Clash royale: Difference between revisions
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==== Season 54 - Naughty or Nice (December 2023) ==== |
==== Season 54 - Naughty or Nice (December 2023) ==== |
||
* Season with '''evoicespirit'''. |
* Season with '''evoicespirit'''. |
||
* Clashical: |
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:* Diamond pass: received 622k gold, 21.3k ewc. |
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* Minushcule: |
* Minushcule: |
||
:* Bought: books: 3 common, 2 rare, 2 epic, 1 legendary |
:* Bought: books: 3 common, 2 rare, 2 epic, 1 legendary |
Revision as of 02:44, 1 January 2024
Links
- Official
- Updates - Oct 2022
- Wiki, general
- Social network, Discord, blog
- Clash Royal Official
- RoyaleAPI
- Fankit
- Statistics, analysis, deck builders
- Best to find good decks, and find active clans (look at war history and accumulated medals/# participants/participation rate there, and also weekly donation).
- https://statsroyale.com/ — Get statistics for any player.
- Also provides a graph of clan trophees... might be interesting to see if clan is regularly winning (however royale.api provides logs as well).
- https://www.deckshop.pro/
- https://pixelcrux.com/Clash_Royale/Battles/ — Battle calculator, e.g. showing which card we lose or win against the most...
- Player's stats
- Tips
- Tutorials
- Bailey OP - Clash Royale Strategy
- CLASHwithSHANE Clash Royale (Lava + elitebarbarians)
- Rich Slaton
- Clash with Ash (creator code
CWA
)
- Nobody can beat the world's BEST xbow player! — General tips on xbow. watch again.
- sk (xbow player)
- Master Diddy San - Clash Royale — this guy explains a bit more what he is doing...
- Ouah Leouff
- Channel
- Clans
- Best Belgian clans
- Bring the W — First clan I joined (ignoring the very first one ^^). Was quite active in clan wars, and donation. Leader Slick_Nick (8GRRPCL0). Players Skully (#PJ8VQ2P2), RNG_Childsplays (#P2YU9UYPU), Agent gg (#82P98GG0G), Natan (#YVV009CL).
- Team Belgique (1300 trophees, >50k medals) — my current clan. 55750 medals in last war, and on our way to beat that! Mandatory to use the chat before any trade, which is strict, but gives a very active clan.
- Found through royaleapi.com, looking for top #1000 Belgian clan, starting from last one and up. It always scored lot of medals (>40k), and had >8k donation at the end of the week. Joined on 2021-11-13.
- Les pros — Belgian clan lead by brandon. He always greets every new player and discusses a lot. Nice small clan I joined in the beginning of my 3rd account.
- La Presspinpinte — The clan family from Kapoow, that I joined with my 3rd account (clan Red devils).
- Events
Todo
- Read all Fandom wiki pages on troops / building / spells, and summarizes tips.
- Lava deck: Watch EA Rakan (love) Lava videos, and analyze the game play.
- 2.6 deck: Watch video on that deck, learn gameplay.
- Creator code:
morten
,ouah
: December 2022boss
,royaleapi
: January 2023morten
,ouah
: February 2023
Tips
General
- Tap the screen immediately after starting a game to skip animation. This helps playing as soon as possible the first card.
- Request card every day (eg. card from deck), and give also card every day (to gain gold and fame that increases king level). Below king level 10 however, it is better to focus on upgrading a few cards only (the ones of main deck), and avoid getting xp from other operations. Doing so will allow getting max level card while keeping the king level as low as possible.
- Clash Royale | How to Pull/Lure/Aggro Units - Advanced Tech
- On aggro: how troop are choosing which unit to target.
- Exclamation mark indicates which ennemy troops you aggro.
- xbow aggro can be reset with zap.
- Use pull to increase distance an ennemy unit has to do before reaching tower.
- Pull: standard pull, chained pull, u-turn.
- Pull can also split an ennemy push over two tower.
- Don't play the Royal Tournament on the first days. Better wait for all big players to get higher in wins, to have better chance to meet standard players.
- Pass royale
- Best value for money, but wait king level 7.
- Don't open season chests in early arena's. It's insanely bad value.
- Pass royale can be COMPLETED fast by using Party / 1v1 showdown battle and under-leveled deck but one MAXED card.
- stack trade token: make dummy request in the clan to go below 10, then collect the new tokens, and cancel the trades.
- To get money from trade: request a maxed card (or a card lvl 13 but enough cards to go max), and give away a non-maxed card [1].
- Likewise, to get experience / star points, give cards.
- See conversion table further down.
- Best value for gems: 500 gems for royal tournament (if reaching at least 10 wins, to get the most valuable chest).
Strategy
General strategy
- Usually play defensively rather than offensively.
- Learn the cards from the opponents, what cards are hard counters (air, area, high dps...), and what weakness he has (no counter to some of our cards, e.g. splash against barbarians).
- Keep track of the hard counters, and maximize value of our cards for which he has no counter.
- If cannot defend, go for tower trade, especially if favorable.
- Some decks are better at tower trade than other (e.g. beatdown), and other are weaker (eg. graveyard without freeze, goblinbarrel decks).
- Don't over-spend on defense, try to make elixir trade on defense.
Tips
- Learn and know the hand of the opponent.
- What card does he have, what card is out-of cycle?
- When does he have his win condition back? And prepare how to best respond to it.
- When does he have his counter card out of cycle (eg. air counter, to play naked balloon at the bridge).
- In 5000-6600 trophee range:
- Always foresee the worse that could happen, do not take any damage.
- In the first 60 to 90 seconds, learn the deck from the opponent.
- When knowing the hand of the opponent, we can start to play and build pushes.
- Defend for positive elixir trade!
- Make sure to spend less elixir, and ideally all defending units must survive to build a counter push (even better if we can drop a tank in front after successful defense)!
- Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse!
- Count elixir, at elixir delta's.
- Like when opp plays valkyrie, and we play minion, we are 1 up elixir. Then we play say bomber, we are 1 down, etc. Try also to take into account overflow, like if we are behind, but our elixir reaches 10 again, then we are back ex-aequo.
- Learn to play blank.
- Don't be too low on elixir, like play fast card after card.
- Having some spare elixir allows for reacting quickier, for better elixir trade thanks to better placement (force ennemy to make long distance).
- Cycle card when no defense in hand.
- Learn card placement, so that to escape:
- Area damage spell that would kill / freeze all troops and/or tower.
- Think of freeze, fireball, Marcher, executioner, firecracker/hunter.
- Learn card placement for better defense:
- Put distraction troop far of MELEE attacker (eg. knight, valkyrie).
- Put attacker troop on RANGE attacker (eg. musketeer...). megaknight a bit special, aim mid-range to avoid jump damage.
- Play rather defensively than aggressively.
- Find the right time to build a counter push.
- Try to estimate the elixir of the opponent (did he play lot of cards, etc).
- Try to estimate the hand of the opponent (what cards does he play, what did he play, etc).
- Don't waste elixir, like putting a single troop at the bridge that will be killed by tower.
- Make sure that when defending, troops are still alive after defending.
- Wait to reach 10 elixir before playing a troop at the bottom of the map.
- Play cards fast, and together, so that they can all attack at the same time.
- Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
- Play card at the right spot, like:
- musketeer on the side of towers so that they can shoot but are not shot at.
- Use giant to protect weak but powerful troops (like bomber or musketeer).
- Always play fireball with value, like against an enemy tower + enemy troop.
- Don't play the goblinhut too close to river, but close enough to our tower so that tower can shoot.
- When defending, play card at the right spot to aim at the correct enemy troop (like play megaminion on babydragon).
- Against prince:
- play knight at the last sec to prevent opponent to play a spell (like fireball or arrows).
- or play knight before the prince is charging.
- Typical counter-push:
- Play a giant in front, then musketeer / bomber behind. If musketeer is alive after a defense, add the giant at the front for the counter push.
- Against goblinbarrel:
- Can play arrows, fireball, barbarianbarrel, skeletonarmy, babydragon.
- Defend against giantskeleton:
- Eg: A valkyrie at bridge junction (square right below the bridge) when Skeleton giant passed that line, and a bomber at 5th square from river, and 5 to 6 square away from valkyrie.
- aim correctly fireball:
- Eg. against wizard close to a tower, that we attack with a lavahound + Mega-Minion: don't aim the wizard but slightly above, so that when fireball explodes, the blow pushes the wizard towards our Mega-minion, killing the wizard (otherwise, the wizard would have killed the Mega-minion likely). Because the tower spotted the lavahound, our Mega-minion still alive can deal a lot of damage to the tower.
- Against witch:
- thelog / elitebarbarians / arrows / zap to remove all skeletons. If played correctly elitebarbarians can also make 2 hits to tower.
- Activate our K tower:
- Using tornado, bring opp troop close to K tower so that they connect.
- Against firecracker, put a building/troop close to K tower so that bullet touches K tower (location: leave 2 squares between troop and tower/K tower).
* * = cannoncart * XXX XXX XXX XXXX XXXX XXXX XXXX
- Against electro-spirit, play skeleton between K tower and tower so that electro arc touches the K tower.
- SirTag graveyard + witch deck Opp has to use poison on both graveyard and witch, which is not possible.
- witch pulverizes megaminion.
- Play graveyard when opp is down on elixir.
- megaknight super utility card when opp is over-committing (note: megaknight does damage on drop).
- Against player with darkprince / prince / hogrider, just keep cycling cheap card so that to have the goblin's hut in hand.
- Starting hand play:
- Play according to starting hand. Eg. if play pekka at bridge, make sure you have arrows/zap in 1st 5 cards to counter skel army, etc.
- Opp should not attack on the same lane as where I played lavahound bottom of the map. Because if I can counter, and keep defense troop alive, then this build up a powerfull counter push.
- So, if playing against lavahound, better attack on the opposite lane. Also make sure to defend against lavahound.
- When playing Lava-balloon, and lavahound+balloon kills first tower, put guards top middle to take spot from P tower, to protect balloon.
- E-Barbs:
- Play them middle, right in front of K tower -> handy when darkprince + prince on both lanes.
- giant, battleram... can also be used to counter ennemy tanks.
- Put them at bridge, behind ennemy to pull them back from tower, back to where they came from.
- When to play in the pocket:
- When opp tower is down, it can be good move to play a tank unit, or offensive unit in the pocket. When doing so, that unit will immediately distract the 2nd P tower, and possible also K tower.
- It is good move if the push on the first tower contains many small troops, ideally behind some tank troop. Eg. a balloon followed by Lava's puppies, or a valkyrie, followed by witchs skeleton. In that case, playing in the pocket allows these extra units to survive since K tower will target the main tank and 2nd P tower will target the unit in the pocket, and hence these secondary units will make deadly damage to K tower. If there is no main tank, playing in the pocket may distract both tower, but it requires a very strong tank (like lava or such).
- When having support troops, and opp adds a troop that would "escape" those troops, often good play to add a troop that would block the course of that new ennemy, so that support troop can help defeating him, with minor HP loss on our own new troop (positive trade).
- Bait techniques: force a move from opponent, to then get a better advantage afterwards.
- Eg. We need to play skeletondragons on a lane to defend, but opp has fireball. We play barbarians on the other lane to force the fireball.
- To target K tower when one tower down: play troop 2-sq from the pocket!
- In 1x elixir time, 2 elixir difference is huge. Use that advantage to build big push.
- When one tower is down, the King tower can be directly attacked if playing a range troop at 2-sq distance from the pocket (3-1 placement). If place too close to the pocket, the unit will instead attack the other princess tower.
- However, when both P towers are down, it is best to put the unit at the pocket (3-3 placement, two possible positions), so that even melee units go in STRAIGHT line to the king tower (instead of making a wide detour).
- Note that in general, it is NOT RECOMMENDED to attack the K tower directly. Attacking the 2nd P tower is usually safer (less HP, range units not under cross fire).
- 1/ Have win conditions, 2/ Keep track of rotations, 3/ Take damage, 4/ Adapt your playstyle, 5/ Use more troops, 6/ Time is your friend, 7/ Stop leaking elixir, 8/ Have quick fingers, 9/ Eliminate distractions, 10/ Pros are not special
- 2/ At least keep track of opponent win conditions, and then spells.
- 3/ If playing lava on one lane, and opponent counter attacks other lane, support your push and don't overcommit on defense.
- 4/ If opponent is very aggressive, play counter attack; if no spell, stack troops!
- 5/ Favor troop over spell when possible to get more control and value.
- 6/ Use first 1 or 2 minutes to learn opponent deck.
- Make sure to get as much value as possible from every card.
- Usually this means play cards later, and in winning combo.
- Better play 2 cards at once, than one after each other.
- This also means to play chill, so that to have enough elixir to face any situation.
- Examples:
- We play barbarians to counter a hogrider, opponent plays wizard on his side. Best response for us is to fireball the wizard, but PUSHING him to our barbarians, so that he's killed by our barbarians.
- Remember OPP BIG SPELLS. If OPP doesn't have fireball, we can stack flyingmachine, skeletondragons in the back. Note for barbarians, better keep them in defense (! megaknight').
- 7x challenge
- If OPP only has lightning, we can STACK troops. Eg. if we have air avantage, we can stack phoenix, electrodragon and especially skeletondragon to build bigger and bigger pushes.
- 2023-11-18
- When having a big elixir advantage is a good time to build a push. If OPP defends, we can then spend equivalent amount to strengthen the push.
