Hyrule Warriors Age of Calamity: Difference between revisions
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* https://game8.co/games/Hyrule-Warriors-AoC/archives/309393 (list of combo) |
* https://game8.co/games/Hyrule-Warriors-AoC/archives/309393 (list of combo) |
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* https://www.knowll.com/g/1592/hyrule-warriors-age-of-calamity-impa-guide (some screenshots of attacks). |
* https://www.knowll.com/g/1592/hyrule-warriors-age-of-calamity-impa-guide (some screenshots of attacks). |
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{| class=wikitable |
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!Move !! Name !! Description |
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| B while (L) |
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| Sprint |
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| Start sprinting |
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| X X, or<br/>X (hold), or<br/>(repeat) |
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| Strong Attack 1 |
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| Impa performs a stealth jump forward to (the possibly far) target and slashes it once, then follows up with a second forward stab. <br/>The whole sequence can be repeated, either by pressing repeatedly X, or by holding X, then release and hold again. |
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|- |
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| X while sprint |
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| Dash attack |
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| Impa throws her blade like a boomerang, while keeping sprinting. Very efficient against distant group of monsters that we encounter while sprinting. |
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| Y Y Y Y Y Y Y<br/> |
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| (repeat) |
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| Standard attack |
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| (1st Y) Impa slashes upward from right to left, then (2nd Y) horizontally right to left in a wide horizontal arc. She then (3rd Y) holds her hands together to cast 4 runes in mid-air, which she then (4th Y) sends forward in a damaging whirlwind. She continues (5th Y) with a long and wide forward horizontal slash that gather all monsters in front of her (seems very effective against aligned monsters), and then (6th Y) a succession of several oblique attacks in all directions. Finally (7th Y), she concludes with a forward jump, hitting the ground with her blade.<br/>The whole sequence can be repeated. |
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| B+back after combo |
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| Stealth retreat |
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| At the end of any combo (eg Y Y Y Y, or X X), Impa may retreat in a stealth jump back to safety by holding (R) backward and pressing B. |
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|- |
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| ZR |
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| Special Action |
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| Attach a symbol to an enemy in front of Impa.<br/>This can be done several times to attach several symbols. |
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} |
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; Tips |
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* To quickly max out symbols, attach three symbols at once when reaching a group of monster (by pressing ZR three times), then slash through it with Dash attack. |
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* When attached, a symbol can also be absorbed by doing standard attacks only |
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== Tips == |
== Tips == |
Revision as of 21:42, 3 January 2021
Guides
- https://game8.co/games/Hyrule-Warriors-AoC
- https://www.zeldadungeon.net/wiki/Hyrule_Warriors:_Age_of_Calamity
Glossary
- Flurry Rush - attack you do with Y after successful Perfect Dodge.
- Perfect Dodge - Dodging an attack with B at the right time, giving an option for Flurry Rush.
Characters
Link
- https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79135133 Best build for Link / Zelda.
Impa
- https://www.thegamer.com/hyrule-warriors-age-calamity-impa-tips/ (best guide / set of tips so far)
- https://game8.co/games/Hyrule-Warriors-AoC/archives/309393 (list of combo)
- https://www.knowll.com/g/1592/hyrule-warriors-age-of-calamity-impa-guide (some screenshots of attacks).
Move | Name | Description | |
---|---|---|---|
B while (L) | Sprint | Start sprinting | |
X X, or X (hold), or (repeat) |
Strong Attack 1 | Impa performs a stealth jump forward to (the possibly far) target and slashes it once, then follows up with a second forward stab. The whole sequence can be repeated, either by pressing repeatedly X, or by holding X, then release and hold again. | |
X while sprint | Dash attack | Impa throws her blade like a boomerang, while keeping sprinting. Very efficient against distant group of monsters that we encounter while sprinting. | |
Y Y Y Y Y Y Y |
(repeat) | Standard attack | (1st Y) Impa slashes upward from right to left, then (2nd Y) horizontally right to left in a wide horizontal arc. She then (3rd Y) holds her hands together to cast 4 runes in mid-air, which she then (4th Y) sends forward in a damaging whirlwind. She continues (5th Y) with a long and wide forward horizontal slash that gather all monsters in front of her (seems very effective against aligned monsters), and then (6th Y) a succession of several oblique attacks in all directions. Finally (7th Y), she concludes with a forward jump, hitting the ground with her blade. The whole sequence can be repeated. |
B+back after combo | Stealth retreat | At the end of any combo (eg Y Y Y Y, or X X), Impa may retreat in a stealth jump back to safety by holding (R) backward and pressing B. | |
ZR | Special Action | Attach a symbol to an enemy in front of Impa. This can be done several times to attach several symbols. | |
}
TipsUse two-player mode for divine beast Vah'NaborisUse 1st player to control, and 2nd player to shoot. The 2nd player is not rate limited (firing doesn't impact the gauge). |