- ~3 elixir / 12 squares.
- ~2.5 elixir / 10 squares.
- ~1 elixir / 4 squares.
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}
- (x1) When lavahound' bottom corner, collected almost 5 elixir (~4.8) by the time lavahound reaches the balloon pushback spot (ie. lavahound shadow fully on 3rd-4th row).
- So almost always possible to play ideal balloon when playing lavahound in the corner.
- (x1) When full elixir, play lavahound on 7TH ROW (ie 6+5) to have enough elixir to play a perfect balloon.
- Against DIOS (lvl 8, challenge)
- Opponent play first card badly, 7 elixir, next to K tower. Should play it really bottom of the map, and behind the K tower.
- We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
- Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a miner, to kill the sorcerer.
- We have lot of elixir still alive, when opponent has nothing.
- We play a fire archer, to protect against aerial stuff if any.
- Commented game - Against Dinho (lvl 5, arena 4, battle)
- I play musketeer as first card, ok.
- Opponent play goblinbarrel, we kill with arrows, ok (but could we have let the musketeer do the kill?)
- We play giant at bridge, not good. Should have let musketeer continue. Now we spent lot of elixir, and are weak against counter push.
- Opp. play pekka behind giant, and knight.
- We play minions, but too far. Should have waited for ennemy to come closer to tower.
- Commented game - Against Aldobaglio (lvl 10)
- Was playing with witch, balloon, electrowizard, ramrider, bats, goblingang, giantsnowball, tesla.
- witch + balloon ok, but must play balloon as close as possible to bridge (or Opp has more time to react).
- giantsnowball against megaknight was useless. Lose 2 elixir, and megaknight only loses 1 hit.
- Use electrowizard damage when it spawns.
- ramrider against princess very good.
TV Royale
- Miscellaneous
- bomber: Play in front on K tower, in particular when other building in the middle. Very effective to defend.
- tornado: to break apart some defensive troop (eg. disconnect a infernodragon), or to concentrate troop when there is bomber that can attack.
- xbow:
- how to counter? a icegolem to distract then a barbarianbarrel. hunter can also attack. thelog + earthquake + eg. bomber.
- threemusketeer: countered by a tesla in the middle, shot by P tower and 3 skeletons on them to distract.
- P tower finish cycle: royalhogs, earthquake, log, skel, hogs, earthquake, bomber, log,
- Against mortar: miner in middle our tower, start moving, and mortar always miss it.
- Against cannon cart: guards are good counter (2 stay alive).
- Push with lavahound: Play miner against tower before lavahound explodes, so that tower spots the miner and puppies are free to attack.
- Can be played with lavahound: flyingmachine, babydragon.
- Nice to attract troop.
- Add defense, like goblingang close to it, so they can attack troops coming from both side. princess is also a nice one.
- Usually a bait for miner. miner can be countered with skeletonarmy, or goblingang. Be ready to play either one as soon as miner is launched.
- Spam unit very good to distract (eg. Skel army).
- hogrider at bridge (in fact, one square outside the lane, so that HR jumps).
- Response is tombstone next to tower, on HR path. HR put one hit, then killed by Skel.
- Push with Lava + I Dragon.
- Counter by fireball so that to kill lavahound + almost infernodragon. Add a wizard (middle, but so that he moves to other lane) to distract infernodragon.
- When pups are being killed, add balloon + minions behind. This killed the tower.
- Against princess, cannon at I14 or J14 (or H14, K14).
- Against goblinbarrel, thelog.
- Keep troops well separated, to avoid FB bait.
- Against valkyrie, icespirit when she's shot by tower. Skel also good distract but not on her, she must not kill them in one shot.
- Cycle the hogrider, use FB to kill defender (prepare for it, this will eat tower too!).
- If infernotower, foresee a icespirit, so that hogrider can kill it (this also allows cycling HR faster then).
- If infernotower too close of river, use skel to distract her, then hogrider.
- (Maybe infernotower can be FB too?)
- Change HR push: sometimes with icegolem, sometimes with Skel. Sometimes add musketeer as support.
- icespirit at bridge may hit tower.
- Against infernodragon, icegolem on n1-n5 tower side good to distract.
- skully - playing with goblinbarrel, tesla, princess, goblingang, icespirit, valkyrie, thelog, rocket
- Play goblinbarrel regularly (eg. as first card) to take damage.
- Against megaknight: play tesla in middle, then valkyrie at bridge, behind megaknight to slow it down (it is killed by tower, tesla and valkyrie).
- Against minipekka: goblingang close to tesla to attract minipekka.
- rocket against tower, witch and elixirgolem (hitting all three of them).
- iosama - playing fireball, zappies, flyingmachine, cage, hogs, e-spirit, B barrel, recruits.
- Always play zappies between tower (so they split), or behind K tower.
- To defend, drop when ennemy on bridge.
- Play recruits in the back.
- FB against motherwitch.
- Cage against hogs. Add zappies if needed, close to K tower.
- Note that Goblin bowler hits very hard! (279 @ level 9)
- Play hogs in middle, close to river.
- e-spirit to distract (eg. against megaknight).
- saed - playing with lavahound/miner/inferno D, barbarian, skel D, zap, arrows.
- Direct push balloon then lavahound.
- Push Inferno D in the back, then add barbarian at bridge.
- Skel D to defend.
Decks
Clashical's decks
Mastery deck (Season 41, November 2022)
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- A deck to farm the graveyard mastery, and to learn play graveyard + giant.
- The meta variant is with the archerqueen instead of the witch.
- Best player is EL PATRON, see video from Ouah Leouff for some example gameplay.
- Main focus is on defense! So we SHOULD NOT start with giant in the back, but instead with either witch or darkprince.
- Use giant at the bridge in front of surviving troops to build a counter push.
- Nice combos are:
- giant, then graveyard. This works also great in the pocket. Play graveyard first, then giant last second to grab both tower focus.
- giant and minions.
- giant and witch.
- graveyard (or skeletonarmy) and giantsnowball (to freeze a bit the tower and help skeletons to accumulate).
- Alternatively, darkprince can also be used as mini-tank instead of the giant.
- Against motherwitch, use arrows + giantsnowball.
- Against logbait and infernotower, naked graveyard works ok-ish, can also send minions to grab focus.
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Ladder deck 3.9 (Season 40-41-42, Oct-Dec 2022)
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- One of the Top 3 Lava Hound Phoenix Decks 🔥 from Carl, but with skeletonking instead of the monk.
- Works great, even with end of season nerf of the phoenix.
- Combo is phoenix + mirror.
- This decks works also great in 2v2.
- The variant with skeletondragons works better in higher arena (played end season 41, season 42)
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Ladder deck 3.9 (Season 38-41, August 2022)
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- A variant of CAL Miro (love) DOoOM deck, but with valkyrie iso skeletonking
- See also Boss_CR, variant with infernodradon instead of megaminion.
