixir (2021-10-27) |
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Other challenges
- Touchdown draft:
Touchdown (2022-12-16) |
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Touchdown draft |
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No | |
Triple-Draft Mini-challenge (2021-08-21) |
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Mega-touchdown - deck 1 (2021-09-17) | |
Skeleton King tournament (2021-10-30) |
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Skeleton King tournament (2021-10-30) |
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Skeleton King tournament (2021-10-30) |
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Archer Queen tournament (2021-11-03) |
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Golden Knight tournament (2021-11-10) |
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Rage challenge (2021-12-18) |
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Mega-deck challenge (2021-12-27) |
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Mega-deck challenge (2021-12-27) |
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Infinite elixir (2020-05-24) |
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Rage ramrider (2022-01-06) |
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Ram rider 2v2 Rush (2022-02-03) |
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Legendary's Infinity elixir challenge (2022-03-21) |
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Season 31 special challenges (January 2021)
Arena challenge (2022-01-11) |
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Arena 8 (Ouah):
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Arena 11 (Ouah):
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Ram rider 2v2 Rush (2022-02-03) |
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Season 32 special challenges (February 2022)
Super Lava Hound Mini-challenge (2022-02-08) |
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Love Conquers All challenge (2022-02-16) |
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Dragon hunt challenge (2022-02-23) |
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Season 33 special challenges (March 2022)
Acceleration challenge (2022-03-10) |
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Legendary's Infinity elixir challenge (2022-03-21) |
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Mighty Miner Launch Party (2022-03-30) |
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Season 34 - Mighty Miner (April 2022)
Mega Deck Challenge (2022-04-18) |
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Miners Mine for Gold (2022-04-23) |
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Season 35 - Which Witch (May 2022)
Sudden Death Challenge (2022-05-08) |
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Super Witch Challenge (2022-05-15) |
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The Floor is Healing (2022-05-25) |
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Sudden Death tournament (2022-05-31) |
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Double-elixir (2022-06-02) |
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Season 36 - Bone Pit (June 2022)
Giant Skeleton Rage Challenge (2022-05-08) |
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Goblins and Skeletons Event (2022-06-15) |
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Skeleton Dragon's Reign of Fire (2022-06-22) |
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Season 37 - Mini P.E.K.K.A dream (July 2022)
Mega Deck Challenge (2022-07-04) |
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Royal Delivery Drop (2022-07-11) |
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Super Mini P.E.K.K.A Challenge(2022-07-13) |
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Season 38 - Clash from the past (August 2022)
CWA's Elite Barbarian Rush (2022-08-16) |
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Triple Elixir |
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Season 39 - Clash fest (September 2022)
Retro Royale (2022-09-06) |
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Sudden Death tournament (2022-09-24) |
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Ramp up challenge (2022-09-27) |
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Season 40 - Clash-O-Ween (October 2022)
Nightmare Bats Challenge (2022-10-06) | |
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Mega Deck Challenge (2022-10-13) |
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Phoenix Launch Party (2022-10-30) |
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Season 41 - Silent Sanctuary (November 2022)
Monk Launch Party (2022-11-06) |
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Flight of the Phoenixes (2022-12-04) |
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Season 42 - Clash-Mas (December 2022)
Let it Snow! (2022-12-10) |
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Santa Ho Rider is coming to town! (2022-12-20) |
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Season 43 - Frost Festival (January 2023)
New Year Fireworks Show (2023-01-07) |
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Reflections in Ice (2023-01-22) |
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2v2 Balloon festival (2023-01-29) |
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Season 44 - Love & Magic (February 2023)
Super Magic Archer Challenge (2023-02-19) |
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Super Magic Archer Challenge (2023-02-19) |
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Mirror, Mirror (2023-02-23) |
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Capture the Sparky Challenge (2023-02-19) |
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Season 45 - Goblin Party (March 2023)
Season for the 7th anniversary.
Goblin Outbreak! (2023-03-12) |
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Goblin Party Hut (2023-03-19) |
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Heist Draft (2023-03-24) |
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Season 46 - Boot Camp (April 2023)
Season with season pass 2.0, mega draft ladder.
Super Archers Challenge (2023-04-10) |
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Super Cards Draft (2023-04-13) |
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Super Archers vs Golem (2023-04-22) |
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Capture the Queen (2023-04-30) |
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Season 47 - Books of Clash (May 2023)
Season with season pass 2.0, mega draft ladder.
Super Champion Battle Challenge (2023-05-07) |
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Mega Monk Challenge (2023-05-22) |
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Boost Fields Challenge (2023-05-30) |
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Raged Ramrider challenge (2023-06-03) |
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Season 48 - Get Ready For Evolution (June 2023)
Season with Slash Royale, level 15 et evolution launch.
- Minushcule: received ~6500 ewc from season pass chests.
Rock Barbarians(2023-06-10) |
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Barbarians Evolution Challenge(2023-06-21) |
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Firecracker Evolution Challenge(2023-06-24) |
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Royal Giant Evolution Challenge(2023-06-24) |
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Skeletons Evolution Challenge(2023-07-03) |
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Season 49 - Evolution Origins (July 2023)
- Season with evomortar.
- Season pass chests:
- Clashical: received ~4k EWC.
- Minushcule: received ~2k5 EWC, 150k gold.
Dark Elixir challenge (2023-07-05) |
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Evo Mortar challenge (2023-07-25) |
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Season 50 - Clash-A-Rama (August 2023)
- Season with evoknight.
- Season pass chests:
- Clashical: received EWC.
- Minushcule: received EWC, 150k gold.
Clash->Season->diamond 18659->23622->45200 ewc 749444->903313->1321586 gold Chest arena 21: 4k-4k5 gold, 77 common, 16 rare, 1 epic. Minush->Season->diamond 14583->18841->32766 ewc 707038->854654->1317475 gold.
Season 51 - King's Gambit (September 2023)
- Season with evoroyalrecruits.
- Clashical, diamond pass: received 586k gold, 22.8k ewc.
