Rubik OLL: Difference between revisions
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|width=5% align=center|[[File:oll26.gif]]<br/>'''{{blue|OCLL6 - 26}}''' |
|width=5% align=center|[[File:oll26-90.gif]]<br/>'''{{blue|OCLL6 - 26}}<br/>Antisune''' |
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|width=45%|⇔ {{rubik|OCLL7}}<br/> |
|width=45%|⇔ {{rubik|OCLL7}}<br/> |
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{{rubik|R U² R' U' R U' R'}} (BM,BB,VC)<br/> |
{{rubik|[y] R U² R' U' R U' R'}} (BM,BB,VC)<br/> |
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:BB:''This is just the inverse of the Sune, called the Antisune.'' |
:BB:''This is just the inverse of the Sune, called the Antisune.'' |
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'''{{rubik| |
'''{{rubik|{{blue|(R' U' R U' R' U² R)}}}} (AK)''' |
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|width=45%|⇔ {{rubik|OCLL6}}<br/> |
|width=45%|⇔ {{rubik|OCLL6}}<br/> |
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{{rubik|{{bksur}} R U² R'}} (BM,BB,VC)<br/> |
{{rubik|[y] {{bksur}} R U² R'}} (BM,BB,VC)<br/> |
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:BB:''This is the Sune. Your right hand should never come off of the cube during the execution at any time.'' |
:BB:''This is the Sune. Your right hand should never come off of the cube during the execution at any time.'' |
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'''{{rubik| |
'''{{rubik|{{blue|(R' U² R U R' U R)}}}} (AK)''' |
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|width=5% align=center|[[File:oll27.gif]]<br/>'''{{blue|OCLL7 - 27}}''' |
|width=5% align=center|[[File:oll27-90.gif]]<br/>'''{{blue|OCLL7 - 27}}<br/>Sune''' |
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|width=5% align=center|[[File:oll24.gif]]<br/>'''{{blue|OCLL4 - 24}}''' |
|width=5% align=center|[[File:oll24-270.gif]]<br/>'''{{blue|OCLL4 - 24}}''' |
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|width=45%|⇔ {{rubik|OCLL5}} or ⇐ {{rubik|OCLL3}}<br/> |
|width=45%|⇔ {{rubik|OCLL5}} or ⇐ {{rubik|OCLL3}}<br/> |
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{{rubik|(l' U') (L U) (R U') (r' F)}} (BB)<br/> |
{{rubik|[y'] (l' U') (L U) (R U') (r' F)}} (BB)<br/> |
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:BB:''This one is pretty fast. The only problem is that you have to alternate hands a couple times. I recommend being able to do the mirror of this case as well.'' |
:BB:''This one is pretty fast. The only problem is that you have to alternate hands a couple times. I recommend being able to do the mirror of this case as well.'' |
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{{rubik|[y |
{{rubik|[y] ({{red|{{fuchsia|r}} U R' U'}}) ({{blue|{{fuchsia|r'}} F R F'}})}} (BM)<br/> |
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'''{{rubik| |
'''{{rubik|x' (R U R' D) (R U' R' D')}} (VC)'''<br/> |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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'''{{rubik|[y'] x' (R U' R' D) (R U R' D')}} (VC)'''<br/> |
'''{{rubik|[y'] x' (R U' R' D) (R U R' D')}} (VC)'''<br/> |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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|width=5% align=center|[[File:oll25.gif]]<br/>'''{{blue|OCLL5 - 25}}''' |
|width=5% align=center|[[File:oll25-90.gif]]<br/>'''{{blue|OCLL5 - 25}}''' |
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|width=5% align=center|[[File:oll23.gif]]<br/>'''{{blue|OCLL3 - 23}}''' |
|width=5% align=center|[[File:oll23.gif]]<br/>'''{{blue|OCLL3 - 23}}''' |
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|width=45%|⇒ {{rubik|OCLL5}} ⇐ {{rubik|OCCL3²}} or {{rubik|OCCL3'}}<br/> |
