Delphi: Difference between revisions
Jump to navigation
Jump to search
Line 52: | Line 52: | ||
== Class Basics == |
== Class Basics == |
||
Some very basic stuff on classes in Delphi. |
Some very basic stuff on classes in Delphi. |
||
=== Constructors and Destructors === |
|||
* All classes in Delphi always derives by default from the class <tt>TObject</tt>. The 2 declarations below are identical: |
* All classes in Delphi always derives by default from the class <tt>TObject</tt>. The 2 declarations below are identical: |
||
<div style="padding-left:2em;"><source lang="delphi"> |
<div style="padding-left:2em;"><source lang="delphi"> |
||
Line 93: | Line 94: | ||
</source></div> |
</source></div> |
||
* This is also true for '''arrays''' of objects. Arrays will only contain the ''reference'' to the object. These references must be initialized with a call to the constructors for each element in the array. Elements must be destroyed |
* This is also true for '''arrays''' of objects. Arrays will only contain the ''reference'' to the object. These references must be initialized with a call to the constructors for each element in the array. Elements must be destroyed |
||
=== Class Copy === |
|||
There is no default copy constructor in Delphi. Usual method is to define a procedure called <tt>Assign</tt> to copy the content of a source object into another destination object of same class. For instance: |
|||
<div style="padding-left:2em;"><source lang="delphi"> |
|||
procedure TMyClass.Assign(const source: TMyClass); |
|||
var index:Integer; |
|||
begin |
|||
if(source = Self) |
|||
then exit; //Avoid copying itself - necessary if arrays must be freed first |
|||
Self.someMember := source.someMember; |
|||
Self.someObject.Assign(source.someObject); //Deep copy |
|||
Self.SomeArray := Copy(source.SomeArray); //Note that this is not correct for array of objects |
|||
end; |
|||
</source></div> |
|||
This method can be extended to deal with other classes than the destination classes. Also a further extension is to use a virtual method <tt>AssignTo</tt> as described for <tt>TPersistent</tt> objects: |
|||
<div style="padding-left:2em;"><source lang="delphi"> |
|||
procedure AssignTo(Dest: TPersistent); virtual; |
|||
// The Assign method of TPersistent calls AssignTo if the descendant object does not succeed |
|||
// in copying the properties of a source object. |
|||
</source></div> |
|||
One can easily define a '''copy constructor''' from the method <tt>Assign</tt>: |
|||
<div style="padding-left:2em;"><source lang="delphi"> |
|||
constructor TMyClass.CreateCopy(const source: TMyClass); |
|||
begin |
|||
Create(); |
|||
Assign(source); |
|||
end; |
|||
</source></div> |
|||
== GUI Basics == |
== GUI Basics == |
Revision as of 11:09, 19 March 2009
A meager attempt to recover my old knowledge on Delphi 7...
References
- The ultimate reference on Delphi with lots of examples at [1]
Keyboard shortcuts
Some frequently used keyboard shortcuts that any decent programmer should always use:
Shortcut | Description |
---|---|
Ctrl+Shift+↑ | Go to method declaration |
Ctrl+Shift+↓ | Go to method definition |
Ctrl+Shift-C | Auto-complete class (eg. use it when declaring new class method, and cursor still on method declaration) |
Ctrl+J | Insert code template |
Ctrl+Space | Code auto-complete |
Ctrl+K+I | Indent code |
Ctrl+K+U | Unindent code |
Ctrl+left click | Go to identifier definition |
Basics
Some basic stuff on the Delphi language.
- A function to print the address of a pointer:
function PtrToStr(p:pointer):String;
begin
Result := '0x'+IntToHex(Integer(p),8);
end;
writeln('@myObject:',PtrToStr(@myObject));
myObject := TMyClass.Create;
writeln('myObject:',PtrToStr(myObject));
Class Basics
Some very basic stuff on classes in Delphi.
Constructors and Destructors
- All classes in Delphi always derives by default from the class TObject. The 2 declarations below are identical:
type
TMyFirstClass = class;
TMySecondClass = class(TObject);
- Constructors and destructors are declared like this:
type
TMyClass = class;
public
constructor Create;
destructor Destroy; override;
end;
- Constructors are not virtual function, but destructors usually are (so that it can be called by Free declared in TObject.
