Clash royale: Difference between revisions
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== Decks == |
== Decks == |
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=== |
=== Clashical's decks === |
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==== Deck to try ==== |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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|- |
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! Ladder deck (2021-12-06 onwards, arena 15) |
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! width=520px | Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19 |
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| rowspan=2 | |
| rowspan=2 | |
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* Played a bit in arena 14 (2021-09-13), Was a bit easier to play than Boris' deck below, but difficult to manage the SkullyDrags, who are very fragile. |
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* Some deck he says he loses rarely. |
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* (2021-11-10) Played by [https://royaleapi.com/player/YY2RJ20P/battles CMG Asuna]. |
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|- |
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* (2021-11-21) Played by Carl The Legend (see [https://www.twitch.tv/videos/1210755076 2021-11 twich royal tournament]) |
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[[File:cr-megaknight.png|60px]] |
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[[File:cr-witch.png|60px]] |
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[[File:cr-hogrider.png|60px]] |
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[[File:cr-valkyrie.png|60px]] |
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[[File:cr-bats.png|60px]] |
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[[File:cr-tesla.png|60px]] |
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[[File:cr-goblinbarrel.png|60px]] |
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[[File:cr-thelog.png|60px]] |
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|- |
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! width=520px | Ladder deck - From Skully (Bring the W clan) - 2021-09-01 |
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| rowspan=2 | |
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* TBC |
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|- |
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[[File:cr-lavahound.png|60px]] |
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[[File:cr-balloon.png|60px]] |
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[[File:cr-infernodragon.png|60px]] |
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[[File:cr-bandit.png|60px]] |
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[[File:cr-bats.png|60px]] |
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[[File:cr-fisherman.png|60px]] |
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[[File:cr-arrows.png|60px]] |
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[[File:cr-rage.png|60px]] |
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|- |
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! width=520px | Ladder deck - Some opponent - 2021-09-01 |
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| rowspan=2 | |
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* Attack cycle: ideal to start like this: ice spirit at bridge, then same time Goblin Barrel on tower. This makes -1000. Then Firecracker behind tower to defend, and Goblin Gang in bridge corner if needed. Then recycle. |
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* Rocket again EBarb. Inferno tower against big boss. Earth quake to chip damage at tower. |
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|- |
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[[File:cr-firecracker.png|60px]] |
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[[File:cr-goblinbarrel.png|60px]] |
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[[File:cr-earthquake.png|60px]] |
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[[File:cr-icespirit.png|60px]] |
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[[File:cr-goblingang.png|60px]] |
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[[File:cr-infernotower.png|60px]] |
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[[File:cr-rocket.png|60px]] |
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[[File:cr-thelog.png|60px]] |
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|- |
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! width=520px | Ladder deck - From Skully (Bring the W) - 2021-09-01 |
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| rowspan=2 | |
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* Start with Goblin Barrel. |
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* Against Balloon or Ebarbs, Rocket. |
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* Against Minion horde, Goblin gang and/or Ice spirit. Princess also very good. |
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* Valkyrie very good to distract, eg. against Mega Knight. |
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* The Log to chip damage at tower. |
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* Tesla in middle to attract MK. Placement 3-3. |
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|- |
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[[File:cr-goblinbarrel.png|60px]] |
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[[File:cr-goblingang.png|60px]] |
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[[File:cr-icespirit.png|60px]] |
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[[File:cr-valkyrie.png|60px]] |
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[[File:cr-princess.png|60px]] |
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[[File:cr-tesla.png|60px]] |
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[[File:cr-rocket.png|60px]] |
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[[File:cr-thelog.png|60px]] |
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|- |
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! width=520px | Ladder deck - Some opponent - 2021-09-01 |
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| rowspan=2 | |
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* Typical play: Wiz in the back, then add Mini PEKKA in front at the bridge. Or when defending with Skarmy, add Hog Ridger in the middle for protection. |
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|- |
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[[File:cr-infernodragon.png|60px]] |
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[[File:cr-wizard.png|60px]] |
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[[File:cr-hogrider.png|60px]] |
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[[File:cr-darkprince.png|60px]] |
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[[File:cr-minipekka.png|60px]] |
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[[File:cr-skeletons.png|60px]] |
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[[File:cr-fireball.png|60px]] |
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[[File:cr-zap.png|60px]] |
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|- |
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! width=520px | Deck - Played by Théo - 2021-11-28 |
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| rowspan=2 | |
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* Deck played by Theo, and tried by Isma |
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* Chip damage with WB and drill. |
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* Put drill on side external, or in front of bridge. |
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* Bomber as defense behind valk. |
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* fire spirit against swarm or to distract. |
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|- |
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| |
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[[File:cr-firespirit.png|60px]] |
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[[File:cr-bomber.png|60px]] |
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[[File:cr-skeletonarmy.png|60px]] |
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[[File:cr-valkyrie.png|60px]] |
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[[File:cr-infernotower.png|60px]] |
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[[File:cr-fireball.png|60px]] |
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[[File:cr-goblindrill.png|60px]] |
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[[File:cr-wallbreakers.png|60px]] |
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|- |
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! width=520px | Ladder deck - Lava |
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| rowspan=2 | |
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* Best lava deck last season played by EA Rakan Lava (#9, L9P08G82U, [https://www.youtube.com/channel/UCLVoU4uacu0mzo2jiLYL55A/featured YouTube]). Played this season by FRANK ALICIA (#13, 8U00VQRLC), <c3>Kou<c4>bele (#106, YQJL8PPG) |
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* '''Balloon''': Played in front of Skdrag, it is pushed forward faster! Balloon can also be used as mini-tank, eg. to protect the puppies, or to protect minions / horde behind. |
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* '''Miner''': When playing for tank, don't play on tower but '''play at 5-2''' inside placement (front of K) to tank damage of troop first (eg. if opp plays a defending troop low enough in front of K tower) |
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* Alternative: '''IDrag''' <-> '''Horde''', '''SkDrag''' <-> '''Minions'''. |
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:* Deck with horde is super aggressive: usually go for trade. |
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* Against Golem: Play Barbarian @ bridge, then Miner on tower (5-1 inside placement, not sure why) -> tower down. |
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* Replay [https://www.youtube.com/watch?v=-cG23ITlN-g]: |
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* Replay [https://www.youtube.com/watch?v=4FiP2i8pW2s]: |
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* Replay [https://www.youtube.com/watch?v=eWZeGfQT7Nk]: |
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* Replay [https://www.youtube.com/watch?v=HyKkDImvNAw 8000 top8 (15min)]: |
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* Replay [https://www.youtube.com/watch?v=GPfqeCS8rdE 8000k top3 (7min)]: |
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:* 1st game, opening with '''Lava''', ignore Miner, defend '''Knight''' with '''Barbarians'''. Use '''SkelDrag'''Against '''Dark Prince''' at 3-0 placement and if possible '''Miner''' at same spot to tank damage. Otherwise '''Miner''' to tank damage for Lava Pups. '''Arrows''' to weaken '''EWiz'''. Against tank (like Giant), '''IDrag''' bottom when Giant leaving tower behind, and if Giant defended by '''MegaMinion''', use '''Balloon''' at river to distract it. |
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:* 2nd game, 2 spells, idrag/barbs in hand, so '''Zap''' on tower. Against '''EBarbs + spirit''', '''Barbarians''' dropped on them then ignore if surviver. On '''Giant + Sparky''', '''IDrag''' on Giant, then '''SkelDrag''' on Sparky, but was countered by '''EWiz + Tornado'''. Later '''Barbarians''' on Sparky to remove it. '''Miner''' on King's tower to tank damage for puppies and also protect Barbarians coming up. Later opp still very aggressive, Balloon on King's and Zap to reset the Sparky. |
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:* 3rd game: LH, Loon, Zap, Miner in hand, play '''Lava''' as 1st card. Opp with '''Sparky''' and '''GobGiant''', countered with '''SkelDrag''' bottom (when Giant on last tile before bridge), then '''Zap''' and '''Barbarians''' on Sparky to reset/kill it. Add a '''Balloon''' on group, and later '''Miner''' between K and P tower to tank damage. 2nd round of '''EBarbs + Heal Spirit''', defended with '''SkelDrag'''. Opp defend with '''EWiz + Rage''', Rakan plays '''Barbarians''' very high center, then '''Arrows''' to weaken EWiz. |
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* Replay with Horde [https://www.youtube.com/watch?v=IiOm9t6a7lc]: |
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* Replay with Horde [https://www.youtube.com/watch?v=3yRCu0EGnLQ]: |
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* Replay with Horde [https://www.youtube.com/watch?v=b5KSmRSpjzQ top1 7896 (22min)]: |
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:* 1st game (Horde): both spells, miner, minion in hand, play '''Zap''' on opp's '''Goblins'''. Now Barbs in hand. Wait. At 1'20, '''Miner''' on tower, countered with '''Valkyrie''', which is then defended with '''Minions''' at bridge. Opp. plays '''MArcher''' and '''Breakers''' and '''Miner''', Breakers killed with '''Arrows''' (I guess here the logic is to counter V with M for +1 trade, and -1 trade against Breakers to avoid too much damage). '''Lava''' opposite lane, while on other lane wait for Miner + (new) Goblins, Marcher killed by tower, to play '''Horde''' against a new '''Valkyrie'''. On lava lane, '''Balloon''' right behind at bridge, then '''Minions''' and '''Zap''' to kill '''Spear Goblins'''. Then '''Miner''' and '''Horde''' on same lane. Finally a 2nd '''Lava''', and '''Balloon''', because in fact opp cannot make deadly attack anyway. |
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:* 2nd game (Horde): Lava, Barbs, Minions, Arrows in hand, play '''Lava'''. Opp plays '''Miner''' and '''Guards''' opposite lane, countered at 5-+ with '''Barbs'''. Opp plays a '''DartGob''' center, weakened by Barbs, and finished with '''Zap'''. On Lava lane, send '''Horde''' at bridge, against '''Bats''' and '''Cannon Cart''', and a '''Miner''' in time to tank damage. Keep pushing '''Lava''' on the same lane, while defending with '''Minions''', '''Horde''', '''Miner''' on the other lane to avoid massive damage, and when possible send a '''Balloon''' on the opposite lane so that opp has no option to defend Lava, which takes tower. |