- Seems very effective in midladder, offers lot of offense / defense, and counterplay (eg. with miner to increase power of a counterpush).
- Season 38 (aug 2022): Got 6184 trophees !
- Exp n/a, Cards: 21 level 14 (5 leg), 5 level 13 (1 leg), 6 level 12 (2 leg) , 5 level 11 (2 leg, excl champions).
- Season 39 (Sep 2022): Got 6313 trophees !
- Said to be a lavahound miner control deck. So the idea is to counter push. We can use the miner to bait an attack from the opponent, then defend ideally (e.g. megaminion on valkyrie) and play lavahound in front to counterpush.
- Against threemusketeers+elixircollector, try to hit them all with arrows, then distract with lavahound close to our tower, and/or valkyrie.
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Ladder deck 3.8 (Season 37, July 2022)
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- Playing with mirror because it is cancer, and arrows to deal with all cheap counters. arrows + mirror also kills multiple wizards, musketeers on a large area for only 7 elixir.
- Ended with 5971 trophees.
- Was quite fun to play, and mirror offers lot of counterplay, but the gameplay was quite different from Carl's deck (no zap).
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Ladder deck (2021-12-06 onwards, arena 15)
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- Played a bit in arena 14 (2021-09-13), Was a bit easier to play than Boris' deck below, but difficult to manage the skeletondragons, who are very fragile.
- (2021-11-10) Played by CMG Asuna.
- (2021-11-21) Played by Carl The Legend (see 2021-11 twich royal tournament)
- hogrider: play tombstone in lane.
- play lava opp. lane.
- play mega to defend lava.
- after fb on lava, balloon + guards opp lane.
- on executioner in the back: balloon spam opp lane. If electrowizard / tornado: guards. On Ex, megaminion.
- Against lumberjack+balloon spam: skeletondragons 5+3
- On ex middle, fireball sideways (on him + tower) to push him further.
- Mostly play tombstone at 4-2 or 4-3.
- against megaknight, tombstone at 7-2
- Against elixirgolem, tombstone 4-4 still attracts it!
- Against witch: balloon on opp lane. Then on witch, megaminion on her.
- Against spawners: seems best to go opp lane first, for tower trade. Possibly slow down spawn with tombstone (best if deep one?). Then we to get 2nd tower, go with skullies / valkyrie as support.
- Tips:
- balloon + guard bridge spam.
- Against mortar: tombstone at 6-2 (will fireball, hence we can play skullies).
- Against princess + bats + rocket: always fireball the princess. Never balloon same lane as lava. Wait princess and bats to be out of cycle, then balloon opposite lane to force +1 elixir trade.
- Hard-counters: What can we do against
- xbow, tesla, rocket, thelog, archerqueen, valkyrie, electrospirit, tornado
- electrospirit + rocket annihilates balloon (it seems)
- lavahound+balloon: if undefended, 3-crown the opponent in 45s after lava first play in the corner (at least against lvl 12 opp). So indep. of opp play in other lane, this is guaranteed win if we can defend long enough.
- Hard-counters (when playing valkyrie + arrows):
- skeletonarmy, zap, icegolem, princess, hogrider, infernotower, minionhorde, rocket
- (golem blocks our support troop, tower / horde tear down our lava / balloon)
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main:
mid-ladder variant:
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Ladder deck 4.3 (2021-11-01 onwards, arena 15)
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- Variant from Rakan love Lava, where fireball replaces arrows.
- Played the whole Nov 21 season with this deck, reached 5634 trophees.
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Ladder deck 4.1 (2021-10-01 onwards, arena 14 and arena 15)
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- Deck from CLASHwithSHANE, used to reach Legendary arena (arena 15).
- fireball to one-shot some defenders, zap to reset infernodragon / infernotower, or to reset targetting some troops (like minipekka, etc) or finish some troop quickly, or also zap + fireball to one-shot lots of troop. zap+fb is expensive, so do it with value (aim several troops, or cover tower). Better zap first, then FB, but sometimes FB can be used to bring closer some troop, then zap them.
- elitebarbarians for defense mainly, but also as quick punishment at bridge if opponent over commit (he is at 0 elixir).
- lavahound as main tank. Use it to build a push, or as a shield to protect P tower. Make sure enemy troop is stopped after the bridge so that they are shot by our tower (this requires timing). Make sure to add a second troop to get more value (like baby or infernodragon), or before lavahound pops, send miner to tank the damage and get value from puppies.
- miner to snipe some defending troop, or as a tank for puppies. Also effective against megaknight, combined with infernodragon.
- skeletonarmy effective against electrowizard, pekka and minipekka, knight, hogrider, royalhogs, goblinbarrel... NOT EFFECTIVE against darkprince, princess if far, wizard, witch.
Don't:
- If opp has cannon, don't play elitebarbarians, at least if both towers are up. They'll be attracted, and most likely killed for no gain.
Some Counters:
- xbow: best counter is infernodragon. If with tesla, fireball and/or babydragon.
- Played the whole Oct 21 season, reached ~5400 trophees.
- Challenge: Won 4 times.
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Ladder deck (since 2021-09-14)
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- Very offensive deck (4.1 avg).
- tombstone against prince.
- Q?: Can we put tombstone close to K tower so that to force activation of K tower (eg. if opponent uses fireball or executioner?).
- miner: Use miner before lavahound split in puppies, to get spot from tower, and tank damage for puppies. miner can be used in a lot of mini-counter push to tank damage before defending troop gets to towers. Can also be used to defend in emergencies.
- arrows: Ideally to destroy distracting troop in a push / counter push. Better not use it against arrow baits (like goblinbarrel). For these, use dragons or barbarians.
- Skeleton dragon: lot of damage, but very weak. DO NOT USE Skel D AGAINST wizard OR executioner AND ALIKE.
- infernodragon: can be used as first card. Ideal if opp put a big troop on same side. If possible then a lavahound on front to distract all units that could attack infernodragon.
- WHAT THE FUCK CAN I DO AGAINST THE witch?
- Answers: let it come to the bridge, use lavahound as a shield to distract her. Skeleton will be shot by tower (if not too many), or foresee a small defense troop that will then follow lavahound as support.
- If using zap, miner on witch then zap is a 5-5 elixir trade-off.
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Ladder deck (played until 2021-09-12)
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- zap against infernodragon or infernotower. However requires another offensive aerial troop (like minions).
- Was a bit hard to play.
- Played by CHN | Boris (8PQRQG90C, reached #37 in TV).
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Ladder deck (played since 2021-09-01)
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- My first lavahound deck, made by my coach ;-). Was very effective and fun to play.
- Goal is to build a push. lavahound must be at front, tanking the damage. Behind, a balloon to deal damage to tower, and/or other troops to defend against wizard, etc.
