Rubik PLL: Difference between revisions
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{{rubik|[y2] (R U' R U) (R U) (R U') (R' U' R2)}} (BB) |
{{rubik|[y2] (R U' R U) (R U) (R U') (R' U' R2)}} (BB) |
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:BB:''This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back.'' |
:BB:''This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back.'' |
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'''{{rubik|(R2 U' (R' U' R U) (R U) (R U' R)}}''' ([https://www.youtube.com/watch?v=esuH74SGe0Q VC |
'''{{rubik|(R2 U' (R' U' R U) (R U) (R U' R)}}''' ([https://www.youtube.com/watch?v=esuH74SGe0Q VC video]) |
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:{{Green|No AUF if front bar matches F face.}} |
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{{rubik|[y2] (R2 U) (R U R' U') (R' U') (R' U R')}} (BB)<br/> |
{{rubik|[y2] (R2 U) (R U R' U') (R' U') (R' U R')}} (BB)<br/> |
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:BB:''This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back.'' |
:BB:''This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back.'' |
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'''{{rubik|(R' U R' U') (R' U') (R' U) (R U R2)}} |
'''{{rubik|(R' U R' U') (R' U') (R' U) (R U R2)}} ([https://www.youtube.com/watch?v=96PG84UQ8x4 VC video])''' |
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:{{Green|No AUF if front bar matches F face.}} |
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|width=5% align=center|[[File:pllUb-180.gif]]<br/>'''{{blue|Ub}}''' |
|width=5% align=center|[[File:pllUb-180.gif]]<br/>'''{{blue|Ub}}''' |
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|width=5% align=center|[[File:pllZ-90.gif]]<br/>'''{{green|Z}}''' |
|width=5% align=center|[[File:pllZ-90.gif]]<br/>'''{{green|Z}}''' |
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{{rubik|(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2)}}<br/> |
{{rubik|(M2' U) (M2' U) (M' U2) (M2' U2) (M' [U2])}}<br/> |
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'''{{rubik|(M2' U') (M2' U') (M' U2') (M2' U2') (M' U2')}}''' |
'''{{rubik|(M2' U') (M2' U') (M' U2') (M2' U2') (M' [U2'])}}''' |
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:BB:''The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm.'' |
:BB:''The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm.'' |
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:{{Green|No AUF if front headlight is OPPOSITE to F face.}} |
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|width=45%|{{rubik|(M2' U) (M2' U2) (M2' U) M2'}}<br/> |
|width=45%|{{rubik|(M2' U) (M2' U2) (M2' U) M2'}}<br/> |
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'''{{rubik|(M2' U') (M2' U2') (M2' U') M2'}}''' |
'''{{rubik|(M2' U') (M2' U2') (M2' U') M2'}}''' |
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:BB:''This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers.'' |
:BB:''This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers.'' |
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:{{Green|No AUF if front headlight matches F face.}} |
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|width=5% align=center|[[File:pllH.gif]]<br/>'''{{red|H}}''' |
|width=5% align=center|[[File:pllH.gif]]<br/>'''{{red|H}}''' |
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|width=5% align=center|[[File:pllAa.gif]]<br/>'''{{blue|Aa}}''' |
|width=5% align=center|[[File:pllAa.gif]]<br/>'''{{blue|Aa}}''' |
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|width=45%|'''{{rubik|x (R' U R') D2 (R U' R') D2 R2}} ( |
|width=45%|'''{{rubik|x (R' U R') D2 (R U' R') D2 R2}} (BB,VC [https://www.youtube.com/watch?v=-YrtxKcg7m0 video])'''<br/> |
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:BB:''This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.'' |
:BB:''This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.'' |
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:''{{blue|To avoid a parasitic move of the L face after {{rubik|D2 (R ...}} that would block the {{rubik|U'}} move, the key is to twist slightly the right wrist such that to make a small {{rubik|D'}} move that would block the L face, hence stabilizing the cube}}''. |
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:{{Green|No AUF if front block matches F face.}} |
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|width=45%|'''{{rubik|x R2 D2 (R U R') D2 (R U' R)}} (BB,VC)''' |
|width=45%|'''{{rubik|x R2 D2 (R U R') D2 (R U' R)}} (BB,VC)''' |
