Rubik OLL: Difference between revisions
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|[[File: |
|[[File:oll03.gif]] |
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|<code>Fw (R U R' U') Fw' U' F (R U R' U') F' </code> |
|<code>Fw (R U R' U') Fw' U' F (R U R' U') F' </code> |
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|This is a clever combination of the two six move OLLs. |
|This is a clever combination of the two six move OLLs. |
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|[[File: |
|[[File:oll04.gif]] |
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|<code>Fw (R U R' U') Fw' U F (R U R' U') F' </code> |
|<code>Fw (R U R' U') Fw' U F (R U R' U') F' </code> |
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|This is another combination of the two six move OLLs. |
|This is another combination of the two six move OLLs. |
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|[[File: |
|[[File:oll02.gif]] |
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|<code>F (R U R' U') S (R U R' U') Fw' </code> |
|<code>F (R U R' U') S (R U R' U') Fw' </code> |
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|This algorithm is just the easy T-orientation followed by the easy P-orientation.The S can take a little getting used to. |
|This algorithm is just the easy T-orientation followed by the easy P-orientation.The S can take a little getting used to. |
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|[[File: |
|[[File:oll01.gif]] |
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|<code>(R U2) (R2' F R F') U2' (R' F R F') </code> |
|<code>(R U2) (R2' F R F') U2' (R' F R F') </code> |
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|This is just (R U2 R') followed by a couple of sledgehammers. |
|This is just (R U2 R') followed by a couple of sledgehammers. |
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|[[File: |
|[[File:oll05.gif]] |
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|<code>(Rw' U2) (R U R' U Rw) </code> |
|<code>(Rw' U2) (R U R' U Rw) </code> |
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|This is just a fat Antisune performed from the back of the cube. |
|This is just a fat Antisune performed from the back of the cube. |
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|[[File: |
|[[File:oll06.gif]] |
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|<code>(Rw U2) (R' U' R U' Rw') </code> |
|<code>(Rw U2) (R' U' R U' Rw') </code> |
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|This is just a fat Antisune. |
|This is just a fat Antisune. |
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|[[File: |
|[[File:oll07.gif]] |
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|<code>(Rw U R' U) (R U2 Rw') </code> |
|<code>(Rw U R' U) (R U2 Rw') </code> |
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|This case is just the inverse of one of the squares (OLL #6). |
|This case is just the inverse of one of the squares (OLL #6). |
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|[[File: |
|[[File:oll08.gif]] |
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|<code>(Rw' U' R U') (R' U2 Rw) </code> |
|<code>(Rw' U' R U') (R' U2 Rw) </code> |
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|Like OLL #7, this is just the inverse of one of the squares (OLL #5). |
|Like OLL #7, this is just the inverse of one of the squares (OLL #5). |
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|[[File: |
|[[File:oll09.gif]] |
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|<code>(R U R' U' R' F) (R2 U R' U' F') </code> |
|<code>(R U R' U' R' F) (R2 U R' U' F') </code> |
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|This is a pretty fast algorithm that flows very nicely. |
|This is a pretty fast algorithm that flows very nicely. |
Revision as of 22:09, 12 July 2015
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- cubewhiz.com Bob Burton, for the original pictures, algorithms and comments.
Corners Correct, Edges Flipped
All Edges Flipped Correctly
For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
No Edges Flipped Correctly
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Big Lightning Bolts
"C" Shapes
Squares
# | Diagram | Algorithm | Comments |
---|---|---|---|
5 | (Rw' U2) (R U R' U Rw)
|
This is just a fat Antisune performed from the back of the cube. | |
6 | (Rw U2) (R' U' R U' Rw')
|
This is just a fat Antisune. |
Small Lightning Bolts
Fish Shapes
"I" Shapes
"Knight Move" Shapes
The "Awkward" Shapes
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
Rules of thumb:
- Edges on U face always keep their orientation when doing only
U
andR
moves.