Diablo 2
Jump to navigation
Jump to search
Links
References
- Gamepedia - Diablo Wiki
- Diablo Wiki, lot of information.
- Diablo Fandom
- The Arreat Summit, official information on D2 LoD (craft recipe, charms...)
- Game mechanics
- Get as much as item drop as possible. MF doesn't change rune drop. Only kill as much high-level monster as possible, or open as many special chests as possible (ie. chests with much more drops like those in Lower Kurast). Kill Countess (but mid runes only) because she has special drop pattern. Kill monsters that cant' drop armor or weapons (like Wraiths, Finger Mages, Vulture Demons, Willowisps, and the Swarm...)
- Special chests
- Chests with special drop pattern, usually dropping much more items. These chests appear at known locations. Players run for these chests because they have a higher chances to drop runes.
category | gamepedia | diablowiki | other | comments |
---|---|---|---|---|
Items | gamepedia | diablowiki | ||
Magic Items | gamepedia | In BLUE. Item with ONE or TWO magical attributes (prefix / suffix). | ||
Rare Items | gamepedia | In YELLOW. Item with TWO to SIX magical attributes. | ||
Crafted Items | gamepedia | battle.net | Items created with horadric cube. | |
Charms | gamepedia | diablowiki | battle.net | |
Runewords | gamepedia | Fandom wiki | PoD mod, Rune list | |
Monsters | gamepedia | diablowiki | ||
Cube recipes | gamepedia | diablowiki | Fandom wiki | |
Area Level | Fandom Wiki |
- Best Charms Stats
Size | Dex | Str | Life | Mana | F. Res | C. Res | L. Res | P. Res | A. Res | MF |
---|---|---|---|---|---|---|---|---|---|---|
Grand | 6 | 6 | 35(61) 45(91) |
59 | 30% | 30% | 30% | 30% | 15% | 12% |
Large | 5 | 5 | 25(42) 35(74) |
34 | 15% | 15% | 15% | 15% | 8% | 6% |
Small | 2 | 2 | 20(40) | 17 | 11% | 11% | 11% | 11% | 5% | 7% |
- Val(Lvl), best ratio
Guides
- Guide from Path of Diablo, how to find your ways in all levels to rush run them.
- Max area level, no much immunes, easy and fast kill, can drop best objects in game.
- Enigma +45% (Armor RW), Circlet of speed +30% (helmet), Mavina's Belt 20%, Cat's Eye 30% (amulet), Infinity +35% (Weapon RW) or dual-wield Wind RW +40% or dual-wield Crainte Vomir +40%, various boots +40%, 40x small charms of inertia +120%, Harmony RW on act I merc (bow).
- Guide to find runes in LK, by opening special chests, but not really relevant for online play because maps are always reset.
Sorceress build guides
- The detailed guide I'm currently following. Maxing Frozen Orb then Meteor.
- Some problems with Cold / Fire immune in Hell Act I already...
- Another guide suggested by players on PoD Discord, better than MeteOrb
- Several builds, hints and tips. Worth reading.
- Some tips about sorceress stats distribution. Worth reading.
- More detailed guide on an hybrid sorceress. Not tried yet.
- Video showing several builds, but no explanation on how to build them...
- https://www.reddit.com/r/pathofdiablo/comments/7xuabx/general_sorceress_guide_every_sorc_build_cold/
- Not read yet.
Mercenary guides
- Merc gets the most XP if they kill the monster themselves. To keep in mind if merc is lagging behind.
- Equip: Life Steal, to keep him alive in fight (for melee merc only).
- Equip: Increased Attack Speed. Allow merc to leech even more.
- Equip: Crushing blow, a good boss killer.
- Equip: Slow target item, nearly as good as damage reduction items.
- Equip: Mana leech *useless*.
- Merc MF stacks with player MF, but only if merc does the kill. Important when dealing with boss.
- Use Full Rejuvenation (rather than Healing), heals faster. Use cube recipes to make such potions.