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:* 3rd game (Horde): Arrows, Horde, Lava, Miner in hand, play '''Horde''' at tower against a '''Hog Rider'''. '''Lava''' played same lane, opp defend with '''Musketeer''' and '''Cannon'''. Play '''Miner''' against Musketeer, and '''Arrows''' to finish it. Then play '''Balloon''' to tank damage, opp. kills everything with '''Musketeer''' and '''Fireball''', now low on elixir. Wait for 2nd round of '''Hog Rider''', countered with '''Barbs''' (note, Musk was '''Zapped'''), then play '''Lava''' low. Note opp cycle is: Hog Rider, then Skeleton mid river, and Log on bridge. When Lava crosses, '''Minions''' and '''Balloon''' behind (not in hand), and '''Miner''' in the back of P tower. Opp defends with skel, cannon, ice golem, all nice, and manage to activate it's king tower. Opp sends '''Hog Rider''' and '''Ice golem''', defended with '''Barbs''', which are '''fireballed''', which is immediat ely countered with '''Minions'''. On last attempt, solitary '''Hog Rider''' countered with '''Miner''' at tower, and '''Arrows'''. |
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:* 4th game (Horde): Arrows, Lava, Balloon, Horde in hand, opp plays '''Bandit''', play '''Lava''' opposite lane. Bandit and then '''Breakers''' not countered, but '''Miner''' and '''Spear goblins''' on lava lane countered with '''Arrows'''. '''Bats''' on Lava, defended with '''Minions'''. Opp plays '''Musketeer''' and '''Zap''' in that lane. Play '''Horde''' at 4+1, and immediately '''Balloon''' at 1 +0 on opposite lane. In general, Bandit never defended unless troop available (I guess she dies too quickly after she connects). '''Lava''' played low, then '''Minions''' played very low when Lava shadow is touching 3rd row from river (I guess for opportunity of defense?), and a '''Balloon''' right behind '''Lava''' on river, then '''Miner''' and '''Arrows''' as support. Last push with '''Balloon''', had '''Zap''' in hand to defend against '''Bats'''. |
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:* 5th game (Horde): Lava, Arrows, Balloon, Barbs in hand, play '''Lava''' low. Opp. plays '''Knigh''' opposite lane, then '''Firecracker''' low on Lava's lane, and finally '''Hog Rider''' on Knight's lane. Hog and Knight not defended, but '''Arrows''' on firecracker, and '''Balloon''' behind Lava. This trades tower. Opp plays '''Bomb Tower''', '''Snow Ball''' on Balloon, and '''Firecracker''' low. Play '''Miner''' on Firecracker, countered immediately by '''Knight''' (predicted, good play). Play '''Lava''' opposite lane, while Knight + Firecracker and a new '''Hog Rider''' countered by '''Barbs''', dropped on Knight. '''Firecracker''' countered with '''Arrows''', and '''Balloon''' center high right on '''Bombtower'''. Finish with '''Horde''' center high, and '''Miner''' on K tower, '''Zap''' and '''Arrows''' on new '''Firecracker'''. |
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:* 6th game (Horde): Lava, Zap, Horde and Miner in hand. Opp plays '''Miner''', play '''Lava''' same lane (Miner ignored). Opp plays '''MArcher''' low, play '''Minion''' (but next to Lava, but why not more on the side? To avoid being distracted?), and '''Balloon''' then asap '''Miner'''. Opp plays '''Valkyrie''' and '''Breaker''', countered with '''Arrows'''. Opp plays '''Marcher''' then '''Miner''' to tank damage, countered by '''Barbs''' dropped on Marcher. Next '''Lava''' low on P tower lane, defending '''Marcher''' countered with '''Miner''', then '''Balloon''', '''Horde''' (in meantime, '''Breakers''' + '''Valkyrie''' had to be ignored opp lane). At each opp reaction, add a troop. |
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:* 7th game (Horde): Barbs, Lava, Miner, Arrows in hand. Opp plays '''Bandit''' low, play '''Miner''' low same lane. Then '''Lava''' opp lane, opp plays '''EWiz''' low same lane. Play '''Barbs''' at bridge to take EWiz, while opp plays '''Ram Rider''' low same lane, and later '''Baby Dragon''' against Barbs. Play '''Balloon''' at bridge, opp counters with '''EWiz''', so play '''Horde''' at bridge as well (outside, to avoid distraction), this kills a '''Bandit''' at bridge! Opp plays '''Ram Rider''', immediately countered with '''Barbs''' played very high. Opp plays '''Baby dragon''' and '''PEKKA'''. This is countered with '''Minion''' low, and '''Miner''' in the back of baby, then '''Horde''' on '''PEKKA'''. Finally '''Ram Rider''' countered with '''Barbs''' while Baby is shot down by tower. '''Lava''' played center low, but same side as Baby to distract, while playing '''Horde''' against Baby. |
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:* 8th game (Horde): both spells, Miner, Balloon in hand. Opp plays '''Bandit''' low, play '''Miner''' low same lane. Opp plays '''Goblin Drill''' opp lane, countered with '''Barbs'''. '''Lava''' played low, while on opp lane '''Bandit''' and '''MArcher''' not defended. Opp plays '''IDrag''' on Lava, at same time drop '''Balloon''' at bridge, and '''Miner''' ''in the back'' (-+ column), while '''Zap''' IDrag to keep Lava tank while Balloon connects. Opp plays is ignored, while Pups take down the IDrag, Miner tanks damage for Balloon, and play '''Horde''' center high to take P tower as well. '''Arrows''' on last opp attack to get rid of swarm. |
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* hog: play tombstone in lane. |
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* Replay with Horde [https://www.youtube.com/watch?v=LcHTY5CiajQ 4th place again (9min)]: |
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:* play lava opp. lane. |
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:* 1st game (Horde): both minions, barbs and miner, '''Miner''' on tower to harass. Opp plays '''EGiant''' high, opposite lane, so '''Minions''' (5-0 placement), then '''Balloon''' such that it is pushed by Minions. Drop '''Barbarians''' on EGiant, then '''Horde''' on '''Dark Knight''', ''on the left to avoid EGiant attack''. When Horde push back, '''Miner''' at ''5-2 placement to tank damage in prediction of Ice Wizard''! 2nd '''Lava''' on same lane, although other tower had lower HP (prob. to allow counter attack on that weaker tower, or because opp will play EGiant on same lane again). Opp. builds a mega push, with '''DKnight''', '''BDrag''', '''Tornado''', only defended with '''Barbarians on Knight'''. Then '''Miner''' on 2nd tower, '''Minions''' played high center, and finally '''Balloon''' on castle. |
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:* play mega to defend lava. |
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:* 2nd game (IDrag deck): Lava, IDrag, Zap, Barbarians, play '''Lava'''. Opp. plays '''Ebarbs''', countered with '''Barbs''' dropped on 5-+ timed correctly. '''SpearGob''' on Lava, countered with '''Zap'''. '''Bomber''' on opposite lane, opp. sends also '''Miner''' to tank... countered by '''Skel drag''' to kill bomber (but strangely they miss the Miner). '''Balloon''' on the other side, opp. plays '''EBarbs''', countered with '''Miner''' to reduce damage. '''Arrows''' to clean last EBarb, Royal delivery and SpearGob. Opp. makes several pushes with Ebarb + spirit or Ebars + Bomber, always drop '''Barbs''' on the splash first to cancel it! |
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:* after fb on lava, balloon + guards opp lane. |
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:* 3rd game (IDrag deck): Miner, Arrows, SkelDrag, Barbs in hand, '''Miner''' to harass tower. Opp plays '''Royal Ghost''', defended with '''SkelDrag'''. Lot of defensive play against '''Ghost''', '''RG''', '''Fisher''' using '''Skel Drag''', '''Barbs'''. First offensive with '''Balloon''' alone, countered by '''Tesla''' (in 4-2), then another '''Balloon''' behind a '''Miner''' (used as defense), against countered with '''Tesla'''. Finally 1st '''Lava''' when opp plays '''Fisher''' at bridge opposite lane, defended with '''Barbs''' on tower, then opp plays '''Ghost''' same lane as Lava, countered with '''IDrag'''. '''Tesla''' countered with '''Miner''' on it, to let balloon connect. When offensive goes on, '''Barbs''' played center high, a '''balloon''' on tower center high, then '''Arrows''' to weaken '''Tesla'''. |
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* on exec in the back: balloon spam opp lane. If ewiz / tornado: guards. On Ex, '''megaminion'''. |
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* Replay with ??? [https://www.youtube.com/watch?v=IMeh1nxp0Xk Attacks top 20 (12min)]: |
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:* Against lumberloon spam: skeldrag 5++ |
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* Replay with ??? [https://www.youtube.com/watch?v=-mvMfodssKM Access to 7000 cups at lvl12 (12min)]: |
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:* On ex middle, '''fireball''' sideways (on him + tower) to push him further. |
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* Opening: |
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* Mostly play tombstone at 4-2 or 4-3. |
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:* '''Zap''' often played on a tower if in starting hand. (I guess to cycle in another card?) |
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:* against MK, tombstone at 7-2 |
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* Personal record with Horde: |
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:* Against elixir golem, tombstone 4-4 still attracts it! |
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:* Royal Tournament: 7 wins. |
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* Against Witch: balloon on opp lane. Then on Witch, Megaminion on her. |
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:* Classic Challenge: 4 wins. |
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* Tips: |
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:* Balloon + guard bridge spam. |
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|- |
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[[File:cr-lavahound.png|60px]] |
[[File:cr-lavahound.png|60px]] |
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[[File:cr-infernodragon.png|60px]] |
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[[File:cr-miner.png|60px]] |
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[[File:cr-balloon.png|60px]] |
[[File:cr-balloon.png|60px]] |
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[[File:cr- |
[[File:cr-guards.png|60px]] |
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[[File:cr-skeletondragons.png|60px]] |
[[File:cr-skeletondragons.png|60px]] |
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[[File:cr- |
[[File:cr-megaminion.png|60px]] |
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[[File:cr- |
[[File:cr-tombstone.png|60px]] |
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[[File:cr- |
[[File:cr-fireball.png|60px]] |
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[[File:cr-minionhorde.png|60px]] |
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[[File:cr-miner.png|60px]] |
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[[File:cr-balloon.png|60px]] |
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[[File:cr-barbarians.png|60px]] |
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[[File:cr-minions.png|60px]] |
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[[File:cr-arrows.png|60px]] |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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|- |
|- |
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! |
! Ladder deck 4.3 (2021-11-01 onwards, arena 15) |
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| rowspan=2 | |
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* An easy deck with consistent results with very few bad matchups [https://www.youtube.com/watch?v=l7jwHbnFH4c Boss_CR (video 2021-01-13)] |
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|- |
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| |
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[[File:cr-lavahound.png|60px]] |
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[[File:cr-miner.png|60px]] |
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[[File:cr-barbarians.png|60px]] |
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[[File:cr-skeletondragons.png|60px]] |
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[[File:cr-flyingmachine.png|60px]] |
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[[File:cr-megaminion.png|60px]] |
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[[File:cr-goblincage.png|60px]] |
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[[File:cr-arrows.png|60px]] |
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|- |
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! width=520px | War 2 deck - Unbreakable best MK deck (video 2021-01-13) |
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| rowspan=2 | |
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* [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY SirTag] (found on royaleapi.com) |
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* Defense summary: |
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:* '''MK''' to bounce everything back (opp cannot build a big push). |
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:* '''EWiz''' to stun all opp. units. |
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:* '''Snowball''' to push them back. |
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:* '''Cage''' to attract all winning conditions go into the center of the map. |
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* Offense summar: |
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:* '''Bandit''', '''Hogs''' to make break trough, and '''heal spirit''' to keep them alive longer. |
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:* If can't break through, '''Marcher''' to finish off tower. |
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Opening: |
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* '''Hogs''' at river on one tower to see. |
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* '''Heal spirit''' on top of the bats, to heal hogs. |
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* '''EWiz''' splash damage on small units (spear goblins). |
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Build pushes: |
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* '''MK''' in the back, to build big pushes against structures like tesla / mortar. |
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* On mortar, '''heal spirit''' on the other lane to distract mortar. |
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* Use '''Marcher''' to lock on Mortar and tower behind. |
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* Predict goblin gang, so prepare '''Snowball''' |
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* '''Hogs''' behind '''MK'''. |
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Tactics: |
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* Play '''MK''' as tank to keep Marcher alive. |
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* Against '''ice golem''' in the back, send '''hogs''' in the other lane, wait for fireball, and play '''Marcher''' at bridge to lock on the golem and tower to get value. |
