Rubik PLL: Difference between revisions
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|width=5% align=center|[[File:pllRa.gif]]<br/>'''{{blue|Ra}}''' |
|width=5% align=center|[[File:pllRa.gif]]<br/>'''{{blue|Ra}}''' |
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|width=45%|{{rubik|R U R' F' R U2 R' U2 R' F R U R U2 R' U'}}<br/> |
|width=45%|{{rubik|R U R' F' R U2 R' U2 R' F R U R U2 R' [U']}} (BB)<br/> |
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:BB:''You could also just mirror Rb, but this alg is more right and friendly. Notice the similarity with the Jb permutation.'' |
:BB:''You could also just mirror Rb, but this alg is more right and friendly. Notice the similarity with the Jb permutation.'' |
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:VC:NO AUF if front right corner correct. |
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:''{{green|No AUF if front RIGHT CORNER matches F face.}} |
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|width=45%|'''{{rubik|(R' U2) (R U2) (R' F R U R' U') (R' F' R2 U')}} ([https://www.youtube.com/watch?v=rqh9FMqr4hA video])''' |
|width=45%|'''{{rubik|(R' U2) (R U2) (R' F R U R' U') (R' F' R2 [U'])}} (BB, VC [https://www.youtube.com/watch?v=rqh9FMqr4hA video])''' |
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:BB:''This is a pretty straightforward alg that flows pretty nicely.'' |
:BB:''This is a pretty straightforward alg that flows pretty nicely.'' |
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:''{{green|No AUF if front EDGE CENTER matches F face.}} |
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|width=5% align=center|[[File:pllRb.gif]]<br/>'''{{blue|Rb}}''' |
|width=5% align=center|[[File:pllRb.gif]]<br/>'''{{blue|Rb}}''' |
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|width=5% align=center|[[File:pllJa-90.gif]]<br/>'''{{blue|Ja}}''' |
|width=5% align=center|[[File:pllJa-90.gif]]<br/>'''{{blue|Ja}}''' |
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|width=45%|{{rubik|(R' U L') U2 (R U' R') U2 (L R U')}}<br/> |
|width=45%|{{rubik|(R' U L') U2 (R U' R') U2 (L R U')}} (BB)<br/> |
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{{rubik|z (D' R U') R2 (D R' D') R2 (U D R')}} (same |
{{rubik|z (D' R U') R2 (D R' D') R2 (U D R')}} (BB,same with {{rubik|z}} setup)<br/> |
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:BB:''I perform the R of the [R L] a split second after I start the L so that I can immediately perform the U' to AUF when the L face has been moved to where it belongs.'' |
:BB:''I perform the R of the [R L] a split second after I start the L so that I can immediately perform the U' to AUF when the L face has been moved to where it belongs.'' |
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:VC: NO AUF if left front block is correct. |
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:''{{blue|First {{rubik|F}} with RH index.}} |
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:''{{green|No AUF if front FRONT BLOCK matches F face.}} |
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|width=45%|{{rubik|(R U R' F') (R U R' U') (R' F) (R2 U') (R' U')}} (BB) |
|width=45%|{{rubik|(R U R' F') (R U R' U') (R' F) (R2 U') (R' [U'])}} (BB) |
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:BB:''This is the same as the T perm with the last four moves instead performed at the beginning.'' |
:BB:''This is the same as the T perm with the last four moves instead performed at the beginning.'' |
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'''{{rubik|(R U R' F') {{bksxr}} (R' F R2 U' R')}} (VC, edited from Ja perm)''' |
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:''{{blue|First {{rubik|F}} with LH index.}} |
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:''{{green|No AUF if front FRONT BLOCK matches F face.}} |
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|width=5% align=center|[[File:pllJb.gif]]<br/>'''{{blue|Jb}}''' |
|width=5% align=center|[[File:pllJb.gif]]<br/>'''{{blue|Jb}}''' |
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|width=5% align=center|[[File:pllT.gif]]<br/>'''{{blue|T}}''' |
|width=5% align=center|[[File:pllT.gif]]<br/>'''{{blue|T}}''' |
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|width=45%|'''{{rubik| |
|width=45%|'''{{rubik|{{bksxr}} (R' F) (R2 U' R' U') (R U R' F')}} (BB,edited)'''<br/> |
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:BB:''This is the T permuation. It is long but definitely very fast and easy. It can be performed in almost one swift motion without any readjusting of the fingers. Note that it is a combination of two easy orientations.'' |