- Minushcule, diamond pass: received 596k gold 16.6k ewc.
Royal-er Recruits challenge (2023-09-12) |
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Chess Royale (2023-09-19) |
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Season 52 - Clash-O-Ween (October 2023)
- Season with evobats.
- Clashical, diamond pass: received 600k gold, 22.1k ewc.
- Season end (after wars chest): 2360k gold, 40.3k ewc, alll joker full but 2 champions. 9 elite cards. Not maxed: 6 legendary (188 cards missing), 7 epic (791 cards missing), 5 rare (1582 cards missing).
- Minushcule, diamond pass: received 600k gold 19.5k ewc.
- Season end: 900k gold, 26.0k ewc, all joker full but 10 champions. 7 elite cards. Not maxed: 1 champion (26 cards missing), 9 legendary (235 cards missing), 11 epic (2293 cards missing), 11 rare (9109 cards missing).
Disturbed Graves (2023-10-10, w2) |
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Trick or treat (2023-10-22, w3) |
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Welcome to Ghoulsville (2023-11-05, w5) |
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Season 53 - Litlle Prince, Big Trouble (November 2023)
- Season with evoarchers.
- Clashical, diamond pass: received 627k gold, 22.0k ewc.
- Season end (after wars chest): 1650k gold, 24.5k ewc, 1 rare book. Joker: full except 3.5k common, 3 champions. 12 elite cards. Not maxed: 1 champion (22 cards missing), 5 legendary (123 cards missing), 5 epic (510 cards missing), 1 rare (97 cards missing).
- Minushcule, diamond pass: received 607k gold 16.3k ewc.
- Season end (after wars chest): 875k gold, 39.0k ewc. Joker: full except 3.4k common, 911 rares, 7 champions. 9 elite cards. Not maxed: 2 champion (45 cards missing), 8 legendary (198 cards missing), 10 epic (2059 cards missing), 8 rare (4107 cards missing).
Barrels o' Fun (2023-11-10, w2) |
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Tavern Brawl aka Rage (2023-12-03, w4) |
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Season 54 - Naughty or Nice (December 2023)
- Season with evoicespirit.
- Clashical:
- Did 9k ladder, and uc 1696, 62% win rate (~ 309 belgian chart).
- Diamond pass: received 622k gold, 21.3k ewc.
- Season end (after wars chest): 1936k gold (+286k), 130.8k ewc (+106.3k), 1 rare book. Joker: full except 5 champions. 13 elite cards (+1). Not maxed: 1 champion (20 cards missing), 4 legendary (87 cards missing), 2 epic (244 cards missing), 1 tower troop (not found).
- Minushcule:
- Did uc 1736, 67% win rate (~ 244 belgian chart).
- Bought: books: 3 common, 2 rare, 2 epic, 1 legendary
- Diamond pass: received 603k gold, 23.5k ewc.
- Season end (after wars chest): 682k gold (-193k), 55.5k ewc (+16.5k). 3 common books. Joker: full except 10 champions. 12 elite cards (+3). Not maxed: 2 champion (43 cards missing), 6 legendary (132 cards missing), 8 epic (1190 cards missing), 5 rare (1327 cards missing).
Blizzard (2023-12-18, w2) |
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Snowball bombardment (2023-12-25, w3) |
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Decks played on Clashical / Minushcule |
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Decks played on Myshterious |
|
Season 55 - Valhalla (January 2024)
- Season with evovalkyrie.
- Clashical:
- Season end (after wars chest): 2M33 gold, 271.3k ewc, 1 rare book. Joker: full except 7 champions. 14 elite cards. Not maxed: 1 champion (20 cards missing), 4 legendary (76 cards missing).
- Minushcule:
- Season end (after wars chest): 94k gold, 104.4k ewc. 3 cmn books, 1 rare book. Joker: full except 12 champions. 15 elite cards. Not maxed: 2 champion (40 cards missing), 6 legendary (116 cards missing), 6 epic (708 cards missing).
Cannoneer launch (2023-01-07, w1) |
|
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Dark elixir (2023-02-04, w5) |
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Season 56 - Explosive Valentine (February 2024)
- Season with evobomber, and evowallbreakers, and with double evolutions in the deck for king level 54.
- Clashical:
- Season end (after wars chest): 3M gold (+670k), 386.1k ewc and 15 elite cards (+165k ewc). 1 rare book. Joker: full except 9 champions. Not maxed: 1 champion (20 cards missing), 4 legendary (65 cards missing).
- Reached UC at 1680 elo.
- Minushcule:
- Season end (after wars chest): 315k gold (+221k), 228.8k ewc and 16 elite cards (+174k ewc). 1 cmn book, 1 rare book. Joker: full except 149 epic, 14 champions. Not maxed: 2 champion (39 cards missing), 6 legendary (104 cards missing), 4 epic (405 cards missing).
- Reached UC at 1736 elo, top 303 BE.
Bomber evolution launch (2023-02-11, w1) |
|
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Power of Love (2023-02-18, w2) |
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Love Sparks (2023-32-03, w4) |
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Decks played on Clashical / Minushcule |
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Decks played on Myshterious |
|
Season 57 - Electro Birthday (March 2024)
- Season with evotesla, and evozap.
- Clashical:
- Season end (after wars chest): 3M6 gold, 357.5k ewc + 19 elite cards (incl. 1 tower troop) (+171k ewc / season). Book: 1 cmn, 1 rare. Joker: full except 11 champions, 109 epic, 8 shards. Not maxed: 1 champion (20 cards missing), 3 legendary (41 cards missing). 1 tower troop not maxed (41 leg missing).
- Finished league 10, 1752 elo.
- Minushcule:
- Season end (after wars chest): 402k gold, 353.9k ewc + 17 elite cards (+175k ewc / season). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 183 epics, 16 champions, 6 shards. Not maxed: 2 champion (37 cards missing), 6 legendary (97 cards missing), 2 epic (150 cards missing). 2 tower troops not maxed (97 epic missing, 41 leg missing).
