Rubik OLL: Difference between revisions
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|width=5%|[[File:oll07.gif]] |
|width=5%|[[File:oll07.gif]] |
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|width=45%|'''B1 - 7''' - {{blue|1=p=1/54}} - setup {{rubik| |
|width=45%|'''B1 - 7''' - {{blue|1=p=1/54}} - setup {{rubik|S2}}<br/> |
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'''{{rubik|{{green|({{fuchsia|r}} U R' U)}} (R U² r')}} (BB,BM)''' (edited)<br/> |
'''{{rubik|{{green|({{fuchsia|r}} U R' U)}} (R U² r')}} (BB,BM)''' (edited)<br/> |
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:BB:''This case is just the inverse of one of the squares (OLL #6).'' |
:BB:''This case is just the inverse of one of the squares (OLL #6).'' |
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:Note: This one is tricky. I do as follows. ''{{blue|Normal LH grip, wide sexy RH grip to do the first {{rubik|U}} move, then {{rubik|R' U R}} with the R ring finger. Then {{rubik|U²}} by either LH or RH.}} For the movement with the R ring finger to go smooth, it is important that the LH holds the cube '''very tight and aligned'''.'' |
:Note: This one is tricky. I do as follows. ''{{blue|Normal LH grip, wide sexy RH grip to do the first {{rubik|U}} move, then {{rubik|R' U R}} with the R ring finger. Then {{rubik|U²}} by either LH or RH.}} For the movement with the R ring finger to go smooth, it is important that the LH holds the cube '''very tight and aligned'''.'' |
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|width=45%|'''B2 - 8''' - {{blue|1=p=1/54}} - setup {{rubik| |
|width=45%|'''B2 - 8''' - {{blue|1=p=1/54}} - setup {{rubik|S1}}<br/> |
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'''{{rubik|(r' U' R U') (R' U² r)}} (BM)''' (edited)<br/> |
'''{{rubik|(r' U' R U') (R' U² r)}} (BM)''' (edited)<br/> |
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:BB:''Like OLL #7, this is just the inverse of one of the squares (OLL #5).'' |
:BB:''Like OLL #7, this is just the inverse of one of the squares (OLL #5).'' |
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|width=5%|[[File:oll34.gif]] |
|width=5%|[[File:oll34.gif]] |
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|width=45%|''' |
|width=45%|'''C1 - 34''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|(R U |
'''{{rubik|(R U R'² U') (R' F) (R U) (R U') F'}} (BB,BM)'''<br/> |
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:BB:''This case is fast. It takes a little while to get used to the |
:BB:''This case is fast. It takes a little while to get used to the R²' not being just R', but the algorithm flows very nicely. I make the last F' turn with my right index finger.'' |
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{{rubik|{{bksxr}} x D' R' U R U' D x'}} (BM) |
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|width=45%|''' |
|width=45%|'''C2 - 46''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|(R' U') |
'''{{rubik|(R' U') {{bkshr}} (U R)}} (BB,BM)'''<br/> |
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:BB:''There's nothing fancy here. This is just a sledgehammer with a setup move.'' |
:BB:''There's nothing fancy here. This is just a sledgehammer with a setup move.'' |
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'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll46.gif]] |
|width=5%|[[File:oll46.gif]] |
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|width=5%|[[File:oll05.gif]] |
|width=5%|[[File:oll05.gif]] |
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|width=45%|''' |
|width=45%|'''S1 - 5''' - {{blue|1=p=1/54}} - setup {{rubik|B2}}<br/> |
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{{rubik| |
'''{{rubik|r' U² {{bksur}} r}} (BB,BM)'''<br/> |
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:BB:''This is just a fat Antisune performed from the back of the cube.'' |
:BB:''This is just a fat Antisune performed from the back of the cube.'' |
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'''{{rubik|}}''' (BM) |
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|width=45%|''' |
|width=45%|'''S2 - 6''' - {{blue|1=p=1/54}} - setup {{rubik|B1}}<br/> |
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{{rubik| |
'''{{rubik|r U² (R' U' R U') r'}} (BB,BM)'''<br/> |
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:BB:''This is just a fat Antisune.'' |
:BB:''This is just a fat Antisune.'' |
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'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll06.gif]] |
|width=5%|[[File:oll06.gif]] |
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|width=5%|[[File: |
|width=5%|[[File:oll09.gif]] |
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|width=45%|''' |
|width=45%|'''F1 - 9''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik| |
'''{{rubik|{{bksxr}} R' F R² U R' U' F'}} (BB,BM)'''<br/> |
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{{rubik|(R' U' R) y' x' (R U') (R' F) (R U R')}} (BM) |
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|width=45%|''' |
|width=45%|'''F2 - 10''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik| |
