C++: Difference between revisions
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== C++ Standards == |
== C++ Standards == |
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;References: |
;References: |
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* http://en.cppreference.com/ (can be freely downloaded, or installed as package {{deb|cppreference-doc-en-html}}). |
* http://en.cppreference.com/ (can be freely downloaded, or installed as package {{deb|cppreference-doc-en-html}}, view with ''DevHelp''). |
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* http://www.cplusplus.com |
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=== New in C++11 === |
=== New in C++11 === |
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;References |
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TBC |
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* https://blog.smartbear.com/development/the-biggest-changes-in-c11-and-why-you-should-care/ |
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;Lambda expressions |
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A lambda expression has the form: <code>[capture](parameters)->return-type {body}</code>. |
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<source lang="c"> |
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int main() |
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{ |
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char s[]="Hello World!"; |
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int Uppercase = 0; //modified by the lambda |
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for_each(s, s+sizeof(s), [&Uppercase] (char c) { |
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if (isupper(c)) |
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Uppercase++; |
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}); |
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cout<< Uppercase<<" uppercase letters in: "<< s<<endl; |
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} |
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</source> |
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;Automatic Type Deduction and <code>decltype</code> |
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Use keyword <code>auto</code> to infer the type of an object automatically: |
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<source lang="c"> |
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auto x=0; //x has type int because 0 is int |
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auto c='a'; //char |
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auto d=0.5; //double |
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auto national_debt=14400000000000LL;//long long |
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</source> |
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The new operator <code>decltype</code> takes an expression and returns its type: |
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<source lang="c"> |
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const vector<int> vi; |
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typedef decltype (vi.begin()) CIT; |
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CIT another_const_iterator; |
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</source> |
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;Uniform Initialization Syntax |
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C++ has at least four different initialization notations, some of which overlap. |
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Parenthesized initialization looks like this: |
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<source lang="c"> |
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std::string s("hello"); |
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int m=int(); //default initialization |
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</source> |
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You can also use the <code>=</code> notation for the same purpose in certain cases: |
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<source lang="c"> |
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std::string s="hello"; |
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int x=5; |
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</source> |
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For POD aggregates, you use braces: |
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<source lang="c"> |
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int arr[4]={0,1,2,3}; |
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struct tm today={0}; |
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</source> |
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Finally, constructors use member initializers: |
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<source lang="c"> |
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struct S { |
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int x; |
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S(): x(0) {} }; |
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</source> |
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C++11 cleans up this mess with a uniform brace notation: |
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<source lang="c"> |
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class C |
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{ |
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int a; |
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int b; |
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public: |
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C(int i, int j); |
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}; |
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C c {0,0}; //C++11 only. Equivalent to: C c(0,0); |
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int* a = new int[3] { 1, 2, 0 }; /C++11 only |
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class X { |
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int a[4]; |
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public: |
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X() : a{1,2,3,4} {} //C++11, member array initializer |
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}; |
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</source> |
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In C++11 you can initialize containers intuitively: |
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<source lang="c"> |
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// C++11 container initializer |
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vector<string> vs={ "first", "second", "third"}; |
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map singers = |
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{ {"Lady Gaga", "+1 (212) 555-7890"}, |
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{"Beyonce Knowles", "+1 (212) 555-0987"}}; |
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</source> |
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Similarly, C++11 supports in-class initialization of data members: |
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<source lang="c"> |
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class C |
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{ |
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int a=7; //C++11 only |
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public: |
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C(); |
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}; |
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</source> |
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;Deleted and Defaulted Functions |
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''Defaulted'' functions instruct the compiler to provide the default implementation for these functions: |