Clan Wars 2
- Matchmaking is based on some secret ELO system (see https://royaleapi.com/blog/visualize-cw2-progress).
- Player on Discord CR FR said matchmaking is based on winrate indeed, and that players in top clan do LOSE on purpose during TRAINING days to lower their winrate.
- To get a better match up during battle days, one can force lose during TRAINING days. Apparently one has to play normally and lose for it to count (called lissage in french).
- A clan medals can be increased by playing with 56 members, making sure that members are leaving and joining on the same day.
- To get better river race, the clan can be emptied monday morning, before the race selection. Apparently this helps going with weaker clans.
- There is also another technique called win trading. Not sure how that works.
- Deck selection
- Look for hard counter cards, and play corresponding deck if that card is out.
- E.g. if playing the WoToP deck, and OPP played fireball in first deck, select it as 2nd deck.
- Don't play these deck first, but play a versatile deck that can face many MUs.
How to start
What to do if other player doesn't play:
- They refer to "investment card". But what are they?
- miner on tower.
- lavahound is usually risky. Because reduce possibility of defense.
Quick push counter:
- Opp plays lumberjack+balloon at bridge (first lumberjack, then balloon).
- Usual defense is infernodragon, well on the course of the balloon, but don't aggro the lumberjack (usually this is hard).
- Game: played instead elitebarbarians behind lumberjack, then babydragon on the course of the balloon. Opp plays Horde at tower, I play fireball on tower + horde, babydragon kills the remaining horde and takes the tower. 1 tower for one tower, and hit K tower twice. Same elixir, slightly more damage.
Deck advises
- Keep deck speed < 4.
- Keep two spells in deck (like arrow and fireball).
Things I learned
- Don't activate K tower (with arrows, fireball). Note that opponent may play cards to trigger his K tower (eg. tornado, fisherman that brings our troop close to K tower and start attacking it).
- Against furnace + tesla:
- Opp was playing furnace + tesla on one side, couldn't go through with lavahound. On second push, played lavahound bottom left, then after he play furnace + tesla, played Inferno D bottom right, then miner before P tower spotted the dragon. Opp played skel army, killing miner, but could counter with arrows, hence Inferno D could take the tower.
- React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push.
- witch + balloon is deadly. The skeleton distracts the tower, and balloon makes lot of damage, and vice-versa.
- Counterpush: Opponent attack with hogrider, and then goblinbarrel. I put Skel Army on rider, and minions on goblin. Then on push back, I add minipekka in the middle of army for protection (note: this could be arrows / fireball bait). This takes the tower and K tower (against low level 7)!
- Playing against a lavahound+balloon + FB/Log + electrodragon/valkyrie/minions/electrowizard deck. Things started badly, but went better when playing elitebarbarians on the other lane, defending them a bit with zap. Morale: when you cannot do your normal push, go the other one.
Card synergy
- electrowizard + magicarcher: electrowizard in front of tower, magicarcher middle (even other side) that does horizontal shot.
- witch (in the back), then balloon at bridge. witchs skels protect the balloon (they take the shot).
- icegolem + hogrider at bridge, at same time!
- (seen on tv royale) zappies in the back, then at bridge at royalrecruits so that both zappies and recruits are in a same group (so 2 groups).
- Good counter is first icespirit in the back, then executioner left of tower but close to it (square W2 or E2), so that its axe is well in group axe.
- (tv royale) balloon at bridge (A14), then 2s later, Skel drag (C14). This kills opp's minions.
- Reaction was Barbarian on other bridge, then 4s later, balloon. When balloon killed tower, send asap a miner on K tower (N3) to take the spot. But Opp. replied with zap on balloon.
- miner + zap (+lavahound): miner on tower, then zap tower to re-target tower on the miner. zap can also be used eg. against witch, put miner on witch, zap, this kills the skeletons, miner then target the witch, and witch retarget on lavahound.
- lavahound + miner: Play miner in the back of the tower, so that when pups appear, miner tanks the damage from the tower, but then when King's tower activates, miner is still tanking the damage as well.
- lavahound: Always play with a Skeleton Dragon behind, or babydragon behind, or balloon. Get more value for the tank!
- icespirit + goblinbarrel: lot of damage apparently...
- rascals + wallbreakers: they push the big rascal to the tower faster!
Card advices
(w)
means fandom wiki data included.
Troops - 1 elixir
Troop | How to play | How to counter |
---|---|---|
Electro Spirit (w) |
|
|
Fire Spirit |
|
|
Ice Spirit |
|
|
Skeletons |
| |
Heal Spirit |
|
|
Troops - 2 elixir
Troop | How to play | How to counter |
---|---|---|
Bats |
|
|
Bomber |
|
|
Goblins |
|
|
Spear Goblins |
|
|
Ice Golem |
|
|
Wall Breakers |
|
|
Troops - 3 elixir
Troop | How to play | How to counter |
---|---|---|
Archers |
|
|
Firecracker |
|
|
Goblin Gang |
|
|
Knight |
|
|
Minions |
|
|
Skeleton Barrel |
|
|
Dart Goblin |
|
|
Elixir Golem |
|
|
Mega Minion |
|
|
Guards |
|
|
Skeleton Army |
|
|
Bandit |
|
|
Fisherman |
|
|
Ice Wizard |
|
|
Miner |
|
|
Princess |
|
|
Royal Ghost |
|
|
Troops - 4 elixir
Troop | How to play | How to counter |
---|---|---|
Skeleton Dragons |
|
|
Battle Healer |
|
|
Battle Ram |
|
|
Flying Machine |
|
|
Hog Rider |
|
|
Mini P.E.K.K.A. |
|
|
Musketeer |
|
|
Valkyrie |
|
|
Zappies |
|
|
Baby Dragon |
|
|
Dark Prince |
|
|
Hunter |
|
|
Electro Wizard |
|
|
Inferno Dragon |
|
|
Lumberjack |
|
|
Magic Archer |
|
|
Mother Witch |
|
|
Night Witch |
|
|
Phoenix |
|
|
Golden Knight |
|
|
Skeleton King |
|
|
Troops - 5 elixir
Troop | How to play | How to counter |
---|---|---|
Barbarians (w) |
|
|
Minion Horde |
|
|
Rascals |
|
|
Giant |
|
|
Royal Hogs |
|
When played on one tower:
When played 2-2 (mid-river):
When played 1-3 (offseted mid-river):
|
Wizard |
|
|
Balloon |
|
|
Bowler |
|
|
Cannon Cart |
|
|
Electro Dragon |
|
|
Executioner |
|
|
Prince |
|
|
Witch |
|
|
Ram Rider |
|
|
Archer Queen |
|
|
Troops - 6 elixir
Troop | How to play | How to counter |
---|---|---|
Elite Barbarians (w) |
|
|
Royal Giant |
|
|
Giant Skeleton |
|
|
Goblin Giant |
|
|
Sparky |
|
|
Troops - 7 elixir
Troop | How to play | How to counter | ||
---|---|---|---|---|
Royal Recruits |
|
| ||
Electro Giant (w) |
|
| ||
P.E.K.K.A. |
|
| ||
Lava Hound |
|
Against Lava Pups:
| ||
Mega Knight |
|
|
Troops - 8 elixir
Troop | How to play | How to counter |
---|---|---|
Golem |
|
|
Troops - 9 elixir
Troop | How to play | How to counter |
---|---|---|
Three Musketeers |
|
|
Spell
Troop | How to play | How to counter |
---|---|---|
1 elixir | ||
Mirror |
|
|
2 elixir | ||
Giant Snowball |
|
|
Zap
|
| |
Barbarian Barrel |
|
|
Rage |
|
|
The Log |
|
|
3 elixir | ||
Arrows |
|
|
Royal Delivery |
|
|
Earthquake |
|
|
Clone |
|
|
Goblin Barrel |
|
|
Tornado |
|
|
4 elixir | ||
Fireball |
|
|
Freeze |
|
|
Poison |
|
|
5 elixir | ||
Graveyard |
|
|
6 elixir | ||
Rocket |
|
|
Lightning |
|
|
Building
Troop | How to play | How to counter |
---|---|---|
3 elixir | ||
Cannon |
From YersonCz gameplay:
|
|
Tombstone |
| |
4 elixir | ||
Mortar |
|
|
Tesla |
|
|
Bomb Tower |
|
|
Furnace |
|
|
Goblin Cage |
|
|
Goblin Drill |
|
|
5 elixir | ||
Goblin Hut |
|
|
Inferno Tower |
|
|
6 elixir | ||
Elixir Collector |
|
|
X-Bow |
|
|
7 elixir | ||
Barbarian Hut |
|
|
King's activation
- Against firecracker:
- when firecracker at N14, and babydragon at K07/K08 when shooting.
- When firecracker going to dash, tornado at 9-2.
Unit/building placement
Full coordinate for the whole map: y-x placement for the whole map: ========###^^^^^###============= river =============###^^^^^###======== ========###^^^^^###============= river =============###^^^^^###======== B14 C14 D14 E14 F14 G14 H14 I14|J14 K14 L14 M14 N14 O14 P14 Q14 0+4 0+3 0+2 0+1 0-0 0-1 0-2 0-3|0-3 0-2 0-1 0-0 0+1 0+2 0+3 0+4 A13 B13 C13 D13 E13 F13 G13 H13 I13|J13 K13 L13 M13 N13 O13 P13 Q13 R13 1+5 1+4 1+3 1+2 1+1 1-0 1-1 1-2 1-3|1-3 1-2 1-1 1-0 1+1 1+2 1+3 1+4 1+5 A12 B12 C12 D12 E12 F12 G12 H12 I12|J12 K12 L12 M12 N12 O12 P12 Q12 R12 2+5 2+4 2+3 2+2 2+1 2-0 2-1 2-2 2-3|2-3 2-2 2-1 2-0 2+1 2+2 2+3 2+4 2+5 A11 B11 C11 D11 E11 F11 G11 H11 I11|J11 K11 L11 M11 N11 O11 P11 Q11 R11 3+5 3+4 3+3 3+2 3+1 3-0 3-1 3-2 3-3|3-3 3-2 3-1 3-0 3+1 3+2 3+3 3+4 3+5 A10 B10 C10 D10 E10 F10 G10 H10 I10|J10 K10 L10 M10 N10 O10 P10 Q10 R10 4+5 4+4 4+3 4+2 4+1 4-0 4-1 4-2 4-3|4-3 4-2 4-1 4-0 4+1 4+2 4+3 4+4 4+5 A09 B09 C09 D09 E09 F09 G09 H09 I09|J09 K09 L09 M09 N09 O09 P09 Q09 R09 5+5 5+4 5+3 5+2 5+1 5-0 5-1 5-2 5-3|5-3 5-2 5-1 5-0 5+1 5+2 5+3 5+4 5+5 A08 B08 C08 D08 E08 F08 G08 H08 I08|J08 K08 L08 M08 N08 O08 P08 Q08 R08 6+5 6+4 6+3 6+2 6+1 6-0 6-1 6-2 6-3|6-3 6-2 6-1 6-0 6+1 6+2 6+3 6+4 6+5 A07 B07 ... ... ... F07 G07 H07 I07|J07 K07 L07 M07 ... ... ... Q07 R07 7+5 7+4 ... ... ... 7-0 7-1 7-2 7-3|7-3 7-2 7-1 7-0 ... ... ... 7+4 7+5 A06 B06 ... ... ... F06 G06 H06 I06|J06 K06 L06 M06 ... ... ... Q06 R06 8+5 8+4 ... ... ... 8-0 8-1 8-2 8-3|8-3 8-2 8-1 8-0 ... ... ... 8+4 8+5 A05 B05 ... ... ... F05 G05 H05 I05|J05 K05 L05 M05 ... ... ... Q05 R05 9+5 9+4 ... ... ... 9-0 9-1 9-2 9-3|9-3 9-2 9-1 9-0 ... ... ... 9+4 9+5 A04 B04 C04 D04 E04 F04 G04 ... ...|... ... L04 M04 N04 O04 P04 Q04 R04 10+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A03 B03 C03 D03 E03 F03 G03 ... ...|... ... L03 M03 N03 O03 P03 Q03 R03 11+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A02 B02 C02 D02 E02 F02 G02 ... ...|... ... L02 M02 N02 O02 P02 Q02 R02 12+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A01 B01 C01 D01 E01 F01 G01 ... ...|... ... L01 M01 N01 O01 P01 Q01 R01 13+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 G00 H00 I00|J00 K00 L00 14-1 y-2 y-3|y-3 y-2 y-1 n1 n2 n3 n4 n5 N1 N2 N3 N4 N5 N6 Around w2 e2 Around W2 E2 P tower: w3 e3 K tower: W3 E3 w4 e4 W4 E4 s1 s2 s3 s4 s5 W5 E5 S1 S2 S3 S4 S5 S6
- Fandom "y-x placement"
- Used on Fandom wiki.
- Principle is
(distance from River)-(distance from P tower)
.
- So
7-2
for tombstone would mean I05 or H05,5-2
would mean I07 or H07. 7-0
for a troop would mean next to tower, right behind north edge.
- So
- In case of building, we take the distance between the building edge, not the bottom left corner.
- When building is in front of P tower, we still use the same edge as reference. Eg 2+4 placement for tombstone would mean putting it on 2+4 to 4+2 square. Alternatively we can say 2-(-4).