'''{{rubik|{{bksur}} {{bkshr}} R U² R'}} (BB,BM)'''<br/> |
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:BB:''This is |
:BB:''This is kind of like a Sune with a sledgehammer mixed in.'' |
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{{rubik|R U R' y R' F R U' R' F' R}} (BM) |
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|width=5%|[[File: |
|width=5%|[[File:oll10.gif]] |
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|width=5%|[[File: |
|width=5%|[[File:oll35.gif]] |
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|width=45%|''' |
|width=45%|'''F3 - 35''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|(R U R' |
'''{{rubik|(R U² R') {{bkshr}} (R U² R')}} (BB,BM)'''<br/> |
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:BB:''This is |
:BB:''This is just the sledgehammer with a setup move.'' |
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'''{{rubik|}}''' (BM) |
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|width=45%|''' |
|width=45%|'''F4 - 37''' - {{blue|1=p=1/54}} - setup {{rubik|T1}} or {{rubik|F3}}<br/> |
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{{rubik|(R U R' U' |
'''{{rubik|F (R U' R' U') (R U R') F'}} (BB)'''<br/> |
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'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll51.gif]] |
|width=5%|[[File:oll51.gif]] |
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|width=45%|''' |
|width=45%|'''I1 - 51''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik| |
'''{{rubik|f {{bksxr}} {{bksxr}} f'}} (BB)'''<br/> |
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:BB:''This is just the easy P-orientation repeated twice.'' |
:BB:''This is just the easy P-orientation repeated twice.'' |
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'''{{rubik|}}''' (BM) |
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|width=45%|''' |
|width=45%|'''I2 - 52''' - {{blue|1=p=1/54}} - setup {{rubik|I2 U}}<br/> |
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{{rubik| |
'''{{rubik|{{bksur}} R d' (R U' R' F')}} (BB,BM)'''<br/> |
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:BB:''The |
:BB:''The {{rubik|d'}} turn eliminates the need for a rotation, so this algorithm can be done very quickly.'' |
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{{rubik|R' U' R U' R' d R' U R B}} (BM) |
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|width=5%|[[File:oll52.gif]] |
|width=5%|[[File:oll52.gif]] |
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'''{{rubik|}}''' (BM) |
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'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll55.gif]] |
|width=5%|[[File:oll55.gif]] |
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|width=45%|'''I3 - 55''' - {{green|1=p=1/108}} - setup {{rubik|?}}<br/> |
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|width=45%|'''I4 - 56''' - {{green|1=p=1/108}} - setup {{rubik|?}}<br/> |
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{{rubik|[f {{bksxr}} f'] [F {{bksxr}} {{bksxr}} F']}} (BB) (edited)<br/> |
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'''{{rubik|F {{bksxr}} R F' {{red|({{fuchsia|r}} U R' U')}} r'}}''' (BM) |
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|width=5%|[[File:oll13.gif]] |
|width=5%|[[File:oll13.gif]] |
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|width=45%|''' |
|width=45%|'''K1 - 13''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|( |
{{rubik|(r U' r' U' r U r') y' (R' U R)}} (BB)<br/> |
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:BB:''I like this algorithm. I just wish it didn't have a rotation.'' |
:BB:''I like this algorithm. I just wish it didn't have a rotation.'' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|F U R U' R² F' R (U R U' R')}}''' (BM)<br/> |
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|width=45%|''' |
|width=45%|'''K2 - 14''' - {{blue|1=p=1/54}} - setup {{rubik|K2 y K2}}<br/> |
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{{rubik|( |
'''{{rubik|(R' F) (R U R') (F' R) y' (R U' R')}} (BB,BM)''' (edited)<br/> |
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:BB:''This is |
:BB:''This case is pretty nice, but like OLL #13, I don't like the rotation.'' |
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{{rubik|(R' F) (R U R') (F' R) (F U' F')}} (Mip)<br/> |
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:Note: Same as above but ''the last {{rubik|y' R U' R'}} can be done as {{rubik|F U' F'}} without rotation |
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:BB:''This case is pretty nice, but like OLL #13, I don't like the rotation.'' |
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'''{{rubik|}}''' (BM) |
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'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll15.gif]] |
|width=5%|[[File:oll15.gif]] |
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:BB:''This is just the mirror of OLL #16.'' |
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'''{{rubik|(r U r') {{bksxr}} (r U' r')}} (BB,BM)'''<br/> |