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* Against '''valkyrie''' with 50% life at tower, '''Marcher''' to lock on her and tower to score 4 hits at tower. |
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* Keep '''MK''' alive with the '''heal spirit''', this allows to have multiple MK on map, with more jump possibilities. |
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* Defaut '''cage''' placement is 4-2. |
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* If too much defense on one side, '''hogs''' on the other side. |
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* If MK tank from both tower, we can '''hogs''' on any tower. |
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* Play '''bandit''' in the back always good (can leapfrog across river). |
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Counters: |
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* Against '''Itower''', requires hogs + bandit. |
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* Against '''hog rider''' at bridge: |
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:* '''cage''' at 2-+ placement. W/o spell, this prevents any hit. |
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:* '''MK''' at 4++ placement, rider only get one hit. |
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:* '''Ewiz''' can also stun a bit the rider. |
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* Against '''Fireball''' + '''log''': very though, this counters perfectly '''hogs''' + '''heal spirit'''. Don't play spirit when log is in cycle. Split the hogs at river to reduce fireball value. |
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|- |
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| |
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[[File:cr-megaknight.png|60px]] |
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[[File:cr-electrowizard.png|60px]] |
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[[File:cr-magicarcher.png|60px]] |
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[[File:cr-bandit.png|60px]] |
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[[File:cr-royalhogs.png|60px]] |
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[[File:cr-healspirit.png|60px]] |
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[[File:cr-goblincage.png|60px]] |
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[[File:cr-snowball.png|60px]] |
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|} |
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==== Ladder deck ==== |
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{| class="wikitable" width="100%" |
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|- |
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! Ladder deck 4.3 (2021-11-01 onwards) |
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| rowspan=2 | |
| rowspan=2 | |
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* Variant from Rakan love Lava |
* Variant from ''Rakan love Lava'', where '''fireball''' replaces arrows. |
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* Played the whole Nov 21 season with this deck, reached 5634 trophees. |
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|- |
|- |
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| |
| |
||
Line 1,422: | Line 1,230: | ||
[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
||
|- |
|- |
||
! Ladder deck 4.1 (2021-10-01 onwards) |
! Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Deck from [https://www.youtube.com/watch?v=oln0EnnefWA CLASHwithSHANE], used to reach Legendary arena (arena 15). |
* Deck from [https://www.youtube.com/watch?v=oln0EnnefWA CLASHwithSHANE], used to reach Legendary arena (arena 15). |
||
Line 1,434: | Line 1,242: | ||
Some Counters: |
Some Counters: |
||
* '''Xbox''': best counter is '''IDrag'''. If with Tesla, '''Fireball''' and/or '''Baby Dragon'''. |
* '''Xbox''': best counter is '''IDrag'''. If with Tesla, '''Fireball''' and/or '''Baby Dragon'''. |
||
* Played the whole Oct 21 season, reached ~5400 trophees. |
|||
* Challenge: Won 4 times. |
* Challenge: Won 4 times. |
||
|- |
|- |
||
Line 1,446: | Line 1,255: | ||
[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
||
|- |
|- |
||
! Ladder deck (around 2021-09-04) |
! Ladder deck (around 2021-09-04, arena 14) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* (arrow version) Deck from [https://www.youtube.com/watch?v=IGTtH-VNBjQ Da Juicy One #34 (Rich Slaton)], played a bit in Arena 14, but could not score win regularly. Tips from the video: |
* (arrow version) Deck from [https://www.youtube.com/watch?v=IGTtH-VNBjQ Da Juicy One #34 (Rich Slaton)], played a bit in Arena 14, but could not score win regularly. Tips from the video: |
||
Line 1,483: | Line 1,292: | ||
[[File:cr-zap.png|60px]]<br/> |
[[File:cr-zap.png|60px]]<br/> |
||
|- |
|- |
||
! Ladder deck ( |
! Ladder deck (since 2021-09-14) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Very offensive deck (4.1 avg). |
* Very offensive deck (4.1 avg). |
||
Line 1,504: | Line 1,313: | ||
[[File:cr-tombstone.png|60px]] |
[[File:cr-tombstone.png|60px]] |
||
[[File:cr-arrows.png|60px]] |
[[File:cr-arrows.png|60px]] |
||
|- |
|||
! Ladder deck |
|||
| rowspan=2 | |
|||
* A variant on the deck below. Was a bit easier to play, but difficult to manage the SkelD, who are very fragile. |
|||
* (2021-11-10) Played by [https://royaleapi.com/player/YY2RJ20P/battles CMG Asuna]. |
|||
* (2021-11-21) Played by Carl The Legend (see [https://www.twitch.tv/videos/1210755076 2021-11 twich royal tournament]) |
|||
* hog: play tombstone in lane. |
|||
:* play lava opp. lane. |
|||
:* play mega to defend lava. |
|||
:* after fb on lava, balloon + guards opp lane. |
|||
* on exec in the back: balloon spam opp lane. If ewiz / tornado: guards. On Ex, '''megaminion'''. |
|||
:* Against lumberloon spam: skeldrag 5++ |
|||
:* On ex middle, '''fireball''' sideways (on him + tower) to push him further. |
|||
* Mostly play tombstone at 4-2 or 4-3. |
|||
:* against MK, tombstone at 7-2 |
|||
:* Against elixir golem, tombstone 4-4 still attracts it! |
|||
* Against Witch: balloon on opp lane. Then on Witch, Megaminion on her. |
|||
* Tips: |
|||
:* Balloon + guard bridge spam. |
|||
|- |
|||
| |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-guards.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
|- |
|- |
||
! Ladder deck (played until 2021-09-12) |
! Ladder deck (played until 2021-09-12) |
||
Line 1,552: | Line 1,330: | ||
[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
||
|- |
|- |
||
! Meta deck - 2.6 cycle deck |
|||
| rowspan=2 | |
|||
* A well-known meta deck. Started playing with this deck during 2nd Clan War season. Very difficult to play but would help better understand / master the game. |
|||
* 2.6 elixir tips [https://www.youtube.com/watch?v=Bv83Bnm3hvM] |
|||
:* Tip 1: Push smarter but not harder. |
|||
:* Tip 2: Cycle with purpose. |
|||
:* Tip 3: Protect your musketeer. |
|||
* General goal is to '''distract all units''' and '''avoid taking any damage on the towers'''. |
|||
* Played by: Nathan (Bring the W). |
|||
* To defend, good placement: |
|||
:* '''3-1''' for Skeleton, or Cannon (eg. very effective against '''ebarbs'''). |
|||
{{Todo|1=Watch [https://www.youtube.com/watch?v=sRusdOL_LjM CWA video] on this deck}} |
|||
|- |
|||
| |
|||
[[File:cr-thelog.png|60px]] |
|||
[[File:cr-icegolem.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-cannon.png|60px]] |
|||
|- |
|- |
||
! Ladder deck (played since 2021-09-01) |
! Ladder deck (played since 2021-09-01) |
||
Line 1,619: | Line 1,375: | ||
|} |
|} |
||
=== Clashical's war decks === |
|||
;Schtroumpf, sudden death challenge |
|||
* balloon, lumberjack, elite barbarians, freeze, dark knight, goblin cage, skeleton king, ice wizard. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=520px | Sudden Death deck (around 2021-09-20) |
|||
| rowspan=2 | |
|||
* Deck recommended by Skully (Bring the W). |
|||
* Goal: '''Lumber''' at bridge, then 1s later, '''Balloon'''. When '''Balloon''' on tower, '''Freeze''' on tower + defending troop. |
|||
|- |
|||
| |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-freeze.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
|- |
|||
! Mini-challenge (2021-08-21) |
|||
| rowspan=2 | |
|||
* Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks. |
|||
* Princess: very handy to attack towers from a long distance (tower can't reach her). MUST BE DEFENDED because dies quickly, so play her very far. Also very good against Skeleton Army. |
|||
* Usually start with a Sparky at the bottom of the map, and protect it with a Mega-Knight before it reaches the bridge. Use Tornado to group/attract ennemy troop, and one-shoot them. |
|||
* Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy Inferno Tower. |
|||
|- |
|||
| [[File:Clash_royale-deck-challenge-20210821.png]] |
|||
|- |
|||
!Mega-touchdown - deck 1 (2021-09-17) |
|||
| rowspan=2 | |
|||
{| |
|||
|- |
|||
| |
|||
* Pick fast troop, like '''Prince''', '''Dark Prince'''. |
|||
* Spam unit also interesting: '''Skarmy''', '''Minion horde'''. |
|||
* '''Mother Witch''' insta-win. |
|||
* '''Barbarrel''' very interesting, esp. if can be played high. |
|||
* '''Witch''' good to spam as well. |
|||
* '''Skelbarrel''' because fast, and not distracted. Drop Skeleton. |
|||
* Play on both sides. |
|||
* Tanks like EGiant very good to kill small troop and must be stopped. |
|||
| [[File:cr-mega-touchdown-20210917-2.jpg|300px]]<br/>2nd deck |
|||
| [[File:cr-mega-touchdown-20210917-1.jpg|300px]]<br/>1st deck |
|||
|} |
|||
|- |
|||
| |
|||
[[File:cr-mega-touchdown-20210917-3.jpg|300px]] |
|||
|- |
|||
!Triple-elixir (2021-11-17) |
|||
| rowspan=2 | |
|||
* Another deck that beated me. |
|||
* Idea it seems is to have always sparky behind a tower, and push back any attacks with MK, while chiping damage with rocket... |
|||
|- |
|||
| |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-wizard.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
|- |
|||
!Triple-elixir (2021-11-17) |
|||
| rowspan=2 | |
|||
* Some deck that beated me even harder |
|||
* Start with egolem, edrag, then add healer and exec. On attack, use tornado. |
|||
|- |
|||
| |
|||
[[File:cr-elixirgolem.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-tornado.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-electrodragon.png|60px]] |
|||
[[File:cr-executioner.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-battlehealer.png|60px]] |
|||
|- |
|||
!Triple-elixir (2021-11-17) |
|||
| rowspan=2 | |
|||
* Some deck that beated me hard |
|||
|- |
|||
| |
|||
[[File:cr-electrogiant.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-hunter.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
[[File:cr-wizard.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
[[File:cr-elitebarbarians.png|60px]] |
|||
|- |
|||
!Triple-elixir (2021-10-23) |
|||
| rowspan=2 | |
|||
* Deck selected by Isma for this mode. |
|||
* Usual play is build push from the bottom, with either PEKKA, ramrider or bandit. |
|||
* Played with this deck during challenge 2021-11-07. |
|||
|- |
|||
| |
|||
[[File:cr-pekka.png|60px]] |
|||
[[File:cr-ramrider.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-bandit.png|60px]] |
|||
[[File:cr-lightning.png|60px]] |
|||
[[File:cr-barbbarrel.png|60px]] |
|||
[[File:cr-snowball.png|60px]] |
|||
[[File:cr-babydragon.png|60px]] |
|||
|- |
|||
!Skeleton King tournament (2021-10-30) |
|||
| rowspan=2 | |
|||
* Deck from ClashWithhane [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s] |
|||
* Strategy: build push with '''giant''' and/or '''Skeleton King''' front, and '''Sparky''' behind, then '''Rage''' the whole thing on tower. |
|||
* Usually, we can build a push with '''Skeleton King''' + '''Goblin Giant'''. |
|||
* '''Rage''' can also be used to defend. |
|||
* '''mini Pekka''' against hog. |
|||
* defense: |
|||
:* '''ewiz''' centre front k, to defend but be out of attack, or drop on small units. But centre usually very effective to slow down units. |
|||
:* '''minions''' against tank. |
|||
:* '''mini pekka''' or minions against hog. |
|||
:* '''giant''' middle to pull pekka the other side. |
|||
* build push: |
|||
:* '''sparky''' behind k tower. at bridge add '''giant''', then '''rage'''. |
|||
:* or complete with '''champ''' and/or '''minions'''. |
|||
* champion ability: when no spam killer. Can also be used to tank for the sparky behind. |
|||
|- |
|||
| |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
|- |
|||
!Skeleton King tournament (2021-10-30) |
|||
| rowspan=2 | |
|||
* Deck from ClashWithhane [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s], with double spawner. |
|||
* Not played with. |
|||
|- |
|||
| |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]] |
|||
[[File:cr-furnace.png|60px]] |
|||
[[File:cr-goblinhut.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-cannoncart.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
|- |
|||
!Skeleton King tournament (2021-10-30) |
|||
| rowspan=2 | |
|||
* Deck played by Isma, after someone beated him up with ;-) |
|||
|- |
|||
| |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
[[File:cr-motherwitch.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-healspirit.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
|- |
|||
!Archer Queen tournament (2021-11-03) |
|||
| rowspan=2 | |
|||
* Deck played by [https://www.youtube.com/watch?v=67Tzo7u53Uk Shane], but also reported as best deck in top 100 (https://royaleapi.com/card/archer-queen, played by [https://royaleapi.com/player/R09228V SK Morten], 8540 trophee ) |
|||
* '''lightning''' because this kills the AQ (and we know we'll face her). |
|||
* Push build: '''Ghost''' in the back, or '''AQ''' in the back (but beware of lightning, if so play rather middle). |
|||
* Against Hog: |
|||
:* '''bandit''' at 5-3, then immediately after '''electrospirit''' in front of tower, and '''barbbarrel''' on tower. This means, one hog shot, and barbbarrel is in front, tanking for bandit for a small push. |
|||
:* Otherwise '''MK'''. |
|||
* Against barbbarrel: '''ghost'''. |
|||
* Use of '''electrospirit''': to force retarget on another troop, to avoid tower damage. |
|||
* If opp plays too much card next to tower (or eg building), '''lightning'''. |
|||
:* AG Bait: Sometimes shane play '''ghost''' or '''ramrider''' at bridge when building is there, is that to force opp to play another card, then lightning it |
|||
* Against MegaKnight: |
|||
:* Play '''MK''' on outside then '''Bandit''' centre. |
|||
:* Or '''ArcherQueen''' (invisible). |
|||
:* Can also play '''ramrider''' to distract and tank a bit (and slow down). |
|||
:* Also '''barbbarrel''' more distraction. |