- Thaw / Anti potion time stacks up. Feed your merc before a killing session.
- *...and much more information to read again later...*
Loot filters (POD)
- Intro page.
- Reference page will alll supported codes.
- The filter I'm trying.
- List of filters made by community.
Quests
- Pandemonium event (patch 1.11)
- This event requires first collecting keys from the Countess, the Summoner and Nihlathak (hell difficulty). Then to collect three organs by opening three portals, each requiring the three keys (so 9 keys needed in total). Then open a red portal to Uber Tristram by transmuting the organs in the cube, and fight Uber Baal, Uber Diablo and Uber Mephisto. Reward is the Hellfire torch unique large charm.
- Diablo Clone
- Diablo Clone drops the Annihilus unique small charm. It is triggered by selling Stone of Jordan unique rings.
- Diablo Clone (Path of Diablo)
- Can be triggered manually
- Ancient Temple Maps (Path of Diablo)
- An alternate set of maps that can be accessed from the Ancient Temple using Relics. First relic (Tier 1) is obtained from Hephasto the Armorer in Act 4 on Hell difficulty (about a 10% chance).
Miscellaneous
- 3000 super chest openings in River of Flame
- maggot lair speedrun tips (speedrun spreadsheet, llama's video).
Acronyms
MF | Magic Find |
TC | Treasury Class |
FCR | Faster Cast Rate |
HR | High-Runes (common trade unit on PoD) |
IAS | Increased Attack Speed |
OOC | Orb of Corruption (PoD) |
OS | Open socket |
POD | Path of Diablo |
Battle.net servers and Mods
Blizzard Battle.net
The official battle.net servers.
Path of Diablo (PoD)
- Light modding, but great improvement on Gameplay (widescreen support, doubled inventory and stash, improved rune drops...)
- Support for Loot filters (I use an own variant of Simplicity, but the best is apparently Anirmls).
- Active community.
Path of Diablo | |
---|---|
Servers (ping) |
|
Rune wizard | Handy to know which runeword can be built. |
Character storage | Handy to inspect inventories of mule (eg. compare a new ring, a new charm with those in mule).
Also for trading. |
Stats | |
Discord | Online chat. Keep open while playing to get general info and tips... |
Wiki | Lot of information, including all rule changes. In particular Cube Recipes, Mercenaries, Uniques, Runewords, Sets...
|
Quests | |
Guides | |
Trade |
|
Calculator |
- Notes
- Enflame and Frigerate are passive spells now, and they stack. Handy to boost Merc damage.
Europe Battle
- A bit more modding. With an item shop, so might be suspect...
Runewords
- Tips
- So RW grants Probability of Casting with long term effect (like Fade on Treachery RW, lasting for 288s).