|width=45%|⇒ {{rubik|OCLL5}} / ⇐ {{rubik|OCCL3²}} or {{rubik|OCCL3'}}<br/> |
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'''{{rubik|R² [D (R' U²) R] [D' (R' U²) R']}} (VC,BB,BM)'''<br/> |
'''{{rubik|R² [D (R' U²) R] [D' (R' U²) R']}} (VC,BB,BM)'''<br/> |
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:BB:''This is one of the most awkward OLLs with all correctly flipped edges. It's still pretty fast, though.'' |
:BB:''This is one of the most awkward OLLs with all correctly flipped edges. It's still pretty fast, though.'' |
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|width=5% align=center|[[File:oll01.gif]]<br/>'''{{green|O1 - 1}}''' |
|width=5% align=center|[[File:oll01.gif]]<br/>'''{{green|O1 - 1}}''' |
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|width=45%|⇒ {{rubik|O2}} ⇐ {{rubik|O8 OCLL1}} or {{rubik|O7 OCLL5}}<br/> |
|width=45%|⇒ {{rubik|O2}} / ⇐ {{rubik|O8 OCLL1}} or {{rubik|O7 OCLL5}}<br/> |
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'''{{rubik|R U² R' {{bkshr}} U² {{bkshr}}}} (BB,BM)'''<br/> |
'''{{rubik|R U² R' {{bkshr}} U² {{bkshr}}}} (BB,BM)'''<br/> |
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:BB:''This is just {{rubik|(R U² R')}} followed by a couple of sledgehammers.'' |
:BB:''This is just {{rubik|(R U² R')}} followed by a couple of sledgehammers.'' |
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:''Note: BM does the {{rubik|[... y' R'] U²}} as {{rubik|[... F' y'] U²}}. Another variant is to do the {{rubik|y' U²}} as {{rubik|d' U}}.'' |
:''Note: BM does the {{rubik|[... y' R'] U²}} as {{rubik|[... F' y'] U²}}. Another variant is to do the {{rubik|y' U²}} as {{rubik|d' U}}.'' |
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|width=45%|⇒ {{rubik|O5}} / ⇐ {{rubik|L3²}}<br/> |
|width=45%|⇒ {{rubik|O5}} / ⇐ {{rubik|L3²}} or {{rubik|O7 OCLL4}}<br/> |
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'''{{rubik|M U {{bksxr}} r R' {{bkshr}}}} (BB,BM)''' (edited) |
'''{{rubik|M U {{bksxr}} r R' {{bkshr}}}} (BB,BM)''' (edited) |
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:BB:''This alg is the same as the "X" orientation (#20) except with a slight modification.'' |
:BB:''This alg is the same as the "X" orientation (#20) except with a slight modification.'' |
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|width=5% align=center|[[File:oll49.gif]]<br/>'''{{blue|L3 - 49}}''' |
|width=5% align=center|[[File:oll49.gif]]<br/>'''{{blue|L3 - 49}}''' |
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|width=45%|⇒ {{rubik|L6}} ⇐ {{rubik|L4}}<br/> |
|width=45%|⇒ {{rubik|L6}} / ⇐ {{rubik|L4}}<br/> |
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'''{{rubik|{{blue|(R' F {{fuchsia|R'}} F')}} R² U² y {{bkshr}}}} (BB,BM)'''<br/> |
'''{{rubik|{{blue|(R' F {{fuchsia|R'}} F')}} R² U² y {{bkshr}}}} (BB,BM)'''<br/> |
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:BB:''This algorithm is very similar to OLL #50 with an added cube rotation to make the second trigger easier to perform.'' |
:BB:''This algorithm is very similar to OLL #50 with an added cube rotation to make the second trigger easier to perform.'' |
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|width=5% align=center|[[File:oll11-270.gif]]<br/>'''{{blue|B3 - 11}}''' |
|width=5% align=center|[[File:oll11-270.gif]]<br/>'''{{blue|B3 - 11}}''' |
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|width=45%|⇒ {{rubik|S2}}/{{rubik|K2}}/{{rubik|B2}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|S2}}/{{rubik|K2}}/{{rubik|B2}} / ⇐ {{rubik|P2 U P2}} or {{rubik|OCLL6 U' E2}}<br/> |
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{{rubik|[y'] r' (R² U R' U R U² R') U M'}} (BB)<br/> |
{{rubik|[y'] r' (R² U R' U R U² R') U M'}} (BB)<br/> |
