Rubik OLL: Difference between revisions
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=== All Edges Flipped Correctly === |
=== All Edges Flipped Correctly === |
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For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges. |
BB: ''For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.'' |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|width=5%|[[File:oll26.gif]] |
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|width=45%|'''OCLL6 - 26''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|R U² R' U' R U' R'}} (BM,BB,VC)<br/> |
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|width=45%|'''OCLL7 - 27''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|{{bksur}} R U² R'}} (BM,BB,VC)<br/> |
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|<code>(R2' D) (R' U2) (R D') (R' U2 R') </code> |
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|width=45%|'''OCLL1 - 21''' - {{green|1=p=1/108}} - setup {{rubik|?}}<br/> |
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{{rubik|F {{bksxr}} {{bksxr}} {{bksxr}} F'}} (BM,VC)<br/> |
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'''{{rubik|[y] (R' U' R) U' (R' U R) U' (R' U² R)}} (BM)''' |
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|width=45%|'''OCLL2 - 22''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|[f {{bksxr}} f'] [F {{bksxr}} F']}} (BM)<br/> |
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:''Interesting algo! Do {{rubik:f' F}} as {{rubik|S'}} instead, blocking the F face with left index after the 1st {{rubik|U'}}.'' |
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'''{{rubik|R U²' R²' U' R2 U' R²' U² R}} (BM,VC)'''<br/> |
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:''My current favorite ('''{{red|new grip}}''': {{blue|Thumb on U face, perform {{rubik|U²'}} with right ring and middle finger. The last {{rubik|U`}} is done with RH}}).'' |
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|width=45%|'''OCLL4 - 24''' - {{green|1=p=1/54}} - setup {{rubik|OCLL5}}<br/> |
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{{rubik|[y²] {{red|{{fuchsia|r}} U R' U'}} {{blue|{{fuchsia|r'}} F R F'}}}} (BM)<br/> |
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'''{{rubik|[y] x' (R U R' D) (R U' R' D')}} (VC)'''<br/> |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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|width=45%|'''OCLL5 - 25''' - {{blue|1=p=1/54}} - setup {{rubik|OCLL4}}<br/> |
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{{rubik|F' {{red|{{fuchsia|r}} U R' U'}} (r' F R)}} (BM)<br/> |
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'''{{rubik|[y'] x' (R U' R' D) (R U R' D')}} (VC)'''<br/> |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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|width=45%|'''OCLL3 - 23''' - {{green|1=p=1/54}} - setup {{rubik|?}}<br/> |
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'''{{rubik|R² [D (R' U²) R] [D' (R' U²) R']}} (VC,BB,BM)'''<br/> |
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:VC:''Perform the { {rubik|D'}} by pushing with left ring finger.'' |
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|<code>(R U R' U) (R U2 R') </code> |
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|width=45%|'''OCLL8 - 58''' - {{red|1=p=1/216}} - setup {{rubik|-}}<br/> |
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Solved |
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|width=5%|[[File:oll58.gif]] |
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|<code>(R U2) (R' U' R U' R') </code> |
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|22 |
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|21 |
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Revision as of 15:40, 19 July 2015
This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
Corners Correct, Edges Flipped
Note: there is also case 20 (O8) in the section No edges flipped correctly.
All Edges Flipped Correctly
BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
OCLL6 - 26 - p=1/54 - setup ? R U² R' U' R U' R' (BM,BB,VC)
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OCLL7 - 27 - p=1/54 - setup ? (R U R' U) R U² R' (BM,BB,VC)
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OCLL1 - 21 - p=1/108 - setup ? (R U²) (R' U' R U R' U' R U' R') (BB)
F (R U R' U') (R U R' U') (R U R' U') F' (BM,VC) |
OCLL2 - 22 - p=1/54 - setup ? (R U²') (R2' U') (R2 U') (R2' U²' R) (BB)
[f (R U R' U') f'] [F (R U R' U') F'] (BM)
R U²' R²' U' R2 U' R²' U² R (BM,VC)
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OCLL4 - 24 - p=1/54 - setup OCLL5 (l' U') (L U) (R U') (r' F) (BB)
[y²] r U R' U' r' F R F' (BM)
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OCLL5 - 25 - p=1/54 - setup OCLL4 (R' F) (R B') (R' F') (R B) (BB)
F' r U R' U' (r' F R) (BM)
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OCLL3 - 23 - p=1/54 - setup ? R² [D (R' U²) R] [D' (R' U²) R'] (VC,BB,BM)
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OCLL8 - 58 - p=1/216 - setup - Solved |
No Edges Flipped Correctly
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Big Lightning Bolts
"C" Shapes
Squares
# | Diagram | Algorithm | Comments |
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5 | (Rw' U2) (R U R' U Rw)
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This is just a fat Antisune performed from the back of the cube. | |
6 | (Rw U2) (R' U' R U' Rw')
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This is just a fat Antisune. |
Small Lightning Bolts
Fish Shapes
"I" Shapes
"Knight Move" Shapes
The "Awkward" Shapes
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
Rules of thumb:
- Edges on U face always keep their orientation when doing only
U
andR
moves.