https://gamefaqs.gamespot.com/boards/370600-diablo-ii-lord-of-destruction/75122003
Name | Formula | Item | PoD mod? | Comment |
---|---|---|---|---|
Leaf | TirRal
|
Polearms, staves | Yes | Suggested here to fix mana issues. In fact Leaf can still be used by high-level sorc, see this guide. |
Insight | RalTirTalSol
|
Polearms, staves | No | Suggested in this guide for Sorc, for fast mana recover. |
Smoke (gamepedia) | NefLum
|
? | No | Suggested in this guide. Seems a better alternative than Stealth proposed in the same guide. |
Enigma | JahIthBer
|
Armor | Yes | Offer +1 Teleport/Warp (2sec cooldown), and +2 Skills. But no resistance. |
Ancient Pledge | RalOrtTal
|
Armor | No | Suggested in early ladder PoD guide, as early ladder gear, for the early resists. |
Spirit | TalThulOrtAmn
|
Shield | No | Suggested in early ladder PoD guide. For the 35% FCR and 55% FHR. Also gives +2 all skills and lot of resistance. |
Lore | OrtSol
|
Helm | No | Suggested in early ladder PoD guide, for the +1 skills, Mana Per Kill and Lightning Resist. |
Treachery | ShaelThulLem
|
Armor | No | Suggested in early ladder PoD guide, for the Merc, for massive IAS and Fade Proc (Probability Casting). Better done on an Ethereal Elite armor. |
Infinity | BerMalBerIst
|
Polearm | Yes | Suggested on chat for lightning-only sorc build. Some also say that light sorc with infinity are the fastest to farm. |
Memory | LumIoSolEth
|
Staves | Yes | Suggested on chat for those that level up a lightning sorc, to change some lightning surge into phys damage. |
Harmony | TirIthSolKo
|
Missile weapons | No | Suggested on chat to get Vigor aura, to run much faster. |
Horadric Cube
Crafted | Magic item | Rune (NEF-SOL) | PGem | Jewel | Comment |
---|---|---|---|---|---|
Hit Power items | Magic | Rune | PSapphire | jewel | |
Blood items |
|
|
PRuby | jewel |
|
Caster items |
|
|
PAmethyst | jewel | |
Safety items | Magic item | Rune | PEmeral | jewel |
- Frequently-used recipes
- 3 magic rings = 1 random magic amulet.
- 3 magic amulets = 1 random magic ring.
- 3 small rejuvenation = 1 full rejuvenation.
- 3 gems of same type = 1 better gem of same type
- Wirt's Leg + A Tome of Town Portal = Secret Cow Level.
- Recipes to use someday
- 3 gems of same type = 1 better gem of same type
- 3 perfect skulls + 1 Rare item + Stone of jordan = add 1 socket to rare item.
- 1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type.
- 3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
- This produces an item with same ilvl. Very interesting to produce +2 skill amulets [1].
- 1 RAL + 1 AMN + 1 PAmethyst + Non-magic Weapon = Socketed Weapon of same type.
- Useful to get a socketed Broad sword / Long Sword / Crystal Sword for SPIRIT (note that Crystal Sword may have up to 6 sockets so may require more retries).
- 1 TAL + 1 AMN + 1 PRuby + Non-magic Shield = Socketed Shield of same type
- Useful to get a 4os Monarch for SPIRIT.
- Recipe to upgrade quality (normal to exceptional to elite) of unique weapons/armor.
- Recipe to upgrade quality (normal to exceptional to elite) of rare weapons/armor.
- Recipe to repair/recharge armor.
Tips
- Don't use heavy armors, they have speed and stamina penalties. See for instance Crow Caw Armor vs Twitch.
- Don't pick anything when recovering dead body, or that can lead to losing items (which occurs when having more than one non-empty body. Consider command
/nopickup
[2]. - To reset traded items at merchants, exit the town, wait for the music to change or for mercenary aura to trigger (only a few secs), then get back in.
- Sometimes it is helpful to create a new map so that merchant is closer to the exit (e.g. Drognan in Lut Gholein).
- Interesting items to shop
- Wand with Lower Resist charges (Wand of Lower Resistance), to break monster immunities. Easily bought by Drognan (make sure he's close to town exit).
- Wand of Life Tap, to get 50% life leech, which is very useful against strong monsters.
- To Refill Portal Tome, just sell and buy it back. It works even with merchant that does not sell any scroll of town portal!
Guides
PoD: Early Ladder Sorceress
See Early Ladder Fire / Cold / Light Sorceress Guide for Path of Diablo guide on Reddit for details (also linked from PoD site)
- Gears (Vitality build only)
- Purpose is to reach 37% FCR, followed by 63% and 105% breakpoints.
- Act 2 Combat Mercenary Setup
- Goal: reach 75% IAS
- Weapon: Ethereal Trescher or Giant Trescher.
Item | Early Ladder | Optimized |
---|---|---|
Helmet | Blood helmet | Steelshade |
Weapon | Insight (RW) | Insight (RW) |
Chest | Treachery (RW) |
Shaftstop |
Stats
Best charm stats
From gamepedia, only listing the best values in each category (but we excluded the affix with double values).