|||
* Play '''barbbarrel''': as mini Log, but also as mini-tank (eg for bandit). |
|||
* Against Golem: |
|||
:* Bandit + MK + Ghost. |
|||
:* Push opposite lane '''ramrider''' + '''bandit''' (slightly behind). |
|||
:* Usually finish in three-crown race (golem makes slow damage). |
|||
* When small push, '''ramrider''' map border at bridge. |
|||
* Against '''AQ''': |
|||
:* '''bandit''' in the back, and '''MK''' on the queen. |
|||
* Against goblin barrel: |
|||
:* '''electrospirit''' on outer corner, and bandit other side inside corner. |
|||
|- |
|||
| |
|||
[[File:cr-archerqueen.png|60px]] |
|||
[[File:cr-bandit.png|60px]] |
|||
[[File:cr-ramrider.png|60px]] |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-royalghost.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-lightning.png|60px]] |
|||
|- |
|||
!Golden Knight tournament (2021-11-10) |
|||
| rowspan=2 | |
|||
* [https://www.youtube.com/watch?v=Q1u8F2P3KbQ ClashWithSHANE]: Play defensively, build value throughout the battle, then punish opponent during double elixir. |
|||
* Start: zappies in the back, or cage middle. |
|||
* Powerful deck. Try to match elixir expense on opponent (ie. keep recruits for MK or PEKKA...). When countering a push with elixir gain, maybe add a unit to build a bigger counter push. |
|||
* GK: not used often his ability. Maybe handy to connect tower rapidly, or against many low health units (eg. goblins). Not clear how to use it so far... |
|||
|- |
|||
| |
|||
[[File:cr-goldenknight.png|60px]] |
|||
[[File:cr-royalrecruits.png|60px]] |
|||
[[File:cr-royalhogs.png|60px]] |
|||
[[File:cr-zappies.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-goblincage.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
|} |
|||
=== Clan Wars - War deck === |
|||
* https://www.reddit.com/r/ClashRoyale/comments/iivbbq/four_sets_of_decks_for_clan_wars_2/ |
|||
* See {{file|Clash royale deck lists.ods}}. |
|||
* Skully: |
|||
:* Ice Spirit, Goblin Gang, The Log, Valkyrie, Goblin Barrel, Rocket, Princess, Tesla. |
|||
:* Firecrack, Skeleton, EGiant, Snowball, Heal spirit, Goblin, Tornado, I Tower. |
|||
:* Skelbarrel, Fire spirit, Bomber, Lumber, RG, Baby, MArcher, EBarbs. |
|||
* Skully's opponent: |
|||
:* Firecracker, Royal ghost, Sparky, EWiz, Baby Dragon, Minion Horde, Arrows, Skarmy. |
|||
:* Bandit, Lumber, Loon, Log, Knight, Wiz, Ebarbs, Executioner. |
|||
* Slick_Nick (touchdown): |
|||
:* Goblin Drill, Firecracker, Icewiz, Freeze, PEKKA, Princess, Hog Rider, Executioner. |
|||
:* Gobarrel, MK, MArcher, Ewiz, Mother Witch, Clone, The Log, Ram Rider. |
|||
* Schtroumpf (Team Belgique): |
|||
:* Princess, wizard, barb barrel, mini PEKKA, PEKKA, Knight, Spear goblins, Baby dragon. |
|||
{| class=wikitable |
{| class=wikitable |
||
Line 2,050: | Line 1,568: | ||
|} |
|} |
||
=== Minushcule ;-)'s decks === |
|||
;War deck against boat |
|||
* A deck I've seen that looked effective: witch - giant - electro dragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. Tesla on the other side to protect. |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=520px | Ladder deck (2021-12-10, played in arena 3 and 4) |
|||
| rowspan=2 | |
|||
* A deck that somebody beaten me hard with. |
|||
* Played in arena 3 and arena 4 (until arena 5), seems to work quite good (5 victories in a row, 6 cards lvl 7, 6 lvl 2). |
|||
* Think synergy: put '''Valk''' along with '''Prince''', so that Valk get rid of swarm. |
|||
* Defend the Musketeer, eg if opp plays baby, play Musk, then Baby on his baby to distract. |
|||
* Punish with mini PEKKA if opp over commits (I guess in particular in x1). |
|||
* Against gobbarrel, better defend with valk or army (keep arrows to counter opp defense). |
|||
* Always send a ground troop with support against aerial. |
|||
* Time defense correctly. Eg. If opp plays Prince and Baby, wait for Baby to connect to tower, before playing skarmy out of baby attack zone but still to aggro the prince. |
|||
|- |
|||
| |
|||
[[File:cr-prince.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]] |
|||
[[File:cr-babydragon.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-speargoblins.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
|- |
|||
! width=520px | Ladder deck (2021-12-10, played from arena 3) |
|||
| rowspan=2 | |
|||
* Changed minions against Baby dragon, for a bit more swarm counter. |
|||
* Played from arena 3. |
|||
* '''Fireball''' not so strong in lower arena (arena 3 or 4). It usually costs too much, area is too small, and cannot get rid of bigger troops anyway. |
|||
|- |
|||
| |
|||
[[File:cr-giant.png|60px]] |
|||
[[File:cr-prince.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-babydragon.png|60px]] |
|||
[[File:cr-speargoblins.png|60px]] |
|||
[[File:cr-goblincage.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
|- |
|||
! width=520px | Ladder deck (2021-12-10, played in arena 1 and 2) |
|||
| rowspan=2 | |
|||
* Deck used early, when got the Prince. |
|||
* Maybe a bit missing swarm counter. Also spear goblins and minions are both vulnerable to arrows. |
|||
* Played until arena 3. |
|||
|- |
|||
| |
|||
[[File:cr-giant.png|60px]] |
|||
[[File:cr-prince.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-speargoblins.png|60px]] |
|||
[[File:cr-goblincage.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
|} |
|||
Some decks that was hard match up (potentially good decks): |
|||
{| class=wikitable width=100% |
|||
|- |
|||
! width=520px | Ladder deck (2021-12-10, faced in arena 4) |
|||
| rowspan=2 | |
|||
* Lost against this in arena 4, but maybe lacking some aerial defense... And FB might not be best choice. |
|||
|- |
|||
| |
|||
[[File:cr-prince.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]] |
|||
[[File:cr-bomber.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
|} |
|||
=== Minushcule ;-)'s war decks === |
|||
=== Clan wars - boat defense === |
|||
{| class=wikitable |
{| class=wikitable |
||
! Deck 1 !! Deck 2 !! Deck 3 !! Deck 4 !! Comments |
|||
|- |
|- |
||
| |
|||
| [[File:clash_royale_boat_agent_gg.jpg]] |
|||
[[File:cr-prince.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
Used by Kaiser bier && skully. Resisted two attacks w/o losing a tower! |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]]<br/> |
|||
[[File:cr-babydragon.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-speargoblins.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
| |
|||
[[File:cr-giant.png|60px]] |
|||
[[File:cr-knight.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-battleram.png|60px]]<br/> |
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[[File:cr-archers.png|60px]] |
|||
[[File:cr-bomber.png|60px]] |
|||
[[File:cr-tombstone.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
| |
|||
[[File:cr-giantskeleton.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-wizard.png|60px]]<br/> |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-cannon.png|60px]] |
|||
[[File:cr-barbarianbarrel.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
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| |
|||
| |
|||
* Only 3 decks. |
|||
* 1st deck is main deck. |
|||
* 2nd deck is good deck with remaining cards. |
|||
* 3rd deck was improved on second iteration, when getting more cards. |
|||
* Won twice the duel with these two decks (while in arena 3 and 4, king level 6). |
|||
|} |
|||
=== Lava decks to try === |
|||
{| class="wikitable" width="100%" |
|||
|- |
|- |
||
! width=520px | Ladder deck - Lava |
|||
| [[File:Clash royale boat slick nick.jpg]] |
|||
| rowspan=2 | |
|||
|| |
|||
* Best lava deck last season played by EA Rakan Lava (#9, L9P08G82U, [https://www.youtube.com/channel/UCLVoU4uacu0mzo2jiLYL55A/featured YouTube]). Played this season by FRANK ALICIA (#13, 8U00VQRLC), <c3>Kou<c4>bele (#106, YQJL8PPG) |
|||
* '''Balloon''': Played in front of Skdrag, it is pushed forward faster! Balloon can also be used as mini-tank, eg. to protect the puppies, or to protect minions / horde behind. |
|||
* '''Miner''': When playing for tank, don't play on tower but '''play at 5-2''' inside placement (front of K) to tank damage of troop first (eg. if opp plays a defending troop low enough in front of K tower) |
|||
* Alternative: '''IDrag''' <-> '''Horde''', '''SkDrag''' <-> '''Minions'''. |
|||
:* Deck with horde is super aggressive: usually go for trade. |
|||
* Against Golem: Play Barbarian @ bridge, then Miner on tower (5-1 inside placement, not sure why) -> tower down. |
|||
* Replay [https://www.youtube.com/watch?v=-cG23ITlN-g]: |
|||
* Replay [https://www.youtube.com/watch?v=4FiP2i8pW2s]: |
|||
* Replay [https://www.youtube.com/watch?v=eWZeGfQT7Nk]: |
|||
* Replay [https://www.youtube.com/watch?v=HyKkDImvNAw 8000 top8 (15min)]: |
|||
* Replay [https://www.youtube.com/watch?v=GPfqeCS8rdE 8000k top3 (7min)]: |
|||
:* 1st game, opening with '''Lava''', ignore Miner, defend '''Knight''' with '''Barbarians'''. Use '''SkelDrag'''Against '''Dark Prince''' at 3-0 placement and if possible '''Miner''' at same spot to tank damage. Otherwise '''Miner''' to tank damage for Lava Pups. '''Arrows''' to weaken '''EWiz'''. Against tank (like Giant), '''IDrag''' bottom when Giant leaving tower behind, and if Giant defended by '''MegaMinion''', use '''Balloon''' at river to distract it. |
|||
:* 2nd game, 2 spells, idrag/barbs in hand, so '''Zap''' on tower. Against '''EBarbs + spirit''', '''Barbarians''' dropped on them then ignore if surviver. On '''Giant + Sparky''', '''IDrag''' on Giant, then '''SkelDrag''' on Sparky, but was countered by '''EWiz + Tornado'''. Later '''Barbarians''' on Sparky to remove it. '''Miner''' on King's tower to tank damage for puppies and also protect Barbarians coming up. Later opp still very aggressive, Balloon on King's and Zap to reset the Sparky. |
|||
:* 3rd game: LH, Loon, Zap, Miner in hand, play '''Lava''' as 1st card. Opp with '''Sparky''' and '''GobGiant''', countered with '''SkelDrag''' bottom (when Giant on last tile before bridge), then '''Zap''' and '''Barbarians''' on Sparky to reset/kill it. Add a '''Balloon''' on group, and later '''Miner''' between K and P tower to tank damage. 2nd round of '''EBarbs + Heal Spirit''', defended with '''SkelDrag'''. Opp defend with '''EWiz + Rage''', Rakan plays '''Barbarians''' very high center, then '''Arrows''' to weaken EWiz. |
|||
* Replay with Horde [https://www.youtube.com/watch?v=IiOm9t6a7lc]: |
|||
* Replay with Horde [https://www.youtube.com/watch?v=3yRCu0EGnLQ]: |
|||
* Replay with Horde [https://www.youtube.com/watch?v=b5KSmRSpjzQ top1 7896 (22min)]: |
|||
:* 1st game (Horde): both spells, miner, minion in hand, play '''Zap''' on opp's '''Goblins'''. Now Barbs in hand. Wait. At 1'20, '''Miner''' on tower, countered with '''Valkyrie''', which is then defended with '''Minions''' at bridge. Opp. plays '''MArcher''' and '''Breakers''' and '''Miner''', Breakers killed with '''Arrows''' (I guess here the logic is to counter V with M for +1 trade, and -1 trade against Breakers to avoid too much damage). '''Lava''' opposite lane, while on other lane wait for Miner + (new) Goblins, Marcher killed by tower, to play '''Horde''' against a new '''Valkyrie'''. On lava lane, '''Balloon''' right behind at bridge, then '''Minions''' and '''Zap''' to kill '''Spear Goblins'''. Then '''Miner''' and '''Horde''' on same lane. Finally a 2nd '''Lava''', and '''Balloon''', because in fact opp cannot make deadly attack anyway. |
|||
:* 2nd game (Horde): Lava, Barbs, Minions, Arrows in hand, play '''Lava'''. Opp plays '''Miner''' and '''Guards''' opposite lane, countered at 5-+ with '''Barbs'''. Opp plays a '''DartGob''' center, weakened by Barbs, and finished with '''Zap'''. On Lava lane, send '''Horde''' at bridge, against '''Bats''' and '''Cannon Cart''', and a '''Miner''' in time to tank damage. Keep pushing '''Lava''' on the same lane, while defending with '''Minions''', '''Horde''', '''Miner''' on the other lane to avoid massive damage, and when possible send a '''Balloon''' on the opposite lane so that opp has no option to defend Lava, which takes tower. |
|||
:* 3rd game (Horde): Arrows, Horde, Lava, Miner in hand, play '''Horde''' at tower against a '''Hog Rider'''. '''Lava''' played same lane, opp defend with '''Musketeer''' and '''Cannon'''. Play '''Miner''' against Musketeer, and '''Arrows''' to finish it. Then play '''Balloon''' to tank damage, opp. kills everything with '''Musketeer''' and '''Fireball''', now low on elixir. Wait for 2nd round of '''Hog Rider''', countered with '''Barbs''' (note, Musk was '''Zapped'''), then play '''Lava''' low. Note opp cycle is: Hog Rider, then Skeleton mid river, and Log on bridge. When Lava crosses, '''Minions''' and '''Balloon''' behind (not in hand), and '''Miner''' in the back of P tower. Opp defends with skel, cannon, ice golem, all nice, and manage to activate it's king tower. Opp sends '''Hog Rider''' and '''Ice golem''', defended with '''Barbs''', which are '''fireballed''', which is immediat ely countered with '''Minions'''. On last attempt, solitary '''Hog Rider''' countered with '''Miner''' at tower, and '''Arrows'''. |
|||
:* 4th game (Horde): Arrows, Lava, Balloon, Horde in hand, opp plays '''Bandit''', play '''Lava''' opposite lane. Bandit and then '''Breakers''' not countered, but '''Miner''' and '''Spear goblins''' on lava lane countered with '''Arrows'''. '''Bats''' on Lava, defended with '''Minions'''. Opp plays '''Musketeer''' and '''Zap''' in that lane. Play '''Horde''' at 4+1, and immediately '''Balloon''' at 1 +0 on opposite lane. In general, Bandit never defended unless troop available (I guess she dies too quickly after she connects). '''Lava''' played low, then '''Minions''' played very low when Lava shadow is touching 3rd row from river (I guess for opportunity of defense?), and a '''Balloon''' right behind '''Lava''' on river, then '''Miner''' and '''Arrows''' as support. Last push with '''Balloon''', had '''Zap''' in hand to defend against '''Bats'''. |
|||
:* 5th game (Horde): Lava, Arrows, Balloon, Barbs in hand, play '''Lava''' low. Opp. plays '''Knigh''' opposite lane, then '''Firecracker''' low on Lava's lane, and finally '''Hog Rider''' on Knight's lane. Hog and Knight not defended, but '''Arrows''' on firecracker, and '''Balloon''' behind Lava. This trades tower. Opp plays '''Bomb Tower''', '''Snow Ball''' on Balloon, and '''Firecracker''' low. Play '''Miner''' on Firecracker, countered immediately by '''Knight''' (predicted, good play). Play '''Lava''' opposite lane, while Knight + Firecracker and a new '''Hog Rider''' countered by '''Barbs''', dropped on Knight. '''Firecracker''' countered with '''Arrows''', and '''Balloon''' center high right on '''Bombtower'''. Finish with '''Horde''' center high, and '''Miner''' on K tower, '''Zap''' and '''Arrows''' on new '''Firecracker'''. |
|||