- Be able to take damage on our tower to build a counter push (eg. wait the lavahound to reach our tower before putting a defensive troop, like megaminion, to defend our tower). The idea is that our defensive troop must stay alive, behind the lavahound.
- Push / counter-push
- Main push: lavahound and balloon behind.
- bomber + mega-minion or bomber + valkyrie may also do lot of damage.
- lavahound + minions also deadly. minions could be used to defend then catch up lavahound for counter-push.
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Ladder deck (played since 2021-08-21)
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- Play mainly defensively.
- Goal is to distract ennemy, making sure ennemy towers are aiming at eg. giantskeleton, then throw goblinbarrel on same tower (who will then do lot of damage until giant is killed).
- Watch what kind of defense any has against goblinbarrel.
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Ladder deck (last played 2021-08-19)
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- Play mainly defensively.
- Put a giant at the bottom of the map. giant may slow down an ennemy attack by taking damage, and/or build a counter-push by putting behind a musketeer.
- Against barbarianbarrel: bomber, arrows, minions, skeletonarmy.
- skeletonarmy ideal against knight. But it opponent plays knight a mass area defender (eg. valkyrie or babydragon), play first minions to get the spot, then the army on the knight.
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Ladder deck (last played 2021-08-13)
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Clashical's war decks
Minushcule ;-)'s decks
Ladder deck (2021-12-21, played from arena 10 to 14)
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- hogrider 2.6 cycle, well-known meta deck
- (mid-jan 2022) Played whole arena 10, and reached 11 with hogrider 9, musketeer 10, golem 9, spirit 9, skel 9, cannon 10, fb 10, log 10 (king 8). Was very though.
- (mid-jan 2022) Reached arena 12 with same level. Best with level above in arena 12 was around 4050 trophies.
- (beg-feb 2022) Reached arena 13 and 14 with hogrider 11, musketeer 11, golem 10, spirit 10, skel 10, cannon 12, fb 12, log 12 (king 9). Was quite easy with that card level.
- Currently: hogrider 11, musketeer 12, golem 10, icespirit 10, skeletons 11, cannon 12, fireball 12, thelog 12 (king 9). Spent the whole season 32 with that level (Feb 2022), and reached 5357 trophees.
- (2022-06-10) Deck MAX'ED!!!
- Season 38 (aug 2022): Got 5751 trophees ! (level 13)
- Exp 46105, Cards: 15 level 14, 8 level 13, 7 level 12, 2 level 11.
- Season 39 (Sep 2022): Got 5843 trophees ! (level 13)
- Season 40 (Oct 7th, 2022): level 14 ! spent 220k gold to up low level card to get the missing XP.
- Exp n/a, Cards: 19 level 14 (2 leg), 7 level 13 (1 leg), 7 level 12 (4 leg), 2 level 11 (one champ).
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Ladder deck (2021-12-14, played in arena 5, 6, 7, 8 and 9)
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- Best deck for arena 5, but needs the prince (12 wins, 4 lose from 1380 trophees to 1613 trophees).
- Reached arena 6 with king level 6 or 7, and cards overall level 6 to 7.
- Also worked ok in arena 6, up to 1865 trophees easily, then much harder to reach arena 7. Very important to manage elixir. 75% win rate on the last 17 matches.
- Reach arena 7 with king level 7, skeletonarmy 7, prince 8, witch 8, minipekka 7, valkyrie 7, babydragon 9, zap 6, fireball 8. Most opp were level 8 with 1/2 lvl higher card average.
- Also worked ok in arena 7 (same level as above).
- Also ok in arena 8 and 9.
- But had some difficulty because I upgraded king level 8, so had to upgrade some cards to match opponents.
- Did 11 victories in a row in arena 8, the whole arena with king level 8, skeletonarmy 8, prince 9, witch 9, minipekka 8, valkyrie 8, babydragon 9, zap 6, fireball 9.
- More tough in arena 10, switch to hogrider 2.6 cycle deck.
- Synergies
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- Push with valkyrie + prince, like add prince when valkyrie at the bridge.
- Or push with valkyrie + minipekka, or babydragon instead of valkyrie (better put baby a bit behind).
- If prince alone, prepare zap. Usually this doesn't work as well as with valkyrie. What may help is double lane push, add minipekka at bridge on second lane.
- Start
- valkyrie or witch behind the K tower. Beware if opp cycles his FB, then put in front of K tower.
- Usually not good to start with prince or minipekka.
- Better wait for opp first move. Typically if barrel on tower, best is skeletonarmy or valkyrie in the bottom corner (this kills two goblins instant). Otherwise zap is good also, for 1 elixir less).
- First play: witch in the back always good, because she spawns skeletons.
- valkyrie also ok.
- Think however how to defend hogrider, goblinbarrel, breakers... (keep a good hand).
- General
- minipekka to remove mini tank, or to insta kill support troop (like wizard), before defending with skeletonarmy.
- Count the elixir difference. DO NOT BE TOO LOW.
- Against infernotower: witch seems to work best.
- If cannot push, use something different. Wait for skeletonarmy or swarm unit out of cycle, and spam prince or minipekka. If area killer out of cycle, spam skeletonarmy at bridge. This can also be used to bait a response.
- Against princess, usually good to fireball her asap, but *on the tower* to get value. Otherwise get rid of her at the bridge, and/or tank the damage with valkyrie or prince.
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Ladder deck (2021-12-16, played in arena 6)
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- Played in arena 6, deck from Orange Juice Gaming.
- Honestly, it sucks. Super though to play, have to count elixir very tightly to make a successful push.
- Replacing giant with hogrider doesn't work much better...
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Ladder deck (2021-12-14, played in arena 5)
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- Some other decks I trided in arena 5, but not as good as deck above.
- First deck is the one I used with Clashical. Was quite ok, but it seems to be less effective than other decks used in lower arenas.
- 2nd deck is best arena 4 deck from Orange Juice Gaming (see starter deck tips).
- 3rd deck is some counter deck I met in the ladder.
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Ladder deck (2021-12-10, played in arena 3 and 4)
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- A deck that somebody beaten me hard with.
- Played in arena 3 and arena 4 (until arena 5), seems to work quite good (5 victories in a row, 6 cards lvl 7, 6 lvl 2).
- Think synergy: put valkyrie along with prince, so that valkyrie get rid of swarm.
- Defend the musketeer, eg if opp plays baby, play musketeer, then Baby on his baby to distract.
- Punish with minipekka if opp over commits (I guess in particular in x1).
- Against goblinbarrel, better defend with valkyrie or army (keep arrows to counter opp defense).
- Always send a ground troop with support against aerial.
- Time defense correctly. Eg. If opp plays prince and Baby, wait for Baby to connect to tower, before playing skeletonarmy out of baby attack zone but still to aggro the prince.