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:BB:''This is just a fast trigger with a fast setup before and after.'' |
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|width=5%|[[File: |
|width=5%|[[File:oll29.gif]] |
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|width=45%|''' |
|width=45%|'''A1 - 29''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|( |
{{rubik|(L² U' L B) (L' U) (L² U') (r' U' r)}} (BB)<br/> |
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:BB:''This |
:BB:''This is just the mirror of OLL #30.'' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|[y] {{bksxr}} (R U' R' F') U' (F R U R')}}''' (BM)<br/> |
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{{rubik|[y] [F {{bksxr}} F'] U² [{{bksxr}} {{bkshr}}]}} (BM) |
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|width=45%|''' |
|width=45%|'''A2 - 30''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|( |
'''{{rubik|(R² U R' B') (R U') (R² U) (R B R')}} (BB,BM)'''<br/> |
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:BB:''After the first set of moves, everything picks up a bit and it's easy to finish the algorithm.'' |
:BB:''After the first set of moves, everything picks up a bit and it's easy to finish the algorithm.'' |
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:Note:''The {{rubik|R B R'}} can also be done as {{rubik|l U l'}}. |
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'''{{rubik|}}''' (BM) |
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|width=5%|[[File:oll30.gif]] |
|width=5%|[[File:oll30.gif]] |
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|width=5%|[[File: |
|width=5%|[[File:oll41.gif]] |
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|width=45%|''' |
|width=45%|'''A3 - 41''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|( |
{{rubik|(R U') (R' U²) (R U) y (R U') (R' U' F')}} (BB)<br/> |
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:BB:''This |
:BB:''This case looks difficult, but it's actually pretty easy and flows kind of nicely.'' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|[y²] [{{bksur}} R U² R'] [F {{bksxr}} F']}}''' (BM) |
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|width=45%|''' |
|width=45%|'''A4 - 42''' - {{blue|1=p=1/54}} - setup {{rubik|?}}<br/> |
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{{rubik|( |
{{rubik|(L' U) (L U'²) (L' U') y' (L' U) (L U F)}} (BB)<br/> |
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:BB:''This is just the mirror of OLL # |
:BB:''This is just the mirror of OLL #41.'' |
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'''{{rubik|}}''' (BM) |
'''{{rubik|[y] [R' U² {{bksur}} R] y [F {{bksxr}} F']}}''' (BM)<br/> |
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{{rubik|[y] {{bkshr}} {{bkshr}} {{bksxr}} (R U R')}} (BM) |
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|width=5%|[[File: |
|width=5%|[[File:oll42.gif]] |
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Revision as of 13:54, 12 August 2015
This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
All Edges Flipped Correctly
BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
OCLL6 - 26 - p=1/54 - setup OCLL7 R U² R' U' R U' R' (BM,BB,VC)
[y'] (R' U' R U' R' U² R) (AK) |
OCLL7 - 27 - p=1/54 - setup OCLL6 (R U R' U) R U² R' (BM,BB,VC)
[y'] (R' U² R U R' U R) (AK) |
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OCLL1 - 21 - p=1/108 - setup OCCL1 U' [y] (R U²) (R' U' R U R' U' R U' R') (BB)
[y] F (R U R' U') (R U R' U') (R U R' U') F' (BM,VC) |
OCLL2 - 22 - p=1/54 - setup OCLL2 [y²] (R U²') (R2' U') (R2 U') (R2' U²' R) (BB)
[f (R U R' U') f'] [F (R U R' U') F'] (BM)
R U²' R²' U' R2 U' R²' U² R (BM,VC)
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OCLL4 - 24 - p=1/54 - setup OCLL5 (l' U') (L U) (R U') (r' F) (BB)
[y²] r U R' U' r' F R F' (BM)
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OCLL5 - 25 - p=1/54 - setup OCLL4 (R' F) (R B') (R' F') (R B) (BB)
F' r U R' U' (r' F R) (BM)
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OCLL3 - 23 - p=1/54 - setup OCLL7 OCCL3 or OCCL3' R² [D (R' U²) R] [D' (R' U²) R'] (VC,BB,BM)
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OCLL8 - 58 - p=1/216 - setup - Solved |
Corners Correct, Edges Flipped
Note: BB also add case 20 (O8) in this section
No Edges Flipped Correctly
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Recognition: If there is a double yellow (a yellow block) on the side, move it to F face. Otherwise there must be a yellow bar, move it to L face. Then:
- If there is no yellow bar, it is either L1 or L2. The side with one yellow tells which face to turn.
- If there is no yellow block, it is either L5 or L6. The yellow L tells to which direction turns the r move.
- Otherwise it is L3 or L4. If the bar is on the left, it is L3 (with modified sledgehammer); if the bar is on the bar, it is the case similar to OCCL3/OCCL5
Lightning Bolts
"C" Shapes
Squares
Fish Shapes
"I" Shapes
"Knight Move" Shapes
The "Awkward" Shapes
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
- Rules of thumb
- Edges on U face always keep their orientation when doing only
U
andR
moves.