Rubik PLL: Difference between revisions

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(Created page with "== Links == * [http://youtu.be/lPvF21KeAPE Recognizing the PLLs, from Badmephisto] :A *must* see video on how to quickly recognizes the PLL based on features like ''headlights...")
 
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* [http://youtu.be/lPvF21KeAPE Recognizing the PLLs, from Badmephisto]
* [http://youtu.be/lPvF21KeAPE Recognizing the PLLs, from Badmephisto]
:A *must* see video on how to quickly recognizes the PLL based on features like ''headlights'', ''bar'', ''pairs''...
:A *must* see video on how to quickly recognizes the PLL based on features like ''headlights'', ''bar'', ''pairs''...

== PLL ==
Source: http://www.cubewhiz.com/pll.php
<source lang=text>
Cycling Three Corners & Three Edges - Detecting Ga, Gb, Gc, Gd perm

- Put the good corner & edge at its position
- Turn the cube such that to have the "head lights" (the corners with same side color) on the L face
- Ga: good corner on F face
Gb: good corner on R/back face
Gc: good corner on B face
Gd: good corner on R/front face

Ga: (R2' Uw) (R' U R' U' R Uw') R2' y' (R' U R) R2 R' R' R Uw U U' Uw'
Gb: (R' U' R) y (R2' Uw R' U) (R U' R Uw' R2') R2 R' R R Uw U U' Uw'
Gc: (R2' Uw' R U') (R U R' Uw R2) (Fw R' Fw') right thumb U face R2' R R R' Uw' U' U Uw
Gd: (R U R') y' (R2' Uw' R U') (R' U R' Uw R2) R2' R R' R' Uw' U' U Uw
</source>
; Ja permutation
{| class=wikitable
|-
|Ja
|
* <code>z (D' R U') R2 (D R' D') R2 (U D R')</code>
|
|}

; Na / Nb permutations
* From [https://www.youtube.com/watch?v=Grl4ELs_vk4 Finger Trick - How to Execute the N Perms Like a Pro (cyotheking)]

{| class=wikitable
|-
|Na
|
* <code>z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])</code>
|
* Use {{blue|normal grip}} after <code>z</code>
* {{blue|RH sexy regrip}} during the first and second <code>U'</code>
* Last <code>R</code> assumes following start position (<code>X</code> means cube at correct position)
(B)
. . X
(L) X X X (R)
X . .
(F)
* After <code>z</code> U face must have the following pattern:
X X .
X X X
X X X
|-
|Nb
|
* <code>z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]</code>
|
* Use {{blue|normal LH grip, RH sexy grip}} after <code>z</code>
* {{blue|RH sexy regrip}} for both <code>R2</code>. All <code>U</code>, <code>D'</code> done with RH.
* Last <code>R</code> assumes following start position (<code>X</code> means cube at correct position)
(B)
. X X
(L) . X . (R)
X X .
(F)
* After <code>z</code> U face must have the following pattern:
X X .
X X .
X X X
|}

Revision as of 16:44, 8 July 2015

Links

A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...

PLL

Source: http://www.cubewhiz.com/pll.php

Cycling Three Corners & Three Edges - Detecting Ga, Gb, Gc, Gd perm

- Put the good corner & edge at its position
- Turn the cube such that to have the "head lights" (the corners with same side color) on the L face
- Ga: good corner on F face
  Gb: good corner on R/back face
  Gc: good corner on B face
  Gd: good corner on R/front face

  Ga: (R2' Uw) (R' U R' U' R Uw') R2' y' (R' U R)      R2 R' R' R                      Uw U U' Uw'
  Gb: (R' U' R) y (R2' Uw R' U) (R U' R Uw' R2')       R2 R' R  R                      Uw U U' Uw'
  Gc: (R2' Uw' R U') (R U R' Uw R2) (Fw R' Fw')        right thumb U face R2' R R R'   Uw' U' U Uw
  Gd: (R U R') y' (R2' Uw' R U') (R' U R' Uw R2)       R2' R R' R'                     Uw' U' U Uw
Ja permutation
Ja
  • z (D' R U') R2 (D R' D') R2 (U D R')
Na / Nb permutations
Na
  • z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])
  • Use normal grip after z
  • RH sexy regrip during the first and second U'
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . . X
(L)   X X X    (R)
      X . .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X X
X X X
Nb
  • z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]
  • Use normal LH grip, RH sexy grip after z
  • RH sexy regrip for both R2. All U, D' done with RH.
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . X X
(L)   . X .    (R)
      X X .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X .
X X X