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:BB:''Like OLL #12, this is just a Sune with a setup move.'' |
:BB:''Like OLL #12, this is just a Sune with a setup move.'' |
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{{rubik|[y] {{green|({{fuchsia|r}} U R' U)}} {{bkshr}} (R U² r')}} (BM) |
{{rubik|[y] {{green|({{fuchsia|r}} U R' U)}} {{bkshr}} (R U² r')}} (BM) |
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|width=45%|⇒ {{rubik|S1}}/{{rubik|K1}}/{{rubik|B1}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|S1}}/{{rubik|K1}}/{{rubik|B1}} / ⇐ {{rubik|P1 U' P1}} or {{rubik|OCLL7 U' E2}}<br/> |
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{{rubik|[y] (M U²) (R' U' R U') (R' U² R) U M'}} (BB)<br/> |
{{rubik|[y] (M U²) (R' U' R U') (R' U² R) U M'}} (BB)<br/> |
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:BB:''This is just a Sune from the back right except with a setup move.'' |
:BB:''This is just a Sune from the back right except with a setup move.'' |
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|width=5% align=center|[[File:oll35.gif]]<br/>'''{{blue|F3 - 35}}''' |
|width=5% align=center|[[File:oll35.gif]]<br/>'''{{blue|F3 - 35}}''' |
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|width=45%|⇒ {{rubik|F4}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|F4}} / ⇐ {{rubik|OCLL4 E2}}<br/> |
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'''{{rubik|(R U² R') {{bkshr}} (R U² R')}} (BB,BM)'''<br/> |
'''{{rubik|(R U² R') {{bkshr}} (R U² R')}} (BB,BM)'''<br/> |
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:BB:''This is just the sledgehammer with a setup move.'' |
:BB:''This is just the sledgehammer with a setup move.'' |
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|width=5% align=center|[[File:oll55.gif]]<br/>'''{{green|I3 - 55}}''' |
|width=5% align=center|[[File:oll55.gif]]<br/>'''{{green|I3 - 55}}''' |
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|width=45%|⇒ {{rubik|L2}}/{{rubik|L1}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|L2}}/{{rubik|L1}} / ⇐ {{rubik|E2 U² OCLL1}}<br/> |
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{{rubik|(R U²) (R² U' R U' R' U²) (F R F')}} (BB)<br/> |
{{rubik|(R U²) (R² U' R U' R' U²) (F R F')}} (BB)<br/> |
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:BB:''This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end.'' |
:BB:''This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end.'' |
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:Note:''⇒ {{rubik|L1}}.'' |
:Note:''⇒ {{rubik|L1}}.'' |
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|width=45%|⇒ {{rubik|L6}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|L6}} / ⇐ {{rubik|E2 OCLL1}}<br/> |
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{{rubik|[f {{bksxr}} f'] [F {{bksxr}} {{bksxr}} F']}} (BB) (edited)<br/> |
{{rubik|[f {{bksxr}} f'] [F {{bksxr}} {{bksxr}} F']}} (BB) (edited)<br/> |
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:BB:''I do this algorithm as the easy P-orientation followed by the easy T-orientation repeated twice.'' |
:BB:''I do this algorithm as the easy P-orientation followed by the easy T-orientation repeated twice.'' |
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|width=5% align=center|[[File:oll15.gif]]<br/>'''{{blue|K3 - 15}}''' |
|width=5% align=center|[[File:oll15.gif]]<br/>'''{{blue|K3 - 15}}''' |
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|width=45%|⇒ {{rubik|B2}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|B2}} / ⇐ {{rubik|E1 OCLL6}}<br/> |
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'''{{rubik|(l' U' l) {{bksxl}} (l' U l)}} (BB,BM)'''<br/> |
'''{{rubik|(l' U' l) {{bksxl}} (l' U l)}} (BB,BM)'''<br/> |
