Dwarf fortress: Difference between revisions
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=== Trading === |
=== Trading === |
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Some prices I got for items. |
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Some prices I got for items (<code>-</code> well-crafted, <code>+</code> means finely-crafted, <code>*</code> superior, <code>=</code> exceptional) |
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[http://dwarffortresswiki.org/index.php/DF2014:Item_quality Base modifiers] are: |
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{| class=wikitable |
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|- |
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! Designation!! Description !! Valud modifier !! Sharpness !! Weapon/Armor modifier |
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| Item Name || — || 1x || 50% || 1x |
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|- |
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|-Item Name- || Well-crafted || 2x || 60% || 1.2x |
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|- |
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|+Item Name+ || Finely-crafted || 3x || 70% || 1.4x |
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|- |
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|*Item Name* || Superior quality || 4x || 80% || 1.6x |
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|- |
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|≡Item Name≡<br/>=Item Name= || Exceptional || 5x || 90% || 1.8x |
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|- |
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|☼Item Name☼<br/>**Item Name** || Masterful || 12x || 100% || 2x |
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|- |
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|Unique name || Artifact || 120x || 100% || 3x |
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|- |
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|«Item Name» || Decorated object || varies || varies || varies |
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|} |
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{| class=wikitable |
{| class=wikitable |
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|+large bayberry wood pot+ || 30 || 3 |
|+large bayberry wood pot+ || 30 || 3 |
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|*peach wood chair* || 40 || 23 |
|*peach wood chair* || 40 || 23 |
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|=peach wood nest box= || 50 || <1 |
|=peach wood nest box= || 50 || <1 |
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|=sand pear wood chair= || 50 || 20 |
|=sand pear wood chair= || 50 || 20 |
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|} |
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{| |
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! Item !! Weight !! price !! -price- !! +price+ !! *price* !! =price= !! **price** !! artifact |
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| Modifier || --- || 1x || 2x || 3x || 4x || 5x || 12x || 120x |
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| Bauxite statue<br/> |
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Mudstone statue<br/> |
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Microcline statue<br/> |
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Orthoclase statue<br/> |
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Schist statue |
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| 150 - 186 || 25 || 50 || 75 || || 125 || 300 || |
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| Marble statue || 166 || 50 || || || || 250 || 600 || |
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| Iron crossbow || 3 || 100 || || || 400 || || || |
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| Emu bone crossbow || <1 || 10 || || || || 50 || 120 || |
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| Iron battle axe || 6 || 340 || || || 1360 || || || |
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| Iron short sword || 2 || 140 || || 420 || || || || |
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| Iron breastplate || 16 || 150 || 300 || || || 750 || || |
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| Iron mail shirt || 19 || 200 || || || 800 || || || |
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| Iron low boot || 2 || 90 || || || || 450 || || |
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| Iron leggins || 22 || 230 || || 690 || || || || |
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| Iron left/right gauntlet||1 || 110 || || || 440 || || || |
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| mudstone figurine<br/> |
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mudstone amulet<br/> |
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mudstone scepter<br/> |
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mudstone ring<br/> |
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mudstone crown<br/> |
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mudstone earring<br/> |
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mudstone bracelet<br/> |
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| 2 || 10 || || || || || || |
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| silver figurine<br/> |
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... |
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| 2 || 100 || || || || || || |
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| Large white jade || <1 || 20 || 40 || || || || || |
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| Large sapphire || <1 || 400 || || 1200 || || || || |
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| Large green tourmaline ||<1 || 200 || || || || 1000 || || |
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| Large gray chalcedony<br/> |
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Large milk quartz |
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| <1 || 20 || || || || 100 || || |
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| Empty || || || || || || || || |
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|} |
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Prices of some gem: |
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* Most are 10: tigereyes, sardonyxes, carnelians, jades, cabochon |
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* Point cut sapphires: 200 |
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* Single cut indigo tourmalines: 125 |
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{| |
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! Item !! Price |
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| radiant cut tigereyes || 10 |
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| table cut sardonyxes || 10 |
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| marquise cut carnelians || 10 |
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| cushion cut ping jades || 10 |
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| cushion sard cabochons || 10 |
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| Point cut sapphires || 10 |
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| Single cut indigo tourmalines || 10 |
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|} |
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Template: |
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{| |
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! Item !! Weight !! price !! -price- !! +price+ !! *price* !! =price= !! **price** !! artifact |
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| Empty || || || || || || || || |
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Revision as of 19:18, 3 February 2018
This page is dedicated to Dwarf Fortress, an incredible simulation game where you have to build your own fortress. The learning curve is very steep but the universe is very rich and detailed.
