Hyrule Warriors Legends
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Hyrule Warriors Definitive Edition
Button | Default Dynasty Warriors | Action to match Age of Calamity |
L | Target Lock-On | Use Items |
ZL | Guard | Guard |
R | Focus Spirit | Fairy Magic (AoC: Sheikah module) |
ZR | Use Items | Focus Spirit (AoC: Special Ability) |
X | Combo attack | Combo attack (AoC: Strong attack) |
A | Special attack | Special attack |
B | Dodge | Dodge |
Y | Regular attack | Regular attack |
(R) | Fairy Magic | Target Lock-On |
←(L)→ | Select item | Select item |
↑(L)↓ | Select char | Select char |
Other controls:
-
: toggle map+
: Pause / info menu
Object order
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bomb | Bow | Boomerang | Hookshot | Hammer | Bottle | Ocarina | Fairy power I | Fairy power II | Fairy power III |
My notes
See Hyrule_Warriors_3DS_equipment.ods.
General guides
[GI]
Hyrule Warriors: Definitive Edition - General information (Hyrule_Warriors__Definitive_Edition_-_General_Information.odt, Hyrule_Warriors__Definitive_Edition_-_General_Information.pdf)
- Very detailed document, with lot of information on the game, game mechanics, etc.
[GR]
Hyrule Warriors: Definitive Edition - General Resources (from here) (Hyrule_Warriors__Definitive_Edition_-_General_Resources.ods)
- Very detailed spreadsheet, with lot of information in a compact way, food drops, food requests, illustration skultulla location, Giant Boss WPS, everything.
- Note
Lead in
means "start combo immediately (don't wait for WPG, see comment top page [GR/Giant Boss WPS]).R#
means regular attacks (see [GI] document).
Maps
- Legends - Compact overview of all levels
- Adventure mode overview -- Gamespot (map)
- Hyrule Warriors -- Zelda Dungeon.
- Legend mode scenarios -- Gamepedia (detailed info on each scenario).
Fairies
- Fairy requests — “Give me something that will prepare me for battle”? - Reddit
- Detailed explanations, with request / ingredient types.
- With a link to an amazing resource spreadsheet.
Smithy
Character guides
Notes:
Lead in
: Start combo immediately, don't wait for WPG to appear (see comment top page [GR/Giant Boss WPS]).
Cia
- Fast WPG breaker:
- C4 as soon as possible, dash cancel after 4th link. C4 again and cancel after 4th. Special attack to finish.
- If no special, start with a C5 asap, aligning diagonally with boss so that to hit with two wells. Then spam C4 as above.
- Start C6 asap, dash cancel after portal appearing. Then another weak combo.
- C1 to cancel stun/knockback, effective against ReDeads! Increase darkness damage. Useful against anything larger than grunt.
- C2 very effective against keeps.
- C3 very effective to hit distant WPG of captains, etc; or also against outpost.
- C4 very effective against boss WPG.
- C5 very effective when beating a captain / commander in a corner (eg. Darunia).
- [GR/Giant Boss WPS]
- General Method: Lead-In C4 ► Dodge ► C4
- Alternate Method: Lead-In C6 ► Dodge ► C4
Fi
- Do C1 regularly to increase damage.
- Use mostly C4 and C6.
- [GR/Giant Boss WPS]
- VS King Dodongo / Manhandla / Helmaroc King: Lead-In C6 ► Dodge ► Special ► C6
- VS Gohma / Argorok: C6 ► Dodge ► Special x2
- VS The Imprisoned / Phantom Ganon: Lead-In C6 ► Dodge ► C6
- VS Ganon: Lead-In C6 ► Dodge ► Special ► C4
Ghirahim
- All About Ghirahim (Demon Blade Guide/Analysis) - Hyrule Warriors: Definitive Edition | The Duelist
- Ghirahim Character Guide - Reddit
- C1 (then Dodge): Lock an ennemy (officer...). Make sure to dodge-cancel to skip animation.
- (locked) C1: Shoot darts.
- C2:
- (locked) C2: 2nd strongest individual attack.
- C3: C3 very good against ennemy that sucker-punch right out of a guarding pose (Volga, Dinolfos, Lizalfos...)
- (locked) C3:
- C4
- (locked) C4: C4-2 is best against WPG, or imprisoner's toes.
- C5
- (locked) C5:
- [GR/Giant Boss WPS]
- General Method: C1 ► Dodge ► C4-2 ► Dodge ► C4-2 ► R#
- VS Ganon: C1 ► Dodge ► C4-2 ► Special ► C4-2
Impa
- C1: very effective against Named Officer (from a distance, because when you're too close, Named Officer will be blocking).
