Clash royale: Difference between revisions
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;Tutorials |
;Tutorials |
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* [https://www.youtube.com/channel/UCw_wSEW6TziFIFlW2ctOBKw Bailey OP - Clash Royale Strategy] |
* [https://www.youtube.com/channel/UCw_wSEW6TziFIFlW2ctOBKw Bailey OP - Clash Royale Strategy] |
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* [https://www.youtube.com/channel/UCTsFqvFocRsP6YmdzPdHwCw |
* [https://www.youtube.com/channel/UCTsFqvFocRsP6YmdzPdHwCw CLASHwithSHANE Clash Royale] ([https://www.youtube.com/watch?v=oln0EnnefWA Lava + '''elitebarbarians''']) |
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* [https://www.youtube.com/channel/UC2zNcBVIYVHiMXgBDmP5_ig Rich Slaton] |
* [https://www.youtube.com/channel/UC2zNcBVIYVHiMXgBDmP5_ig Rich Slaton] |
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* [https://www.youtube.com/channel/UCTqoYXL5p_aOdsgDWzxRBzQ Clash with Ash] (creator code <code>CWA</code>) |
* [https://www.youtube.com/channel/UCTqoYXL5p_aOdsgDWzxRBzQ Clash with Ash] (creator code <code>CWA</code>) |
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:* [https://www.youtube.com/watch?v=5YGeqsUD1VI Nobody can beat the world's BEST |
:* [https://www.youtube.com/watch?v=5YGeqsUD1VI Nobody can beat the world's BEST '''xbow''' player!] — General tips on '''xbow'''. '''watch again'''. |
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* [https://www.youtube.com/c/skviResponsible/videos sk] ( |
* [https://www.youtube.com/c/skviResponsible/videos sk] ('''xbow''' player) |
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* [https://www.youtube.com/channel/UCppxRVV8ZTLeGBeWjeMECWQ Master Diddy San - Clash Royale] — this guy explains a bit more what he is doing... |
* [https://www.youtube.com/channel/UCppxRVV8ZTLeGBeWjeMECWQ Master Diddy San - Clash Royale] — this guy explains a bit more what he is doing... |
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* [https://www.youtube.com/c/OuahLeouff Ouah Leouff] |
* [https://www.youtube.com/c/OuahLeouff Ouah Leouff] |
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:* On '''aggro''': how troop are choosing which unit to target. |
:* On '''aggro''': how troop are choosing which unit to target. |
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:* Exclamation mark indicates which ennemy troops you aggro. |
:* Exclamation mark indicates which ennemy troops you aggro. |
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:* |
:* '''xbow''' aggro can be reset with '''zap'''. |
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:* Use pull to increase distance an ennemy unit has to do before reaching tower. |
:* Use pull to increase distance an ennemy unit has to do before reaching tower. |
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:* Pull: standard pull, chained pull, u-turn. |
:* Pull: standard pull, chained pull, u-turn. |
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:* Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse! |
:* Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse! |
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* '''Count elixir''', at '''elixir delta's'''. |
* '''Count elixir''', at '''elixir delta's'''. |
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:* Like when opp plays valkyrie, and we play minion, we are 1 up elixir. Then we play say bomber, we are 1 down, etc. Try also to take into account overflow, like if we are behind, but our elixir reaches 10 again, then we are back ex-aequo. |
:* Like when opp plays '''valkyrie''', and we play minion, we are 1 up elixir. Then we play say '''bomber''', we are 1 down, etc. Try also to take into account overflow, like if we are behind, but our elixir reaches 10 again, then we are back ex-aequo. |
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* Learn to play blank. |
* Learn to play blank. |
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* Don't be too low on elixir, like play fast card after card. |
* Don't be too low on elixir, like play fast card after card. |
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* Cycle card when no defense in hand. |
* Cycle card when no defense in hand. |
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* Learn card placement, so that to escape: |
* Learn card placement, so that to escape: |
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:* Area damage spell that would kill / freeze all troops and/or tower. |
:* Area damage spell that would kill / '''freeze''' all troops and/or tower. |
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:* Think of |
:* Think of '''freeze''', '''fireball''', Marcher, '''executioner''', '''firecracker'''/'''hunter'''. |
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* Learn card placement for better defense: |
* Learn card placement for better defense: |
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:* Put distraction troop '''far''' of ''MELEE'' attacker (eg. |
:* Put distraction troop '''far''' of ''MELEE'' attacker (eg. '''knight''', '''valkyrie'''). |
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:* Put attacker troop '''on''' ''RANGE'' attacker (eg. |
:* Put attacker troop '''on''' ''RANGE'' attacker (eg. '''musketeer'''...). '''megaknight''' a bit special, aim mid-range to avoid jump damage. |
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* Play rather defensively than aggressively. |
* Play rather defensively than aggressively. |
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:* Find the right time to build a counter push. |
:* Find the right time to build a counter push. |
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:* Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time. |
:* Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time. |
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* Play card at the right spot, like: |
* Play card at the right spot, like: |
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:* musketeer on the side of towers so that they can shoot but are not shot at. |
:* '''musketeer''' on the side of towers so that they can shoot but are not shot at. |
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:* Use giant to protect weak but powerful troops (like bomber or musketeer). |
:* Use '''giant''' to protect weak but powerful troops (like '''bomber''' or '''musketeer'''). |
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* Always play fireball with value, like against an enemy tower + enemy troop. |
* Always play '''fireball''' with value, like against an enemy tower + enemy troop. |
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* Don't play the |
* Don't play the '''goblinhut''' too close to river, but close enough to our tower so that tower can shoot. |
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* When defending, play card at the right spot to aim at the correct enemy troop (like play megaminion on |
* When defending, play card at the right spot to aim at the correct enemy troop (like play '''megaminion''' on '''babydragon'''). |
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* Against |
* Against '''prince''': |
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:* play |
:* play '''knight''' at the last sec to prevent opponent to play a spell (like '''fireball''' or '''arrows'''). |
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:* or play |
:* or play '''knight''' before the '''prince''' is charging. |
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* Typical counter-push: |
* Typical counter-push: |
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:* Play a |
:* Play a '''giant''' in front, then '''musketeer''' / '''bomber''' behind. If '''musketeer''' is alive after a defense, add the '''giant''' at the front for the counter push. |
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* Against |
* Against '''goblinbarrel''': |
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:* Can play arrows, fireball, |
:* Can play '''arrows''', '''fireball''', barbarianbarrel, '''skeletonarmy''', '''babydragon'''. |
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* Defend against ''' |
* Defend against '''giantskeleton''': |
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:* Eg: A |
:* Eg: A '''valkyrie''' at bridge junction (square right below the bridge) when Skeleton '''giant''' passed that line, and a '''bomber''' at 5th square from river, and 5 to 6 square away from '''valkyrie'''. |
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* '''aim''' correctly fireball: |
* '''aim''' correctly '''fireball''': |
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:* Eg. against |
:* Eg. against '''wizard''' close to a tower, that we attack with a '''lavahound''' + Mega-Minion: don't aim the '''wizard''' but slightly above, so that when '''fireball''' explodes, the blow pushes the '''wizard''' towards our Mega-minion, killing the '''wizard''' (otherwise, the '''wizard''' would have killed the Mega-minion likely). Because the tower spotted the '''lavahound''', our Mega-minion still alive can deal a lot of damage to the tower. |
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* Against witch: |
* Against '''witch''': |
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:* |
:* '''thelog''' / '''elitebarbarians''' / '''arrows''' / '''zap''' to remove all '''skeletons'''. If played correctly '''elitebarbarians''' can also make 2 hits to tower. |
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* Activate our |
* Activate our K tower: |
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:* Using tornado, bring opp troop close to |
:* Using '''tornado''', bring opp troop close to K tower so that they connect. |
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:* Against firecracker, put a building/troop close to |
:* Against '''firecracker''', put a building/troop close to K tower so that bullet touches K tower (location: leave 2 squares between troop and tower/K tower). |
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* * = |
* * = '''cannoncart''' |
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* |
* |
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XXX |
XXX |
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XXXX |
XXXX |
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XXXX |
XXXX |
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:* Against electro-spirit, play skeleton between |
:* Against electro-spirit, play skeleton between K tower and tower so that electro arc touches the K tower. |
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* [https://www.youtube.com/watch?v=gpNGLHwiNqs SirTag graveyard + witch deck] Opp has to use |
* [https://www.youtube.com/watch?v=gpNGLHwiNqs SirTag '''graveyard''' + '''witch''' deck] Opp has to use '''poison''' on both '''graveyard''' and '''witch''', which is not possible. |
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:* |
:* '''witch''' pulverizes '''megaminion'''. |
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:* Play |
:* Play '''graveyard''' when opp is down on elixir. |
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:* |
:* '''megaknight''' super utility card when opp is over-committing (note: '''megaknight''' does damage on drop). |
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:* Against player with |
:* Against player with '''darkprince''' / '''prince''' / '''hogrider''', just keep cycling cheap card so that to have the goblin's hut in hand. |
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* Starting hand play: |
* Starting hand play: |
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:* Play according to starting hand. Eg. if play |
:* Play according to starting hand. Eg. if play '''pekka''' at bridge, make sure you have '''arrows'''/'''zap''' in 1st 5 cards to counter skel army, etc. |
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* Opp should not attack on the same lane as where I played |
* Opp should not attack on the same lane as where I played '''lavahound''' bottom of the map. Because if I can counter, and keep defense troop alive, then this build up a powerfull counter push. |
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:* So, if playing against |
:* So, if playing against '''lavahound''', better attack on the opposite lane. Also make sure to defend against '''lavahound'''. |
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* When playing Lava- |
* When playing Lava-'''balloon''', and '''lavahound'''+'''balloon''' kills first tower, put '''guards''' top middle to take spot from P tower, to protect '''balloon'''. |
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* E-Barbs: |
* E-Barbs: |
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:* Play them middle, right in front of |
:* Play them middle, right in front of K tower -> handy when '''darkprince''' + '''prince''' on both lanes. |
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* |
* '''giant''', '''battleram'''... can also be used to counter ennemy tanks. |
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:* Put them at bridge, behind ennemy to pull them back from tower, back to where they came from. |
:* Put them at bridge, behind ennemy to pull them back from tower, back to where they came from. |
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* When to '''play in the pocket''': |
* When to '''play in the pocket''': |
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:* When opp tower is down, it can be good move to play a tank unit, or offensive unit in the pocket. When doing so, that unit will immediately distract the 2nd P tower, and possible also K tower. |
:* When opp tower is down, it can be good move to play a tank unit, or offensive unit in the pocket. When doing so, that unit will immediately distract the 2nd P tower, and possible also K tower. |
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:* It is good move if the push on the first tower contains many small troops, ideally behind some tank troop. Eg. a balloon followed by Lava's puppies, or a valkyrie, followed by witch's skeleton. In that case, playing in the pocket allows these extra units to survive since K tower will target the main tank and 2nd P tower will target the unit in the pocket, and hence these secondary units will make deadly damage to K tower. If there is no main tank, playing in the pocket may distract both tower, but it requires a very strong tank (like lava or such). |
:* It is good move if the push on the first tower contains many small troops, ideally behind some tank troop. Eg. a '''balloon''' followed by Lava's puppies, or a '''valkyrie''', followed by '''witch'''s skeleton. In that case, playing in the pocket allows these extra units to survive since K tower will target the main tank and 2nd P tower will target the unit in the pocket, and hence these secondary units will make deadly damage to K tower. If there is no main tank, playing in the pocket may distract both tower, but it requires a very strong tank (like lava or such). |
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* When having support troops, and opp adds a troop that would "escape" those troops, often good play to add a troop that would block the course of that new ennemy, so that support troop can help defeating him, with minor HP loss on our own new troop (positive trade). |
* When having support troops, and opp adds a troop that would "escape" those troops, often good play to add a troop that would block the course of that new ennemy, so that support troop can help defeating him, with minor HP loss on our own new troop (positive trade). |
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* '''Bait''' techniques: force a move from opponent, to then get a better advantage afterwards. |
* '''Bait''' techniques: force a move from opponent, to then get a better advantage afterwards. |
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:* Eg. We need to play '''skeletondragons''' on a lane to defend, but opp has '''fireball'''. We play '''barbarians''' on the other lane to force the fireball. |
:* Eg. We need to play '''skeletondragons''' on a lane to defend, but opp has '''fireball'''. We play '''barbarians''' on the other lane to force the '''fireball'''. |
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* To target K tower when one tower down: play troop '''2-sq''' from the pocket! |
* To target K tower when one tower down: play troop '''2-sq''' from the pocket! |
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* In 1x elixir time, 2 elixir difference is huge. Use that advantage to build big push. |
* In 1x elixir time, 2 elixir difference is huge. Use that advantage to build big push. |
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What to do if other player doesn't play: |
What to do if other player doesn't play: |
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* They refer to "investment card". But what are they? |
* They refer to "investment card". But what are they? |
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* |
* '''miner''' on tower. |
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* |
* '''lavahound''' is usually risky. Because reduce possibility of defense. |
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Quick push counter: |
Quick push counter: |
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* Opp plays |
* Opp plays '''lumberjack'''+'''balloon''' at bridge (first '''lumberjack''', then '''balloon'''). |
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:* Usual defense is ''' |
:* Usual defense is '''infernodragon''', well on the course of the '''balloon''', but don't aggro the '''lumberjack''' (usually this is hard). |
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:* Game: played instead ''' |
:* Game: played instead '''elitebarbarians''' behind '''lumberjack''', then '''babydragon''' on the course of the '''balloon'''. Opp plays Horde at tower, I play '''fireball''' on tower + horde, '''babydragon''' kills the remaining horde and takes the tower. 1 tower for one tower, and hit K tower twice. Same elixir, slightly more damage. |
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=== Deck advises === |
=== Deck advises === |
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* Keep deck speed < 4. |
* Keep deck speed < 4. |
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* Keep two spells in deck (like arrow and fireball). |
* Keep two spells in deck (like arrow and '''fireball'''). |
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=== Things I learned === |
=== Things I learned === |
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* Don't activate |
* Don't activate K tower (with '''arrows''', '''fireball'''). Note that opponent may play cards to trigger his K tower (eg. '''tornado''', '''fisherman''' that brings our troop close to K tower and start attacking it). |
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* Against furnace + tesla: |
* Against '''furnace''' + '''tesla''': |
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:* Opp was playing furnace + tesla on one side, couldn't go through with |
:* Opp was playing '''furnace''' + '''tesla''' on one side, couldn't go through with '''lavahound'''. On second push, played '''lavahound''' bottom left, then after he play '''furnace''' + '''tesla''', played Inferno D bottom right, then '''miner''' before P tower spotted the dragon. Opp played skel army, killing '''miner''', but could counter with '''arrows''', hence Inferno D could take the tower. |
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* React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push. |
* React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push. |
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* |
* '''witch''' + '''balloon''' is deadly. The skeleton distracts the tower, and '''balloon''' makes lot of damage. |
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* Counterpush: Opponent attack with |
* Counterpush: Opponent attack with '''hogrider''', and then '''goblinbarrel'''. I put Skel Army on rider, and '''minions''' on goblin. Then on push back, I add '''minipekka''' in the middle of army for protection (note: this could be '''arrows''' / '''fireball''' bait). This takes the tower and K tower (against low level 7)! |
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* Playing against a |
* Playing against a '''lavahound'''+'''balloon''' + FB/Log + '''electrodragon'''/'''valkyrie'''/'''minions'''/'''electrowizard''' deck. Things started badly, but went better when playing '''elitebarbarians''' on the other lane, defending them a bit with '''zap'''. Morale: when you cannot do your normal push, go the other one. |
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=== Card synergy === |
=== Card synergy === |
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* |
* '''electrowizard''' + '''magicarcher''': '''electrowizard''' in front of tower, '''magicarcher''' middle (even other side) that does horizontal shot. |
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* |
* '''witch''' (in the back), then '''balloon''' at bridge. '''witch'''s skels protect the '''balloon''' (they take the shot). |
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* |
* '''icegolem''' + '''hogrider''' at bridge, at same time! |
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* (seen on tv royale) |
* (seen on tv royale) '''zappies''' in the back, then at bridge at '''royalrecruits''' so that both '''zappies''' and recruits are in a same group (so 2 groups). |
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:* Good counter is first |
:* Good counter is first '''icespirit''' in the back, then '''executioner''' left of tower but close to it (square W2 or E2), so that its axe is well in group axe. |
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* (tv royale) |
* (tv royale) '''balloon''' at bridge (A14), then 2s later, Skel drag (C14). This kills opp's '''minions'''. |
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:* Reaction was Barbarian on other bridge, then 4s later, |
:* Reaction was Barbarian on other bridge, then 4s later, '''balloon'''. When '''balloon''' killed tower, send asap a '''miner''' on K tower (N3) to take the spot. But Opp. replied with '''zap''' on '''balloon'''. |
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* |
* '''miner''' + '''zap''' (+'''lavahound'''): '''miner''' on tower, then '''zap''' tower to re-target tower on the '''miner'''. '''zap''' can also be used eg. against '''witch''', put '''miner''' on '''witch''', '''zap''', this kills the '''skeletons''', '''miner''' then target the '''witch''', and '''witch''' retarget on '''lavahound'''. |
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* |
* '''lavahound''' + '''miner''': Play '''miner''' '''in the back''' of the tower, so that when pups appear, '''miner''' tanks the damage from the tower, but then when King's tower activates, '''miner''' is still tanking the damage as well'''. |
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* |
* '''lavahound''': Always play with a Skeleton Dragon behind, or '''babydragon''' behind, or '''balloon'''. Get more value for the tank! |
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* |
* '''icespirit''' + '''goblinbarrel''': lot of damage apparently... |
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* ''' |
* '''rascals''' + '''wallbreakers''': they push the big rascal to the tower faster! |
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=== Card advices === |
=== Card advices === |
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* Attack up to '''9 targets''' in '''4 tiles''' range. |
* Attack up to '''9 targets''' in '''4 tiles''' range. |
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* ES can force easily retargeting (play close to frontmost unit). |
* ES can force easily retargeting (play close to frontmost unit). |
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* With help from P tower, Effective against most swarm (play middle river), except ''' |
* With help from P tower, Effective against most swarm (play middle river), except '''minionhorde'''. |
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:* Add ''' |
:* Add '''zap''' or '''giantsnowball''' to one-shot all swarms (except '''barbarians'''). |
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* ES + ''' |
* ES + '''fireball''' may one-shot '''musketeer''' and '''wizard'''. |
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| |
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* If crossing bridge w/o dmg, put a unit between P and K tower to trigger '''K Tower activation''', very useful against e.g. ''' |
* If crossing bridge w/o dmg, put a unit between P and K tower to trigger '''K Tower activation''', very useful against e.g. '''graveyard'''. |
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:* Because of this, do not play ES unless opp is low on elixir, or has defending troops. |
:* Because of this, do not play ES unless opp is low on elixir, or has defending troops. |
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* If ES is tanked, ''' |
* If ES is tanked, '''thelog''' or '''barbarianbarrel''' to one-shot it. |
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:* Because of this, don't play ES behind the push, unless this is a way to bait those spells, and play ''' |
:* Because of this, don't play ES behind the push, unless this is a way to bait those spells, and play '''goblinbarrel''' later. |
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|- |
|- |
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! Fire Spirit |
! Fire Spirit |
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! Ice Spirit |
! Ice Spirit |
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* Synergy with ''' |
* Synergy with '''dartgoblin''', against '''Minion''' (DG can then one-shot them). |
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* tbc |
* tbc |
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! Skeletons |
! Skeletons |
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* Against ''' |
* Against '''babydragon''': '''skeletons''' at 6-3. They'll split and attract baby on the other side, to be shot by both towers. |
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* tbc |
* tbc |
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* +2 trade: '''icespirit''' at 0-2 when lead skeleton is entering 3rd row. |
* +2 trade: '''icespirit''' at 0-2 when lead skeleton is entering 3rd row. |
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* +1 trade: ''' |
* +1 trade: '''zap''', '''thelog''' (if close enough). |
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* even trade: ''' |
* even trade: '''arrows'''. |
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|- |
|- |
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! Bandit |
! Bandit |
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! Fisherman |
! Fisherman |
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* Against ''' |
* Against '''royalgiant''': 0-5 placement, can still attract RG and move it to other tower. |
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* '''hogrider''': activation, play 9-4! |
* '''hogrider''': activation, play 9-4! |
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* ''' |
* '''electrogiant''': activation, play 9-4! |
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* '''ramrider''': activation, play 9-4! |
* '''ramrider''': activation, play 9-4! |
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! Miner |
! Miner |
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* |
* '''miner''' placement for tanking damage is very important: |
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:* Play '''one or two square away from tower''' to allow for attacking opp. defender if any (e.g Play 4-1 or 5-1 if opp. play defensive range mid-map, or 1 square behind tower if he plays often backward). |
:* Play '''one or two square away from tower''' to allow for attacking opp. defender if any (e.g Play 4-1 or 5-1 if opp. play defensive range mid-map, or 1 square behind tower if he plays often backward). |
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:* Play in the back of tower, or e4 / 9-0 to quickly switch from P to K tower and tank damage. |
:* Play in the back of tower, or e4 / 9-0 to quickly switch from P to K tower and tank damage. |
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:* Play more on -- or +- column to tank damage from center or outside, in order to defend |
:* Play more on -- or +- column to tank damage from center or outside, in order to defend '''minions'''. |
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:* Summary: if taking P tower, think where to put |
:* Summary: if taking P tower, think where to put '''miner''' to tank damage during P->K transition. Or if '''miner''' to tank damage, think where defender will shoot from, and possibly don't connect '''miner''' to tower, but give some room and opportunity to target a defender instead. |
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* tbc |
* tbc |
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* tbc |
* tbc |
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* +1 trade: ''' |
* +1 trade: '''thelog''' or '''barbarianbarrel'''. |
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* -2 trade, but value: ''' |
* -2 trade, but value: '''ramrider'''. |
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* -1 trade: ''' |
* -1 trade: '''poison''' or '''infernodragon''' ok, but with value. |
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|- |
|- |
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! Royal Ghost |
! Royal Ghost |
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* tbc |
* tbc |
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* +1 trade: ''' |
