Dwarf fortress: Difference between revisions

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=== Trading ===
=== Trading ===
Some prices I got for items.
Some prices I got for items (<code>-</code> well-crafted, <code>+</code> means finely-crafted, <code>*</code> superior, <code>=</code> exceptional)

[http://dwarffortresswiki.org/index.php/DF2014:Item_quality Base modifiers] are:
{| class=wikitable
|-
! Designation!! Description !! Valud modifier !! Sharpness !! Weapon/Armor modifier
|-
| Item Name || — || 1x || 50% || 1x
|-
|-Item Name- || Well-crafted || 2x || 60% || 1.2x
|-
|+Item Name+ || Finely-crafted || 3x || 70% || 1.4x
|-
|*Item Name* || Superior quality || 4x || 80% || 1.6x
|-
|≡Item Name≡<br/>=Item Name= || Exceptional || 5x || 90% || 1.8x
|-
|☼Item Name☼<br/>**Item Name** || Masterful || 12x || 100% || 2x
|-
|Unique name || Artifact || 120x || 100% || 3x
|-
|«Item Name» || Decorated object || varies || varies || varies
|}

{| class=wikitable
{| class=wikitable
|-
|-
Line 163: Line 186:
|-
|-
|+large bayberry wood pot+ || 30 || 3
|+large bayberry wood pot+ || 30 || 3
|-
|-
|*peach wood chair* || 40 || 23
|*peach wood chair* || 40 || 23
|-
|-
Line 175: Line 198:
|-
|-
|=peach wood nest box= || 50 || <1
|=peach wood nest box= || 50 || <1
|-
|-
|=sand pear wood chair= || 50 || 20
|=sand pear wood chair= || 50 || 20
|}

{|
|-
! Item !! Weight !! price !! -price- !! +price+ !! *price* !! =price= !! **price** !! artifact
|-
| Modifier || --- || 1x || 2x || 3x || 4x || 5x || 12x || 120x
|-
| Bauxite statue<br/>
Mudstone statue<br/>
Microcline statue<br/>
Orthoclase statue<br/>
Schist statue
| 150 - 186 || 25 || 50 || 75 || || 125 || 300 ||
|-
| Marble statue || 166 || 50 || || || || 250 || 600 ||
|-
| Iron crossbow || 3 || 100 || || || 400 || || ||
|-
| Emu bone crossbow || <1 || 10 || || || || 50 || 120 ||
|-
| Iron battle axe || 6 || 340 || || || 1360 || || ||
|-
| Iron short sword || 2 || 140 || || 420 || || || ||
|-
| Iron breastplate || 16 || 150 || 300 || || || 750 || ||
|-
| Iron mail shirt || 19 || 200 || || || 800 || || ||
|-
| Iron low boot || 2 || 90 || || || || 450 || ||
|-
| Iron leggins || 22 || 230 || || 690 || || || ||
|-
| Iron left/right gauntlet||1 || 110 || || || 440 || || ||
|-
| mudstone figurine<br/>
mudstone amulet<br/>
mudstone scepter<br/>
mudstone ring<br/>
mudstone crown<br/>
mudstone earring<br/>
mudstone bracelet<br/>
| 2 || 10 || || || || || ||
|-
| silver figurine<br/>
...
| 2 || 100 || || || || || ||
|-
| Large white jade || <1 || 20 || 40 || || || || ||
|-
| Large sapphire || <1 || 400 || || 1200 || || || ||
|-
| Large green tourmaline ||<1 || 200 || || || || 1000 || ||
|-
| Large gray chalcedony<br/>
Large milk quartz
| <1 || 20 || || || || 100 || ||
|-
| Empty || || || || || || || ||
|}

Prices of some gem:
* Most are 10: tigereyes, sardonyxes, carnelians, jades, cabochon
* Point cut sapphires: 200
* Single cut indigo tourmalines: 125

{|
! Item !! Price
|-
| radiant cut tigereyes || 10
|-
| table cut sardonyxes || 10
|-
| marquise cut carnelians || 10
|-
| cushion cut ping jades || 10
|-
| cushion sard cabochons || 10
|-
| Point cut sapphires || 10
|-
| Single cut indigo tourmalines || 10
|}

Template:
{|
|-
! Item !! Weight !! price !! -price- !! +price+ !! *price* !! =price= !! **price** !! artifact
|-
| Empty || || || || || || || ||
|}
|}



Revision as of 19:18, 3 February 2018

This page is dedicated to Dwarf Fortress, an incredible simulation game where you have to build your own fortress. The learning curve is very steep but the universe is very rich and detailed.