Prefix Attributes lvl Item Type
Stalwart +60-100 to Defense 42 Grand Charms
Bloody +3 to Minimum Damage 75 Grand Charms
Serrated +3 to Maximum Damage 67 Grand Charms
Rugged +37-50 Maximum Stamina 21 Grand Charms
Steel +118-132 to Attack Rating 49 Grand Charms
Lucky +8-12% Better Chance of Getting Magic Items 55 Grand Charms
Serpent's +53-59 to Mana 49 Grand Charms
Shimmering All Resistances +13-15% 35 Grand Charms
Sapphire Cold Resist +26-30% 30 Grand Charms
Ruby Fire Resist +26-30% 30 Grand Charms
Amber Lightning Resist +26-30% 30 Grand Charms
Emerald Poison Resist +26-30% 30 Grand Charms
Fletcher's +1 to Bow & Crossbow Skills (Amazon Only) 50 Grand Charms
Acrobat's +1 to Passive Skills (Amazon Only) 50 Grand Charms
Harpoonist's +1 to Javelin & Spear Skills (Amazon Only) 50 Grand Charms
Burning +1 to Fire Skills (Sorceress Only) 50 Grand Charms
Sparking +1 to Lightning Skills (Sorceress Only) 50 Grand Charms
Chilling +1 to Cold Skills (Sorceress Only) 50 Grand Charms
Hexing +1 to Curses (Necromancer Only) 50 Grand Charms
Fungal +1 to Poison & Bone Skills (Necromancer Only) 50 Grand Charms
Graverobber's +1 to Summoning Skills (Necromancer Only) 50 Grand Charms
Lion Branded +1 to Combat Skills (Paladin Only) 50 Grand Charms
Captain's +1 to Offensive Auras (Paladin Only) 50 Grand Charms
Preserver's +1 to Defensive Auras (Paladin Only) 50 Grand Charms
Expert's +1 to Combat Skills (Barbarian Only) 50 Grand Charms
Fanatic +1 to Combat Masteries (Barbarian Only) 50 Grand Charms
Sounding +1 to Warcries (Barbarian Only) 50 Grand Charms
Trainer's +1 to Summoning Skills (Druid Only) 50 Grand Charms
Spiritual +1 to Shapeshifting Skills (Druid Only) 50 Grand Charms
Natural +1 to Elemental Skills (Druid Only) 50 Grand Charms
Entrapping +1 to Traps (Assassin Only) 50 Grand Charms
Mentalist's +1 to Shadow Disciplines (Assassin Only) 50 Grand Charms
Shogukusha's +1 to Martial Arts (Assassin Only) 50 Grand Charms
Pestilent +100 Poison Damage over 6 seconds 42 Grand Charms
Hibernal Adds (8-13)-(16-25) Cold Damage (1 second Duration) 45 Grand Charms
Flaming Adds (8-18)-(20-36) Fire Damage 43 Grand Charms
Shocking Adds 1-(45-79) Lightning Damage 44 Grand Charms
Suffix Attributes lvl Item Type
Balance 12% Faster Hit Recovery 1 Grand Charms
Winter Adds (4-6) to (8-11) Cold Damage - 1 sec Duration 23 Grand Charms
Incineration Adds (4-7) to (8-14) Fire Damage 22 Grand Charms
Storms Adds 1 to (22-33) Lightning Damage 22 Grand Charms
Anthrax Adds 50 Poison Damage Over 6 Seconds 21 Grand Charms(21)
Maiming +3-4 to Maximum Damage 71 Grand Charms
Inertia 7% Faster Run/Walk 19 Grand Charms
Greed 31-40% Extra Gold From Monsters 19 Grand Charms
Dexterity +5-6 to Dexterity 14 Grand Charms
Vita +41-45 to Life 91 Grand Charms
Strength +5-6 to Strength 14 Grand Charms
Prefix Attributes lvl Item Type
