Rubik PLL: Difference between revisions

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{{rubik|[y'] x (L U' L) D2 (L' U L) D2 L2}}
{{rubik|[y'] x (L U' L) D2 (L' U L) D2 L2}}
:BB:''This is just the inverse of the other A perm. It is performed in a very similar manner.''
:BB:''This is just the inverse of the other A perm. It is performed in a very similar manner.''
|width=5% align=center|[[File:pllAb.gif]]<br/>'''{blue|Ab}}'''
|width=5% align=center|[[File:pllAb.gif]]<br/>'''{{blue|Ab}}'''
|- valign=top
|- valign=top
|width=5% align=center|[[File:pllE.gif]]<br/>'''{{green|E}}'''
|width=5% align=center|[[File:pllE.gif]]<br/>'''{{green|E}}'''

Revision as of 15:07, 8 November 2015

This page is dedicated to permute correctly the last layer of the Rubik's cube.

The 21 PLL cases

Source:

Moves in BOLD are my current favorites.

Probabilities:

  • BLUE — p=1/18
  • GREEN — p=1/36
  • RED — p=1/72

Permutations of edges or corners only

PllUb.gif
Ub

(R2 U) (R U R' U') (R' U') (R' U R')
[y2] (R' U R' U') (R' U') (R' U) (R U R2) (video)

BB:This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back.

(R U' R U) (R U) (R U') (R' U' R2)
[y2] (R2 U' (R' U' R U) (R U) (R U' R) (video)

BB:This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back.
PllUa.gif
Ua
PllZ.gif
Z

(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2)
(M2' U') (M2' U') (M' U2') (M2' U2') (M' U2')

BB:The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm.
(M2' U) (M2' U2) (M2' U) M2'

(M2' U') (M2' U2') (M2' U') M2'

BB:This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers.
PllH.gif
H
PllAa.gif
Aa
x (R' U R') D2 (R U' R') D2 R2 (VC,BB,video)
BB:This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.
x R2 D2 (R U R') D2 (R U' R) (XXX)

[y'] x (L U' L) D2 (L' U L) D2 L2

BB:This is just the inverse of the other A perm. It is performed in a very similar manner.
PllAb.gif
Ab
PllE.gif
E
x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D') (BB)
BB:This alg is just two orientations performed consecutively.

solved

Swap one set of adjacent corners

PllRa.gif
Ra
R U R' F' R U2 R' U2 R' F R U R U2 R' U'

(R U' R' U') (R U R) D (R' U' R) D' (R' U² R') (video)

BB:You could also just mirror Rb, but this alg is more right and friendly. Notice the similarity with the Jb permutation.
VC:NO AUF if front right corner correct.
(R' U2) (R U2) (R' F R U R' U') (R' F' R2 U') (video)
BB:This is a pretty straightforward alg that flows pretty nicely.
PllRb.gif
Rb
PllZ.gif
Ja
(R' U L') U2 (R U' R') U2 (L R U')

z (D' R U') R2 (D R' D') R2 (U D R') (same but different grip)
(L' U' L F) (L' U' L U) (L F' L²' U L) (VC,video VC)

BB:I perform the R of the [R L] a split second after I start the L so that I can immediately perform the U' to AUF when the L face has been moved to where it belongs.
VC: NO AUF if left front block is correct.
(R U R' F') (R U R' U') (R' F) (R2 U') (R' U') (BB)
BB:This is the same as the T perm with the last four moves instead performed at the beginning.
PllJb.gif
Jb
PllT.gif
T
(R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') (BB)
BB:This is the T permuation. It is long but definitely very fast and easy. It can be performed in almost one swift motion without any readjusting of the fingers. Note that it is a combination of two easy orientations.
R' U' F' (R U R' U') (R' F) (R2 U') (R' U' R U) (R' U R)
BB:This is a T permutation with a 3 move setup in the beginning and a cancellation of one of those moves at the end.
PllF.gif
{blue|F}}

Swap one set of corners diagonally

The Na / Nb permutation variants come from Finger Trick - How to Execute the N Perms Like a Pro (cyotheking).

PllV.gif
V
(R' U R' Dw') (R' F' R2 U') (R' U R' F) (R F) (video VC)
BB:This is one of my least favorite permutations because the flow just isn't there.
(F R U') (R' U' R U) (R' F') (R U R' U') (R' F R F') (BB)
BB:This is very quick and can be performed without any adjustments of where the fingers are. It is just a combination of two quick orientations.
PllY.gif
Y
PllNa.gif
Na
(z) D (R' U) (R2 D' R D U') (R' U) (R2 D' R U' R) (BB)

z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])

BB:This alg could also be performed using <R,U,L> if you don't do the rotation, but this way is faster with practice.

For the 2nd variant:

  • Use normal grip after z
  • RH sexy regrip during the first and second U'
(z) U' (R D') (R2' U R' D U') (R D') (R2' U R' D R') (BB)

z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]
NEW (R' U R U') (R' F' U' F) (R U R' F) (R' F' R U' R) (video VC)

BB:This is just the mirror of the other N permutation.

