Rubik OLL: Difference between revisions
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|width=5%|[[File: |
|width=5%|[[File:oll39.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 39''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(L F') (L' U' L U) F U' L'}} (BB)<br/> |
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:BB:''The right thumb gets a lot of work done at the end of this algorithm.The first trigger can be a little tricky if you don't grip the cube properly. The end can be a bit tricky, too.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=45%|''' |
|width=45%|'''X1 - 40''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(R' F) (R U R' U') F' U R}} (BB)<br/> |
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:BB:''This is just the mirror of OLL #39.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll40.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
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|39 |
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|style="background:black"|[[File:oll39.gif]] |
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|<code>(L F') (L' U' L U) F U' L' </code> |
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|The right thumb gets a lot of work done at the end of this algorithm.The first trigger can be a little tricky if you don't grip the cube properly. The end can be a bit tricky, too. |
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|- |
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|40 |
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|style="background:black"|[[File:oll40.gif]] |
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|<code>(R' F) (R U R' U') F' U R </code> |
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|This is just the mirror of OLL #39. |
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|} |
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|width=5%|[[File: |
|width=5%|[[File:oll34.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 34''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(R U R2' U') (R' F) (R U) (R U') F'}} (BB)<br/> |
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:BB:''This case is fast. It takes a little while to get used to the R2' not being just R', but the algorithm flows very nicely. I make the last F' turn with my right index finger.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=45%|''' |
|width=45%|'''X1 - 46''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(R' U') (R' F R F') (U R)}} (BB)<br/> |
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:BB:''There's nothing fancy here. This is just a sledgehammer with a setup move.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll46.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
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|34 |
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|style="background:black"|[[File:oll34.gif]] |
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|<code>(R U R2' U') (R' F) (R U) (R U') F' </code> |
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|This case is fast. It takes a little while to get used to the R2' not being just R', but the algorithm flows very nicely. I make the last F' turn with my right index finger. |
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|- |
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|46 |
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|style="background:black"|[[File:oll46.gif]] |
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|<code>(R' U') (R' F R F') (U R) </code> |
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|There's nothing fancy here. This is just a sledgehammer with a setup move. |
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|} |
|} |
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|width=5%|[[File: |
|width=5%|[[File:oll05.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 05''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(Rw' U2) (R U R' U Rw)}} (BB)<br/> |
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:BB:''This is just a fat Antisune performed from the back of the cube.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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| |
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|width=45%|''' |
|width=45%|'''X1 - 06''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(Rw U2) (R' U' R U' Rw')}} (BB)<br/> |
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:BB:'''' |
:BB:''This is just a fat Antisune.'' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll06.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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|} |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
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|5 |
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|style="background:black"|[[File:oll05.gif]] |
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|<code>(Rw' U2) (R U R' U Rw) </code> |
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|This is just a fat Antisune performed from the back of the cube. |
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|- |
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|6 |
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|style="background:black"|[[File:oll06.gif]] |
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|<code>(Rw U2) (R' U' R U' Rw') </code> |
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|This is just a fat Antisune. |
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|} |
|} |
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{| |
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|width=5%|[[File: |
|width=5%|[[File:oll07.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 07''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(Rw U R' U) (R U2 Rw')}} (BB)<br/> |
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:BB:''This case is just the inverse of one of the squares (OLL #6).'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=45%|''' |
|width=45%|'''X1 - 12''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(M U2) (R' U' R U') (R' U2 R) U M'}} (BB)<br/> |
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:BB:''This is just a Sune from the back right except with a setup move.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll12.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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|} |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
|- |
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: |
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|style="background:black"|[[File:oll07.gif]] |