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:BB:''This is just the mirror of OLL #16.'' |
:BB:''This is just the mirror of OLL #16.'' |
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|width=45%|⇒ {{rubik|B1}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|B1}} / ⇐ {{rubik|E2 OCLL7}}<br/> |
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'''{{rubik|(r U r') {{bksxr}} (r U' r')}} (BB,BM)'''<br/> |
'''{{rubik|(r U r') {{bksxr}} (r U' r')}} (BB,BM)'''<br/> |
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:BB:''This is just a fast trigger with a fast setup before and after.'' |
:BB:''This is just a fast trigger with a fast setup before and after.'' |
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|width=5% align=center|[[File:oll29.gif]]<br/>'''{{blue|A1 - 29}}''' |
|width=5% align=center|[[File:oll29-90.gif]]<br/>'''{{blue|A1 - 29}}''' |
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|width=45%|⇒ {{rubik|T1}}/{{rubik|P1}}/{{rubik|B5}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|T1}}/{{rubik|P1}}/{{rubik|B5}} / ⇐ {{rubik|E2 U' OCLL5}}<br/> |
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{{rubik|(L² U' L B) (L' U) (L² U') (r' U' r)}} (BB)<br/> |
{{rubik|[y'] (L² U' L B) (L' U) (L² U') (r' U' r)}} (BB)<br/> |
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:BB:''This is just the mirror of OLL #30.'' |
:BB:''This is just the mirror of OLL #30.'' |
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:Note:''⇒ {{rubik|T1}}.'' |
:Note:''⇒ {{rubik|T1}}.'' |
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'''{{rubik| |
'''{{rubik|{{bksxr}} (R U' R' F') U' (F R U R')}}''' (BM)<br/> |
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:Note:''⇒ {{rubik|P1}}.'' |
:Note:''⇒ {{rubik|P1}}.'' |
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{{rubik| |
{{rubik|[F {{bksxr}} F'] U² [{{bksxr}} {{bkshr}}]}} (BM) |
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:Note:''⇒ {{rubik|B5}}.'' |
:Note:''⇒ {{rubik|B5}}.'' |
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|width=45%|⇒ {{rubik|T1}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|T1}} / ⇐ {{rubik|E2 U'² OCLL5}}<br/> |
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'''{{rubik|(R² U R' B') (R U') (R² U) (R B R')}} (BB,BM)'''<br/> |
'''{{rubik|(R² U R' B') (R U') (R² U) (R B R')}} (BB,BM)'''<br/> |
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:BB:''After the first set of moves, everything picks up a bit and it's easy to finish the algorithm.'' |
:BB:''After the first set of moves, everything picks up a bit and it's easy to finish the algorithm.'' |
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|width=5% align=center|[[File:oll41.gif]]<br/>'''{{blue|A3 - 41}}''' |
|width=5% align=center|[[File:oll41-180.gif]]<br/>'''{{blue|A3 - 41}}''' |
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|width=45%|⇒ {{rubik|P3}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|P3}} / ⇐ {{rubik|A4}}<br/> |
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{{rubik|(R U') (R' U²) (R U) y (R U') (R' U' F')}} (BB)<br/> |
{{rubik|[y²] (R U') (R' U²) (R U) y (R U') (R' U' F')}} (BB)<br/> |
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:BB:''This case looks difficult, but it's actually pretty easy and flows kind of nicely.'' |
:BB:''This case looks difficult, but it's actually pretty easy and flows kind of nicely.'' |
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'''{{rubik| |
'''{{rubik|[{{bksur}} R U² R'] [F {{bksxr}} F']}}''' (BM) |
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|width=45%|⇒ {{rubik|P4}}/{{rubik|P2}}/{{rubik|T1}} / ⇐ {{rubik| |
|width=45%|⇒ {{rubik|P4}}/{{rubik|P2}}/{{rubik|T1}}/{{rubik|A3}} / ⇐ {{rubik|P1 U OCLL6}}<br/> |