* +1 trade: '''skeletonarmy'''. |
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* +1 trade (but 600-800 damage): ''' |
* +1 trade (but 600-800 damage): '''minions'''. |
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* 0 trade: '''minipekka''' at 4+2. |
* 0 trade: '''minipekka''' at 4+2. |
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* -1 trade: '''skeletons''' at 3+3 asap (if rider from 0+4) and '''fireball''' on tower when rider mid-way (perfect). |
* -1 trade: '''skeletons''' at 3+3 asap (if rider from 0+4) and '''fireball''' on tower when rider mid-way (perfect). |
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* -2 trade: ''' |
* -2 trade: '''hunter''' + '''thelog'''. |
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* '''cannon''': must be at '''3-2 or 4-2'''. '''{{red|3-3 or 2-3}}''' will NOT aggro! Other locations? |
* '''cannon''': must be at '''3-2 or 4-2'''. '''{{red|3-3 or 2-3}}''' will NOT aggro! Other locations? |
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* '''tombstone''': '''3-3, 2-3''' is ok, and best so that both tower shoot! Other locations? 4-3 no! |
* '''tombstone''': '''3-3, 2-3''' is ok, and best so that both tower shoot! Other locations? 4-3 no! |
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* tbc |
* tbc |
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* ''' |
* '''zap''' to force retarget. |
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:* -2 trade (but w/ some value): If |
:* -2 trade (but w/ some value): If '''minipekka''' at tower, '''battleram''' then '''zap''' to reset '''minipekka'''. |
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|- |
|- |
||
! Musketeer |
! Musketeer |
||
Line 463: | Line 463: | ||
* Can '''snipe''' building at '''3 squares''' from river. |
* Can '''snipe''' building at '''3 squares''' from river. |
||
| |
| |
||
* +2 trade: ''' |
* +2 trade: '''thelog''', or '''icegolem''', or '''bats''' (see [https://www.youtube.com/watch?v=O7t-13OXsDA Rich Slaton]). |
||
: Log 2 tile in front tower, when |
: Log 2 tile in front tower, when '''musketeer''' reaches 2nd half of bridge. '''icegolem''' 7-0 placement (front-inside corner), also when '''musketeer''' reaches 2nd half of bridge. '''bats''', wait '''musketeer''' cross the bridge, and drop there. |
||
|- |
|- |
||
! Valkyrie |
! Valkyrie |
||
Line 494: | Line 494: | ||
* tbc |
* tbc |
||
| |
| |
||
* +1 trade: ''' |
* +1 trade: '''thelog''' + '''icespirit''' middle, close to river to distract + Tower |
||
|- |
|- |
||
! Electro Wizard |
! Electro Wizard |
||
Line 506: | Line 506: | ||
* Against '''valkyrie''' (bridge): 5+3! |
* Against '''valkyrie''' (bridge): 5+3! |
||
| |
| |
||
* even trade: ''' |
* even trade: '''electrowizard''', that reset always '''infernodragon''', and also force to retarget (so this can save a tower). |
||
|- |
|- |
||
! Lumberjack |
! Lumberjack |
||
Line 542: | Line 542: | ||
* tbc |
* tbc |
||
| |
| |
||
* '''valkyrie''': play in FRONT of the king, so that no skeletons goes to the tower. Perfect defense. |
* '''valkyrie''': play in FRONT of the king, so that no '''skeletons''' goes to the tower. Perfect defense. |
||
|} |
|} |
||
Line 555: | Line 555: | ||
! Barbarians (w) |
! Barbarians (w) |
||
| |
| |
||
* Strong defense against: ''' |
* Strong defense against: '''prince''', '''musketeer''', '''hogrider''', '''ramrider'''. |
||
:* Drop on them, then tank in front or glass- |
:* Drop on them, then tank in front or glass-'''cannon''' behind for counter-push. |
||
* -1 trade: Against ''' |
* -1 trade: Against '''barbarianbarrel''', if placed early enough. |
||
* Single push: Can take tower but ''only if opp. low on elixir''. |
* Single push: Can take tower but ''only if opp. low on elixir''. |
||
* Synergy: ''' |
* Synergy: '''rage'''. |
||
| |
| |
||
* +2 trade: ''' |
* +2 trade: '''skeletonarmy'''. |
||
* +1 trade: ''' |
* +1 trade: '''fireball''', charging '''darkprince''', '''valkyrie'''. |
||
* -1 trade: ''' |
* -1 trade: '''rocket'''. |
||
* Weak against: jumping ''' |
* Weak against: jumping '''megaknight''', '''poison''' |
||
* Best defense: distant ''' |
* Best defense: distant '''wizard''' or '''bomber'''. |
||
|- |
|- |
||
! Minion Horde |
! Minion Horde |
||
Line 590: | Line 590: | ||
| |
| |
||
When played on one tower: |
When played on one tower: |
||
* +2 trade: ''' |
* +2 trade: '''skeletonarmy'''. |
||
* even trade: '''Spear |
* even trade: '''Spear '''goblins''' (tower north edge), and '''thelog''' timed right so that still being hit by '''goblins'''. |
||
* -1 trade: ''' |
* -1 trade: '''babydragon''' (6-1 placement, but why not P tower corner?), then '''zap''' when Hogs in baby's range. |
||
* From [https://www.youtube.com/watch?v=O7t-13OXsDA Inside the Play #7, LaPoKaTi vs Egor]: |
* From [https://www.youtube.com/watch?v=O7t-13OXsDA Inside the Play #7, LaPoKaTi vs Egor]: |
||
:* '''Hogs''' + ''' |
:* '''Hogs''' + '''healspirit''' (6) <=> '''fireball''' + '''thelog''' (6). |
||
:* '''Hogs''' (5) <=> ''' |
:* '''Hogs''' (5) <=> '''fireball''' + '''icespirit''' (5). |
||
:* '''Hogs''' + ''' |
:* '''Hogs''' + '''healspirit''' (6) <=> '''fireball''' + '''icespirit''' (earlier) + '''Skeleton''' at river (6) |
||
:* '''Hogs''' (5) <=> ''' |
:* '''Hogs''' (5) <=> '''fireball''' + '''Skeleton''' (5) |
||
:* '''Hogs''' (5) <=> ''' |
:* '''Hogs''' (5) <=> '''thelog''' + '''Skeleton''' (3) - taking 700 damage. |
||
:* '''Hogs''' (5) <=> ''' |
:* '''Hogs''' (5) <=> '''fireball''' (4) - taking 200. |
||
When played 2-2 (mid-river): |
When played 2-2 (mid-river): |
||
* +1 trade: ''' |
* +1 trade: '''cannon''' (6-2 placement). |
||
When played 1-3 (offseted mid-river): |
When played 1-3 (offseted mid-river): |
||
* tbc |
* tbc |
||
Line 614: | Line 614: | ||
| |
| |
||
* Note: explosion damage makes also significant damage. If playing FB, make sure to push opp troop to that bomb. |
* Note: explosion damage makes also significant damage. If playing FB, make sure to push opp troop to that bomb. |
||
* Against '''hunter''': if we '''zap''' the hunter, balloon can always score a hit. [https://www.youtube.com/watch?v=c7SuU-WpbD8 CWA] |
* Against '''hunter''': if we '''zap''' the '''hunter''', '''balloon''' can always score a hit. [https://www.youtube.com/watch?v=c7SuU-WpbD8 CWA] |
||
* With '''icegolem''': golem at 0+3, then very short after balloon at 0+4. |
* With '''icegolem''': '''golem''' at 0+3, then very short after '''balloon''' at 0+4. |
||
* When building at 4-2, play the '''balloon''' at 1+5! |
* When building at 4-2, play the '''balloon''' at 1+5! |
||
| |
| |
||
* -2 trade: ''' |
* -2 trade: '''megaminion''' seems to do the business (put also on path). |
||
* -1 trade: ''' |
* -1 trade: '''infernodragon''', but put it on the '''balloon''' path, middle. |
||
* ''' |
* '''fireball''', but must aim correctly to move '''balloon''' further from tower. If done perfectly, soon not take any shot. |
||
:Easiest, balloon in front, aim '''6+2''' when balloon shadow is fully within 2-sq distance from FB blast circle, roughly same as when balloon touches the blast circle [https://youtu.be/OduQCy3Bi5k?t=11]. |
:Easiest, '''balloon''' in front, aim '''6+2''' when '''balloon''' shadow is fully within 2-sq distance from FB blast circle, roughly same as when '''balloon''' touches the blast circle [https://youtu.be/OduQCy3Bi5k?t=11]. |
||
:Or, aim 4+2, and release finger when top of balloon shadow is half-cell distance from river border (see [https://www.youtube.com/watch?v=98Q3tKWMEIo 13:36]) |
:Or, aim 4+2, and release finger when top of '''balloon''' shadow is half-cell distance from river border (see [https://www.youtube.com/watch?v=98Q3tKWMEIo 13:36]) |
||
:When balloon come sideways, 3+3 placement, release when balloon shadow touches the fireball zone border [https://www.youtube.com/watch?v=YBCEjaz_Wpo&t=1645s]. |
:When '''balloon''' come sideways, 3+3 placement, release when '''balloon''' shadow touches the '''fireball''' zone border [https://www.youtube.com/watch?v=YBCEjaz_Wpo&t=1645s]. |
||
* ''' |
* '''wizard''' and '''electrowizard''' work well. |
||
* ''' |
* '''ramrider''' very good apparently... May need some extra to avoid any damage though ('''arrows''' or '''archers'''). |
||
* '''Cage''': when B at 1+4 (between 1+4 and 1+3, was played at 0+4), Cage at 0-2 still attracts the |
* '''Cage''': when B at 1+4 (between 1+4 and 1+3, was played at 0+4), Cage at 0-2 still attracts the '''balloon'''! |
||
;Building: |
;Building: |
||
* '''tombstone''': If balloon 1+5, play 3-2. If balloon 0+4, play 4-2 instead. If balloon in the middle, play 7-3 (ie. on K tower, opposite lane). If tombstone already at 4-3, kite the balloon to the tombstone with a lateral fireball, no more defense needed (if both towers shoot). |
* '''tombstone''': If '''balloon''' 1+5, play 3-2. If '''balloon''' 0+4, play 4-2 instead. If '''balloon''' in the middle, play 7-3 (ie. on K tower, opposite lane). If '''tombstone''' already at 4-3, kite the '''balloon''' to the '''tombstone''' with a lateral '''fireball''', no more defense needed (if both towers shoot). |
||
|- |
|- |
||
! Bowler |
! Bowler |
||
Line 659: | Line 659: | ||
* tbc |
* tbc |
||
| |
| |
||
* +2 trade: |
* +2 trade: '''tombstone''', or '''skeletonarmy''' (but beware '''zap''' / Log). |
||
|- |
|- |
||
! Witch |
! Witch |
||
Line 665: | Line 665: | ||
* tbc |
* tbc |
||
| |
| |
||
* -1 trade: |
* -1 trade: '''fireball''' + '''zap'''. |
||
* Never put one single unit in front of her. |
* Never put one single unit in front of her. |
||
* Let her come, and kill her the other side. Spawn skeletons must be dealt with. |
* Let her come, and kill her the other side. Spawn '''skeletons''' must be dealt with. |
||
* ''' |
* '''bomber''': Play 2-7, and spotted, '''witch''' makes 2 hit and '''bomber''' dies. Play 3-7, not spotted, '''witch''' makes 3 hit but '''bomber''' survives. |
||
* [https://www.youtube.com/watch?v=cF7SnlMpXbw&list=LL&index=4 HOW TO COUNTER |
* [https://www.youtube.com/watch?v=cF7SnlMpXbw&list=LL&index=4 HOW TO COUNTER '''witch''' // Strategy to Overcoming Ladder's MOST Annoying Card // Clash Royale] |
||
|- |
|- |
||
! Ram Rider |
! Ram Rider |
||
Line 675: | Line 675: | ||
* tbc |
* tbc |
||
| |
| |
||
* ''' |
* '''electrowizard''' destroys her very well. |
||
|- |
|- |
||
! Archer Queen |
! Archer Queen |
||
Line 694: | Line 694: | ||
! Elite Barbarians (w) |
! Elite Barbarians (w) |
||
| |
| |
||
* Strong defense against: ''' |
* Strong defense against: '''musketeer'''. |
||
* May counter ''' |
* May counter '''megaknight''' perfectly if dropped on it so that they '''split'''. |
||
* Synergy: |
* Synergy: |
||
:* ''' |
:* '''valkyrie''' in front, pushed by '''barbarians''', eliminating swarm. |
||
:* '''Fire spirit''', place behind, to remove all swarm units, or deal great damage to crown tower. |
:* '''Fire spirit''', place behind, to remove all swarm units, or deal great damage to crown tower. |
||
* Single push: deadly if ''opp. is low on elixir''. Prepare '''spell''' to react to defense! |
* Single push: deadly if ''opp. is low on elixir''. Prepare '''spell''' to react to defense! |
||
* Against ''' |
* Against '''tombstone''': prepare '''zap''', hover 1 tile below '''tombstone''', and trigger when '''tombstone''' destroyed. |
||
| |
| |
||
* +3 trade: '''guards''' play at 3-4, takes one hit [https://youtu.be/YBCEjaz_Wpo?t=2065]. |
* +3 trade: '''guards''' play at 3-4, takes one hit [https://youtu.be/YBCEjaz_Wpo?t=2065]. |
||
* +3 trade: ''' |
* +3 trade: '''skeletonarmy''' (but beware of '''zap''', Log, '''arrows'''). |
||
* +3 trade: ''' |
* +3 trade: '''tombstone''', but beware of '''zap''' on destruction! |
||
* +1 trade: ''' |
* +1 trade: '''barbarians'''. ''Time correctly to drop on 5-| so that they surround the one '''elitebarbarians''' that was weakened already a lot''! |
||
* +1 trade: ''' |
* +1 trade: '''icegolem''' + '''minions''' |
||
* Splash ''' |
* Splash '''valkyrie''' / '''darkprince''', '''bomber''' in combination with distracting unit like '''Skeleton''' and/or '''icespirit''', or '''icegolem'''. |
||
:* Same with glass cannon |
:* Same with glass '''cannon''' '''minipekka''' or '''lumberjack'''. |
||
* even trade: ''' |
* even trade: '''rocket''' (or '''lightning''', to cripple '''barbarians''' + 1 supporting troop). |
||
* -1 trade: ''' |
* -1 trade: '''pekka''', '''megaknight''' |
||
* Even trade: '''E. barbs''' |
* Even trade: '''E. barbs''' |
||
|- |
|- |
||
Line 723: | Line 723: | ||
* tbc |
* tbc |
||
| |
| |
||
* '''skeletons''' (+support like '''bats'''): play at 0-3 when |
* '''skeletons''' (+support like '''bats'''): play at 0-3 when '''giant''' entering 3rd row. |
||
|- |
|- |
||
! Goblin Giant |
! Goblin Giant |
||
Line 735: | Line 735: | ||
* tbc |
* tbc |
||
| |
| |
||
* +2 trade: ''' |
* +2 trade: '''electrowizard''' if timed correctly and dropped on the '''sparky''' (doesn't take any damage because reset) |
||
* Any '''air unit''', in particular ''' |
* Any '''air unit''', in particular '''electrodragon''' that resets the '''sparky'''. |
||
* ''' |
* '''tesla''', if targetting the '''sparky'''. |
||
* ''' |
* '''zap''' can reset it. This can prevent damage on the tower. For instance, '''zap''' at the same time as '''infernodragon''' attacks '''sparky''' is enough to kill it w/o damage. |
||
:* +1 trade: ''' |
:* +1 trade: '''miner''', then '''zap''' right before it's shooting. |
||
|} |
|} |
||
Line 766: | Line 766: | ||
{{Todo|1=Watch again |
{{Todo|1=Watch again |
||
* Strategy from [https://www.youtube.com/watch?v=c7SuU-WpbD8 Noc7urne] (see also deck below): |
* Strategy from [https://www.youtube.com/watch?v=c7SuU-WpbD8 Noc7urne] (see also deck below): |
||
:* Drop place for |
:* Drop place for '''lavahound''': 13+5, 13+4 or 13-1 (against '''tornado'''), 7+5 ('''xbow'''/'''tesla''') and 14-2 (exec). |
||
:* |
:* '''lavahound''' first play is good move with this deck. |
||
:* Against |
:* Against '''tornado''': drop '''lavahound''' at 13+4 or 13+3, so that '''lavahound''' can tank for the flank when you drop the support unit closer to the side of the arena. |
||
:* Against executioner: drop 14-2 |
:* Against '''executioner''': drop 14-2 |
||
:* Against |
:* Against '''xbow''' or '''graveyard''': play '''lavahound''' at 7+5 or 6+5, higher to time it correctly. When '''tesla''' comes, '''balloon''' behind '''lavahound''', and '''miner''' on '''tesla''' (+also '''zap'''?). This will allow '''balloon''' to connect to tower. |
||
:* Against |
:* Against '''tornado''': play '''lavahound''' at 13+4 (instead of 13+5). This allows to put unit more on the side, so that '''lavahound''' can tank for them. |
||
:* In opposite tower: drop behind King, |
:* In opposite tower: drop behind King, '''lavahound''' will make a turn (good for not splitting troops too much and for building pushes). Typ. against '''giant''' decks in 1:1 opp. tower scenario. |
||
:* '''Don't over extend on defense'''. Use tower pv as resource to build elixir advantage. |
:* '''Don't over extend on defense'''. Use tower pv as resource to build elixir advantage. |
||
}} |
}} |
||
* [https://www.youtube.com/watch?v=g3hYmpvL-SY Top 500 |
* [https://www.youtube.com/watch?v=g3hYmpvL-SY Top 500 '''lavahound''' '''miner''' gameplay (Da Juicy One)] |
||
* [https://www.youtube.com/watch?v=0IZO1EgABMI |
* [https://www.youtube.com/watch?v=0IZO1EgABMI '''lavahound'''+'''balloon''' Pro - Carl the legend (cwa)] |
||
:* Lava, |
:* Lava, '''balloon''', tomb |
||
:* Some strategy against |
:* Some strategy against '''xbow''': |
||
::* Try to go for a tower trade (ie. play other lane?) |
::* Try to go for a tower trade (ie. play other lane?) |
||
::* Split Barbs in middle to defend |
::* Split Barbs in middle to defend '''xbow''', so they can tank for a long period. |
||
:* Do not play lava first (random win). |
:* Do not play lava first (random win). |
||
:* Against golem: |
:* Against '''golem''': |
||
::* If golem 1st play in the back, normal time, '''balloon + minion''' at bridge is good. Then can defend the push with '''tombstone''' (4-3 placement) and '''megaminion''' on (support troop 1st). |
::* If '''golem''' 1st play in the back, normal time, '''balloon''' + minion''' at bridge is good. Then can defend the push with '''tombstone''' (4-3 placement) and '''megaminion''' on (support troop 1st). |
||
::* If no |
::* If no '''balloon''' or minion in hand, either '''lavahound''' same lane or '''tombstone''', then try to cycle. |
||
:* When to play support troop first behind K tower, then by Lava at the bridge? |
:* When to play support troop first behind K tower, then by Lava at the bridge? |
||
:: When we know we gonna need to defend (eg. against giant). |
:: When we know we gonna need to defend (eg. against '''giant'''). |
||
:* Can use '''Barbs''' to defend '''megaminion''' (against |
:* Can use '''Barbs''' to defend '''megaminion''' (against '''infernodragon'''). |
||
:* Against Lava, '''zap''' the puppies, to let the '''minions''' survive. |
:* Against Lava, '''zap''' the puppies, to let the '''minions''' survive. |
||
:* Then play '''megaminion'''. If he fireball that, play '''balloon'''. Otherwise, just wait and play Lava again in the back. |
:* Then play '''megaminion'''. If he '''fireball''' that, play '''balloon'''. Otherwise, just wait and play Lava again in the back. |
||
:* When to play |
:* When to play '''lavahound'''+'''balloon''': against deck like '''giant''' + double princes, but not against deck like '''tornado''' and buildings. |
||
* Against |
* Against '''hogrider''' / '''executioner''': |
||
:* Don't give Ex lot of value. Play strong defense, and strip damage from ''' |
:* Don't give Ex lot of value. Play strong defense, and strip damage from '''lavahound''' and good '''fireball''' placement. |
||
:* On Ex at tower, '''fireball''' him + tower so that to bring him inside the pups. |
:* On Ex at tower, '''fireball''' him + tower so that to bring him inside the pups. |
||
:* Play ''' |
:* Play '''lavahound''' high (7+5) if feels opp is going to play '''hogrider''', so that to protect '''minions'''. |
||
:* Play ''' |
:* Play '''balloon''' at bridge to bait the '''rocket'''. Do not '''lavahound'''+'''balloon''', or give to much value to '''rocket'''. |
||
:* Play '''tombstone''' to defend the other lane, and must protect it. |
:* Play '''tombstone''' to defend the other lane, and must protect it. |
||
* Start: |
* Start: |
||
:* ''' |
:* '''zap'''in hand is good start, then '''tombstone'''. Look for '''fireball''' value. |
||
* On lane: |
* On lane: |
||
:* If one tower down, better build push on other lane (to get defense from our tower). |
:* If one tower down, better build push on other lane (to get defense from our tower). |
||
:* If opp tower low PV, '''don't kill it to quick''', but attack other tower so that K tower is still inactive. |
:* If opp tower low PV, '''don't kill it to quick''', but attack other tower so that K tower is still inactive. |
||
* |
* '''fireball''': Wait to get good value. |
||
* |
* '''balloon''': Watch opp anti-aerial troop are out of cycle, then play it. Or lure them on the Lava, and play '''balloon''' right behind (very close). |
||
;Synergies |
;Synergies |
||
Line 809: | Line 809: | ||
* '''miner''': ideally send him before the lava pops, so that he can tank for the puppies. |
* '''miner''': ideally send him before the lava pops, so that he can tank for the puppies. |
||
| |
| |
||
* +1 trade: ''' |
* +1 trade: '''musketeer''' almost at bridge and '''bats'''. '''lavahound''' made 0 damage to tower. |
||
Against '''Lava Pups''': |
Against '''Lava Pups''': |
||
* 3 elixir: ''' |
* 3 elixir: '''royaldelivery'''. |
||
* 4 elixir: ''' |
* 4 elixir: '''tornado''' + '''icespirit'''. |
||
|- |
|- |
||
! Mega Knight |
! Mega Knight |
||
Line 818: | Line 818: | ||
* tbc |
* tbc |
||
| |
| |
||
* +2 trade: ''' |
* +2 trade: '''barbarians''' are effective counter ''if jump negated''. 3 will survive, for a +2 elixir trade-off [https://clashroyale.fandom.com/wiki/'''megaknight''']. |
||
* ''' |
* '''tombstone''' can lure '''megaknight''' to activate King's Tower [https://www.reddit.com/r/ClashRoyale/comments/gzw3ij/use_this_tombstone_placement_to_take_care_of_a/]. |
||
:* Put |
:* Put '''tombstone''' at I05 / H05 (7-2 placement), or more expensive, at I07 / H07 (5-2 placement), then troop (one that is one-shot by '''megaknight''') next to King's tower after it's destruction. |
||
* ''' |
* '''tombstone''' at I06 / H06 (6-2 placement) can have '''megaknight''' killed by both towers. |
||
* '''skeletons''': surround him so that the skullies surround him! |
* '''skeletons''': surround him so that the skullies surround him! |
||
|} |
|} |
||
Line 837: | Line 837: | ||
* Better play on Elixir x2. |
* Better play on Elixir x2. |
||
* Can be used to pressure the other lane. |
* Can be used to pressure the other lane. |
||
* Synergy with ''' |
* Synergy with '''motherwitch''', by turning defender into hogs, that in turn will attack the tower. |
||
* Synergy with ''' |
* Synergy with '''fisherman''', that bring defender in EG stun range. |
||
| |
| |
||
* ''' |
* '''freeze''' + swarm ok since '''freeze''' disable dmg reflection. |
||
* ''' |
* '''infernodragon''' or '''infernotower'''. '''infernodragon''' must be played as far as possible on the side, such that to never come close to EG. '''infernotower''' at 4-3 placement from defending tower. |
||
:* But Opp can use spell (''' |
:* But Opp can use spell ('''giantsnowball''', FB...) to bring '''infernodragon''' closer, in stun range. |
||
* If Opp uses ''' |
* If Opp uses '''tornado''' to bring defense close to EG, play defense close to K tower, to increase chance that '''tornado''' activates the K tower. |
||
* ''' |
* '''barbarianhut''' in the middle. |
||
* Better defend with troop with high DPS but low attack speed (eg. ''' |
* Better defend with troop with high DPS but low attack speed (eg. '''pekka''', '''minipekka''' or '''hunter'''). So '''rage''' is '''not''' recommended. |
||
* TV royale: Play ''' |
* TV royale: Play '''fisherman''' in 6-2 (but other lane) when EG is 2 square distance from river, it will attract EG to K tower and activate it. |
||
* A |
* A '''tesla''' is enough?!? |
||
|- |
|- |
||
! Golem |
! Golem |
||
Line 950: | Line 950: | ||
* [https://www.youtube.com/watch?v=A6NVATaKl_g How to Use & Counter Tricky Barrel - OrangeJuice] |
* [https://www.youtube.com/watch?v=A6NVATaKl_g How to Use & Counter Tricky Barrel - OrangeJuice] |
||
: ([https://youtu.be/A6NVATaKl_g?t=701 Guess placement]) |
: ([https://youtu.be/A6NVATaKl_g?t=701 Guess placement]) |
||
* Basic synergy: barrel + tank (knight...). |
* Basic synergy: barrel + tank ('''knight'''...). |
||
* If opp doesn't have good counter, focus on defense and '''chip with the barrel!''' |
* If opp doesn't have good counter, focus on defense and '''chip with the barrel!''' |
||
* Against '''arrows''': Use ''' |
* Against '''arrows''': Use '''skeletonarmy''' to bait the '''arrows''', or punish with '''skeletonarmy'''. |
||
* NEVER barrel into a '''darkprince'''. |
* NEVER barrel into a '''darkprince'''. |
||
* Tricky barrel: first identify opp's counters to know which trick to play. Also, always TANK (eg. icegolem) the tricky barrel since it is dealing less damage otherwise. Tricky barrel is a MIND game. |
* Tricky barrel: first identify opp's counters to know which trick to play. Also, always TANK (eg. '''icegolem''') the tricky barrel since it is dealing less damage otherwise. Tricky barrel is a MIND game. |
||
:* DEEP barrel at <code>11+2</code> (hard to spot). |
:* DEEP barrel at <code>11+2</code> (hard to spot). |
||
:* DEEPER barrel at <code>12+2</code> (easy to spot). |
:* DEEPER barrel at <code>12+2</code> (easy to spot). |
||
:* OUTER barrel at <code>8+5</code> or <code>10+5</code> (easy to spot). |
:* OUTER barrel at <code>8+5</code> or <code>10+5</code> (easy to spot). |
||
:* INNER barrel at <code>8+1</code> (so INSIDE tower), usually much better than OUTER, and NOT in RANGE of 2nd tower. Beware of icespirit! |
:* INNER barrel at <code>8+1</code> (so INSIDE tower), usually much better than OUTER, and NOT in RANGE of 2nd tower. Beware of '''icespirit'''! |
||
:* ANTI- |
:* ANTI-'''knight''' barrel at <code>9+1</code>, good against '''knight'''/'''valkyrie'''/'''guards'''. |
||
:* ANTI-SWARM barrel at <code>7+2</code>, good against gang in the back. |
:* ANTI-SWARM barrel at <code>7+2</code>, good against gang in the back. |
||
:* PUMP barrel at <code>13+5</code>, good against |
:* PUMP barrel at <code>13+5</code>, good against '''elixircollector''' if opp doesn't have log in rotation. |
||
* Against lonely king: play INSIDE FRONT of king (eg. <code>10-3</code>), reaches faster and usually opp's play counter in the back! |
* Against lonely king: play INSIDE FRONT of king (eg. <code>10-3</code>), reaches faster and usually opp's play counter in the back! |
||
| |
| |
||
* Tower hit order for centered barrel: first INNER, then OUTER, then REAR goblin. So put the TANK at <code>8+4</code>. |
* Tower hit order for centered barrel: first INNER, then OUTER, then REAR goblin. So put the TANK at <code>8+4</code>. |
||
* ''' |
* '''thelog''', '''barbarianbarrel''' (+1): ! tricky barrel. |
||
* ''' |
* '''giantsnowball''' (+1): when shadow at <code>3+1</code>! |
||
* '''goblins''': play at <code>10+2</code> (play fast!) |
* '''goblins''': play at <code>10+2</code> (play fast!) |
||
* '''arrows''' (0). |
* '''arrows''' (0). |
||
* '''tornado''' (0): play at <code>7-2</code>. |
* '''tornado''' (0): play at <code>7-2</code>. |
||
* ''' |
* '''goblingang''' (0): play at <code>10+2/code>. |
||
* '''archer + skeletons''' (0): play archers at <code>6+2</code> and skullies at <code>10+2</code>. |
* '''archer + '''skeletons''' (0): play '''archers''' at <code>6+2</code> and skullies at <code>10+2</code>. |
||
* '''skeleton + zap''' (0): play skullies at <code>9+4</code> then zap. |
* '''skeleton + '''zap''' (0): play skullies at <code>9+4</code> then '''zap'''. |
||
* '''guards''' (0, one hit): play FAST at <code>9+4</code> (or <code>8+4</code> seems ok too?). |
* '''guards''' (0, one hit): play FAST at <code>9+4</code> (or <code>8+4</code> seems ok too?). |
||
* ''' |
* '''valkyrie''' (-1, perfect if timed correctly): <code>10+2</code> perfect ('''valkyrie''' must land when shadow is crossing our river side). Otherwise, easiest <code>6+2</code>, or <code>9+4</code>, before shadow crosses river. |
||
* '''hunter''' (-1): best <code>10+2</code>. |
* '''hunter''' (-1): best <code>10+2</code>. |
||
* ''' |
* '''electrowizard''' (-1, one hit): best <code>10+2</code>, when shadow on 1st, 2nd or 3rd row. But Opp may counter with barrel one square up. |
||
* '''bowler''' (-2): play at <code>10+2</code>. |
* '''bowler''' (-2): play at <code>10+2</code>. |
||
* ''' |
* '''megaknight''' (-4): play at <code>10+2</code> when shadow touches the river. |
||
* ''' |
* '''electrospirit''', '''firespirit''': ??? (!'''zap''') |
||
* Bait deck (eg. '''barrel + princess'''): do NOT log the princess! |
* Bait deck (eg. '''barrel + '''princess'''): do NOT log the '''princess'''! |
||
;Prediction |
;Prediction |
||
Line 1,018: | Line 1,018: | ||
* tbc |
* tbc |
||
| |
| |
||
* +2 trade: ''' |
* +2 trade: '''skeletonarmy'''. |
||
* +2 trade: '''Spear goblins''' (any damage ?). |
* +2 trade: '''Spear '''goblins''' (any damage ?). |
||
|- |
|- |
||
! colspan=3 style="text-align: left; color: fuchsia;" | 6 elixir |
! colspan=3 style="text-align: left; color: fuchsia;" | 6 elixir |
||
Line 1,050: | Line 1,050: | ||
| |
| |
||
From YersonCz gameplay: |
From YersonCz gameplay: |
||
* '''hogrider''': 0-3 is earthquake safe distance. Otherwise 3-3. |
* '''hogrider''': 0-3 is '''earthquake''' safe distance. Otherwise 3-3. |
||
* ''' |
* '''royalgiant''': 4-3 (from anywhere). Perfect with '''skeletons''' + '''musketeer'''. |
||
| |
| |
||
Line 1,060: | Line 1,060: | ||
* Pro seems to play frequently at (4-2). |
* Pro seems to play frequently at (4-2). |
||
* Play at 4-2 (or symm. 4-3) |
* Play at 4-2 (or symm. 4-3) |
||
* 3-4: Against troop that targets building, if opp plays them on the middle. Eg. Ideal against ''' |
* 3-4: Against troop that targets building, if opp plays them on the middle. Eg. Ideal against '''electrogiant'''. |
||
* 5-2: Against ''' |
* 5-2: Against '''dartgoblin''' (because '''dartgoblin''' can snipe at 4-2 or 4-3 from bridge...). |
||
;[https://www.youtube.com/watch?v=eDifrfcA8h4 Best tips (Carl the Legend)] |
;[https://www.youtube.com/watch?v=eDifrfcA8h4 Best tips (Carl the Legend)] |
||
* ''' |
* '''hogrider''': 3-3 placement when expecting '''hogrider'''. When not, play 2+4 (is 2+3 / 2+2 ok ? At least TS must be IN THE WAY). |
||
* ''' |
* '''electrospirit''': 10+1 placement, when tower shoots first arrow (spirit at 3rd square). Only early in game, if tower still has lot hp. |
||
* '''GY''': 10+3 placement, on tower with much less hp (don't play if they are even because opp would choose other tower). |
* '''GY''': 10+3 placement, on tower with much less hp (don't play if they are even because opp would choose other tower). |
||
* ''' |
* '''electrogiant''': wait EG (eg. '''lavahound''' in back opp lane), then play 4-4 when EG at bridge if EG from the middle, or 4-3 if EG from the outside. |
||
* ''' |
* '''goblinbarrel''': 10+3 placement (to also avoid opp cycling his Log). |
||
* ''' |
* '''balloon''': If '''balloon''' 1+5, play 3-2. If '''balloon''' 0+4, play 4-2 instead. If '''balloon''' in the middle, play 7-3 (ie. on K tower, opposite lane). |
||
:If tombstone already at 4-3, kite the balloon to the tombstone with a lateral '''fireball''', no more defense needed (if both towers shoot). |
:If '''tombstone''' already at 4-3, kite the '''balloon''' to the '''tombstone''' with a lateral '''fireball''', no more defense needed (if both towers shoot). |
||
:If |
:If '''balloon''' after lava, put '''tombstone''', then '''fireball''' '''balloon''' when it comes back (eg. aim 4+1, ie. blast circle at level of '''balloon'''s cell shadow and touching that cell shadow, this should also touch the lava), then '''zap'''. Alternatively, can we push the '''balloon''' to the other lane with '''fireball'''? |