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|- valign=top |
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|<code>(Rw U R' U) (R U2 Rw') </code> |
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|width=5%|[[File:oll08.gif]] |
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|This case is just the inverse of one of the squares (OLL #6). |
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|width=45%|'''X1 - 08''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(Rw' U' R U') (R' U2 Rw)}} (BB)<br/> |
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|12 |
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:BB:''Like OLL #7, this is just the inverse of one of the squares (OLL #5).'' |
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|style="background:black"|[[File:oll12.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(M U2) (R' U' R U') (R' U2 R) U M' </code> |
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| |
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|This is just a Sune from the back right except with a setup move. |
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|width=45%|'''X1 - 11''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|Rw' (R2 U R' U R U2 R') U M'}} (BB)<br/> |
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|8 |
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:BB:''Like OLL #12, this is just a Sune with a setup move.'' |
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|style="background:black"|[[File:oll08.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(Rw' U' R U') (R' U2 Rw) </code> |
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|width=5%|[[File:oll11.gif]] |
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|Like OLL #7, this is just the inverse of one of the squares (OLL #5). |
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|- |
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|11 |
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|style="background:black"|[[File:oll11.gif]] |
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|<code>Rw' (R2 U R' U R U2 R') U M' </code> |
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|Like OLL #12, this is just a Sune with a setup move. |
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|- valign=top |
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|width=5%|[[File: |
|width=5%|[[File:oll37.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 37''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|F (R U') (R' U' R U) (R' F')}} (BB)<br/> |
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:BB:''This is one of the fastest orientations. It's the first half of the Y-permutation. The last six moves are EXTREMELY FAST.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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| |
| |
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|width=45%|''' |
|width=45%|'''X1 - 35''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(R U2) (R2 F) (R F' R U2 R')}} (BB)<br/> |
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:BB:''This is just the sledgehammer with a setup move.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll35.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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|} |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
|- |
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| |
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: |
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|style="background:black"|[[File:oll37.gif]] |
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|- valign=top |
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|<code>F (R U') (R' U' R U) (R' F') </code> |
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|width=5%|[[File:oll10.gif]] |
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|This is one of the fastest orientations. It's the first half of the Y-permutation. The last six moves are EXTREMELY FAST. |
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|width=45%|'''X1 - 10''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(R U R' U) (R' F R F') (R U2 R')}} (BB)<br/> |
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|35 |
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:BB:''This is kind of like a Sune with a sledgehammer mixed in.'' |
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|style="background:black"|[[File:oll35.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(R U2) (R2 F) (R F' R U2 R') </code> |
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| |
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|This is just the sledgehammer with a setup move. |
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|width=45%|'''X1 - 09''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(R U R' U' R' F) (R2 U R' U' F')}} (BB)<br/> |
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|10 |
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:BB:''This is a pretty fast algorithm that flows very nicely.'' |
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|style="background:black"|[[File:oll10.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(R U R' U) (R' F R F') (R U2 R') </code> |
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|width=5%|[[File:oll09.gif]] |
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|This is kind of like a Sune with a sledgehammer mixed in. |
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|- |
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|9 |
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|style="background:black"|[[File:oll09.gif]] |
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|<code>(R U R' U' R' F) (R2 U R' U' F') </code> |
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|This is a pretty fast algorithm that flows very nicely. |
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|} |
|} |
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{| |
{| |
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|- valign=top |
|- valign=top |
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|width=5%|[[File: |
|width=5%|[[File:oll51.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 51''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|Fw (R U R' U') (R U R' U') Fw'}} (BB)<br/> |
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:BB:''This is just the easy P-orientation repeated twice.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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| |
| |
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|width=45%|''' |
