Rubik OLL: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 11: | Line 11: | ||
== Partial Edge Control == |
== Partial Edge Control == |
||
* Use <code>R' F R F'<code> (SL), instead of <code>U R U' R'</code> if no edge are correctly oriented. |
* Use <code>R' F R F'</code> (SL), instead of <code>U R U' R'</code> if no edge are correctly oriented. |
||
* For F2L case #35, use <code>R U R' U2 R U' R' U R U' R'</code> instead of usual <code></code> to keep edge orientation. |
* For F2L case #35, use <code>R U R' U2 R U' R' U R U' R'</code> instead of usual <code>F' U F U2' R U R'</code> to keep edge orientation. |
||
Rules of thumb: |
|||
* Edges on U face always keep their orientation when doing only <code>U</code> and <code>R</code> moves. |
Revision as of 21:48, 12 July 2015
Resources
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
Rules of thumb:
- Edges on U face always keep their orientation when doing only
U
andR
moves.