:* 6th game (Horde): Lava, Zap, Horde and Miner in hand. Opp plays '''Miner''', play '''Lava''' same lane (Miner ignored). Opp plays '''MArcher''' low, play '''Minion''' (but next to Lava, but why not more on the side? To avoid being distracted?), and '''Balloon''' then asap '''Miner'''. Opp plays '''Valkyrie''' and '''Breaker''', countered with '''Arrows'''. Opp plays '''Marcher''' then '''Miner''' to tank damage, countered by '''Barbs''' dropped on Marcher. Next '''Lava''' low on P tower lane, defending '''Marcher''' countered with '''Miner''', then '''Balloon''', '''Horde''' (in meantime, '''Breakers''' + '''Valkyrie''' had to be ignored opp lane). At each opp reaction, add a troop. |
|||
:* 7th game (Horde): Barbs, Lava, Miner, Arrows in hand. Opp plays '''Bandit''' low, play '''Miner''' low same lane. Then '''Lava''' opp lane, opp plays '''EWiz''' low same lane. Play '''Barbs''' at bridge to take EWiz, while opp plays '''Ram Rider''' low same lane, and later '''Baby Dragon''' against Barbs. Play '''Balloon''' at bridge, opp counters with '''EWiz''', so play '''Horde''' at bridge as well (outside, to avoid distraction), this kills a '''Bandit''' at bridge! Opp plays '''Ram Rider''', immediately countered with '''Barbs''' played very high. Opp plays '''Baby dragon''' and '''PEKKA'''. This is countered with '''Minion''' low, and '''Miner''' in the back of baby, then '''Horde''' on '''PEKKA'''. Finally '''Ram Rider''' countered with '''Barbs''' while Baby is shot down by tower. '''Lava''' played center low, but same side as Baby to distract, while playing '''Horde''' against Baby. |
|||
:* 8th game (Horde): both spells, Miner, Balloon in hand. Opp plays '''Bandit''' low, play '''Miner''' low same lane. Opp plays '''Goblin Drill''' opp lane, countered with '''Barbs'''. '''Lava''' played low, while on opp lane '''Bandit''' and '''MArcher''' not defended. Opp plays '''IDrag''' on Lava, at same time drop '''Balloon''' at bridge, and '''Miner''' ''in the back'' (-+ column), while '''Zap''' IDrag to keep Lava tank while Balloon connects. Opp plays is ignored, while Pups take down the IDrag, Miner tanks damage for Balloon, and play '''Horde''' center high to take P tower as well. '''Arrows''' on last opp attack to get rid of swarm. |
|||
* Replay with Horde [https://www.youtube.com/watch?v=LcHTY5CiajQ 4th place again (9min)]: |
|||
:* 1st game (Horde): both minions, barbs and miner, '''Miner''' on tower to harass. Opp plays '''EGiant''' high, opposite lane, so '''Minions''' (5-0 placement), then '''Balloon''' such that it is pushed by Minions. Drop '''Barbarians''' on EGiant, then '''Horde''' on '''Dark Knight''', ''on the left to avoid EGiant attack''. When Horde push back, '''Miner''' at ''5-2 placement to tank damage in prediction of Ice Wizard''! 2nd '''Lava''' on same lane, although other tower had lower HP (prob. to allow counter attack on that weaker tower, or because opp will play EGiant on same lane again). Opp. builds a mega push, with '''DKnight''', '''BDrag''', '''Tornado''', only defended with '''Barbarians on Knight'''. Then '''Miner''' on 2nd tower, '''Minions''' played high center, and finally '''Balloon''' on castle. |
|||
:* 2nd game (IDrag deck): Lava, IDrag, Zap, Barbarians, play '''Lava'''. Opp. plays '''Ebarbs''', countered with '''Barbs''' dropped on 5-+ timed correctly. '''SpearGob''' on Lava, countered with '''Zap'''. '''Bomber''' on opposite lane, opp. sends also '''Miner''' to tank... countered by '''Skel drag''' to kill bomber (but strangely they miss the Miner). '''Balloon''' on the other side, opp. plays '''EBarbs''', countered with '''Miner''' to reduce damage. '''Arrows''' to clean last EBarb, Royal delivery and SpearGob. Opp. makes several pushes with Ebarb + spirit or Ebars + Bomber, always drop '''Barbs''' on the splash first to cancel it! |
|||
:* 3rd game (IDrag deck): Miner, Arrows, SkelDrag, Barbs in hand, '''Miner''' to harass tower. Opp plays '''Royal Ghost''', defended with '''SkelDrag'''. Lot of defensive play against '''Ghost''', '''RG''', '''Fisher''' using '''Skel Drag''', '''Barbs'''. First offensive with '''Balloon''' alone, countered by '''Tesla''' (in 4-2), then another '''Balloon''' behind a '''Miner''' (used as defense), against countered with '''Tesla'''. Finally 1st '''Lava''' when opp plays '''Fisher''' at bridge opposite lane, defended with '''Barbs''' on tower, then opp plays '''Ghost''' same lane as Lava, countered with '''IDrag'''. '''Tesla''' countered with '''Miner''' on it, to let balloon connect. When offensive goes on, '''Barbs''' played center high, a '''balloon''' on tower center high, then '''Arrows''' to weaken '''Tesla'''. |
|||
* Replay with ??? [https://www.youtube.com/watch?v=IMeh1nxp0Xk Attacks top 20 (12min)]: |
|||
* Replay with ??? [https://www.youtube.com/watch?v=-mvMfodssKM Access to 7000 cups at lvl12 (12min)]: |
|||
* Opening: |
|||
:* '''Zap''' often played on a tower if in starting hand. (I guess to cycle in another card?) |
|||
* Personal record with Horde: |
|||
:* Royal Tournament: 7 wins. |
|||
:* Classic Challenge: 4 wins. |
|||
|- |
|||
| |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-zap.png|60px]]<br/> |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-minionhorde.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
|- |
|||
! width=520px | Ladder deck - Lava (video 2021-01-13) |
|||
| rowspan=2 | |
|||
* An easy deck with consistent results with very few bad matchups [https://www.youtube.com/watch?v=l7jwHbnFH4c Boss_CR (video 2021-01-13)] |
|||
|- |
|||
| |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-miner.png|60px]] |
|||
[[File:cr-barbarians.png|60px]] |
|||
[[File:cr-skeletondragons.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-megaminion.png|60px]] |
|||
[[File:cr-goblincage.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
|} |
|} |
||
=== |
=== Meta decks === |
||
{| class="wikitable" width="100%" |
|||
|- |
|||
! Meta deck - 2.6 cycle deck |
|||
| rowspan=2 | |
|||
* A well-known meta deck. Started playing with this deck during 2nd Clan War season. Very difficult to play but would help better understand / master the game. |
|||
* 2.6 elixir tips [https://www.youtube.com/watch?v=Bv83Bnm3hvM] |
|||
:* Tip 1: Push smarter but not harder. |
|||
:* Tip 2: Cycle with purpose. |
|||
:* Tip 3: Protect your musketeer. |
|||
* General goal is to '''distract all units''' and '''avoid taking any damage on the towers'''. |
|||
* Played by: Nathan (Bring the W). |
|||
* To defend, good placement: |
|||
:* '''3-1''' for Skeleton, or Cannon (eg. very effective against '''ebarbs'''). |
|||
{{Todo|1=Watch [https://www.youtube.com/watch?v=sRusdOL_LjM CWA video] on this deck}} |
|||
|- |
|||
| |
|||
[[File:cr-thelog.png|60px]] |
|||
[[File:cr-icegolem.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-cannon.png|60px]] |
|||
|} |
|||
=== Battle decks to try === |
|||
{| class="wikitable" width="100%" |
|||
|- |
|||
! width=520px | Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19 |
|||
| rowspan=2 | |
|||
* Some deck he says he loses rarely with. |
|||
|- |
|||
| |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-witch.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-bats.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
|- |
|||
! width=520px | Ladder deck - From Skully (Bring the W clan) - 2021-09-01 |
|||
| rowspan=2 | |
|||
* TBC |
|||
|- |
|||
| |
|||
[[File:cr-lavahound.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-bandit.png|60px]] |
|||
[[File:cr-bats.png|60px]] |
|||
[[File:cr-fisherman.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
|- |
|||
! width=520px | Ladder deck - Some opponent - 2021-09-01 |
|||
| rowspan=2 | |
|||
* Attack cycle: ideal to start like this: ice spirit at bridge, then same time Goblin Barrel on tower. This makes -1000. Then Firecracker behind tower to defend, and Goblin Gang in bridge corner if needed. Then recycle. |
|||
* Rocket again EBarb. Inferno tower against big boss. Earth quake to chip damage at tower. |
|||
|- |
|||
| |
|||
[[File:cr-firecracker.png|60px]] |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-earthquake.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-infernotower.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
|- |
|||
! width=520px | Ladder deck - From Skully (Bring the W) - 2021-09-01 |
|||
| rowspan=2 | |
|||
* Start with Goblin Barrel. |
|||
* Against Balloon or Ebarbs, Rocket. |
|||
* Against Minion horde, Goblin gang and/or Ice spirit. Princess also very good. |
|||
* Valkyrie very good to distract, eg. against Mega Knight. |
|||
* The Log to chip damage at tower. |
|||
* Tesla in middle to attract MK. Placement 3-3. |
|||
|- |
|||
| |
|||
[[File:cr-goblinbarrel.png|60px]] |
|||
[[File:cr-goblingang.png|60px]] |
|||
[[File:cr-icespirit.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-princess.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
|- |
|||
! width=520px | Ladder deck - Some opponent - 2021-09-01 |
|||
| rowspan=2 | |
|||
* Typical play: Wiz in the back, then add Mini PEKKA in front at the bridge. Or when defending with Skarmy, add Hog Ridger in the middle for protection. |
|||
|- |
|||
| |
|||
[[File:cr-infernodragon.png|60px]] |
|||
[[File:cr-wizard.png|60px]] |
|||
[[File:cr-hogrider.png|60px]] |
|||
[[File:cr-darkprince.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
|- |
|||
! width=520px | Deck - Played by Théo - 2021-11-28 |
|||
| rowspan=2 | |
|||
* Deck played by Theo, and tried by Isma |
|||
* Chip damage with WB and drill. |
|||
* Put drill on side external, or in front of bridge. |
|||
* Bomber as defense behind valk. |
|||
* fire spirit against swarm or to distract. |
|||
|- |
|||
| |
|||
[[File:cr-firespirit.png|60px]] |
|||
[[File:cr-bomber.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]] |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-infernotower.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-goblindrill.png|60px]] |
|||
[[File:cr-wallbreakers.png|60px]] |
|||
|- |
|||
! width=520px | War 2 deck - Unbreakable best MK deck (video 2021-01-13) |
|||
| rowspan=2 | |
|||
* [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY SirTag] (found on royaleapi.com) |
|||
* Defense summary: |
|||
:* '''MK''' to bounce everything back (opp cannot build a big push). |
|||
:* '''EWiz''' to stun all opp. units. |
|||
:* '''Snowball''' to push them back. |
|||
:* '''Cage''' to attract all winning conditions go into the center of the map. |
|||
* Offense summar: |
|||
:* '''Bandit''', '''Hogs''' to make break trough, and '''heal spirit''' to keep them alive longer. |
|||
:* If can't break through, '''Marcher''' to finish off tower. |
|||
Opening: |
|||
* '''Hogs''' at river on one tower to see. |
|||
* '''Heal spirit''' on top of the bats, to heal hogs. |
|||
* '''EWiz''' splash damage on small units (spear goblins). |
|||
Build pushes: |
|||
* '''MK''' in the back, to build big pushes against structures like tesla / mortar. |
|||
* On mortar, '''heal spirit''' on the other lane to distract mortar. |
|||
* Use '''Marcher''' to lock on Mortar and tower behind. |
|||
* Predict goblin gang, so prepare '''Snowball''' |
|||
* '''Hogs''' behind '''MK'''. |
|||
Tactics: |
|||
* Play '''MK''' as tank to keep Marcher alive. |
|||
* Against '''ice golem''' in the back, send '''hogs''' in the other lane, wait for fireball, and play '''Marcher''' at bridge to lock on the golem and tower to get value. |
|||
* Against '''valkyrie''' with 50% life at tower, '''Marcher''' to lock on her and tower to score 4 hits at tower. |
|||
* Keep '''MK''' alive with the '''heal spirit''', this allows to have multiple MK on map, with more jump possibilities. |
|||
* Defaut '''cage''' placement is 4-2. |
|||
* If too much defense on one side, '''hogs''' on the other side. |
|||
* If MK tank from both tower, we can '''hogs''' on any tower. |
|||
* Play '''bandit''' in the back always good (can leapfrog across river). |
|||
Counters: |
|||
* Against '''Itower''', requires hogs + bandit. |
|||
* Against '''hog rider''' at bridge: |
|||
:* '''cage''' at 2-+ placement. W/o spell, this prevents any hit. |
|||
:* '''MK''' at 4++ placement, rider only get one hit. |
|||
:* '''Ewiz''' can also stun a bit the rider. |
|||
* Against '''Fireball''' + '''log''': very though, this counters perfectly '''hogs''' + '''heal spirit'''. Don't play spirit when log is in cycle. Split the hogs at river to reduce fireball value. |
|||
|- |
|||
| |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-magicarcher.png|60px]] |
|||
[[File:cr-bandit.png|60px]] |
|||
[[File:cr-royalhogs.png|60px]] |
|||
[[File:cr-healspirit.png|60px]] |
|||
[[File:cr-goblincage.png|60px]] |
|||
[[File:cr-snowball.png|60px]] |
|||
|} |
|||
=== Mini-challenge decks === |
|||
==== Sudden death ==== |
|||
;Schtroumpf, sudden death challenge |
|||
* balloon, lumberjack, elite barbarians, freeze, dark knight, goblin cage, skeleton king, ice wizard. |
|||
{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
||
|- |
|- |
||
Line 2,136: | Line 2,020: | ||
[[File:cr-tornado.png|60px]] |
[[File:cr-tornado.png|60px]] |
||
[[File:cr-barbarianbarrel.png|60px]] |
[[File:cr-barbarianbarrel.png|60px]] |
||
|- |
|||
! width=520px | Sudden Death deck (around 2021-09-20) |
|||
| rowspan=2 | |
|||
* Deck recommended by Skully (Bring the W). |
|||
* Goal: '''Lumber''' at bridge, then 1s later, '''Balloon'''. When '''Balloon''' on tower, '''Freeze''' on tower + defending troop. |
|||
|- |
|||
| |
|||
[[File:cr-valkyrie.png|60px]] |
|||
[[File:cr-skeletons.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-freeze.png|60px]] |
|||
[[File:cr-balloon.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
[[File:cr-musketeer.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
|} |
|} |
||
=== |
==== Triple elixir ==== |
||
{| class= |
{| class=wikitable width=100% |
||
|- |
|- |
||
! |
!Triple-elixir (2021-11-17) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Another deck that beated me. |
|||
* Deck played by Ulrich (Team Belgique) when playing with Guido... seems to have given a very fast win. |
|||
* Idea it seems is to have always sparky behind a tower, and push back any attacks with MK, while chiping damage with rocket... |
|||
* Synergy: '''Balloon''' + '''hog rider'''. |
|||
|- |
|- |
||
| |
| |
||
[[File:cr- |
[[File:cr-valkyrie.png|60px]] |
||
[[File:cr- |
[[File:cr-firecracker.png|60px]] |
||
[[File:cr-wizard.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
[[File:cr-tesla.png|60px]] |
|||
[[File:cr-rocket.png|60px]] |
|||
[[File:cr-megaknight.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
|- |
|||
!Triple-elixir (2021-11-17) |
|||
| rowspan=2 | |
|||
* Some deck that beated me even harder |
|||
* Start with egolem, edrag, then add healer and exec. On attack, use tornado. |
|||
|- |
|||
| |
|||
[[File:cr-elixirgolem.png|60px]] |
|||
[[File:cr-arrows.png|60px]] |
[[File:cr-arrows.png|60px]] |
||
[[File:cr- |
