Rubik OLL: Difference between revisions
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* O8: {{rubik|(O8 U') O8 (U')}}. |
* O8: {{rubik|(O8 U') O8 (U')}}. |
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!#!!1/p!!Diagram!!width=500em|Algorithm!!Comments |
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|1<br/>O1 |
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|width=45%|'''O1 - 1''' - {{green|1=p=1/108}}<br/> |
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|108 |
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''' |
'''{{rubik|R U² R' {{bkshr}} U² {{bkshr}}}}''' (BM) |
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|width=45%|'''O2 - 2''' - {{blue|1=p=1/54}}<br/> |
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|2<br/>O2 |
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|54 |
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|3<br/>O3 |
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|'''O3 - 3''' - {{blue|1=p=1/54}}<br/> |
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|54 |
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''' |
'''{{rubik|[F {{bksxr}} F'] U' [f {{bksxr}} f']}}''' (BM) |
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|'''O4 - 4''' - {{blue|1=p=1/54}}<br/> |
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|4<br/>O4 |
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|54 |
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|18<br/>O6 |
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|'''O6 - 18''' - {{blue|1=p=1/54}}<br/> |
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|54 |
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:''This case has a couple of fast triggers in it.'' |
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{{rubik|[F {{bksur}} F'] y' U² {{bkshr}}}} (BM)<br/> |
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'''{{rubik|[F {{bksur}} F'] u' U {{bkshr}}}}''' |
'''{{rubik|[F {{bksur}} F'] u' U {{bkshr}}}}''' |
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:''My current variant just groups together {{rubik|y' U}}.'' |
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|'''O7 - 19''' - {{blue|1=p=1/54}}<br/> |
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|19<br/>O7 |
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|54 |
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|17<br/>O5 |
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|'''O5 - 17''' - {{blue|1=p=1/54}}<br/> |
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|54 |
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''' |
'''{{rubik|{{bksur}} {{bkshr}} U² {{bkshr}}}}''' (BM) |
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|'''O8 - 20''' - {{red|1=p=1/216}}<br/> |
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|20<br/>O8 |
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|216 |
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|[[File:oll20.gif]] |
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Revision as of 20:59, 16 July 2015
This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- cubewhiz.com Bob Burton, for the original pictures, algorithms and comments.
Moves in BOLD are my current favorites.
Corners Correct, Edges Flipped
Note: there is also case 20 (O8) in the section No edges flipped correctly.
All Edges Flipped Correctly
For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
No Edges Flipped Correctly
- BB: Bob Burton's, BM: Badmephisto's algo.
- First column ID mix from BB and BM
- In bold, my current favorite algorithm
- Inverse algos (setup algo)
- O1: ?
- O2: (O2 U²) O2 (U²).
- O3: (O4 U²) O3 (U²).
- O4: (O3 U²) O4 (U²).
- O5: (O6 U') O5 (U) (partial) or (O7 U2) O5 (partial).
- O6: (O5 U²) U6 (U²) (partial).
- O7: ?
- O8: (O8 U') O8 (U').
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Big Lightning Bolts
"C" Shapes
Squares
# | Diagram | Algorithm | Comments |
---|---|---|---|
5 | (Rw' U2) (R U R' U Rw)
|
This is just a fat Antisune performed from the back of the cube. | |
6 | (Rw U2) (R' U' R U' Rw')
|
This is just a fat Antisune. |
Small Lightning Bolts
Fish Shapes
"I" Shapes
"Knight Move" Shapes
The "Awkward" Shapes
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
Rules of thumb:
- Edges on U face always keep their orientation when doing only
U
andR
moves.