Reference
- Dwarf Fortress on Bay 12 Games
- Dwarf Fortress Wiki, a must-visit place
- Ascii Tilesets reference
- Ascii Status Icon reference
- The complete and utter newbie tutorial for DF
Tilesets:
- Mayday's graphic tileset, a fan's tileset that greatly eases the gameplay
- Phoebius' tileset
3D visualizers:
Utilities:
- Dwarf Therapist, a mandatory utility that simplify considerably the management of dwarf's profession (Linux version)
Packs
- Utility:Lazy Newb Pack on the Wiki.
- Linux: Enay's LinuxLNP on the forum (latest information).
Guides
- DF Wiki - Quick start guide — Fortress
- Bedroom / Housing
- Trading
- DF Wiki - Trading.
- Trading for fun and profit, a blog post about trading in DF.
SoundCense
See SoundCense on forum.
Install
- DF Wiki - Installation
- Newbie / full package Utility:Lazy_Newb_Pack:
- Linux: Enay's LinuxLNP
Recommended solution is to install complete software package like the Lazy Newb Pack.
- Install Lazy Newb Pack.
Some personalization:
- Edit keymap to use , instead of m for movement. TODO
- Add main song theme and title theme to SoundCense.
- Enable Workflow plugin
- Enable Dwarf Monitor.
To start playing:
- Start Dwarf Fortress
- Start Dwarf Therapist
- Start StoneCense #
How To Play
Keyboard
DFHack plugins:
- Ctrl-F1 list of available DFHack hotkeys in current context
- Alt-W in workshop to trigger DFHack Workflow plugin.
- A must-have to reduce micro-management and keep stocks up.
- Shift-Ctrl-I quick stock stats.
- Ctrl-F dwarf stats and fort efficiency.
Tips and tricks
- Unconscious wounded dwarf ignored by hospital and doctors
I had a wounded dwarf in his bedroom that required healthcare, but was ignored by the doctors. To solve this, I assigned an hospital zone on his room, de-assigned the bedroom and removed (claim back) his bed. At that time, the doctors came and brought him to the hospital.
See also bug tracker entry for more information and tricks.
- Animals starving to death.
Grazing animals must be assigned to a pasture zone, otherwise they won't eat and starve to death.
- Dump materials easily. In Look mode (k or left-click), move cursor to an object on the map. Press d to dump the object. When done, a letter D appears next to the object in the list. If the square contains multiple object, make sure you select the correct one with -+.
- Hide object. In look mode, select an object, then press h. There will be a letter H next to the hidden object, and object will disappear from the map.
- Show hole in floor. Use command
multilevel 0
in DFHack, then floor hole will become easily noticeable.multilevel 5
to restore the default TWBT plugin setting.
Managing dwarfs
- Give each dwarf a nickname like
Miner CMX
where Miner is the profession, C means it is customized (all customized miner are doing Mining, Stone detailing, Stone crafting and architecture; C means that job allocation was done manually for all profession for this dwarf), M/F means male/female (for squad assignment), and X whether dwarf can be drafted if necessary (for squad making). [1].
DFHack
TWBT
- Set multilevel
multilevel 5 # The default
multilevel less # Reduce number of levels
multilevel more # Increase number of levels
Commands
- Show detailed Strange Mood information
- Note that this might be a bit of cheating since part of the game fun is to diagnose yourself what the dwarfs want and bear the in-game consequence if you can't.
showmood # Show detailed 'Strange Mood' information.
Hacks
AZERTY keyboard bindings
Edit file data/init/interface.txt [2]:
diff --git a/df_linux/data/init/interface.txt b/df_linux/data/init/interface.txt
index efe4622..9246a35 100644
--- a/df_linux/data/init/interface.txt
+++ b/df_linux/data/init/interface.txt
@@ -961,7 +961,7 @@
[BIND:SETUP_LOCAL_Y_MUP:REPEAT_SLOW]
[KEY:u]
[BIND:SETUP_LOCAL_Y_MDOWN:REPEAT_SLOW]
-[KEY:m]
+[KEY:,]
[BIND:SETUP_LOCAL_X_MUP:REPEAT_SLOW]
[KEY:k]
[BIND:SETUP_LOCAL_X_MDOWN:REPEAT_SLOW]
@@ -1412,7 +1412,7 @@
[BIND:BUILDING_DIM_Y_UP:REPEAT_NOT]
[KEY:u]
[BIND:BUILDING_DIM_Y_DOWN:REPEAT_NOT]
-[KEY:m]
+[KEY:,]
[BIND:BUILDING_DIM_X_UP:REPEAT_NOT]
[KEY:k]
[BIND:BUILDING_DIM_X_DOWN:REPEAT_NOT]
First game (after long time)
Vocabulary
DFHack / Dwarf Therapist have different terminology. I take here DFHack as reference:
Digram | Profession | Labor |
---|---|---|
En | Engraver | Stone Detailing |
He | Herbalist | Plant Gathering |
Trading
Some prices I got for items.