:BB:''This is the T permuation. It is long but definitely very fast and easy. It can be performed in almost one swift motion without any readjusting of the fingers. Note that it is a combination of two easy orientations.'' |
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:''{{green|No AUF if front FRONT BLOCK matches F face.}} |
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|width=45%|'''{{rubik|R' U' F' |
|width=45%|'''{{rubik|(R' U' F') {{bksxr}} (R' F) (R2 U' R' U') (R U R' U R)}} (BB,edited)'''<br/> |
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:BB:''This is a T permutation with a 3 move setup in the beginning and a cancellation of one of those moves at the end.'' |
:BB:''This is a T permutation with a 3 move setup in the beginning and a cancellation of one of those moves at the end.'' |
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:''{{green|No AUF if front LEFT CORNER matches F face.}} |
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|width=5% align=center|[[File:pllF.gif]]<br/>'''{{blue|F}}''' |
|width=5% align=center|[[File:pllF.gif]]<br/>'''{{blue|F}}''' |
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Revision as of 17:06, 8 November 2015
This page is dedicated to permute correctly the last layer of the Rubik's cube.
The 21 PLL cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
Probabilities:
- BLUE — p=1/18
- GREEN — p=1/36
- RED — p=1/72
Permutations of edges or corners only
Ua |
[y2] (R U' R U) (R U) (R U') (R' U' R2) (BB)
(R2 U' (R' U' R U) (R U) (R U' R) (VC video)
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[y2] (R2 U) (R U R' U') (R' U') (R' U R') (BB)
(R' U R' U') (R' U') (R' U) (R U R2) (VC video)
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Ub | |
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Z |
(M2' U) (M2' U) (M' U2) (M2' U2) (M' [U2]) (BB)
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(M2' U) (M2' U2) (M2' U) M2' (BB) (M2' U') (M2' U2') (M2' U') M2' (BB,edited)
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H | |
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Aa |
x (R' U R') D2 (R U' R') D2 R2 (BB,VC video)
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x R2 D2 (R U R') D2 (R U' R) (BB,VC)
[y'] x (L U' L) D2 (L' U L) D2 L2 |
Ab | |
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E |
x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D') (BB)
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solved |
Swap one set of adjacent corners
Ra |
R U R' F' R U2 R' U2 R' F R U R U2 R' [U'] (BB)
(R U' R' U') (R U R) D (R' U' R) D' (R' U² R') (VC video)
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(R' U2) (R U2) (R' F R U R' U') (R' F' R2 [U']) (BB, VC video)
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Rb | |
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Ja |
(R' U L') U2 (R U' R') U2 (L R U') (BB) z (D' R U') R2 (D R' D') R2 (U D R') (BB,same with z setup)
(L' U' L F) (L' U' L U) (L F' L2' U L) (VC video VC)
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(R U R' F') (R U R' U') (R' F) (R2 U') (R' [U']) (BB)
(R U R' F') (R U R' U') (R' F R2 U' R') (VC, edited from Ja perm)
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Jb | |
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T |
(R U R' U') (R' F) (R2 U' R' U') (R U R' F') (BB,edited)
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(R' U' F') (R U R' U') (R' F) (R2 U' R' U') (R U R' U R) (BB,edited)
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F |
Swap one set of corners diagonally
The Na / Nb permutation variants come from Finger Trick - How to Execute the N Perms Like a Pro (cyotheking).
V |
(R' U R' Dw') (R' F' R2 U') (R' U R' F) (R F) (video VC)
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(F R U') (R' U' R U) (R' F') (R U R' U') (R' F R F') (BB)
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Y | |
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Na |
(z) D (R' U) (R2 D' R D U') (R' U) (R2 D' R U' R) (BB)
z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])
For the 2nd variant:
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(z) U' (R D') (R2' U R' D U') (R D') (R2' U R' D R') (BB)
z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]
For the 2nd variant:
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Nb |
Double spins
To recognize these PLLs:
- Put the HEADLIGHT on the left
- Observe the position of the BLOCK: if it is as the FRONT (resp. FAR RIGHT, BACK and CLOSE RIGHT), then it is a Ga (resp. Gb, Gc and Gd) permutation.