||
* ''' |
* '''ramrider''': Don't play in the middle, because rider will charge and destroy in one hit. Play instead 3+4 (skellies will spawn). |
||
* ''' |
* '''skeletonarmy''': Play 6-2. Predict this move when eg. playing Lava in the back. |
||
* ''' |
* '''elitebarbarians''': Play 5-2. |
||
;More (from Carl videos) |
;More (from Carl videos) |
||
* ''' |
* '''earthquake''': Play 0-3. |
||
* Against ''' |
* Against '''giant'''+'''skeletonarmy''' in the pocket: play at 6-0, then '''fireball''' [https://www.youtube.com/watch?v=YBCEjaz_Wpo&t=1985s]. |
||
* ''' |
* '''megaknight''' / '''fisherman''': '''tombstone''' 6-2. |
||
* '''royalghost''': tombstone 6-2 or 7-2. |
* '''royalghost''': '''tombstone''' 6-2 or 7-2. |
||
* '''RG''' in the pocket: tombstone 3-2! This pushes the RG. |
* '''RG''' in the pocket: '''tombstone''' 3-2! This pushes the RG. |
||
* ''' |
* '''golem''': Play 4-3 early, then lava same lane (to tank while we defend the '''golem''') (see '''golem''' tip video). |
||
:* ''' |
:* '''golem''': play same lane, such that skeleton piles up. In which video this was? |
||
:* ''' |
:* '''pekka''': also must play so that '''skeletons''' go to the '''pekka'''. But where? |
||
* ''' |
* '''lumberjack'''+'''elitebarbarians''' bridge: '''skeletondragons''' 7+4 (outer), and '''tombstone''' 3-3 (for '''elitebarbarians''' kite, also out of '''arrows''' range). |
||
* '''valkyrie''': deep tombstone 5-2 flawless. |
* '''valkyrie''': deep '''tombstone''' 5-2 flawless. |
||
;More (from me): |
;More (from me): |
||
* '''RG''': 4-3 still attract RG, but 2 shots kill it. |
* '''RG''': 4-3 still attract RG, but 2 shots kill it. |
||
* ''' |
* '''ramrider''': 4-4 (!) when coming from center, 4-3 if from front / outer. |
||
|- |
|- |
||
! colspan=3 style="text-align: left; color: fuchsia;" | 4 elixir |
! colspan=3 style="text-align: left; color: fuchsia;" | 4 elixir |
||
Line 1,095: | Line 1,095: | ||
* tbc |
* tbc |
||
| |
| |
||
* '''tombstone''': play at 6-2 (usually opp will fireball) |
* '''tombstone''': play at 6-2 (usually opp will '''fireball''') |
||
|- |
|- |
||
! Tesla |
! Tesla |
||
Line 1,117: | Line 1,117: | ||
! Goblin Cage |
! Goblin Cage |
||
| |
| |
||
* ''' |
* '''giant''' (middle): 4-4! |
||
| |
| |
||
* tbc |
* tbc |
||
Line 1,151: | Line 1,151: | ||
! X-Bow |
! X-Bow |
||
| |
| |
||
* Against golem/ |
* Against '''golem'''/'''electrogiant''', if opp plays 4-elixir card, play '''xbow''' opposite lane [https://www.youtube.com/watch?v=uc2u-HMVajI&t=900s]. |
||
* Typ. placement is 1+5 (side), or 1+3 (front tower). ie leave one square from river, to allow defense by troop or another building. |
* Typ. placement is 1+5 (side), or 1+3 (front tower). ie leave one square from river, to allow defense by troop or another building. |
||
| |
| |
||
* ''' |
* '''infernodragon''' if '''xbow''' is high. |
||
|- |
|- |
||
! colspan=3 style="text-align: left; color: fuchsia;" | 7 elixir |
! colspan=3 style="text-align: left; color: fuchsia;" | 7 elixir |
||
Line 1,166: | Line 1,166: | ||
=== King's activation === |
=== King's activation === |
||
* Against |
* Against '''firecracker''': when Fc at N14, and '''babydragon''' at K07/K08 when shooting. |
||
=== Unit/building placement === |
=== Unit/building placement === |
||
Line 1,191: | Line 1,191: | ||
; Fandom "y-x placement" |
; Fandom "y-x placement" |
||
* Used on Fandom wiki. |
* Used on Fandom wiki. |
||
* Principle is <code>(distance from River)-(distance from |
* Principle is <code>(distance from River)-(distance from P tower)</code>. |
||
:* So <code>7-2</code> for |
:* So <code>7-2</code> for '''tombstone''' would mean I05 or H05, <code>5-2</code> would mean I07 or H07. |
||
:* <code>7-0</code> for a troop would mean next to tower, right behind north edge. |
:* <code>7-0</code> for a troop would mean next to tower, right behind north edge. |
||
* In case of building, we take the distance between the building edge, not the bottom left corner. |
* In case of building, we take the distance between the building edge, not the bottom left corner. |
||
:* When building is in front of |
:* When building is in front of P tower, we still use the same edge as reference. Eg '''2+4''' placement for '''tombstone''' would mean putting it on 2+4 to 4+2 square. Alternatively we can say '''2-(-4)'''. |
||
; Extended "y-x placement" |
; Extended "y-x placement" |
||
Line 1,214: | Line 1,214: | ||
== Commented game == |
== Commented game == |
||
; Against DIOS (lvl 8, challenge) |
; Against DIOS (lvl 8, challenge) |
||
* Opponent play first card badly, 7 elixir, next to |
* Opponent play first card badly, 7 elixir, next to K tower. Should play it really bottom of the map, and behind the K tower. |
||
* We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage). |
* We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to '''freeze''' it (to protect Zappy, making sure it takes no damage). |
||
* Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a |
* Opponent plays a sorcerer and some '''giant''', we play a mega '''pekka''' like '''giant''', still to protect Zappy. Then a '''miner''', to kill the sorcerer. |
||
* We have lot of elixir still alive, when opponent has nothing. |
* We have lot of elixir still alive, when opponent has nothing. |
||
* We play a fire archer, to protect against aerial stuff if any. |
* We play a fire archer, to protect against aerial stuff if any. |
||
;Commented game - Against Dinho (lvl 5, arena 4, battle) |
;Commented game - Against Dinho (lvl 5, arena 4, battle) |
||
* I play |
* I play '''musketeer''' as first card, ok. |
||
* Opponent play |
* Opponent play '''goblinbarrel''', we kill with '''arrows''', ok (but could we have let the '''musketeer''' do the kill?) |
||
* We play |
* We play '''giant''' at bridge, not good. Should have let '''musketeer''' continue. Now we spent lot of elixir, and are weak against counter push. |
||
* Opp. play |
* Opp. play '''pekka''' behind '''giant''', and '''knight'''. |
||
* We play |
* We play '''minions''', but too far. Should have waited for ennemy to come closer to tower. |
||
;Commented game - Against Aldobaglio (lvl 10) |
;Commented game - Against Aldobaglio (lvl 10) |
||
* Was playing with witch, |
* Was playing with '''witch''', '''balloon''', '''electrowizard''', '''ramrider''', '''bats''', '''goblingang''', '''giantsnowball''', '''tesla'''. |
||
* |
* '''witch''' + '''balloon''' ok, but must play '''balloon''' as close as possible to bridge (or Opp has more time to react). |
||
* |
* '''giantsnowball''' against '''megaknight''' was useless. Lose 2 elixir, and '''megaknight''' only loses 1 hit. |
||
* Use |
* Use '''electrowizard''' damage when it spawns. |
||
* |
* '''ramrider''' against '''princess''' very good. |
||
== TV Royale == |
== TV Royale == |
||
;Miscellaneous |
;Miscellaneous |
||
* |
* '''bomber''': Play in front on K tower, in particular when other building in the middle. Very effective to defend. |
||
* |
* '''tornado''': to break apart some defensive troop (eg. disconnect a '''infernodragon'''), or to concentrate troop when there is '''bomber''' that can attack. |
||
* X-Arc: |
* X-Arc: |
||
:* how to counter? a |
:* how to counter? a '''icegolem''' to distract then a barbarianbarrel. '''hunter''' can also attack. '''thelog''' + '''earthquake''' + eg. '''bomber'''. |
||
* 3 musketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract. |
* 3 '''musketeer''': countered by a '''tesla''' in the middle, shot by P tower and 3 '''skeletons''' on them to distract. |
||
* P tower finish cycle: |
* P tower finish cycle: '''royalhogs''', '''earthquake''', log, skel, hogs, '''earthquake''', '''bomber''', log, |
||
* Against |
* Against '''mortar''': '''miner''' in middle our tower, start moving, and '''mortar''' always miss it. |
||
* Against |
* Against '''cannon''' cart: '''guards''' are good counter (2 stay alive). |
||
* Push with |
* Push with '''lavahound''': Play '''miner''' against tower before '''lavahound''' explodes, so that tower spots the '''miner''' and puppies are free to attack. |
||
:* Can be played with |
:* Can be played with '''lavahound''': '''flyingmachine''', '''babydragon'''. |
||
* Defend with tesla: |
* Defend with '''tesla''': |
||
:* Nice to attract troop. |
:* Nice to attract troop. |
||
:* Add defense, like |
:* Add defense, like '''goblingang''' close to it, so they can attack troops coming from both side. '''princess''' is also a nice one. |
||
* '''princess''': |
|||
* Princess: |
|||
:* Usually a bait for |
:* Usually a bait for '''miner'''. '''miner''' can be countered with '''skeletonarmy''', or '''goblingang'''. Be ready to play either one as soon as '''miner''' is launched. |
||
* Against |
* Against '''infernodragon''': |
||
:* Spam unit very good to distract (eg. Skel army). |
:* Spam unit very good to distract (eg. Skel army). |
||
* |
* '''hogrider''' at bridge (in fact, one square outside the lane, so that HR jumps). |
||
:* Response is |
:* Response is '''tombstone''' next to tower, on HR path. HR put one hit, then killed by Skel. |
||
* Push with Lava + I Dragon. |
* Push with Lava + I Dragon. |
||
:* Counter by |
:* Counter by '''fireball''' so that to kill '''lavahound''' + almost '''infernodragon'''. Add a '''wizard''' (middle, but so that he moves to other lane) to distract '''infernodragon'''. |
||
:* When pups are being killed, add |
:* When pups are being killed, add '''balloon''' + '''minions''' behind. This killed the tower. |
||
* With 2.6 deck: |
* With 2.6 deck: |
||
:* Against |
:* Against '''princess''', '''cannon''' at I14 or J14 (or H14, K14). |
||
:* Against |
:* Against '''goblinbarrel''', '''thelog'''. |
||
:* Keep troops well separated, to avoid FB bait. |
:* Keep troops well separated, to avoid FB bait. |
||
:* Against |
:* Against '''valkyrie''', '''icespirit''' when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot. |
||
:* Cycle the |
:* Cycle the '''hogrider''', use FB to kill defender (prepare for it, this will eat tower too!). |
||
::* If |
::* If '''infernotower''', foresee a '''icespirit''', so that '''hogrider''' can kill it (this also allows cycling HR faster then). |
||
::* If |
::* If '''infernotower''' too close of river, use skel to distract her, then '''hogrider'''. |
||
::* (Maybe |
::* (Maybe '''infernotower''' can be FB too?) |
||
::* Change HR push: sometimes with |
::* Change HR push: sometimes with '''icegolem''', sometimes with Skel. Sometimes add '''musketeer''' as support. |
||
:* |
:* '''icespirit''' at bridge may hit tower. |
||
:* Against |
:* Against '''infernodragon''', '''icegolem''' on n1-n5 tower side good to distract. |
||
;skully - playing with |
;skully - playing with '''goblinbarrel''', '''tesla''', '''princess''', '''goblingang''', '''icespirit''', '''valkyrie''', '''thelog''', '''rocket''' |
||
* Play |
* Play '''goblinbarrel''' regularly (eg. as first card) to take damage. |
||
* Against |
* Against '''megaknight''': play '''tesla''' in middle, then '''valkyrie''' at bridge, behind '''megaknight''' to slow it down (it is killed by tower, '''tesla''' and '''valkyrie'''). |
||
* Against |
* Against '''minipekka''': '''goblingang''' close to '''tesla''' to attract '''minipekka'''. |
||
* |
* '''rocket''' against tower, '''witch''' and '''elixirgolem''' (hitting all three of them). |
||
;iosama - playing fireball, zappies, |
;iosama - playing '''fireball''', '''zappies''', '''flyingmachine''', cage, hogs, e-spirit, B barrel, recruits. |
||
* Always play zappies between tower (so they split), or behind |
* Always play '''zappies''' between tower (so they split), or behind K tower. |
||
:* To defend, drop when ennemy on bridge. |
:* To defend, drop when ennemy on bridge. |
||
* Play recruits in the back. |
* Play recruits in the back. |
||
* FB against |
* FB against '''motherwitch'''. |
||
* Cage against hogs. Add zappies if needed, close to |
* Cage against hogs. Add '''zappies''' if needed, close to K tower. |
||
:* Note that Goblin |
:* Note that Goblin '''bowler''' hits very hard! (279 @ level 9) |
||
* Play hogs in middle, close to river. |
* Play hogs in middle, close to river. |
||
* e-spirit to distract (eg. against |
* e-spirit to distract (eg. against '''megaknight'''). |
||
;saed - playing with |
;saed - playing with '''lavahound'''/'''miner'''/inferno D, barbarian, skel D, '''zap''', '''arrows'''. |
||
* Direct push balloon then |
* Direct push '''balloon''' then '''lavahound'''. |
||
* Push Inferno D in the back, then add barbarian at bridge. |
* Push Inferno D in the back, then add barbarian at bridge. |
||
* Skel D to defend. |
* Skel D to defend. |
||
Line 1,300: | Line 1,300: | ||
! width=520px | Ladder deck (2021-12-06 onwards, arena 15) |
! width=520px | Ladder deck (2021-12-06 onwards, arena 15) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Played a bit in arena 14 (2021-09-13), Was a bit easier to play than Boris' deck below, but difficult to manage the |
* Played a bit in arena 14 (2021-09-13), Was a bit easier to play than Boris' deck below, but difficult to manage the '''skeletondragons''', who are very fragile. |
||
* (2021-11-10) Played by [https://royaleapi.com/player/YY2RJ20P/battles CMG Asuna]. |
* (2021-11-10) Played by [https://royaleapi.com/player/YY2RJ20P/battles CMG Asuna]. |
||
* (2021-11-21) Played by Carl The Legend (see [https://www.twitch.tv/videos/1210755076 2021-11 twich royal tournament]) |
* (2021-11-21) Played by Carl The Legend (see [https://www.twitch.tv/videos/1210755076 2021-11 twich royal tournament]) |
||
* |
* '''hogrider''': play '''tombstone''' in lane. |
||
:* play lava opp. lane. |
:* play lava opp. lane. |
||
:* play mega to defend lava. |
:* play mega to defend lava. |
||
:* after fb on lava, balloon + guards opp lane. |
:* after fb on lava, '''balloon''' + '''guards''' opp lane. |
||
* on exec in the back: balloon spam opp lane. If |
* on exec in the back: '''balloon''' spam opp lane. If '''electrowizard''' / '''tornado''': '''guards'''. On Ex, '''megaminion'''. |
||
:* Against |
:* Against '''lumberjack'''+'''balloon''' spam: '''skeletondragons''' 5+3 |
||
:* On ex middle, '''fireball''' sideways (on him + tower) to push him further. |
:* On ex middle, '''fireball''' sideways (on him + tower) to push him further. |
||
* Mostly play tombstone at 4-2 or 4-3. |
* Mostly play '''tombstone''' at 4-2 or 4-3. |
||
:* against |
:* against '''megaknight''', '''tombstone''' at 7-2 |
||
:* Against |
:* Against '''elixirgolem''', '''tombstone''' 4-4 still attracts it! |
||
* Against |
* Against '''witch''': '''balloon''' on opp lane. Then on '''witch''', '''megaminion''' on her. |
||
* Against spawners: seems best to go opp lane first, for tower trade. Possibly slow down spawn with tombstone (best if deep one?). Then we to get 2nd tower, go with skullies / valkyrie as support. |
* Against spawners: seems best to go opp lane first, for tower trade. Possibly slow down spawn with '''tombstone''' (best if deep one?). Then we to get 2nd tower, go with skullies / '''valkyrie''' as support. |
||
* Tips: |
* Tips: |
||
:* |
:* '''balloon''' + guard bridge spam. |
||
:* Against mortar: '''tombstone''' at 6-2 (will fireball, hence we can play skullies). |
:* Against '''mortar''': '''tombstone''' at 6-2 (will '''fireball''', hence we can play skullies). |
||
:* Against princess + bats + rocket: always '''fireball''' the princess. '''Never balloon''' same lane as lava. Wait princess and bats to be out of cycle, then balloon opposite lane to force +1 elixir trade. |
:* Against '''princess''' + '''bats''' + '''rocket''': always '''fireball''' the '''princess'''. '''Never '''balloon''' same lane as lava. Wait '''princess''' and '''bats''' to be out of cycle, then '''balloon''' opposite lane to force +1 elixir trade. |
||
* Hard-counters: What can we do against |
* Hard-counters: What can we do against |
||
:* xbow, tesla, rocket, thelog, archerqueen, valkyrie, electrospirit, tornado |
:* '''xbow''', '''tesla''', '''rocket''', '''thelog''', '''archerqueen''', '''valkyrie''', '''electrospirit''', '''tornado''' |
||
:: electrospirit + rocket annihilates balloon (it seems) |
:: '''electrospirit''' + '''rocket''' annihilates '''balloon''' (it seems) |
||
* Some interactions: |
* Some interactions: |
||
:* ''' |
:* '''lavahound'''+'''balloon''': if undefended, '''3-crown the opponent in 45s''' after lava first play in the corner (at least against lvl 12 opp). So indep. of opp play in other lane, this is guaranteed win if we can defend long enough. |
||
* Hard-counters (when playing valkyrie + arrows): |
* Hard-counters (when playing '''valkyrie''' + '''arrows'''): |
||
:* |
:* '''skeletonarmy''', '''zap''', '''icegolem''', '''princess''', '''hogrider''', '''infernotower''', '''minionhorde''', '''rocket''' |
||
:: (golem blocks our support troop, tower / horde tear down our lava / balloon) |
:: ('''golem''' blocks our support troop, tower / horde tear down our lava / '''balloon''') |
||
|- |
|- |
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| |
| |
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! Ladder deck 4.3 (2021-11-01 onwards, arena 15) |
! Ladder deck 4.3 (2021-11-01 onwards, arena 15) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Variant from ''Rakan love Lava'', where '''fireball''' replaces arrows. |
* Variant from ''Rakan love Lava'', where '''fireball''' replaces '''arrows'''. |
||
* Played the whole Nov 21 season with this deck, reached 5634 trophees. |
* Played the whole Nov 21 season with this deck, reached 5634 trophees. |
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|- |
|- |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck from [https://www.youtube.com/watch?v=oln0EnnefWA CLASHwithSHANE], used to reach Legendary arena (arena 15). |
* Deck from [https://www.youtube.com/watch?v=oln0EnnefWA CLASHwithSHANE], used to reach Legendary arena (arena 15). |
||
* '''fireball''' to one-shot some defenders, '''zap''' to reset |
* '''fireball''' to one-shot some defenders, '''zap''' to reset '''infernodragon''' / '''infernotower''', or to ''reset targetting'' some troops (like '''minipekka''', etc) or finish some troop quickly, or also '''zap''' + '''fireball''' to one-shot lots of troop. '''zap'''+fb''' is expensive, so do it with value (aim several troops, or cover tower). Better '''zap''' first, then FB, but sometimes FB can be used to bring closer some troop, then '''zap''' them. |
||
* ''' |
* '''elitebarbarians''' for '''defense mainly''', but also as quick punishment at bridge if opponent over commit (he is at 0 elixir). |
||
* ''' |
* '''lavahound''' as main tank. Use it to ''build a push'', or as a ''shield'' to protect P tower. Make sure enemy troop is stopped after the bridge so that they are shot by our tower (this requires timing). Make sure to add a second troop to get more value (like baby or '''infernodragon'''), or before '''lavahound''' pops, send '''miner''' to tank the damage and get value from puppies. |
||
* ''' |
* '''miner''' to snipe some defending troop, or as a tank for puppies. Also effective against '''megaknight''', combined with '''infernodragon'''. |
||
* ''' |
* '''skeletonarmy''' effective against '''electrowizard''', '''pekka''' and '''minipekka''', '''knight''', '''hogrider''', '''royalhogs''', '''goblinbarrel'''... '''NOT EFFECTIVE''' against '''darkprince''', '''princess''' if far, '''wizard''', '''witch'''. |
||
Don't: |
Don't: |
||
* If opp has ''' |
* If opp has '''cannon''', don't play '''elitebarbarians''', at least if both towers are up. They'll be attracted, and most likely killed for no gain. |
||
Some Counters: |
Some Counters: |
||
* '''Xbox''': best counter is ''' |
* '''Xbox''': best counter is '''infernodragon'''. If with '''tesla''', '''fireball''' and/or '''babydragon'''. |
||
* Played the whole Oct 21 season, reached ~5400 trophees. |
* Played the whole Oct 21 season, reached ~5400 trophees. |
||
* Challenge: Won 4 times. |
* Challenge: Won 4 times. |
||
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| rowspan=2 | |
| rowspan=2 | |
||
* Very offensive deck (4.1 avg). |
* Very offensive deck (4.1 avg). |
||
* |
* '''tombstone''' against '''prince'''. |
||
:* Q?: Can we put tombstone close to |
:* Q?: Can we put '''tombstone''' close to K tower so that to force activation of K tower (eg. if opponent uses '''fireball''' or '''executioner'''?). |
||
* |
* '''miner''': Use '''miner''' before '''lavahound''' split in puppies, to get spot from tower, and tank damage for puppies. '''miner''' can be used in a lot of mini-counter push to tank damage before defending troop gets to towers. Can also be used to defend in emergencies. |
||
* |
* '''arrows''': Ideally to destroy distracting troop in a push / counter push. Better not use it against arrow baits (like '''goblinbarrel'''). For these, use dragons or '''barbarians'''. |
||
* Skeleton dragon: lot of damage, but very weak. DO NOT USE Skel D AGAINST |
* Skeleton dragon: lot of damage, but very weak. DO NOT USE Skel D AGAINST '''wizard''' OR '''executioner''' AND ALIKE. |
||
* |
* '''infernodragon''': can be used as first card. Ideal if opp put a big troop on same side. If possible then a '''lavahound''' on front to distract all units that could attack Inferno D. |
||
* '''WHAT THE FUCK CAN I DO AGAINST THE |
* '''WHAT THE FUCK CAN I DO AGAINST THE '''witch'''?''' |
||
:* Answers: let it come to the bridge, use |
:* Answers: let it come to the bridge, use '''lavahound''' as a shield to distract her. Skeleton will be shot by tower (if not too many), or foresee a small defense troop that will then follow '''lavahound''' as support. |
||
|- |
|- |
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| |
| |
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! Ladder deck (played until 2021-09-12) |
! Ladder deck (played until 2021-09-12) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* ''' |
* '''zap''' against Inferno D or T. However requires another offensive aerial troop (like Minion). |
||
* Was a bit hard to play. |
* Was a bit hard to play. |
||
* Played by CHN | Boris (8PQRQG90C, reached #37 in TV). |
* Played by CHN | Boris (8PQRQG90C, reached #37 in TV). |
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! Ladder deck (played since 2021-09-01) |
! Ladder deck (played since 2021-09-01) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* My first |
* My first '''lavahound''' deck, made by my coach ;-). Was very effective and fun to play. |
||
* Goal is to build a push. |
* Goal is to build a push. '''lavahound''' must be at front, tanking the damage. Behind, a '''balloon''' to deal damage to tower, and/or other troops to defend against '''wizard''', etc. |
||
* Be able to take damage on our tower to build a counter push (eg. wait the |
* Be able to take damage on our tower to build a counter push (eg. wait the '''lavahound''' to reach our tower before putting a defensive troop, like '''megaminion''', to defend our tower). The idea is that our defensive troop must stay alive, behind the '''lavahound'''. |
||
* Push / counter-push |
* Push / counter-push |
||
:* Main push: |
:* Main push: '''lavahound''' and '''balloon''' behind. |
||
:* |
:* '''bomber''' + mega-minion or '''bomber''' + '''valkyrie''' may also do lot of damage. |
||
:* |
:* '''lavahound''' + '''minions''' also deadly. '''minions''' could be used to defend then catch up '''lavahound''' for counter-push. |
||
|- |
|- |
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| |
| |
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| rowspan=2 | |
| rowspan=2 | |
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* Play mainly defensively. |
* Play mainly defensively. |
||
* Goal is to distract ennemy, making sure ennemy towers are aiming at eg. |
* Goal is to distract ennemy, making sure ennemy towers are aiming at eg. '''giantskeleton''', then throw '''goblinbarrel''' on same tower (who will then do lot of damage until '''giant''' is killed). |
||
* Watch what kind of defense any has against |
* Watch what kind of defense any has against '''goblinbarrel'''. |
||
|- |
|- |
||
| [[File:Clash_royale-deck-battle-20210821.png]] |
| [[File:Clash_royale-deck-battle-20210821.png]] |
||
Line 1,459: | Line 1,459: | ||
| rowspan=2 | |
| rowspan=2 | |
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* Play mainly defensively. |
* Play mainly defensively. |
||
* Put a giant at the bottom of the map. |
* Put a '''giant''' at the bottom of the map. '''giant''' may slow down an ennemy attack by taking damage, and/or build a counter-push by putting behind a '''musketeer'''. |
||
* Against |
* Against barbarianbarrel: '''bomber''', '''arrows''', '''minions''', '''skeletonarmy'''. |
||
* |
* '''skeletonarmy''' ideal against '''knight'''. But it opponent plays '''knight''' a mass area defender (eg. '''valkyrie''' or '''babydragon'''), play first '''minions''' to get the spot, then the army on the '''knight'''. |
||
|- |
|- |
||
| [[File:Clash_royale-deck-battle-20210819.png]] |
| [[File:Clash_royale-deck-battle-20210819.png]] |
||
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* Played from 2021-11-15, consistent 2 or 3 wins. |
* Played from 2021-11-15, consistent 2 or 3 wins. |
||
* 3rd deck: [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY] (from royaleapi.com) |
* 3rd deck: [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY] (from royaleapi.com) |
||
* Next: replace 3rd with |
* Next: replace 3rd with '''elixirgolem''' deck? |
||
W52/21: ...., v--v, vv-v, vv-v, v--v, v---, --vv |
W52/21: ...., v--v, vv-v, vv-v, v--v, v---, --vv |
||
W01/22: v--v, v--v, vv--, v-v-, vv-v, v-vv, vvv- |
W01/22: v--v, v--v, vv--, v-v-, vv-v, v-vv, vvv- |
||
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! width=520px | Ladder deck (2021-12-21, played from arena 10 to 14) |
! width=520px | Ladder deck (2021-12-21, played from arena 10 to 14) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* |
* '''hogrider''' 2.6 cycle, well-known meta deck |
||
* (mid-jan 2022) Played whole arena 10, and reached 11 with |
* (mid-jan 2022) Played whole arena 10, and reached 11 with '''hogrider''' 9, '''musketeer''' 10, '''golem''' 9, spirit 9, skel 9, '''cannon''' 10, fb 10, log 10 (king 8). Was very though. |
||
* (mid-jan 2022) Reached arena 12 with same level. Best with level above in arena 12 was around 4050 trophies. |
* (mid-jan 2022) Reached arena 12 with same level. Best with level above in arena 12 was around 4050 trophies. |
||
* (beg-feb 2022) Reached arena 13 and 14 with |
* (beg-feb 2022) Reached arena 13 and 14 with '''hogrider''' 11, '''musketeer''' 11, '''golem''' 10, spirit 10, skel 10, '''cannon''' 12, fb 12, log 12 (king 9). Was quite easy with that card level. |
||
* Currently: |
* Currently: '''hogrider''' 11, '''musketeer''' 12, '''golem''' 10, spirit 10, skel 11, '''cannon''' 12, fb 12, log 12 (king 9). |
||
:* fb+log+fb: 552 hp (14 elix); log+fb+log: 420 hp (12 elix); |
:* fb+log+fb: 552 hp (14 elix); log+fb+log: 420 hp (12 elix); '''hogrider''': 318 hp (4 elix). |
||
|- |
|- |
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| |
| |
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! width=520px | Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9) |
! width=520px | Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Best deck for arena 5, but needs the |
* Best deck for arena 5, but needs the '''prince''' (12 wins, 4 lose from 1380 trophees to 1613 trophees). |
||
:* Reached arena 6 with king level 6 or 7, and cards overall level 6 to 7. |
:* Reached arena 6 with king level 6 or 7, and cards overall level 6 to 7. |
||
* Also worked ok in arena 6, up to 1865 trophees easily, then much harder to reach arena 7. Very important to manage elixir. 75% win rate on the last 17 matches. |
* Also worked ok in arena 6, up to 1865 trophees easily, then much harder to reach arena 7. Very important to manage elixir. 75% win rate on the last 17 matches. |
||
:* Reach arena 7 with king level 7, |
:* Reach arena 7 with king level 7, '''skeletonarmy''' 7, '''prince''' 8, '''witch''' 8, '''minipekka''' 7, '''valkyrie''' 7, '''babydragon''' 9, '''zap''' 6, '''fireball''' 8. Most opp were level 8 with 1/2 lvl higher card average. |
||
* Also worked ok in arena 7 (same level as above). |
* Also worked ok in arena 7 (same level as above). |
||
* Also ok in arena 8 and 9. |
* Also ok in arena 8 and 9. |
||
:* But had some difficulty because I upgraded king level 8, so had to upgrade some cards to match opponents. |
:* But had some difficulty because I upgraded king level 8, so had to upgrade some cards to match opponents. |
||
:* Did 11 victories in a row in arena 8, the whole arena with king level 8, |
:* Did 11 victories in a row in arena 8, the whole arena with king level 8, '''skeletonarmy''' 8, '''prince''' 9, '''witch''' 9, '''minipekka''' 8, '''valkyrie''' 8, '''babydragon''' 9, '''zap''' 6, '''fireball''' 9. |
||
* More tough in arena 10, switch to |
* More tough in arena 10, switch to '''hogrider''' 2.6 cycle deck. |
||
; Synergies: |
; Synergies: |
||
:* Push with valkyrie + |
:* Push with '''valkyrie''' + '''prince''', like add '''prince''' when '''valkyrie''' at the bridge. |
||
:* Or push with valkyrie + minipekka, or |
:* Or push with '''valkyrie''' + '''minipekka''', or '''babydragon''' instead of '''valkyrie''' (better put baby a bit behind). |
||
:* If |
:* If '''prince''' alone, prepare '''zap'''. Usually this doesn't work as well as with '''valkyrie'''. What may help is double lane push, add '''minipekka''' at bridge on second lane. |
||
;Start |
;Start |
||
* ''' |
* '''valkyrie''' or '''witch''' behind the K tower. Beware if opp cycles his FB, then put in front of K tower. |
||
:* Usually not good to start with |
:* Usually not good to start with '''prince''' or '''minipekka'''. |
||
* Better wait for opp first move. Typically if barrel on tower, best is |