- Extended "y-x placement"
- An extension I'm using for more precision.
y-x
has same meaning as above, but for inside placement, ie. zone between both P towers.y+x
works the same, but for outside placement, and above P towers.
- Full coordinate system
- Something I made up.
- For buildings, we use bottom left tile as reference.
- Corners have several equiv coordinates (eg.
n1
same asw1
).
- Terminology
- Some naming I hear here and there.
- Front inside corner: w2 or e2 (ie. 7-0).
- In the pocket: in the corner in opp's field, when one tower is down.
Tech - Building aggro
- Own test
Inactive building | Active building | |
tombstone, goblincage | cannon, infernotower | tesla |
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
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|
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v -|- - - - . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v v -|- - - - . . . . .
v v v v v v v - -|- - - - . . . . .
. . v v v - - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
|
S . . . . . . .|. . . . . . . .
===================================
v v v v v v v v|- - - - . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v v|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v v +|- - - - . . . . .
v v v v v v v + -|- - - - . . . . .
v v v v v v - - -|- - - - . . . . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . O O O . . . .|. . . . O O O . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . . . O O O O . . . . . . .
. . . . . .
|
- Videos
- Pull power depends on the hit box radius:
- Passive buildings (barbarianhut, goblinhut, furnace, tombstone, elixircollector) have a 1.0 hit box radius.
- Active buildings (cannon, bombtower, infernotower, mortar, xbow) have a 0.6 hit box radius.
- tesla has a 0.5 hit box radius.
- golem has slightly shortest sight than giant.
placement | pulls | pulls NOT | comment |
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4-2 |
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4-3 |
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4-4 |
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5-2 |
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4+2 | active |
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3-3 (ACTIVE anti-FB position) |
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2-3 (anti-FB position) |
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1-2 (anti-FB position) |
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1-3 (anti-freeze position) |
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0-3 (anti-lightning / anti-EQ position) |
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2-4 (anti-lightning position) |
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Speed vs elixir
speed | elixir rate (x1) | elixir rate (x2) | elixir rate (x3) |
---|---|---|---|
SLOW (lavahound) |
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MEDIUM (phoenix) |
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FAST (skeletondragons) |
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- (x1) When lavahound' bottom corner, collected almost 5 elixir (~4.8) by the time lavahound reaches the balloon pushback spot (ie. lavahound shadow fully on 3rd-4th row).
- So almost always possible to play ideal balloon when playing lavahound in the corner.
- (x1) When full elixir, play lavahound on 7TH ROW (ie 6+5) to have enough elixir to play a perfect balloon.
- (x1) When playing phoenix bottom corner, need at least 7 ELIXIR in order to play lavahound in front of the phoenix at the river.
Champion 3-card cycle
Source: https://royaleapi.com/blog/champions-deck-cycles-v2
LIMBO | DRAW PILE | HAND | ARENA ------|-------------|---------|----------------- | H G Q (E) | D C B A | | C H G (Q) | D E B A | C | B C H (G) | D E Q A | C B Q | B C (H) | D E G A | C B Q Q | A B (C) | D E G H | C B Q A Q | A B (C) 2 | D E G H | C B _ A Q | D A (B) 1 | C E G H | C B _ A D (Q) | G D A 0 | C E B H | C B _ A D G | E G D (A) | C Q B H | C B _ A D G E
- Champion will return in the hand just before the last used card.
- Player must play 3 cards before getting champion back in the hand.
Alternative display:
LIMBO | DRAW PILE | HAND | ARENA ------|------------|---------|----------------- | H G Q (E) | D C B A | | A H G (Q) | D C B E | A | B A H (G) | D C Q E | A B Q | B A (H) | D C G E | A B Q Q | C B (A) | D H G E | A B Q C | C Q B (A) | D H G E | A B _ C | D C Q (B) | A H G E | A B _ C D | A D C (Q) | B H G E | A B _ C D A | B A D (C) | Q H G E | A B _ C D A B
- To benefit from the 3-card cycle, player must at least play two-cards before the champion dies. The last card played will have a normal 4-card cycle though.
LIMBO | DRAW PILE | HAND | ARENA ------|------------|---------|----------------- | H G Q (E) | D C B A | | A H G (Q) | D C B E | A | B A H (G) | D C Q E | A B Q | B A (H) | D C G E | A B Q Q | C B (A) | D H G E | A B Q C Q | D C (B) | A H G E | A B Q C D | D Q C (B) | A H G E | A B _ C D | A D Q (C) | B H G E | A B _ C D A | B A D (Q) | C H G E | A B _ C D A B | C B A (D) | Q H G E | A B _ C D A B C C has 3-card cycle
Commented game
- Against DIOS (lvl 8, challenge)
- Opponent play first card badly, 7 elixir, next to K tower. Should play it really bottom of the map, and behind the K tower.
- We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
- Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a miner, to kill the sorcerer.
- We have lot of elixir still alive, when opponent has nothing.
- We play a fire archer, to protect against aerial stuff if any.
- Commented game - Against Dinho (lvl 5, arena 4, battle)
- I play musketeer as first card, ok.
- Opponent play goblinbarrel, we kill with arrows, ok (but could we have let the musketeer do the kill?)
- We play giant at bridge, not good. Should have let musketeer continue. Now we spent lot of elixir, and are weak against counter push.
- Opp. play pekka behind giant, and knight.
- We play minions, but too far. Should have waited for ennemy to come closer to tower.
- Commented game - Against Aldobaglio (lvl 10)
- Was playing with witch, balloon, electrowizard, ramrider, bats, goblingang, giantsnowball, tesla.
- witch + balloon ok, but must play balloon as close as possible to bridge (or Opp has more time to react).
- giantsnowball against megaknight was useless. Lose 2 elixir, and megaknight only loses 1 hit.
- Use electrowizard damage when it spawns.
- ramrider against princess very good.
TV Royale
- Miscellaneous
- bomber: Play in front on K tower, in particular when other building in the middle. Very effective to defend.
- tornado: to break apart some defensive troop (eg. disconnect a infernodragon), or to concentrate troop when there is bomber that can attack.
- xbow:
- how to counter? a icegolem to distract then a barbarianbarrel. hunter can also attack. thelog + earthquake + eg. bomber.
- threemusketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract.
- P tower finish cycle: royalhogs, earthquake, log, skel, hogs, earthquake, bomber, log,
- Against mortar: miner in middle our tower, start moving, and mortar always miss it.
- Against cannon cart: guards are good counter (2 stay alive).
- Push with lavahound: Play miner against tower before lavahound explodes, so that tower spots the miner and puppies are free to attack.
- Can be played with lavahound: flyingmachine, babydragon.
- Defend with tesla:
- Nice to attract troop.
- Add defense, like goblingang close to it, so they can attack troops coming from both side. princess is also a nice one.
- princess:
- Usually a bait for miner. miner can be countered with skeletonarmy, or goblingang. Be ready to play either one as soon as miner is launched.
- Against infernodragon:
- Spam unit very good to distract (eg. Skel army).
- hogrider at bridge (in fact, one square outside the lane, so that HR jumps).
- Response is tombstone next to tower, on HR path. HR put one hit, then killed by Skel.
- Push with Lava + I Dragon.
- Counter by fireball so that to kill lavahound + almost infernodragon. Add a wizard (middle, but so that he moves to other lane) to distract infernodragon.
- When pups are being killed, add balloon + minions behind. This killed the tower.
- With 2.6 deck:
- Against princess, cannon at I14 or J14 (or H14, K14).
- Against goblinbarrel, thelog.
- Keep troops well separated, to avoid FB bait.
- Against valkyrie, icespirit when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot.
- Cycle the hogrider, use FB to kill defender (prepare for it, this will eat tower too!).
- If infernotower, foresee a icespirit, so that hogrider can kill it (this also allows cycling HR faster then).
- If infernotower too close of river, use skel to distract her, then hogrider.
- (Maybe infernotower can be FB too?)
- Change HR push: sometimes with icegolem, sometimes with Skel. Sometimes add musketeer as support.
- icespirit at bridge may hit tower.
- Against infernodragon, icegolem on n1-n5 tower side good to distract.
- skully - playing with goblinbarrel, tesla, princess, goblingang, icespirit, valkyrie, thelog, rocket
- Play goblinbarrel regularly (eg. as first card) to take damage.
- Against megaknight: play tesla in middle, then valkyrie at bridge, behind megaknight to slow it down (it is killed by tower, tesla and valkyrie).
- Against minipekka: goblingang close to tesla to attract minipekka.
- rocket against tower, witch and elixirgolem (hitting all three of them).
- iosama - playing fireball, zappies, flyingmachine, cage, hogs, e-spirit, B barrel, recruits.
- Always play zappies between tower (so they split), or behind K tower.
- To defend, drop when ennemy on bridge.
- Play recruits in the back.
- FB against motherwitch.
- Cage against hogs. Add zappies if needed, close to K tower.
- Note that Goblin bowler hits very hard! (279 @ level 9)
- Play hogs in middle, close to river.
- e-spirit to distract (eg. against megaknight).
- saed - playing with lavahound/miner/inferno D, barbarian, skel D, zap, arrows.
- Direct push balloon then lavahound.
- Push Inferno D in the back, then add barbarian at bridge.
- Skel D to defend.
Draft tips
Triple Draft
- Avoid xbow or elixirgolem, unless you know how to play these cards, and have already a few cards to support them.
- Keep an eye on the cards of your opponent, and be prepared (eg. could he have freeze, tornado, etc), and what card he cannot have.
- Build deck around the win condition. wallbreakers too fragile. Avoid megaknight, because if opp defends well, you cannot win.
- earthquake is hard to pick without knowing opposite deck.
- Try to pick a tank.
- witch, lumberloon, valkyrie, freeze, rage, archers, snowball, graveyard
- giantsnowball, cannoncart, goblincage, rascals, fireball, infernodragon, goblindrill, dartgoblin.
- poison, flyingmachin, rascals, goblincage, goblindrill, barbarianbarrel, wizard, cannoncart.
- hogrider, earthquake, electrowizard, bomber, thelog, tesla, goblins, megaminion.
- Here play hog + earthquake.
- giantsnowball, rascals, goblinbarrel, cannoncart, dartgoblin, infernobarrel, witch, rocket.
- Took goblinbarrel instead of electrogiant...
- thelog, sparky, elixirgolem, lightning, megaminion, electrowizard, firespirit, barbarians.
- fireball, thelog, graveyard, nightwitch, megaminion, firespirit, infernodragon, darkprince.
- giant, fireball, zap, goblincage, dartgoblin, darkprince, musketeer, cannoncart.
- Took giant over electrogiant.
- musketeer of course, firecracker can be annoying (for him, given counter), rascals super useful, pigs, recruits for splitting synergy (with pigs), fireball.
- bandit, infernodragon, flyingmachine, elitebarbarians, thelog, poison, royalghost, wallbreakers.
- thelog', ramrider (against balloon if he takes), bandit for ramrider synergy (?), skeletonarmy, fireball, megaminion, infernotower, magicarcher.
- fireball, bandit, megaminion, megaknight, magicarcher, skeletonbarrel, thelog, darkprince.
Best Triple Draft Tournament Tips and Tricks! Easy Wins!
- sparky, zap, giant (makes more sense, need to pay attention against graveyard, but he doesn't take any though !?!), megaminion, fireball, infernodragon, prince, minipekka.
- bats, giantsnowball, bomber, royalgiant, fisherman (synergy with RG), wizard (because lot of splash value in 3-draft), skeletons, lightning.
- teslta (because pekka would be countered by infernotower), xbow (because balloon could be countered by ramrider), fireball, firespirit, thelog, zappies, megaminion (against flyingmachine), bomber.
Tips:
- Remember opponent selection for WIN CONDITIONS, then pick SPELLS based on that if possible.
TRIPLE DRAFT TOURNAMENT DRAFTING TIPS & TRICKS! - CLASH ROYALE - BossCR
- Pick good win conditions. If picking several (like miner), make sure to pick only if good synergy (eg. mortar + miner ok, but royalhogs + miner doesn't make sense).
- Remeber what SPELLS the opponent MAY have, or may NOT have. Same for important cards like megaknight.
- Good win conditions: miner, hogrider.
- Good spell: fireball, arrows.
- Good cards: firecracker, recruits (fit a variety of decks), cannoncart (fit a variety of decks), pekka, magicarcher, valkyrie
- Good building: tombstone.
- Pick cards for which we know OPP doesn't have good counter (eg. we take or could take fireball, so we pick flyingmachine).
- Things I learned
- freeze is the most OP choice. Keep it as a surprise ideally when win condition is on the tower, or as last ressort defense, ideally in synergy with other splash damage.
- balloon gets easily distracted. Hard to play.
Standard draft
- royalrecruits very good. Always pick.
- witch over nightwitch.
- elixirgolem never.
- archerqueen over goldenknight.
- electrogiant very good, in particular with tornado.
- musketeer, over electrowizard or hunter.
- Good cards: zappies,...
- winconditions:
- GOOD: royalhogs
- BAD: xbow (need good deck), wallbreakers (too weak)
- spells:
- GOOD: fireball, earthquake (depending on wincondition)
- counterplay:
- If we have fireball, take fireball bait cards: flyingmachine, zappies, barbarians.
- synergies:
- tornado with area damage cards (icewizard, babydragon, electrogiant, executioner)
- DO NOT take icewizard without tornado.