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Ladder deck (2021-12-10, played from arena 3)
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- Changed minions against babydragon, for a bit more swarm counter.
- Played from arena 3.
- fireball not so strong in lower arena (arena 3 or 4). It usually costs too much, area is too small, and cannot get rid of bigger troops anyway.
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Ladder deck (2021-12-10, played in arena 1 and 2)
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- Deck used early, when got the prince.
- Maybe a bit missing swarm counter. Also spear goblins and minions are both vulnerable to arrows.
- Played until arena 3.
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Some decks that was hard match up (potentially good decks):
Minushcule ;-)'s war decks
Deck 1
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Deck 2
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Deck 3
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Deck 4
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Comments
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then (W51/22):
then (W01/23):
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- 2nd deck: Clashical's best deck.
- 3rd deck: Best RG deck from Super_Cube.
- 4th deck: Best deck with remaining card from royaleapi, DP Bandit Cart Log Bait (see [39], [40])
W52/21: .... v... -... -... -... v... -... 33/../../..
w01/22: -... v... v... v... v... -... -... 46/../../..
w02/22: v... v... v... v... -... v... v... 60/../../..
w03/22: -... v... -... v... -... -... -... 51/../../..
W04/22: v... v... -... -... v... v... -... 52/../../..
W05/22: v... v... v... v... v... v... v... 60/../../..
W06/22: -... -... v... v... v... v... v... 62/../../..
W07/22: v... -... v... v... v... -... -... 61/../../..
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W46/22: v--- -vv- v-vv --vv ---- v-vv v--v
W47/22: --vv vvv- vvvv vv-- -v-- v-v- v-v-
W48/22: v--- vvv- -vvv vvvv vv-- vvvv --vv
W49/22: v-vv vvvv v-vv v--- vv-v v--v vvvv
W50/22: ---v vv-v vv-v --vv vvvv -vvv --vv
W51/22: v-vv --vv v-vv|-vv- -vvv v--v -vvv
W52/22: vv-v --vv -vvv -v-- v-vv v-vv vvvv
W01/23: ---v --v- ---- v-vv vv-v v-vv|vv--
W02/23: vv-- ---v
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- 4th deck: try to bait arrows with skeletonarmy, then play goblinbarrel.
- Use 2 legendaries in 2nd deck to boost level.
W52/21: .... ...v ...- ...v ...v ...v ...- 0/0/0/4
w01/22: ...v ...-|..v- ..-v ..vv ..-v ..v- 0/0/3/8
w02/22: ..v- ..vv ..-v ..-- ..-v ..vv ..v- 0/0/7/12
w03/22: ..v- ..vv ..--|.vvv .-vv .--v .-v- 0/1/12/16
W04/22: .-v- .-vv .--- .--- .-vv .vvv .--- 0/2/16/19
W05/22: .vvv .vv- .vvv .vvv .v-- .v-- .vvv 0/9/21/23
W06/22: .--v .--v .v-v .--v .vv- .vv- .--- 0/12/23/27
W07/22: .v-v .--- .-v- .v-- .v-v .vv- .-v- 0/16/26/29
W08/22: .v-v .--v .--v .v-- .--v .v-v .-v- 0/19/27/34
W09/22: .vvv .-vv .v-v .v-v .vvv .--- .v-v 0/24/30/40
W10/22: .... .--v .--- .v-v .--- .--v .v-v 0/26/30/44
W11/22: .v-v .v-v .--v|.... .... .... ....
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- Use 2 legendaries in 3rd deck to boost level.
W52/21: ...., .v.., .v.., .-.., .-.., .v.., .v..
w01/22: .v.., .v..| .-.., .-.., .-.., .v.., .v..
w02/22: .-.., .-.., .v.., .-.., .-.., .v.., .v..
w03/22: .-.., .-.., .-..|
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- Deck 1 as hogrider 2.6.
- Deck 4 moved to pos 2.
- Using double princes for deck 4
W52/21: ...., ..v., ..-., ..-., ..v., ..-., ..-.
w01/22: ..-., ..-.|
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W50/21: ---v, vvvv
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- Played from 2021-12-12 (level 6, arena 4).
- Only 3 decks.
- 1st deck is main deck.
- 2nd deck is good deck with remaining cards.
- 3rd deck was improved on second iteration, when getting more cards.
- Won twice the duel with these two decks (while in arena 3 and 4, king level 6).
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Lavahound decks
Notes:
- Variants with guards are better against hogrider, pekka...
- Variants with valkyrie are better against witch, skeletonking...
- Variants with minions instead of skeletondragons (more DPS, but weaker against arrows).
- fireball works well in combination with tombstone. Otherwise use arrows [41].
Ladder - Carl - Ladder deck - 20220427 / 2022-11-03
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Ladder - Carl - Top 3 Lava Hound Phoenix Decks 🔥 - 20221030
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- See Top 3 Lava Hound Phoenix Decks 🔥
- In second and third deck, monk can be changed to guards or skeletonking.
- In third deck, zap instead of giantsnowball is also ok.
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Ladder - Carl - My *NEW* Main Deck in Clash Royale 🔥 - 20221022
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- See My *NEW* Main Deck in Clash Royale 🔥
- Lavaloon harder to play because of the new logbait meta.
- Alternative to skeletonking: guards, barbarians, valkyrie
- Here, infernodragon better than megaminion
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Ladder - Carl - Top 3 Lava Hound Decks AFTER Balance Changes 🏆 - 20221008
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Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006
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Ladder - Carl - My *FAVORITE* Deck in Clash Royale 😍 - 20221006
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Ladder - Carl - This Lava Hound Deck Came Out of NOWHERE - 20220913
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Ladder - Carl - TOP 3 Lava Hound Decks AFTER Balance Chnages - 20220608
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Ladder - Carl - Grand Challenge / Royal tournament deck - 20220517
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Ladder - Carl - Ladder deck - 20220503
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- See - THIS LAVA HOUND DECK GOT #1 IN THE WORLD - 20220503.
- Deck from CAL Miro (love) DOoOM
- Probably not working in midladder because lot of splash cards.
- Play skeletondragons and flyingmachine in synergy to bait fireball.
- Charge skeletonking with tombstone, and possibly puppies. Use ability only if charged up (always aim for positive elixir trade and/or tower damage).
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Tournament - Carl - Best Ramp Up Tournament deck - 20220422
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- See Best Ramp Up Tournament Deck - 20220422.
- Play carefully during 1st minute because deck is very expensive.
- lightning because we will have lot of elixir.
- babydragon because doesn't die to fireball.
- mightyminer also very handful to enable faster cycle.
- Alternative: arrows instead of zap, or even stronger poison instead of zap.