* Better wait for opp first move. Typically if barrel on tower, best is '''skeletonarmy''' or '''valkyrie''' in the bottom corner (this kills two '''goblins''' instant). Otherwise '''zap''' is good also, for 1 elixir less). |
||
* First play: |
* First play: '''witch''' in the back always good, because she spawns '''skeletons'''. |
||
* |
* '''valkyrie''' also ok. |
||
* Think however how to defend |
* Think however how to defend '''hogrider''', '''goblinbarrel''', breakers... (keep a good hand). |
||
;General |
;General |
||
* |
* '''minipekka''' to remove mini tank, or to insta kill support troop (like '''wizard'''), before defending with '''skeletonarmy'''. |
||
* '''Count the elixir difference'''. DO NOT BE TOO LOW. |
* '''Count the elixir difference'''. DO NOT BE TOO LOW. |
||
* Against infernotower: witch seems to work best. |
* Against '''infernotower''': '''witch''' seems to work best. |
||
* If cannot push, use something different. Wait for |
* If cannot push, use something different. Wait for '''skeletonarmy''' or swarm unit out of cycle, and spam '''prince''' or '''minipekka'''. If area killer out of cycle, spam '''skeletonarmy''' at bridge. This can also be used to bait a response. |
||
* Against |
* Against '''princess''', usually good to '''fireball''' her asap, but *on the tower* to get value. Otherwise get rid of her at the bridge, and/or tank the damage with '''valkyrie''' or '''prince'''. |
||
|- |
|- |
||
| |
| |
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Line 1,780: | Line 1,780: | ||
* A deck that somebody beaten me hard with. |
* A deck that somebody beaten me hard with. |
||
* Played in arena 3 and arena 4 (until arena 5), seems to work quite good (5 victories in a row, 6 cards lvl 7, 6 lvl 2). |
* Played in arena 3 and arena 4 (until arena 5), seems to work quite good (5 victories in a row, 6 cards lvl 7, 6 lvl 2). |
||
* Think synergy: put ''' |
* Think synergy: put '''valkyrie''' along with '''prince''', so that '''valkyrie''' get rid of swarm. |
||
* Defend the |
* Defend the '''musketeer''', eg if opp plays baby, play '''musketeer''', then Baby on his baby to distract. |
||
* Punish with |
* Punish with '''minipekka''' if opp over commits (I guess in particular in x1). |
||
* Against |
* Against '''goblinbarrel''', better defend with '''valkyrie''' or army (keep '''arrows''' to counter opp defense). |
||
* Always send a ground troop with support against aerial. |
* Always send a ground troop with support against aerial. |
||
* Time defense correctly. Eg. If opp plays |
* Time defense correctly. Eg. If opp plays '''prince''' and Baby, wait for Baby to connect to tower, before playing '''skeletonarmy''' out of baby attack zone but still to aggro the '''prince'''. |
||
|- |
|- |
||
| |
| |
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! width=520px | Ladder deck (2021-12-10, played from arena 3) |
! width=520px | Ladder deck (2021-12-10, played from arena 3) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Changed minions against |
* Changed '''minions''' against '''babydragon''', for a bit more swarm counter. |
||
* Played from arena 3. |
* Played from arena 3. |
||
* ''' |
* '''fireball''' not so strong in lower arena (arena 3 or 4). It usually costs too much, area is too small, and cannot get rid of bigger troops anyway. |
||
|- |
|- |
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| |
| |
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! width=520px | Ladder deck (2021-12-10, played in arena 1 and 2) |
! width=520px | Ladder deck (2021-12-10, played in arena 1 and 2) |
||
| rowspan=2 | |
| rowspan=2 | |
||
* Deck used early, when got the |
* Deck used early, when got the '''prince'''. |
||
* Maybe a bit missing swarm counter. Also spear goblins and minions are both vulnerable to arrows. |
* Maybe a bit missing swarm counter. Also spear '''goblins''' and '''minions''' are both vulnerable to '''arrows'''. |
||
* Played until arena 3. |
* Played until arena 3. |
||
|- |
|- |
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Line 1,891: | Line 1,891: | ||
[[File:cr-babydragon.png|60px]] |
[[File:cr-babydragon.png|60px]] |
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| |
| |
||
*4th deck: try to bait arrows with |
*4th deck: try to bait '''arrows''' with '''skeletonarmy''', then play '''goblinbarrel'''. |
||
* Use 2 legendaries in 2nd deck to boost level. |
* Use 2 legendaries in 2nd deck to boost level. |
||
W52/21: ...., v..v, -..-, -..v, -..v, v..v, -..- |
W52/21: ...., v..v, -..-, -..v, -..v, v..v, -..- |
||
Line 1,935: | Line 1,935: | ||
<!-- skip --> |
<!-- skip --> |
||
| |
| |
||
* Deck 1 as |
* Deck 1 as '''hogrider''' 2.6. |
||
* Deck 4 moved to pos 2. |
* Deck 4 moved to pos 2. |
||
* Using double princes for deck 4 |
* Using double princes for deck 4 |
||
Line 2,023: | Line 2,023: | ||
| rowspan=2 | |
| rowspan=2 | |
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* Best lava deck last season played by EA Rakan Lava (#9, L9P08G82U, [https://www.youtube.com/channel/UCLVoU4uacu0mzo2jiLYL55A/featured YouTube]). Played this season by FRANK ALICIA (#13, 8U00VQRLC), <c3>Kou<c4>bele (#106, YQJL8PPG) |
* Best lava deck last season played by EA Rakan Lava (#9, L9P08G82U, [https://www.youtube.com/channel/UCLVoU4uacu0mzo2jiLYL55A/featured YouTube]). Played this season by FRANK ALICIA (#13, 8U00VQRLC), <c3>Kou<c4>bele (#106, YQJL8PPG) |
||
* ''' |
* '''balloon''': Played in front of Skdrag, it is pushed forward faster! '''balloon''' can also be used as mini-tank, eg. to protect the puppies, or to protect '''minions''' / horde behind. |
||
* ''' |
* '''miner''': When playing for tank, don't play on tower but '''play at 5-2''' inside placement (front of K) to tank damage of troop first (eg. if opp plays a defending troop low enough in front of K tower) |
||
* Alternative: ''' |
* Alternative: '''infernodragon''' <-> '''Horde''', '''SkDrag''' <-> '''minions'''. |
||
:* Deck with horde is super aggressive: usually go for trade. |
:* Deck with horde is super aggressive: usually go for trade. |
||
* Against |
* Against '''golem''': Play Barbarian @ bridge, then '''miner''' on tower (5-1 inside placement, not sure why) -> tower down. |
||
* Replay [https://www.youtube.com/watch?v=-cG23ITlN-g]: |
* Replay [https://www.youtube.com/watch?v=-cG23ITlN-g]: |
||
* Replay [https://www.youtube.com/watch?v=4FiP2i8pW2s]: |
* Replay [https://www.youtube.com/watch?v=4FiP2i8pW2s]: |
||
Line 2,033: | Line 2,033: | ||
* Replay [https://www.youtube.com/watch?v=HyKkDImvNAw 8000 top8 (15min)]: |
* Replay [https://www.youtube.com/watch?v=HyKkDImvNAw 8000 top8 (15min)]: |
||
* Replay [https://www.youtube.com/watch?v=GPfqeCS8rdE 8000k top3 (7min)]: |
* Replay [https://www.youtube.com/watch?v=GPfqeCS8rdE 8000k top3 (7min)]: |
||
:* 1st game, opening with ''' |
:* 1st game, opening with '''lavahound''', ignore '''miner''', defend '''knight''' with '''barbarians'''. Use '''skeletondragons'''Against '''darkprince''' at 3-0 placement and if possible '''miner''' at same spot to tank damage. Otherwise '''miner''' to tank damage for Lava Pups. '''arrows''' to weaken '''electrowizard'''. Against tank (like '''giant'''), '''infernodragon''' bottom when '''giant''' leaving tower behind, and if '''giant''' defended by '''megaminion''', use '''balloon''' at river to distract it. |
||
:* 2nd game, 2 spells, |
:* 2nd game, 2 spells, '''infernodragon'''/barbs in hand, so '''zap''' on tower. Against '''elitebarbarians''' + spirit''', '''barbarians''' dropped on them then ignore if surviver. On '''giant''' + '''sparky''', '''infernodragon''' on '''giant''', then '''skeletondragons''' on '''sparky''', but was countered by '''electrowizard''' + '''tornado'''. Later '''barbarians''' on '''sparky''' to remove it. '''miner''' on King's tower to tank damage for puppies and also protect '''barbarians''' coming up. Later opp still very aggressive, '''balloon''' on King's and '''zap''' to reset the '''sparky'''. |
||
:* 3rd game: |
:* 3rd game: '''lavahound''', '''balloon''', '''zap''', '''miner''' in hand, play '''lavahound''' as 1st card. Opp with '''sparky''' and '''goblingiant''', countered with '''skeletondragons''' bottom (when '''giant''' on last tile before bridge), then '''zap''' and '''barbarians''' on '''sparky''' to reset/kill it. Add a '''balloon''' on group, and later '''miner''' between K and P tower to tank damage. 2nd round of '''elitebarbarians''' + '''healspirit''', defended with '''skeletondragons'''. Opp defend with '''electrowizard''' + '''rage''', Rakan plays '''barbarians''' very high center, then '''arrows''' to weaken '''electrowizard'''. |
||
* Replay with Horde [https://www.youtube.com/watch?v=IiOm9t6a7lc]: |
* Replay with Horde [https://www.youtube.com/watch?v=IiOm9t6a7lc]: |
||
* Replay with Horde [https://www.youtube.com/watch?v=3yRCu0EGnLQ]: |
* Replay with Horde [https://www.youtube.com/watch?v=3yRCu0EGnLQ]: |
||
* Replay with Horde [https://www.youtube.com/watch?v=b5KSmRSpjzQ top1 7896 (22min)]: |
* Replay with Horde [https://www.youtube.com/watch?v=b5KSmRSpjzQ top1 7896 (22min)]: |
||
:* 1st game (Horde): both spells, miner, minion in hand, play ''' |
:* 1st game (Horde): both spells, '''miner''', minion in hand, play '''zap''' on opp's '''goblins'''. Now Barbs in hand. Wait. At 1'20, '''miner''' on tower, countered with '''valkyrie''', which is then defended with '''minions''' at bridge. Opp. plays '''MArcher''' and '''Breakers''' and '''miner''', Breakers killed with '''arrows''' (I guess here the logic is to counter V with M for +1 trade, and -1 trade against Breakers to avoid too much damage). '''lavahound''' opposite lane, while on other lane wait for '''miner''' + (new) '''goblins''', Marcher killed by tower, to play '''Horde''' against a new '''valkyrie'''. On lava lane, '''balloon''' right behind at bridge, then '''minions''' and '''zap''' to kill '''Spear '''goblins'''. Then '''miner''' and '''Horde''' on same lane. Finally a 2nd '''lavahound''', and '''balloon''', because in fact opp cannot make deadly attack anyway. |
||
:* 2nd game (Horde): Lava, Barbs, |
:* 2nd game (Horde): Lava, Barbs, '''minions''', '''arrows''' in hand, play '''lavahound'''. Opp plays '''miner''' and '''guards''' opposite lane, countered at 5+2 with '''Barbs'''. Opp plays a '''dartgoblin''' center, weakened by Barbs, and finished with '''zap'''. On Lava lane, send '''Horde''' at bridge, against '''bats''' and '''cannoncart''', and a '''miner''' in time to tank damage. Keep pushing '''lavahound''' on the same lane, while defending with '''minions''', '''Horde''', '''miner''' on the other lane to avoid massive damage, and when possible send a '''balloon''' on the opposite lane so that opp has no option to defend Lava, which takes tower. |
||
:* 3rd game (Horde): |
:* 3rd game (Horde): '''arrows''', Horde, Lava, '''miner''' in hand, play '''Horde''' at tower against a '''hogrider'''. '''lavahound''' played same lane, opp defend with '''musketeer''' and '''cannon'''. Play '''miner''' against '''musketeer''', and '''arrows''' to finish it. Then play '''balloon''' to tank damage, opp. kills everything with '''musketeer''' and '''fireball''', now low on elixir. Wait for 2nd round of '''hogrider''', countered with '''Barbs''' (note, '''musketeer''' was '''Zapped'''), then play '''lavahound''' low. Note opp cycle is: '''hogrider''', then Skeleton mid river, and Log on bridge. When Lava crosses, '''minions''' and '''balloon''' behind (not in hand), and '''miner''' in the back of P tower. Opp defends with skel, '''cannon''', '''icegolem''', all nice, and manage to activate it's K tower. Opp sends '''hogrider''' and '''Ice '''golem''', defended with '''Barbs''', which are '''fireballed''', which is immediat ely countered with '''minions'''. On last attempt, solitary '''hogrider''' countered with '''miner''' at tower, and '''arrows'''. |
||
:* 4th game (Horde): |
:* 4th game (Horde): '''arrows''', Lava, '''balloon''', Horde in hand, opp plays '''bandit''', play '''lavahound''' opposite lane. '''bandit''' and then '''Breakers''' not countered, but '''miner''' and '''Spear '''goblins''' on lava lane countered with '''arrows'''. '''bats''' on Lava, defended with '''minions'''. Opp plays '''musketeer''' and '''zap''' in that lane. Play '''Horde''' at 4+5, and immediately '''balloon''' at 1 +0 on opposite lane. In general, '''bandit''' never defended unless troop available (I guess she dies too quickly after she connects). '''lavahound''' played low, then '''minions''' played very low when Lava shadow is touching 3rd row from river (I guess for opportunity of defense?), and a '''balloon''' right behind '''lavahound''' on river, then '''miner''' and '''arrows''' as support. Last push with '''balloon''', had '''zap''' in hand to defend against '''bats'''. |
||
:* 5th game (Horde): Lava, |
:* 5th game (Horde): Lava, '''arrows''', '''balloon''', Barbs in hand, play '''lavahound''' low. Opp. plays '''knight''' opposite lane, then '''firecracker''' low on Lava's lane, and finally '''hogrider''' on '''knight'''s lane. '''hogrider''' and '''knight''' not defended, but '''arrows''' on '''firecracker''', and '''balloon''' behind Lava. This trades tower. Opp plays '''bombtower''', '''Snow Ball''' on '''balloon''', and '''firecracker''' low. Play '''miner''' on '''firecracker''', countered immediately by '''knight''' (predicted, good play). Play '''lavahound''' opposite lane, while '''knight''' + '''firecracker''' and a new '''hogrider''' countered by '''Barbs''', dropped on '''knight'''. '''firecracker''' countered with '''arrows''', and '''balloon''' center high right on '''bombtower'''. Finish with '''Horde''' center high, and '''miner''' on K tower, '''zap''' and '''arrows''' on new '''firecracker'''. |
||
:* 6th game (Horde): Lava, |
:* 6th game (Horde): Lava, '''zap''', Horde and '''miner''' in hand. Opp plays '''miner''', play '''lavahound''' same lane ('''miner''' ignored). Opp plays '''MArcher''' low, play '''Minion''' (but next to Lava, but why not more on the side? To avoid being distracted?), and '''balloon''' then asap '''miner'''. Opp plays '''valkyrie''' and '''Breaker''', countered with '''arrows'''. Opp plays '''Marcher''' then '''miner''' to tank damage, countered by '''Barbs''' dropped on Marcher. Next '''lavahound''' low on P tower lane, defending '''Marcher''' countered with '''miner''', then '''balloon''', '''Horde''' (in meantime, '''Breakers''' + '''valkyrie''' had to be ignored opp lane). At each opp reaction, add a troop. |
||
:* 7th game (Horde): Barbs, Lava, |
:* 7th game (Horde): Barbs, Lava, '''miner''', '''arrows''' in hand. Opp plays '''bandit''' low, play '''miner''' low same lane. Then '''lavahound''' opp lane, opp plays '''electrowizard''' low same lane. Play '''Barbs''' at bridge to take '''electrowizard''', while opp plays '''ramrider''' low same lane, and later '''babydragon''' against Barbs. Play '''balloon''' at bridge, opp counters with '''electrowizard''', so play '''Horde''' at bridge as well (outside, to avoid distraction), this kills a '''bandit''' at bridge! Opp plays '''ramrider''', immediately countered with '''Barbs''' played very high. Opp plays '''babydragon''' and '''pekka'''. This is countered with '''Minion''' low, and '''miner''' in the back of baby, then '''Horde''' on '''pekka'''. Finally '''ramrider''' countered with '''Barbs''' while Baby is shot down by tower. '''lavahound''' played center low, but same side as Baby to distract, while playing '''Horde''' against Baby. |
||
:* 8th game (Horde): both spells, |
:* 8th game (Horde): both spells, '''miner''', '''balloon''' in hand. Opp plays '''bandit''' low, play '''miner''' low same lane. Opp plays '''goblindrill''' opp lane, countered with '''Barbs'''. '''lavahound''' played low, while on opp lane '''bandit''' and '''MArcher''' not defended. Opp plays '''infernodragon''' on Lava, at same time drop '''balloon''' at bridge, and '''miner''' ''in the back'' (-+ column), while '''zap''' '''infernodragon''' to keep Lava tank while '''balloon''' connects. Opp plays is ignored, while Pups take down the '''infernodragon''', '''miner''' tanks damage for '''balloon''', and play '''Horde''' center high to take P tower as well. '''arrows''' on last opp attack to get rid of swarm. |
||
* Replay with Horde [https://www.youtube.com/watch?v=LcHTY5CiajQ 4th place again (9min)]: |
* Replay with Horde [https://www.youtube.com/watch?v=LcHTY5CiajQ 4th place again (9min)]: |
||
:* 1st game (Horde): both minions, barbs and miner, ''' |
:* 1st game (Horde): both '''minions''', barbs and '''miner''', '''miner''' on tower to harass. Opp plays '''electrogiant''' high, opposite lane, so '''minions''' (5-0 placement), then '''balloon''' such that it is pushed by '''minions'''. Drop '''barbarians''' on '''electrogiant''', then '''Horde''' on '''darkprince''', ''on the left to avoid '''electrogiant''' attack''. When Horde push back, '''miner''' at ''5-2 placement to tank damage in prediction of '''icewizard'''! 2nd '''lavahound''' on same lane, although other tower had lower HP (prob. to allow counter attack on that weaker tower, or because opp will play '''electrogiant''' on same lane again). Opp. builds a mega push, with '''darkknight''', '''babydragon''', '''tornado''', only defended with '''barbarians''' on '''knight'''. Then '''miner''' on 2nd tower, '''minions''' played high center, and finally '''balloon''' on K tower. |
||
:* 2nd game ( |
:* 2nd game ('''infernodragon''' deck): Lava, '''infernodragon''', '''zap''', '''barbarians''', play '''lavahound'''. Opp. plays '''elitebarbarians''', countered with '''Barbs''' dropped on 5+2 timed correctly. '''speargoblins''' on Lava, countered with '''zap'''. '''bomber''' on opposite lane, opp. sends also '''miner''' to tank... countered by '''Skel drag''' to kill '''bomber''' (but strangely they miss the '''miner'''). '''balloon''' on the other side, opp. plays '''elitebarbarians''', countered with '''miner''' to reduce damage. '''arrows''' to clean last '''elitebarbarians''', '''royaldelivery''' and '''speargoblins'''. Opp. makes several pushes with '''elitebarbarians''' + spirit or Ebars + '''bomber''', always drop '''Barbs''' on the splash first to cancel it! |
||
:* 3rd game ( |
:* 3rd game ('''infernodragon''' deck): '''miner''', '''arrows''', '''skeletondragons''', Barbs in hand, '''miner''' to harass tower. Opp plays '''royalghost''', defended with '''skeletondragons'''. Lot of defensive play against '''royalghost''', '''RG''', '''Fisher''' using '''Skel Drag''', '''Barbs'''. First offensive with '''balloon''' alone, countered by '''tesla''' (in 4-2), then another '''balloon''' behind a '''miner''' (used as defense), against countered with '''tesla'''. Finally 1st '''lavahound''' when opp plays '''Fisher''' at bridge opposite lane, defended with '''Barbs''' on tower, then opp plays '''royalghost''' same lane as Lava, countered with '''infernodragon'''. '''tesla''' countered with '''miner''' on it, to let '''balloon''' connect. When offensive goes on, '''Barbs''' played center high, a '''balloon''' on tower center high, then '''arrows''' to weaken '''tesla'''. |
||
* Replay with ??? [https://www.youtube.com/watch?v=IMeh1nxp0Xk Attacks top 20 (12min)]: |
* Replay with ??? [https://www.youtube.com/watch?v=IMeh1nxp0Xk Attacks top 20 (12min)]: |
||
* Replay with ??? [https://www.youtube.com/watch?v=-mvMfodssKM Access to 7000 cups at lvl12 (12min)]: |
* Replay with ??? [https://www.youtube.com/watch?v=-mvMfodssKM Access to 7000 cups at lvl12 (12min)]: |
||
* Opening: |
* Opening: |
||
:* ''' |
:* '''zap''' often played on a tower if in starting hand. (I guess to cycle in another card?) |
||
* Personal record with Horde: |
* Personal record with Horde: |
||
:* Royal Tournament: 7 wins. |
:* Royal Tournament: 7 wins. |
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| rowspan=2 | |
| rowspan=2 | |
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* (arrow version) Deck from [https://www.youtube.com/watch?v=IGTtH-VNBjQ Da Juicy One #34 (Rich Slaton)], played a bit in Arena 14, but could not score win regularly. Tips from the video: |
* (arrow version) Deck from [https://www.youtube.com/watch?v=IGTtH-VNBjQ Da Juicy One #34 (Rich Slaton)], played a bit in Arena 14, but could not score win regularly. Tips from the video: |
||
:* Tip 1: '''Get on Offense Fast'''. You wanna play offense because there is no much defense in the deck, no high damage spell, no building, but 3 winning conditions, so you wanna play offense the entire game. If you spend your time being more passive, cycling your cards, you have less time to deal damage. Usually play Lava is the right move, except if your opponent play very aggressive too first, then you may want to play Inferno first, or if they play |
:* Tip 1: '''Get on Offense Fast'''. You wanna play offense because there is no much defense in the deck, no high damage spell, no building, but 3 winning conditions, so you wanna play offense the entire game. If you spend your time being more passive, cycling your cards, you have less time to deal damage. Usually play Lava is the right move, except if your opponent play very aggressive too first, then you may want to play Inferno first, or if they play '''hogrider''', you play '''guards''', '''minions''' (or if you don't have those, '''infernodragon'''). |
||
:* Tip 2: Use |
:* Tip 2: Use '''lavahound''' as a defensive Shield. Beat down deck they try to overwhelm you, and overwhelm your '''infernodragon''', and kill your '''infernodragon''' before it kills their tank. So you need '''lavahound''' to block their support units, then Lava Pups can help killing their units. Same or opposite lane? Usually same lane, eg. when opp plays '''golem''', to have '''infernodragon''' kill the '''golem''', and Lava shield damage from witches, etc. Other deck, like 2.6 they always go opposite lane. Against '''xbow''', best is to go for tower trade, because it's easier to kill the '''xbow''' by dropping a unit on it. |
||
:* Tip 3: Track air counter cycle. In particular to when and how to play balloon. |
:* Tip 3: Track air counter cycle. In particular to when and how to play '''balloon'''. |
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:* Tip 4: |
:* Tip 4: '''miner''' is a tool first, win-con second. Use '''miner''' as a precision strike. Use spell to kill swarmy unit. And second use it to serve as tank, so that lava pups, '''minions''' or balloons get good value. |
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:* Tip 5: Identify matchup as soon as possible. Eg. because you don't want to play |
:* Tip 5: Identify matchup as soon as possible. Eg. because you don't want to play '''infernodragon''' high to kill a '''giant''', then they pull out a '''electrowizard'''. |
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* Things I learned: |
* Things I learned: |
||
:* ''' |
:* '''guards''' may do a lot of damage if they reach the tower, even more if tanked by '''lavahound'''. |
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* (arrow or fireball version) Deck also played by No7urne #1 last year [https://www.youtube.com/watch?v=c7SuU-WpbD8 #1 in the WORLD! LAVA GOD vs. WORLD'S BEST PLAYERS! (CWA) (2021-03-23)] |
* (arrow or '''fireball''' version) Deck also played by No7urne #1 last year [https://www.youtube.com/watch?v=c7SuU-WpbD8 #1 in the WORLD! LAVA GOD vs. WORLD'S BEST PLAYERS! (CWA) (2021-03-23)] |
||
:* Mostly use '''miner''' on P tower, almost never in defense or as a snip (could happen on say |
:* Mostly use '''miner''' on P tower, almost never in defense or as a snip (could happen on say '''magicarcher''' or defend '''graveyard'''). |
||
:* Against golem: if all air troops are out-of-cycle, play |
:* Against '''golem''': if all air troops are out-of-cycle, play '''lavahound''' in the back to force opp to play ground unit, then play '''infernodragon''' to kill them. |
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:* Against graveyard: play |
:* Against '''graveyard''': play '''lavahound''' a bit higher so that it can tank for the '''infernodragon''', which in turn is responsible to kill all mini-tank of the opp that he needs to get value from '''graveyard'''. |
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:* Against hunter: '''balloon''' can always score a hit if we zap the hunter. |
:* Against '''hunter''': '''balloon''' can always score a hit if we '''zap''' the '''hunter'''. |
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:* Against hogs: Keep '''guards''' in hand to defend! |
:* Against hogs: Keep '''guards''' in hand to defend! |
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:* Against xbow (+tesla): Play |
:* Against '''xbow''' (+'''tesla'''): Play '''lavahound''' 7+5, then '''balloon''' behind at the bridge. Then on '''tesla''', '''zap''' and '''miner'''. |
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:* In general, keep ground unit for defense. |
:* In general, keep ground unit for defense. |
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* Played a few times in Classic Challenges. |
* Played a few times in Classic Challenges. |
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! width=520px | Ladder deck - Some opponent - 2021-09-01 |
! width=520px | Ladder deck - Some opponent - 2021-09-01 |
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| rowspan=2 | |
| rowspan=2 | |
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* Attack cycle: ideal to start like this: |
* Attack cycle: ideal to start like this: '''icespirit''' at bridge, then same time '''goblinbarrel''' on tower. This makes -1000. Then '''firecracker''' behind tower to defend, and '''goblingang''' in bridge corner if needed. Then recycle. |
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* |
* '''rocket''' again '''elitebarbarians'''. '''infernotower''' against big boss. Earth quake to chip damage at tower. |
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|- |
|- |
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| |
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! width=520px | Ladder deck - From Skully (Bring the W) - 2021-09-01 |
! width=520px | Ladder deck - From Skully (Bring the W) - 2021-09-01 |
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| rowspan=2 | |
| rowspan=2 | |
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* Start with |
* Start with '''goblinbarrel'''. |
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* Against |
* Against '''balloon''' or '''elitebarbarians''', '''rocket'''. |
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* Against |
* Against '''minionhorde''', '''goblingang''' and/or '''icespirit'''. '''princess''' also very good. |
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* |
* '''valkyrie''' very good to distract, eg. against '''megaknight'''. |
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* |
* '''thelog''' to chip damage at tower. |
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* |
* '''tesla''' in middle to attract '''megaknight'''. Placement 3-3. |
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|- |
|- |
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| |
| |
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! width=520px | Ladder deck - Some opponent - 2021-09-01 |
! width=520px | Ladder deck - Some opponent - 2021-09-01 |
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| rowspan=2 | |
| rowspan=2 | |
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* Typical play: |
* Typical play: '''wizard''' in the back, then add '''minipekka''' in front at the bridge. Or when defending with '''skeletonarmy''', add '''hogrider''' Ridger in the middle for protection. |
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|- |
|- |
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| |
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* Chip damage with WB and drill. |
* Chip damage with WB and drill. |
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* Put drill on side external, or in front of bridge. |
* Put drill on side external, or in front of bridge. |
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* |
* '''bomber''' as defense behind '''valkyrie'''. |
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* fire spirit against swarm or to distract. |
* fire spirit against swarm or to distract. |
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|- |
|- |
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* [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY SirTag] (found on royaleapi.com) |
* [https://royaleapi.com/content/sirtagcr?id=9WyXEhR4JzY SirTag] (found on royaleapi.com) |
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* Defense summary: |
* Defense summary: |
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:* ''' |
:* '''megaknight''' to bounce everything back (opp cannot build a big push). |
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:* ''' |
:* '''electrowizard''' to stun all opp. units. |
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:* ''' |
:* '''giantsnowball''' to push them back. |
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:* '''Cage''' to attract all winning conditions go into the center of the map. |
:* '''Cage''' to attract all winning conditions go into the center of the map. |
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* Offense summar: |
* Offense summar: |
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:* ''' |
:* '''bandit''', '''Hogs''' to make break trough, and '''healspirit''' to keep them alive longer. |
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:* If can't break through, '''Marcher''' to finish off tower. |
:* If can't break through, '''Marcher''' to finish off tower. |
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Opening: |
Opening: |
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* '''Hogs''' at river on one tower to see. |
* '''Hogs''' at river on one tower to see. |
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* ''' |
* '''healspirit''' on top of the '''bats''', to heal hogs. |