Mega draft
- From Orange Juice Gaming
- IDENTIFY a win condition, and pick a card that COUNTERS it best. Then if opponent didn't pick that win condition, take it (like at 3rd or 4th card).
- Best to pick the champion LAST, if necessary.
- Pick counters to OPP selection or cards that synergize well (skeletonbarrel and miner).
- Avoid lavahound, golem, or any win condition that must be supported.
- Good winning conditions seem to be: skeletonbarrel, goblinbarrel, goblindrill.
- Pick a big spell first if there are good ones (poison, fireball)
- Try to pick winning condition at the end, and build a deck that works with any win condition.
- Picked monk because only few good counters (infernodragon, electrodragon, other cards dies).
- Picked fireball to counter archers because only good big damage spell against them.
- Synergy: wallbreakers with miner (first).
- From Λιzєη
- Check what are the big spells, and if there are not many, pick your big spell first.
- From Ouah Leouff
- Pick spells first.
- Look all the cards and try to come up quickly with an overall plan.
- Pick the win condition late.
- If OPP picks the win condition early, try to adapt to it.
- Find nice combos:
- electrogiant + tornado (pick it first). Nice addition is goldenknight and lightning.
- Clash Royale FR
- En général j'essaie de regarder en premier les sorts
- Et d'isoler mentalement les cartes qui sont dures à contrer car y a pas de sort pour ou alors qu'un seul
- Je jette un coup d'oeil aux wc
- J'essaie de choisir la wc le plus tard possible aussi
- Pour m'adapter au deck en face et celui que j'ai construit
- Et le premier choix essayer de prendre un truc passe partout
- Genre mg, gobelins, bdn ou bûche en fonction des possibilités de cartes
- Viiper [56]
- Pick polyvalent cards (like icespirit).
- Try to predict the deck, and counter it.
- Don't take win condition too early (ideally last), while keeping as many options as possible.
Mirror tips
- From Ouah Leouff [57]
- Keep mirror for SUPPORT cards. Usually the decks don't have good spells, it's better to keep mirror for the defense rather than for the winning condition. We save cards in defense to then build a counter-push.
Heist draft tips
- Favor aerian units, and air control unit absolutely! Make sure air is kept under control at all time.
- Favor units that last on the map (ie. no spirit, no wallbreakers).
- Favor units that actually kill units (favor barbarianbarrel over giantsnowball).
- Best building targetters are royalgiant and electrogiant.
- Good: witches (they spawn infinite things :-) ), electrodragon (better than magicarcher), magicarcher, flyingmachine, princess (difficult to counter), miner (better than princess and arrows).
- Bad: earthquake, giant
- giantsnowball > lightning, arrows > fireball, royaldelivery > rocket (because a troop), goblinhut > furnace (because speargoblins last on the map).
- Usually flying units are better, splash is better as well.
- Combo: graveyard + poison.
Decks
Clashical's decks
Ladder deck 4.1 (Season 48-49, June-July 2023) |
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Ladder deck 4.1 (Season 44-47, February-May 2023) |
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Ladder deck 3.9 (Season 40-44, Oct-2022 to February 2023) |
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Mastery deck (Season 41, November 2022) |
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Ladder deck 3.9 (Season 38-41, August 2022) |
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Ladder deck 3.8 (Season 37, July 2022) |
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Ladder deck (2021-12-06 onwards, arena 15) |
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Ladder deck 4.3 (2021-11-01 onwards, arena 15) |
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Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15) |
Don't:
Some Counters:
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Ladder deck (since 2021-09-14) |
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Ladder deck (played until 2021-09-12) |
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Ladder deck (played since 2021-09-01) |
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Ladder deck (played since 2021-08-21) |
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Ladder deck (last played 2021-08-19) |
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Ladder deck (last played 2021-08-13) |
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Clashical's war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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since (W27/23): |
W52/21: .... .v.. .v.. .v.. .v.. .-.. .v.. ../83/../.. W01/22: .v.. .v.. .-.. .-.. .v.. .v.. .-.. ../69/../.. W02/22: .-.. .v.. .-.. .-.. .-.. .v.. .-.. ../55/../.. W03/22: .-.. .-.. .v.. .-.. .v.. .v.. .-.. ../51/../.. W04/22: .v.. .v.. .-.. .-.. .v.. .-.. .-.. ../50/../.. W05/22: .-.. .v.. .-.. .-.. .-.. .v.. .v.. ../48/../.. W06/22: .-.. .v.. .-.. .v.. .v.. .-.. .v.. ../50/../.. W07/22: .v.. .-.. .-.. .v.. .-.. .-.. .-.. ../47/../.. W08/22: .v.. .v.. .v.. .-.. .v.. .-.. .-.. ../48/../.. W09/22: .v.. .v.. .-.. .v.. .-.. .-.. .v.. ../49/../.. W10/22: .... .v.. .v.. .-.. .v.. .-.. .v.. ../50/../.. W11/22: .v.. .v.. .v.. .v.. .v.. .v.. .v.. ../54/../.. W12/22: .-.. .v.. .v.. .v.. .v.. .v.. .v.. ../57/../.. W13/22: .v.. .v.. .-.. .-.. .v.. .v.. .v.. ../58/../.. W14/22: .-.. .v.. .v.. .-.. .-.. .v.. .-.. ../57/../.. W15/22: .v.. .v.. .v.. .v.. .-.. .v.. .-.. ../58/../.. W16/22: .v.. .v.. .v..|.v.v .v.v|.vv- .v-- ../60/50/50 W17/22: .-vv .vv- .vvv .vvv .-v- .vvv .vv- ../61/88/54 W18/22: .-vv .-v- .vvv .vvv .-vv .v-v .vvv ../61/87/66 W19/22: .v-v .v-v .-vv .-vv .--v .-vv .vvv ../60/78/76 W20/22: .-vv .vvv .vvv .vvv .vvv .vvv .vvv ../61/83/81 W21/22: .vv- .--v .v-v .v-v .vvv .vvv .--v ../61/75/82 W22/22: .vvv .vvv .vvv .-vv .vvv .--v .vvv ../62/77/84 W23/22: .v-v .vv- .--v .vvv .vv- .-v- .v-v ../62/74/81 W24/22: .vvv .--- .-v- .v-v .vv- .vvv .vv- ../63/74/76 W25/22: .--v .--v .vvv .v-- .-vv .--v .-vv ../61/70/77 W26/22: .vvv .vvv .vvv .v-v .vvv .vvv .v-v ../63/70/79 W27/22: .vvv .vv- .-vv .-vv .v-- .vvv .v-v ../63/70/79 W28/22: .vvv .vvv .-v- .--v .v-v .--v .v-- ../63/68/78 W29/22: .vv- .vv- .vvv .--- .v-- .vvv .v-- ../63/67/74 W30/22: .v-v .vvv .v-- .-v- .v-v .v-v .vv- ../64/66/73 W31/22: .vvv .--- .-vv .v-v .vvv .v-v .vvv ../64/65/74 W32/22: .v-v .vvv .v-- .v-- .vv- .vvv .--- ../65/64/72 W33/22: .vvv .v-- .vv- .vvv .--- .v-- .vvv ../66/63/70 W34/22: .vvv .vvv .--v .-vv .vvv .v-v .-v- ../65/64/71 W35/22: .vvv .v-- .v-- .vvv .v-v .v-- .vvv ../66/62/70 W36/22: .-v- .-v- .--v .v-v .v-v .v-- .vvv ../66/61/70 W37/22: .v-- .--v .vv- .--v .vvv .v-- .-v- ../66/61/68 W38/22: .vvv .vv- .vvv .vvv .vv- .v-v .vv- ../67/62/68 W39/22: .vv- .v-- .v-v .-vv|v--- vvv- -v-- 66/67/61/66 W40/22: ---- ---v vvvv v--- -vvv v--v -v-v 50/66/60/66 W41/22: -v-v vvv- -vvv -v-- --v- vvvv -v-- 41/67/59/65 W42/22: vvv- --v- v-vv ---- v-v-|vv-- -vvv 45/66/60/64 W43/22: vvvv vv-- v-v- v--v --v- ---v v-v- 51/65/60/63 W44/22:|v-vv vvv- vvvv --v- v-v- v-vv v-v- 57/64/61/63 W45/22; v-v- vvv- vvv- vvv- vvvv vvv- vvvv 64/65/62/61 W46/22: vvv- vvv- v--v v--v -vv- vv-- vvv- 67/65/62/60 W47/22: v-v- vvv- vvv- vvv- v---|-vv- -vvv 67/65/63/59 W48/22: --vv -vvv v--- vv-v vvvv vvv- v-v- 68/65/63/59 W49/22: vvv- v--v vvv- v--v -v-v ---- v-vv 68/64/63/59 W50/22: vvv- v-v- v-v- v-v- v-vv vvv- vv-v 71/64/63/58 W51/22: ---- vvv- ----|vvv- --v- vvv- -v-- 68/64/63/56 W52/22: -vv- vvvv vv-v vvvv -v-- v--v ---v 68/64/62/57 W01/23: v--v vv-v vv-v v-vv v-vv v-v- vv-v 70/64/62/57 W02/23: v-v- vvv- vv-- v--- -v-- vvv-|-vvv 70/64/62/56 W03/23: v-v- v-vv v--v -v-- v-vv v-v- v--v 71/63/62/56 W04/23: vvv- vvv- v--v --vv vvv- --vv vv-v 71/63/62/56 W05/23: ---v vv-- vvv- vvv- -v-v v-v- ---v 70/63/61/56 W06/23: ---v v-v- vvv- vvv- v--- v-v- v-v- 71/62/62/55 W07/23: vvv- v-vv v-v- v-v- --vv -v-v v-v- 71/61/62/55 W08/23: vvvv v--v ---- --vv ---v v-vv vvv- 70/61/62/55 W09/23: v--v v-v- --vv v--v ---- --vv --v- 69/60/62/55 W10/23: v--- vvvv vvv- v-v- vv-- v--- vv-- 70/60/62/54 W11/23: -vvv v--- vvvv|vvv- v--- vvvv v--v 71/60/61/54 W12/23: v--v vvv- -vv- vv-v -v-- -vv- vv-v 70/60/61/54 W13/23: vvv- vvv- vv-v vv-- v-v- v-v- v--v 71/60/61/53 W14/23: vvvv -vvv ---v -v-- vv-v v-vv vv-v 71/60/61/54 W15/23: V--- --v- v-vv v-v- vvvv vvvv v-v- 71/60/61/54 W16/23: vv-v --vv ---- --v- v--- --vv v--v 70/59/61/54 W17/23: vvvv v--- vv-v v--v --v- --vv vvvv 70/59/61/54 W18/23:|v-vv v-vv vvv- v--v vv-- v-vv v-vv 71/58/61/54 W19/23: vvv- v-v- ---v --vv -vvv --v- -v-- 70/58/61/54 W20/23: vvvv vvvv vv-v vv-- vv-v v--v ---v 70/58/60/55 W21/23: -v-v vvvv -vv- --vv ---v vv-- v-vv 70/58/60/55 W22/23: vv-- vvv- -v-v vv-- v-v- vvv- -vv- 70/59/60/54 W23/23: ...- vv-v vv-- --vv vvv- vvv-|vvvv 70/59/60/54 W24/23: -vv- -v-v vv-- vv-v vvvv ---- v--v 70/59/60/54 W25/23: vvvv --vv vvvv vvv- vv-v -v-- vvvv 70/60/60/54 W26/23: vvv- v--v vv-- vvv- ---- vv-- vvv- 70/60/60/54 W27/23: vvvv -v-- -vvv vvvv -vv- vvvv vvv- 70/60/60/54 W28/23: vv-- v--v ---- v-v- VV-v VVv-|vvv- 70/60/60/53 W29/23: -V-v VVvv VVvv V-V- V--- -V-- VV-- W30/23: V-V- VVv- V--v VVv- --v- wxx/xx | |||
W52/21: .... v... v... v... v... v... -... 83/../../.. W01/22: v... v... v... v... v... v... v... 92/../../.. W02/22: v... v... v... v... v... v... v... 95/../../.. W03/22: v... v... v... v... v... v... v... 96/../../.. W04/22: v... v... v... v... v... v... v... 97/../../.. W05/22: v... v... v... v... v... v... v... 97/../../.. W06/22: v... v... v... v... v... v... v... 97/../../.. W07/22: v... v... v... v... v... v... v... 98/../../.. W08/22: v... v... v... v... v... v... v... 98/../../.. W09/22: v... v... v... v... v... v... v... 98/../../.. W10/22: .... v... v... v... v... v... v... 98/../../.. W11/22: v... v... v... v... v... v... v... 98/../../.. W12/22: v... v... v... v... v... v... v... 98/../../.. W13/22: v... v... v... v... v... v... v... 98/../../.. W14/22: v... v... v... v... v... v... v... 99/../../.. W15/22: v... -... v... v... -... v... v... 97/../../.. W16/22: v... v... v...|v... v...|v... v... 97/../../.. W17/22: v... v... v... v... v... v... v... 97/../../.. W18/22: v... v... v... v... v... v... -... 96/../../.. W19/22: v... v... v... v... v... -... v... 96/../../.. W20/22: -... v... v... v... v... v... v... 95/../../.. W21/22: v... v... v... v... v... v... v... 96/../../.. W22/22: v... v... v... -... v... v... v... 95/../../.. W23/22: v... v... v... -... v... v... v... 95/../../.. W24/22: v... v... v... v... v... v... v... 95/../../.. W25/22: v... v... -... v... v... v... v... 95/../../.. W26/22: -... v... v... v... v... v... v... 94/../../.. W27/22: v... v... v... v... v... v... v... 94/../../.. W28/22: -... v... -... v... -... v... v... 93/../../.. W29/22: v... v... v... v... v... v... -... 93/../../.. W30/22: v... v... v... v... v... v... -... 93/../../.. W31/22: v... v... v... v... v... v... v... 93/../../.. W32/22: v... v... v... v... -... -... v... 92/../../.. W33/22: v... v... v... v... -... -... v... 91/../../.. W34/22: v... v... v... -... v... -... v... 91/../../.. W35/22: v... -... v... -... v... v... -... 90/../../.. W36/22: v... -... -... -... -... v... v... 89/../../.. W37/22: v... v... -... v... v... v... -... 88/../../.. W38/22: v... v... v... v... v... v... -... 88/../../.. W39/22: v... -... v... -...| | ||||