- Finished league 9.
Tesla Evolution Draft (2023-03-10, w1) |
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Goblin Party Rocket |
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Power Surge (wk 3) |
|
Electro Buff Challenge (wk 4) |
|
Decks played on Clashical / Minushcule |
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Decks played on Myshterious |
|
Season 58 - Dagger Duchess (April 2024)
- Season with daggerduchess, and evoramridder.
- Clashical:
- Season end (after wars chest): 4M1 gold, 302.9k ewc + 25 elite cards (incl. 3 tower troop). Book: 1 cmn, 1 rare. Joker: full except 16 champions, 12 legendary, 3 shards. Not maxed: 1 champion (19 cards missing), 3 legendary (33 cards missing).
- Finished league 10 (1w 1/2 before season end, 73% winrate), 1917 elo!
- Minushcule:
- Season end (after wars chest): 245k gold, 193k ewc + 25 elite cards (incl. 2 tower troop). Book: 1 cmn, 1 rare, 2 epic. Joker: full except 4 legendaries, 4 champions, 1 shards. Not maxed: 1 champion (20 cards missing), 5 legendary (69 cards missing).
- Finished league 10 (1w 1/2 before season end, 72% winrate), 1815 elo!
Dagger Duchess Launch (2023-04-07, w1) |
|
---|---|
Boost Fields (2023-04-21, w3) |
|
Bombs Away / Capture the Mortar (2023-05-05, w5) |
|
Decks played on Clashical / Minushcule |
|
Decks played on Myshterious |
|
Season 59 - Magic Mayhem (May 2024)
- Season with evowizard, and the new spell thevoid.
- Clashical:
- Finished league 10, 1842 elo.
- Minushcule:
- Finished league 10, 1807 elo.
Void Unleashed (2024-05-12,w1) |
- Did 12-4, 12-5, 11-6. |
---|---|
Wizard evolution draft (2024-05-19,w2) |
- Did 12-1, 12-4, 12-2 and 12-1. |
| |
Spell Cauldron Challenge (2024-05-27,w3) |
|
Magical Trio Challenge (2024-06-03,w4) |
|
Decks played on Clashical / Minushcule |
|
Decks played on Myshterious |
|
Season 60 - Goblin's Gambit (June 2024)
- Season with evogoblinbarrel, and the new XXX.
- Clashical:
- Season end (after wars chest): 4M950 gold, 391k ewc + 31 elite cards (incl. 3 tower troop). Book: 1 cmn, 1 rare, 1 BoB. Joker: 2182 cmn, 390 rare, 251 epic, 33 leg, 30 champ, 7 shards. Not maxed: 1 champion (19 cards missing), 3 legendary (55 cards missing), 1 epic (426 cards missing).
- Finished league 9.
- Minushcule:
- Season end (after wars chest): 1M3 gold, 372k ewc + 29 elite cards (incl. 2 tower troop). Book: 1 cmn, 1 epic, 1 BoB. Joker: 1302 cmn, 426 rare, 183 epic, 25 leg, 21 champ, 3 shards. Not maxed: 1 champion (18 cards missing), 6 legendary (91 cards missing), 1 epic (288 cards missing).
- Finished league 9.
Goblin Barrel Evo Challenge Draft (2024-06-09,w1) |
- Did 12-3, 12-2, 12-2 and 8-6. |
---|---|
Goblin Power Challenge (2024-06-16,w2) |
- Did 12-3,12-3, 9-6 and 12-2. |
Goblin's Hut Challenge (2024-07-02,w4) |
- Did 12-0,12-0, 12-1 and 12-2. |
Classic Deck Challenge (2024-06-23) |
|
Decks played on Clashical / Minushcule |
|
Decks played on Myshterious |
|
Season 61 - Goblin Revolution (July 2024)
- Season with evogiantgoblin (in the pass), and evogoblindrill (in the shop), and suspiciousbush
- Clashical:
- Season end (after wars chest): 4M7 gold, 325k ewc + 36 elite cards (incl. 3 tower troop). Book: 3 cmn. Joker: full except 292 rare, 137 epics, 19 legs, 33 champions, 8 shards. Not maxed: 1 legendary (16 cards missing).
- Finished league 8.
- Minushcule:
- Season end (after wars chest): 1M57 gold, 386k ewc + 32 elite cards (incl. 2 tower troop). Book: 2 cmn, 1 epic, 1 BoB. Joker: 4k cmn, 121 rare, 210 epics, 28 leg, 21 champions, 4 shards. Not maxed: 1 champion (18 cards missing), 5 legendary (56 cards missing).
- Finished league 9.
Rocket Rumble Challenge (2024-07-07,w1) |
|
---|---|
Challenge Draft (2024-07-09,w1) |
|
Decks played on Clashical / Minushcule |
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Decks played on Myshterious |
|
Season 62 - Goblin Bonanza (August 2024)
- Season with evogoblincage (in the pass).
- Free evolution event to choose among latest evolutions (but not evobomber)
- Slash Royale event.
- Clashical:
- Season end (after wars chest): 5M gold, 385k ewc + 40 elite cards (incl. 4 tower troop). Book: 3 cmn, 1 epic. Joker: 5646 / 989 / 206 / 20 / 34. 9 shards. All cards maxed.
- Finished league 5.
- Minushcule:
- Season end (after wars chest): 1M951 gold, 373k ewc + 34 elite cards (incl. 3 tower troop). Book: 2 cmn, 1 epic. Joker: 6272 / 966 / 215 / 10 / 24. 6 shards. Not maxed: 1 legendary (19 cards missing).
- Finished league 6.
Cage Match Challenge - Draft (2024-08-12,w1) |
|
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What's in the Bush Challenge (2024-08-12,w2) |
|
Super Draft (2024-08-26,w3) |
|
Evolution Bonanza Challenge (2024-09-01,w4) |
|
Decks played on Clashical / Minushcule |
|
Decks played on Myshterious |
|
Goblin ladder |
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Season 63 - Fight Night (September 2024)
- Season with evopekka (in the pass), and evomegaknight (in the shop)
- Event to unlock evomegaknight freely (55 crowns / day).