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* ''' |
* '''electrowizard''' splash damage on small units (spear '''goblins'''). |
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Build pushes: |
Build pushes: |
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* ''' |
* '''megaknight''' in the back, to build big pushes against structures like '''tesla''' / '''mortar'''. |
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* On mortar, ''' |
* On '''mortar''', '''healspirit''' on the other lane to distract '''mortar'''. |
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* Use '''Marcher''' to lock on |
* Use '''Marcher''' to lock on '''mortar''' and tower behind. |
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* Predict |
* Predict '''goblingang''', so prepare '''giantsnowball''' |
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* '''Hogs''' behind ''' |
* '''Hogs''' behind '''megaknight'''. |
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Tactics: |
Tactics: |
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* Play ''' |
* Play '''megaknight''' as tank to keep Marcher alive. |
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* Against ''' |
* Against '''icegolem''' in the back, send '''hogs''' in the other lane, wait for '''fireball''', and play '''Marcher''' at bridge to lock on the '''golem''' and tower to get value. |
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* Against '''valkyrie''' with 50% life at tower, '''Marcher''' to lock on her and tower to score 4 hits at tower. |
* Against '''valkyrie''' with 50% life at tower, '''Marcher''' to lock on her and tower to score 4 hits at tower. |
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* Keep ''' |
* Keep '''megaknight''' alive with the '''healspirit''', this allows to have multiple '''megaknight''' on map, with more jump possibilities. |
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* Defaut '''cage''' placement is 4-2. |
* Defaut '''cage''' placement is 4-2. |
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* If too much defense on one side, '''hogs''' on the other side. |
* If too much defense on one side, '''hogs''' on the other side. |
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* If |
* If '''megaknight''' tank from both tower, we can '''hogs''' on any tower. |
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* Play '''bandit''' in the back always good (can leapfrog across river). |
* Play '''bandit''' in the back always good (can leapfrog across river). |
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Counters: |
Counters: |
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* Against ''' |
* Against '''infernotower''', requires hogs + '''bandit'''. |
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* Against ''' |
* Against '''hogrider''' at bridge: |
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:* '''cage''' at 2+2 placement. W/o spell, this prevents any hit. |
:* '''cage''' at 2+2 placement. W/o spell, this prevents any hit. |
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:* ''' |
:* '''megaknight''' at 4+3 placement, rider only get one hit. |
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:* ''' |
:* '''electrowizard''' can also stun a bit the rider. |
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* Against ''' |
* Against '''fireball''' + '''thelog''': very though, this counters perfectly '''hogs''' + '''healspirit'''. Don't play spirit when log is in cycle. Split the hogs at river to reduce '''fireball''' value. |
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|- |
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| |
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[[File:cr-healspirit.png|60px]] |
[[File:cr-healspirit.png|60px]] |
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[[File:cr-goblincage.png|60px]] |
[[File:cr-goblincage.png|60px]] |
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[[File:cr- |
[[File:cr-giantsnowball.png|60px]] |
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|- |
|- |
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! width=520px | Deck - Opponent on Ladder, legendary arena, king level 8 ! |
! width=520px | Deck - Opponent on Ladder, legendary arena, king level 8 ! |
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| rowspan=2 | |
| rowspan=2 | |
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* Played by Toni Crocs, #J8LRLQRQR, in legendary arena, king level 8, 5151 trophy! |
* Played by Toni Crocs, #J8LRLQRQR, in legendary arena, king level 8, 5151 trophy! |
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* |
* '''megaknight''' 11, log 11, fb 10, dragon 10, army 10, barrel 10, '''musketeer''' 9, '''valkyrie''' 9 |
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| |
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* Played by [https://royaleapi.com/player/R90PRV0PY Ryley], who did #1 February 2022 |
* Played by [https://royaleapi.com/player/R90PRV0PY Ryley], who did #1 February 2022 |
||
* See video from [https://www.youtube.com/watch?v=UhZb78uNN08 Boss_CR] |
* See video from [https://www.youtube.com/watch?v=UhZb78uNN08 Boss_CR] |
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* Played also some variants ( |
* Played also some variants ('''cannon''' iso tower). |
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|- |
|- |
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| |
| |
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;Schtroumpf, sudden death challenge |
;Schtroumpf, sudden death challenge |
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* balloon, lumberjack, |
* '''balloon''', '''lumberjack''', '''elitebarbarians''', '''freeze''', '''darkprince''', '''goblincage''', '''skeletonking''', '''icewizard'''. |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width=520px | Sudden death (2021-10-01) |
! width=520px | Sudden death (2021-10-01) |
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| rowspan=2 | |
| rowspan=2 | |
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* Shared by Natan (Bring the W). Goal: play |
* Shared by Natan (Bring the W). Goal: play '''lumberjack''' at bridge, then '''balloon'''. Hopefully opponent will play a big troop killing '''lumberjack''', '''balloon''' will then rush to tower, and we use '''freeze''' on tower + any defensive air troop. |
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* Played a bit Clan Wards sudden challenge. |
* Played a bit Clan Wards sudden challenge. |
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|- |
|- |
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| rowspan=2 | |
| rowspan=2 | |
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* Recommended by [https://www.youtube.com/watch?v=98Q3tKWMEIo Boss_CR] |
* Recommended by [https://www.youtube.com/watch?v=98Q3tKWMEIo Boss_CR] |
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* Cycle cards (in the back): often |
* Cycle cards (in the back): often '''royalghost''', or '''goldenknight'''. |
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* Try to use GK dash ability to connect to tower. |
* Try to use GK dash ability to connect to tower. |
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* Think counter to balloon, and think freeze. |
* Think counter to '''balloon''', and think '''freeze'''. |
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: Eg if |
: Eg if '''lumberjack'''+'''balloon''', '''ramrider''' 7-0, but '''electrowizard''' or '''infernodragon''' at 1+5! |
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* |
* barbarianbarrel to distract, or against building, or against '''goblinbarrel'''. |
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* Try to get value from fireball. |
* Try to get value from '''fireball'''. |
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;History |
;History |
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* 2021-12-04 4 wins (3 losses) in sudden death challenge. |
* 2021-12-04 4 wins (3 losses) in sudden death challenge. |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck recommended by Skully (Bring the W). |
* Deck recommended by Skully (Bring the W). |
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* Goal: ''' |
* Goal: '''lumberjack''' at bridge, then 1s later, '''balloon'''. When '''balloon''' on tower, '''freeze''' on tower + defending troop. |
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! width=520px | Double-elixir (2022-01-01) |
! width=520px | Double-elixir (2022-01-01) |
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| rowspan=2 | |
| rowspan=2 | |
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* Classic |
* Classic '''lavahound'''+'''balloon''' deck from Carl the Legend. He did 20-0 in the tournament! |
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* 2022-01-01: did 2-5 then 9-5. |
* 2022-01-01: did 2-5 then 9-5. |
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| rowspan=2 | |
| rowspan=2 | |
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* Another deck that beated me. |
* Another deck that beated me. |
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* Idea it seems is to have always sparky behind a tower, and push back any attacks with |
* Idea it seems is to have always '''sparky''' behind a tower, and push back any attacks with '''megaknight''', while chiping damage with '''rocket'''... |
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| rowspan=2 | |
| rowspan=2 | |
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* Some deck that beated me even harder |
* Some deck that beated me even harder |
||
* Start with |
* Start with '''elixirgolem''', '''electrodragon''', then add healer and exec. On attack, use '''tornado'''. |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck selected by Isma for this mode. |
* Deck selected by Isma for this mode. |
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* Usual play is build push from the bottom, with either |
* Usual play is build push from the bottom, with either '''pekka''', '''ramrider''' or '''bandit'''. |
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* Played with this deck during challenge 2021-11-07. |
* Played with this deck during challenge 2021-11-07. |
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[[File:cr-bandit.png|60px]] |
[[File:cr-bandit.png|60px]] |
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[[File:cr-lightning.png|60px]] |
[[File:cr-lightning.png|60px]] |
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[[File:cr- |
[[File:cr-barbarianbarrel.png|60px]] |
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[[File:cr- |
[[File:cr-giantsnowball.png|60px]] |
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[[File:cr-babydragon.png|60px]] |
[[File:cr-babydragon.png|60px]] |
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|- |
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==== Other challenges ==== |
==== Other challenges ==== |
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* Touchdown draft: |
* Touchdown draft: |
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:* Winning condition: battleram, royalghost, royahrecruits, elixirgolem, ramrider (esp. with mirror, better than hogrider thanks to snare), royalhogs (>motherwitch), balloon + lightning/fireball (to destroy buildings), skeletonking + ultimate. |
:* Winning condition: '''battleram''', '''royalghost''', royahrecruits, '''elixirgolem''', '''ramrider''' (esp. with '''mirror''', better than '''hogrider''' thanks to snare), '''royalhogs''' (>'''motherwitch'''), '''balloon''' + '''lightning'''/'''fireball''' (to destroy buildings), '''skeletonking''' + ultimate. |
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{| class=wikitable width=100% |
{| class=wikitable width=100% |
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| rowspan=2 | |
| rowspan=2 | |
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* Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks. |
* Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks. |
||
* |
* '''princess''': very handy to attack towers from a long distance (tower can't reach her). MUST BE DEFENDED because dies quickly, so play her very far. Also very good against '''skeletonarmy'''. |
||
* Usually start with a |
* Usually start with a '''sparky''' at the bottom of the map, and protect it with a '''megaknight''' before it reaches the bridge. Use '''tornado''' to group/attract ennemy troop, and one-shoot them. |
||
* Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy |
* Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy '''infernotower'''. |
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* Pick fast troop, like ''' |
* Pick fast troop, like '''prince''', '''darkprince'''. |
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* Spam unit also interesting: ''' |
* Spam unit also interesting: '''skeletonarmy''', '''minionhorde'''. |
||
* ''' |
* '''motherwitch''' insta-win. |
||
* ''' |
* '''barbarianbarrel''' very interesting, esp. if can be played high. |
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* ''' |
* '''witch''' good to spam as well. |
||
* ''' |
* '''skeletonbarrel''' because fast, and not distracted. Drop Skeleton. |
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* Play on both sides. |
* Play on both sides. |
||
* Tanks like |
* Tanks like '''electrogiant''' very good to kill small troop and must be stopped. |
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| [[File:cr-mega-touchdown-20210917-2.jpg|300px]]<br/>2nd deck |
| [[File:cr-mega-touchdown-20210917-2.jpg|300px]]<br/>2nd deck |
||
| [[File:cr-mega-touchdown-20210917-1.jpg|300px]]<br/>1st deck |
| [[File:cr-mega-touchdown-20210917-1.jpg|300px]]<br/>1st deck |
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! width=520px | Skeleton King tournament (2021-10-30) |
! width=520px | Skeleton King tournament (2021-10-30) |
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| rowspan=2 | |
| rowspan=2 | |
||
* Deck from |
* Deck from CLASHwithSHANE [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s] |
||
* Strategy: build push with '''giant''' and/or ''' |
* Strategy: build push with '''giant''' and/or '''skeletonking''' front, and '''sparky''' behind, then '''rage''' the whole thing on tower. |
||
* Usually, we can build a push with ''' |
* Usually, we can build a push with '''skeletonking''' + '''goblingiant'''. |
||
* ''' |
* '''rage''' can also be used to defend. |
||
* ''' |
* '''minipekka''' against '''hogrider'''. |
||
* defense: |
* defense: |
||
:* ''' |
:* '''electrowizard''' centre front k, to defend but be out of attack, or drop on small units. But centre usually very effective to slow down units. |
||
:* '''minions''' against tank. |
:* '''minions''' against tank. |
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:* ''' |
:* '''minipekka''' or '''minions''' against '''hogrider'''. |
||
:* '''giant''' middle to pull pekka the other side. |
:* '''giant''' middle to pull '''pekka''' the other side. |
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* build push: |
* build push: |
||
:* '''sparky''' behind k tower. at bridge add '''giant''', then '''rage'''. |
:* '''sparky''' behind k tower. at bridge add '''giant''', then '''rage'''. |
||
:* or complete with '''champ''' and/or '''minions'''. |
:* or complete with '''champ''' and/or '''minions'''. |
||
* champion ability: when no spam killer. Can also be used to tank for the sparky behind. |
* champion ability: when no spam killer. Can also be used to tank for the '''sparky''' behind. |
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! width=520px | Skeleton King tournament (2021-10-30) |
! width=520px | Skeleton King tournament (2021-10-30) |
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| rowspan=2 | |
| rowspan=2 | |
||
* Deck from |
* Deck from CLASHwithSHANE [https://www.youtube.com/watch?v=9SOGYW6NwKw&t=2103s], with double spawner. |
||
* Not played with. |
* Not played with. |
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|- |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck played by [https://www.youtube.com/watch?v=67Tzo7u53Uk Shane], but also reported as best deck in top 100 (https://royaleapi.com/card/archer-queen, played by [https://royaleapi.com/player/R09228V SK Morten], 8540 trophee ) |
* Deck played by [https://www.youtube.com/watch?v=67Tzo7u53Uk Shane], but also reported as best deck in top 100 (https://royaleapi.com/card/archer-queen, played by [https://royaleapi.com/player/R09228V SK Morten], 8540 trophee ) |
||
* '''lightning''' because this kills the |
* '''lightning''' because this kills the '''archerqueen''' (and we know we'll face her). |
||
* Push build: ''' |
* Push build: '''royalghost''' in the back, or '''archerqueen''' in the back (but beware of '''lightning''', if so play rather middle). |
||
* Against |
* Against '''hogrider''': |
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:* '''bandit''' at 5-3, then immediately after '''electrospirit''' in front of tower, and ''' |
:* '''bandit''' at 5-3, then immediately after '''electrospirit''' in front of tower, and '''barbarianbarrel''' on tower. This means, one '''hogrider''' shot, and barbarianbarrel is in front, tanking for '''bandit''' for a small push. |
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:* Otherwise ''' |
:* Otherwise '''megaknight'''. |
||
* Against |
* Against barbarianbarrel: '''royalghost'''. |
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* Use of '''electrospirit''': to force retarget on another troop, to avoid tower damage. |
* Use of '''electrospirit''': to force retarget on another troop, to avoid tower damage. |
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* If opp plays too much card next to tower (or eg building), '''lightning'''. |
* If opp plays too much card next to tower (or eg building), '''lightning'''. |
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:* AG Bait: Sometimes shane play ''' |
:* AG Bait: Sometimes shane play '''royalghost''' or '''ramrider''' at bridge when building is there, is that to force opp to play another card, then '''lightning''' it |
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* Against |
* Against '''megaknight''': |
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:* Play ''' |
:* Play '''megaknight''' on outside then '''bandit''' centre. |
||
:* Or ''' |
:* Or '''archerqueen''' (invisible). |
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:* Can also play '''ramrider''' to distract and tank a bit (and slow down). |
:* Can also play '''ramrider''' to distract and tank a bit (and slow down). |
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:* Also ''' |
:* Also '''barbarianbarrel''' more distraction. |
||
* Play ''' |
* Play '''barbarianbarrel''': as mini Log, but also as mini-tank (eg for '''bandit'''). |
||
* Against |
* Against '''golem''': |
||
:* '''bandit''' + '''megaknight''' + '''royalghost'''. |
|||
:* Bandit + MK + Ghost. |
|||
:* Push opposite lane '''ramrider''' + '''bandit''' (slightly behind). |
:* Push opposite lane '''ramrider''' + '''bandit''' (slightly behind). |
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:* Usually finish in three-crown race (golem makes slow damage). |
:* Usually finish in three-crown race ('''golem''' makes slow damage). |
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* When small push, '''ramrider''' map border at bridge. |
* When small push, '''ramrider''' map border at bridge. |
||
* Against ''' |
* Against '''archerqueen''': |
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:* '''bandit''' in the back, and ''' |
:* '''bandit''' in the back, and '''megaknight''' on the queen. |
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* Against |
* Against '''goblinbarrel''': |
||
:* '''electrospirit''' on outer corner, and bandit other side inside corner. |
:* '''electrospirit''' on outer corner, and '''bandit''' other side inside corner. |
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| rowspan=2 | |
| rowspan=2 | |
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* [https://www.youtube.com/watch?v=Q1u8F2P3KbQ ClashWithSHANE]: Play defensively, build value throughout the battle, then punish opponent during double elixir. |
* [https://www.youtube.com/watch?v=Q1u8F2P3KbQ ClashWithSHANE]: Play defensively, build value throughout the battle, then punish opponent during double elixir. |
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* Start: zappies in the back, or cage middle. |
* Start: '''zappies''' in the back, or cage middle. |
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* Powerful deck. Try to match elixir expense on opponent (ie. keep recruits for |
* Powerful deck. Try to match elixir expense on opponent (ie. keep recruits for '''megaknight''' or '''pekka'''...). When countering a push with elixir gain, maybe add a unit to build a bigger counter push. |
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* GK: not used often his ability. Maybe handy to connect tower rapidly, or against many low health units (eg. goblins). Not clear how to use it so far... |
* GK: not used often his ability. Maybe handy to connect tower rapidly, or against many low health units (eg. '''goblins'''). Not clear how to use it so far... |
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! width=520px | Rage challenge (2021-12-18) |
! width=520px | Rage challenge (2021-12-18) |
||
| rowspan=2 | |
| rowspan=2 | |
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* Win by playing tombstone behind the P tower, and lava in same lane. Opp tower will lock on lava, and be swarmed by skeletons. |
* Win by playing '''tombstone''' behind the P tower, and lava in same lane. Opp tower will lock on lava, and be swarmed by '''skeletons'''. |
||
* If cycling fast enough, can play two or even three tombstones. Try to put them in corner to limit fireball value. |
* If cycling fast enough, can play two or even three tombstones. Try to put them in corner to limit '''fireball''' value. |
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* Use skullies and megaminion to attack troop that are swarmed by skeletons (especially splashy ones like valkyrie). |
* Use skullies and '''megaminion''' to attack troop that are swarmed by '''skeletons''' (especially splashy ones like '''valkyrie'''). '''skeletons''' are very distractive, so even getting rid of distracted air unit will be easy. |
||
* |
* '''balloon''' less useful (because units go to fast to put '''lavahound'''+'''balloon'''), but could be send along with skullies, or with skeleton swarm. |
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* Deck from [https://www.youtube.com/watch?v=jNmpV4pDCpQ OJ (dec 2021)] |
* Deck from [https://www.youtube.com/watch?v=jNmpV4pDCpQ OJ (dec 2021)] |
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* Started badly (1-3), then won 7-1 in retry. |
* Started badly (1-3), then won 7-1 in retry. |
||
* Note we are x2. Start push as usual ( |
* Note we are x2. Start push as usual ('''valkyrie''', '''electrogiant'''...). Try to anticipate use of each card in deck (eg. '''motherwitch''', wait for swarm to be there). |
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* This deck '''sucks''' badly. |
* This deck '''sucks''' badly. |
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[[File:cr-fireball.png|60px]] |
[[File:cr-fireball.png|60px]] |
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[[File:cr-arrows.png|60px]]<br/> |
[[File:cr-arrows.png|60px]]<br/> |
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[[File:cr- |
[[File:cr-giantsnowball.png|60px]] |
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[[File:cr-barbarianbarrel.png|60px]] |
[[File:cr-barbarianbarrel.png|60px]] |
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[[File:cr-minipekka.png|60px]] |
[[File:cr-minipekka.png|60px]] |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck from random bloke that just exploded me like many others. |
* Deck from random bloke that just exploded me like many others. |
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* Make sure to play toxically. |
* Make sure to play toxically. '''lumberjack'''+'''balloon''' at bridge in the first sec, '''megaknight''' and '''freeze''' as usual... |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck from [https://www.youtube.com/watch?v=RbjFz87DkeQ Orange Juice Gaming (May 2020)] |
* Deck from [https://www.youtube.com/watch?v=RbjFz87DkeQ Orange Juice Gaming (May 2020)] |
||
* Goal is to stack the |
* Goal is to stack the '''battlehealer''' with '''mirror''' (up to 5) so that they survive '''giantskeleton''' explosion. |
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* Stacking firecracker also good if opp has no counter. Make sure to get rid of opp's firecracker with arrows though. |
* Stacking '''firecracker''' also good if opp has no counter. Make sure to get rid of opp's '''firecracker''' with '''arrows''' though. |
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* Not tried yet. |
* Not tried yet. |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck Isma proposed to me. |
* Deck Isma proposed to me. |
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* Goal: build a push with 1st rider behind |
* Goal: build a push with 1st rider behind K tower, then mirrored at bridge asap (at 10 elixir, only need 1 elix more). |
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* If undefended, or even defended too lightly (because raged riders would tear through light defenses), this will 3-crown very fast. |
* If undefended, or even defended too lightly (because raged riders would tear through light defenses), this will 3-crown very fast. |
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* Wait for a push, and defend it with |
* Wait for a push, and defend it with '''electrowizard''' / '''megaknight''' / '''giantsnowball''' as main counters against rider, and use other card to cycle. Then usually our '''megaknight''' survive, and ideal scenario is when opp overcommits (like 5 elix or more) against '''megaknight''' (usually do because '''megaknight''' is threatening to jump). Then go for the mirrored push in the other lane. |
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* Use earthquake against building. |
* Use '''earthquake''' against building. |
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* In 2x, push can be built when at 9 elix, or even less. If one tower down, usually start the push at the top. Change when needed, eg. use |
* In 2x, push can be built when at 9 elix, or even less. If one tower down, usually start the push at the top. Change when needed, eg. use '''megaknight''' as tank to build the push. |
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[[File:cr-skeletons.png|60px]] |
[[File:cr-skeletons.png|60px]] |
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[[File:cr-electrospirit.png|60px]] |
[[File:cr-electrospirit.png|60px]] |
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[[File:cr- |
[[File:cr-giantsnowball.png|60px]] |
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[[File:cr-earthquake.png|60px]] |
[[File:cr-earthquake.png|60px]] |
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|- |
|- |
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! Ram rider 2v2 Rush (2022-02-03) |
! Ram rider 2v2 Rush (2022-02-03) |
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| rowspan=2 | |
| rowspan=2 | |
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* Synergy: freeze + bombtower, or freeze in offense. |
* Synergy: '''freeze''' + '''bombtower''', or '''freeze''' in offense. |
||
* If not bowler / electrodragon, use valkyrie + zappies. |
* If not '''bowler''' / '''electrodragon''', use '''valkyrie''' + '''zappies'''. |
||
* Cheaper is bomber. |
* Cheaper is '''bomber'''. |
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* Probably not the best deck... |
* Probably not the best deck... |
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|- |
|- |
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| rowspan=2 | |
| rowspan=2 | |
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* Decks from Ouah Leouff ([https://www.youtube.com/watch?v=k5Ao9Sdkkt0 YT], [https://www.twitch.tv/videos/1258497792 twitch]), and Carl The Legend([https://www.twitch.tv/videos/1256804499 twitch]) |
* Decks from Ouah Leouff ([https://www.youtube.com/watch?v=k5Ao9Sdkkt0 YT], [https://www.twitch.tv/videos/1258497792 twitch]), and Carl The Legend([https://www.twitch.tv/videos/1256804499 twitch]) |
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* Build push with giant. Cage to cancel the giant. minipekka to cancel the musketeer. |
* Build push with '''giant'''. Cage to cancel the '''giant'''. '''minipekka''' to cancel the '''musketeer'''. |
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* Played Carl's. Did 3-0 and 3-0. |
* Played Carl's. Did 3-0 and 3-0. |
||
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[[File:cr-arrows.png|60px]] |
[[File:cr-arrows.png|60px]] |
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| |
| |
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* (Ouaf) Same base (giant, minipekka, spells). |
* (Ouaf) Same base ('''giant''', '''minipekka''', spells). '''tombstone''' a bit better than cage. Baby to counter small swarm troop. Skel to cycle. Baby + '''giant''', will force opp to delay '''skeletonarmy'''! |
||
* (Carl) A bit tough when opp plays |
* (Carl) A bit tough when opp plays '''tombstone''' (but may I should keep arrow for that, and delay '''giant'''). Did 3-0 and 3-2. |
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| align=right | |
| align=right | |
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| |
| |
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* (Ouah) Did 3-1. Make sure to use cage to defend first. Then counter-push. |
* (Ouah) Did 3-1. Make sure to use cage to defend first. Then counter-push. |
||