|width=45%|'''X1 - 52''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(R U R' U R Dw') (R U' R' F')}} (BB)<br/> |
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:BB:''The Dw' turn eliminates the need for a rotation, so this algorithm can be done very quickly.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll52.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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|} |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
|- |
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| |
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: |
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|style="background:black"|[[File:oll51.gif]] |
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|- valign=top |
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|<code>Fw (R U R' U') (R U R' U') Fw' </code> |
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|width=5%|[[File:oll56.gif]] |
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|This is just the easy P-orientation repeated twice. |
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|width=45%|'''X1 - 56''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|Fw (R U R' U') Fw' F (R U R' U') (R U R' U') F'}} (BB)<br/> |
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|52 |
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:BB:''I do this algorithm as the easy P-orientation followed by the easy T-orientation repeated twice.'' |
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|style="background:black"|[[File:oll52.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(R U R' U R Dw') (R U' R' F') </code> |
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| |
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|The Dw' turn eliminates the need for a rotation, so this algorithm can be done very quickly. |
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|width=45%|'''X1 - 55''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(R U2) (R2 U' R U' R' U2) (F R F')}} (BB)<br/> |
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|56 |
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:BB:''This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end.'' |
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|style="background:black"|[[File:oll56.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>Fw (R U R' U') Fw' F (R U R' U') (R U R' U') F' </code> |
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|width=5%|[[File:oll55.gif]] |
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|I do this algorithm as the easy P-orientation followed by the easy T-orientation repeated twice. |
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|- |
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|55 |
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|style="background:black"|[[File:oll55.gif]] |
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|<code>(R U2) (R2 U' R U' R' U2) (F R F') </code> |
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|This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end. |
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|} |
|} |
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{| |
{| |
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|- valign=top |
|- valign=top |
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|width=5%|[[File: |
|width=5%|[[File:oll13.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 13''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(Rw U' Rw' U' Rw U Rw' y' (R' U R)}} (BB)<br/> |
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:BB:''I like this algorithm. I just wish it didn't have a rotation.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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| |
| |
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|width=45%|''' |
|width=45%|'''X1 - 16''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(Rw U Rw') (R U R' U') (Rw U' Rw')}} (BB)<br/> |
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:BB:''This is just a fast trigger with a fast setup before and after.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll16.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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|} |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
|- |
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| |
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: |
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|style="background:black"|[[File:oll13.gif]] |
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|- valign=top |
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|<code>(Rw U' Rw' U' Rw U Rw' y' (R' U R) </code> |
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|width=5%|[[File:oll14.gif]] |
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|I like this algorithm. I just wish it didn't have a rotation. |
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|width=45%|'''X1 - 14''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(R' F) (R U R' F' R) y' (R U' R')}} (BB)<br/> |
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|16 |
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:BB:''This case is pretty nice, but like OLL #13, I don't like the rotation.'' |
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|style="background:black"|[[File:oll16.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(Rw U Rw') (R U R' U') (Rw U' Rw') </code> |
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| |
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|This is just a fast trigger with a fast setup before and after. |
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|width=45%|'''X1 - 15''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(Lw' U' Lw) (L' U' L U) (Lw' U Lw)}} (BB)<br/> |
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|14 |
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:BB:''This is just the mirror of OLL #16.'' |
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|style="background:black"|[[File:oll14.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(R' F) (R U R' F' R) y' (R U' R') </code> |
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|width=5%|[[File:oll15.gif]] |
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|This case is pretty nice, but like OLL #13, I don't like the rotation. |
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|- |
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|15 |
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|style="background:black"|[[File:oll15.gif]] |
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|<code>(Lw' U' Lw) (L' U' L U) (Lw' U Lw) </code> |