- Slash Royale event.
- Clashical: level 64, 257k / 375k
- Season end (after wars chest): 5M gold, 315k ewc + 48 elite cards (incl. 4 tower troop). Book: 3 cmn, 1 rare, 1 epic, 1 leg. Joker: 6k1 cmn, 1496 rare, 261 epic, 26 leg, 34 champ. All cards maxed.
- Finished league x, x elo.
- Minushcule: level 63 291k/350k
- Season end (after wars chest): 2M970 gold, 350k ewc + 43 elite cards (incl. 3 tower troop). Book: 3 cmn, 1 rare, 1 epic. Joker: 6k5 cmn, 1329 rare, 275 epic, 24 leg, 27 champ. 7 shards. Not maxed: 1 legendary (17 cards missing).
- Finished league x.
PEKKA Evo launch Challenge (2024-08-12,w1) |
|
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Berserker Clash Challenge (2024-09-16,w2) |
|
Clash Melee Challenge (2024-09-23,w3) |
|
4 Card Showdown Challenge (2024-09-30,w4) |
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Super Welterweight Challenge (2024-10-07,w5) |
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Decks played on Clashical / Minushcule |
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Decks played on Myshterious |
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Season 64 - Shoktober 2 (October 2024)
- Season with evoelectrodragon (in the pass), and the new champion goblinstein.
- Slash Royale event.
- Clashical:
- Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing).
- Finished league x, x elo.
- Minushcule:
- Season end (after wars chest): xxxk gold, xxx.xk ewc + x elite cards (incl. x tower troop). Book: x cmn, x rare, x epic. Joker: full except x epics, x champions, x shards. Not maxed: x champion (x cards missing), x legendary (x cards missing), x epic (x cards missing). 2 tower troops not maxed (x epic missing, x leg missing).
- Finished league x.
Blackout Clash Challenge (2024-10-21,w2) |
|
---|---|
Doctor Goblinstein Clash Challenge (2024-10-28,w3) |
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Decks played on Clashical / Minushcule |
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Decks played on Myshterious |
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2v2 Decks
2v2 - 2022-11-06 |
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2v2 - 2022-10-27 |
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2v2 - 2021-10-01 |
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2v2 - 2022-03-18 |
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2v2 - 2022-03-18 |
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2v2 - 2022-03-20 |
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1v1 showdown farm decks
These decks are useful to farm the Season Pass & Pass Royale at the start of the season. It doesn't work anymore with the latest matchmaker
Best combo:
- megaknight level 14.
- mirror level 14!
1v1 showdown underleveled - 2022-06-06 |
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1v1 showdown underleveled - 2022-04-10 |
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Deck per arena
Tutorials
- Arena 1 deck: knight, speargoblins, archers, arrows, goblins, giant, musketeer, minipekka.
- No fireball value, use only arrows (everything dies to arrow except musketeer).
- Baby drag better than valkyrie.
- Put slow cheap units in the back.
- Arena 2 deck (before babydragon): valkyrie, bomber, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank. But bomber is weak to arrows.
- Arena 2 deck (w/ babydragon): babydragon, speargoblins, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank.
- Arena 2 deck: babydragon, speargoblins, archers, arrows, skeletons, giant, musketeer, minipekka.
- Faster deck, but rely on minipekka to take out tanks now.
- skeletons have a lot of value (although more difficult to play).
- Arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, megaminion, skeletonarmy, speargoblins
- 2 winning condition. battleram by itself is not good winning condition, need a secondary one (like goblinbarrel or giant).
- Bait deck are hard to play.
- Better arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, knight, skeletonarmy, speargoblins
- Rush: battleram at bridge, then goblinbarrel when connects.
- babydragon, then goblinbarrel timely so that babydragon is spotted first (launch when babydragon is 2 square away from river).
- knight has a lot of value.
- Arena 3 deck with barbarianbarrel: battleram, goblinbarrel, barbarianbarrel, fireball, babydragon, valkyrie, skeletonarmy, speargoblins.
- Counter knight: speargoblins at 4-3.
- barbarianbarrel can tank for goblinbarrel.
- Arena 4 deck: pekka, babydragon, firespirit, barbarianbarrel, wizard, skeletonarmy, goblinbarrel, fireball.
- skeletonarmy to counter infernotower (eg. put it on pekka, so that it protects).
- push with wizard behind.
- barbarianbarrel has tiny cheap tank when needed (eg. when giant dies, to protect wizard).
- variant: skeletongiant instead of pekka.
- Arena 5 deck: witch, hogrider, bats, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Faster Arena 5 deck: witch, hogrider, skeletons, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- To counter babydragon: skeletons at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
- Against balloon: switch skeletons to megaminion.
- Arena 6 deck: witch, balloon, megaminion, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Variant: mortar instead of balloon.
- Alternative arena 6 deck: witch, balloon, flyingmachine, fireball, speargoblins, barbarianbarrel, battleram, skeletons.
- Replace skeletonarmy with skeletons, to lower the cost; battleram instead of goblinbarrel for win condition; speargoblins instead of valkyrie, because valkyrie not so much needed here; flyingmachine instead of megaminion.
- Variants: giant instead of battleram, and valkyrie instead of skeletons.
- giant in the pocket very useful to tank for little troops.
- hogrider cycle deck: valkyrie, minions, skeletonarmy, arrows, knight, cannon, wizard, hogrider.
- Arena 7 deck: royalhogs, royalrecruits, skeletondragons, bats, skeletons, goblincage, barbarianbarrel, fireball.
- Apparently, real deck would be to replace skeletondragons with zap.
- Counter to deck above: witch, babydragon, wizard, arrows, valkyrie, balloon, musketeer, skeletonarmy.
- ... played a bit, but doesn't seem to work really well.
- Arena 7, double prince deck: giant, prince, darkprince, megaminion, zap, fireball, musketeer, minipekka.