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Ladder - Carl - Ladder deck - 20220417
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Ladder - Carl - Classic Challenge - 20220416
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Ladder - Carl - Top 3 lava hound decks after balnace changes - 20220413
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Ladder - Carl - Best royal tournament deck - 20220411
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Ladder - Carl - Best Lavaloon deck - 20220307
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Ladder - Carl - New OP lavaloon deck - 20220321
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Ladder - Carl - New meta lavaloon deck - 20220222
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Ladder - Carl - Best lavahound deck - 20220113
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Ladder - Carl - Best F2P Lavahound deck - 20221211
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- This is the deck Carl's using to push his level-12 account.
- Some player commented that fireball + arrows is better here (against electrodragon, elixirgolem, lumberjack + balloon, and random decks). zap better when playing with skeletondragons.
- In this comment, Carl also explained that one must use either minions + infernodragon or megaminion + skeletondragons, saying it is about the combo (and DPS).
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Ladder - Carl's Classic lavahound deck
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- See Meta deck page.
- Playing this deck on Clashical since 2022-10 roughly.
- Variant with valkyrie more recent (in RT, and ladder), and very strong against skeletonking, witch...
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Ladder - Classic lavahound with poison
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- A variant of Carl's classic deck, but where I want to use poison to counter the wizard, firecracker, and witch.
- Also, as alternative to poison, we could try lightning.
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Fun deck for classic or special challenge
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- See The Most TOXIC Lava Hound Deck in Clash Royale.
- Don't max this deck for ladder, it is not working. However it is a good deck to have fun in challenge, or in 2x or 3x elixir challenge.
- Wait 2x before really doing speedy balloon (skeletonbarrel at 2+2, then balloon at 0+2).
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Ladder - Top 3 best lavahound decks - Carl - 20211209
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Ladder - Lava - Rakan deck
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- Royal Tournament: 7 wins.
- Classic Challenge: 4 wins.
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Ladder (around 2021-09-04, arena 14)
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- Tip 1: Get on Offense Fast. You wanna play offense because there is no much defense in the deck, no high damage spell, no building, but 3 winning conditions, so you wanna play offense the entire game. If you spend your time being more passive, cycling your cards, you have less time to deal damage. Usually play Lava is the right move, except if your opponent play very aggressive too first, then you may want to play Inferno first, or if they play hogrider, you play guards, minions (or if you don't have those, infernodragon).
- Tip 2: Use lavahound as a defensive Shield. Beat down deck they try to overwhelm you, and overwhelm your infernodragon, and kill your infernodragon before it kills their tank. So you need lavahound to block their support units, then Lava Pups can help killing their units. Same or opposite lane? Usually same lane, eg. when opp plays golem, to have infernodragon kill the golem, and Lava shield damage from witches, etc. Other deck, like 2.6 they always go opposite lane. Against xbow, best is to go for tower trade, because it's easier to kill the xbow by dropping a unit on it.
- Tip 3: Track air counter cycle. In particular to when and how to play balloon.
- Tip 4: miner is a tool first, win-con second. Use miner as a precision strike. Use spell to kill swarmy unit. And second use it to serve as tank, so that lava pups, minions or balloons get good value.
- Tip 5: Identify matchup as soon as possible. Eg. because you don't want to play infernodragon high to kill a giant, then they pull out a electrowizard.
- guards may do a lot of damage if they reach the tower, even more if tanked by lavahound.
- Mostly use miner on P tower, almost never in defense or as a snip (could happen on say magicarcher or defend graveyard).
- Against golem: if all air troops are out-of-cycle, play lavahound in the back to force opp to play ground unit, then play infernodragon to kill them.
- Against graveyard: play lavahound a bit higher so that it can tank for the infernodragon, which in turn is responsible to kill all mini-tank of the opp that he needs to get value from graveyard.
- Against hunter: balloon can always score a hit if we zap the hunter.
- Against hogs: Keep guards in hand to defend!
- Against xbow (+tesla): Play lavahound 7+5, then balloon behind at the bridge. Then on tesla, zap and miner.
- In general, keep ground unit for defense.
- Played a few times in Classic Challenges.
- Played the arrows/zap version in Wars, and currently 60 victories in a row.
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Ladder - Lava (video 2021-01-13)
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- An easy deck with consistent results with very few bad matchups Boss_CR (video 2021-01-13)
- Note: Carl the legend suggests the same deck, but with guards instead of the barbarians.
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- Best lavahound decks 5300-6000 and 6000-10000
- Below an inventory of lavahound decks, to know which card I should max first in the lavahound archetype.
- RoyaleAPI, ladder decks with given trophees, with lavahound. By rating and Win %.
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Description
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- LavaLoon SD Valk
- Trophees 5300-6000: Rating 58, Usage 3.5%, Wins 56.1%
- Trophees 6000-10000: Rating 50, Usage 7.4%, Wins 51.6%
- Carl The Legend's deck
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- LavaLoon SD
- Trophees 5300-6000: Rating 57, Usage 4.7%, Wins 55.3%
- Carl The Legend's deck
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- LavaLoon Double Dragon
- Trophees 5300-6000: Rating 50, Usage 0.6%, Wins 57.5%
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- LavaLoon ID Valk
- Trophees 5300-6000: Rating 47, Usage 1.0%, Wins 54.7%
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- LavaLoon SD
- Trophees 5300-6000: Rating 46, Usage 1.1%, Wins 54.0%
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- LavaLoon
- Trophees 5300-6000: Rating 36, Usage 0.8%, Wins 50.9%
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- LavaLoon ID
- Trophees 5300-6000: Rating 36, Usage 0.6%, Wins 51.7%
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- LavaLoon ID
- Trophees 5300-6000: Rating 44, Usage 0.8%, Wins 53.9%
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- LavaLoon ID valk
- Trophees 5300-6000: Rating 35, Usage 0.5%, Wins 52%
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- LavaLoon SD
- Trophees 5300-6000: Rating 29, Usage 0.5%, Wins 49.4%
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- LavaLoon SD
- Trophees 5300-6000: Rating 52, Usage 0.7%, Wins 57.7%
- lightning interesting to get rid of wizard, witch, and later archerqueen
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- LavaLoon
- Trophees 5300-6000: Rating 48, Usage 1.2%, Wins 54.7%
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- LavaLoon
- Trophees 5300-6000: Rating 43, Usage 1.0%, Wins 52.8%
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- LavaLoon Miner Double Dragon
- Trophees 5300-6000: Rating 60, Usage 4.2%, Wins 57%
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- LavaLoon ID
- Trophees 5300-6000: Rating 46, Usage 0.5%, Wins 56.4%
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- LavaLoon Miner ID
- Trophees 5300-6000: Rating 32, Usage 0.4%, Wins 51.2%
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- SK LH Miner SD
- Trophees 5300-6000: Rating 50, Usage 3.6%, Wins 53.1%
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- LH BBD FM Clone
- Trophees 5300-6000: Rating 46, Usage 5.8%, Wins 50.7%
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- LH Miner SD FM
- Trophees 5300-6000: Rating 45, Usage 0.6%, Wins 55.6%
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- LH BBD FM Clone
- Trophees 5300-6000: Rating 42, Usage 0.9%, Wins 52.7%
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- LH Miner Double Dragon FM
- Trophees 6000-10000: Rating 54, Usage 1.8%, Wins 55.1%
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- LH Miner SD FM
- Trophees 6000-10000: Rating 48, Usage 0.6%, Wins 55.6%
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Cycle decks
Meta decks
See Clash Royale meta decks.
