Rubik OLL: Difference between revisions

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== Resources ==
== Resources ==
* [http://www.kungfoomanchu.com/home.html#333 3x3x3 Speedcubing OLL - Single Page OLL Addition] by Andy Klise (or [http://www.kungfoomanchu.com/guides/andy-klise-3x3x3-oll-v3.pdf direct link])
* [http://www.kungfoomanchu.com/home.html Guides from Andy Klise], including:
* [http://www.kungfoomanchu.com/home.html#promeph badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms] by Andy Klise (or [http://www.kungfoomanchu.com/guides/badmephistos-speedcubing-method-v2.pdf direct link])
:* [http://www.kungfoomanchu.com/home.html#333 3x3x3 Speedcubing OLL - Single Page OLL Addition] by Andy Klise (or [http://www.kungfoomanchu.com/guides/andy-klise-3x3x3-oll-v3.pdf direct link])
:* [http://www.kungfoomanchu.com/home.html#promeph badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms] by Andy Klise (or [http://www.kungfoomanchu.com/guides/badmephistos-speedcubing-method-v2.pdf direct link])
* [http://www.badmephisto.com/oll.php Orientation of Last Layer (OLL)] by Badmephisto
* [http://www.badmephisto.com/oll.php Orientation of Last Layer (OLL)] by Badmephisto
: Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
: Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
* [https://www.speedsolving.com/wiki/index.php?title=OLL OLL on speedsolving.com]
* [https://www.speedsolving.com/wiki/index.php?title=OLL OLL on speedsolving.com]
* [http://www.cubewhiz.com/oll.php Orientation of the Last Layer - Bob Burton, cubewhiz.com]
* [http://www.cubewhiz.com/oll.php Orientation of the Last Layer - Bob Burton, cubewhiz.com]
* [http://www.kungfoomanchu.com/home.html Excellent OLL guides ]


== The 57 OLL Cases ==
== The 57 OLL Cases ==

Revision as of 21:51, 12 July 2015

Resources

Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)

The 57 OLL Cases

Partial Edge Control

  • Use R' F R F' (SL), instead of U R U' R' if no edge are correctly oriented.
  • For F2L case #35, use R U R' U2 R U' R' U R U' R' instead of usual F' U F U2' R U R' to keep edge orientation.

Rules of thumb:

  • Edges on U face always keep their orientation when doing only U and R moves.