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{{rubik|(L' U) (L U'²) (L' U') y' (L' U) (L U F)}} (BB)<br/> |
{{rubik|(L' U) (L U'²) (L' U') y' (L' U) (L U F)}} (BB)<br/> |
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:BB:''This is just the mirror of OLL #41.'' |
:BB:''This is just the mirror of OLL #41.'' |
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:Note:''⇒ {{rubik|P4}}.'' |
:Note:''⇒ {{rubik|P4}}.'' |
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{{rubik|[y] [R' U² {{bksur}} R] y [F {{bksxr}} F']}} (BM)<br/> |
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:Note:''⇒ {{rubik|P2}}.'' |
:Note:''⇒ {{rubik|P2}}.'' |
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{{rubik|[y] {{bkshr}} {{bkshr}} {{bksxr}} (R U R')}} (BM) |
{{rubik|[y] {{bkshr}} {{bkshr}} {{bksxr}} (R U R')}} (BM) |
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:Note:''⇒ {{rubik|T1}}.'' |
:Note:''⇒ {{rubik|T1}}.'' |
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'''{{rubik|{{blue|[R' U' R U' R U² R']}} [F {{bksxr}} F']}} (custom)'''<br/> |
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:Note:''⇒ {{rubik|A3}}. This is just [OCLL6 T2]'', i.e. the AntiSune followed by the easy T perm. |
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|width=5% align=center|[[File:oll42.gif]]<br/>'''{{blue|A4 - 42}}''' |
|width=5% align=center|[[File:oll42.gif]]<br/>'''{{blue|A4 - 42}}''' |
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== Setting UP OLL Cases == |
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Here some guidelines to prepare a given OLL case: |
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* Do the inverse OLL case (this case is given by the ⇔ or ⇐ symbol in the list above). |
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* Combine two OLL setup cases, for instance a cross OLL like OCCL4 or OCCL5 and a E1/E2. |
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* Learn the inverse OLL formulas, for instance OCCL3'. |
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== Partial Edge Control == |
== Partial Edge Control == |
Revision as of 22:06, 14 August 2015
This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
Probabilities:
- BLUE — p=1/54
- GREEN — p=1/108
- RED — p=1/216
All Edges Flipped Correctly
BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
Corners Correct, Edges Flipped
Note: BB also add case 20 (O8) in this section
No Edges Flipped Correctly
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Recognition: If there is a double yellow (a yellow block) on the side, move it to F face. Otherwise there must be a yellow bar, move it to L face. Then:
- If there is no yellow bar, it is either L1 or L2. The side with one yellow tells which face to turn.
- If there is no yellow block, it is either L5 or L6. The yellow L tells to which direction turns the r move.
- Otherwise it is L3 or L4. If the bar is on the left, it is L3 (with modified sledgehammer); if the bar is on the bar, it is the case similar to OCCL3/OCCL5
Lightning Bolts
"C" Shapes
Squares
S1 - 5 |
⇔ B2 or ⇐ B4 r' U² (R U R' U) r (BB,BM)
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⇔ B1 or ⇐ B3 r U² (R' U' R U') r' (BB,BM)
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S2 - 6 |
Fish Shapes
"I" Shapes
"Knight Move" Shapes
The "Awkward" Shapes
Setting UP OLL Cases
Here some guidelines to prepare a given OLL case:
- Do the inverse OLL case (this case is given by the ⇔ or ⇐ symbol in the list above).
- Combine two OLL setup cases, for instance a cross OLL like OCCL4 or OCCL5 and a E1/E2.
- Learn the inverse OLL formulas, for instance OCCL3'.
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
- Rules of thumb
- Edges on U face always keep their orientation when doing only
U
andR
moves.