Decks summary below.
Clan war decks to try
This may give a hint of what cards to max next.
Battle decks to try
Path of Legends decks
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- Some decks suggested on CR FR Discord
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Tournament deck - 42 victory, by Lil Mem - 2022-10-16
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- At least, he played this deck in the last part of the tournament
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Ladder deck - From Flav (Team belgique clan, lvl 10, 5600 trophees!) - 2021-12-19
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- Some deck he says he says he wins often (deck arena 4)
- (2022-04-22) 6065 trophees with king level 12!
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Ladder deck - From Sylanawiskon (Team belgique clan) - 2021-11-19
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- Some deck he says he loses rarely with.
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Ladder deck - From Skully (Bring the W clan) - 2021-09-01
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Ladder deck - Some opponent - 2021-09-01
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- Attack cycle: ideal to start like this: icespirit at bridge, then same time goblinbarrel on tower. This makes -1000. Then firecracker behind tower to defend, and goblingang in bridge corner if needed. Then recycle.
- rocket again elitebarbarians. infernotower against big boss. Earth quake to chip damage at tower.
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Ladder deck - From Skully (Bring the W) - 2021-09-01
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- Start with goblinbarrel.
- Against balloon or elitebarbarians, rocket.
- Against minionhorde, goblingang and/or icespirit. princess also very good.
- valkyrie very good to distract, eg. against megaknight.
- thelog to chip damage at tower.
- tesla in middle to attract megaknight. Placement 3-3.
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Ladder deck - Some opponent - 2021-09-01
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- Typical play: wizard in the back, then add minipekka in front at the bridge. Or when defending with skeletonarmy, add hogrider Ridger in the middle for protection.
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Deck - Played by Théo - 2021-11-28
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- Deck played by Theo, and tried by Isma
- Chip damage with WB and drill.
- Put drill on side external, or in front of bridge.
- bomber as defense behind valkyrie.
- fire spirit against swarm or to distract.
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War 2 deck - Unbreakable best MK deck (video 2021-01-13)
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- SirTag (found on royaleapi.com)
- Defense summary:
- megaknight to bounce everything back (opp cannot build a big push).
- electrowizard to stun all opp. units.
- giantsnowball to push them back.
- Cage to attract all winning conditions go into the center of the map.
- bandit, Hogs to make break trough, and healspirit to keep them alive longer.
- If can't break through, Marcher to finish off tower.
Opening:
- Hogs at river on one tower to see.
- healspirit on top of the bats, to heal hogs.
- electrowizard splash damage on small units (spear goblins).
Build pushes:
- megaknight in the back, to build big pushes against structures like tesla / mortar.
- On mortar, healspirit on the other lane to distract mortar.
- Use Marcher to lock on mortar and tower behind.
- Predict goblingang, so prepare giantsnowball
- Hogs behind megaknight.
Tactics:
- Play megaknight as tank to keep Marcher alive.
- Against icegolem in the back, send hogs in the other lane, wait for fireball, and play Marcher at bridge to lock on the golem and tower to get value.
- Against valkyrie with 50% life at tower, Marcher to lock on her and tower to score 4 hits at tower.
- Keep megaknight alive with the healspirit, this allows to have multiple megaknight on map, with more jump possibilities.
- Defaut cage placement is 4-2.
- If too much defense on one side, hogs on the other side.
- If megaknight tank from both tower, we can hogs on any tower.
- Play bandit in the back always good (can leapfrog across river).
Counters:
- Against infernotower, requires hogs + bandit.
- Against hogrider at bridge:
- cage at 2+2 placement. W/o spell, this prevents any hit.
- megaknight at 4+3 placement, rider only get one hit.
- electrowizard can also stun a bit the rider.
- Against fireball + thelog: very though, this counters perfectly hogs + healspirit. Don't play spirit when log is in cycle. Split the hogs at river to reduce fireball value.
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Deck - Opponent on Ladder, legendary arena, king level 8 !
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- Played by Toni Crocs, #J8LRLQRQR, in legendary arena, king level 8, 5151 trophy!
- megaknight 11, log 11, fb 10, dragon 10, army 10, barrel 10, musketeer 9, valkyrie 9
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Log bait, #1 ladder 2022
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- Played by Ryley, who did #1 February 2022
- See video from Boss_CR
- Played also some variants (cannon iso tower).
- Variant with firespirit / skeletons played as last game in GT season 36, #1.
- Variant with mightyminger / cannon played mostly the whole HT season 36 (before reaching #1)
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Best RG deck #1 w/o champion
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Best RG deck #2 w/o champion
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- Played by SuperCube
- In this deck, focus on defense. Rarely play the royalgiant, only play it in counterpush.
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Easiest F2P deck
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- See Ouahleouff
- Push giant behind tower, then witch behind. Add minipekka at bridge, and rage everything.
- Against lavahound, push giant at bridge + minipekka, then rage.
- Against megaknight, kite with giant at 3-4.
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Draft tips
- royalrecruits very good. Always pick.
- witch over nightwitch.
- elixirgolem never.
- archerqueen over goldenknight.
- electrogiant very good, in particular with tornado.
- musketeer, over electrowizard or hunter.
- Good cards: zappies,...
- winconditions:
- GOOD: royalhogs
- BAD: xbow (need good deck), wallbreakers (too weak)
- GOOD: fireball, earthquake (depending on wincondition)
- If we have fireball, take fireball bait cards: flyingmachine, zappies, barbarians.
- tornado with area damage cards (icewizard, babydragon, electrogiant, executioner)
- DO NOT take icewizard without tornado.
Mini-challenge decks
Sudden death
- Schtroumpf, sudden death challenge
- balloon, lumberjack, elitebarbarians, freeze, darkprince, goblincage, skeletonking, icewizard.
Sudden death (2021-10-01)
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- Shared by Natan (Bring the W). Goal: play lumberjack at bridge, then balloon. Hopefully opponent will play a big troop killing lumberjack, balloon will then rush to tower, and we use freeze on tower + any defensive air troop.
- Played a bit Clan Wards sudden challenge.
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Sudden death (2021-12-03)
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- Recommended by Boss_CR
- Cycle cards (in the back): often royalghost, or goldenknight.