* (Carl) or use '''goblincage''' iso ''babydragon''. A bit difficult to play, did 3-2. |
* (Carl) or use '''goblincage''' iso '''babydragon'''. A bit difficult to play, did 3-2. |
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|- |
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| align=right | |
| align=right | |
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[[File:cr-arrows.png|60px]] |
[[File:cr-arrows.png|60px]] |
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| |
| |
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* (Ouah) or alternative (youtube): '''skeletonarmy + minions + goblinbarrel''' iso ''valkyrie + megaminion + skeletons''. |
* (Ouah) or alternative (youtube): '''skeletonarmy''' + '''minions''' + '''goblinbarrel''' iso '''valkyrie''' + '''megaminion''' + '''skeletons'''. |
||
* (Carl) Bait with barrel and miner, one at a time, unless opp is low. Use tower against pekka. Defend with deep wizard, and valkyrie on multi troops. Counter push with miner/barrel. Cycle with fire spirit at bridge. Aim elixir trade (skeletons on miner or |
* (Carl) Bait with barrel and '''miner''', one at a time, unless opp is low. Use tower against '''pekka'''. Defend with deep '''wizard''', and '''valkyrie''' on multi troops. Counter push with '''miner'''/barrel. Cycle with fire spirit at bridge. Aim elixir trade ('''skeletons''' on '''miner''' or '''skeletonarmy'''...). Did 3-0 and 3-2! |
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| align=right | |
| align=right | |
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[[File:cr-arrows.png|60px]] |
[[File:cr-arrows.png|60px]] |
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| |
| |
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* (ouah) log bait (but with modification: fb iso rocket, firespirit iso icespirit, barrel iso |
* (ouah) log bait (but with modification: fb iso '''rocket''', '''firespirit''' iso '''icespirit''', barrel iso '''thelog''', '''skeletonarmy''' iso gang). |
||
: But likely difficult to play. |
: But likely difficult to play. |
||
* (ouah twitch) breakers + miner. Did 3-0 and 3-1. |
* (ouah twitch) breakers + '''miner'''. Did 3-0 and 3-1. |
||
* (carl) replaced ''skeletons'' with '''cannon''' (to counter hogrider). First deck was goblinbarrel-wizard-valkyrie-miner-skeletons-infernotower-arrows-zap (but lost) |
* (carl) replaced '''skeletons''' with '''cannon''' (to counter '''hogrider'''). First deck was '''goblinbarrel'''-'''wizard'''-'''valkyrie'''-'''miner'''-'''skeletons'''-'''infernotower'''-'''arrows'''-'''zap''' (but lost) |
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| align=right | |
| align=right | |
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[[File:cr-thelog.png|60px]] |
[[File:cr-thelog.png|60px]] |
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| |
| |
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* (ouah) Deck balloon cycle. Maybe '''zap''' iso '' |
* (ouah) Deck '''balloon''' cycle. Maybe '''zap''' iso ''barbarianbarrel'' to counter '''bats''', but barbarianbarrel may counter '''goblinbarrel'''.. |
||
* (twitch) Or use '''cannon''' iso ''infernotower'', but seems harder against balloon and musketeer. Put xbow at 1-sq from river, usually more on the side than in front. |
* (twitch) Or use '''cannon''' iso '''infernotower''', but seems harder against '''balloon''' and '''musketeer'''. Put '''xbow''' at 1-sq from river, usually more on the side than in front. |
||
: Lost 0-2. Got countered by infernotower on xbow, or rocketed, or ... |
: Lost 0-2. Got countered by '''infernotower''' on '''xbow''', or rocketed, or ... |
||
* (carl) played ''arrows'' iso '''thelog''' and ''princess'' iso '''musketeer''', but lost. Play miner and breakers as win condition, grind with miner, find best time with breakers. Tank miner with valkyrie, or cycle do send breakers (if necessary on other lane). Make sure to make positive trade on defense, and grind with miner or breakers, tanking as possible. Can also grind with log and fireball. |
* (carl) played '''arrows''' iso '''thelog''' and '''princess''' iso '''musketeer''', but lost. Play '''miner''' and breakers as win condition, grind with '''miner''', find best time with breakers. Tank '''miner''' with '''valkyrie''', or cycle do send breakers (if necessary on other lane). Make sure to make positive trade on defense, and grind with '''miner''' or breakers, tanking as possible. Can also grind with log and '''fireball'''. |
||
: Did 3-0 (although was actually 3-2 because lost twice with the other deck), and 3-2 (although 2nd would win had I not rushed on the end ^^). Excellent deck, lot of control. |
: Did 3-0 (although was actually 3-2 because lost twice with the other deck), and 3-2 (although 2nd would win had I not rushed on the end ^^). Excellent deck, lot of control. |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah) known deck ( |
* (ouah) known deck ('''megaknight'''-'''miner'''-breakers). '''miner''', then push '''prince''', '''bats''', breakers. '''prince''' very good to defend against mk, and also '''bats''' to kite. Combo: '''miner''' + '''bats'''. |
||
: Did 3-1 and 3-4 (probably because over-commit). |
: Did 3-1 and 3-4 (probably because over-commit). |
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* (carl) Tank balloon with miner... looks difficult to play. |
* (carl) Tank '''balloon''' with '''miner'''... looks difficult to play. |
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| align=right | |
| align=right | |
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[[File:cr-skeletons.png|60px]] |
[[File:cr-skeletons.png|60px]] |
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[[File:cr-infernotower.png|60px]] |
[[File:cr-infernotower.png|60px]] |
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[[File:cr- |
[[File:cr-giantsnowball.png|60px]]<br/> |
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Arena 8 (Carl): |
Arena 8 (Carl): |
||
[[File:cr-balloon.png|60px]] |
[[File:cr-balloon.png|60px]] |
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[[File:cr-megaknight.png|60px]] |
[[File:cr-megaknight.png|60px]] |
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| |
| |
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* (ouah) giant, double prince but with the witch (note: better deck is with '''electrowizard''' instead of witch, to counter hogrider). Apparently good counter against 2.6: basic strategy is to always defend with either prince behind K tower, on lane that already took damage, then giant at bridge. Then when it tanks, miner on musketeer or on the tower. |
* (ouah) '''giant''', double '''prince''' but with the '''witch''' (note: better deck is with '''electrowizard''' instead of '''witch''', to counter '''hogrider'''). Apparently good counter against 2.6: basic strategy is to always defend with either '''prince''' behind K tower, on lane that already took damage, then '''giant''' at bridge. Then when it tanks, '''miner''' on '''musketeer''' or on the tower. |
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: I don't know how to play this. Did 3-6. |
: I don't know how to play this. Did 3-6. |
||
* (ouah twitch) Build push with icegolem+balloon, or miner+balloon, can also add bats for extra damage or protection. Against |
* (ouah twitch) Build push with '''icegolem'''+'''balloon''', or '''miner'''+'''balloon''', can also add '''bats''' for extra damage or protection. Against '''megaknight''', '''skeletons''' + '''bats''', or '''infernotower''' (use '''skeletons''' to protect the tower). |
||
* (carl) played against '''infernotower,xbow,golem,archers,skeletons,icespirit,thelog,fireball''', very though. Carl lost twice with 1st deck, and three times with 2nd deck was not much better, though counters. 3rd deck seems better. |
* (carl) played against '''infernotower''','''xbow''','''golem''','''archers''','''skeletons''','''icespirit''','''thelog''','''fireball''', very though. Carl lost twice with 1st deck, and three times with 2nd deck was not much better, though counters. 3rd deck seems better. |
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* ... Did 3-0 with |
* ... Did 3-0 with '''hogrider''' cycle 2.6 ;-) |
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| align=right | |
| align=right | |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah + twitch) |
* (ouah + twitch) '''hogrider''' cycle 2.6. |
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:Did 3-1 with |
:Did 3-1 with '''hogrider''' cycle 2.6. |
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* (carl) tank balloon with golem. Against |
* (carl) tank '''balloon''' with '''golem'''. Against '''infernotower''', deep mk, then '''balloon''' when mk at bridge, then '''zap''' when mk jumps. '''witch''' behind mk may be good combo also. |
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:Did 3-6 :-( |
:Did 3-6 :-( |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah) |
* (ouah) '''lavahound'''+'''balloon''' with barbarbians. May bait '''fireball''' with '''barbarians'''. |
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:Did 3-1, lost against same deck but with minions. And again 3-1, lost against a deck with furnace, bats, megaminion, zap, log, valkyrie, |
:Did 3-1, lost against same deck but with '''minions'''. And again 3-1, lost against a deck with '''furnace''', '''bats''', '''megaminion''', '''zap''', log, '''valkyrie''', '''elitebarbarians''', '''skeletonarmy'''. |
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* (carl) |
* (carl) '''lavahound'''+'''balloon''' with '''valkyrie''', but he lost 1-3!!! so he played a variant of previous arena deck. |
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| align=right | |
| align=right | |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah) Deck played by Azilys. Play like a log bait (playing all small troops), then surprise with |
* (ouah) Deck played by Azilys. Play like a log bait (playing all small troops), then surprise with '''megaknight'''. If '''royalgiant''', keeps '''megaknight''' to defend against '''barbarians''' or alike. A bit weak against aerial though. Combo: '''megaknight''' + barrel + '''bats'''. '''bats''' can distract '''infernotower'''. |
||
: Did 3-0, and 3-1 (lost against |
: Did 3-0, and 3-1 (lost against '''goblinbarrel''' gang, log, '''tesla''', '''zap'''... did not play the '''royalgiant''', prob I should have). Play log bait first, like '''dartgoblin''' / '''princess''', and add '''megaknight''' at bridge, or defend with '''prince'''. When tower spot, add '''goblinbarrel''' if value. Use the '''royalgiant''' at last moment, as a surprise when opp is low elixir. |
||
* (carl) 1st deck, lost twice; 2nd deck 1-1, 3rd deck 2-1... |
* (carl) 1st deck, lost twice; 2nd deck 1-1, 3rd deck 2-1... |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah) Lost against log-bait. Start with royalghost behind K tower, then |
* (ouah) Lost against log-bait. Start with '''royalghost''' behind K tower, then '''infernodragon''' corner. Then possibly '''ramrider''' bridge, etc. Use spirit against swarm. |
||
* (ouah twitch) start with witch K tower, then giant bridge, then graveyard. Against |
* (ouah twitch) start with '''witch''' K tower, then '''giant''' bridge, then '''graveyard'''. Against '''royalrecruits''', '''arrows''' then '''fireball''' is ok. '''fireball''' on '''witch'''. Push also '''witch''', then darkknight at bridge. Against '''furnace''', '''giant''', and when spot, '''graveyard'''. Against '''wizard''', with which on our side, don't add '''giant'''. Instead either let '''wizard''' kill '''witch''' and we kill on our side, or '''fireball''' the '''wizard''' + tower, and let the '''witch''' kill '''wizard'''. |
||
: Did 3-2. |
: Did 3-2. |
||
* (carl) Against another |
* (carl) Against another '''lavahound'''+'''balloon''', when opp sends lava, bait other lane with '''balloon'''. Against '''infernodragon''' then '''witch''', '''lavahound'''+'''balloon''' ok, then '''fireball''' both '''infernodragon'''+'''witch''', and '''zap''' '''witch'''. Against '''infernodragon''', play lava same lane as '''tombstone'''. Against '''prince''', either '''guards''' 7+4, or '''tombstone''', 5-2. Against '''megaknight''', '''infernodragon'''. If '''electrowizard''', shield drag with '''minions'''. Against '''infernodragon''', can '''fireball''' to move it closer to river, then '''minions'''. Against '''ramrider''', if '''balloon''' locked, shield it with '''guards''' (between '''balloon''' and '''ramrider''') to distract. |
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: Did 3-3. |
: Did 3-3. |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah) Deck from [https://royaleapi.com/player/QV2PYL/decks WoToP]. Keep barrel and |
* (ouah) Deck from [https://royaleapi.com/player/QV2PYL/decks WoToP]. Keep barrel and '''electrospirit''' for defense (esp. '''goblinbarrel'''), '''fireball''' '''princess''', recruits in front of '''zappies''' (split them behind K tower). Against '''princess''', split recruits, 4 on other lane. '''goblincage''' to defend, aim '''princess''' lane. Machine to shoot '''infernotower'''. Against '''megaknight''', 4 recruits ok. Against 2.6, cage very high, ideally with '''zappies''', so that goblin can hit the '''hogrider''' several times. |
||
:Did 3-0. |
:Did 3-0. |
||
* (carl) Against |
* (carl) Against '''royalgiant''' + horde, play '''tombstone''' first, that will defend horde. Send lava + '''infernodragon'''. Against '''royalgiant''' (other lane), defend only with '''guards''' (killed by '''arrows'''). We tower trade, keep '''fireball''' against '''minions''' or horde. Then send '''balloon''' on K tower (leave two square from mid to make sure '''balloon''' goes to K tower). Then, when one tower down, '''tombstone''' 6-2. Then '''balloon''' on k tower (4-sq from mid separation), immediately '''minions''', then '''zap''' horde. |
||
:Did 3-2. |
:Did 3-2. |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah) pekka-bridge-spam, version poison/marcher (alternative fireball/minions). usually spam |
* (ouah) '''pekka'''-bridge-spam, version '''poison'''/marcher (alternative '''fireball'''/'''minions'''). usually spam '''battleram''' at bridge, along with '''pekka'''. Start, royaleghost bridge (if '''pekka''' in hand?), or bottom corner, or bottom k tower, or marcher also ok. To defend, '''pekka''' (better sideway to avoid marcher), then '''electrowizard''' in support. Continuously protect '''electrowizard''' with other troop if needed. Against '''hogrider''', '''electrowizard''' 2+5. Against hogs + recruits, don't play '''pekka'''. Defend with '''electrowizard''' center, royale '''royalghost''' close to toewr to counter hogs, etc. |
||
:Did 3-3 |
:Did 3-3 |
||
* (carl) Start, zap tower, then minions bridge. |
* (carl) Start, '''zap''' tower, then '''minions''' bridge. '''fireball''' naked '''dartgoblin'''. '''guards''' behind '''bowler'''. '''electrodragon''' on lava, '''fireball''' it. |
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:Did 3-1. |
:Did 3-1. |
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[[File:cr-zap.png|60px]] |
[[File:cr-zap.png|60px]] |
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* (ouah) Weak against log bait. |
* (ouah) Weak against log bait. '''tornado''' to activate tower (eg. '''balloon''', '''bandit''', '''hogrider'''), or to support '''graveyard'''. Start with '''bowler''', then baby drag, before '''bowler''' comes (6-sq from river), '''graveyard''', then '''tornado''' (6+3) when '''bowler''' is at 2-sq river, and finally '''freeze''' same spot. |
||
* (ouah twitch) Install with tombstone, then icewizard k tower. Then baby corner. |
* (ouah twitch) Install with '''tombstone''', then '''icewizard''' k tower. Then baby corner. '''poison''' (on tower) against '''firecracker'''. '''tornado''' to protect '''babydragon'''. Cycle with barrel at bridge. Usually push with baby + icewiz. Use '''valkyrie''' + barrel as support troop. Ideally when spot '''graveyard''', otherwise also '''graveyard''' to distract. '''poison''' to kill '''princess'''/'''firecracker'''... Against '''mortar''', baby + barrel. Otherwise, start push with '''valkyrie''', then ice + baby. Against rascal, '''poison''' on tower, then '''graveyard''' when big dude is alone, and our '''valkyrie''' is spotted. |
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:Did 3-10... great deck ^^ |
:Did 3-10... great deck ^^ |
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* (carl) Against miner, minions, then agiaint drill, balloon. Against |
* (carl) Against '''miner''', '''minions''', then agiaint drill, '''balloon'''. Against '''lavahound'''+'''balloon''', '''tombstone''' at 3-2! Then '''infernodragon''' at 3+3 on lava, then '''fireball''' 2+4 when '''balloon''' on +0 column (to push it to the center, and be shot by both towers). 1st play '''tombstone''', or '''minions'''. |
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:Did 3-2. |
:Did 3-2. |
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|- |
|- |
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! Ram rider 2v2 Rush (2022-02-03) |
! Ram rider 2v2 Rush (2022-02-03) |
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| rowspan=2 | |
| rowspan=2 | |
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* Synergy: freeze + bombtower, or freeze in offense. |
* Synergy: '''freeze''' + '''bombtower''', or '''freeze''' in offense. |
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* If not bowler / electrodragon, use valkyrie + zappies. |
* If not '''bowler''' / '''electrodragon''', use '''valkyrie''' + '''zappies'''. |
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* Cheaper is bomber. |
* Cheaper is '''bomber'''. |
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* Probably not the best deck... |
* Probably not the best deck... |
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|- |
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| rowspan=2 | |
| rowspan=2 | |
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* 1st Deck from [https://www.youtube.com/watch?v=h8oPbaZ92Sc Ouahleouff] |
* 1st Deck from [https://www.youtube.com/watch?v=h8oPbaZ92Sc Ouahleouff] |
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:* |
:* '''executioner''' + '''tornado''' to defend, or for king activation. |
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:* |
:* '''skeletons''' useful to cycle rapidly, eg. to have two lava hounds. |
||
:* |
:* '''lumberjack''', time correctly, so that when the 2 medium lava pop, it's going really fast. |
||
:* Always defend superlavahound from behind (because it spawns fireball in front of him on death). |
:* Always defend '''superlavahound''' from behind (because it spawns '''fireball''' in front of him on death). |
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* 2nd deck from [https://www.youtube.com/watch?v=3YTbdU01eFA Carl the Legend] |
* 2nd deck from [https://www.youtube.com/watch?v=3YTbdU01eFA Carl the Legend] |
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: Use cycle card to cycle rapidly to super lava, and abuse the super lava (always play asap). |
: Use cycle card to cycle rapidly to super lava, and abuse the super lava (always play asap). |
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: Put |
: Put '''electrodragon''' right behind lava, so that to reset '''infernodragon''' or '''infernotower''', or to kill little troop. |
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: executioner to sustain lava from the back, or to defend pushes. Against super lava, always play defense BEHIND or on the SIDE of the super lava, to avoid super death bomb. |
: '''executioner''' to sustain lava from the back, or to defend pushes. Against super lava, always play defense BEHIND or on the SIDE of the super lava, to avoid super death bomb. |
||
: Keep also |
: Keep also '''electrospirit''' to reset ennemy, or against '''infernodragon'''/'''infernotower'''. |
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| align=right | |
| align=right | |
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Line 3,344: | Line 3,344: | ||
[[File:cr-icespirit.png|60px]] |
[[File:cr-icespirit.png|60px]] |
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[[File:cr-electrospirit.png|60px]] |
[[File:cr-electrospirit.png|60px]] |
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[[File:cr- |
[[File:cr-giantsnowball.png|60px]] |
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|- |
|- |
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! width=560px | Love Conquers All challenge (2022-02-16) |
! width=560px | Love Conquers All challenge (2022-02-16) |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck from [https://www.youtube.com/watch?v=w56BsCYoq-4 Ouahleouff] |
* Deck from [https://www.youtube.com/watch?v=w56BsCYoq-4 Ouahleouff] |
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* Add '''thelog''' and '''fireball''' to handle the princess and the marcher. |
* Add '''thelog''' and '''fireball''' to handle the '''princess''' and the marcher. |
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* TIP: Better play '''princess''' on the other lane of our push. This usually forces the OPP to deal with her, usually with more elixir than she costs. |
* TIP: Better play '''princess''' on the other lane of our push. This usually forces the OPP to deal with her, usually with more elixir than she costs. |
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* Try to keep princess alive (use log, skeletons to defend). |
* Try to keep '''princess''' alive (use log, '''skeletons''' to defend). |
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* Log: against |
* Log: against '''goblinbarrel''' barrel, '''electrowizard''', '''elitebarbarians''' (with '''skeletons'''). |
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* bats: against |
* '''bats''': against '''megaknight''', '''pekka'''... |
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* Make sure to handle the princess and marcher asap, or they can be deadly. |
* Make sure to handle the '''princess''' and marcher asap, or they can be deadly. |
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* '''magicarcher''': Play at 7+5 (defense), or 6-3 (eg. against |
* '''magicarcher''': Play at 7+5 (defense), or 6-3 (eg. against '''lumberjack'''+'''balloon''', with '''lumberjack''' centered or '''infernodragon'''), deep corner (invest). |
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* '''princess''': Play at 8-3 or 7-3 (defense), behind K tower (invest), or 4+5 to defend bridge spam (but from other lane). |
* '''princess''': Play at 8-3 or 7-3 (defense), behind K tower (invest), or 4+5 to defend bridge spam (but from other lane). |
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* '''hogrider''': combine with '''bats''' at bridge. |
* '''hogrider''': combine with '''bats''' at bridge. |
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* '''minipekka''': against |
* '''minipekka''': against '''elitebarbarians''', play at 4-2. Our main tank to defend. |
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* Against |
* Against '''lavahound'''+'''balloon''': '''bats''' at 4+2, '''skeletons''' at 1-3. |
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* Against arrows: always play '''princess''' in the other lane! |
* Against '''arrows''': always play '''princess''' in the other lane! |
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* Against RG: '''minipekka''' + '''thelog'''. |
* Against RG: '''minipekka''' + '''thelog'''. |
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* '''VERY DIFFICULT TO PLAY'''. |
* '''VERY DIFFICULT TO PLAY'''. |
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| rowspan=2 | |
| rowspan=2 | |
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* Deck played by Ulrich (Team Belgique) when playing with Guido... seems to have given a very fast win. |
* Deck played by Ulrich (Team Belgique) when playing with Guido... seems to have given a very fast win. |
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* Synergy: ''' |
* Synergy: '''balloon''' + '''hogrider'''. |
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==== Tutorials ==== |
==== Tutorials ==== |
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;[https://www.youtube.com/watch?v=QBTucc_zP34 Arena 1 - Orange Juice Gaming] |
;[https://www.youtube.com/watch?v=QBTucc_zP34 Arena 1 - Orange Juice Gaming] |
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* Arena 1 deck: knight, speargoblins, archers, arrows, goblins, giant, musketeer, minipekka. |
* Arena 1 deck: '''knight''', '''speargoblins''', '''archers''', '''arrows''', '''goblins''', '''giant''', '''musketeer''', '''minipekka'''. |
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;[https://www.youtube.com/watch?v=bCbxsYTZX8A Arena 2 - Orange Juice Gaming] |
;[https://www.youtube.com/watch?v=bCbxsYTZX8A Arena 2 - Orange Juice Gaming] |
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* No fireball value, use only arrows (everything dies to arrow except musketeer). |
* No '''fireball''' value, use only '''arrows''' (everything dies to arrow except '''musketeer'''). |
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* Baby drag better than valkyrie. |
* Baby drag better than '''valkyrie'''. |
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* Put slow cheap units in the back. |
* Put slow cheap units in the back. |
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* Arena 2 deck (before |
* Arena 2 deck (before '''babydragon'''): '''valkyrie''', '''bomber''', '''archers''', '''arrows''', '''skeletonarmy''', '''giant''', '''musketeer''', '''minipekka'''. |
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:* minipekka to take down any tank, or giant; |
:* '''minipekka''' to take down any tank, or '''giant'''; '''skeletonarmy''' against any single hit tank. But '''bomber''' is weak to '''arrows'''. |
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* Arena 2 deck (w/ |
* Arena 2 deck (w/ '''babydragon'''): '''babydragon''', '''speargoblins''', '''archers''', '''arrows''', '''skeletonarmy''', '''giant''', '''musketeer''', '''minipekka'''. |
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:* minipekka to take down any tank, or giant; |
:* '''minipekka''' to take down any tank, or '''giant'''; '''skeletonarmy''' against any single hit tank. |
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* Arena 2 deck: babydragon, speargoblins, archers, arrows, skeletons, giant, musketeer, minipekka. |
* Arena 2 deck: '''babydragon''', '''speargoblins''', '''archers''', '''arrows''', '''skeletons''', '''giant''', '''musketeer''', '''minipekka'''. |
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:* Faster deck, but rely on minipekka to take out tanks now. |
:* Faster deck, but rely on '''minipekka''' to take out tanks now. |
||
:* ''' |
:* '''skeletons''' have a lot of value (although more difficult to play). |
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; [https://www.youtube.com/watch?v=Y-8u22uwI74 Arena 3 - Orange Juice Gaming] |
; [https://www.youtube.com/watch?v=Y-8u22uwI74 Arena 3 - Orange Juice Gaming] |
||
* Arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, megaminion, skeletonarmy, speargoblins |
* Arena 3 deck: '''battleram''', '''goblinbarrel''', '''arrows''', '''fireball''', '''babydragon''', '''megaminion''', '''skeletonarmy''', '''speargoblins''' |
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:* 2 winning condition. |
:* 2 winning condition. '''battleram''' by itself is not good winning condition, need a secondary one (like '''goblinbarrel''' or '''giant'''). |
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:* Bait deck are hard to play. |
:* Bait deck are hard to play. |
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* Better arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, knight, skeletonarmy, speargoblins |
* Better arena 3 deck: '''battleram''', '''goblinbarrel''', '''arrows''', '''fireball''', '''babydragon''', '''knight''', '''skeletonarmy''', '''speargoblins''' |
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:* Rush: battleram at bridge, then goblinbarrel when connects. |
:* Rush: '''battleram''' at bridge, then '''goblinbarrel''' when connects. |
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:* babydragon, then goblinbarrel timely so that babydragon is spotted first (launch when babydragon is 2 square away from river). |
:* '''babydragon''', then '''goblinbarrel''' timely so that '''babydragon''' is spotted first (launch when '''babydragon''' is 2 square away from river). |
||
:* ''' |
:* '''knight''' has a lot of value. |
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* Arena 3 deck with barbarianbarrel: battleram, goblinbarrel, barbarianbarrel, fireball, babydragon, valkyrie, skeletonarmy, speargoblins. |
* Arena 3 deck with barbarianbarrel: '''battleram''', '''goblinbarrel''', barbarianbarrel, '''fireball''', '''babydragon''', '''valkyrie''', '''skeletonarmy''', '''speargoblins'''. |
||
:* Counter knight: speargoblins at 4-3. |
:* Counter '''knight''': '''speargoblins''' at 4-3. |
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:* |
:* barbarianbarrel can tank for '''goblinbarrel'''. |
||
; [https://www.youtube.com/watch?v=WXSLLGJVINw Arena 4 - Orange Juice Gaming] |
; [https://www.youtube.com/watch?v=WXSLLGJVINw Arena 4 - Orange Juice Gaming] |
||
* Arena 4 deck: pekka, babydragon, firespirit, barbarianbarrel, wizard, skeletonarmy, goblinbarrel, fireball. |
* Arena 4 deck: '''pekka''', '''babydragon''', '''firespirit''', barbarianbarrel, '''wizard''', '''skeletonarmy''', '''goblinbarrel''', '''fireball'''. |
||
:* |
:* '''skeletonarmy''' to counter '''infernotower''' (eg. put it on '''pekka''', so that it protects). |
||
:* push with wizard behind. |
:* push with '''wizard''' behind. |
||
:* barbarianbarrel has tiny cheap tank when needed (eg. when giant dies, to protect wizard). |