[[File:cr-tornado.png|60px]] |
||
[[File:cr- |
[[File:cr-infernodragon.png|60px]] |
||
[[File:cr- |
[[File:cr-electrodragon.png|60px]] |
||
[[File:cr-executioner.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-battlehealer.png|60px]] |
|||
|- |
|||
!Triple-elixir (2021-11-17) |
|||
| rowspan=2 | |
|||
* Some deck that beated me hard |
|||
|- |
|||
| |
|||
[[File:cr-electrogiant.png|60px]] |
|||
[[File:cr-lumberjack.png|60px]] |
|||
[[File:cr-hunter.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
[[File:cr-wizard.png|60px]] |
|||
[[File:cr-thelog.png|60px]] |
|||
[[File:cr-elitebarbarians.png|60px]] |
[[File:cr-elitebarbarians.png|60px]] |
||
|- |
|||
[[File:cr-goblingang.png|60px]] |
|||
!Triple-elixir (2021-10-23) |
|||
| rowspan=2 | |
|||
* Deck selected by Isma for this mode. |
|||
* Usual play is build push from the bottom, with either PEKKA, ramrider or bandit. |
|||
* Played with this deck during challenge 2021-11-07. |
|||
|- |
|||
| |
|||
[[File:cr-pekka.png|60px]] |
|||
[[File:cr-ramrider.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-bandit.png|60px]] |
|||
[[File:cr-lightning.png|60px]] |
|||
[[File:cr-barbbarrel.png|60px]] |
|||
[[File:cr-snowball.png|60px]] |
|||
[[File:cr-babydragon.png|60px]] |
|||
|} |
|} |
||
=== |
==== Other challenges ==== |
||
{| class=wikitable width=100% |
{| class=wikitable width=100% |
||
|- |
|- |
||
! Triple-Draft Mini-challenge (2021-08-21) |
|||
! width=520px | Ladder deck (2021-12-10, played in arena 3 and 4) |
|||
| rowspan=2 | |
| rowspan=2 | |
||
* Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks. |
|||
* A deck that somebody beaten me hard with. |
|||
* Princess: very handy to attack towers from a long distance (tower can't reach her). MUST BE DEFENDED because dies quickly, so play her very far. Also very good against Skeleton Army. |
|||
* Played in arena 3 and arena 4 (until arena 5), seems to work quite good (5 victories in a row, 6 cards lvl 7, 6 lvl 2). |
|||
* Usually start with a Sparky at the bottom of the map, and protect it with a Mega-Knight before it reaches the bridge. Use Tornado to group/attract ennemy troop, and one-shoot them. |
|||
* Think synergy: put '''Valk''' along with '''Prince''', so that Valk get rid of swarm. |
|||
* Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy Inferno Tower. |
|||
* Defend the Musketeer, eg if opp plays baby, play Musk, then Baby on his baby to distract. |
|||
|- |
|||
* Punish with mini PEKKA if opp over commits (I guess in particular in x1). |
|||
| [[File:Clash_royale-deck-challenge-20210821.png]] |
|||
* Against gobbarrel, better defend with valk or army (keep arrows to counter opp defense). |
|||
|- |
|||
* Always send a ground troop with support against aerial. |
|||
!Mega-touchdown - deck 1 (2021-09-17) |
|||
* Time defense correctly. Eg. If opp plays Prince and Baby, wait for Baby to connect to tower, before playing skarmy out of baby attack zone but still to aggro the prince. |
|||
| rowspan=2 | |
|||
{| |
|||
|- |
|- |
||
| |
| |
||
* Pick fast troop, like '''Prince''', '''Dark Prince'''. |
|||
[[File:cr-prince.png|60px]] |
|||
* Spam unit also interesting: '''Skarmy''', '''Minion horde'''. |
|||
[[File:cr-valkyrie.png|60px]] |
|||
* '''Mother Witch''' insta-win. |
|||
* '''Barbarrel''' very interesting, esp. if can be played high. |
|||
* '''Witch''' good to spam as well. |
|||
* '''Skelbarrel''' because fast, and not distracted. Drop Skeleton. |
|||
* Play on both sides. |
|||
* Tanks like EGiant very good to kill small troop and must be stopped. |
|||
| [[File:cr-mega-touchdown-20210917-2.jpg|300px]]<br/>2nd deck |
|||
| [[File:cr-mega-touchdown-20210917-1.jpg|300px]]<br/>1st deck |
|||
|} |
|||
|- |
|||
| |
|||
[[File:cr-mega-touchdown-20210917-3.jpg|300px]] |
|||
|- |
|||
!Skeleton King tournament (2021-10-30) |
|||
| rowspan=2 | |
|||
* Deck from ClashWithhane [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s] |
|||
* Strategy: build push with '''giant''' and/or '''Skeleton King''' front, and '''Sparky''' behind, then '''Rage''' the whole thing on tower. |
|||
* Usually, we can build a push with '''Skeleton King''' + '''Goblin Giant'''. |
|||
* '''Rage''' can also be used to defend. |
|||
* '''mini Pekka''' against hog. |
|||
* defense: |
|||
:* '''ewiz''' centre front k, to defend but be out of attack, or drop on small units. But centre usually very effective to slow down units. |
|||
:* '''minions''' against tank. |
|||
:* '''mini pekka''' or minions against hog. |
|||
:* '''giant''' middle to pull pekka the other side. |
|||
* build push: |
|||
:* '''sparky''' behind k tower. at bridge add '''giant''', then '''rage'''. |
|||
:* or complete with '''champ''' and/or '''minions'''. |
|||
* champion ability: when no spam killer. Can also be used to tank for the sparky behind. |
|||
|- |
|||
| |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-goblingiant.png|60px]] |
|||
[[File:cr-sparky.png|60px]] |
|||
[[File:cr-electrowizard.png|60px]] |
|||
[[File:cr-minipekka.png|60px]] |
[[File:cr-minipekka.png|60px]] |
||
[[File:cr-minions.png|60px]] |
|||
[[File:cr-rage.png|60px]] |
|||
[[File:cr-zap.png|60px]] |
|||
|- |
|||
!Skeleton King tournament (2021-10-30) |
|||
| rowspan=2 | |
|||
* Deck from ClashWithhane [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s], with double spawner. |
|||
* Not played with. |
|||
|- |
|||
| |
|||
[[File:cr-skeletonking.png|60px]] |
|||
[[File:cr-skeletonarmy.png|60px]] |
[[File:cr-skeletonarmy.png|60px]] |
||
[[File:cr- |
[[File:cr-furnace.png|60px]] |
||
[[File:cr- |
[[File:cr-goblinhut.png|60px]] |
||
[[File:cr- |
[[File:cr-motherwitch.png|60px]] |
||
[[File:cr- |
[[File:cr-cannoncart.png|60px]] |
||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
|||
|- |
|- |
||
!Skeleton King tournament (2021-10-30) |
|||
! width=520px | Ladder deck (2021-12-10, played from arena 3) |
|||
| rowspan=2 | |
| rowspan=2 | |
||
* Deck played by Isma, after someone beated him up with ;-) |
|||
* Changed minions against Baby dragon, for a bit more swarm counter. |
|||
* Played from arena 3. |
|||
* '''Fireball''' not so strong in lower arena (arena 3 or 4). It usually costs too much, area is too small, and cannot get rid of bigger troops anyway. |
|||
|- |
|- |
||
| |
| |
||
[[File:cr- |
[[File:cr-skeletonking.png|60px]] |
||
[[File:cr- |
[[File:cr-goblingiant.png|60px]] |
||
[[File:cr- |
[[File:cr-sparky.png|60px]] |
||
[[File:cr- |
[[File:cr-motherwitch.png|60px]] |
||
[[File:cr- |
[[File:cr-megaminion.png|60px]] |
||
[[File:cr- |
[[File:cr-healspirit.png|60px]] |
||
[[File:cr-rage.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
[[File:cr-fireball.png|60px]] |
||
[[File:cr-arrows.png|60px]] |
|||
|- |
|- |
||
!Archer Queen tournament (2021-11-03) |
|||
! width=520px | Ladder deck (2021-12-10, played in arena 1 and 2) |
|||
| rowspan=2 | |
| rowspan=2 | |
||
* Deck played by [https://www.youtube.com/watch?v=67Tzo7u53Uk Shane], but also reported as best deck in top 100 (https://royaleapi.com/card/archer-queen, played by [https://royaleapi.com/player/R09228V SK Morten], 8540 trophee ) |
|||
* Deck used early, when got the Prince. |
|||
* '''lightning''' because this kills the AQ (and we know we'll face her). |
|||
* Maybe a bit missing swarm counter. Also spear goblins and minions are both vulnerable to arrows. |
|||
* Push build: '''Ghost''' in the back, or '''AQ''' in the back (but beware of lightning, if so play rather middle). |
|||
* Played until arena 3. |
|||
* Against Hog: |
|||
:* '''bandit''' at 5-3, then immediately after '''electrospirit''' in front of tower, and '''barbbarrel''' on tower. This means, one hog shot, and barbbarrel is in front, tanking for bandit for a small push. |
|||
:* Otherwise '''MK'''. |
|||
* Against barbbarrel: '''ghost'''. |
|||
* Use of '''electrospirit''': to force retarget on another troop, to avoid tower damage. |
|||
* If opp plays too much card next to tower (or eg building), '''lightning'''. |
|||
:* AG Bait: Sometimes shane play '''ghost''' or '''ramrider''' at bridge when building is there, is that to force opp to play another card, then lightning it |
|||
* Against MegaKnight: |
|||
:* Play '''MK''' on outside then '''Bandit''' centre. |
|||
:* Or '''ArcherQueen''' (invisible). |
|||
:* Can also play '''ramrider''' to distract and tank a bit (and slow down). |
|||
:* Also '''barbbarrel''' more distraction. |
|||
* Play '''barbbarrel''': as mini Log, but also as mini-tank (eg for bandit). |
|||
* Against Golem: |
|||
:* Bandit + MK + Ghost. |
|||
:* Push opposite lane '''ramrider''' + '''bandit''' (slightly behind). |
|||
:* Usually finish in three-crown race (golem makes slow damage). |
|||
* When small push, '''ramrider''' map border at bridge. |
|||
* Against '''AQ''': |
|||
:* '''bandit''' in the back, and '''MK''' on the queen. |
|||
* Against goblin barrel: |
|||
:* '''electrospirit''' on outer corner, and bandit other side inside corner. |
|||
|- |
|- |
||
| |
| |
||
[[File:cr- |
[[File:cr-archerqueen.png|60px]] |
||
[[File:cr- |
[[File:cr-bandit.png|60px]] |
||
[[File:cr- |
[[File:cr-ramrider.png|60px]] |
||
[[File:cr- |
[[File:cr-megaknight.png|60px]] |
||
[[File:cr- |
[[File:cr-royalghost.png|60px]] |
||
[[File:cr-barbarianbarrel.png|60px]] |
|||
[[File:cr-electrospirit.png|60px]] |
|||
[[File:cr-lightning.png|60px]] |
|||
|- |
|||
!Golden Knight tournament (2021-11-10) |
|||
| rowspan=2 | |
|||
* [https://www.youtube.com/watch?v=Q1u8F2P3KbQ ClashWithSHANE]: Play defensively, build value throughout the battle, then punish opponent during double elixir. |
|||
* Start: zappies in the back, or cage middle. |
|||
* Powerful deck. Try to match elixir expense on opponent (ie. keep recruits for MK or PEKKA...). When countering a push with elixir gain, maybe add a unit to build a bigger counter push. |
|||
* GK: not used often his ability. Maybe handy to connect tower rapidly, or against many low health units (eg. goblins). Not clear how to use it so far... |
|||
|- |
|||
| |
|||
[[File:cr-goldenknight.png|60px]] |
|||
[[File:cr-royalrecruits.png|60px]] |
|||
[[File:cr-royalhogs.png|60px]] |
|||
[[File:cr-zappies.png|60px]] |
|||
[[File:cr-flyingmachine.png|60px]] |
|||
[[File:cr-goblincage.png|60px]] |
[[File:cr-goblincage.png|60px]] |
||
[[File:cr-barbarianbarrel.png|60px]] |
|||
[[File:cr-fireball.png|60px]] |
[[File:cr-fireball.png|60px]] |
||
[[File:cr-arrows.png|60px]] |
|||
|} |
|} |
||
=== 2v2 Decks === |
|||
Some decks that was hard match up (potentially good decks): |
|||
{| class=wikitable width=100% |
{| class="wikitable" width="100%" |
||
|- |
|- |
||
! |
! Ladder deck (2021-10-01 onwards) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Deck played by Ulrich (Team Belgique) when playing with Guido... seems to have given a very fast win. |
|||
* Lost against this in arena 4, but maybe lacking some aerial defense... And FB might not be best choice. |
|||
* Synergy: '''Balloon''' + '''hog rider'''. |
|||
|- |
|- |
||
| |
| |
||
[[File:cr- |
[[File:cr-balloon.png|60px]] |
||
[[File:cr- |
[[File:cr-hogrider.png|60px]] |
||
[[File:cr- |
[[File:cr-arrows.png|60px]] |
||
[[File:cr- |
[[File:cr-princess.png|60px]] |
||
[[File:cr- |
[[File:cr-minionhorde.png|60px]] |
||
[[File:cr- |
[[File:cr-speargoblins.png|60px]] |
||
[[File:cr- |
[[File:cr-elitebarbarians.png|60px]] |
||
[[File:cr- |
[[File:cr-goblingang.png|60px]] |
||
|} |
|||
== Clan wars == |
|||
=== Clan Wars decks === |
|||
* https://www.reddit.com/r/ClashRoyale/comments/iivbbq/four_sets_of_decks_for_clan_wars_2/ |
|||
* See {{file|Clash royale deck lists.ods}}. |
|||
* Skully: |
|||
:* Ice Spirit, Goblin Gang, The Log, Valkyrie, Goblin Barrel, Rocket, Princess, Tesla. |
|||
:* Firecrack, Skeleton, EGiant, Snowball, Heal spirit, Goblin, Tornado, I Tower. |
|||
:* Skelbarrel, Fire spirit, Bomber, Lumber, RG, Baby, MArcher, EBarbs. |
|||
* Skully's opponent: |
|||
:* Firecracker, Royal ghost, Sparky, EWiz, Baby Dragon, Minion Horde, Arrows, Skarmy. |
|||
:* Bandit, Lumber, Loon, Log, Knight, Wiz, Ebarbs, Executioner. |
|||
* Slick_Nick (touchdown): |
|||
:* Goblin Drill, Firecracker, Icewiz, Freeze, PEKKA, Princess, Hog Rider, Executioner. |
|||
:* Gobarrel, MK, MArcher, Ewiz, Mother Witch, Clone, The Log, Ram Rider. |
|||
* Schtroumpf (Team Belgique): |
|||
:* Princess, wizard, barb barrel, mini PEKKA, PEKKA, Knight, Spear goblins, Baby dragon. |
|||
;War deck against boat |
|||
* A deck I've seen that looked effective: witch - giant - electro dragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. Tesla on the other side to protect. |
|||
=== Boat defense === |
|||
{| class=wikitable |
|||
|- |
|||
| [[File:clash_royale_boat_agent_gg.jpg]] |
|||
| [[File:clash_royale_boat_kaiser bier.jpg]] |
|||
Used by Kaiser bier && skully. Resisted two attacks w/o losing a tower! |
|||
|- |
|||
| [[File:Clash royale boat slick nick.jpg]] |
|||
|| |
|||
|} |
|} |
||
Revision as of 17:24, 14 December 2021
Links
- Wiki, general
- Statistics, analysis, deck builders
- Best to find good decks, and find active clans (look at war history and accumulated medals/# participants/participation rate there, and also weekly donation).
- https://statsroyale.com/ — Get statistics for any player.
- Also provides a graph of clan trophees... might be interesting to see if clan is regularly winning (however royale.api provides logs as well).
- https://www.deckshop.pro/
- https://pixelcrux.com/Clash_Royale/Battles/ — Battle calculator, e.g. showing which card we lose or win against the most...
- Tips
- Tutorials
- Bailey OP - Clash Royale Strategy
- CHASHwithSHANE Clash Royale (Lava + eBarbs)
- Rich Slaton
- Clash with Ash (creator code
CWA
)
- Nobody can beat the world's BEST X-BOW player! — General tips on X-bow. watch again.
- sk (x-bow player)
- Master Diddy San - Clash Royale — this guy explains a bit more what he is doing...
- Channel
- Carl The Legend — Twitch YouTube YouTube (ENG) (YT1 YT2)
- Clans
- Best Belgian clans
- Team Belgique (1300 trophees, >50k medals) — my current clan. 55750 medals in last war, and on our way to beat that! Mandatory to use the chat before any trade, which is strict, but gives a very active clan.
- Found through royaleapi.com, looking for top #1000 Belgian clan, starting from last one and up. It always scored lot of medals (>40k), and had >8k donation at the end of the week.
- Bring the W — First clan I joined (ignoring the very first one ^^). Was quite active in clan wars, and donation. Leader Slick_Nick (8GRRPCL0). Players Skully (#PJ8VQ2P2), RNG_Childsplays (#P2YU9UYPU), Agent gg (#82P98GG0G), Natan (#YVV009CL).
- Zio can (~600 war trophees, 30k to 50k medals, 45 members) - The clan that beat "Bring the W".
- CLAN ROYALE S.A (40k-50k medals) — Clan that almost won against Team Belgique.
Todo
- Read all Fandom wiki pages on troops / building / spells, and summarizes tips.
- Lava deck: Watch EA Rakan (love) Lava videos, and analyze the game play.
