Rubik OLL: Difference between revisions
Line 245: | Line 245: | ||
|width=5%|[[File:oll38.gif]] |
|width=5%|[[File:oll38.gif]] |
||
|} |
|} |
||
=== "L" shapes === |
=== "L" shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
⚫ | |||
⚫ | |||
|width=45%|'''L2 - 48''' - {{blue|1=p=1/54}} - setup {{rubik|f {{bksxr}} {{bksxr}} f' U²}}<br/> |
|||
|54 |
|||
'''{{rubik|F {{bksxr}} {{bksxr}} F'}} (BB,BM)'''<br/> |
|||
⚫ | |||
⚫ | |||
|<code>(Rw U) (R' U) (R U') (R' U) (R U2' Rw') </code> |
|||
⚫ | |||
⚫ | |||
|width=45%|'''L1 - 47''' - {{green|1=p=1/54}} - setup {{rubik|f' {{bksxl}} {{bksxl}} f U²}}<br/> |
|||
⚫ | |||
'''{{rubik|F' {{bksxl}} {{bksxl}} F}} (BB,BM)'''<br/> |
|||
|53 |
|||
⚫ | |||
⚫ | |||
⚫ | |||
|<code>(Rw' U') (R U') (R' U) (R U') (R' U2 Rw) </code> |
|||
⚫ | |||
⚫ | |||
|50 |
|||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|||
|49 |
|||
⚫ | |||
|<code>(R' F R' F' R2) U2 y (R' F R F') </code> |
|||
⚫ | |||
|- |
|- |
||
| |
| |
||
: |
|||
⚫ | |||
|- valign=top |
|||
|<code>F (R U R' U') (R U R' U') F' </code> |
|||
⚫ | |||
⚫ | |||
|width=45%|'''L3 - 49''' - {{blue|1=p=1/54}} - setup {{rubik|L4}}<br/> |
|||
'''{{rubik|{{blue|(R' F {{fuchsia|R'}} F')}} R² U² y {{bkshr}}}} (BB,BM)'''<br/> |
|||
⚫ | |||
⚫ | |||
|width=45%|'''L4 - 50''' - {{green|1=p=1/54}} - setup {{rubik|?}}<br/> |
|||
⚫ | |||
⚫ | |||
'''{{rubik|R' F R² B' R²' F' R² B R'}} (BM)''' |
|||
:Note:''{{blue|LH thumb on U face and middle finger on D face, to prepare the first {{rubik|B'}}. Make sure LH only hold the {{rubik|S}} slice}}.'' |
|||
⚫ | |||
|- |
|- |
||
| |
| |
||
: |
|||
⚫ | |||
|- valign=top |
|||
|<code>F' (L' U' L U) (L' U' L U) F </code> |
|||
⚫ | |||
⚫ | |||
|width=45%|'''L5 - 53''' - {{blue|1=p=1/54}} - setup {{rubik|L5 U'}}<br/> |
|||
'''{{rubik|({{fuchsia|r'}} U' R) U' (R' U R) U' (R' U² {{fuchsia|r}})}} (BB,BM)''' (edited)<br/> |
|||
⚫ | |||
:Note:''{{blue|normal LH grip, right thumb on U face}}. This is like OCLL1, but with fat {{rubik|R}} at the start and end.'' |
|||
'''{{rubik|[y²] l' U' L U' L' U L U' L' U² l}} (BM)'''<br/> |
|||
:{{blue|normal grip, first U' with right index}} |
|||
⚫ | |||
|width=45%|'''L6 - 54''' - {{green|1=p=1/54}} - setup {{rubik|L6 U}} or {{rubik|L3}}<br/> |
|||
'''{{rubik|({{fuchsia|r}} U R') U (R U' R') U (R U²' r'}} (BB,BM)''' (edited) |
|||
⚫ | |||
:Note:''Either {{blue|standard grip, first U, then U' and U²' with left hand}}, or {{blue|}}''Sexy grip, do everything with right hand but U'}}. Mirror version of L5 / OCLL1. |
|||
⚫ | |||
|} |
|} |
||
Revision as of 22:16, 1 August 2015
This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
All Edges Flipped Correctly
BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
OCLL6 - 26 - p=1/54 - setup OCLL7 R U² R' U' R U' R' (BM,BB,VC)
[y'] (R' U' R U' R' U² R) (AK) |
OCLL7 - 27 - p=1/54 - setup OCLL6 (R U R' U) R U² R' (BM,BB,VC)
[y'] (R' U² R U R' U R) (AK) |
|||
| ||||
OCLL1 - 21 - p=1/108 - setup OCCL1 U' [y] (R U²) (R' U' R U R' U' R U' R') (BB)
[y] F (R U R' U') (R U R' U') (R U R' U') F' (BM,VC) |
OCLL2 - 22 - p=1/54 - setup OCLL2 [y²] (R U²') (R2' U') (R2 U') (R2' U²' R) (BB)
[f (R U R' U') f'] [F (R U R' U') F'] (BM)
R U²' R²' U' R2 U' R²' U² R (BM,VC)
|
|||
| ||||
OCLL4 - 24 - p=1/54 - setup OCLL5 (l' U') (L U) (R U') (r' F) (BB)
[y²] r U R' U' r' F R F' (BM)
|
OCLL5 - 25 - p=1/54 - setup OCLL4 (R' F) (R B') (R' F') (R B) (BB)
F' r U R' U' (r' F R) (BM)
|
|||
| ||||
OCLL3 - 23 - p=1/54 - setup OCLL7 OCCL3 or OCCL3' R² [D (R' U²) R] [D' (R' U²) R'] (VC,BB,BM)
|
OCLL8 - 58 - p=1/216 - setup - Solved |
Corners Correct, Edges Flipped
Note: BB also add case 20 (O8) in this section
No Edges Flipped Correctly
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Big Lightning Bolts
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
"C" Shapes
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
Squares
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
# | Diagram | Algorithm | Comments |
---|---|---|---|
5 | (Rw' U2) (R U R' U Rw)
|
This is just a fat Antisune performed from the back of the cube. | |
6 | (Rw U2) (R' U' R U' Rw')
|
This is just a fat Antisune. |
Small Lightning Bolts
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
Fish Shapes
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
"I" Shapes
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
"Knight Move" Shapes
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
The "Awkward" Shapes
File:Ollxx.gif | X1 - xx - p=1/54 - setup ? (BB)
(BM) |
X2 - xx - p=1/108 - setup ? (BB)
(BM)
|
File:Ollxx.gif |
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
- Rules of thumb
- Edges on U face always keep their orientation when doing only
U
andR
moves.