Reference

Tilesets:

3D visualizers:

Utilities:

Packs

Guides

  • Trading

SoundCense

See SoundCense on forum.

Install

Recommended solution is to install complete software package like the Lazy Newb Pack.

  • Install Lazy Newb Pack.

Some personalization:

  • Edit keymap to use , instead of m for movement. TODO
  • Add main song theme and title theme to SoundCense.
  • Enable Workflow plugin
  • Enable Dwarf Monitor.

To start playing:

  • Start Dwarf Fortress
  • Start Dwarf Therapist
  • Start StoneCense #

How To Play

Keyboard

DFHack plugins:

  • Ctrl-F1 list of available DFHack hotkeys in current context
  • Alt-W in workshop to trigger DFHack Workflow plugin.
A must-have to reduce micro-management and keep stocks up.
  • Shift-Ctrl-I quick stock stats.
  • Ctrl-F dwarf stats and fort efficiency.

Tips and tricks

  • Unconscious wounded dwarf ignored by hospital and doctors
    I had a wounded dwarf in his bedroom that required healthcare, but was ignored by the doctors. To solve this, I assigned an hospital zone on his room, de-assigned the bedroom and removed (claim back) his bed. At that time, the doctors came and brought him to the hospital.
    See also bug tracker entry for more information and tricks.
  • Animals starving to death.
    Grazing animals must be assigned to a pasture zone, otherwise they won't eat and starve to death.
  • Dump materials easily. In Look mode (k or left-click), move cursor to an object on the map. Press d to dump the object. When done, a letter D appears next to the object in the list. If the square contains multiple object, make sure you select the correct one with -+.
  • Hide object. In look mode, select an object, then press h. There will be a letter H next to the hidden object, and object will disappear from the map.
  • Show hole in floor. Use command multilevel 0 in DFHack, then floor hole will become easily noticeable. multilevel 5 to restore the default TWBT plugin setting.

Managing dwarfs

  • Give each dwarf a nickname like Miner CMX where Miner is the profession, C means it is customized (all customized miner are doing Mining, Stone detailing, Stone crafting and architecture; C means that job allocation was done manually for all profession for this dwarf), M/F means male/female (for squad assignment), and X whether dwarf can be drafted if necessary (for squad making). [1].

DFHack

TWBT

  • Set multilevel
multilevel 5         # The default
multilevel less      # Reduce number of levels
multilevel more      # Increase number of levels

Commands

Show detailed Strange Mood information
Note that this might be a bit of cheating since part of the game fun is to diagnose yourself what the dwarfs want and bear the in-game consequence if you can't.
showmood             # Show detailed 'Strange Mood' information.

Hacks

AZERTY keyboard bindings

Edit file data/init/interface.txt [2]:

diff --git a/df_linux/data/init/interface.txt b/df_linux/data/init/interface.txt
index efe4622..9246a35 100644
--- a/df_linux/data/init/interface.txt
+++ b/df_linux/data/init/interface.txt
@@ -961,7 +961,7 @@
 [BIND:SETUP_LOCAL_Y_MUP:REPEAT_SLOW]
 [KEY:u]
 [BIND:SETUP_LOCAL_Y_MDOWN:REPEAT_SLOW]
-[KEY:m]
+[KEY:,]
 [BIND:SETUP_LOCAL_X_MUP:REPEAT_SLOW]
 [KEY:k]
 [BIND:SETUP_LOCAL_X_MDOWN:REPEAT_SLOW]
@@ -1412,7 +1412,7 @@
 [BIND:BUILDING_DIM_Y_UP:REPEAT_NOT]
 [KEY:u]
 [BIND:BUILDING_DIM_Y_DOWN:REPEAT_NOT]
-[KEY:m]
+[KEY:,]
 [BIND:BUILDING_DIM_X_UP:REPEAT_NOT]
 [KEY:k]
 [BIND:BUILDING_DIM_X_DOWN:REPEAT_NOT]

First game (after long time)

Vocabulary

DFHack / Dwarf Therapist have different terminology. I take here DFHack as reference:

Digram Profession Labor
En Engraver Stone Detailing
He Herbalist Plant Gathering

Trading

Some prices I got for items.

