Rubik PLL: Difference between revisions

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:A *must* see video on how to quickly recognizes the PLL based on features like ''headlights'', ''bar'', ''pairs''...
:A *must* see video on how to quickly recognizes the PLL based on features like ''headlights'', ''bar'', ''pairs''...


== PLL ==
== The 21 PLL cases ==
Source: http://www.cubewhiz.com/pll.php
Source: http://www.cubewhiz.com/pll.php

=== Corners Only ===
{| class=wikitable
!Name!!Diagram!!width=500em|Algorithm!!Comments
|-
|Aa
|[[File:pll01.gif]]
|
<code>x (R' U R') D2 (R U' R') D2 R2</code>
|This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.
|-
|Ab
|[[File:pll02.gif]]
|
<code>x R2 D2 (R U R') D2 (R U' R)</code>
<code>[y'] x (L U' L) D2 (L' U L) D2 L2</code>
|This is just the inverse of the other A perm. It is performed in a very similar manner.
|-
|E
|[[File:pll03.gif]]
|
<code>x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D')</code>
|This alg is just two orientations performed consecutively.
|}

=== Edges Only ===
{| class=wikitable
!Name!!Diagram!!width=500em|Algorithm!!Comments
|-
|
|[[File:pll.gif]]
|
<code></code>
|
|}

=== Swapping Two Adjacent Corners & Two Edges ===
{| class=wikitable
!Name!!Diagram!!width=500em|Algorithm!!Comments
|-
|
|[[File:pll.gif]]
|
<code></code>
|
|}

=== Cycling Three Corners & Three Edges ===
{| class=wikitable
!Name!!Diagram!!width=500em|Algorithm!!Comments
|-
|
|[[File:pll.gif]]
|
<code></code>
|
|}

=== Permutations Of Two Diagonal Corners &amp; Two Edges ===
{| class=wikitable
!Name!!Diagram!!width=500em|Algorithm!!Comments
|-
|
|[[File:pll.gif]]
|
<code></code>
|
|}

== PLL ==
<source lang=text>
<source lang=text>
Cycling Three Corners & Three Edges - Detecting Ga, Gb, Gc, Gd perm
Cycling Three Corners & Three Edges - Detecting Ga, Gb, Gc, Gd perm

Revision as of 17:18, 8 July 2015

Links

A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...

The 21 PLL cases

Source: http://www.cubewhiz.com/pll.php

Corners Only

Name Diagram Algorithm Comments
Aa Pll01.gif

x (R' U R') D2 (R U' R') D2 R2

This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.
Ab Pll02.gif

x R2 D2 (R U R') D2 (R U' R) [y'] x (L U' L) D2 (L' U L) D2 L2

This is just the inverse of the other A perm. It is performed in a very similar manner.
E Pll03.gif

x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D')

This alg is just two orientations performed consecutively.

Edges Only

Name Diagram Algorithm Comments
File:Pll.gif

Swapping Two Adjacent Corners & Two Edges

Name Diagram Algorithm Comments
File:Pll.gif

Cycling Three Corners & Three Edges

Name Diagram Algorithm Comments
File:Pll.gif

Permutations Of Two Diagonal Corners & Two Edges

Name Diagram Algorithm Comments
File:Pll.gif

PLL

Cycling Three Corners & Three Edges - Detecting Ga, Gb, Gc, Gd perm

- Put the good corner & edge at its position
- Turn the cube such that to have the "head lights" (the corners with same side color) on the L face
- Ga: good corner on F face
  Gb: good corner on R/back face
  Gc: good corner on B face
  Gd: good corner on R/front face

  Ga: (R2' Uw) (R' U R' U' R Uw') R2' y' (R' U R)      R2 R' R' R                      Uw U U' Uw'
  Gb: (R' U' R) y (R2' Uw R' U) (R U' R Uw' R2')       R2 R' R  R                      Uw U U' Uw'
  Gc: (R2' Uw' R U') (R U R' Uw R2) (Fw R' Fw')        right thumb U face R2' R R R'   Uw' U' U Uw
  Gd: (R U R') y' (R2' Uw' R U') (R' U R' Uw R2)       R2' R R' R'                     Uw' U' U Uw
Ja permutation
Ja
  • z (D' R U') R2 (D R' D') R2 (U D R')
Na / Nb permutations
Na
  • z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])
  • Use normal grip after z
  • RH sexy regrip during the first and second U'
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . . X
(L)   X X X    (R)
      X . .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X X
X X X
Nb
  • z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]
  • Use normal LH grip, RH sexy grip after z
  • RH sexy regrip for both R2. All U, D' done with RH.
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . X X
(L)   . X .    (R)
      X X .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X .
X X X