Arena 6
Arena 6+ deck |
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Arena 7
Arena 7+ deck |
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Identifying decks
LOG BAIT — Trophy range: 5617 |
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Mastery farm decks
Graveyard |
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Clan wars
Clan Wars decks
- https://www.reddit.com/r/ClashRoyale/comments/iivbbq/four_sets_of_decks_for_clan_wars_2/
- See Clash royale deck lists.ods.
- See also decks played by best players in active clans!
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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- War deck against boat
- A deck I've seen that looked effective: witch - giant - electrodragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. tesla on the other side to protect.
Boat defense
Used by Kaiser bier && skully. Resisted two attacks w/o losing a tower! | |
Boat battle
Boat battle |
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Rewards
- Duel:
- Win 2-0:
- Win 2-1:
- Loss 1-2:
- Loss 0-2: leg II, 370 gold.
- Single:
- Win:
- Loss:
Statistics
Royal Tournament
Royal Tournament | Date: result |
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Royal Tournament - double evolution
Royal Tournament - Double evolution | Date: result |
---|---|
Tournament Double evo |
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Tournament Double evo |
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Tournament Double evo |
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Tournament Double evo |
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Tournament Double evo |
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Tournament Double evo |
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Tournament Double evo |
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Royal Tournament - ramp-up
Royal Tournament - Ramp-Up | Date: result |
---|---|
Tournament - Carl - Best Ramp Up Tournament deck - 20220422 |
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Royal tournament - Double elixir
Royal Tournament - Double Elixir |
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Royal tournament - Triple elixir
Royal Tournament - Triple Elixir |
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Royal tournament - Rage
Royal Tournament - Rage |
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Royal tournament - draft
- 2023-05-31: 5 wins.
Royal tournament - triple draft
- 2023-03-30: 9 wins, 7 wins and 7 wins.
- 2022-11-02: 6 wins and 7 wins.
- 2022-07-28: 6 wins and 6 wins.
- 2022-03-06: 6 wins and 9 wins.
Royal tournament - mega draft
- 2022-02-15: 12 wins (minush, even did 10-1) and 4 wins (clash)
Classic Challenges
Deck | Date: result |
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Deck | Date: result |
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API
Official API
- Must create a dev account, and add an API key.
- https://github.com/gogaz/clashroyale.git (python client, fork).
Download CSV for wars from royaleapi.com
- Login to royaleapi.com
- Download cookies.txt from th site (using for instance add-on Get cookies.txt).
- Only the following line is needed:
- !!! make sure the expiry timestamp is ok (get a new one with
date --date='next year' +'%s'
)
royaleapi.com FALSE / FALSE 1642283924 __royaleapi_session f0308add0cf845dc90cdf4b276faa333
- Get file with
wget
:
# Using clan tag YYVQ099G
wget -qO- --load-cookies royaleapi.com_cookies.txt https://royaleapi.com/clan/YYVQ099G/war/race/csv
Download card PNG from official API
#! /bin/python
import clashroyale as cr
cr_client = cr.OfficialAPI(get_cr_token())
cards = cr_client.get_all_cards()
for card in cards:
print(f"wget {card.iconUrls.medium} -O '{name}.png'")
Download match replay from RoyaleAPI
RoyaleAPI offers a nice feature to show match replays of any player.
Let's try to download the data from their servers.
- Open the page https://royaleapi.com/decks/winner/gc in Google Chrome, then go to developer tab.
- We see there is the Replay button. On inspection, we see:
<button class="ui orange circular icon button button_popup replay_button" data-content="Replay" data-position="top right" data-replay="02P9YP0VQUY9" data-div="replay-1645912106" data-index="1645912106" data-team-tags="2L0VJG02" data-opponent-tags="89UCYQ0C0" data-draft="0" data-team-crowns="2" data-opponent-crowns="1">
<i class="history icon"></i>
</button>
- We will try to find occurences of
data-replay
. Go to Sources pane, then right click on top, then search in all files. Enterdata-replay
. We see that it is used in a file battle_replay.min.js, so "battle replay minified", quite promising. - Double click, then accept pretty-print. We see that clicking on this button likely runs the following function:
function initReplayButtons() {
$(".replay_button").click((function() {
let e = $(this).attr("data-replay")
, t = $(this).attr("data-team-tags")
, a = $(this).attr("data-opponent-tags")
, i = $(this).attr("data-team-crowns")
, n = $(this).attr("data-opponent-crowns")
, r = ($(this).attr("data-draft"),
$(this).attr("data-div"))
, l = {
tag: e,
team_tags: t,
opponent_tags: a,
team_crowns: i,
opponent_crowns: n
}
, s = `/data/replay?${$.param(l)}`;
s += `&referrer_path=${window.location.href}`,
$(`#${r}`).html(replay_loading_div),
$.getJSON(s, (function(t) {
t.success ? $(`#${r}`).html(t.html).promise().done((function() {
setTimeout((function() {
initArenaMap(e),
initSpeedMenu(e)
}
), 100)
}
)) : 404 === t.status ? $(`#${r}`).html(replay_not_found_div) : t.status >= 500 ? $(`#${r}`).html(supercell_server_unavailable_div) : $(`#${r}`).html(t.html)
}
)),
window.ga("send", "event", "Replay", window.location.href)
}
))
}
- So clicking on that button triggers the download at some URL /data/replay?:
https://royaleapi.com/data/replay?tag=02P9YP0VQUY9&team_tags=2L0VJG02&opponent_tags=89UCYQ0C0&team_crowns=2&opponent_crowns=1&referrer_path=https://royaleapi.com/decks/winner/gc
- Going to Network pane, we can locate this file. Right click on it, select Copy -> Copy response, and paste that in a file.
- The content is actually a JSON file containing some HTML code, which corresponds to the data being in the Battle Replay.
