Rubik PLL: Difference between revisions
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=== Permutations Of Two Diagonal Corners & Two Edges === |
=== Permutations Of Two Diagonal Corners & Two Edges === |
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The Na / Nb permutation variants come from [https://www.youtube.com/watch?v=Grl4ELs_vk4 Finger Trick - How to Execute the N Perms Like a Pro (cyotheking)]. |
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{| class=wikitable |
{| class=wikitable |
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!Name!!Diagram!!width=500em|Algorithm!!Comments |
!Name!!Diagram!!width=500em|Algorithm!!Comments |
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|[[File:pll19.gif]] |
|[[File:pll19.gif]] |
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|<code>(z) D (R' U) (R2 D' R D U') (R' U) (R2 D' R U' R)</code> |
|<code>(z) D (R' U) (R2 D' R D U') (R' U) (R2 D' R U' R)</code> |
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'''<code>z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])</code>''' |
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|This alg could also be performed using <R,U,L> if you don't do the rotation, but this way is faster with practice. |
|This alg could also be performed using <R,U,L> if you don't do the rotation, but this way is faster with practice.<br/> |
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For the 2nd variant: |
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* Use {{blue|normal grip}} after <code>z</code> |
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* {{blue|RH sexy regrip}} during the first and second <code>U'</code> |
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* Last <code>R</code> assumes following start position (<code>X</code> means cube at correct position) |
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(B) |
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. . X |
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(L) X X X (R) |
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X . . |
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(F) |
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* After <code>z</code> U face must have the following pattern: |
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X X . |
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X X X |
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X X X |
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| |
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|- |
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|Nb |
|Nb |
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|[[File:pll20.gif]] |
|[[File:pll20.gif]] |
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|<code>(z) U' (R D') (R2' U R' D U') (R D') (R2' U R' D R')</code> |
|<code>(z) U' (R D') (R2' U R' D U') (R D') (R2' U R' D R')</code> |
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'''<code>z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]</code>''' |
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|This is just the mirror of the other N permutation. |
|This is just the mirror of the other N permutation. |
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For the 2nd variant: |
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* Use {{blue|normal LH grip, RH sexy grip}} after <code>z</code> |
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* {{blue|RH sexy regrip}} for both <code>R2</code>. All <code>U</code>, <code>D'</code> done with RH. |
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* Last <code>R</code> assumes following start position (<code>X</code> means cube at correct position) |
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(B) |
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. X X |
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(L) . X . (R) |
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X X . |
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(F) |
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* After <code>z</code> U face must have the following pattern: |
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X X . |
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X X . |
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X X X |
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|- |
|- |
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|Y |
|Y |
Revision as of 18:48, 8 July 2015
Links
- A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...
The 21 PLL cases
Source: http://www.cubewhiz.com/pll.php
Corners Only
Edges Only
Swapping Two Adjacent Corners & Two Edges
Cycling Three Corners & Three Edges
To recognize these PLLs:
- Put the HEADLIGHT on the left
- Observe the position of the BLOCK: if it is as the FRONT (resp. FAR RIGHT, BACK and CLOSE RIGHT), then it is a Ga (resp. Gb, Gc and Gd) permutation.
To remember the algorithms, observe the sequence of RIGHT face versus sequence of UP face:
- Ga:
R2 R' R' R
vsUw U U' Uw'
- Gb:
R2 R' R R
vsUw U U' Uw'
- Gc:
R2' R R R'
vsUw' U' U Uw
- Gd:
R2' R R' R'
vsUw' U' U Uw
Permutations Of Two Diagonal Corners & Two Edges
The Na / Nb permutation variants come from Finger Trick - How to Execute the N Perms Like a Pro (cyotheking).