- C2: (XY[X][Y]) best for 1-on-1 against Officer. C2 with weak then heavy is for Officer WPG.
- C6: most powerful, but need to be timed correctly (eg. Wizzro preparing laser attack, or Ganondorf's slashing barrier).
- Boss WPG: C3, dodge cancel then C4, dodge cancel run to front and C4 again.
- Skill: Water, Water+ (to interrupt ennemy attack), Strength V and Strength II.
- C3: repeating = best WPG breaker
- C4: best for area clear
- C5: some says this is best boss killer (water element good against King Dodongo).
- [GR/Giant Boss WPS]
- General Method: C3 ► Special ► Spam C3
- VS King Dodongo: Lead-In C6 ► C6
Lana
- C1 to combine with other. Make sure to aim and hit the walls. It often requires to dash cancel other combos to leave some walls in place.
- C2 not very effective against officers, but lot of area damage if dash cancel after 3 walls, then C1.
- C3 can do lot of WPG damage.
- C4 the WPG killer. On Boss, dash cancel before pushing the walls, and repeat. In maps with lava, water, sky, make sure to push the walls to push ennemies off map.
- C5 especially in keeps + combo with C1.
- Skills:
- Combine with
Str. Attack I+
to boost C1 that can be combined with any combo. - Use
Lightning+
, combine well since all attacks are quick.
- Combine with
- [GR/Giant Boss WPS] - Book of Sorcery
- C4-2 ► C4-2
- TBC
Link
- 1st Combo (Y X, then Y Y Y X while ennemy in air), very useful because throw ennemy in air where they can't block. Try to block ennemy against wall so that final attack hits. Good against Lizalfos.
- Bow is good against Lizalfos, esp. when they fly. Most efficient is hookshot though, which trigger WPG.
- [GR/Giant Boss WPS] Hylian Sword
- Lead-In C4 ► Aerial Weak x3 ► Aerial Strong ► Special ► Repeat
- [GR/Giant Boss WPS] Master Sword
- General Method: Lead-In C4 ► Aerial Weak x3 ► Repeat
- (Not Full Health) VS Argorok: C4 ► Aerial Weak x3 ► C4 ► Aerial Weak x3 ► R#
- (Not Full Health) VS Ganon: Lead-In C4 ► Aerial Weak x3 ► Special ► Repeat
Linkle
- C3 and C5: area clear
- C1 and C4: 1-vs-1 (commander).
- C2 (and C6): WPG.
- [GR/Giant Boss WPS] Crossbows
- C2 ► Aerial Strong ► Repeat
Midna
All About Midna (Shackle Guide/Analysis) - Hyrule Warriors: Definitive Edition - The Imp
- Regular attack strings: a bit short/slow, but sweet. A bit slow, stronger ennemy will often start blocking after 2nd or 3rd strike.
- C1: grab move, to fill gauge (and Midna's hairs will glow). When gauged is filled, this will increase Midna damage. Stronger ennemy can be grabed too, but they'll usually block, and anyway effect is the same.
- C2: grab attack. Usually hard against generals, except if attacking from behind, or if they show their WPG.
- C3: X-ray move attack. Very powerful, ennemy cannot block this easily.
- C4: Grab attack, but slows and also leaves Midna exposed. Better ignore.
- C5: Very powerful. Will aos fill Midna's gauge.
- Special: Attack hit a few meter in front of Midna, so make sure to retreat a bit before firing.
Midna Character Guide - Reddit
- Darkness meter: Use C5 to have the darkness meter always active. Better use C5 that deals lot of damage and works also against stronger ennemies, and only use C1 against grunts, situtionally. Make sure to have all weapons have
darkness+
to get extra damage bonus. - Special: one of the best for 1-on-1, because damage is always granted from behind the ennemy, so always max damage. Max sure to aim correctly.
- C1: To fill darkness meter. Can be useful against ennemy that shows WPG frequently (Big Poe or ReDead), but aim correctly.
- C2: not the best against Named Officers, but fierce combo for anything else. Against Named Officers, can be very effective if C2 started when WPG is shown. For more consistent break, dodge cancel after throwing ennemy and perform a Weak string until WPG break.
- C3: Very powerful, catch ennemy from the back. Lot of damage against Boss WPG. Can also be used to attack Barrier Keep from outside.