General information
Spell damage
Summary troop hp / building damage (level 14 and level 11)
hp / dmg 14 11 | troop or spell |
---|---|
108 | bats skeletons |
152 / 46 | freeze |
176 | speargoblins |
224 (112x2) / 78 168 (84x2) / 58 |
tornado |
254 / 77 192 / 58 |
zap giantsnowball rage |
267 | goblins |
286 | lavapups |
305 |
minions |
305 |
electrospirit |
306 | healspirit |
318 | guards (shield) |
320 | barbarbianbarrel |
327 (109x3) / 213 (71x3) 246 (82x3) / 162 (54x3) |
earthquake |
345 |
dartgoblin |
384 / 77 290 / 58 |
thelog |
hp or dmg 14 (11) | troop or spell |
---|---|
403 |
archers |
438 | wallbeakers |
440 | bomber |
478 / 155 360 / 116 |
tornado + zap/... |
486 (162x3) / 144 366 (122x3) / 111 |
arrows |
579 | royaldelivery |
534 (178x3) / 162 | arrows (mirror 15) |
702 |
zappies |
704 |
magicarcher |
705 | skeletondragons |
740 / 221 | arrows + zap/... |
814 | flyingmachine |
832 | cursedhog |
888 | barbarians |
910 | icewizard |
913 / 274 689 / 207 |
fireball |
944 | electrowizard |
955 |
musketeer |
960 / 288 | poison |
hp or dmg 14 (11) | troop or spell |
---|---|
983 | (B) goblincage |
1020 (340x3) / 306 | arrows + mirror |
1109 |
megaminion |
1110 |
hunter |
1124 |
(B) furnace |
1126 | fireball + 1 skeldrags |
1143 (381x3) | (B) earthquake |
1152 | fisherman |
1167 / 351 881 / 265 |
fireball + zap/... |
1182 | cannoncart |
1186 | (B) cannon |
1200 |
bandit |
1208 | battleram |
1214 / 365 | poison + zap/... |
1259 | electrodragon |
1297 / 351 979 / 265 |
fireball + thelog |
1330 | archerqueen |
1339 | fireball + 2 skeldrags |
hp or dmg 14 (11) | troop or spell |
---|---|
1392 |
phoenix |
1399 / 418 1055 / 318 |
fireball + arrows |
1399 / 420 | lightning |
1525 | (B) tesla |
1526 | babydragon |
1552 | fireball + 3 skeldrags |
1590 | darkprince |
1600 |
miner |
1696 |
executioner |
1712 | infernodragon |
1765 | fireball + 4 skeldrags |
1776 | elitebarbarians |
1798 | (B) bombtower |
1804 (1361) | (B) minipekka |
1875 / 558 | lightning + arrows |
1917 / 576 1446 / 435 |
fireball + mirror |
1920 | sparky |
1949 |
(B) goblindrill |
1967 / 591 | rocket |
2221 / 668 | rocket + zap/... |
2120 | (B) x-bow |
2226 | balloon |
2248 | hogrider |
2276 | battlehealer |
2318 | (B) infernotower |
2351 / 668 | rocket + thelog |
Damage vs troops (all level)
- How to read the table
- Eg. fireball, level 9, we have
(=) skeletondragons +2 (532)
. This means FB level 9 kills a skeletondragons level 11 (=9 +2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit). - Units in bold are the one at level 14.
- TODO: Do a fireball+thelog (in particular, this kills the nightwitch).
Fireball + Zap (6 elixir) | ||||||
---|---|---|---|---|---|---|
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 731 | 801 | 881 | 967 | 1063 | 1167 |
Tower damage | 220 | 242 | 265 | 291 | 320 | 351 |
One-shot (elix) troop +lvl (hp) |
|
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|
|
Fireball (4 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 572 | 627 | 689 | 757 | 832 | 913 |
Tower damage | 172 | 189 | 207 | 228 | 250 | 274 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
Arrows (3 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 303 (101x3) | 333 (111x3) | 366 (122x3) | 402 (134x3) | 444 (148x3) | 486 (162x3) |
Tower damage | 93 | 102 | 111 | 123 | 135 | 144 |
One-shot (elix) troop +lvl (hp) |
|
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|
|
|
Zap (2 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 159 | 174 | 192 | 210 | 231 | 254 |
Tower damage | 48 | 53 | 58 | 63 | 70 | 77 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
The Log (2 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 240 | 264 | 290 | 319 | 350 | 384 |
Tower damage | 72 | 80 | 87 | 96 | 105 | 116 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
- Spell damage by level
spell | level 11 | level 12 (mirror +1) |
level 13 (mirror +2) |
level 14 | level 15 (mirror +1) |
level 16 (mirror +2) |
---|---|---|---|---|---|---|
arrows | 366 (122x3) / 111 | 402 (134x3) / 123 | 444 (148x3) / 135 | 486 (162x3) / 147 | 534 (178x3) / 162 | 588 (196x3) / 177 |
Card cost / upgrade cost
Upgrade to next level (# cards / cost / +exp) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Common | 2 / 5 / +4 | 4 / 20 / +5 | 10 / 50 / +6 | 20 / 150 / +10 | 50 / 400 / +25 | 100 / 1K / +50 | 200 / 2K / +100 | 400 / 4K / +200 | 800 / 8K / +400 | 1K / 15K / +600 | 1.5K / 35K / +800 | 3K / 75K / +1.6K | 5K / 100K / +2K | - |
Rare | - | - | 2 / 50 / +6 | 4 / 150 / +10 | 10 / 400 / +25 | 20 / 1K / +50 | 50 / 2K / +100 | 100 / 4K / +200 | 200 / 8K / +400 | 400 / 15K / +600 | 500 / 35K / +800 | 750 / 75K / +1.6K | 1250 / 100K / +2K | - |