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<source lang="c"> |
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struct A |
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{ |
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A()=default; //C++11 |
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virtual ~A()=default; //C++11 |
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}; |
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</source> |
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The opposite of a defaulted function is a deleted function. To disable copying, declare these two special member functions =delete: |
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<source lang="c"> |
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struct NoCopy |
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{ |
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NoCopy & operator =( const NoCopy & ) = delete; |
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NoCopy ( const NoCopy & ) = delete; |
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}; |
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NoCopy a; |
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NoCopy b(a); //compilation error, copy ctor is deleted |
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</source> |
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;nullptr |
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<code>nullptr</code> is strongly-typed: |
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<source lang="c"> |
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void f(int); //#1 |
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void f(char *);//#2 |
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//C++03 |
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f(0); //which f is called? |
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//C++11 |
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f(nullptr) //unambiguous, calls #2 |
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</source> |
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;Delegating Constructors |
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In C++11 a constructor may call another constructor of the same class: |
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<source lang="c"> |
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class M //C++11 delegating constructors |
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{ |
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int x, y; |
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char *p; |
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public: |
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M(int v) : x(v), y(0), p(new char [MAX]) {} //#1 target |
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M(): M(0) {cout<<"delegating ctor"<<endl;} //#2 delegating |
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}; |
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</source> |
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;Rvalue References |
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Rvalue references can bind to rvalues, e.g. temporary objects and literals. |
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The primary reason for adding rvalue references is move semantics. |
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you can declare a move constructor and a move assignment operator like this: |
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<source lang="c"> |
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class Movable |
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{ |
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Movable (Movable&&); //move constructor |
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Movable&& operator=(Movable&&); //move assignment operator |
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}; |
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</source> |
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;More stuff |
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* C++11 Standard Library |
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* Threading Library |
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* New Smart Pointer Classes |
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* New C++ Algorithms |
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=== New in C++14 === |
=== New in C++14 === |
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;References |
;References |
Revision as of 23:17, 30 August 2017
References
See also C references.
- www.cplusplus.com — C++ Reference
- Including C Language Library
- and ... IOStream Library
- SGI — Standard Template Library Programmer's Guide
- C++ FAQ
- Evolving a language in and for the real world: C++ 1991-2006, Bjarne Stroustrup (pdf)
- manpage stl-manual (from SGI)
sudo apt-get install stl-manual
ln -s /usr/share/doc/stl-manual/html /var/www/sgi # Now the manual is available at http://localhost/sgi
References - local copy
# Make a local copy of www.cplusplus.com - use option -P http://proxy:port if needed
httrack http://www.cplusplus.com/ -W -O /var/www -%v "-www.cplusplus.com/forum/*" "-www.cplusplus.com/src/*" "-www.cplusplus.com/member/*"
Books
C++ Standards
- References
- http://en.cppreference.com/ (can be freely downloaded, or installed as package cppreference-doc-en-html, view with DevHelp).
- http://www.cplusplus.com
New in C++11
- References
- Lambda expressions
A lambda expression has the form: [capture](parameters)->return-type {body}
.
int main()
{
char s[]="Hello World!";
int Uppercase = 0; //modified by the lambda
for_each(s, s+sizeof(s), [&Uppercase] (char c) {
if (isupper(c))
Uppercase++;
});
cout<< Uppercase<<" uppercase letters in: "<< s<<endl;
}
- Automatic Type Deduction and
decltype
Use keyword auto
to infer the type of an object automatically:
auto x=0; //x has type int because 0 is int
auto c='a'; //char
auto d=0.5; //double
auto national_debt=14400000000000LL;//long long
The new operator decltype
takes an expression and returns its type:
const vector<int> vi;
typedef decltype (vi.begin()) CIT;
CIT another_const_iterator;
- Uniform Initialization Syntax
C++ has at least four different initialization notations, some of which overlap.
Parenthesized initialization looks like this:
std::string s("hello");
int m=int(); //default initialization
You can also use the =
notation for the same purpose in certain cases:
std::string s="hello";
int x=5;
For POD aggregates, you use braces:
int arr[4]={0,1,2,3};
struct tm today={0};
Finally, constructors use member initializers:
struct S {
int x;
S(): x(0) {} };
C++11 cleans up this mess with a uniform brace notation:
class C
{
int a;
int b;
public:
C(int i, int j);
};
C c {0,0}; //C++11 only. Equivalent to: C c(0,0);
int* a = new int[3] { 1, 2, 0 }; /C++11 only
class X {
int a[4];
public:
X() : a{1,2,3,4} {} //C++11, member array initializer
};
In C++11 you can initialize containers intuitively:
// C++11 container initializer
vector<string> vs={ "first", "second", "third"};
map singers =
{ {"Lady Gaga", "+1 (212) 555-7890"},
{"Beyonce Knowles", "+1 (212) 555-0987"}};
Similarly, C++11 supports in-class initialization of data members:
class C
{
int a=7; //C++11 only
public:
C();
};
- Deleted and Defaulted Functions
Defaulted functions instruct the compiler to provide the default implementation for these functions:
struct A
{
A()=default; //C++11
virtual ~A()=default; //C++11
};
The opposite of a defaulted function is a deleted function. To disable copying, declare these two special member functions =delete:
struct NoCopy
{
NoCopy & operator =( const NoCopy & ) = delete;
NoCopy ( const NoCopy & ) = delete;
};
NoCopy a;
NoCopy b(a); //compilation error, copy ctor is deleted
- nullptr
nullptr
is strongly-typed:
void f(int); //#1
void f(char *);//#2
//C++03
f(0); //which f is called?