- 2.6 deck: Watch video on that deck, learn gameplay.
Tips
General
- Tap the screen immediately after starting a game to skip animation. This helps playing as soon as possible the first card.
- Request card every day (eg. card from deck), and give also every day (to gain gold and fame that increases king level).
- Clash Royale | How to Pull/Lure/Aggro Units - Advanced Tech
- On aggro: how troop are choosing which unit to target.
- Exclamation mark indicates which ennemy troops you aggro.
- X-Bow aggro can be reset with zap.
- Use pull to increase distance an ennemy unit has to do before reaching tower.
- Pull: standard pull, chained pull, u-turn.
- Pull can also split an ennemy push over two tower.
- Don't play the Royal Tournament on the first days. Better wait for all big players to get higher in wins, to have better chance to meet standard players.
Strategy
- Defend for positive elixir trade!
- Make sure to spend less elixir, and ideally all defending units must survive to build a counter push (even better if we can drop a tank in front after successful defense)!
- Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse!
- Learn to play blank.
- Don't be too low on elixir, like play fast card after card.
- Having some spare elixir allows for reacting quickier, for better elixir trade thanks to better placement (force ennemy to make long distance).
- Cycle card when no defense in hand.
- Learn card placement, so that to escape:
- Area damage spell that would kill / freeze all troops and/or tower.
- Think of Freeze, Fireball, Marcher, Executioner, Firecracker/Hunter.
- Learn card placement for better defense:
- Put distraction troop far of MELEE attacker (eg. Knight, Valkyrie).
- Put attacker troop on RANGE attacker (eg. Musketeer...). Mega-Knight a bit special, aim mid-range to avoid jump damage.
- Play rather defensively than aggressively.
- Find the right time to build a counter push.
- Try to estimate the elixir of the opponent (did he play lot of cards, etc).
- Try to estimate the hand of the opponent (what cards does he play, what did he play, etc).
- Don't waste elixir, like putting a single troop at the bridge that will be killed by tower.
- Make sure that when defending, troops are still alive after defending.
- Wait to reach 10 elixir before playing a troop at the bottom of the map.
- Play cards fast, and together, so that they can all attack at the same time.
- Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
- Play card at the right spot, like:
- musketeer on the side of towers so that they can shoot but are not shot at.
- Use giant to protect weak but powerful troops (like bomber or musketeer).
- Always play meteor with value, like against an enemy tower + enemy troop.
- Don't play the goblin hut too close to river, but close enough to our tower so that tower can shoot.
- When defending, play card at the right spot to aim at the correct enemy troop (like play gargoyle on baby dragon).
- Against Prince:
- play Knight at the last sec to prevent opponent to play a spell (like meteor or arrows).
- or pl:ay Knight before the Prince is charging.
- Typical counter-push:
- Play a Giant in front, then musketeer / bomber behind. If musketeer is alive after a defense, add the Giant at the front for the counter push.
- Against Goblin Barrel:
- Can play arrows, fireball, barbarian barrel, skeleton army, baby dragon.
- Defend against Giant skeleton:
- Eg: A Valkyrie at bridge junction (square right below the bridge) when Skeleton Giant passed that line, and a bomber at 5th square from river, and 5 to 6 square away from Valkyrie.
- aim correctly fireball:
- Eg. against Wizard close to a tower, that we attack with a Lava Hound + Mega-Minion: don't aim the Wizard but slightly above, so that when fireball explodes, the blow pushes the Wizard towards our Mega-minion, killing the Wizard (otherwise, the Wizard would have killed the Mega-minion likely). Because the tower spotted the Lava Hound, our Mega-minion still alive can deal a lot of damage to the tower.
- Against witch:
- The Log / eBarb / arrows / zap to remove all skeletons. If played correctly eBarb can also make 2 hits to tower.
- Activate our castle:
- Using tornado, bring opp troop close to castle so that they connect.
- Against firecracker, put a building/troop close to castle so that bullet touches castle (location: leave 2 squares between troop and tower/castle).
* * = cannon cart * XXX XXX XXX XXXX XXXX XXXX XXXX
- Against electro-spirit, play skeleton between castle and tower so that electro arc touches the castle.
- SirTag graveyard + witch deck Opp has to use Poison on both graveyard and Witch, which is not possible.
- Witch pulverizes Mega minion.
- Play Graveyard when opp is down on elixir.
- Mega-knight super utility card when opp is over-committing (note: MK does damage on drop).
- Against player with dark knight / prince / hog rider, just keep cycling cheap card so that to have the goblin's hut in hand.
- Starting hand play:
- Play according to starting hand. Eg. if play PEKKA at bridge, make sure you have arrows/zap in 1st 5 cards to counter skel army, etc.
- Opp should not attack on the same lane as where I played Lava Hound bottom of the map. Because if I can counter, and keep defense troop alive, then this build up a powerfull counter push.
- So, if playing against LH, better attack on the opposite lane. Also make sure to defend against LH.
- When playing Lava-Loon, and Lava + loon kills first tower, put Guards top middle to take spot from princess tower, to protect Balloon.
- E-Barbs:
- Play them middle, right in front of castle -> handy when Dark Knight + Prince on both lanes.
How to start
What to do if other player doesn't play:
- They refer to "investment card". But what are they?
- Miner on tower.
- Lava hound is usually risky. Because reduce possibility of defense.
Quick push counter:
- Opp plays lumberloon at bridge (first lumber, then loon).
- Usual defense is Idrag, well on the course of the balloon, but don't aggro the lumber (usually this is hard).
- Game: played instead EBarbs behind lumber, then BabyD on the course of the balloon. Opp plays Horde at tower, I play Fireball on tower + horde, BabyD kills the remaining horde and takes the tower. 1 tower for one tower, and hit K tower twice. Same elixir, slightly more damage.
Deck advises
- Keep deck speed < 4.
- Keep two spells in deck (like arrow and fireball).
Things I learned
- Don't activate King castle (with arrows, fireball). Note that opponent may play cards to trigger his castle (eg. tornado, fisherman that brings our troop close to castle and start attacking it).
- Against furnace + tesla:
- Opp was playing furnace + tesla on one side, couldn't go through with Lava Hound. On second push, played LH bottom left, then after he play furnace + tesla, played Inferno D bottom right, then Miner before P tower spotted the dragon. Opp played skel army, killing miner, but could counter with arrows, hence Inferno D could take the tower.
- React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push.
- Witch + balloon is deadly. The skeleton distracts the tower, and balloon makes lot of damage.
- Counterpush: Opponent attack with Hog rider, and then Goblin barrel. I put Skel Army on rider, and Minions on goblin. Then on push back, I add Mini PEKKA in the middle of army for protection (note: this could be arrows / fireball bait). This takes the tower and castle (against low level 7)!
- Playing against a Lavaloon + FB/Log + Edrag/Valkyrie/Minions/EWiz deck. Things started badly, but went better when playing Ebarbs on the other lane, defending them a bit with Zap. Morale: when you cannot do your normal push, go the other one.
Card synergy
- EWiz + Magic Archer: Ewiz in front of tower, Magic Archer middle (even other side) that does horizontal shot.
- Witch (in the back), then balloon at bridge. Witch's skels protect the balloon (they take the shot).
- Ice golem + Hog rider at bridge, at same time!
- (seen on tv royale) Zappies in the back, then at bridge at Royal recruits so that both zappies and recruits are in a same group (so 2 groups).
- Good counter is first ice spirit in the back, then executioner left of tower but close to it (square W2 or E2), so that its axe is well in group axe.
- (tv royale) Balloon at bridge (A14), then 2s later, Skel drag (C14). This kills opp's Minions.
- Reaction was Barbarian on other bridge, then 4s later, Balloon. When Balloon killed tower, send asap a Miner on castle (N3) to take the spot. But Opp. replied with Zap on Balloon.
- Miner + Zap (+Lava Hound): Miner on tower, then zap tower to re-target tower on the miner. Zap can also be used eg. against Witch, put Miner on Witch, zap, this kills the skeletons, Miner then target the Witch, and Witch retarget on LH.
- Lava Hound + Miner: Play Miner in the back of the tower, so that when pups appear, Miner tanks the damage from the tower, but then when King's tower activates, Miner is still tanking the damage as well.
- Lava Hound: Always play with a Skeleton Dragon behind, or Baby dragon behind, or Balloon. Get more value for the tank!
- Ice spirit + Goblin Barrel: lot of damage apparently...
- Rascals + Wall Breakers: they push the big rascal to the tower faster!
Card advices
(w)
means fandom wiki data included.
Troops - 1 elixir
Troop | How to play | How to counter |
---|---|---|
Electro Spirit (w) |
|
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Fire Spirit |
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Ice Spirit |
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Skeletons |
|
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Heal Spirit |
|
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Troops - 2 elixir
Troop | How to play | How to counter |
---|---|---|
Bats |
|
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Bomber |
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Goblins |
|
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Spear Goblins |
|
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Ice Golem |
|
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Wall Breakers |
|
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Troops - 3 elixir
Troop | How to play | How to counter |
---|---|---|
Archers |
|
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Firecracker |
|
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Goblin Gang |
|
|
Knight |
|
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Minions |
|
|
Skeleton Barrel |
|
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Dart Goblin |
|
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Elixir Golem |
|
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Mega Minion |
|
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Guards |
|
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Skeleton Army |
|
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Bandit |
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Fisherman |
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Ice Wizard |
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Miner |
|
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Princess |
|
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Royal Ghost |
|
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Troops - 4 elixir
Troop | How to play | How to counter |
---|---|---|
Skeleton Dragons |
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Battle Healer |
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Battle Ram |
|
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Flying Machine |
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Hog Rider |
|
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Mini P.E.K.K.A. |
|
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Musketeer |
|
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Valkyrie |
|
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Zappies |
|
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Baby Dragon |
|
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Dark Prince |
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Hunter |
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Electro Wizard |
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Inferno Dragon |
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Lumberjack |
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Magic Archer |
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Mother Witch |
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Night Witch |
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Golden Knight |
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Skeleton King |
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Troops - 5 elixir
Troop | How to play | How to counter |
---|---|---|
Barbarians (w) |
|
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Minion Horde |
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Rascals |
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Giant |
|
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Royal Hogs |
|
When played on one tower:
When played 2-2 (mid-river):
When played 1-3 (offseted mid-river):
|
Wizard |
|
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Balloon |
|
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Bowler |
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Cannon Cart |
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Electro Dragon |
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Executioner |
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Prince |
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Witch |
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Ram Rider |
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Archer Queen |
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Troops - 6 elixir
Troop | How to play | How to counter |
---|---|---|
Elite Barbarians (w) |
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Royal Giant |
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Giant Skeleton |
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Goblin Giant |
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Sparky |
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Troops - 7 elixir
Troop | How to play | How to counter | ||
---|---|---|---|---|
Royal Recruits |
|
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P.E.K.K.A. |
|
| ||
Lava Hound |
|
Against Lava Pups:
| ||
Mega Knight |
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Troops - 8 elixir
Troop | How to play | How to counter |
---|---|---|
Electro Giant (w) |
|
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Golem |
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Troops - 9 elixir
Troop | How to play | How to counter |
---|---|---|
Three Musketeers |
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|
Spell
Troop | How to play | How to counter |
---|---|---|
1 elixir | ||
Mirror |
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2 elixir | ||
Giant Snowball |
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Zap
|
| |
Barbarian Barrel |
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Rage |
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The Log |
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3 elixir | ||
Arrows |
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Royal Delivery |
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Earthquake |
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Clone |
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Goblin Barrel |
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Tornado |
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4 elixir | ||
Fireball |
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Freeze |
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Poison |
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5 elixir | ||
Graveyard |
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6 elixir | ||
Rocket |
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Lightning |
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Building
Troop | How to play | How to counter |
---|---|---|
3 elixir | ||
Cannon |
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Tombstone |
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4 elixir | ||
Mortar |
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Tesla |
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Bomb Tower |
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Furnace |
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Goblin Cage |
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Goblin Drill |
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|
5 elixir | ||
Goblin Hut |
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Inferno Tower |
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|
6 elixir | ||
Elixir Collector |
|
|
X-Bow |
|
|
7 elixir | ||
Barbarian Hut |
|
|
King's activation
- Against Firecracker: when Fc at N14, and Baby Dragon at K07/K08 when shooting.
Unit/building placement
- Full coordinate system
- Something I made up.
- For buildings, we use bottom left tile as reference.
- Corners have several equiv coordinates (eg.
n1
same asw1
).