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:BB:''This is just the inverse of the other A perm. It is performed in a very similar manner.'' |
:BB:''This is just the inverse of the other A perm. It is performed in a very similar manner.'' |
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:''{{blue|Same remark as for Aa.}}'' |
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{{rubik|[y'] x (L U' L) D2 (L' U L) D2 L2}} |
{{rubik|[y'] x (L U' L) D2 (L' U L) D2 L2}} |
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:{{Green|No AUF if front block matches F face.}} |
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|width=5% align=center|[[File:pllAb.gif]]<br/>'''{{blue|Ab}}''' |
|width=5% align=center|[[File:pllAb.gif]]<br/>'''{{blue|Ab}}''' |
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:BB:''This alg is just two orientations performed consecutively.'' |
:BB:''This alg is just two orientations performed consecutively.'' |
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:Note:''The algo are OCLL5 OCCL4''. |
:Note:''The algo are OCLL5 OCCL4''. |
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:{{Green|No AUF if edge centers match their face.}} |
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Revision as of 16:51, 8 November 2015
This page is dedicated to permute correctly the last layer of the Rubik's cube.
The 21 PLL cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
Probabilities:
- BLUE — p=1/18
- GREEN — p=1/36
- RED — p=1/72
Permutations of edges or corners only
Ua |
[y2] (R U' R U) (R U) (R U') (R' U' R2) (BB)
(R2 U' (R' U' R U) (R U) (R U' R) (VC video)
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[y2] (R2 U) (R U R' U') (R' U') (R' U R') (BB)
(R' U R' U') (R' U') (R' U) (R U R2) (VC video)
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Ub | |
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Z |
(M2' U) (M2' U) (M' U2) (M2' U2) (M' [U2])
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(M2' U) (M2' U2) (M2' U) M2' (M2' U') (M2' U2') (M2' U') M2'
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H | |
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Aa |
x (R' U R') D2 (R U' R') D2 R2 (BB,VC video)
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x R2 D2 (R U R') D2 (R U' R) (BB,VC)
[y'] x (L U' L) D2 (L' U L) D2 L2
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Ab | |
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E |
x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D') (BB)
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solved |
Swap one set of adjacent corners
Ra |
R U R' F' R U2 R' U2 R' F R U R U2 R' U' (R U' R' U') (R U R) D (R' U' R) D' (R' U² R') (video)
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(R' U2) (R U2) (R' F R U R' U') (R' F' R2 U') (video)
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Rb | |
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Ja |
(R' U L') U2 (R U' R') U2 (L R U') z (D' R U') R2 (D R' D') R2 (U D R') (same but different grip)
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(R U R' F') (R U R' U') (R' F) (R2 U') (R' U') (BB)
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Jb | |
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T |
(R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') (BB)
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R' U' F' (R U R' U') (R' F) (R2 U') (R' U' R U) (R' U R)
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F |
Swap one set of corners diagonally
The Na / Nb permutation variants come from Finger Trick - How to Execute the N Perms Like a Pro (cyotheking).
V |
(R' U R' Dw') (R' F' R2 U') (R' U R' F) (R F) (video VC)
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(F R U') (R' U' R U) (R' F') (R U R' U') (R' F R F') (BB)
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Y | |
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Na |
(z) D (R' U) (R2 D' R D U') (R' U) (R2 D' R U' R) (BB)
z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])
For the 2nd variant:
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(z) U' (R D') (R2' U R' D U') (R D') (R2' U R' D R') (BB)
z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]
For the 2nd variant:
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Nb |
Double spins
To recognize these PLLs:
- Put the HEADLIGHT on the left
- Observe the position of the BLOCK: if it is as the FRONT (resp. FAR RIGHT, BACK and CLOSE RIGHT), then it is a Ga (resp. Gb, Gc and Gd) permutation.