- Constructors are never automatically called for objects declared as global variables or as member of other classes. They must be called explicitly...
type
TMyClass = class;
public
constructor Create;
end;
var
myObject: TMyClass;
procedure TFrmForm1.FormCreate(Sender: TObject);
begin
myObject := TMyClass.Create; // objects are assigned result of constructor call!
end;
- Same applies to destructors. However never call destructors directly. Instead call Free which test for nil before calling the destructor:
myObject := TMyClass.Create;
// ...
myObject.Destroy; //Dangerous. Fail if myObject is nil
myObject.Free; //Safer. Doesn't fail if myObject is nil
- This is also true for arrays of objects. Arrays will only contain the reference to the object. These references must be initialized with a call to the constructors for each element in the array. Elements must be destroyed
Class Copy
There is no default copy constructor in Delphi. Usual method is to define a procedure called Assign to copy the content of a source object into another destination object of same class. For instance:
procedure TMyClass.Assign(const source: TMyClass);
var index:Integer;
begin
if(source = Self)
then exit; //Avoid copying itself - necessary if arrays must be freed first
Self.someMember := source.someMember;
Self.someObject.Assign(source.someObject); //Deep copy
Self.SomeArray := Copy(source.SomeArray); //Note that this is not correct for array of objects
end;
This method can be extended to deal with other classes than the destination classes. Also a further extension is to use a virtual method AssignTo as described for TPersistent objects:
procedure AssignTo(Dest: TPersistent); virtual;
// The Assign method of TPersistent calls AssignTo if the descendant object does not succeed
// in copying the properties of a source object.
One can easily define a copy constructor from the method Assign:
constructor TMyClass.CreateCopy(const source: TMyClass);
begin
Create();
Assign(source);
end;
GUI Basics
Basic and general GUI-related stuff.
- Use procedures BeginUpdate and EndUpdate to prevent update of a control while changing its content (to prevent flickering). These procedures are defined for:
- the Items property of TCheckListBox, TComboBox, TListBox, TListView, TRadioGroup, TStatusPanel, TTreeView
- the Lines property of TMemo, TRichEdit
- the properties Cols and Rows of TStringGrid
Dialog box
- Use InputBox to bring up an input dialog box ready for the user to enter a string in its edit box. InputQuery offers similar functionality.
procedure TForm1.Button1Click(Sender: TObject);
begin
Label1.Caption:=InputBox('Question', 'Enter string', 'Default');
end;
- Use MessageDlg to display a message dialog box in the center of the screen
- Use ShowMessage to display a message box with an OK button.
- See help on QDialogs routines for more.
- Add a Don't show this message again to a standard dialog box:
procedure TForm1.Button1Click(Sender: TObject) ;
var
AMsgDialog: TForm;
ACheckBox: TCheckBox;
begin
AMsgDialog := CreateMessageDialog('This is a test message.', mtWarning, [mbYes, mbNo]) ;
ACheckBox := TCheckBox.Create(AMsgDialog) ;
with AMsgDialog do
try
Caption := 'Dialog Title' ;
Height := 169;
with ACheckBox do
begin
Parent := AMsgDialog;
Caption := 'Don''t show me again.';
Top := 121;
Left := 8;
end;
if (ShowModal = ID_YES) then
begin
if ACheckBox.Checked then
//do if checked
else
//do if NOT checked
end;
finally
Free;
end;
end;
TStringGrid, TDBGrid
- Check this great post to know how to use colors in TDBGrid [2].
- Here an example on how to format cells in TStringGrid. Use the OnDrawCell event. Note that property DefaultDrawing is set to True so that cells are drawn with default formatting (incl. focus and background).
procedure TFrmMultiply.StringGrid1DrawCell(Sender: TObject; ACol, ARow: Integer; Rect: TRect; State: TGridDrawState);
begin
if(ACol=5) then
begin
if(StringGrid1.Cells[6,ARow]='') then
begin
StringGrid1.Canvas.Font.Color := clGreen;
StringGrid1.Canvas.Font.Style := [fsBold,fsStrikeOut]
end;
//Redraw the current cell - code took from TStringGrid.DrawCell
StringGrid1.Canvas.TextRect(Rect, Rect.Left+2, Rect.Top+2, StringGrid1.Cells[ACol, ARow]);
end;
end;
- Another example of using TCanvas in OnDrawCell event to change text alignment in a TStringGrid (note that in Delphi CLX TextRect accepts an optional TextFlags parameters to specify align). It also assumes that property DefaultDrawing is set to True as above.
procedure TFrmMultiply.sgStatAnsweredDrawCell(Sender: TObject; ACol, ARow: Integer; Rect: TRect; State: TGridDrawState);
var
W: Integer;
begin
with (Sender as TStringGrid) do
Canvas.TextRect(Rect,Rect.Left+2, Rect.Top+2, Cells[ACol,ARow]); //To left-align the text
W := Canvas.TextWidth(Cells[ACol,ARow]);
Canvas.TextRect(Rect,(Rect.Right+Rect.Left-W) div 2, Rect.Top+2, Cells[ACol,ARow]); //To center the text
Canvas.TextRect(Rect,Rect.Right-2-W, Rect.Top+2, Cells[ACol,ARow]); //To right-align the text
end;
TEdit
- Use OnKeyPress event to filter or react to some keypress
procedure TFrmForm1.Edit1KeyPress(Sender: Tobject; var Key: Char);
begin
if( Key = #13 ) then
begin
//Some code here when Enter key is pressed
end;
if( not(Key in [#8, '0'..'9']) ) then Key:=#0; //Ignore all key presses but Tab or digits