Epic | - | - | - | - | - | 2 / 400 / +25 | 4 / 2K / +100 | 10 / 4K / +200 | 20 / 8K / +400 | 40 / 15K / +600 | 50 / 35K / +800 | 100 / 75K / +1.6K | 200 / 100K / +2K | - |
Legendary | - | - | - | - | - | - | - | - | 2 / 5K / +250 | 4 / 15K / +600 | 6 / 35K / +800 | 10 / 75K / +1.6K | 20 / 100K / +2K | - |
Champion | - | - | - | - | - | - | - | - | - | - | 2 / 35K / +800 | 8 / 75K / +1.6K | 20 / 100K / +2K | - |
Cumulated cost to Level 14 (# cards / cost / +exp) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 | ||
Common | 12080/ 240K6 / +5791 | 12070/ 240550 / +5785 | 12050/ 240K4 / +5775 | 12K / 240 / +5K75 | 11K9 / 239 / +5K7 | 11K7 / 237 / +5K6 | 11K3 / 233 / +5K4 | 10K5 / 225 / +5K | 9K5 / 210 / +4K4 | 8K / 175 / +3K6 | 5K / 100 / +2K | - | ||
Rare | 3286 / 240K6 / +5791 | 3284 / 240550 / +5785 | 3280 / 240K4 / +5775 | 3K27 / 240 / +5K75 | 3K25K/ 239 / +5K7 | 3K2 / 237 / +5K6 | 3K1 / 233 / +5K4 | 2K9 / 225 / +5K | 2K5 / 210 / +4K4 | 2K / 175 / +3K6 | 1250 / 100 / +2K | - | ||
Epic | - | - | - | 426 /239K4 / +5K75 | 424 / 239 / +5K7 | 420 / 23K / +5K6 | 410 / 233 / +5K4 | 390 / 225 / +5K | 350 / 210 / +4K4 | 300 / 175 / +3K6 | 200 / 100 / +2K | - | ||
Legendary | - | - | - | - | - | - | 42 / 230 / +5K25 | 40 / 225 / +5K | 36 / 210 / +4K4 | 30 / 175 / +3K6 | 20 / 100 / +2K | - | ||
Champion | - | - | - | - | - | - | - | - | 30 / 210 / +4K4 | 28 / 175 / +3K6 | 20 / 100 / +2K | - |
- Star level 1: 5000
- Star level 2: 10000
- Star level 3: ???
Attribute | Common | Rare | Epic | Legendary | Champion |
---|---|---|---|---|---|
Cost | 10 gold / card | 50 gold / card | 200 gold / card | 15k gold / card | - |
Cost (give NON-MAXED card) | 5 gold / card | 50 gold / card | 500 gold / card | - | - |
Cost (give MAXED card) | - | 25 gold / card | ?? gold / card | - | - |
Cost (trading MAXED card) | 5 gold / card | 25 gold / card | 100 gold / card | 7k5 gold / card | - |
Request | 40 cards give 8 |
4 cards give 1 |
4 cards (sunday) give 1 |
- | - |
Trade (gold value if MAXED) | 250 cards (1250 gold) |
50 cards (1250 gold) |
10 cards (1000 gold) |
1 card (7k5 gold) |
- |
XP | 1 xp / card | 10 xp / card | 10 xp / card | ?? | ?? |
Star | 1 star / card | 10 star / card | 10 star / card | ?? star / card | ?? star / card |
EWC | 1 ewc / card | 5 ewc / card | 20 ewc / card | 1k5 ewc / card | 4k ewc / card |
EWC cost | 10 gold / ewc | 10 gold / ewc | 10 gold / ewc | 10 gold / ewc | - |
Cost (season shop) | 5 tokens / card | 25 tokens / card | 100 tokens / card | 1k5 tokens / card | 35k tokens / card |
Wild card (season shop) | 6/10/14 tokens / wild | 24/40/56 tokens / wild | 120/200/280 tokens / wild | 1k5 tokens / wild | - |
EWC cost (season shop) | 5 tokens / ewc | 5 tokens / ewc | 5 tokens / ewc | 1 token / ewc | 8.75 ewc / card |
EWC cost (via wild, season shop) | 6/10/14 tokens / ewc | 4.8/8/11.2 tokens / ewc | 6/10/14 tokens / ewc | 1 token / ewc | - |
- Notes
- EWC cost is always 10 gold / ewc (in the shop), or 5 gold / ewc (when trading)
- XP / start points is collected when giving cards in clan request, or when receiving maxed cards.
- Gold is collected when giving cards, but it depends on the rarity.
- For common cards, we get respectively 50% / no gold when giving NON-MAXED / MAXED cards (ie. no gold for MAXED cards).
- For rare cards, we get resp. 100% / 50% gold when giving NON-MAXED / MAXED cards.
- We get or pay gold when trading MAXED cards, and the amount is always 50% of shop cost. There is no gold involved for NON-MAXED cards since either we collect the card or we cannot trade.
- OLD: Note: Using season shop conversion rate, 1 token = 5 / 2.5 / 1.67 gold.
- OLD: Note: Using season shop common cost, 1 common card = 10 gold = 5 token, so 1 token = 2 gold.
Season shop
Item | Stack | Level 1 | ewc cost (tokens / ewc) |
Level 2 | ewc cost (tokens / ewc) |
Level 3 | ewc cost (tokens / ewc) |
---|---|---|---|---|---|---|---|
Common cards | 5x | 100 @ 500 100 ewc |
5 | 100 @ 1k 100 ewc |
10 | - | - |
Rare cards | 5x | 25 @ 500 125 ewc |
4 | 25 @ 1k 125 ewc |
8 | - | - |
Epic cards | 5x | 5 @ 500 100 ewc |
5 | 5 @ 1k 100 ewc |
10 | - | - |
Legendary card | 3x | 1 @ 1k5 1k5 ewc |
1 | - | - | - | - |
Gold | 10x | 2k @ 400 200 ewc |
2 | 2k @ 800 200 ewc |
4 | 2k @ 1k2 200 ewc |
6 |
Book | 1x | 1 @ 10k 5k ewc |
2 | - | - | - | - |
Evo shard | 1x | 1 @ 5k 1k ewc or 1k25 |
5 | 1 @ 10k 1k ewc |
10 | 1 @ 15k 1k ewc |
15 |
Wild evo shard | 1x | 1 @ 6k 1k ewc |
6 | - | - | - | - |
- Notes
- token = season token
- Assuming 10 gold / ewc (shop rate). Trade cost is divided by 2 (5 gold / ewc).
