Rubik PLL: Difference between revisions
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|[[File:pll06.gif]] |
|[[File:pll06.gif]] |
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<code>(R U' R U) (R U) (R U') (R' U' R2)</code> |
<code>(R U' R U) (R U) (R U') (R' U' R2)</code><br/> |
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<code>[y2] (R2 U' (R' U' R U) (R U) (R U' R)</code> |
'''<code>[y2] (R2 U' (R' U' R U) (R U) (R U' R)</code>''' |
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|This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back. |
|This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back. |
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|[[File:pll07.gif]] |
|[[File:pll07.gif]] |
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<code>(R2 U) (R U R' U') (R' U') (R' U R')</code> |
<code>(R2 U) (R U R' U') (R' U') (R' U R')</code><br/> |
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<code>[y2] (R' U R' U') (R' U') (R' U) (R U R2)</code> |
'''<code>[y2] (R' U R' U') (R' U') (R' U) (R U R2)</code>''' |
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| This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back. |
| This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back. |
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|[[File:pll05.gif]] |
|[[File:pll05.gif]] |
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<code>(M2' U) (M2' U2) (M2' U) M2'</code> |
<code>(M2' U) (M2' U2) (M2' U) M2'</code><br/> |
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'''<code>(M2' U') (M2' U2') (M2' U') M2'</code>''' |
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| This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers. |
| This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers. |
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|[[File:pll04.gif]] |
|[[File:pll04.gif]] |
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<code>(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2)</code> |
<code>(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2)</code><br/> |
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'''<code>(M2' U') (M2' U') (M' U2') (M2' U2') (M' U2')</code>''' |
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| The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm. |
| The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm. |
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Revision as of 18:57, 8 July 2015
Links
- A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...
The 21 PLL cases
Source: http://www.cubewhiz.com/pll.php
Corners Only
Edges Only
Swapping Two Adjacent Corners & Two Edges
Cycling Three Corners & Three Edges
To recognize these PLLs:
- Put the HEADLIGHT on the left
- Observe the position of the BLOCK: if it is as the FRONT (resp. FAR RIGHT, BACK and CLOSE RIGHT), then it is a Ga (resp. Gb, Gc and Gd) permutation.
To remember the algorithms, observe the sequence of RIGHT face versus sequence of UP face:
- Ga:
R2 R' R' R
vsUw U U' Uw'
- Gb:
R2 R' R R
vsUw U U' Uw'
- Gc:
R2' R R R'
vsUw' U' U Uw
- Gd:
R2' R R' R'
vsUw' U' U Uw
Permutations Of Two Diagonal Corners & Two Edges
The Na / Nb permutation variants come from Finger Trick - How to Execute the N Perms Like a Pro (cyotheking).