Base modifiers are:
Designation | Description | Valud modifier | Sharpness | Weapon/Armor modifier |
---|---|---|---|---|
Item Name | — | 1x | 50% | 1x |
*Item Name* | Superior quality | 4x | 80% | 1.6x |
≡Item Name≡ =Item Name= |
Exceptional | 5x | 90% | 1.8x |
☼Item Name☼ **Item Name** |
Masterful | 12x | 100% | 2x |
Unique name | Artifact | 120x | 100% | 3x |
«Item Name» | Decorated object | varies | varies | varies |
Item | Price | Weight |
---|---|---|
sphalerite | 6 | 405 |
marble | 6 | 278 |
schist | 3 | 290 |
limonite | 24 | 379 |
bayberry wood nest box | 10 | <1 |
*peach wood chair* | 40 | 23 |
*plum wood chest* | 40 | 15 |
*schist cabinet* | 40 | 87 |
*large pecan wood pot* | 40 | 3 |
*plum wood nest box* | 40 | <1 |
=peach wood nest box= | 50 | <1 |
=sand pear wood chair= | 50 | 20 |
Item | Weight | price | -price- | +price+ | *price* | =price= | **price** | artifact |
---|---|---|---|---|---|---|---|---|
Modifier | --- | 1x | 2x | 3x | 4x | 5x | 12x | 120x |
Bauxite statueMudstone statue |
150 - 186 | 25 | 50 | 75 | 125 | 300 | ||
Marble statue | 166 | 50 | 250 | 600 | ||||
Iron crossbow | 3 | 100 | 400 | |||||
Emu bone crossbow | <1 | 10 | 50 | 120 | ||||
Iron battle axe | 6 | 340 | 1360 | |||||
Iron short sword | 2 | 140 | 420 | |||||
Iron breastplate | 16 | 150 | 300 | 750 | ||||
Iron mail shirt | 19 | 200 | 800 | |||||
Iron low boot | 2 | 90 | 450 | |||||
Iron leggins | 22 | 230 | 690 | |||||
Iron left/right gauntlet | 1 | 110 | 440 | |||||
mudstone figurinemudstone amulet |
2 | 10 | ||||||
silver figurine... |
2 | 100 | ||||||
Large white jade | <1 | 20 | 40 | |||||
Large sapphire | <1 | 400 | 1200 | |||||
Large green tourmaline | <1 | 200 | 1000 | |||||
Large gray chalcedonyLarge milk quartz |
<1 | 20 | 100 | |||||
Empty |
Prices of some gem:
- Most are 10: tigereyes, sardonyxes, carnelians, jades, cabochon
- Point cut sapphires: 200
- Single cut indigo tourmalines: 125
Item | Price |
---|---|
radiant cut tigereyes | 10 |
table cut sardonyxes | 10 |
marquise cut carnelians | 10 |
cushion cut ping jades | 10 |
cushion sard cabochons | 10 |
Point cut sapphires | 10 |
Single cut indigo tourmalines | 10 |
Template:
Item | Weight | price | -price- | +price+ | *price* | =price= | **price** | artifact |
---|---|---|---|---|---|---|---|---|
Empty |
Design
Ideas, things to know when designing a fortress.
- Stockpile desing — stockpile design is essential for an efficient fortress.
- Create feeding stockpile around workshop.
- Create stock stockpile under workshop (to ease extension).
Troubleshooting
Plant mood
in Dwarf Therapist
There is a bug in DT where the Mood Type is replaced by a Material Type, and hence Strange Mood
becomes Plant Mood
.
Use the in-game information to know what mood the dwarf is in (Strange Mood in the wiki), or use DFHack command showmood
to get an accurate description (cheating a bit).
How - To
Uncage a creature from a cage stored in a stockpile
Several ways [3]. Among others:
- First build the cage (b-j and Template:X to be sure to get the right cage), then q to examine the cage and a and enter to toggle the animal. Beware of hostile creatures.
- Assign creature to a pasture zone via the pasture menu q-N.
- With traders around, select the cage for trade via the move good to trading depot menu. When cage is hauled, animal inside will be released.
To Do
Things to try...
- Rename units to better organize them (like prefix letters for profession...). See DFHack command
rename unit "nick"
. There is also a DFHack scriptnames
. There is also an in-game gui/rename plugin. - Organize better stockpiles (with give and take).
- Use DFHack StoneSense to view the fortress in 3D.
Fortress
Inspiration:
Trade
- Buy lot of tan / hide / whatever to make leather works (needed for quiver, leather armors, ...).
Military
- Marksdwarf