//C++11
f(nullptr) //unambiguous, calls #2
- Delegating Constructors
In C++11 a constructor may call another constructor of the same class:
class M //C++11 delegating constructors
{
int x, y;
char *p;
public:
M(int v) : x(v), y(0), p(new char [MAX]) {} //#1 target
M(): M(0) {cout<<"delegating ctor"<<endl;} //#2 delegating
};
- Rvalue References
Rvalue references can bind to rvalues, e.g. temporary objects and literals.
The primary reason for adding rvalue references is move semantics.
you can declare a move constructor and a move assignment operator like this:
class Movable
{
Movable (Movable&&); //move constructor
Movable&& operator=(Movable&&); //move assignment operator
};
- More stuff
- C++11 Standard Library
- Threading Library
- New Smart Pointer Classes
- New C++ Algorithms
New in C++14
- References
- Return type deduction
auto
can be used as function return type. Most useful when combined with templates, or to avoid cascade of API changes if changing some object internal type.
auto getvalue()
{
return 1.4;
}
- Generic lambdas
These are lambdas using auto
as parameter type:
// Here we make in fact a named-lambda
auto adder = [](auto op1, auto op2){ return op1 + op2; };
This is the loose equivalent of creating a template function.
- Initialized Lambda Captures
Now lambda parameter can be initialized:
auto y = [&r = x, x = x+1]()->int {...}
This allows for the move semantic in lambdas:
#include <memory>
#include <iostream>
int main()
{
std::unique_ptr<int> p(new int);
int x = 5;
*p = 11;
auto y = [p=std::move(p)]() { std::cout << "inside: " << *p << "\n";};
y();
std::cout << "outside: " << *p << "\n";
return 0;
}
- The
deprecated
attributes
[[deprecated("Consider using something other than cranky")]]
int cranky()
{
return 0;
}
Handling is compiler specific.
- Binary Literals and Digit Separators
Now we can use 0b
to construct binary literals (like 0x
for hex).
int val = 0b11110000;
Use '
to separate digit group (will not change the value):
int mask = 0b1000'0001'1000'0000;
float salary = 300'000.00;
- Miscellaneous
- Variable templates
C++0x (old stuff)
- C++0x - the next ISO C++ standard (Bjarne Stroustrup)
- C++0x support in GCC
- The Biggest Changes in C++11 (and Why You Should Care)
- auto_ptr deprecated
- unique_ptr and shared_ptr
- Using unique_ptr, Part I
Basically, unique_ptr permits move from rvalues with copy syntax using a move constructor (which binds to rvalues), while blocking the copy from lvalues by making the copy constructor (which binds to lvalues) private:
template <class T>
class unique_ptr
{
public:
unique_ptr(unique_ptr&& u); // rvalues bind here
private:
unique_ptr(const unique_ptr&); // lvalues bind here
};
- http://www.informit.com/guides/content.aspx?g=cplusplus&seqNum=239 The shared_ptr Class]
- rvalue references (and move semantics)
Benchmark
Between compilers
- g++
- EKOPath4, a recently open-sourced compiler with much better performance than gcc/g++.
- Intel compiler
- pathCC, PathScale compiler
Between languages
- C++ reported to be the fastest language, even faster than C and java. See The Computer Language Benchmarks Game
- C++ the Clear Winner In Google's Language Performance Tests
Nested Classes
See Nested classes on ibm.com.
Virtual destructors
Rule of thumb: make your destructor virtual if your class has any virtual functions.