For the 2nd variant:

  • Use normal LH grip, RH sexy grip after z
  • RH sexy regrip for both R2. All U, D' done with RH.
  • The new 3rd variant from Victor Colin is much better. Watch the video.
PllNb.gif
Nb

Double spins

To recognize these PLLs:

  • Put the HEADLIGHT on the left
  • Observe the position of the BLOCK: if it is as the FRONT (resp. FAR RIGHT, BACK and CLOSE RIGHT), then it is a Ga (resp. Gb, Gc and Gd) permutation.

To remember the algorithms, observe the sequence of RIGHT face versus sequence of UP face:

  • Ga: R2 R' R' R vs Uw U U' Uw'
  • Gb: R2 R' R R vs Uw U U' Uw' — Quick recognition: BLOCK is on the RIGHT on the face and next to OPPOSITE color!
  • Gc: R2' R R R' vs Uw' U' U Uw
  • Gd: R2' R R' R' vs Uw' U' U Uw — Quick recognition: BLOCK is on the LEFT on the face and next to OPPOSITE color! Also, the middle color in the PHARE is opposite (like for the Gb)
PllGa.gif
Ga
(R2' u) (R' U R' U' R u') R2' y' (R' U R)
BB:This alg has a pretty decent flow to it and can be performed almost in one motion until the rotation.
(R2' u' R U') (R U R' u R2) (f R' f') (Start with thumb on U face)

[y2] R2' F2' R U2 R U2') (R' F R U) (R' U' R' F) R2 (VC,video) (Start with RH under D face, F2' and U2 with RH index+middle, U2' with LH

BB:You could rotate and insert the pair instead of performing the last three moves as shown.
PllGc.gif
Gc
PllGd.gif
Gd
(R U R') y' (R2' u' R U') (R' U R' u R2)
BB:This is just the inverse of Gc. I execute it very similarly because most of the moves overlap in the same manner.
(R' U' R) y (R2' u R' U) (R U' R u' R2')
BB:This is the inverse of Ga. Note how similar they look. I perform this one almost exactly the same way.
PllGb.gif
Gb

Recognizing the PLL cases

Links

A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...

Color cases

Solved.
Aa. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are)
Ab. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are)
E. No blocks. We see: orange green - orange blue on the corner → orange face must be on the left.
Ua

Recognition

It's very easy to observe two sides. Depending on what you see, it will quickly narrow down the possible cases. The features to observe are:

  • The bar: A side with 3 identical color.
  • The corner: A corner with 2 adjacent edges of same color.
  • The pair: A corner and an adjacent edge of same color.
  • The headlight: Two corners of same color.
Two bars
  • The cube is solved. Just AUL as necessary.
Bar + headlight
  • Possible cases are: Ua or Ub
  • Ua: if headlight on the right (resp. left) contains adjacent (resp. opposite) colors
  • Ub: if headlight on the right (resp. left) contains opposite (resp. right) colors
Bar + pair
  • Possible cases are: Ja or Jb.
  • Ja: if bar and pair "connected", and pair on the right, OR bar and pair of different color, and pair on the left
  • Jb: if bar and pair "connected", and pair on the left, OR bar and pair of different color, and pair on the right
A bar only
  • One possible case: F.
A corner
  • Possible cases are: Aa, Ab, or V.
  • V: the opposite corners adjacent to the corner are of DIFFERENT color:
  • Aa: The opposite corners have same color, and the one of the RIGHT is of opposite color compared to adjacent pair.
  • Ab: The opposite corners have same color, and the one of the LEFT is of opposite color compared to adjacent pair.
Two pairs (without corner)
  • Possible cases: Ja, Jb, Na, Nb, or Y'
In all cases but Y, we have either two RIGHT/LEFT stickers of same color + left/right sticker of either OPPOSITE or DIFFERENT color.
  • Na: The stickers of same color are on the RIGHT, and the left sticker has the OPPOSITE color on EACH face.
  • Nb: The stickers of same color are on the LEFT, and the left sticker has the OPPOSITE color on EACH face.
  • Ja: The RIGHT sticker on the right face has a DIFFERENT color.
  • Jb: The LEFT sticker on the left face has a DIFFERENT color.
  • Y: Easily recognizable since both pairs are adjacent to a same corner.
Pair + headlight
  • Possible cases: Aa, Ab, T, Ra, Rb, Ga, or Gc.
  • Aa: Pair is on the RIGHT, and headlight has OPPOSITE color.
  • Ab: Pair is on the LEFT, and headlight has OPPOSITE color.
  • T: headlight and pair have a common corner, and the edge adjacent to headlight corner is OPPOSITE color.

TBC

A pair only
Two headlights
One headlight only
Nothing
  • E perm if corner has one color identical to one side and one color opposite to the other side. Set up the case by moving the corner and side with identical color on the left or right side.