W52/21: .... ..-- ..-v ..-v ..-- ..-- ..v- ../../16/33 W01/22: ..-- ..-- ..-v ..v- ..-v ..v- ..vv ../../30/38 W02/22: ..vv ..vv ..vv ..-- ..-v ..vv ..-v ../../40/55 W03/22: ..-v ..-- ..-- ..-v ..vv ..vv ..-- ../../37/55 W04/22: ..-- ..-v ..-v ..vv ..-v ..-v ..vv ../../35/61 W05/22: ..-v ..vv ..-- ..vv ..vv ..vv ..vv ../../41/65 W06/22: ..-- ..v- ..vv ..vv ..-v ..-v ..-- ../../41/64 W07/22: ..-- ..vv ..v- ..-v ..-v ..vv ..-v ../../41/65 W08/22: ..-v ..-- ..vv ..-v ..-- ..-v ..vv ../../40/66 W09/22: ..v- ..vv ..v- ..-v ..-v ..vv ..-v ../../42/66 W10/22: .... ..-v ..-v ..v- ..v- ..v- ..vv ../../44/65 W11/22: ..-- ..-v ..-v ..-v ..vv ..vv ..-v ../../42/67 W12/22: ..-- ..-v ..-v ..v- ..-v ..v- ..-- ../../41/65 W13/22: ..vv ..vv ..-- ..vv ..-- ..vv ..vv ../../43/65 W14/22: ..v- ..-v ..vv ..-v ..vv ..v- ..-v ../../44/66 W15/22: ..-v ..-v ..vv ..vv ..vv ..v- ..-- ../../45/66 W16/22: ..v- ..-- ..v- ..-. ..-. | ||||
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Minushcule ;-)'s decks
Ladder deck (2023-06-01) |
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Ladder deck (2020-02-18) |
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Ladder deck (2020-02-10) |
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Ladder deck (2020-01-29) |
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Ladder deck (2020-01-01) |
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Ladder deck (2022-06-01) |
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Ladder deck (2021-12-21, played from arena 10 to 14) |
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Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9) |
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Ladder deck (2021-12-16, played in arena 6) |
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Ladder deck (2021-12-14, played in arena 5) |
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Ladder deck (2021-12-10, played in arena 3 and 4) |
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Ladder deck (2021-12-10, played from arena 3) |
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Ladder deck (2021-12-10, played in arena 1 and 2) |
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Some decks that was hard match up (potentially good decks):
Ladder deck (2021-12-10, faced in arena 4) |
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Minushcule ;-)'s war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
---|---|---|---|---|
since (W27/23): |
W52/21: .... v... -... -... -... v... -... 33/../../.. w01/22: -... v... v... v... v... -... -... 46/../../.. w02/22: v... v... v... v... -... v... v... 60/../../.. w03/22: -... v... -... v... -... -... -... 51/../../.. W04/22: v... v... -... -... v... v... -... 52/../../.. W05/22: v... v... v... v... v... v... v... 60/../../.. W06/22: -... -... v... v... v... v... v... 62/../../.. W07/22: v... -... v... v... v... -... -... 61/../../.. W08/22: v... -... v... v... -... v... v... 62/../../.. W09/22: v... v... v... v... v... v... v... 66/../../.. W10/22: .... v... v... v... v... v... v... 69/../../.. W11/22: v... v... v...|vv-v v--v vvvv vv-v 71/75/25/00 W12/22: vv-v v-vv vvv- vv-- v-vv v--v vvvv 74/63/45/81 W13/22: v-vv vvvv v--- vv-- vv-v vvvv vv-v 76/66/44/77 W14/22: v--v vvvv v--- vv-v -vvv v-vv -vvv 75/64/48/80 W15/22: v--v v--v vvvv vv-v vv-v vvvv vvvv 77/65/46/84 W16/22: vvvv v-vv v--v v--v vv-- v--v vv-- 78/61/43/82 W17/22: v--v v--v v-vv v--- vvv- vvvv v-v- 79/56/45/78 W18/22: v--v v-v- v--v vvvv vv-v vvvv ---v 80/54/45/79 W19/22: vvvv vv-v vvvv v-vv v--- vvvv vvvv 81/56/48/80 W20/22: vvvv vv-v vvvv vvvv v-vv v-v- v-vv 82/56/52/80 W21/22: v-vv v--v vv-v vvvv v-vv vvvv vvvv 82/56/54/82 W22/22: vvvv vvvv vv-v vvvv v-vv v-vv vv-v 83/58/55/83 W23/22: v--v vv-v v-vv v--v v--v v-vv vvvv 84/55/54/85 W24/22: v-vv vv-v -v-v --vv ---v v-vv v-vv 83/53/54/86 W25/22: v-vv v--v vvvv vvv- vvvv -vvv vvv- 83/54/56/85 W26/22: vvvv vvvv v--v vv-v v-vv v--v vvvv 83/55/56/86 W27/22: v-vv vv-v v-vv vvvv v-vv vvvv v-vv 84/54/58/87 W28/22: v-vv vvv- vv-v --vv -vvv vvvv --vv 83/54/60/86 W29/22: v-vv ---v vvvv vvvv v--v --vv --vv 82/53/60/87 W30/22: vvvv v--v vvvv vvvv -v-v vvv- --vv 82/54/61/87 W31/22: v-vv -v-- vvv- vvvv v-vv ---v -v-v 81/54/61/86 W32/22: v-v- .... vv-v v-vv v-vv v--v vv-- 82/53/60/86 W33/22: v--v vv-- v-v- vv-- v-vv v-vv vv-- 82/52/59/84 W34/22: v--v vvvv v-v- vvvv v-vv vvv- vvv- 83/53/60/82 W35/22: -vvv v--v vvv- v-vv vvvv v-vv -v-- 82/53/61/82 W36/22: --vv v-vv v--- v-vv v-v- vv-v vvvv 82/52/61/82 W37/22: v-vv v--v vvv- v-vv ---v --vv v-vv 82/50/62/82 W38/22: vv-- v--v v--- --vv v-v- vvvv vv-v 82/50/61/81 W39/22: v-vv vv-v -vvv vv-v v--v vvv- vv-v 82/51/60/81 W40/22: vvv- v-vv v-v- vv-v v--v -v-v v--v 82/50/60/81 W41/22: --v- ---v v--v v-v- v-v- v-v- -v-v 82/49/60/79 W42/22: --v- vvvv vvvv v--- --vv -v-v -v-v 81/50/60/79 W43/22: v-vv v-vv --v- vvvv vvvv v-v- vv-v 81/49/60/79 W44/22: vv-v ---v -v-v vvv- vv-v vvvv v-vv 81/50/60/79 W45/22: vvvv vvvv vvv- -vvv vvvv -v-v v--- 80/51/60/79 W46/22: v--- -vv- v-vv --vv ---- v-vv v--v 80/50/60/78 W47/22: --vv vvv- vvvv vv-- -v-- v-v- v-v- 80/50/60/77 W48/22: v--- vvv- -vvv vvvv vv-- vvvv --vv 80/51/61/76 W49/22: v-vv vvvv v-vv v--- vv-v v--v vvvv 80/50/60/76 W50/22: ---v vv-v vv-v --vv vvvv -vvv --vv 79/51/60/77 W51/22: v-vv --vv v-vv|-vv- -vvv v--v -vvv 78/50/61/77 W52/22: vv-v --vv -vvv -v-- v-vv v-vv vvvv 78/51/61/77 W01/23: ---v --v- ---- v-vv vv-v v-vv|vv-- 78/50/61/77 W02/23: vv-- ---v vvvv v-vv v--v v-vv --v- 78/50/61/77 W03/23: ---v ---v vv-- v--v vvv- vv-v -v-- 77/50/60/76 W04/23: v--v vv-v ---v -v-v vvv- --v- vvvv 77/50/59/76 W05/23: .... v-vv -v-v vvvv ---- v--v v--v 77/50/59/76 W06/23: --vv vvvv .... vvvv v--v -vvv v--v 76/50/59/77 W07/23: --v- v-vv vv-v --v- vv-v vv-v -vvv 76/50/59/77 W08/23: v-vv -vvv v--v --vv vv-v -vvv ---v 76/50/59/77 W09/23: -v-v -vvv v--- -v-- ---- ---- -vv- 75/50/58/76 W10/23:|-v-- -v-v v--v --vv ---v vv-v -vv- 74/50/58/76 W11/23: v-v- v--- v--v -v-v v-v- -v-- -v-- 74/50/57/75 W12/23: vv-- -v-v --v- v--v v--- v-vv --vv 73/49/57/75 W13/23: ---v vv-- vv-- vv-- vv-v vv-v --v- 73/50/56/74 W14/23: ---v ---v ---v -v-v vvvv --v- v--v 73/49/55/74 W15/23: --vv vv-v v--v v--v ---- ---- v-vv 72/49/55/74 W16/23: v--v v-v- ---- vv-v ---v ---v vv-v 72/48/54/74 W17/23: vv-v vvvv vv-v --v- ---v vvvv --vv 72/48/54/74 W18/23: vvvv vv-- vv-- vv-v vv-v -v-- ---v 72/49/54/74 W19/23: vv-v vvvv vvv- -vv- --vv -vv- -v-v 71/50/54/74 W20/23:|vv-- vvvv v-v- -vv- ---- -vv- Vv-V 71/50/54/73 W21/23: -vv- -v-- -Vv- vvvv ---- vv-- --vv 71/50/54/72 W22:23: V-Vv VV-v vvvv ---v v-vv -vvv vv-v 71/50/54/73 W23/23: .... -vvv -vv- v--- v--- v-v-|v--v 71/50/54/72 W24/23: -v-- --vv v--v V--v --vv -v-v vvv- 70/50/54/72 W25/23: v--v ---v ---v VV-v -v-- vv-- --v- 70/50/53/72 W26/23: --v- vv-- --vv V-Vv ---- vv-v V--v 70/50/53/72 W27/23: V--v vv-v V--v|V--v vv-- vv-- ---v 70/50/52/72 W28/23: V-Vv ---v v--- VVv- V-Vv VV-v ---- W29/23: ---v -VV- VV-v ---v V-Vv -V-v V--- W30/23: VV-v -V-v -V-- VVv--vv wxx/xx: | |||
W52/21: .... ...v ...- ...v ...v ...v ...- 0/0/0/4 w01/22: ...v ...-|..v- ..-v ..vv ..-v ..v- 0/0/3/8 w02/22: ..v- ..vv ..-v ..-- ..-v ..vv ..v- 0/0/7/12 w03/22: ..v- ..vv ..--|.vvv .-vv .--v .-v- 0/1/12/16 W04/22: .-v- .-vv .--- .--- .-vv .vvv .--- 0/2/16/19 W05/22: .vvv .vv- .vvv .vvv .v-- .v-- .vvv 0/9/21/23 W06/22: .--v .--v .v-v .--v .vv- .vv- .--- 0/12/23/27 W07/22: .v-v .--- .-v- .v-- .v-v .vv- .-v- 0/16/26/29 W08/22: .v-v .--v .--v .v-- .--v .v-v .-v- 0/19/27/34 W09/22: .vvv .-vv .v-v .v-v .vvv .--- .v-v 0/24/30/40 W10/22: .... .--v .--- .v-v .--- .--v .v-v 0/26/30/44 W11/22: .v-v .v-v .--v|.... .... .... .... | ||||
W52/21: ...., .v.., .v.., .-.., .-.., .v.., .v.. w01/22: .v.., .v..| .-.., .-.., .-.., .v.., .v.. w02/22: .-.., .-.., .v.., .-.., .-.., .v.., .v.. w03/22: .-.., .-.., .-..| | ||||
W52/21: ...., ..v., ..-., ..-., ..v., ..-., ..-. w01/22: ..-., ..-.| | ||||
W50/21: ---v, vvvv | ||||
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✧m¥shterious✧'s decks
Ladder deck (2023-03-01, played in arena 12 and 13) |
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Ladder deck (2023-02-20, played in arena 9, 10 and 11) |
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Ladder deck (2023-02-14, played in arena 7, 8 and 9) |
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Ladder deck (2023-02-06, played in arena 6) |
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Ladder deck (2023-02-02 to 2023-02-14, played in arena 4, 5, 6 and 7) |
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Ladder deck (2023-01-22, played in arena 1) |
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✧m¥shterious✧'s war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
---|---|---|---|---|
W05/23: .... .... .... .... .... .... ---- ../../../.. W06/23: -v-- ---- ---- ---- ---- -v-- VV-v 12/37/../12 W07/23: VV-v VVvv ....|VV-v --v- --v- --v- 28/42/28/28 W08/23: VV-- -VVv -V-v -V-- VV-- ---v ---v 28/52/23/38 W09/23: ---- V-Vv -V-v V-Vv -VVv ---- V-Vv 32/46/32/46 W10/23: ---v ---v -VVv|--vv ---v --v- --vv 25/40/37/54 W11/23: -VV- VV-v ---v ---v --vv --vv ---v 23/38/38/59 W12/23: ---- --vv --vv v-v- VVv- --vv --v- 24/34/44/57 W13/23: --vv VVvv ---v --v- VVvv --vv -vVV 25/35/50/60 W14/23: VV-- .... ---v ---v --vv --vv --vv 24/33/50/62 W15/23: -vVV ---v V-Vv -Vv- VVvv VV-v --vv 26/36/52/65 W16/23: ---v ---v --VV V-V- --vv --vv -VVv 25/34/53/67 W17/23:|--vv --vv --vv --vv ---v ---v --vv 22/31/55/69 W18/23: VV-v .... --vv --vv VV-v VVvv --vv 24/32/56/71 W19/23: --v- VVvv V--V ---v --vv --vv VVvv 26/32/57/72 W20/23: --v- --v- V-V- --vv -VV- ---- --vv W21/23: VVv- V-Vv|---V V-Vv VV-v --vv VVvv W22/23: ---v V-Vv V-V- VVvv V--v V-Vv ---v W23/23: --v- --vv ---v VVvv --v- -VVv V--v W24/23: --vv ---v -VvV -V-v --vv --vv --vv W25/23: --v- V-Vv VVvv -V-- V-V- -VVv v-vv W26/23: V--v VVvv --vv V-Vv VVvv --vv --vv ----- leg II ----------------------------- W27/23: VV-- ---v V--v V-V- VVv- V-Vv VVv- W28/23: VV-v --v- ---v VV-v --v- --vv ---- W29/23: ---v --v- V--v V-Vv ---v --vv ---v W30/23: --vv ---v VV-- --vv -V-- wxx/xx: |
Lavahound decks
Notes:
- Variants with guards are better against hogrider, pekka...
