Rubik OLL: Difference between revisions
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(→Corners Correct, Edges Flipped: remove case 20) |
(→No Edges Flipped Correctly: Added Badmephisto, added case 20) |
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=== No Edges Flipped Correctly === |
=== No Edges Flipped Correctly === |
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* BB: Bob Burton's, BM: Badmephisto's algo. |
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* First column ID mix from BB and BM |
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* In bold, my current favorite algorithm |
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;Inverse algos (setup algo): |
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* O1: ? |
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* O2: {{rubik|(O2 U²) O2 (U²)}}. |
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* O3: {{rubik|(O4 U²) O3 (U²)}}. |
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* O4: {{rubik|(O3 U²) O4 (U²)}}. |
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* O5: {{rubik|(O6 U') O5 (U)}} (partial) or {{rubik|(O7 U2) O5}} (partial). |
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* O6: {{rubik|(O5 U²) U6 (U²)}} (partial). |
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* O7: ? |
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* O8: {{rubik|(O8 U') O8 (U')}}. |
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{| class=wikitable |
{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
!#!!1/p!!Diagram!!width=500em|Algorithm!!Comments |
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|1<br/>O1 |
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|108 |
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'''BM: {{rubik|R U² R' {{bkshr}} U² {{bkshr}}}}''' |
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|2<br/>O2 |
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|54 |
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'''BM: {{rubik|[F {{bksxr}} F'] [f {{bksxr}} f']}}''' |
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|- |
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|3 |
|3<br/>O3 |
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|54 |
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|style="background:black"|[[File:oll03.gif]] |
|style="background:black"|[[File:oll03.gif]] |
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|BB: {{rubik|Fw (R U R' U') Fw' U' F (R U R' U') F'}}<br/> |
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'''BM: {{rubik|[F {{bksxr}} F'] U' [f {{bksxr}} f']}}''' |
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|This is a clever combination of the two six move OLLs. |
|This is a clever combination of the two six move OLLs. |
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|- |
|- |
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|4 |
|4<br/>O4 |
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|54 |
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|style="background:black"|[[File:oll04.gif]] |
|style="background:black"|[[File:oll04.gif]] |
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|BB: {{rubik|Fw (R U R' U') Fw' U F (R U R' U') F'}}<br/> |
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'''BM: {{rubik|[F {{bksxr}} F'] U [f {{bksxr}} f']}}''' |
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|This is another combination of the two six move OLLs. |
|This is another combination of the two six move OLLs. |
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|- |
|- |
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|18<br/>O6 |
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|17 |
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|54 |
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BM: {{rubik|[F {{bksur}} F'] y' U² {{bkshr}}}}<br/> |
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'''{{rubik|[F {{bksur}} F'] u' U {{bkshr}}}}''' |
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|- |
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|17<br/>O5 |
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|54 |
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|style="background:black"|[[File:oll17.gif]] |
|style="background:black"|[[File:oll17.gif]] |
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|BB: {{rubik|(R U R' U) (R' F R F') U2 (R' F R F')}}<br/> |
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'''BM: {{rubik|M U {{bksxr}} F'] M' {{bkshr}}}}''' |
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|This one is very fast. Each of the three triggers should be lightning fast. |
|This one is very fast. Each of the three triggers should be lightning fast. |
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|- |
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|19 |
|19<br/>O7 |
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|54 |
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|style="background:black"|[[File:oll19.gif]] |
|style="background:black"|[[File:oll19.gif]] |
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|BB: {{rubik|Rw' (R U) (R U R' U' Rw) x (R2' U) (R U')}}<br/> |
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'''BM: {{rubik|{{bksur}} {{bkshr}} U² {{bkshr}}}}''' |
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|This alg is the same as the "X" orientation (#20) except with a slight modification. |
|This alg is the same as the "X" orientation (#20) except with a slight modification. |
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|- |
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|20<br/>O8 |
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|18 |
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|216 |
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|style="background:black"|[[File:oll20.gif]] |
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|BB: {{rubik|Rw' (R U) (R U R' U' Rw2) (R2' U) (R U') Rw'}}<br/> |
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'''BM: {{rubik|M U {{bksxr}} M² (U R U' r')}}''' |
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|Here, I use the slice as (Rw' R) because it flows a little nicer. This is the least common OLL case (1/216). The finger tricks here are pretty simple. |
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|2 |
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|1 |
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Revision as of 20:50, 15 July 2015
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- cubewhiz.com Bob Burton, for the original pictures, algorithms and comments.
Corners Correct, Edges Flipped
Note: there is also case 20 (O8) in the section No edges flipped correctly.
All Edges Flipped Correctly
For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
No Edges Flipped Correctly
- BB: Bob Burton's, BM: Badmephisto's algo.
- First column ID mix from BB and BM
- In bold, my current favorite algorithm
- Inverse algos (setup algo)
- O1: ?
- O2: (O2 U²) O2 (U²).
- O3: (O4 U²) O3 (U²).
- O4: (O3 U²) O4 (U²).
- O5: (O6 U') O5 (U) (partial) or (O7 U2) O5 (partial).
- O6: (O5 U²) U6 (U²) (partial).
- O7: ?
- O8: (O8 U') O8 (U').
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Big Lightning Bolts
"C" Shapes
Squares
# | Diagram | Algorithm | Comments |
---|---|---|---|
5 | (Rw' U2) (R U R' U Rw)
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This is just a fat Antisune performed from the back of the cube. | |
6 | (Rw U2) (R' U' R U' Rw')
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This is just a fat Antisune. |
Small Lightning Bolts
Fish Shapes
"I" Shapes
"Knight Move" Shapes
The "Awkward" Shapes
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
Rules of thumb:
- Edges on U face always keep their orientation when doing only
U
andR
moves.