Around P tower: Around K tower: Full coordinate for the whole map: y-x placement for the whole map: ========###^^^^^###============= river =============###^^^^^###======== ========###^^^^^###============= river =============###^^^^^###======== B14 C14 D14 E14 F14 G14 H14 I14|J14 K14 L14 M14 N14 O14 P14 Q14 0+0 0++ 0-+ 0-- 0-0 0-1 0-2 0-3|0-3 0-2 0-1 0-0 0-- 0-+ 0++ 0+0 n1 n2 n3 n4 n5 N1 N2 N3 N4 N5 N6 A13 B13 C13 D13 E13 F13 G13 H13 I13|J13 K13 L13 M13 N13 O13 P13 Q13 R13 1+1 1+0 1++ 1-+ 1-- 1-0 1-1 1-2 1-3|1-3 1-2 1-1 1-0 1-- 1-+ 1++ 1+0 1+1 w2 e2 W2 E2 A12 B12 C12 D12 E12 F12 G12 H12 I12|J12 K12 L12 M12 N12 O12 P12 Q12 R12 2+1 2+0 2++ 2-+ 2-- 2-0 2-1 2-2 2-3|2-3 2-2 2-1 2-0 2-- 2-+ 2++ 2+0 2+1 w3 e3 W3 E3 A11 B11 C11 D11 E11 F11 G11 H11 I11|J11 K11 L11 M11 N11 O11 P11 Q11 R11 3+1 3+0 3++ 3-+ 3-- 3-0 3-1 3-2 3-3|3-3 3-2 3-1 3-0 3-- 3-+ 3++ 3+0 3+1 w4 e4 W4 E4 A10 B10 C10 D10 E10 F10 G10 H10 I10|J10 K10 L10 M10 N10 O10 P10 Q10 R10 4+1 4+0 4++ 4-+ 4-- 4-0 4-1 4-2 4-3|4-3 4-2 4-1 4-0 4-- 4-+ 4++ 4+0 4+1 s1 s2 s3 s4 s5 W5 E5 A09 B09 C09 D09 E09 F09 G09 H09 I09|J09 K09 L09 M09 N09 O09 P09 Q09 R09 5+1 5+0 5++ 5-+ 5-- 5-0 5-1 5-2 5-3|5-3 5-2 5-1 5-0 5-- 5-+ 5++ 5+0 5+1 S1 S2 S3 S4 S5 S6 A08 B08 C08 D08 E08 F08 G08 H08 I08|J08 K08 L08 M08 N08 O08 P08 Q08 R08 6+1 6+0 6++ 6-+ 6-- 6-0 6-1 6-2 6-3|6-3 6-2 6-1 6-0 6-- 6-+ 6++ 6+0 6+1 A07 B07 ... ... ... F07 G07 H07 I07|J07 K07 L07 M07 ... ... ... Q07 R07 7+1 7+0 ... ... ... 7-0 7-1 7-2 7-3|7-3 7-2 7-1 7-0 ... ... ... 7+0 7+1 A06 B06 ... ... ... F06 G06 H06 I06|J06 K06 L06 M06 ... ... ... Q06 R06 8+1 8+0 ... ... ... 8-0 8-1 8-2 8-3|8-3 8-2 8-1 8-0 ... ... ... 8+0 8+1 A05 B05 ... ... ... F05 G05 H05 I05|J05 K05 L05 M05 ... ... ... Q05 R05 9+1 9+0 ... ... ... 9-0 9-1 9-2 9-3|9-3 9-2 9-1 9-0 ... ... ... 9+0 9+1 A04 B04 C04 D04 E04 F04 G04 ... ...|... ... L04 M04 N04 O04 P04 Q04 R04 10+1 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A03 B03 C03 D03 E03 F03 G03 ... ...|... ... L03 M03 N03 O03 P03 Q03 R03 11+1 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A02 B02 C02 D02 E02 F02 G02 ... ...|... ... L02 M02 N02 O02 P02 Q02 R02 12+1 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A01 B01 C01 D01 E01 F01 G01 ... ...|... ... L01 M01 N01 O01 P01 Q01 R01 13+1 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 G00 H00 I00|J00 K00 L00 14-1 y-2 y-3|y-3 y-2 y-1
- Fandom "y-x placement"
- Used on Fandom wiki.
- Principle is
(distance from River)-(distance from Princess tower)
.
- So
7-2
for Tombstone would mean I05 or H05,5-2
would mean I07 or H07. 7-0
for a troop would mean next to tower, right behind north edge.
- So
- In case of building, we take the distance between the building edge, not the bottom left corner.
- Extended "y-x placement"
- An extension I'm using for more precision.
y-x
has same meaning as above, but for inside placement, ie. zone between both P towers.y+x
works the same, but for outside placement, ie. zone between P tower and map limit.y--
for tiles in E or N columns, andy++
for tiles in C and P columns.y+-
ory-+
for tiles in D or O lanes (ie. right in front of P towers).
- Terminology
- Some naming I hear here and there.
- Front inside corner: w2 or e2 (ie. 7-0).
Commented game
- Against DIOS (lvl 8, challenge)
- Opponent play first card badly, 7 elixir, next to king castle. Should play it really bottom of the map, and behind the king castle.
- We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
- Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a Miner, to kill the sorcerer.
- We have lot of elixir still alive, when opponent has nothing.
- We play a fire archer, to protect against aerial stuff if any.
- Commented game - Against Dinho (lvl 5, arena 4, battle)
- I play Musketeer as first card, ok.
- Opponent play Goblin Barrel, we kill with Arrows, ok (but could we have let the Musketeer do the kill?)
- We play Giant at bridge, not good. Should have let Musketer continue. Now we spent lot of elixir, and are weak against counter push.
- Opp. play Pekka behind giant, and Knight.
- We play Minions, but too far. Should have waited for ennemy to come closer to tower.
- Commented game - Against Aldobaglio (lvl 10)
- Was playing with witch, loon, ewiz, ram rider, bats, goblin gang, snowball, tesla.
- Witch + loon ok, but must play loon as close as possible to bridge (or Opp has more time to react).
- Snowball against MegaK was useless. Lose 2 elixir, and MK only loses 1 hit.
- Use Ewiz damage when it spawns.
- Ram Rider against Princess very good.
TV Royale
- Miscellaneous
- Bomber: Play in front on king castle, in particular when other building in the middle. Very effective to defend.
- Tornada: to break apart some defensive troop (eg. disconnect a inferno dragon), or to concentrate troop when there is bomber that can attack.
- X-Arc:
- how to counter? a ice golem to distract then a barbarian barrel. Hunter can also attack. The Log + Earthquake + eg. bomber.
- 3 musketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract.
- P tower finish cycle: royal hogs, earthquake, log, skel, hogs, earthquake, bomber, log,
- Against Mortar: Miner in middle our tower, start moving, and Mortar always miss it.
- Against Canon cart: Guards are good counter (2 stay alive).
- Push with Lava hound: Play miner against tower before hound explodes, so that tower spots the miner and puppies are free to attack.
- Can be played with LH: Flying machine, Baby dragon.
- Defend with tesla:
- Nice to attract troop.
- Add defense, like goblin gang close to it, so they can attack troops coming from both side. Princess is also a nice one.
- Princess:
- Usually a bait for Miner. Miner can be countered with skeleton army, or goblin gang. Be ready to play either one as soon as miner is launched.
- Against Inferno Dragon:
- Spam unit very good to distract (eg. Skel army).
- Hog rider at bridge (in fact, one square outside the lane, so that HR jumps).
- Response is Tombstone next to tower, on HR path. HR put one hit, then killed by Skel.
- Push with Lava + I Dragon.
- Counter by Fireball so that to kill LH + almost idrag. Add a Wizard (middle, but so that he moves to other lane) to distract idrag.
- When pups are being killed, add Balloon + Minions behind. This killed the tower.
- With 2.6 deck:
- Against Princess, Cannon at I14 or J14 (or H14, K14).
- Against G Barrel, The Log.
- Keep troops well separated, to avoid FB bait.
- Against Valkyrie, Ice spirit when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot.
- Cycle the Hog Rider, use FB to kill defender (prepare for it, this will eat tower too!).
- If I tower, foresee a ice spirit, so that Hog can kill it (this also allows cycling HR faster then).
- If I tower too close of river, use skel to distract her, then Hog Rider.
- (Maybe I tower can be FB too?)
- Change HR push: sometimes with Ice Golem, sometimes with Skel. Sometimes add Musketeer as support.
- Ice Spirit at bridge may hit tower.
- Against I drag, Ice golem on n1-n5 tower side good to distract.
- skully - playing with goblin barrel, tesla, princess, goblin gang, ice spirit, valkyrie, the log, rocket
- Play goblin barrel regularly (eg. as first card) to take damage.
- Against mega knight: play tesla in middle, then Valkyrie at bridge, behing MK to slow it down (it is killed by tower, tesla and valkyrie).
- Against mini PEKKA: goblin gang close to tesla to attract mini pekka.
- Rocket against tower, witch and elixir golem (hitting all three of them).
- iosama - playing fireball, zappies, flying machine, cage, hogs, e-spirit, B barrel, recruits.
- Always play zappies between tower (so they split), or behind castle.
- To defend, drop when ennemy on bridge.
- Play recruits in the back.
- FB against mother witch.
- Cage against hogs. Add zappies if needed, close to castle.
- Note that Goblin Browler hits very hard! (279 @ level 9)
- Play hogs in middle, close to river.
- e-spirit to distract (eg. against mega-knight).
- saed - playing with hound/miner/inferno D, barbarian, skel D, zap, arrows.
- Direct push balloon then hound.
- Push Inferno D in the back, then add barbarian at bridge.
- Skel D to defend.
Decks
Clashical's decks
Ladder deck (2021-12-06 onwards, arena 15) |
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Ladder deck 4.3 (2021-11-01 onwards, arena 15) |
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Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15) |
Don't:
Some Counters:
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Ladder deck (around 2021-09-04, arena 14) |
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Ladder deck (since 2021-09-14) |
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Ladder deck (played until 2021-09-12) |
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Ladder deck (played since 2021-09-01) |
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Ladder deck (played since 2021-08-21) |
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![]() | |
Ladder deck (last played 2021-08-19) |
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Ladder deck (last played 2021-08-13) |
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Clashical's war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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Minushcule ;-)'s decks
Ladder deck (2021-12-10, played in arena 3 and 4) |
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Ladder deck (2021-12-10, played from arena 3) |
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Ladder deck (2021-12-10, played in arena 1 and 2) |
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Some decks that was hard match up (potentially good decks):
Ladder deck (2021-12-10, faced in arena 4) |
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Minushcule ;-)'s war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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Lava decks to try
Ladder deck - Lava |
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Ladder deck - Lava (video 2021-01-13) |
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Meta decks
Meta deck - 2.6 cycle deck |
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Battle decks to try
Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19 |
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Ladder deck - From Skully (Bring the W clan) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
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Ladder deck - From Skully (Bring the W) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
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Deck - Played by Théo - 2021-11-28 |
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War 2 deck - Unbreakable best MK deck (video 2021-01-13) |
Opening:
Build pushes:
Tactics:
Counters:
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Mini-challenge decks
Sudden death
- Schtroumpf, sudden death challenge
- balloon, lumberjack, elite barbarians, freeze, dark knight, goblin cage, skeleton king, ice wizard.
Sudden death (2021-10-01) |
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Sudden death (2021-12-03) |
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Sudden death (2021-12-03) |
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Sudden death (2021-12-03) |
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Sudden Death deck (around 2021-09-20) |
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Triple elixir
Triple-elixir (2021-11-17) |
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Triple-elixir (2021-11-17) |
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Triple-elixir (2021-11-17) |
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Triple-elixir (2021-10-23) |
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Other challenges
Triple-Draft Mini-challenge (2021-08-21) |
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Mega-touchdown - deck 1 (2021-09-17) | |
Skeleton King tournament (2021-10-30) |
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Skeleton King tournament (2021-10-30) |
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Skeleton King tournament (2021-10-30) |
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Archer Queen tournament (2021-11-03) |
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Golden Knight tournament (2021-11-10) |
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2v2 Decks
Ladder deck (2021-10-01 onwards) |
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Clan wars
Clan Wars decks
- https://www.reddit.com/r/ClashRoyale/comments/iivbbq/four_sets_of_decks_for_clan_wars_2/
- See Clash royale deck lists.ods.
- Skully:
- Ice Spirit, Goblin Gang, The Log, Valkyrie, Goblin Barrel, Rocket, Princess, Tesla.
- Firecrack, Skeleton, EGiant, Snowball, Heal spirit, Goblin, Tornado, I Tower.
- Skelbarrel, Fire spirit, Bomber, Lumber, RG, Baby, MArcher, EBarbs.
- Skully's opponent:
- Firecracker, Royal ghost, Sparky, EWiz, Baby Dragon, Minion Horde, Arrows, Skarmy.
- Bandit, Lumber, Loon, Log, Knight, Wiz, Ebarbs, Executioner.
- Slick_Nick (touchdown):
- Goblin Drill, Firecracker, Icewiz, Freeze, PEKKA, Princess, Hog Rider, Executioner.
- Gobarrel, MK, MArcher, Ewiz, Mother Witch, Clone, The Log, Ram Rider.
- Schtroumpf (Team Belgique):
- Princess, wizard, barb barrel, mini PEKKA, PEKKA, Knight, Spear goblins, Baby dragon.
- War deck against boat
- A deck I've seen that looked effective: witch - giant - electro dragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. Tesla on the other side to protect.
Boat defense
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![]() Used by Kaiser bier && skully. Resisted two attacks w/o losing a tower! |
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Statistics
Classic Challenges
Deck | Date: result |
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General information
Spell damage
- How to read the table
- Eg. Fireball, level 9, we have
(=) Skeleton Dragons +2 (532)
. This means FB level 9 kills a Skeleton Dragons level 11 (=9+2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit). - Units in bold are the one at level 14.
Fireball + Zap (6 elixir) | ||||||
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Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 731 | 801 | 881 | 967 | 1063 | 1167 |
Tower damage | 220 | 242 | 265 | 291 | 320 | 350 |
One-shot |
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Fireball (4 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 572 | 627 | 689 | 757 | 832 | 913 |
Tower damage | 172 | 189 | 207 | 228 | 250 | 274 |
One-shot |
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Arrows (3 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 303 (101x3) | 333 (111x3) | 366 (122x3) | 402 (134x3) | 444 (148x3) | 486 (162x3) |
Tower damage | 93 | 102 | 111 | 123 | 135 | 144 |
One-shot |
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Zap (2 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 159 | 174 | 192 | 210 | 231 | 254 |
Tower damage | 48 | 53 | 58 | 63 | 70 | 76 |
One-shot |
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Card upgrade cost
Card upgrade (# cards / cost / +exp) | ||||||||||||||
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Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Common | - | 2 / 5 / +4 | 4 / 20 / +5 | 10 / 50 / +6 | 20 / 150 / +10 | 50 / 400 / +25 | 100 / 1K / +50 | 200 / 2K / +100 | 400 / 4K / +200 | 800 / 8K / +400 | 1K / 15K / +600 | 1.5K / 35K / +800 | 3K / 75K / +1.6K | 5K / 100K / +2K |
Rare | - | - | - | 2 / 50 / +6 | 4 / 150 / +10 | 10 / 400 / +25 | 20 / 1K / +50 | 50 / 2K / +100 | 100 / 4K / +200 | 200 / 8K / +400 | 400 / 15K / +600 | 500 / 35K / +800 | 750 / 75K / +1.6K | 1K / 100K / +2K |
Epic | - | - | - | - | - | - | 2 / 400 / +25 | 4 / 2K / +100 | 10 / 4K / +200 | 20 / 8K / +400 | 40 / 15K / +600 | 50 / 35K / +800 | 100 / 75K / +1.6K | 200 / 100K / +2K |
Legendary | - | - | - | - | - | - | - | - | - | 2 / 5K / +250 | 4 / 15K / +600 | 6 / 35K / +800 | 10 / 75K / +1.6K | 20 / 100K / +2K |
- Star level 1: 5000
- Star level 2: 10000
Clan Wars
- Battle medal rewards
Battle | Victory medals | Defeat medals |
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PvP battle | 250 | 100 |
Duels (each battle) | 250 | 100 |
Boat battle | 125 | 75 |
Duels include special events (regular, double elixir, triple elixir...).
- Battle gold reward
- Gold rewards depend on current Clan League (Bronze I, II or III...).