- Variants with valkyrie are better against witch, skeletonking...
- Variants with minions instead of skeletondragons (more DPS, but weaker against arrows).
- fireball works well in combination with tombstone. Otherwise use arrows [65].
Ladder - Carl - Ladder deck - 20220427 / 2022-11-03 |
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Ladder - Carl - Top 3 Lava Hound Phoenix Decks 🔥 - 20221030 |
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Ladder - Carl - My *NEW* Main Deck in Clash Royale 🔥 - 20221022 |
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Ladder - Carl - Top 3 Lava Hound Decks AFTER Balance Changes 🏆 - 20221008 |
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Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006 |
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Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006 |
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Ladder - Carl - This Lava Hound Deck Came Out of NOWHERE - 20220913 | |||
Ladder - Carl - TOP 3 Lava Hound Decks AFTER Balance Chnages - 20220608 |
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Ladder - Carl - Grand Challenge / Royal tournament deck - 20220517 |
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Ladder - Carl - Ladder deck - 20220503 |
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Tournament - Carl - Best Ramp Up Tournament deck - 20220422 |
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Ladder - Carl - Ladder deck - 20220417 | |||
Ladder - Carl - Classic Challenge - 20220416 | |||
Ladder - Carl - Top 3 lava hound decks after balnace changes - 20220413 |
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Ladder - Carl - Best royal tournament deck - 20220411 |
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Ladder - Carl - Best Lavaloon deck - 20220307 | |||
Ladder - Carl - New OP lavaloon deck - 20220321 | |||
Ladder - Carl - New meta lavaloon deck - 20220222 | |||
Ladder - Carl - Best lavahound deck - 20220113 |
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Ladder - Carl - Best F2P Lavahound deck - 20221211 |
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Ladder - Carl's Classic lavahound deck |
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Ladder - Classic lavahound with poison |
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Fun deck for classic or special challenge |
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Ladder - Top 3 best lavahound decks - Carl - 20211209 |
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Ladder - Lava - Rakan deck |
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Ladder (around 2021-09-04, arena 14) |
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Ladder - Lava (video 2021-01-13) |
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- Best lavahound decks 5300-6000 and 6000-10000
- Below an inventory of lavahound decks, to know which card I should max first in the lavahound archetype.
- RoyaleAPI, ladder decks with given trophees, with lavahound. By rating and Win %.
Cycle decks
Ladder deck - Hog Cycle 2.6 |
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Ladder deck - Hog Cycle 2.8 |
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Meta decks
Decks summary below.
Mortar |
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PEKKA bridge spam |
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Graveyard SK |
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Archer Queen Hogs EQ |
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Classic logbait | |
Lavahound control miner |
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Classic Lavaloon - Carl the Legend |
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Miner control - Baby Natee |
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Hog cycle deck |
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Clan war decks to try
This may give a hint of what cards to max next.
Graveyard - freeze decks |
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Battle decks to try
Path of Legends decks |
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Tournament deck - 42 victory, by Lil Mem - 2022-10-16 |
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Ladder deck - From Flav (Team belgique clan, lvl 10, 5600 trophees!) - 2021-12-19 |
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Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19 |
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Ladder deck - From Skully (Bring the W clan) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
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Ladder deck - From Skully (Bring the W) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
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Deck - Played by Théo - 2021-11-28 |
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War 2 deck - Unbreakable best MK deck (video 2021-01-13) |
Opening:
Build pushes:
Tactics:
Counters:
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Deck - Opponent on Ladder, legendary arena, king level 8 ! |
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Log bait, #1 ladder 2022 | |
Best RG deck #1 w/o champion |
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Best RG deck #2 w/o champion |
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Easiest F2P deck |
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Mini-challenge decks
Sudden death
- Schtroumpf, sudden death challenge
- balloon, lumberjack, elitebarbarians, freeze, darkprince, goblincage, skeletonking, icewizard.
Sudden death (2021-10-01) |
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Sudden death (2021-12-03) |
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Sudden death (2021-12-03) |
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Sudden death (2021-12-03) |
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Sudden Death deck (around 2021-09-20) |
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Double elixir
Double-elixir (2022-06-02) |
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Double-elixir (2022-01-01) |
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Double-elixir (2020-05-24) |
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Triple elixir
Triple-elixir (2021-11-17) |
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Triple-elixir (2021-11-17) |
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Triple-elixir (2022-03-06) |
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Triple-elixir (2022-03-06) |
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Triple-elixir (2020-05-24) |
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Triple-elixir (2021-11-17) |
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Triple-elixir (2021-10-23) |
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Triple-elixir (2021-11-25) |
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Triple-elixir (2021-10-27) |
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Other challenges
- Touchdown draft:
Touchdown (2022-12-16) |
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Touchdown draft |
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No | |
Triple-Draft Mini-challenge (2021-08-21) |
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Mega-touchdown - deck 1 (2021-09-17) | |
Skeleton King tournament (2021-10-30) |
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Skeleton King tournament (2021-10-30) |
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Skeleton King tournament (2021-10-30) |
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Archer Queen tournament (2021-11-03) |
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Golden Knight tournament (2021-11-10) |
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Rage challenge (2021-12-18) |
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Mega-deck challenge (2021-12-27) |
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Mega-deck challenge (2021-12-27) |
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Infinite elixir (2020-05-24) |
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Rage ramrider (2022-01-06) |
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Ram rider 2v2 Rush (2022-02-03) |
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Legendary's Infinity elixir challenge (2022-03-21) |
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Season 31 special challenges (January 2021)
Arena challenge (2022-01-11) |
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Arena 8 (Ouah):
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Arena 11 (Ouah):
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Ram rider 2v2 Rush (2022-02-03) |
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Season 32 special challenges (February 2022)
Super Lava Hound Mini-challenge (2022-02-08) |
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Love Conquers All challenge (2022-02-16) |
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Dragon hunt challenge (2022-02-23) |
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Season 33 special challenges (March 2022)
Acceleration challenge (2022-03-10) |
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Legendary's Infinity elixir challenge (2022-03-21) |
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Mighty Miner Launch Party (2022-03-30) |
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Season 34 - Mighty Miner (April 2022)
Mega Deck Challenge (2022-04-18) |
|
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Miners Mine for Gold (2022-04-23) |
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Season 35 - Which Witch (May 2022)
Sudden Death Challenge (2022-05-08) |
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Super Witch Challenge (2022-05-15) |
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The Floor is Healing (2022-05-25) |
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Sudden Death tournament (2022-05-31) |
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Double-elixir (2022-06-02) |
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Season 36 - Bone Pit (June 2022)
Giant Skeleton Rage Challenge (2022-05-08) |
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Goblins and Skeletons Event (2022-06-15) |
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Skeleton Dragon's Reign of Fire (2022-06-22) |
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Season 37 - Mini P.E.K.K.A dream (July 2022)
Mega Deck Challenge (2022-07-04) |
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Royal Delivery Drop (2022-07-11) |
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Super Mini P.E.K.K.A Challenge(2022-07-13) |
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Season 38 - Clash from the past (August 2022)
CWA's Elite Barbarian Rush (2022-08-16) |
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Triple Elixir |
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Season 39 - Clash fest (September 2022)
Retro Royale (2022-09-06) |
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Sudden Death tournament (2022-09-24) |
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Ramp up challenge (2022-09-27) |
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Season 40 - Clash-O-Ween (October 2022)
Nightmare Bats Challenge (2022-10-06) | |
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Mega Deck Challenge (2022-10-13) |
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Phoenix Launch Party (2022-10-30) |
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Season 41 - Silent Sanctuary (November 2022)
Monk Launch Party (2022-11-06) |
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Flight of the Phoenixes (2022-12-04) |
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Season 42 - Clash-Mas (December 2022)
Let it Snow! (2022-12-10) |
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Santa Ho Rider is coming to town! (2022-12-20) |
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Season 43 - Frost Festival (January 2023)
New Year Fireworks Show (2023-01-07) |
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Reflections in Ice (2023-01-22) |
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2v2 Balloon festival (2023-01-29) |
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Season 44 - Love & Magic (February 2023)
Super Magic Archer Challenge (2023-02-19) |
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Super Magic Archer Challenge (2023-02-19) |
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Mirror, Mirror (2023-02-23) |
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Capture the Sparky Challenge (2023-02-19) |
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Season 45 - Goblin Party (March 2023)
Season for the 7th anniversary.
Goblin Outbreak! (2023-03-12) |
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Goblin Party Hut (2023-03-19) |
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Heist Draft (2023-03-24) |
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Season 46 - Boot Camp (April 2023)
Season with season pass 2.0, mega draft ladder.
Super Archers Challenge (2023-04-10) |
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Super Cards Draft (2023-04-13) |
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Super Archers vs Golem (2023-04-22) |
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Capture the Queen (2023-04-30) |
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Season 47 - Books of Clash (May 2023)
Season with season pass 2.0, mega draft ladder.
Super Champion Battle Challenge (2023-05-07) |
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Mega Monk Challenge (2023-05-22) |
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Boost Fields Challenge (2023-05-30) |
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Raged Ramrider challenge (2023-06-03) |
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Season 48 - Get Ready For Evolution (June 2023)
Season with Slash Royale, level 15 et evolution launch.
- Minushcule: received ~6500 ewc from season pass chests.
Rock Barbarians(2023-06-10) |
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Barbarians Evolution Challenge(2023-06-21) |
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Firecracker Evolution Challenge(2023-06-24) |
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Royal Giant Evolution Challenge(2023-06-24) |
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Skeletons Evolution Challenge(2023-07-03) |
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Season 49 - Evolution Origins (July 2023)
- Season with mortar evolution.
- Season pass chests:
- Clashical: received ~4k EWC.
- Minushcule: received ~2k5 EWC, 150k gold.
Dark Elixir challenge (2023-07-05) |
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Evo Mortar challenge (2023-07-25) |
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Season 50 - Clash-A-Rama (August 2023)
- Season with knight evolution.
- Season pass chests:
- Clashical: received EWC.
- Minushcule: received EWC, 150k gold.
Clash->Season->diamond 18659->23622->45200 ewc 749444->903313->1321586 gold Chest arena 21: 4k-4k5 gold, 77 common, 16 rare, 1 epic. Minush->Season->diamond 14583->18841->32766 ewc 707038->854654->1317475 gold.
Season 51 - King's Gambit (September 2023)
- Season with evoroyalrecruits.
- Clashical, diamond pass: received 586k gold, 22.8k ewc.
- Minushcule, diamond pass: received 596k gold 16.6k ewc.
Royal-er Recruits challenge (2023-09-12) |
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Chess Royale (2023-09-19) |
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Season 52 - Clash-O-Ween (October 2023)
- Season with evobats.
- Clashical, diamond pass: received 600k gold, 22.1k ewc.
- Season end (after wars chest): 2360k gold, 40.3k ewc, alll joker full but 2 champions. 9 elite cards. Not maxed: 6 legendary (188 cards missing), 7 epic (791 cards missing), 5 rare (1582 cards missing).