- Rare Evo shard: gives 250 rare cards.
King level
King level | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
exp | - | 20 | 50 | 100 | 200 | 400 | 1000 | 2000 | 5K | 10K | 20K | 35K | 50K | 80K |
exp (cum) | - | 20 | 70 | 170 | 370 | 770 | 1770 | 3770 | 8770 | 18770 | 38770 | 73770 | 123770 | 203770 |
P tower HP | 1400 | 1512 | 1624 | 1750 | 1890 | 2030 | 2184 | 2352 | 2534 | 2786 | 3052 | 3346 | 3668 | 4032 |
K tower HP | 2400 | 2568 | 2736 | 2904 | 3096 | 3312 | 3528 | 3768 | 4008 | 4392 | 4824 | 5304 | 5832 | 6408 |
damage | 50 | 54 | 58 | 62 | 67 | 72 | 78 | 84 | 90 | 99 | 109 | 119 | 131 | 144 |
Clan Wars
- Battle medal rewards
Battle | Victory medals | Defeat medals |
---|---|---|
PvP battle | 250 | 100 |
Duels (each battle) | 250 | 100 |
Boat battle | 125 | 75 |
Duels include special events (regular, double elixir, triple elixir...).
- Battle gold reward
- Gold rewards depend on current Clan League (Bronze I, II or III...).
- Duel reward is the same whether we play in 2 or 3 games (eg. 2800 gold if duel is won, 280 if lost).
- Leg II:
- Duel win 2-0: 3700
- Duel win 2-1: 3700
- Duel loss 1-2:
- Duel loss 0-2: 370
- Match win: 1050
- Match loss: 105
Miscellaneous
- A player profile tag may only contain the following characters:
0289CGJLPQRUVY
.
Season Pass / Pass Royale
- Content of season pass chest, according to king level and arena:
king 50 arena 19 gold 1409 1292 1394 gems 3 2 4 common 75 75 76 rare 15 15 15 epic 1 1 0
king 50 arena 17 gold 1292 1319 1337 1330 1316 gems 3 2 3 3 2 common 72 73 73 73 73 rare 15 14 14 14 14 epic 1 0 1 1 1
king 20 arena 11 gold 1054 1047 967 gems 2 2 3 common 54 54 55 rare 11 11 11 epic 1 1 0
- Content of Season Pass:
- Gold: 1000.
- Key: 2.
- Season chest: 33.
- Wild chest [70]: 1 (the one with jokers and guaranteed champion).
- Jokers (at arena 15): gold >= 9485, common 200, rare 55, epic 15, legendary 1.
- A magic book.
- Content of Pass Royal:
- Gold: 40000.
- Key: 2.
- Jokers: common 700, rare 140, epic 70, legendary 1.
- A book of books.
- A magic token.
- Trade token: common 1, rare 1, epic 1, legendary 1.
- A tower skin, an
- An emote
- Bonus bank (up to 25000).
- Season 46 - rewards
- Season tokens: 29k event + 3*10.2k challenge + 2.5k free pass = 62.1k
- Season shop:
- 10x100 archers for 500, 10x5 prince for 500, 10x5 darkprince for 500.
- 10x2k gold for 400, 10x2k gold for 800, 10x2k gold for 1200.
- 3*100 common joker for 600, 3*100 common joker for 1000, 3*100 common joker for 1400.
- 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
- 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
- 3*5 epic joker for 600, 3*5 epic joker for 1000, 3*5 epic joker for 1400.
- 3*1 leg joker for 1500, 1x1 epic book for 15000, 1*1 archerqueen for 35k.
qty | cost | qty | cost | qty | cost |
---|---|---|---|---|---|
10x | 500 | 10x | 500 | 10x | 500 |
100 archers | 100 prince | 100 darkprince | |||
10x | 400 | 10x | 800 | 10x | 1200 |
2k gold | 2k gold | 2k gold | |||
3x | 600 | 3x | 1000 | 3x | 1400 |
100 common | 100 common | 100 common | |||
3x | 600 | 3x | 1000 | 3x | 1400 |
25 rare | 25 rare | 25 rare | |||
3x | 600 | 3x | 1000 | 3x | 1400 |
5 epic | 5 epic | 5 epic | |||
3x | 1500 | 1x | 15000 | 1x | 35000 |
1 legendary | 1 epic book | 1 archerqueen |
Chest content
- Golden chest:
- arena 20: 12 rares, 35 common, 2k gold.
Elite Wild cards
Best strategy according to simulation to max EWC:
- Always request common cards first.
- Always trade between maxed cards.
- Don't spend wild card to max book value... (because otherwise we lose the corresponding ewc we get from maxed wild cards!)
- ... However this seems strange. If the book value is very low, it should be better strategy to pay in wild card instead. The trade-off should be the
- ewc-equivalent. So for commons, it should always be better to max with wild card, and get book only on the last level. And for rare, paying with less than
- 1000 wild card should be ok as well.
- Better pay with wild card for the last card to save book conversion (except if bad trade-off, ie. paying more than 1000 rare wild cards)
# See program ewc.py
# w card request strategy. 0, 1: request rare first, otherwise common first. 1, 3: don't max last card
# x trade strategy. 0: trade smallest for the highest. 1: trade smallest at last level. Otherwise only trade between maxed cards (ie. 2nd for the 1st)
# y book strategy. 0: don't spend wild card to max book value. 1: spend as much wild card as possible to max book value
# z last card strategy for book: 0: don't max with wild card. 1: only max if ewc-equiv cost < 5k. 2: always max if possible
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 1)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 1)
#
- Level 15 upgrade: gives 50k XP!
french lexical
- tab — tour à bombe
- tde — tour de l'enfer
- dde — dragon de l'enfer
- bbe — barbares d'élite
- mobal — molosse ballon (lavaloon)
- df — double fûts