- C4: Useful if grunt available, to damage nearby officers. Can also take 75% from a Keep health. Worthless against solitary Giant Boss or officers.
- C5: Abuse this combo, against strong ennemy.
- WPS: C3, then after final wolf, fire a second C3.
- Bonus:
darkness+
essential,Str. Attack III
for most versatile combo,Str. Attack V
to make Midna a Juggernaut.
Ruto
All About Ruto (Scale Guide/Analysis) - Hyrule Warriors: Definitive Edition
- Weak attacks: first half is a bit slow (hardly damage WPG), but later half does lot of damage. In particular, against Boss WPG, latter part, and in particular the one with 6 balls of damage does a lot of damage. However, better dodge away from 7th attack, and repeat the string instead.
- Boss WPS: Do standard string, dodge away before 7th, and repeat. Also, prepare C6 when boss is falling. If timed right, C6 strike does a lot of damage.
- C1: Wave of attack, very powerful. Cannot be cancelled. Each wave consumes 33% gauge, but 3 waves are possible from 67% already. When gauge is empty, Ruto sends an even larger wave, marking ennemies with water element status.
- C2: throw ennemy in the air (careful that Ruto attack a bit forward, aim ennemy carefully), useful for more juggling or getting more time to hit WPG. Fill gauge by 30%.
- C3: Long attack forward, with Ruto under water, so quite safe. Fill gauge by 25%.
- C4: Big sphere of water. A bit slow and cannot be cancelled. Hit ennemy will have water element status. But fill gauge by 50%.
- C5: Many jumps here and there. Can be cancelled before each landing. Hit ennemy will have water element status. Fill gauge by 40%.
- C6: very powerful, but slow. Careful that ennemy that are not stunned may harm Rutoy. Fill gauge by 50%.
- Light attack: avoid R7. It doesn't do much damage to Boss WPG, and is very slow and cannot be cancelled. Count your button presses!
- C1: can be used even if partial meter. Can be dodge cancelled.
- C2: useful to break commander WPG.
- C3: useful when going somewhere, and there is a horde of ennemy on the way.
- C4: slow, and can only be cancelled when animiation starts (while no much damage hasn't been done yet)
- C5: a bit slow, but can be cancelled anytime.
- C6: must abuse of this attack. Ruto cannot be knocked out. Also attacks ennemies in Ruto's back, and in the air (like Aeralfos).
- [GR/Giant Boss WPS]
- Lead-In R6 ► R6
- Note
- Water bubble = water element status.
Sheik
- Note: all attacks do only electric damage, despites the elemental effects they can cause (eg. damage-over-time effect for water tornado).
- Dodging: Sheik can dodge constantly, without vulnerability period. Constantly dodging is the best way to keep Sheik safe. Very useful to dodge damage, against eg. Imprisoner, but also keep barrier!
- C2: Water tornado. Useful as defensive move.
- C2, then C1: Serenade of Water. Water shield, up to 4 hearts, and protect against stunning attacks from Gibdos and Redead Knights. Very useful in challenges that requires to take as little damage as possible. Make sure to always have this shield up.
- C3: very fast.
- C3, then C1: Bolero of Fire. Quite slow, but very effective against Boss WPG.
- C4: Fast, efficient to get rid of small group of monsters.
- C4, then C1: Song of Storm. Swirling vortex around Sheik, pushing and damaging ennemies. Not very useful.
- C5: not very useful.
- C5, then C1: Nocture of Shadow. This attracts ennemies. Some players use it to then attack with C3 + C1.
- C6: Explosion of light. Excellent crowd clearer.
- C6, then C1: Prelude of light. Gigantic light square, that can fill up 100% special meter (do not dodge). Can also take this time to recharge water shield.
- All attack can be dodge-cancelled.
- Can avoid damage with C2-C1. Very useful to collect Second Skulltulas.
- C3, then C1: Very efficient against Boss WPG, but also Imprisoned's toes.
- C2: NOT effective at breaking captain WPG.
- C3: Can destroy Character Officer WPG in a single reveal.
- C5: TODO: read this one back.
- C6: Sheik most powerful combo.
[GR/Giant Boss WPS]
- Always start with a Bolero of Fire on deck.
- General Method: Lead-In C1 ► C3 ► C1
- VS Ganon: Lead-In C1 ► C6 ► R#
Zant
- Attack string: fast start, some area damage in the middle, larger area at the end.
- Gauge charge: stop filling right before the end or when it starts flashing red. Any press beyond that will cause Zant to stun himself. Note: better aim for 95% full than to overcharge.