To remember the algorithms, observe the sequence of RIGHT face versus sequence of UP face:
- Ga: R2 R' R' R vs Uw U U' Uw'
- Gb: R2 R' R R vs Uw U U' Uw' — Quick recognition: BLOCK is on the RIGHT on the face and next to OPPOSITE color!
- Gc: R2' R R R' vs Uw' U' U Uw
- Gd: R2' R R' R' vs Uw' U' U Uw — Quick recognition: BLOCK is on the LEFT on the face and next to OPPOSITE color! Also, the middle color in the PHARE is opposite (like for the Gb)
Ga |
(R2' u) (R' U R' U' R u') R2' y' (R' U R)
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(R2' u' R U') (R U R' u R2) (f R' f') (Start with thumb on U face) [y2] R2' F2' R U2 R U2') (R' F R U) (R' U' R' F) R2 (VC,video) (Start with RH under D face, F2' and U2 with RH index+middle, U2' with LH
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Gc | |
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Gd |
(R U R') y' (R2' u' R U') (R' U R' u R2)
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(R' U' R) y (R2' u R' U) (R U' R u' R2')
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Gb |
Recognizing the PLL cases
Links
- A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...
Color cases
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Solved. | |||||||||||||||
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Aa. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are) | |||||||||||||||
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Ab. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are) | |||||||||||||||
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E. No blocks. We see: orange green - orange blue on the corner → orange face must be on the left. | |||||||||||||||
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Ua |
Recognition
It's very easy to observe two sides. Depending on what you see, it will quickly narrow down the possible cases. The features to observe are:
- The bar: A side with 3 identical color.
- The corner: A corner with 2 adjacent edges of same color.
- The pair: A corner and an adjacent edge of same color.
- The headlight: Two corners of same color.
- Two bars
- The cube is solved. Just AUL as necessary.
- Bar + headlight
- Possible cases are: Ua or Ub
- Ua: if headlight on the right (resp. left) contains adjacent (resp. opposite) colors
- Ub: if headlight on the right (resp. left) contains opposite (resp. right) colors
- Bar + pair
- Possible cases are: Ja or Jb.
- Ja: if bar and pair "connected", and pair on the right, OR bar and pair of different color, and pair on the left
- Jb: if bar and pair "connected", and pair on the left, OR bar and pair of different color, and pair on the right
- A bar only
- One possible case: F.
- A corner
- Possible cases are: Aa, Ab, or V.
- V: the opposite corners adjacent to the corner are of DIFFERENT color:
- Aa: The opposite corners have same color, and the one of the RIGHT is of opposite color compared to adjacent pair.
- Ab: The opposite corners have same color, and the one of the LEFT is of opposite color compared to adjacent pair.
- Two pairs (without corner)
- Possible cases: Ja, Jb, Na, Nb, or Y'
- In all cases but Y, we have either two RIGHT/LEFT stickers of same color + left/right sticker of either OPPOSITE or DIFFERENT color.
- Na: The stickers of same color are on the RIGHT, and the left sticker has the OPPOSITE color on EACH face.
- Nb: The stickers of same color are on the LEFT, and the left sticker has the OPPOSITE color on EACH face.
- Ja: The RIGHT sticker on the right face has a DIFFERENT color.
- Jb: The LEFT sticker on the left face has a DIFFERENT color.
- Y: Easily recognizable since both pairs are adjacent to a same corner.
- Pair + headlight
- Possible cases: Aa, Ab, T, Ra, Rb, Ga, or Gc.
- Aa: Pair is on the RIGHT, and headlight has OPPOSITE color.
- Ab: Pair is on the LEFT, and headlight has OPPOSITE color.
- T: headlight and pair have a common corner, and the edge adjacent to headlight corner is OPPOSITE color.
TBC
- A pair only
- Two headlights
- One headlight only
- Nothing
- E perm if corner has one color identical to one side and one color opposite to the other side. Set up the case by moving the corner and side with identical color on the left or right side.