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|This is just the mirror of OLL #16. |
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|} |
|} |
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{| |
{| |
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|- valign=top |
|- valign=top |
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|width=5%|[[File: |
|width=5%|[[File:oll41.gif]] |
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|width=45%|'''X1 - |
|width=45%|'''X1 - 41''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(R U') (R' U2) (R U) y (R U') (R' U' F')}} (BB)<br/> |
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:BB:''This case looks difficult, but it's actually pretty easy and flows kind of nicely.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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| |
| |
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|width=45%|''' |
|width=45%|'''X1 - 30''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|}} (BB)<br/> |
{{rubik|(R2' U R' B') (R U') (R2' U) (Lw U Lw')}} (BB)<br/> |
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:BB:''After the first set of moves, everything picks up a bit and it's easy to finish the algorithm.'' |
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:BB:'''' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll30.gif]] |
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:'''' |
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|width=5%|[[File:ollxx.gif]] |
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|} |
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{| class=wikitable |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
|- |
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| |
| |
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: |
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|style="background:black"|[[File:oll41.gif]] |
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|- valign=top |
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|<code>(R U') (R' U2) (R U) y (R U') (R' U' F') </code> |
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|width=5%|[[File:oll42.gif]] |
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|This case looks difficult, but it's actually pretty easy and flows kind of nicely. |
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|width=45%|'''X1 - 42''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(L' U) (L U2') (L' U') y' (L' U) (L U F)}} (BB)<br/> |
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|30 |
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:BB:''This is just the mirror of OLL #41.'' |
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|style="background:black"|[[File:oll30.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(R2' U R' B') (R U') (R2' U) (Lw U Lw') </code> |
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| |
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|After the first set of moves, everything picks up a bit and it's easy to finish the algorithm. |
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|width=45%|'''X1 - 29''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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|- |
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{{rubik|(L2 U' L B) (L' U) (L2 U') (Rw' U' Rw)}} (BB)<br/> |
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|42 |
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:BB:''This is just the mirror of OLL #30.'' |
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|style="background:black"|[[File:oll42.gif]] |
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'''{{rubik|}}''' (BM) |
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|<code>(L' U) (L U2') (L' U') y' (L' U) (L U F) </code> |
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|width=5%|[[File:oll29.gif]] |
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|This is just the mirror of OLL #41. |
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|- |
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|29 |
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|style="background:black"|[[File:oll29.gif]] |
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|<code>(L2 U' L B) (L' U) (L2 U') (Rw' U' Rw) </code> |
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|This is just the mirror of OLL #30. |
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|} |
|} |
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Revision as of 20:17, 2 August 2015
This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
All Edges Flipped Correctly
BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
OCLL6 - 26 - p=1/54 - setup OCLL7 R U² R' U' R U' R' (BM,BB,VC)
[y'] (R' U' R U' R' U² R) (AK) |
OCLL7 - 27 - p=1/54 - setup OCLL6 (R U R' U) R U² R' (BM,BB,VC)
[y'] (R' U² R U R' U R) (AK) |
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OCLL1 - 21 - p=1/108 - setup OCCL1 U' [y] (R U²) (R' U' R U R' U' R U' R') (BB)
[y] F (R U R' U') (R U R' U') (R U R' U') F' (BM,VC) |
OCLL2 - 22 - p=1/54 - setup OCLL2 [y²] (R U²') (R2' U') (R2 U') (R2' U²' R) (BB)
[f (R U R' U') f'] [F (R U R' U') F'] (BM)
R U²' R²' U' R2 U' R²' U² R (BM,VC)
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OCLL4 - 24 - p=1/54 - setup OCLL5 (l' U') (L U) (R U') (r' F) (BB)
[y²] r U R' U' r' F R F' (BM)
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OCLL5 - 25 - p=1/54 - setup OCLL4 (R' F) (R B') (R' F') (R B) (BB)
F' r U R' U' (r' F R) (BM)
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OCLL3 - 23 - p=1/54 - setup OCLL7 OCCL3 or OCCL3' R² [D (R' U²) R] [D' (R' U²) R'] (VC,BB,BM)
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OCLL8 - 58 - p=1/216 - setup - Solved |
Corners Correct, Edges Flipped
Note: BB also add case 20 (O8) in this section
No Edges Flipped Correctly
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Recognition: If there is a double yellow (a yellow block) on the side, move it to F face. Otherwise there must be a yellow bar, move it to L face. Then:
- If there is no yellow bar, it is either L1 or L2. The side with one yellow tells which face to turn.
- If there is no yellow block, it is either L5 or L6. The yellow L tells to which direction turns the r move.
- Otherwise it is L3 or L4. If the bar is on the left, it is L3 (with modified sledgehammer); if the bar is on the bar, it is the case similar to OCCL3/OCCL5
Big Lightning Bolts
"C" Shapes
Squares
Small Lightning Bolts
Fish Shapes
"I" Shapes
"Knight Move" Shapes
The "Awkward" Shapes
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
- Rules of thumb
- Edges on U face always keep their orientation when doing only
U
andR
moves.