- Minushcule, diamond pass: received 600k gold 19.5k ewc.
- Season end: 900k gold, 26.0k ewc, all joker full but 10 champions. 7 elite cards. Not maxed: 1 champion (26 cards missing), 9 legendary (235 cards missing), 11 epic (2293 cards missing), 11 rare (9109 cards missing).
Disturbed Graves (2023-10-10, w2) |
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Trick or treat (2023-10-22, w3) |
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Welcome to Ghoulsville (2023-11-05, w5) |
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Season 53 - Litlle Prince, Big Trouble (November 2023)
- Season with evoarchers.
- Clashical, diamond pass: received 627k gold, 22.0k ewc.
- Season end (after wars chest): 1650k gold, 24.5k ewc, 1 rare book. Joker: full except 3.5k common, 3 champions. 12 elite cards. Not maxed: 1 champion (22 cards missing), 5 legendary (123 cards missing), 5 epic (510 cards missing), 1 rare (97 cards missing).
- Minushcule, diamond pass: received 607k gold 16.3k ewc.
- Season end (after wars chest): 875k gold, 39.0k ewc. Joker: full except 3.4k common, 911 rares, 7 champions. 9 elite cards. Not maxed: 2 champion (45 cards missing), 8 legendary (198 cards missing), 10 epic (2059 cards missing), 8 rare (4107 cards missing).
Barrels o' Fun (2023-11-10, w2) |
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Tavern Brawl aka Rage (2023-12-03, w4) |
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Season 54 - Naughty or Nice (December 2023)
- Season with evoicespirit.
- Clashical:
- Diamond pass: received 622k gold, 21.3k ewc.
- Minushcule:
- Bought: books: 3 common, 2 rare, 2 epic, 1 legendary
- Diamond pass: received 603k gold, 23.5k ewc.
tbc (2023-12-10, w2) |
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2v2 Decks
2v2 - 2022-11-06 |
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2v2 - 2022-10-27 |
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2v2 - 2021-10-01 |
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2v2 - 2022-03-18 |
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2v2 - 2022-03-18 |
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2v2 - 2022-03-20 |
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1v1 showdown farm decks
These decks are useful to farm the Season Pass & Pass Royale at the start of the season. It doesn't work anymore with the latest matchmaker
Best combo:
- megaknight level 14.
- mirror level 14!
1v1 showdown underleveled - 2022-06-06 |
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1v1 showdown underleveled - 2022-04-10 |
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Deck per arena
Tutorials
- Arena 1 deck: knight, speargoblins, archers, arrows, goblins, giant, musketeer, minipekka.
- No fireball value, use only arrows (everything dies to arrow except musketeer).
- Baby drag better than valkyrie.
- Put slow cheap units in the back.
- Arena 2 deck (before babydragon): valkyrie, bomber, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank. But bomber is weak to arrows.
- Arena 2 deck (w/ babydragon): babydragon, speargoblins, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank.
- Arena 2 deck: babydragon, speargoblins, archers, arrows, skeletons, giant, musketeer, minipekka.
- Faster deck, but rely on minipekka to take out tanks now.
- skeletons have a lot of value (although more difficult to play).
- Arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, megaminion, skeletonarmy, speargoblins
- 2 winning condition. battleram by itself is not good winning condition, need a secondary one (like goblinbarrel or giant).
- Bait deck are hard to play.
- Better arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, knight, skeletonarmy, speargoblins
- Rush: battleram at bridge, then goblinbarrel when connects.
- babydragon, then goblinbarrel timely so that babydragon is spotted first (launch when babydragon is 2 square away from river).
- knight has a lot of value.
- Arena 3 deck with barbarianbarrel: battleram, goblinbarrel, barbarianbarrel, fireball, babydragon, valkyrie, skeletonarmy, speargoblins.
- Counter knight: speargoblins at 4-3.
- barbarianbarrel can tank for goblinbarrel.
- Arena 4 deck: pekka, babydragon, firespirit, barbarianbarrel, wizard, skeletonarmy, goblinbarrel, fireball.
- skeletonarmy to counter infernotower (eg. put it on pekka, so that it protects).
- push with wizard behind.
- barbarianbarrel has tiny cheap tank when needed (eg. when giant dies, to protect wizard).
- variant: skeletongiant instead of pekka.
- Arena 5 deck: witch, hogrider, bats, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Faster Arena 5 deck: witch, hogrider, skeletons, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- To counter babydragon: skeletons at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
- Against balloon: switch skeletons to megaminion.
- Arena 6 deck: witch, balloon, megaminion, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Variant: mortar instead of balloon.
- Alternative arena 6 deck: witch, balloon, flyingmachine, fireball, speargoblins, barbarianbarrel, battleram, skeletons.
- Replace skeletonarmy with skeletons, to lower the cost; battleram instead of goblinbarrel for win condition; speargoblins instead of valkyrie, because valkyrie not so much needed here; flyingmachine instead of megaminion.
- Variants: giant instead of battleram, and valkyrie instead of skeletons.
- giant in the pocket very useful to tank for little troops.
- hogrider cycle deck: valkyrie, minions, skeletonarmy, arrows, knight, cannon, wizard, hogrider.
- Arena 7 deck: royalhogs, royalrecruits, skeletondragons, bats, skeletons, goblincage, barbarianbarrel, fireball.
- Apparently, real deck would be to replace skeletondragons with zap.
- Counter to deck above: witch, babydragon, wizard, arrows, valkyrie, balloon, musketeer, skeletonarmy.
- ... played a bit, but doesn't seem to work really well.
- Arena 7, double prince deck: giant, prince, darkprince, megaminion, zap, fireball, musketeer, minipekka.
Arena 6
Arena 6+ deck |
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Arena 7
Arena 7+ deck |
|
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Identifying decks
LOG BAIT — Trophy range: 5617 |
|
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Mastery farm decks
Graveyard |
|
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Clan wars
Clan Wars decks
- https://www.reddit.com/r/ClashRoyale/comments/iivbbq/four_sets_of_decks_for_clan_wars_2/
- See Clash royale deck lists.ods.
- See also decks played by best players in active clans!
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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- War deck against boat
- A deck I've seen that looked effective: witch - giant - electrodragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. tesla on the other side to protect.
Boat defense
Used by Kaiser bier && skully. Resisted two attacks w/o losing a tower! | |
Boat battle
Boat battle |
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Statistics
Royal Tournament
Royal Tournament | Date: result |
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Royal Tournament - double evolution
Royal Tournament - Ramp-Up | Date: result |
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Tournament - Boss CR - 2023-12-10 |
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Royal Tournament - ramp-up
Royal Tournament - Ramp-Up | Date: result |
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Tournament - Carl - Best Ramp Up Tournament deck - 20220422 |
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Royal tournament - Double elixir
Royal Tournament - Double Elixir |
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Royal tournament - Triple elixir
Royal Tournament - Triple Elixir |
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Royal tournament - Rage
Royal Tournament - Rage |
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Royal tournament - draft
- 2023-05-31: 5 wins.
Royal tournament - triple draft
- 2023-03-30: 9 wins, 7 wins and 7 wins.
- 2022-11-02: 6 wins and 7 wins.
- 2022-07-28: 6 wins and 6 wins.
- 2022-03-06: 6 wins and 9 wins.
Royal tournament - mega draft
- 2022-02-15: 12 wins (minush, even did 10-1) and 4 wins (clash)
Classic Challenges
Deck | Date: result |
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Deck | Date: result |
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API
Official API
- Must create a dev account, and add an API key.
- https://github.com/gogaz/clashroyale.git (python client, fork).
Download CSV for wars from royaleapi.com
- Login to royaleapi.com
- Download cookies.txt from th site (using for instance add-on Get cookies.txt).
- Only the following line is needed:
- !!! make sure the expiry timestamp is ok (get a new one with
date --date='next year' +'%s'
)
royaleapi.com FALSE / FALSE 1642283924 __royaleapi_session f0308add0cf845dc90cdf4b276faa333
- Get file with
wget
:
# Using clan tag YYVQ099G
wget -qO- --load-cookies royaleapi.com_cookies.txt https://royaleapi.com/clan/YYVQ099G/war/race/csv
Download card PNG from official API
#! /bin/python
import clashroyale as cr
cr_client = cr.OfficialAPI(get_cr_token())
cards = cr_client.get_all_cards()
for card in cards:
print(f"wget {card.iconUrls.medium} -O '{name}.png'")
Download match replay from RoyaleAPI
RoyaleAPI offers a nice feature to show match replays of any player.
Let's try to download the data from their servers.
- Open the page https://royaleapi.com/decks/winner/gc in Google Chrome, then go to developer tab.
- We see there is the Replay button. On inspection, we see:
<button class="ui orange circular icon button button_popup replay_button" data-content="Replay" data-position="top right" data-replay="02P9YP0VQUY9" data-div="replay-1645912106" data-index="1645912106" data-team-tags="2L0VJG02" data-opponent-tags="89UCYQ0C0" data-draft="0" data-team-crowns="2" data-opponent-crowns="1">
<i class="history icon"></i>
</button>
- We will try to find occurences of
data-replay
. Go to Sources pane, then right click on top, then search in all files. Enterdata-replay
. We see that it is used in a file battle_replay.min.js, so "battle replay minified", quite promising. - Double click, then accept pretty-print. We see that clicking on this button likely runs the following function:
function initReplayButtons() {
$(".replay_button").click((function() {
let e = $(this).attr("data-replay")
, t = $(this).attr("data-team-tags")
, a = $(this).attr("data-opponent-tags")
, i = $(this).attr("data-team-crowns")
, n = $(this).attr("data-opponent-crowns")
, r = ($(this).attr("data-draft"),
$(this).attr("data-div"))
, l = {
tag: e,
team_tags: t,
opponent_tags: a,
team_crowns: i,
opponent_crowns: n
}
, s = `/data/replay?${$.param(l)}`;
s += `&referrer_path=${window.location.href}`,
$(`#${r}`).html(replay_loading_div),
$.getJSON(s, (function(t) {
t.success ? $(`#${r}`).html(t.html).promise().done((function() {
setTimeout((function() {
initArenaMap(e),
initSpeedMenu(e)
}
), 100)
}
)) : 404 === t.status ? $(`#${r}`).html(replay_not_found_div) : t.status >= 500 ? $(`#${r}`).html(supercell_server_unavailable_div) : $(`#${r}`).html(t.html)
}
)),
window.ga("send", "event", "Replay", window.location.href)
}
))
}
- So clicking on that button triggers the download at some URL /data/replay?:
https://royaleapi.com/data/replay?tag=02P9YP0VQUY9&team_tags=2L0VJG02&opponent_tags=89UCYQ0C0&team_crowns=2&opponent_crowns=1&referrer_path=https://royaleapi.com/decks/winner/gc
- Going to Network pane, we can locate this file. Right click on it, select Copy -> Copy response, and paste that in a file.
- The content is actually a JSON file containing some HTML code, which corresponds to the data being in the Battle Replay.
General information
Spell damage
Summary troop hp / building damage (level 14 and level 11)
hp / dmg 14 11 | troop or spell |
---|---|
108 | bats skeletons |
152 / 46 | freeze |
176 | speargoblins |
224 (112x2) / 78 168 (84x2) / 58 |
tornado |
254 / 77 192 / 58 |
giantsnowball zap rage |
267 | goblins |
286 | lavapups |
305 |
minions |
305 |
electrospirit |
306 | healspirit |
318 | guards (shield) |
320 | barbarbianbarrel |
327 (109x3) / 213 (71x3) 246 (82x3) / 162 (54x3) |
earthquake |
345 |
dartgoblin |
384 / 77 290 / 58 |
thelog |
hp or dmg 14 (11) | troop or spell |
---|---|
403 |
archers |
438 | wallbeakers |
440 | bomber |
478 / 155 360 / 116 |
tornado + zap |
486 (162x3) / 144 366 (122x3) / 111 |
arrows |
579 | royaldelivery |
534 (178x3) / 162 | arrows (mirror 15) |
702 |
zappies |
704 |
magicarcher |
705 | skeletondragons |
740 / 221 | arrows + zap |
814 | flyingmachine |
832 | cursedhog |
888 | barbarians |
910 | icewizard |
913 / 274 689 / 207 |
fireball |
944 | electrowizard |
955 |
musketeer |
960 / 288 | poison |
hp or dmg 14 (11) | troop or spell |
---|---|
983 | (B) goblincage |
1020 (340x3) / 306 | arrows + mirror |
1109 |
megaminion |
1110 |
hunter |
1124 |
(B) furnace |
1126 | fireball + 1 skeldrags |
1143 (381x3) | (B) earthquake |
1152 | fisherman |
1167 / 351 881 / 265 |
fireball + zap |
1182 | cannoncart |
1186 | (B) cannon |
1200 |
bandit |
1208 | battleram |
1214 / 365 | poison + giantsnowball |
1259 | electrodragon |
1297 / 351 979 / 265 |
fireball + thelog |
1330 |
archerqueen |
1339 | fireball + 2 skeldrags |
hp or dmg 14 (11) | troop or spell |
---|---|
1392 |
phoenix |
1399 / 418 1055 / 318 |
fireball + arrows |
1399 / 420 | lightning |
1525 | (B) tesla |
1526 | babydragon |
1552 | fireball + 3 skeldrags |
1590 | darkprince |
1600 |
miner |
1696 |
executioner |
1712 | infernodragon |
1765 | fireball + 4 skeldrags |
1776 | elitebarbarians |
1798 | (B) bombtower |
1875 / 558 | lightning + arrows |
1917 / 576 1446 / 435 |
fireball + mirror |
1920 | sparky |
1949 |
(B) goblindrill |
1967 / 591 | rocket |
2221 / 668 | rocket + zap/giantsnowball |
2120 | (B) x-bow |
2226 | balloon |
2248 | hogrider |
2276 | battlehealer |
2318 | (B) infernotower |
2351 / 668 | rocket + thelog |
Damage vs troops (all level)
- How to read the table
- Eg. fireball, level 9, we have
(=) skeletondragons +2 (532)
. This means FB level 9 kills a skeletondragons level 11 (=9 +2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit). - Units in bold are the one at level 14.