:* barbarianbarrel has tiny cheap tank when needed (eg. when '''giant''' dies, to protect '''wizard'''). |
||
:* '''variant''': skeletongiant instead of pekka. |
:* '''variant''': skeletongiant instead of '''pekka'''. |
||
; [https://www.youtube.com/watch?v=R6-KwW0ySgM Arena 5 - Orange Juice Gaming] |
; [https://www.youtube.com/watch?v=R6-KwW0ySgM Arena 5 - Orange Juice Gaming] |
||
* Arena 5 deck: witch, hogrider, bats, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy. |
* Arena 5 deck: '''witch''', '''hogrider''', '''bats''', '''fireball''', '''valkyrie''', barbarianbarrel, '''goblinbarrel''', '''skeletonarmy'''. |
||
* Faster Arena 5 deck: witch, hogrider, skeletons, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy. |
* Faster Arena 5 deck: '''witch''', '''hogrider''', '''skeletons''', '''fireball''', '''valkyrie''', barbarianbarrel, '''goblinbarrel''', '''skeletonarmy'''. |
||
:* To counter babydragon: skeletons at 6-3. They'll split and attract baby on the other side, to be shot by both towers. |
:* To counter '''babydragon''': '''skeletons''' at 6-3. They'll split and attract baby on the other side, to be shot by both towers. |
||
:* Against '''balloon''': switch skeletons to megaminion. |
:* Against '''balloon''': switch '''skeletons''' to '''megaminion'''. |
||
; [https://www.youtube.com/watch?v=eBhvtm-J2E8 Arena 6 - Orange Juice Gaming] |
; [https://www.youtube.com/watch?v=eBhvtm-J2E8 Arena 6 - Orange Juice Gaming] |
||
* Arena 6 deck: witch, balloon, megaminion, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy. |
* Arena 6 deck: '''witch''', '''balloon''', '''megaminion''', '''fireball''', '''valkyrie''', barbarianbarrel, '''goblinbarrel''', '''skeletonarmy'''. |
||
:* Variant: |
:* Variant: '''mortar''' instead of '''balloon'''. |
||
* Alternative arena 6 deck: witch, balloon, flyingmachine, fireball, speargoblins, barbarianbarrel, battleram, skeletons. |
* Alternative arena 6 deck: '''witch''', '''balloon''', '''flyingmachine''', '''fireball''', '''speargoblins''', barbarianbarrel, '''battleram''', '''skeletons'''. |
||
:* Replace |
:* Replace '''skeletonarmy''' with '''skeletons''', to lower the cost; '''battleram''' instead of '''goblinbarrel''' for win condition; '''speargoblins''' instead of '''valkyrie''', because '''valkyrie''' not so much needed here; '''flyingmachine''' instead of '''megaminion'''. |
||
:* Variants: giant instead of battleram, and valkyrie instead of skeletons. |
:* Variants: '''giant''' instead of '''battleram''', and '''valkyrie''' instead of '''skeletons'''. |
||
:* |
:* '''giant''' in the pocket very useful to tank for little troops. |
||
* |
* '''hogrider''' cycle deck: '''valkyrie''', '''minions''', '''skeletonarmy''', '''arrows''', '''knight''', '''cannon''', '''wizard''', '''hogrider'''. |
||
;[https://www.youtube.com/watch?v=FVgM-lDGuOQ Arena 7 - Orange Juice Gaming] |
;[https://www.youtube.com/watch?v=FVgM-lDGuOQ Arena 7 - Orange Juice Gaming] |
||
* Arena 7 deck: royalhogs, royalrecruits, skeletondragons, bats, skeletons, goblincage, barbarianbarrel, fireball. |
* Arena 7 deck: '''royalhogs''', '''royalrecruits''', '''skeletondragons''', '''bats''', '''skeletons''', '''goblincage''', barbarianbarrel, '''fireball'''. |
||
:* Apparently, real deck would be to replace skeletondragons with zap. |
:* Apparently, real deck would be to replace '''skeletondragons''' with '''zap'''. |
||
* Counter to deck above: witch, babydragon, wizard, arrows, valkyrie, balloon, musketeer, |
* Counter to deck above: '''witch''', '''babydragon''', '''wizard''', '''arrows''', '''valkyrie''', '''balloon''', '''musketeer''', '''skeletonarmy'''. |
||
:* ... played a bit, but doesn't seem to work really well. |
:* ... played a bit, but doesn't seem to work really well. |
||
* Arena 7, double prince deck: giant, prince, |
* Arena 7, double '''prince''' deck: '''giant''', '''prince''', '''darkprince''', '''megaminion''', '''zap''', '''fireball''', '''musketeer''', '''minipekka'''. |
||
==== Arena 6 ==== |
==== Arena 6 ==== |
||
Line 3,467: | Line 3,467: | ||
! width=520px | Arena 6+ deck |
! width=520px | Arena 6+ deck |
||
| rowspan=2 | |
| rowspan=2 | |
||
* |
* '''hogrider''' 2.6 cycle variant |
||
* Played against this in arena 6, lost. |
* Played against this in arena 6, lost. |
||
* But requires '''icegolem'''. |
* But requires '''icegolem'''. |
||
Line 3,487: | Line 3,487: | ||
! width=520px | Arena 7+ deck |
! width=520px | Arena 7+ deck |
||
| rowspan=2 | |
| rowspan=2 | |
||
* |
* '''hogrider''' 2.6 cycle variant |
||
* Played against this in arena 7, lost. |
* Played against this in arena 7, lost. |
||
|- |
|- |
||
Line 3,508: | Line 3,508: | ||
| rowspan=2 | |
| rowspan=2 | |
||
* Detection: '''princess''', '''goblinbarrel''', '''knight''', '''infernodragon''' (?) |
* Detection: '''princess''', '''goblinbarrel''', '''knight''', '''infernodragon''' (?) |
||
* Pay attention to '''rocket''', especially if playing balloon, to avoid giving value to opponent. |
* Pay attention to '''rocket''', especially if playing '''balloon''', to avoid giving value to opponent. |
||
|- |
|- |
||
| |
| |
||
Line 3,528: | Line 3,528: | ||
* Skully: |
* Skully: |
||
:* '''icespirit''', '''goblingang''', '''thelog''', '''valkyrie''', '''goblinbarrel''', '''rocket''', '''princess''', '''tesla'''. |
|||
:* Ice Spirit, Goblin Gang, The Log, Valkyrie, Goblin Barrel, Rocket, Princess, Tesla. |
|||
:* |
:* '''firecracker''', Skeleton, '''electrogiant''', '''giantsnowball''', '''healspirit''', Goblin, '''tornado''', '''infernotower'''. |
||
:* |
:* '''skeletonbarrel''', Fire spirit, '''bomber''', '''lumberjack''', RG, Baby, MArcher, '''elitebarbarians'''. |
||
* Skully's opponent: |
* Skully's opponent: |
||
:* '''firecracker''', '''royalghost''', '''sparky''', '''electrowizard''', '''babydragon''', '''minionhorde''', '''arrows''', '''skeletonarmy'''. |
|||
:* Firecracker, Royal ghost, Sparky, EWiz, Baby Dragon, Minion Horde, Arrows, Skarmy. |
|||
:* '''bandit''', '''lumberjack''', '''balloon''', Log, '''knight''', '''wizard''', '''elitebarbarians''', '''executioner'''. |
|||
:* Bandit, Lumber, Loon, Log, Knight, Wiz, Ebarbs, Executioner. |
|||
* Slick_Nick (touchdown): |
* Slick_Nick (touchdown): |
||
:* '''goblindrill''', '''firecracker''', Icewiz, '''freeze''', '''pekka''', '''princess''', '''hogrider''', '''executioner'''. |
|||
:* Goblin Drill, Firecracker, Icewiz, Freeze, PEKKA, Princess, Hog Rider, Executioner. |
|||
:* '''goblinbarrel''', '''megaknight''', MArcher, '''electrowizard''', '''motherwitch''', '''clone''', '''thelog''', '''ramrider'''. |
|||
:* Gobarrel, MK, MArcher, Ewiz, Mother Witch, Clone, The Log, Ram Rider. |
|||
* Schtroumpf (Team Belgique): |
* Schtroumpf (Team Belgique): |
||
:* |
:* '''princess''', '''wizard''', barb barrel, '''minipekka''', '''pekka''', '''knight''', Spear '''goblins''', '''babydragon'''. |
||
* MARTIN (shred me with): |
* MARTIN (shred me with): |
||
:* tesla, icespirit, bomber, skeleton, knight, firecracker, executioner, royalhogs. |
:* '''tesla''', '''icespirit''', '''bomber''', skeleton, '''knight''', '''firecracker''', '''executioner''', '''royalhogs'''. |
||
:* tesla 4-2, skeleton 3-3 (against |
:* '''tesla''' 4-2, skeleton 3-3 (against '''megaknight''', with '''bomber''' played early on front corner of K tower). |
||
:* Against |
:* Against '''megaknight''': '''bomber''' front corner of K tower, then skeleton 3-3 when '''megaknight''' jumps, then '''tesla''' 0-4 (so '''bomber''' still in range). |
||
:* Against other troop: same, skeleton 3-3, then knight middle but other lane, so that to distract opp troop that are under fire of both towers. |
:* Against other troop: same, skeleton 3-3, then '''knight''' middle but other lane, so that to distract opp troop that are under fire of both towers. |
||
:* Play hogs regularly in the middle. |
:* Play hogs regularly in the middle. |
||
:* |
:* '''firecracker''', often play at 9-3 (ie. front of K tower). Use '''skeletons''' and '''icespirit''' to distract troop and protect '''firecracker'''. |
||
:* When tesla in middle, bomber to spam the troop attacking the tesla. |
:* When '''tesla''' in middle, '''bomber''' to spam the troop attacking the '''tesla'''. |
||
Line 3,688: | Line 3,688: | ||
;War deck against boat |
;War deck against boat |
||
* A deck I've seen that looked effective: witch - giant - |
* A deck I've seen that looked effective: '''witch''' - '''giant''' - '''electrodragon''' - '''firecracker''' - '''tesla''' - '''princess''' - '''lumberjack''' - ?. First push with '''giant''' front, sorcerer, E dragon, '''firecracker'''. Took a full tower down. '''tesla''' on the other side to protect. |
||
=== Boat defense === |
=== Boat defense === |
||
Line 3,862: | Line 3,862: | ||
=== Spell damage === |
=== Spell damage === |
||
;How to read the table |
;How to read the table |
||
* Eg. |
* Eg. '''fireball''', level 9, we have <code>(=) '''skeletondragons''' +2 (532)</code>. This means FB level 9 kills a '''skeletondragons''' level 11 (=9 +2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit). |
||
* '''Units in bold''' are the one at level 14. |
* '''Units in bold''' are the one at level 14. |
||
Revision as of 01:21, 23 February 2022
Links
- Wiki, general
- Statistics, analysis, deck builders
- Best to find good decks, and find active clans (look at war history and accumulated medals/# participants/participation rate there, and also weekly donation).
- https://statsroyale.com/ — Get statistics for any player.
- Also provides a graph of clan trophees... might be interesting to see if clan is regularly winning (however royale.api provides logs as well).
- https://www.deckshop.pro/
- https://pixelcrux.com/Clash_Royale/Battles/ — Battle calculator, e.g. showing which card we lose or win against the most...
- Player's stats
- Tips
- Tutorials
- Bailey OP - Clash Royale Strategy
- CLASHwithSHANE Clash Royale (Lava + elitebarbarians)
- Rich Slaton
- Clash with Ash (creator code
CWA
)
- Nobody can beat the world's BEST xbow player! — General tips on xbow. watch again.
- sk (xbow player)
- Master Diddy San - Clash Royale — this guy explains a bit more what he is doing...
- Ouah Leouff
- Channel
- Clans
- Best Belgian clans
- Team Belgique (1300 trophees, >50k medals) — my current clan. 55750 medals in last war, and on our way to beat that! Mandatory to use the chat before any trade, which is strict, but gives a very active clan.
- Found through royaleapi.com, looking for top #1000 Belgian clan, starting from last one and up. It always scored lot of medals (>40k), and had >8k donation at the end of the week. Joined on 2021-11-13.
- Bring the W — First clan I joined (ignoring the very first one ^^). Was quite active in clan wars, and donation. Leader Slick_Nick (8GRRPCL0). Players Skully (#PJ8VQ2P2), RNG_Childsplays (#P2YU9UYPU), Agent gg (#82P98GG0G), Natan (#YVV009CL).
- Zio can (~600 war trophees, 30k to 50k medals, 45 members) - The clan that beat "Bring the W".
- CLAN ROYALE S.A (40k-50k medals) — Clan that almost won against Team Belgique.
Todo
- Read all Fandom wiki pages on troops / building / spells, and summarizes tips.
- Lava deck: Watch EA Rakan (love) Lava videos, and analyze the game play.
- 2.6 deck: Watch video on that deck, learn gameplay.
Tips
General
- Tap the screen immediately after starting a game to skip animation. This helps playing as soon as possible the first card.
- Request card every day (eg. card from deck), and give also card every day (to gain gold and fame that increases king level). However it is not recommended to give card below king level 10, since extra xp will prevent leveling the card while keeping a low king level.
- Clash Royale | How to Pull/Lure/Aggro Units - Advanced Tech
- On aggro: how troop are choosing which unit to target.
- Exclamation mark indicates which ennemy troops you aggro.
- xbow aggro can be reset with zap.
- Use pull to increase distance an ennemy unit has to do before reaching tower.
- Pull: standard pull, chained pull, u-turn.
- Pull can also split an ennemy push over two tower.
- Don't play the Royal Tournament on the first days. Better wait for all big players to get higher in wins, to have better chance to meet standard players.
- Pass royale
- Best value for money, but wait king level 7.
- Don't open season chests in early arena's. It's insanely bad value
- stack trade token: make dummy request in the clan to go below 10, then collect the new tokens, and cancel the trades.
- To get money from trade: request a maxed card (or a card lvl 13 but enough cards to go max), and give away a non-maxed card [1]:
- Gain 1250 gold for common (5 each).
- Gain 2.5K gold for rare (50 each).
- Gain 5K gold for epic (500 each).
- Gain 20K gold for legendary.
- Best value for gems: 500 gems for royal tournament (if reaching at least 10 wins, to get the most valuable chest).
Strategy
- Defend for positive elixir trade!
- Make sure to spend less elixir, and ideally all defending units must survive to build a counter push (even better if we can drop a tank in front after successful defense)!
- Don't put one unit at time, build defense or attacks. One unit at a time only make elixir inbalance worse!
- Count elixir, at elixir delta's.
- Like when opp plays valkyrie, and we play minion, we are 1 up elixir. Then we play say bomber, we are 1 down, etc. Try also to take into account overflow, like if we are behind, but our elixir reaches 10 again, then we are back ex-aequo.
- Learn to play blank.
- Don't be too low on elixir, like play fast card after card.
- Having some spare elixir allows for reacting quickier, for better elixir trade thanks to better placement (force ennemy to make long distance).
- Cycle card when no defense in hand.
- Learn card placement, so that to escape:
- Area damage spell that would kill / freeze all troops and/or tower.
- Think of freeze, fireball, Marcher, executioner, firecracker/hunter.
- Learn card placement for better defense:
- Put distraction troop far of MELEE attacker (eg. knight, valkyrie).
- Put attacker troop on RANGE attacker (eg. musketeer...). megaknight a bit special, aim mid-range to avoid jump damage.
- Play rather defensively than aggressively.
- Find the right time to build a counter push.
- Try to estimate the elixir of the opponent (did he play lot of cards, etc).
- Try to estimate the hand of the opponent (what cards does he play, what did he play, etc).
- Don't waste elixir, like putting a single troop at the bridge that will be killed by tower.
- Make sure that when defending, troops are still alive after defending.
- Wait to reach 10 elixir before playing a troop at the bottom of the map.
- Play cards fast, and together, so that they can all attack at the same time.
- Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
- Play card at the right spot, like:
- musketeer on the side of towers so that they can shoot but are not shot at.
- Use giant to protect weak but powerful troops (like bomber or musketeer).
- Always play fireball with value, like against an enemy tower + enemy troop.
- Don't play the goblinhut too close to river, but close enough to our tower so that tower can shoot.
- When defending, play card at the right spot to aim at the correct enemy troop (like play megaminion on babydragon).
- Against prince:
- play knight at the last sec to prevent opponent to play a spell (like fireball or arrows).
- or play knight before the prince is charging.
- Typical counter-push:
- Play a giant in front, then musketeer / bomber behind. If musketeer is alive after a defense, add the giant at the front for the counter push.
- Against goblinbarrel:
- Can play arrows, fireball, barbarianbarrel, skeletonarmy, babydragon.
- Defend against giantskeleton:
- Eg: A valkyrie at bridge junction (square right below the bridge) when Skeleton giant passed that line, and a bomber at 5th square from river, and 5 to 6 square away from valkyrie.
- aim correctly fireball:
- Eg. against wizard close to a tower, that we attack with a lavahound + Mega-Minion: don't aim the wizard but slightly above, so that when fireball explodes, the blow pushes the wizard towards our Mega-minion, killing the wizard (otherwise, the wizard would have killed the Mega-minion likely). Because the tower spotted the lavahound, our Mega-minion still alive can deal a lot of damage to the tower.
- Against witch:
- thelog / elitebarbarians / arrows / zap to remove all skeletons. If played correctly elitebarbarians can also make 2 hits to tower.
- Activate our K tower:
- Using tornado, bring opp troop close to K tower so that they connect.
- Against firecracker, put a building/troop close to K tower so that bullet touches K tower (location: leave 2 squares between troop and tower/K tower).
* * = cannoncart * XXX XXX XXX XXXX XXXX XXXX XXXX
- Against electro-spirit, play skeleton between K tower and tower so that electro arc touches the K tower.
- SirTag graveyard + witch deck Opp has to use poison on both graveyard and witch, which is not possible.
- witch pulverizes megaminion.
- Play graveyard when opp is down on elixir.
- megaknight super utility card when opp is over-committing (note: megaknight does damage on drop).
- Against player with darkprince / prince / hogrider, just keep cycling cheap card so that to have the goblin's hut in hand.
- Starting hand play:
- Play according to starting hand. Eg. if play pekka at bridge, make sure you have arrows/zap in 1st 5 cards to counter skel army, etc.
- Opp should not attack on the same lane as where I played lavahound bottom of the map. Because if I can counter, and keep defense troop alive, then this build up a powerfull counter push.
- So, if playing against lavahound, better attack on the opposite lane. Also make sure to defend against lavahound.
- When playing Lava-balloon, and lavahound+balloon kills first tower, put guards top middle to take spot from P tower, to protect balloon.
- E-Barbs:
- Play them middle, right in front of K tower -> handy when darkprince + prince on both lanes.
- giant, battleram... can also be used to counter ennemy tanks.
- Put them at bridge, behind ennemy to pull them back from tower, back to where they came from.
- When to play in the pocket:
- When opp tower is down, it can be good move to play a tank unit, or offensive unit in the pocket. When doing so, that unit will immediately distract the 2nd P tower, and possible also K tower.
- It is good move if the push on the first tower contains many small troops, ideally behind some tank troop. Eg. a balloon followed by Lava's puppies, or a valkyrie, followed by witchs skeleton. In that case, playing in the pocket allows these extra units to survive since K tower will target the main tank and 2nd P tower will target the unit in the pocket, and hence these secondary units will make deadly damage to K tower. If there is no main tank, playing in the pocket may distract both tower, but it requires a very strong tank (like lava or such).
- When having support troops, and opp adds a troop that would "escape" those troops, often good play to add a troop that would block the course of that new ennemy, so that support troop can help defeating him, with minor HP loss on our own new troop (positive trade).
- Bait techniques: force a move from opponent, to then get a better advantage afterwards.
- Eg. We need to play skeletondragons on a lane to defend, but opp has fireball. We play barbarians on the other lane to force the fireball.
- To target K tower when one tower down: play troop 2-sq from the pocket!
- In 1x elixir time, 2 elixir difference is huge. Use that advantage to build big push.
How to start
What to do if other player doesn't play:
- They refer to "investment card". But what are they?
- miner on tower.
- lavahound is usually risky. Because reduce possibility of defense.
Quick push counter:
- Opp plays lumberjack+balloon at bridge (first lumberjack, then balloon).
- Usual defense is infernodragon, well on the course of the balloon, but don't aggro the lumberjack (usually this is hard).
- Game: played instead elitebarbarians behind lumberjack, then babydragon on the course of the balloon. Opp plays Horde at tower, I play fireball on tower + horde, babydragon kills the remaining horde and takes the tower. 1 tower for one tower, and hit K tower twice. Same elixir, slightly more damage.
Deck advises
- Keep deck speed < 4.
- Keep two spells in deck (like arrow and fireball).
Things I learned
- Don't activate K tower (with arrows, fireball). Note that opponent may play cards to trigger his K tower (eg. tornado, fisherman that brings our troop close to K tower and start attacking it).
- Against furnace + tesla:
- Opp was playing furnace + tesla on one side, couldn't go through with lavahound. On second push, played lavahound bottom left, then after he play furnace + tesla, played Inferno D bottom right, then miner before P tower spotted the dragon. Opp played skel army, killing miner, but could counter with arrows, hence Inferno D could take the tower.
- React to elixir used by opponent. If opp uses 4 elixir, and we could defend, then put a 4 elixir offensive troop to counter push.
- witch + balloon is deadly. The skeleton distracts the tower, and balloon makes lot of damage.
- Counterpush: Opponent attack with hogrider, and then goblinbarrel. I put Skel Army on rider, and minions on goblin. Then on push back, I add minipekka in the middle of army for protection (note: this could be arrows / fireball bait). This takes the tower and K tower (against low level 7)!
- Playing against a lavahound+balloon + FB/Log + electrodragon/valkyrie/minions/electrowizard deck. Things started badly, but went better when playing elitebarbarians on the other lane, defending them a bit with zap. Morale: when you cannot do your normal push, go the other one.
Card synergy
- electrowizard + magicarcher: electrowizard in front of tower, magicarcher middle (even other side) that does horizontal shot.
- witch (in the back), then balloon at bridge. witchs skels protect the balloon (they take the shot).
- icegolem + hogrider at bridge, at same time!
- (seen on tv royale) zappies in the back, then at bridge at royalrecruits so that both zappies and recruits are in a same group (so 2 groups).
- Good counter is first icespirit in the back, then executioner left of tower but close to it (square W2 or E2), so that its axe is well in group axe.
- (tv royale) balloon at bridge (A14), then 2s later, Skel drag (C14). This kills opp's minions.
- Reaction was Barbarian on other bridge, then 4s later, balloon. When balloon killed tower, send asap a miner on K tower (N3) to take the spot. But Opp. replied with zap on balloon.
- miner + zap (+lavahound): miner on tower, then zap tower to re-target tower on the miner. zap can also be used eg. against witch, put miner on witch, zap, this kills the skeletons, miner then target the witch, and witch retarget on lavahound.
- lavahound + miner: Play miner in the back of the tower, so that when pups appear, miner tanks the damage from the tower, but then when King's tower activates, miner is still tanking the damage as well.
- lavahound: Always play with a Skeleton Dragon behind, or babydragon behind, or balloon. Get more value for the tank!
- icespirit + goblinbarrel: lot of damage apparently...
- rascals + wallbreakers: they push the big rascal to the tower faster!
Card advices
(w)
means fandom wiki data included.
Troops - 1 elixir
Troop | How to play | How to counter |
---|---|---|
Electro Spirit (w) |
|
|
Fire Spirit |
|
|
Ice Spirit |
|
|
Skeletons |
|
|
Heal Spirit |
|
|
Troops - 2 elixir
Troop | How to play | How to counter |
---|---|---|
Bats |
|
|
Bomber |
|
|
Goblins |
|
|
Spear Goblins |
|
|
Ice Golem |
|
|
Wall Breakers |
|
|
Troops - 3 elixir
Troop | How to play | How to counter |
---|---|---|
Archers |
|
|
Firecracker |
|
|
Goblin Gang |
|
|
Knight |
|
|
Minions |
|
|
Skeleton Barrel |
|
|
Dart Goblin |
|
|
Elixir Golem |
|
|
Mega Minion |
|
|
Guards |
|
|
Skeleton Army |
|
|
Bandit |
|
|
Fisherman |
|
|
Ice Wizard |
|
|
Miner |
|
|
Princess |
|
|
Royal Ghost |
|
|
Troops - 4 elixir
Troop | How to play | How to counter |
---|---|---|
Skeleton Dragons |
|
|
Battle Healer |
|
|
Battle Ram |
|
|
Flying Machine |
|
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Hog Rider |
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Mini P.E.K.K.A. |
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Musketeer |
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Valkyrie |
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Zappies |
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Baby Dragon |
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Dark Prince |
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Hunter |
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Electro Wizard |
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Inferno Dragon |
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Lumberjack |
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Magic Archer |
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Mother Witch |
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Night Witch |
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Golden Knight |
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Skeleton King |
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Troops - 5 elixir
Troop | How to play | How to counter |
---|---|---|
Barbarians (w) |
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Minion Horde |
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Rascals |
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Giant |
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Royal Hogs |
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When played on one tower:
When played 2-2 (mid-river):
When played 1-3 (offseted mid-river):
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Wizard |
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Balloon |
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Bowler |
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Cannon Cart |
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Electro Dragon |
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Executioner |
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Prince |
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Witch |
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Ram Rider |
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Archer Queen |
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Troops - 6 elixir
Troop | How to play | How to counter |
---|---|---|
Elite Barbarians (w) |
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Royal Giant |
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Giant Skeleton |
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Goblin Giant |
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Sparky |
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Troops - 7 elixir
Troop | How to play | How to counter | ||
---|---|---|---|---|
Royal Recruits |
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P.E.K.K.A. |
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Lava Hound |
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Against Lava Pups:
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Mega Knight |
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Troops - 8 elixir
Troop | How to play | How to counter |
---|---|---|
Electro Giant (w) |
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Golem |
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Troops - 9 elixir
Troop | How to play | How to counter |
---|---|---|
Three Musketeers |
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Spell
Troop | How to play | How to counter |
---|---|---|
1 elixir | ||
Mirror |
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2 elixir | ||
Giant Snowball |
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Zap
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Barbarian Barrel |
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Rage |
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The Log |
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3 elixir | ||
Arrows |
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Royal Delivery |
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Earthquake |
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Clone |
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Goblin Barrel |
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Tornado |
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4 elixir | ||
Fireball |
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Freeze |
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Poison |
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5 elixir | ||
Graveyard |
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6 elixir | ||
Rocket |
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Lightning |
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Building
Troop | How to play | How to counter |
---|---|---|
3 elixir | ||
Cannon |
From YersonCz gameplay:
|
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Tombstone |
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4 elixir | ||
Mortar |
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Tesla |
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Bomb Tower |
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Furnace |
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Goblin Cage |
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Goblin Drill |
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5 elixir | ||
Goblin Hut |
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Inferno Tower |
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6 elixir | ||
Elixir Collector |
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X-Bow |
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7 elixir | ||
Barbarian Hut |
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King's activation
- Against firecracker: when Fc at N14, and babydragon at K07/K08 when shooting.