- (gauge full) C1, then LLL': Berserker, Tornado spin, catching ennemies on the way.
- (gauge full) C1, then HHH': Berserker, stationary, very efficient in 1-on-1, or against Boss WPG (because vulnerable during it).
- C2, then HHH: Mask popping up, firing all direction, filling the charge bar.
- C3, then HHH: Pillar, shoot then fall. Quite slow, and Zant vulnerable.
- C4, then HHH: Jump up, then slam left and right for as long as we can charge him. Very good. Very safe during attack. Most reliable charge method.
- C5: Grab attack. Zant quite vulnerable, only useful for single combat.
- C6 then HHH: Best room/keep clearer. Also against Boss WPG: C6 then HHH, then C1 heavy
- C1, then LLL:spin attack. Very good to fill special attack gauge.
- C1, then HHH:Good against WPG. Note that ennemies are stunned.
- C2: Good against commander.
- C3: Best go-to combo. Zant's invicible, except against Manhandla, or big boss attack.
- C4: Smash the ground, then giant ball (if timing right).
- C5: Grab attack. Least useful, quite vulnerable.
- Tips:
- C1 spin, then special: Spin to gather lot of ennemy, then finsih with special to deal lot of damage.
- L immediately after C2: ie. LH then quickly L to cancel animation. Optionally Special at combo end to deal extra damage to juggled ennemies.
- C4, C5, C6 can trigger Darkness-element marks.
- C1 to C6 cannot be cancelled, so risky in harder mode. Use Boomerang to stun ennemy. Also, if juggling an opponent with C2->regular, it is safe to pull off C4 or C6.
- Trigger spin attack from a distance to avoid block / spit fireball / dodge.
- Panic mode: C3 > C1 spin > Special. C1 spin usually fills special, and C3 is pretty safe.
- Equip
Str. Attack I+
because Zant uses it a lot.
- [GR/Giant Boss WPS]
- Full Twilight Gauge: C1 Orbs (from a distance)
- Can't make it work.
- Empty Twilight Gauge: C2 (extend to make Zant dizzy) ► Special ► C2 (extend)
- Works against King Dodongo.
Enemy guides
Volga
Links [1]
- Keep hitting him until he lunges forward (he ALWAYS does when block user attack) and stabs his spear into the ground. This will always show his weak point. Once you know the animation for the move just dodge behind him as soon as he starts so you are ready for the WPG.
- To piggyback off of QueenCia, If he goes into Dragon Mode (C5), Z-target him, hold shield and alternate dodging left and right. Every character can maintain complete invulnerability this way, and it will help you stay close to him while avoiding the attacks.
Dodongo
- Block in front of him to avoid damage, and trigger his attack.
Ganon
First:
- Tail sparkling → Argorok-like → hookshot.
- Throws shit with his horns → Manhandla-like → Get out of range and boomerang (must be done twice).
- Fireball with left arm → Dodongo-like → Bomb.
- Beam with ritht arm → Gohma-like → Arrow.
Then:
- Wait for Ganon to jump at you, doing 180°, then aim and shoot arrow at the sparkling jewel.
Phantom Ganon
From reddit:
Tips to trigger weak point gauge:
- Throw bombs on his cape (easiest of all tricks).
- When he is laughing after an attack, walk up close and throw a bomb. The explosion counts as "Hitting him from behind".
- Use interrupted focus spirit attack.
Tips
- Bonus / rewards are automatically collected at the end of the battle!
- Good skills to keep are EXP+, Rupee+ and Material+.
- Good combo: Slots+ & Stars+ (to max drop of 5 star weapons with more slots), but this lowers your chance of getting materials from bosses (so try to avoid combo with Material+).
Smithy
Some tips [3]:
- Focus on
Materials+ Stars+ Slots+
andRupees+ EXP+
. - Typical sword: ELEMENT, SLOTS, STARS, SPECIAL, Attack Dmg, Strength X, vs Soldier, Health.
Farming
- Complete the level with gold food. When returning to adventure map, DO NOT DO ANYTHING. Instead go to HOME scree, then quit the game. Restart again, and gold food will have respawned on the map [6].
- Better than farming gold though: grinding out some Grand Travels missions, feeding a secondary fairy of same type and getting gratitude crystals. I swear you can get a secondary fairy to 50 in about 3 Grand travel missions because of all the food which gives +12 to all your stats (if using same type fairy). Then just go get another secondary fairy. [7].