Rubik PLL: Difference between revisions

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== Links ==
* [http://youtu.be/lPvF21KeAPE Recognizing the PLLs, from Badmephisto]
:A *must* see video on how to quickly recognizes the PLL based on features like ''headlights'', ''bar'', ''pairs''...

== The 21 PLL cases ==
== The 21 PLL cases ==
;Credits
;Credits

Revision as of 20:16, 8 July 2015

The 21 PLL cases

Credits

Moves in BOLD are my current favorites.

Corners Only

Name Diagram Algorithm Comments
Aa Pll01.gif

x (R' U R') D2 (R U' R') D2 R2 (video)

This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.
Ab Pll02.gif

x R2 D2 (R U R') D2 (R U' R)
[y'] x (L U' L) D2 (L' U L) D2 L2

This is just the inverse of the other A perm. It is performed in a very similar manner.
E Pll03.gif

x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D')

This alg is just two orientations performed consecutively.

Edges Only

Name Diagram Algorithm Comments
Ua Pll06.gif

(R U' R U) (R U) (R U') (R' U' R2)
[y2] (R2 U' (R' U' R U) (R U) (R U' R) (video)

This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back.
Ub Pll07.gif

(R2 U) (R U R' U') (R' U') (R' U R')
[y2] (R' U R' U') (R' U') (R' U) (R U R2) (video)

This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back.
H Pll05.gif

(M2' U) (M2' U2) (M2' U) M2'
(M2' U') (M2' U2') (M2' U') M2'

This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers.
Z Pll04.gif

(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2)
(M2' U') (M2' U') (M' U2') (M2' U2') (M' U2')

The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm.

Swapping Two Adjacent Corners & Two Edges

Name Diagram Algorithm Comments
Ja Pll08.gif

(R' U L') U2 (R U' R') U2 (L R U')
z (D' R U') R2 (D R' D') R2 (U D R') (same but different grip)

I perform the R of the [R L] a split second after I start the L so that I can immediately perform the U' to AUF when the L face has been moved to where it belongs.
Jb Pll09.gif (R U R' F') (R U R' U') (R' F) (R2 U') (R' U') This is the same as the T perm with the last four moves instead performed at the beginning.
T Pll10.gif (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') This is the T permuation. It is long but definitely very fast and easy. It can be performed in almost one swift motion without any readjusting of the fingers. Note that it is a combination of two easy orientations.
Rb Pll11.gif (R' U2) (R U2) (R' F R U R' U') (R' F' R2 U') (video) This is a pretty straightforward alg that flows pretty nicely.
Ra Pll12.gif R U R' F' R U2 R' U2 R' F R U R U2 R' U' (video) You could also just mirror Rb, but this alg is more right hand friendly. Notice the similarity with the Jb permutation.
F Pll13.gif R' U' F' (R U R' U') (R' F) (R2 U') (R' U' R U) (R' U R) This is a T permutation with a 3 move setup in the beginning and a cancellation of one of those moves at the end.

Cycling Three Corners & Three Edges

To recognize these PLLs:

  • Put the HEADLIGHT on the left
  • Observe the position of the BLOCK: if it is as the FRONT (resp. FAR RIGHT, BACK and CLOSE RIGHT), then it is a Ga (resp. Gb, Gc and Gd) permutation.

To remember the algorithms, observe the sequence of RIGHT face versus sequence of UP face:

  • Ga: R2 R' R' R vs Uw U U' Uw'
  • Gb: R2 R' R R vs Uw U U' Uw'
  • Gc: R2' R R R' vs Uw' U' U Uw
  • Gd: R2' R R' R' vs Uw' U' U Uw
Name Diagram Algorithm Comments
Ga Pll15.gif (R2' Uw) (R' U R' U' R Uw') R2' y' (R' U R) This alg has a pretty decent flow to it and can be performed almost in one motion until the rotation.
Gb Pll16.gif (R' U' R) y (R2' Uw R' U) (R U' R Uw' R2') This is the inverse of Ga. Note how similar they look. I perform this one almost exactly the same way.
Gc Pll14.gif (R2' Uw' R U') (R U R' Uw R2) (Fw R' Fw') (Start with thumb on U face) You could rotate and insert the pair instead of performing the last three moves as shown.
Gd Pll17.gif (R U R') y' (R2' Uw' R U') (R' U R' Uw R2) This is just the inverse of Gc. I execute it very similarly because most of the moves overlap in the same manner.

Permutations Of Two Diagonal Corners & Two Edges

The Na / Nb permutation variants come from Finger Trick - How to Execute the N Perms Like a Pro (cyotheking).

Name Diagram Algorithm Comments
V Pll18.gif (R' U R' Dw') (R' F' R2 U') (R' U R' F) (R F) This is one of my least favorite permutations because the flow just isn't there.
Na Pll19.gif (z) D (R' U) (R2 D' R D U') (R' U) (R2 D' R U' R)

z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])

This alg could also be performed using <R,U,L> if you don't do the rotation, but this way is faster with practice.

For the 2nd variant:

  • Use normal grip after z
  • RH sexy regrip during the first and second U'
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . . X
(L)   X X X    (R)
      X . .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X X
X X X
Nb Pll20.gif (z) U' (R D') (R2' U R' D U') (R D') (R2' U R' D R')

z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]

This is just the mirror of the other N permutation.

For the 2nd variant:

  • Use normal LH grip, RH sexy grip after z
  • RH sexy regrip for both R2. All U, D' done with RH.
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . X X
(L)   . X .    (R)
      X X .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X .
X X X
Y Pll21.gif (F R U') (R' U' R U) (R' F') (R U R' U') (R' F R F') This is very quick and can be performed without any adjustments of where the fingers are. It is just a combination of two quick orientations.

Recognizing the PLL cases =

TBC