- TODO: Do a fireball+thelog (in particular, this kills the nightwitch).
Fireball + Zap (6 elixir) | ||||||
---|---|---|---|---|---|---|
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 731 | 801 | 881 | 967 | 1063 | 1167 |
Tower damage | 220 | 242 | 265 | 291 | 320 | 351 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
Fireball (4 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 572 | 627 | 689 | 757 | 832 | 913 |
Tower damage | 172 | 189 | 207 | 228 | 250 | 274 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
Arrows (3 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 303 (101x3) | 333 (111x3) | 366 (122x3) | 402 (134x3) | 444 (148x3) | 486 (162x3) |
Tower damage | 93 | 102 | 111 | 123 | 135 | 144 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
Zap (2 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 159 | 174 | 192 | 210 | 231 | 254 |
Tower damage | 48 | 53 | 58 | 63 | 70 | 77 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
The Log (2 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 240 | 264 | 290 | 319 | 350 | 384 |
Tower damage | 72 | 80 | 87 | 96 | 105 | 116 |
One-shot (elix) troop +lvl (hp) |
|
|
|
|
|
|
- Spell damage by level
spell | level 11 | level 12 (mirror +1) |
level 13 (mirror +2) |
level 14 | level 15 (mirror +1) |
level 16 (mirror +2) |
---|---|---|---|---|---|---|
arrows | 366 (122x3) / 111 | 402 (134x3) / 123 | 444 (148x3) / 135 | 486 (162x3) / 147 | 534 (178x3) / 162 | 588 (196x3) / 177 |
Card cost / upgrade cost
Upgrade to next level (# cards / cost / +exp) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Common | 2 / 5 / +4 | 4 / 20 / +5 | 10 / 50 / +6 | 20 / 150 / +10 | 50 / 400 / +25 | 100 / 1K / +50 | 200 / 2K / +100 | 400 / 4K / +200 | 800 / 8K / +400 | 1K / 15K / +600 | 1.5K / 35K / +800 | 3K / 75K / +1.6K | 5K / 100K / +2K | - |
Rare | - | - | 2 / 50 / +6 | 4 / 150 / +10 | 10 / 400 / +25 | 20 / 1K / +50 | 50 / 2K / +100 | 100 / 4K / +200 | 200 / 8K / +400 | 400 / 15K / +600 | 500 / 35K / +800 | 750 / 75K / +1.6K | 1250 / 100K / +2K | - |
Epic | - | - | - | - | - | 2 / 400 / +25 | 4 / 2K / +100 | 10 / 4K / +200 | 20 / 8K / +400 | 40 / 15K / +600 | 50 / 35K / +800 | 100 / 75K / +1.6K | 200 / 100K / +2K | - |
Legendary | - | - | - | - | - | - | - | - | 2 / 5K / +250 | 4 / 15K / +600 | 6 / 35K / +800 | 10 / 75K / +1.6K | 20 / 100K / +2K | - |
Champion | - | - | - | - | - | - | - | - | - | - | 2 / 35K / +800 | 8 / 75K / +1.6K | 20 / 100K / +2K | - |
Cumulated cost to Level 14 (# cards / cost / +exp) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 | ||||||||
Common | 11.3K / 233K / +5.4K | 10.5K / 225K / +5K | 9.5K / 210K / +4.4K | 8K / 175K / +3.6K | 5K / 100K / +2K | - | ||||||||
Rare | 3.1K / 233K / +5.4K | 2900 / 225K / +5K | 2500 / 210K / +4.4K | 2000 / 175K / +3.6K | 1250 / 100K / +2K | - | ||||||||
Epic | 410 / 233K / +5.4K | 390 / 225K / +5K | 350 / 210K / +4.4K | 300 / 175K / +3.6K | 200 / 100K / +2K | - | ||||||||
Legendary | 22 / 230K / +5.25K | 40 / 225K / +5K | 36 / 210K / +4.4K | 30 / 175K / +3.6K | 20 / 100K / +2K | - | ||||||||
Champion | - | - | 30 / 210K / +4.4K | 28 / 175K / +3.6K | 20 / 100K / +2K | - |
- Star level 1: 5000
- Star level 2: 10000
- Star level 3: ???
Attribute | Common | Rare | Epic | Legendary | Champion |
---|---|---|---|---|---|
Cost | 10 gold / card | 50 gold / card | 200 gold / card | 15k gold / card | - |
Cost (give NON-MAXED card) | 5 gold / card | 50 gold / card | 500 gold / card | - | - |
Cost (give MAXED card) | - | 25 gold / card | ?? gold / card | - | - |
Cost (trading MAXED card) | 5 gold / card | 25 gold / card | 100 gold / card | 7k5 gold / card | - |
Request | 40 cards give 8 |
4 cards give 1 |
4 cards (sunday) give 1 |
- | - |
Trade (gold value if MAXED) | 250 cards (1250 gold) |
50 cards (1250 gold) |
10 cards (1000 gold) |
1 card (7k5 gold) |
- |
XP | 1 xp / card | 10 xp / card | 10 xp / card | ?? | ?? |
Star | 1 star / card | 10 star / card | 10 star / card | ?? star / card | ?? star / card |
EWC | 1 ewc / card | 5 ewc / card | 20 ewc / card | 1k5 ewc / card | 4k ewc / card |
EWC cost | 10 gold / ewc | 10 gold / ewc | 10 gold / ewc | 10 gold / ewc | - |
Cost (season shop) | 5 tokens / card | 25 tokens / card | 100 tokens / card | 1k5 tokens / card | 35k tokens / card |
Wild card (season shop) | 6/10/14 tokens / wild | 24/40/56 tokens / wild | 120/200/280 tokens / wild | 1k5 tokens / wild | - |
EWC cost (season shop) | 5 tokens / ewc | 5 tokens / ewc | 5 tokens / ewc | 1 token / ewc | 8.75 ewc / card |
EWC cost (via wild, season shop) | 6/10/14 tokens / ewc | 4.8/8/11.2 tokens / ewc | 6/10/14 tokens / ewc | 1 token / ewc | - |
- Notes
- EWC cost is always 10 gold / ewc (in the shop), or 5 gold / ewc (when trading)
- XP / start points is collected when giving cards in clan request, or when receiving maxed cards.
- Gold is collected when giving cards, but it depends on the rarity.
- For common cards, we get respectively 50% / no gold when giving NON-MAXED / MAXED cards (ie. no gold for MAXED cards).
- For rare cards, we get resp. 100% / 50% gold when giving NON-MAXED / MAXED cards.
- We get or pay gold when trading MAXED cards, and the amount is always 50% of shop cost. There is no gold involved for NON-MAXED cards since either we collect the card or we cannot trade.
- OLD: Note: Using season shop conversion rate, 1 token = 5 / 2.5 / 1.67 gold.
- OLD: Note: Using season shop common cost, 1 common card = 10 gold = 5 token, so 1 token = 2 gold.
King level
King level | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
exp | - | 20 | 50 | 100 | 200 | 400 | 1000 | 2000 | 5K | 10K | 20K | 35K | 50K | 80K |
exp (cum) | - | 20 | 70 | 170 | 370 | 770 | 1770 | 3770 | 8770 | 18770 | 38770 | 73770 | 123770 | 203770 |
P tower HP | 1400 | 1512 | 1624 | 1750 | 1890 | 2030 | 2184 | 2352 | 2534 | 2786 | 3052 | 3346 | 3668 | 4032 |
K tower HP | 2400 | 2568 | 2736 | 2904 | 3096 | 3312 | 3528 | 3768 | 4008 | 4392 | 4824 | 5304 | 5832 | 6408 |
damage | 50 | 54 | 58 | 62 | 67 | 72 | 78 | 84 | 90 | 99 | 109 | 119 | 131 | 144 |
Clan Wars
- Battle medal rewards
Battle | Victory medals | Defeat medals |
---|---|---|
PvP battle | 250 | 100 |
Duels (each battle) | 250 | 100 |
Boat battle | 125 | 75 |
Duels include special events (regular, double elixir, triple elixir...).
- Battle gold reward
- Gold rewards depend on current Clan League (Bronze I, II or III...).
- Duel reward is the same whether we play in 2 or 3 games (eg. 2800 gold if duel is won, 280 if lost).
Miscellaneous
- A player profile tag may only contain the following characters:
0289CGJLPQRUVY
.
Season Pass / Pass Royale
- Content of season pass chest, according to king level and arena:
king 50 arena 19 gold 1409 1292 1394 gems 3 2 4 common 75 75 76 rare 15 15 15 epic 1 1 0
king 50 arena 17 gold 1292 1319 1337 1330 1316 gems 3 2 3 3 2 common 72 73 73 73 73 rare 15 14 14 14 14 epic 1 0 1 1 1
king 20 arena 11 gold 1054 1047 967 gems 2 2 3 common 54 54 55 rare 11 11 11 epic 1 1 0
- Content of Season Pass:
- Gold: 1000.
- Key: 2.
- Season chest: 33.
- Wild chest [70]: 1 (the one with jokers and guaranteed champion).
- Jokers (at arena 15): gold >= 9485, common 200, rare 55, epic 15, legendary 1.
- A magic book.
- Content of Pass Royal:
- Gold: 40000.
- Key: 2.
- Jokers: common 700, rare 140, epic 70, legendary 1.
- A book of books.
- A magic token.
- Trade token: common 1, rare 1, epic 1, legendary 1.
- A tower skin, an
- An emote
- Bonus bank (up to 25000).
- Season 46 - rewards
- Season tokens: 29k event + 3*10.2k challenge + 2.5k free pass = 62.1k
- Season shop:
- 10x100 archers for 500, 10x5 prince for 500, 10x5 darkprince for 500.
- 10x2k gold for 400, 10x2k gold for 800, 10x2k gold for 1200.
- 3*100 common joker for 600, 3*100 common joker for 1000, 3*100 common joker for 1400.
- 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
- 3*25 rare joker for 600, 3*25 rare joker for 1000, 3*25 rare joker for 1400.
- 3*5 epic joker for 600, 3*5 epic joker for 1000, 3*5 epic joker for 1400.
- 3*1 leg joker for 1500, 1x1 epic book for 15000, 1*1 archerqueen for 35k.
qty | cost | qty | cost | qty | cost |
---|---|---|---|---|---|
10x | 500 | 10x | 500 | 10x | 500 |
100 archers | 100 prince | 100 darkprince | |||
10x | 400 | 10x | 800 | 10x | 1200 |
2k gold | 2k gold | 2k gold | |||
3x | 600 | 3x | 1000 | 3x | 1400 |
100 common | 100 common | 100 common | |||
3x | 600 | 3x | 1000 | 3x | 1400 |
25 rare | 25 rare | 25 rare | |||
3x | 600 | 3x | 1000 | 3x | 1400 |
5 epic | 5 epic | 5 epic | |||
3x | 1500 | 1x | 15000 | 1x | 35000 |
1 legendary | 1 epic book | 1 archerqueen |
Chest content
- Golden chest:
- arena 20: 12 rares, 35 common, 2k gold.
Elite Wild cards
Best strategy according to simulation to max EWC:
- Always request common cards first.
- Always trade between maxed cards.
- Don't spend wild card to max book value... (because otherwise we lose the corresponding ewc we get from maxed wild cards!)
- ... However this seems strange. If the book value is very low, it should be better strategy to pay in wild card instead. The trade-off should be the
- ewc-equivalent. So for commons, it should always be better to max with wild card, and get book only on the last level. And for rare, paying with less than
- 1000 wild card should be ok as well.
- Better pay with wild card for the last card to save book conversion (except if bad trade-off, ie. paying more than 1000 rare wild cards)
# See program ewc.py
# w card request strategy. 0, 1: request rare first, otherwise common first. 1, 3: don't max last card
# x trade strategy. 0: trade smallest for the highest. 1: trade smallest at last level. Otherwise only trade between maxed cards (ie. 2nd for the 1st)
# y book strategy. 0: don't spend wild card to max book value. 1: spend as much wild card as possible to max book value
# z last card strategy for book: 0: don't max with wild card. 1: only max if ewc-equiv cost < 5k. 2: always max if possible
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(3, 2, 0, 1)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 2)
# xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxxxx | ewc:291461 (291k) gold:1935k wk:95 r:1630 c:2000 t:192 tg:192 strat:(2, 2, 0, 1)
#
- Level 15 upgrade: gives 50k XP!
french lexical
- tab — tour à bombe
- tde — tour de l'enfer
- dde — dragon de l'enfer
- bbe — barbares d'élite
- mobal — molosse ballon (lavaloon)
- df — double fûts