Base modifiers are:

Designation Description Valud modifier Sharpness Weapon/Armor modifier
Item Name 1x 50% 1x
Item Name+ Finely-crafted 3x 70% 1.4x
*Item Name* Superior quality 4x 80% 1.6x
≡Item Name≡
=Item Name=
Exceptional 5x 90% 1.8x
☼Item Name☼
**Item Name**
Masterful 12x 100% 2x
Unique name Artifact 120x 100% 3x
«Item Name» Decorated object varies varies varies
Item Price Weight
sphalerite 6 405
marble 6 278
schist 3 290
limonite 24 379
bayberry wood nest box 10 <1
bayberry wood toy boat+ 30 <1 schist door+ 30 87 large bayberry wood pot+ 30 3
*peach wood chair* 40 23
*plum wood chest* 40 15
*schist cabinet* 40 87
*large pecan wood pot* 40 3
*plum wood nest box* 40 <1
=peach wood nest box= 50 <1
=sand pear wood chair= 50 20
Item Weight price -price- +price+ *price* =price= **price** artifact
Modifier --- 1x 2x 3x 4x 5x 12x 120x
Bauxite statue
 Mudstone statue
Microcline statue
Orthoclase statue
Schist statue
150 - 186 25 50 75 125 300
Marble statue 166 50 250 600
Iron crossbow 3 100 400
Emu bone crossbow <1 10 50 120
Iron battle axe 6 340 1360
Iron short sword 2 140 420
Iron breastplate 16 150 300 750
Iron mail shirt 19 200 800
Iron low boot 2 90 450
Iron leggins 22 230 690
Iron left/right gauntlet 1 110 440
mudstone figurine
 mudstone amulet
mudstone scepter
mudstone ring
mudstone crown
mudstone earring
mudstone bracelet
2 10
silver figurine
 ...
2 100
Large white jade <1 20 40
Large sapphire <1 400 1200
Large green tourmaline <1 200 1000
Large gray chalcedony
 Large milk quartz
<1 20 100
Empty

Prices of some gem:

  • Most are 10: tigereyes, sardonyxes, carnelians, jades, cabochon
  • Point cut sapphires: 200
  • Single cut indigo tourmalines: 125
Item Price
radiant cut tigereyes 10
table cut sardonyxes 10
marquise cut carnelians 10
cushion cut ping jades 10
cushion sard cabochons 10
Point cut sapphires 10
Single cut indigo tourmalines 10

Template:

Item Weight price -price- +price+ *price* =price= **price** artifact
Empty

Design

Ideas, things to know when designing a fortress.

  • Create feeding stockpile around workshop.
  • Create stock stockpile under workshop (to ease extension).

Troubleshooting

Plant mood in Dwarf Therapist

There is a bug in DT where the Mood Type is replaced by a Material Type, and hence Strange Mood becomes Plant Mood.

Use the in-game information to know what mood the dwarf is in (Strange Mood in the wiki), or use DFHack command showmood to get an accurate description (cheating a bit).

How - To

Uncage a creature from a cage stored in a stockpile

Several ways [3]. Among others:

  • First build the cage (b-j and Template:X to be sure to get the right cage), then q to examine the cage and a and enter to toggle the animal. Beware of hostile creatures.
  • Assign creature to a pasture zone via the pasture menu q-N.
  • With traders around, select the cage for trade via the move good to trading depot menu. When cage is hauled, animal inside will be released.

To Do

Things to try...

  • Rename units to better organize them (like prefix letters for profession...). See DFHack command rename unit "nick". There is also a DFHack script names. There is also an in-game gui/rename plugin.
  • Organize better stockpiles (with give and take).
  • Use DFHack StoneSense to view the fortress in 3D.

Fortress

Inspiration:

Trade

  • Buy lot of tan / hide / whatever to make leather works (needed for quiver, leather armors, ...).

Military

Marksdwarf