Virtual destructors are needed when a derived class is explicitly deleted via delete
, but using a reference/pointer to a base class.
Patterns
Resource Allocation Is Initialization (RAII)
Reference:
- Resource Acquisition Is Initialization
- Bjarne Stroustrup's explanation about absence of
finally
block
From Kevin on stackoverflow.com: The idea is that an object's destructor is responsible for freeing resources. When the object has automatic storage duration, the object's destructor will be called when the block in which it was created exits — even when that block is exited in the presence of an exception.
Tips
Scoped enums
Use scoped enums to specify the underlying (storage) type for enums (available since c++11, ie. gcc/clang option -std=c++11
):
typedef enum : unsigned char { zero, one, two } enum8_t;
typedef enum : unsigned short { zero16, one16, two16 } enum16_t;
assert (sizeof(enum8_t) == 1);
assert (sizeof(enum16_t) == 2);
Finally blocks
From stackoverflow.com:
int * array = new int[10000000];
try {
// Some code that can throw exceptions
// ...
throw std::exception();
// ...
} catch (...) {
// The finally-block (if an exception is thrown)
delete[] array;
// re-throw the exception.
throw;
}
// The finally-block (if no exception was thrown)
delete[] array;
Note that the finally block may throw an exception, hence discarding the original exception.
To avoid the double delete
:
std::exception_ptr e;
try {
/*try block*/
}
catch (...) {
/*finally block*/
e = std::current_exception();
}
if (e) { // e evaluates to 'false' if no exception!
std::rethrow_exception(e);
}
Miscellaneous
Problem | Solution |
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Overloading operators i++ or ++i See [1] for more details. |
class Number {
public:
// prefix ++ - Must return (*this)
Number& operator++ ();
// postfix ++ - Must never return (*this) by reference
Number operator++ (int); // ... OR ....
void operator++ (int);
};
|
Reset ostringstream
|
ostringstream oss;
oss << "Hello," << 123 << endl;
string s = oss.str();
oss.str(""); // oss empty now - we can reuse it
oss << "World!" << 456 << endl;
|
Binary I/O
See [2] for reference:
- Open a file. Binary file must be opened with mode ios::binary.
- Read from a file. Complex data must be casted to
(char*)
. - Write to a file. Complex data must be casted to
(char*)
.
// Open a file for input
ifstream myFile ("data.bin", ios::in | ios::binary);
// Open a file for output
ofstream myFile;
...
myFile.open ("data2.bin", ios::out | ios::binary);
// Open a file for input and output
fstream myFile;
myFile.open ("data3.bin", ios::in | ios::out | ios::binary);
#include <fstream.h>
...
char buffer[100];
ifstream myFile ("data.bin", ios::in | ios::binary);
myFile.read (buffer, 100);
if (!myFile) {
// An error occurred!
// myFile.gcount() returns the number of bytes read.
// calling myFile.clear() will reset the stream state
// so it is usable again.
}
...
if (!myFile.read (buffer, 100)) {
// Same effect as above
}
#include <fstream.h>
...
char buffer[100];
ofstream myFile ("data.bin", ios::out | ios::binary);
myFile.write (buffer, 100);
Security Tips
Problem | Solution |
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Use mlock() to prevent a section of memory from swapping to disk(source: "Building Secure Software," John Viega & Gary McGraw) |
Tools
GNU cflow
GNU cflow analyzes a collection of C source files and prints a graph, charting control flow within the program.
GNU cflow is able to produce both direct and inverted flowgraphs for C sources. Optionally a cross-reference listing can be generated. Two output formats are implemented: POSIX and GNU (extended).
<iostream.h> or <iostream>
<iostream>
is the standard compliant library.<iostream.h>
is deprecated since many many years.<iostream>
contains a set of templatized I/O classes which support both narrow and wide characters (by contrast,<iostream.h>
classes are confined to char exclusively).- Third, the C++ standard specification of iostream's interface was changed in many subtle aspects. Consequently, the interfaces and implementation of
<iostream>
differ from<iostream.h>
. - Finally,
<iostream>
components are declared in namespacestd
whereas<iostream.h>
components are declared in the global scope.
Note that both libraries cannot be mixed in one program.