To remember the algorithms, observe the sequence of RIGHT face versus sequence of UP face:
- Ga: R2 R' R' R vs Uw U U' Uw'
- Gb: R2 R' R R vs Uw U U' Uw' — Quick recognition: BLOCK is on the RIGHT on the face and next to OPPOSITE color!
- Gc: R2' R R R' vs Uw' U' U Uw
- Gd: R2' R R' R' vs Uw' U' U Uw — Quick recognition: BLOCK is on the LEFT on the face and next to OPPOSITE color! Also, the middle color in the PHARE is opposite (like for the Gb)
Ga |
(R2' u) (R' U R' U' R u') R2' y' (R' U R)
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(R2' u' R U') (R U R' u R2) (f R' f') (Start with thumb on U face) [y2] R2' F2' R U2 R U2') (R' F R U) (R' U' R' F) R2 (VC,video) (Start with RH under D face, F2' and U2 with RH index+middle, U2' with LH
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Gc | |
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Gd |
(R U R') y' (R2' u' R U') (R' U R' u R2)
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(R' U' R) y (R2' u R' U) (R U' R u' R2')
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Gb |
Recognizing the PLL cases
Links
- A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...
Color cases
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Solved. | |||||||||||||||
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Aa. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are) | |||||||||||||||
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Ab. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are) | |||||||||||||||
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E. No blocks. We see: orange green - orange blue on the corner → orange face must be on the left. | |||||||||||||||
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Ua |
Recognition
It's very easy to observe two sides. Depending on what you see, it will quickly narrow down the possible cases. The features to observe are:
- The bar: A side with 3 identical color.
- The corner: A corner with 2 adjacent edges of same color.
- The pair: A corner and an adjacent edge of same color.
- The headlight: Two corners of same color.
- Two bars
- The cube is solved. Just AUL as necessary.
- Bar + headlight
- Possible cases are: Ua or Ub
- Ua: if headlight on the right (resp. left) contains adjacent (resp. opposite) colors
- Ub: if headlight on the right (resp. left) contains opposite (resp. right) colors
- Bar + pair
- Possible cases are: Ja or Jb.
- Ja: if bar and pair "connected", and pair on the right, OR bar and pair of different color, and pair on the left
- Jb: if bar and pair "connected", and pair on the left, OR bar and pair of different color, and pair on the right
- A bar only
- One possible case: F.
- A corner
- Possible cases are: Aa, Ab, or V.
- V: the opposite corners adjacent to the corner are of DIFFERENT color:
- Aa: The opposite corners have same color, and the one of the RIGHT is of opposite color compared to adjacent pair.
- Ab: The opposite corners have same color, and the one of the LEFT is of opposite color compared to adjacent pair.
- Two pairs (without corner)
- Possible cases: Ja, Jb, Na, Nb, or Y'
- In all cases but Y, we have either two RIGHT/LEFT stickers of same color + left/right sticker of either OPPOSITE or DIFFERENT color.
- Na: The stickers of same color are on the RIGHT, and the left sticker has the OPPOSITE color on EACH face.
- Nb: The stickers of same color are on the LEFT, and the left sticker has the OPPOSITE color on EACH face.
- Ja: The RIGHT sticker on the right face has a DIFFERENT color.
- Jb: The LEFT sticker on the left face has a DIFFERENT color.
- Y: Easily recognizable since both pairs are adjacent to a same corner.
- Pair + headlight
- Possible cases: Aa, Ab, T, Ra, Rb, Ga, or Gc.
- Aa: Pair is on the RIGHT, and headlight has OPPOSITE color.
- Ab: Pair is on the LEFT, and headlight has OPPOSITE color.
- T: headlight and pair have a common corner, and the edge adjacent to headlight corner is OPPOSITE color.
TBC
- A pair only
- Two headlights
- One headlight only
- Nothing
- E perm if corner has one color identical to one side and one color opposite to the other side. Set up the case by moving the corner and side with identical color on the left or right side.