- Try to use GK dash ability to connect to tower.
- Think counter to balloon, and think freeze.
- Eg if lumberjack+balloon, ramrider 7-0, but electrowizard or infernodragon at 1+5!
- barbarianbarrel to distract, or against building, or against goblinbarrel.
- Try to get value from fireball.
- History
- 2021-12-04 4 wins (3 losses) in sudden death challenge.
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Sudden death (2021-12-03)
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- History
- 2021-12-03: 2 wins - 2 losses in sudden death royal tournament (played first with another deck).
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Sudden death (2021-12-03)
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- Recommended by Morten SK
- ... seems like hard to play.
- History
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Sudden Death deck (around 2021-09-20)
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- Deck recommended by Skully (Bring the W).
- Goal: lumberjack at bridge, then 1s later, balloon. When balloon on tower, freeze on tower + defending troop.
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Double elixir
Triple elixir
Triple-elixir (2021-11-17)
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- Another deck that beated me.
- Idea it seems is to have always sparky behind a tower, and push back any attacks with megaknight, while chiping damage with rocket...
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Triple-elixir (2021-11-17)
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- Some deck that beated me even harder
- Start with elixirgolem, electrodragon, then add healer and exec. On attack, use tornado. See variant below for more.
- Not tried yet. Maybe lumberjack adds good value, but infernodragon doesn't have synergy with tornado.
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Triple-elixir (2022-03-06)
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- Variant from above, because don't have lumberjack. Also using babydragon for better synergy with tornado.
- See below for gameplay.
- Played 2022-03-06: Did 6-1.
- Played 2022-03-06: Did 6-5. Lost against lavaclone deck, variant deck below with fireball, deck with rocket and elitebarbarians.
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Triple-elixir (2022-03-06)
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- A variant that beaten me.
- Played 2022-03-06: Did 6-3.
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Triple-elixir (2020-05-24)
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- Deck from Orange Juice Gaming (May 2020)
- Also good for double elixir.
- Start with battlehealer in the back. Then electrodragon in the corner and nightwitch when battlehealer reaches P tower. Add an elixirgolemn at the bridge, and a babydragon, and stack a second battlehealer behind. Then rage the whole when on tower. Can also use tornado to increase babydragon value.
- The deck above seems a bit better. Not sure what is the use of healspirit except maybe cycling.
- Played 2022-03-06: Did 6-6.
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Triple-elixir (2021-11-17)
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- Some deck that beated me hard
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Triple-elixir (2021-10-23)
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- Deck selected by Isma for this mode.
- Usual play is build push from the bottom, with either pekka, ramrider or bandit.
- Played with this deck during challenge 2021-11-17.
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Triple-elixir (2021-11-25)
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- Decks used by #1 during Royal Tournament Season 33.
- Lavahound deck more played in first win.
- 2nd deck, one that beaten the lavahound deck around 20 wins.
- 3rd deck, and alternative 4th deck more used in higher wins.
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Triple-elixir (2021-10-27)
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- fireball + arrows to counter the archerqueen.
- When no lavahound in the hand: play preemptive balloon at 6+5, then almost immediately lavahound 0+4.
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Other challenges
Touchdown (2022-12-16)
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- A deck I made myself. Maybe lack a building.
- Alternatives (from RoyaleAPI):
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Touchdown draft
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- battleram, royalghost, royalrecruits, elixirgolem, ramrider (esp. with mirror, better than hogrider thanks to snare), royalhogs (>motherwitch), balloon + lightning/fireball (to destroy buildings), skeletonking + ultimate.
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No
deck
here
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Triple-Draft Mini-challenge (2021-08-21)
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- Rationale: pick mainly legendary to have at least lvl 9 cards, and have two cards against aerial attacks.
- princess: very handy to attack towers from a long distance (tower can't reach her). MUST BE DEFENDED because dies quickly, so play her very far. Also very good against skeletonarmy.
- Usually start with a sparky at the bottom of the map, and protect it with a megaknight before it reaches the bridge. Use tornado to group/attract ennemy troop, and one-shoot them.
- Play Electro-Dragon by spotting the correct troop. Very useful to slow down an ennemy, making sure it is shot by towers, or to reset a ennemy infernotower.
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Mega-touchdown - deck 1 (2021-09-17)
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- Pick fast troop, like prince, darkprince.
- Spam unit also interesting: skeletonarmy, minionhorde.
- motherwitch insta-win.
- barbarianbarrel very interesting, esp. if can be played high.
- witch good to spam as well.
- skeletonbarrel because fast, and not distracted. Drop Skeleton.
- Play on both sides.
- Tanks like electrogiant very good to kill small troop and must be stopped.
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2nd deck
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1st deck
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Skeleton King tournament (2021-10-30)
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- Deck from CLASHwithSHANE [43]
- Strategy: build push with giant and/or skeletonking front, and sparky behind, then rage the whole thing on tower.
- Usually, we can build a push with skeletonking + goblingiant.
- rage can also be used to defend.
- minipekka against hogrider.
- defense:
- electrowizard centre front k, to defend but be out of attack, or drop on small units. But centre usually very effective to slow down units.
- minions against tank.
- minipekka or minions against hogrider.
- giant middle to pull pekka the other side.
- sparky behind k tower. at bridge add giant, then rage.
- or complete with champ and/or minions.
- champion ability: when no spam killer. Can also be used to tank for the sparky behind.
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Skeleton King tournament (2021-10-30)
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- Deck from CLASHwithSHANE [44], with double spawner.
- Not played with.
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Skeleton King tournament (2021-10-30)
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- Deck played by Isma, after someone beated him up with ;-)
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Archer Queen tournament (2021-11-03)
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- Deck played by Shane, but also reported as best deck in top 100 (https://royaleapi.com/card/archer-queen, played by SK Morten, 8540 trophee )
- lightning because this kills the archerqueen (and we know we'll face her).
- Push build: royalghost in the back, or archerqueen in the back (but beware of lightning, if so play rather middle).
- Against hogrider:
- bandit at 5-3, then immediately after electrospirit in front of tower, and barbarianbarrel on tower. This means, one hogrider shot, and barbarianbarrel is in front, tanking for bandit for a small push.
- Otherwise megaknight.
- Against barbarianbarrel: royalghost.
- Use of electrospirit: to force retarget on another troop, to avoid tower damage.
- If opp plays too much card next to tower (or eg building), lightning.
- AG Bait: Sometimes shane play royalghost or ramrider at bridge when building is there, is that to force opp to play another card, then lightning it
- Play megaknight on outside then bandit centre.
- Or archerqueen (invisible).
- Can also play ramrider to distract and tank a bit (and slow down).
- Also barbarianbarrel more distraction.
- Play barbarianbarrel: as mini Log, but also as mini-tank (eg for bandit).
- Against golem:
- bandit + megaknight + royalghost.