Unit/building placement
Around P tower: Around K tower: Full coordinate for the whole map: y-x placement for the whole map: ========###^^^^^###============= river =============###^^^^^###======== ========###^^^^^###============= river =============###^^^^^###======== B14 C14 D14 E14 F14 G14 H14 I14|J14 K14 L14 M14 N14 O14 P14 Q14 0+4 0+3 0+2 0+1 0-0 0-1 0-2 0-3|0-3 0-2 0-1 0-0 0+1 0+2 0+3 0+4 n1 n2 n3 n4 n5 N1 N2 N3 N4 N5 N6 A13 B13 C13 D13 E13 F13 G13 H13 I13|J13 K13 L13 M13 N13 O13 P13 Q13 R13 1+5 1+4 1+3 1+2 1+1 1-0 1-1 1-2 1-3|1-3 1-2 1-1 1-0 1+1 1+2 1+3 1+4 1+5 w2 e2 W2 E2 A12 B12 C12 D12 E12 F12 G12 H12 I12|J12 K12 L12 M12 N12 O12 P12 Q12 R12 2+5 2+4 2+3 2+2 2+1 2-0 2-1 2-2 2-3|2-3 2-2 2-1 2-0 2+1 2+2 2+3 2+4 2+5 w3 e3 W3 E3 A11 B11 C11 D11 E11 F11 G11 H11 I11|J11 K11 L11 M11 N11 O11 P11 Q11 R11 3+5 3+4 3+3 3+2 3+1 3-0 3-1 3-2 3-3|3-3 3-2 3-1 3-0 3+1 3+2 3+3 3+4 3+5 w4 e4 W4 E4 A10 B10 C10 D10 E10 F10 G10 H10 I10|J10 K10 L10 M10 N10 O10 P10 Q10 R10 4+5 4+4 4+3 4+2 4+1 4-0 4-1 4-2 4-3|4-3 4-2 4-1 4-0 4+1 4+2 4+3 4+4 4+5 s1 s2 s3 s4 s5 W5 E5 A09 B09 C09 D09 E09 F09 G09 H09 I09|J09 K09 L09 M09 N09 O09 P09 Q09 R09 5+5 5+4 5+3 5+2 5+1 5-0 5-1 5-2 5-3|5-3 5-2 5-1 5-0 5+1 5+2 5+3 5+4 5+5 S1 S2 S3 S4 S5 S6 A08 B08 C08 D08 E08 F08 G08 H08 I08|J08 K08 L08 M08 N08 O08 P08 Q08 R08 6+5 6+4 6+3 6+2 6+1 6-0 6-1 6-2 6-3|6-3 6-2 6-1 6-0 6+1 6+2 6+3 6+4 6+5 A07 B07 ... ... ... F07 G07 H07 I07|J07 K07 L07 M07 ... ... ... Q07 R07 7+5 7+4 ... ... ... 7-0 7-1 7-2 7-3|7-3 7-2 7-1 7-0 ... ... ... 7+4 7+5 A06 B06 ... ... ... F06 G06 H06 I06|J06 K06 L06 M06 ... ... ... Q06 R06 8+5 8+4 ... ... ... 8-0 8-1 8-2 8-3|8-3 8-2 8-1 8-0 ... ... ... 8+4 8+5 A05 B05 ... ... ... F05 G05 H05 I05|J05 K05 L05 M05 ... ... ... Q05 R05 9+5 9+4 ... ... ... 9-0 9-1 9-2 9-3|9-3 9-2 9-1 9-0 ... ... ... 9+4 9+5 A04 B04 C04 D04 E04 F04 G04 ... ...|... ... L04 M04 N04 O04 P04 Q04 R04 10+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A03 B03 C03 D03 E03 F03 G03 ... ...|... ... L03 M03 N03 O03 P03 Q03 R03 11+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A02 B02 C02 D02 E02 F02 G02 ... ...|... ... L02 M02 N02 O02 P02 Q02 R02 12+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 A01 B01 C01 D01 E01 F01 G01 ... ...|... ... L01 M01 N01 O01 P01 Q01 R01 13+5 y+0 y++ y-+ y-- y-0 y-1 ... ...|... ... y-1 y-0 y-- y-+ y++ y+0 y+1 G00 H00 I00|J00 K00 L00 14-1 y-2 y-3|y-3 y-2 y-1
- Fandom "y-x placement"
- Used on Fandom wiki.
- Principle is
(distance from River)-(distance from P tower)
.
- So
7-2
for tombstone would mean I05 or H05,5-2
would mean I07 or H07. 7-0
for a troop would mean next to tower, right behind north edge.
- So
- In case of building, we take the distance between the building edge, not the bottom left corner.
- When building is in front of P tower, we still use the same edge as reference. Eg 2+4 placement for tombstone would mean putting it on 2+4 to 4+2 square. Alternatively we can say 2-(-4).
- Extended "y-x placement"
- An extension I'm using for more precision.
y-x
has same meaning as above, but for inside placement, ie. zone between both P towers.y+x
works the same, but for outside placement, and above P towers.
- Full coordinate system
- Something I made up.
- For buildings, we use bottom left tile as reference.
- Corners have several equiv coordinates (eg.
n1
same asw1
).
- Terminology
- Some naming I hear here and there.
- Front inside corner: w2 or e2 (ie. 7-0).
- In the pocket: in the corner in opp's field, when one tower is down.
Commented game
- Against DIOS (lvl 8, challenge)
- Opponent play first card badly, 7 elixir, next to K tower. Should play it really bottom of the map, and behind the K tower.
- We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
- Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a miner, to kill the sorcerer.
- We have lot of elixir still alive, when opponent has nothing.
- We play a fire archer, to protect against aerial stuff if any.
- Commented game - Against Dinho (lvl 5, arena 4, battle)
- I play musketeer as first card, ok.
- Opponent play goblinbarrel, we kill with arrows, ok (but could we have let the musketeer do the kill?)
- We play giant at bridge, not good. Should have let musketeer continue. Now we spent lot of elixir, and are weak against counter push.
- Opp. play pekka behind giant, and knight.
- We play minions, but too far. Should have waited for ennemy to come closer to tower.
- Commented game - Against Aldobaglio (lvl 10)
- Was playing with witch, balloon, electrowizard, ramrider, bats, goblingang, giantsnowball, tesla.
- witch + balloon ok, but must play balloon as close as possible to bridge (or Opp has more time to react).
- giantsnowball against megaknight was useless. Lose 2 elixir, and megaknight only loses 1 hit.
- Use electrowizard damage when it spawns.
- ramrider against princess very good.
TV Royale
- Miscellaneous
- bomber: Play in front on K tower, in particular when other building in the middle. Very effective to defend.
- tornado: to break apart some defensive troop (eg. disconnect a infernodragon), or to concentrate troop when there is bomber that can attack.
- X-Arc:
- how to counter? a icegolem to distract then a barbarianbarrel. hunter can also attack. thelog + earthquake + eg. bomber.
- 3 musketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract.
- P tower finish cycle: royalhogs, earthquake, log, skel, hogs, earthquake, bomber, log,
- Against mortar: miner in middle our tower, start moving, and mortar always miss it.
- Against cannon cart: guards are good counter (2 stay alive).
- Push with lavahound: Play miner against tower before lavahound explodes, so that tower spots the miner and puppies are free to attack.
- Can be played with lavahound: flyingmachine, babydragon.
- Defend with tesla:
- Nice to attract troop.
- Add defense, like goblingang close to it, so they can attack troops coming from both side. princess is also a nice one.
- princess:
- Usually a bait for miner. miner can be countered with skeletonarmy, or goblingang. Be ready to play either one as soon as miner is launched.
- Against infernodragon:
- Spam unit very good to distract (eg. Skel army).
- hogrider at bridge (in fact, one square outside the lane, so that HR jumps).
- Response is tombstone next to tower, on HR path. HR put one hit, then killed by Skel.
- Push with Lava + I Dragon.
- Counter by fireball so that to kill lavahound + almost infernodragon. Add a wizard (middle, but so that he moves to other lane) to distract infernodragon.
- When pups are being killed, add balloon + minions behind. This killed the tower.
- With 2.6 deck:
- Against princess, cannon at I14 or J14 (or H14, K14).
- Against goblinbarrel, thelog.
- Keep troops well separated, to avoid FB bait.
- Against valkyrie, icespirit when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot.
- Cycle the hogrider, use FB to kill defender (prepare for it, this will eat tower too!).
- If infernotower, foresee a icespirit, so that hogrider can kill it (this also allows cycling HR faster then).
- If infernotower too close of river, use skel to distract her, then hogrider.
- (Maybe infernotower can be FB too?)
- Change HR push: sometimes with icegolem, sometimes with Skel. Sometimes add musketeer as support.
- icespirit at bridge may hit tower.
- Against infernodragon, icegolem on n1-n5 tower side good to distract.
- skully - playing with goblinbarrel, tesla, princess, goblingang, icespirit, valkyrie, thelog, rocket
- Play goblinbarrel regularly (eg. as first card) to take damage.
- Against megaknight: play tesla in middle, then valkyrie at bridge, behind megaknight to slow it down (it is killed by tower, tesla and valkyrie).
- Against minipekka: goblingang close to tesla to attract minipekka.
- rocket against tower, witch and elixirgolem (hitting all three of them).
- iosama - playing fireball, zappies, flyingmachine, cage, hogs, e-spirit, B barrel, recruits.
- Always play zappies between tower (so they split), or behind K tower.
- To defend, drop when ennemy on bridge.
- Play recruits in the back.
- FB against motherwitch.
- Cage against hogs. Add zappies if needed, close to K tower.
- Note that Goblin bowler hits very hard! (279 @ level 9)
- Play hogs in middle, close to river.
- e-spirit to distract (eg. against megaknight).
- saed - playing with lavahound/miner/inferno D, barbarian, skel D, zap, arrows.
- Direct push balloon then lavahound.
- Push Inferno D in the back, then add barbarian at bridge.
- Skel D to defend.
Decks
Clashical's decks
Ladder deck (2021-12-06 onwards, arena 15) |
|
---|---|
Ladder deck 4.3 (2021-11-01 onwards, arena 15) |
|
Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15) |
Don't:
Some Counters:
|
Ladder deck (since 2021-09-14) |
|
Ladder deck (played until 2021-09-12) |
|
Ladder deck (played since 2021-09-01) |
|
Ladder deck (played since 2021-08-21) |
|
![]() | |
Ladder deck (last played 2021-08-19) |
|
![]() | |
Ladder deck (last played 2021-08-13) |
|
![]() |
Clashical's war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
---|---|---|---|---|
W52/21: ...., v--v, vv-v, vv-v, v--v, v---, --vv W01/22: v--v, v--v, vv--, v-v-, vv-v, v-vv, vvv- W02/22: vvv-, vvvv, vvv-, v---, vv--, vvvv, vv-- W03/22: vv--, v---, v--v, vv--, vvvv, vvvv, v--- W04/22: v--v, vv-v, vv--, vvv-, vv-v, vv--, vvv- W05/22: vv--, vvvv, v---, vvv-, vvv-, vvvv, vvvv W06/22: v---, v-vv, vvv-, vvvv, vv-v, vv--, v--v W07/22: v--v, vvv-, v-v-, vv-v, vv--, vvv-, vv-- W08/22: vv-v, v--v, ...., ...., ...., ...., .... | ||||
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| ||||
| ||||
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Minushcule ;-)'s decks
Ladder deck (2021-12-21, played from arena 10 to 14) |
|
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Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9) |
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Ladder deck (2021-12-16, played in arena 6) |
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Ladder deck (2021-12-14, played in arena 5) |
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Ladder deck (2021-12-10, played in arena 3 and 4) |
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Ladder deck (2021-12-10, played from arena 3) |
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Ladder deck (2021-12-10, played in arena 1 and 2) |
|
Some decks that was hard match up (potentially good decks):
Ladder deck (2021-12-10, faced in arena 4) |
|
---|---|
Minushcule ;-)'s war decks
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
---|---|---|---|---|
W52/21: ...., v..v, -..-, -..v, -..v, v..v, -..- w01/22: -..v, v..-| v.v-, v.-v, v.vv, -.-v, -.v- w02/22: v.v-, v.vv, v.-v, v.--, -.-v, v.vv, v.v- w03/22: -.v-, v.vv, -.--| vvvv, --vv, ---v, --v- W04/22: v-v-, v-vv, ----, ----, v-vv, vvvv, ---- W05/22: vvvv, vvv-, vvvv, vvvv, vv--, vv--, vvvv W06/22: ---v, ---v, vv-v, v--v, vvv-, vvv-, v--- W07/22: vv-v, ----, v-v-, vv--, vv-v, -vv-, --v- W08/22: vv-v, ---v, ...., ...., ...., ...., .... | ||||
W52/21: ...., .v.., .v.., .-.., .-.., .v.., .v.. w01/22: .v.., .v..| .-.., .-.., .-.., .v.., .v.. w02/22: .-.., .-.., .v.., .-.., .-.., .v.., .v.. w03/22: .-.., .-.., .-..| | ||||
W52/21: ...., ..v., ..-., ..-., ..v., ..-., ..-. w01/22: ..-., ..-.| | ||||
W50/21: ---v, vvvv | ||||
| ||||
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Lava decks to try
Ladder deck - Lava |
|
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Ladder deck (around 2021-09-04, arena 14) |
|
Ladder deck - Lava (video 2021-01-13) |
|
Meta decks
Battle decks to try
Ladder deck - From Flav (Team belgique clan, lvl 10, 5600 trophees!) - 2021-12-19 |
|
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Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19 |
|
Ladder deck - From Skully (Bring the W clan) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
|
Ladder deck - From Skully (Bring the W) - 2021-09-01 |
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Ladder deck - Some opponent - 2021-09-01 |
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Deck - Played by Théo - 2021-11-28 |
|
War 2 deck - Unbreakable best MK deck (video 2021-01-13) |
Opening:
Build pushes:
Tactics:
Counters:
|
Deck - Opponent on Ladder, legendary arena, king level 8 ! |
|
Log bait, #1 ladder 2022 | |
Mini-challenge decks
Sudden death
- Schtroumpf, sudden death challenge
- balloon, lumberjack, elitebarbarians, freeze, darkprince, goblincage, skeletonking, icewizard.
Sudden death (2021-10-01) |
|
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Sudden death (2021-12-03) |
|
Sudden death (2021-12-03) |
|
Sudden death (2021-12-03) |
|
Sudden Death deck (around 2021-09-20) |
|
Double elixir
Double-elixir (2022-01-01) |
|
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Double-elixir (2020-05-24) |
|
Triple elixir
Triple-elixir (2021-11-17) |
|
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Triple-elixir (2021-11-17) |
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Triple-elixir (2021-11-17) |
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Triple-elixir (2021-10-23) |
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Triple-elixir (2020-05-24) |
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Other challenges
- Touchdown draft:
- Winning condition: battleram, royalghost, royahrecruits, elixirgolem, ramrider (esp. with mirror, better than hogrider thanks to snare), royalhogs (>motherwitch), balloon + lightning/fireball (to destroy buildings), skeletonking + ultimate.
Triple-Draft Mini-challenge (2021-08-21) |
|
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Mega-touchdown - deck 1 (2021-09-17) | |
Skeleton King tournament (2021-10-30) |
|
Skeleton King tournament (2021-10-30) |
|
Skeleton King tournament (2021-10-30) |
|
Archer Queen tournament (2021-11-03) |
|
Golden Knight tournament (2021-11-10) |
|
Rage challenge (2021-12-18) |
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Mega-deck challenge (2021-12-27) |
|
Mega-deck challenge (2021-12-27) |
|
Infinite elixir (2020-05-24) |
|
Rage ramrider (2022-01-06) |
|
Ram rider 2v2 Rush (2022-02-03) |
|
Season 31 special challenges (January 2021)
Arena challenge (2022-01-11) |
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| |
| |
| |
| |
| |
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Arena 8 (Ouah):
|
|
| |
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Arena 11 (Ouah):
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|
| |
| |
| |
| |
Ram rider 2v2 Rush (2022-02-03) |
|
Season 32 special challenges (February 2022)
Super Lava Hound Mini-challenge (2022-02-08) |
|
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Love Conquers All challenge (2022-02-16) |
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2v2 Decks
Ladder deck (2021-10-01 onwards) |
|
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Deck per arena
Tutorials
- Arena 1 deck: knight, speargoblins, archers, arrows, goblins, giant, musketeer, minipekka.
- No fireball value, use only arrows (everything dies to arrow except musketeer).
- Baby drag better than valkyrie.
- Put slow cheap units in the back.
- Arena 2 deck (before babydragon): valkyrie, bomber, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank. But bomber is weak to arrows.
- Arena 2 deck (w/ babydragon): babydragon, speargoblins, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank.
- Arena 2 deck: babydragon, speargoblins, archers, arrows, skeletons, giant, musketeer, minipekka.
- Faster deck, but rely on minipekka to take out tanks now.
- skeletons have a lot of value (although more difficult to play).
- Arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, megaminion, skeletonarmy, speargoblins
- 2 winning condition. battleram by itself is not good winning condition, need a secondary one (like goblinbarrel or giant).
- Bait deck are hard to play.
- Better arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, knight, skeletonarmy, speargoblins
- Rush: battleram at bridge, then goblinbarrel when connects.
- babydragon, then goblinbarrel timely so that babydragon is spotted first (launch when babydragon is 2 square away from river).
- knight has a lot of value.
- Arena 3 deck with barbarianbarrel: battleram, goblinbarrel, barbarianbarrel, fireball, babydragon, valkyrie, skeletonarmy, speargoblins.
- Counter knight: speargoblins at 4-3.
- barbarianbarrel can tank for goblinbarrel.
- Arena 4 deck: pekka, babydragon, firespirit, barbarianbarrel, wizard, skeletonarmy, goblinbarrel, fireball.
- skeletonarmy to counter infernotower (eg. put it on pekka, so that it protects).
- push with wizard behind.
- barbarianbarrel has tiny cheap tank when needed (eg. when giant dies, to protect wizard).
- variant: skeletongiant instead of pekka.
- Arena 5 deck: witch, hogrider, bats, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Faster Arena 5 deck: witch, hogrider, skeletons, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- To counter babydragon: skeletons at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
- Against balloon: switch skeletons to megaminion.
- Arena 6 deck: witch, balloon, megaminion, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Variant: mortar instead of balloon.
- Alternative arena 6 deck: witch, balloon, flyingmachine, fireball, speargoblins, barbarianbarrel, battleram, skeletons.
- Replace skeletonarmy with skeletons, to lower the cost; battleram instead of goblinbarrel for win condition; speargoblins instead of valkyrie, because valkyrie not so much needed here; flyingmachine instead of megaminion.
- Variants: giant instead of battleram, and valkyrie instead of skeletons.
- giant in the pocket very useful to tank for little troops.
- hogrider cycle deck: valkyrie, minions, skeletonarmy, arrows, knight, cannon, wizard, hogrider.
- Arena 7 deck: royalhogs, royalrecruits, skeletondragons, bats, skeletons, goblincage, barbarianbarrel, fireball.
- Apparently, real deck would be to replace skeletondragons with zap.
- Counter to deck above: witch, babydragon, wizard, arrows, valkyrie, balloon, musketeer, skeletonarmy.
- ... played a bit, but doesn't seem to work really well.
- Arena 7, double prince deck: giant, prince, darkprince, megaminion, zap, fireball, musketeer, minipekka.
Arena 6
Arena 6+ deck |
|
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Arena 7
Arena 7+ deck |
|
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Identifying decks
Trophy range: 5617 |
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Clan wars
Clan Wars decks
- https://www.reddit.com/r/ClashRoyale/comments/iivbbq/four_sets_of_decks_for_clan_wars_2/
- See Clash royale deck lists.ods.
- Skully:
- icespirit, goblingang, thelog, valkyrie, goblinbarrel, rocket, princess, tesla.
- firecracker, Skeleton, electrogiant, giantsnowball, healspirit, Goblin, tornado, infernotower.
- skeletonbarrel, Fire spirit, bomber, lumberjack, RG, Baby, MArcher, elitebarbarians.
- Skully's opponent:
- firecracker, royalghost, sparky, electrowizard, babydragon, minionhorde, arrows, skeletonarmy.
- bandit, lumberjack, balloon, Log, knight, wizard, elitebarbarians, executioner.
- Slick_Nick (touchdown):
- goblindrill, firecracker, Icewiz, freeze, pekka, princess, hogrider, executioner.
- goblinbarrel, megaknight, MArcher, electrowizard, motherwitch, clone, thelog, ramrider.
- Schtroumpf (Team Belgique):
- princess, wizard, barb barrel, minipekka, pekka, knight, Spear goblins, babydragon.
- MARTIN (shred me with):
- tesla, icespirit, bomber, skeleton, knight, firecracker, executioner, royalhogs.
- tesla 4-2, skeleton 3-3 (against megaknight, with bomber played early on front corner of K tower).
- Against megaknight: bomber front corner of K tower, then skeleton 3-3 when megaknight jumps, then tesla 0-4 (so bomber still in range).
- Against other troop: same, skeleton 3-3, then knight middle but other lane, so that to distract opp troop that are under fire of both towers.
- Play hogs regularly in the middle.
- firecracker, often play at 9-3 (ie. front of K tower). Use skeletons and icespirit to distract troop and protect firecracker.
- When tesla in middle, bomber to spam the troop attacking the tesla.
Deck 1 | Deck 2 | Deck 3 | Deck 4 | Comments |
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- War deck against boat
- A deck I've seen that looked effective: witch - giant - electrodragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. tesla on the other side to protect.
Boat defense
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![]() Used by Kaiser bier && skully. Resisted two attacks w/o losing a tower! |
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Statistics
Royal Tournament
Deck | Date: result |
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Classic Challenges
Deck | Date: result |
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API
Official API
- Must create a dev account, and add an API key.
- https://github.com/gogaz/clashroyale.git (python client, fork).
Download CSV for wars from royaleapi.com
- Login to royaleapi.com
- Download cookies.txt from th site (using for instance add-on Get cookies.txt).
- Only the following line is needed:
royaleapi.com FALSE / FALSE 1642283924 __royaleapi_session f0308add0cf845dc90cdf4b276faa333
- Get file with
wget
:
# Using clan tag YYVQ099G
wget -qO- --load-cookies royaleapi.com_cookies.txt https://royaleapi.com/clan/YYVQ099G/war/race/csv
Download card PNG from official API
#! /bin/python
import clashroyale as cr
cr_client = cr.OfficialAPI(get_cr_token())
cards = cr_client.get_all_cards()
for card in cards:
print(f"wget {card.iconUrls.medium} -O '{name}.png'")
General information
Spell damage
- How to read the table
- Eg. fireball, level 9, we have
(=) skeletondragons +2 (532)
. This means FB level 9 kills a skeletondragons level 11 (=9 +2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit). - Units in bold are the one at level 14.
Fireball + Zap (6 elixir) | ||||||
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Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 731 | 801 | 881 | 967 | 1063 | 1167 |
Tower damage | 220 | 242 | 265 | 291 | 320 | 351 |
One-shot |
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Fireball (4 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 572 | 627 | 689 | 757 | 832 | 913 |
Tower damage | 172 | 189 | 207 | 228 | 250 | 274 |
One-shot |
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Arrows (3 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 303 (101x3) | 333 (111x3) | 366 (122x3) | 402 (134x3) | 444 (148x3) | 486 (162x3) |
Tower damage | 93 | 102 | 111 | 123 | 135 | 144 |
One-shot |
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Zap (2 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 159 | 174 | 192 | 210 | 231 | 254 |
Tower damage | 48 | 53 | 58 | 63 | 70 | 77 |
One-shot |
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The Log (2 elixir) | ||||||
Level | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Damage | 240 | 264 | 290 | 319 | 350 | 384 |
Tower damage | 72 | 80 | 87 | 96 | 105 | 115 |
One-shot |
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Card upgrade cost
Card upgrade (# cards / cost / +exp) | ||||||||||||||
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Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
Common | - | 2 / 5 / +4 | 4 / 20 / +5 | 10 / 50 / +6 | 20 / 150 / +10 | 50 / 400 / +25 | 100 / 1K / +50 | 200 / 2K / +100 | 400 / 4K / +200 | 800 / 8K / +400 | 1K / 15K / +600 | 1.5K / 35K / +800 | 3K / 75K / +1.6K | 5K / 100K / +2K |
Rare | - | - | - | 2 / 50 / +6 | 4 / 150 / +10 | 10 / 400 / +25 | 20 / 1K / +50 | 50 / 2K / +100 | 100 / 4K / +200 | 200 / 8K / +400 | 400 / 15K / +600 | 500 / 35K / +800 | 750 / 75K / +1.6K | 1K / 100K / +2K |
Epic | - | - | - | - | - | - | 2 / 400 / +25 | 4 / 2K / +100 | 10 / 4K / +200 | 20 / 8K / +400 | 40 / 15K / +600 | 50 / 35K / +800 | 100 / 75K / +1.6K | 200 / 100K / +2K |
Legendary | - | - | - | - | - | - | - | - | - | 2 / 5K / +250 | 4 / 15K / +600 | 6 / 35K / +800 | 10 / 75K / +1.6K | 20 / 100K / +2K |
- Star level 1: 5000
- Star level 2: 10000
- Star level 3: ???
King level
King level | ||||||||||||||
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Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 | Level 14 |
exp | - | 20 | 50 | 100 | 200 | 400 | 1000 | 2000 | 5K | 10K | 20K | 35K | 50K | 80K |
exp (cum) | - | 20 | 70 | 170 | 370 | 770 | 1770 | 3770 | 8770 | 18770 | 38770 | 73770 | 123770 | 203770 |
P tower HP | 1400 | 1512 | 1624 | 1750 | 1890 | 2030 | 2184 | 2352 | 2534 | 2786 | 3052 | 3346 | 3668 | 4032 |
K tower HP | 2400 | 2568 | 2736 | 2904 | 3096 | 3312 | 3528 | 3768 | 4008 | 4392 | 4824 | 5304 | 5832 | 6408 |
damage | 50 | 54 | 58 | 62 | 67 | 72 | 78 | 84 | 90 | 99 | 109 | 119 | 131 | 144 |
Clan Wars
- Battle medal rewards
Battle | Victory medals | Defeat medals |
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PvP battle | 250 | 100 |
Duels (each battle) | 250 | 100 |
Boat battle | 125 | 75 |
Duels include special events (regular, double elixir, triple elixir...).
- Battle gold reward
- Gold rewards depend on current Clan League (Bronze I, II or III...).
Miscellaneous
- A player profile tag may only contain the following characters:
0289CGJLPQRUVY
.