Stalwart +45-60 to Defense 45 Large Charms
Sanguinary +2 to Minimum Damage 60 Large Charms
Forked +2 to Maximum Damage 52 Large Charms
Rugged +26-32 Maximum Stamina 21 Large Charms
Steel +65-77 to Attack Rating 52 Large Charms
Lucky 4-6% Better Chance of Getting Magic Items 51 Large Charms
Serpent's +30-34 to Mana 49 Large Charms
Shimmering All Resistances +6-8% 34 Large Charms
Sapphire Cold Resist +13-15% 35 Large Charms
Ruby Fire Resist +13-15% 35 Large Charms
Amber Lightning Resist +13-15% 35 Large Charms
Emerald Poison Resist +13-15% 35 Large Charms
Pestilent +175 Poison Damage over 6 seconds 66 Large Charms
Hibernal Adds (11-15)-(21-30) Cold Damage (1 sec Duration) 69 Large Charms
Flaming Adds (10-27)-(28-43) Fire Damage 67 Large Charms
Shocking Adds 1-(59-90) Lightning Damage 68 Large Charms
Suffix Attributes lvl Item Type
Balance 8% Faster Hit Recovery 19 Large Charms
Winter Adds (4-6) to (9-12) Cold Damage - 1 sec Duration 35 Large Charms
Incineration Adds (6-10) to (12-17) Fire Damage 34 Large Charms
Storms Adds 1 to (26-38) Lightning Damage 34 Large Charms
Pestilence Adds 25 Poison Damage Over 5 Seconds 23 Large Charms
Quality +2 to Maximum Damage 56 Large Charms
Inertia 5% Faster Run/Walk 24 Large Charms
Greed 11-22% Extra Gold From Monsters 20 Large Charms
Dexterity +4-5 to Dexterity 18 Large Charms
Vita +31-35 to Life 74 Large Charms
Strength +4-5 to Strength 18 Large Charms
Prefix Attributes lvl Item Type
Stalwart +20-30 to Defense 48 Small Charms
Red +1 to Minimum Damage 90 Small Charms
Jagged +1 to Maximum Damage 81 Small Charms
Rugged +9-16 Max Stamina 21 Small Charms
Steel +25-36 to Attack Rating 57 Small Charms
Serpent's +13-17 to Mana 48 Small Charms
Shimmering All Resistances +3-5% 33 Small Charms
Sapphire Cold Resist +10-11% 40 Small Charms
Ruby Fire Resist +10-11% 40 Small Charms
Amber Lightning Resist +10-11% 40 Small Charms
Emerald Poison Resist +10-11% 40 Small Charms
Hibernal Adds (8-10)-(15-20) Cold Damage (1 sec Duration) 91 Small Charms
Flaming Adds (10-19)-(20-29) Fire Damage 89 Small Charms
Shocking Adds 1-(44-71) Lightning Damage 90 Small Charms
Pestilent +175 Poison Damage over 6 seconds 88 Small Charms
Suffix Attributes lvl Item Type
Balance 5% Faster Hit Recovery 37 Small Charms
Winter Adds (4-5) to (7-9) Cold Damage - 1 sec Duration 46 Small Charms
Incineration Adds (5-7) to (9-13) Fire Damage 45 Small Charms
Storms Adds 1 to (19-28) Lightning Damage 45 Small Charms
Anthrax Adds 50 Poison Damage Over 6 Seconds 44 Small Charms
Craftsmanship +1 to Maximum Damage 85 Small Charms
Inertia 3% Faster Run/Walk 35 Small Charms
Greed 5-10% Extra Gold From Monsters 1 Small Charms
Good Luck 6-7% Better Chance of Getting Magic Items 47 Small Charms
Dexterity +2 to Dexterity 22 Small Charms
Vita +16-20 to Life 47 Small Charms
Strength +2 to Strength 22 Small Charms