- Push opposite lane ramrider + bandit (slightly behind).
- Usually finish in three-crown race (golem makes slow damage).
- When small push, ramrider map border at bridge.
- Against archerqueen:
- bandit in the back, and megaknight on the queen.
- electrospirit on outer corner, and bandit other side inside corner.
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Golden Knight tournament (2021-11-10)
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- ClashWithSHANE: Play defensively, build value throughout the battle, then punish opponent during double elixir.
- Start: zappies in the back, or cage middle.
- Powerful deck. Try to match elixir expense on opponent (ie. keep recruits for megaknight or pekka...). When countering a push with elixir gain, maybe add a unit to build a bigger counter push.
- GK: not used often his ability. Maybe handy to connect tower rapidly, or against many low health units (eg. goblins). Not clear how to use it so far...
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Rage challenge (2021-12-18)
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- Win by playing tombstone behind the P tower, and lava in same lane. Opp tower will lock on lava, and be swarmed by skeletons.
- If cycling fast enough, can play two or even three tombstones. Try to put them in corner to limit fireball value.
- Use skullies and megaminion to attack troop that are swarmed by skeletons (especially splashy ones like valkyrie). skeletons are very distractive, so even getting rid of distracted air unit will be easy.
- balloon less useful (because units go to fast to put lavahound+balloon), but could be send along with skullies, or with skeleton swarm.
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Mega-deck challenge (2021-12-27)
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- Deck from OJ (dec 2021)
- Started badly (1-3), then won 7-1 in retry.
- Note we are x2. Start push as usual (valkyrie, electrogiant...). Try to anticipate use of each card in deck (eg. motherwitch, wait for swarm to be there).
- This deck sucks badly.
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Mega-deck challenge (2021-12-27)
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- Deck from random bloke that just exploded me like many others.
- Make sure to play toxically. lumberjack+balloon at bridge in the first sec, megaknight and freeze as usual...
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Infinite elixir (2020-05-24)
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- Deck from Orange Juice Gaming (May 2020)
- Goal is to stack the battlehealer with mirror (up to 5) so that they survive giantskeleton explosion.
- Stacking firecracker also good if opp has no counter. Make sure to get rid of opp's firecracker with arrows though.
- Not tried yet.
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Rage ramrider (2022-01-06)
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- Deck Isma proposed to me.
- Goal: build a push with 1st rider behind K tower, then mirrored at bridge asap (at 10 elixir, only need 1 elix more).
- If undefended, or even defended too lightly (because raged riders would tear through light defenses), this will 3-crown very fast.
- Wait for a push, and defend it with electrowizard / megaknight / giantsnowball as main counters against rider, and use other card to cycle. Then usually our megaknight survive, and ideal scenario is when opp overcommits (like 5 elix or more) against megaknight (usually do because megaknight is threatening to jump). Then go for the mirrored push in the other lane.
- Use earthquake against building.
- In 2x, push can be built when at 9 elix, or even less. If one tower down, usually start the push at the top. Change when needed, eg. use megaknight as tank to build the push.
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Ram rider 2v2 Rush (2022-02-03)
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- Synergy: freeze + bombtower, or freeze in offense.
- If not bowler / electrodragon, use valkyrie + zappies.
- Cheaper is bomber.
- Probably not the best deck...
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Legendary's Infinity elixir challenge (2022-03-21)
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Triple Draft challenges
- Avoid xbow or elixirgolem, unless you know how to play these cards, and have already a few cards to support them.
- Keep an eye on the cards of your opponent, and be prepared (eg. could he have freeze, tornado, etc), and what card he cannot have.
- Build deck around the win condition. wallbreakers too fragile. Avoid megaknight, because if opp defends well, you cannot win.
- earthquake is hard to pick without knowing opposite deck.
- Try to pick a tank.
- Deck from Ouahleouff twitch
- witch, lumberloon, valkyrie, freeze, rage, archers, snowball, graveyard
- giantsnowball, cannoncart, goblincage, rascals, fireball, infernodragon, goblindrill, dartgoblin.
- poison, flyingmachin, rascals, goblincage, goblindrill, barbarianbarrel, wizard, cannoncart.
- hogrider, earthquake, electrowizard, bomber, thelog, tesla, goblins, megaminion.
- Here play hog + earthquake.
- giantsnowball, rascals, goblinbarrel, cannoncart, dartgoblin, infernobarrel, witch, rocket.
- Took goblinbarrel instead of electrogiant...
- thelog, sparky, elixirgolem, lightning, megaminion, electrowizard, firespirit, barbarians.
- fireball, thelog, graveyard, nightwitch, megaminion, firespirit, infernodragon, darkprince.
- giant, fireball, zap, goblincage, dartgoblin, darkprince, musketeer, cannoncart.
- Took giant over electrogiant.
- The BEST Triple Draft Challenge Strategy (15-0) | Clash Royale — JuicyJ Gaming
- musketeer of course, firecracker can be annoying (for him, given counter), rascals super useful, pigs, recruits for splitting synergy (with pigs), fireball.
- bandit, infernodragon, flyingmachine, elitebarbarians, thelog, poison, royalghost, wallbreakers.
- thelog', ramrider (against balloon if he takes), bandit for ramrider synergy (?), skeletonarmy, fireball, megaminion, infernotower, magicarcher.
- fireball, bandit, megaminion, megaknight, magicarcher, skeletonbarrel, thelog, darkprince.
Best Triple Draft Tournament Tips and Tricks! Easy Wins!
- sparky, zap, giant (makes more sense, need to pay attention against graveyard, but he doesn't take any though !?!), megaminion, fireball, infernodragon, prince, minipekka.
- bats, giantsnowball, bomber, royalgiant, fisherman (synergy with RG), wizard (because lot of splash value in 3-draft), skeletons, lightning.
- teslta (because pekka would be countered by infernotower), xbow (because balloon could be countered by ramrider), fireball, firespirit, thelog, zappies, megaminion (against flyingmachine), bomber.
Tips:
- Remember opponent selection for WIN CONDITIONS, then pick SPELLS based on that if possible.
TRIPLE DRAFT TOURNAMENT DRAFTING TIPS & TRICKS! - CLASH ROYALE - BossCR
- Pick good win conditions. If picking several (like miner), make sure to pick only if good synergy (eg. mortar + miner ok, but royalhogs + miner doesn't make sense).
- Remeber what SPELLS the opponent MAY have, or may NOT have. Same for important cards like megaknight.
- Good win conditions: miner, hogrider.
- Good spell: fireball, arrows.
- Good cards: firecracker, recruits (fit a variety of decks), cannoncart (fit a variety of decks), pekka, magicarcher, valkyrie
- Good building: tombstone.
- Pick cards for which we know OPP doesn't have good counter (eg. we take or could take fireball, so we pick flyingmachine).
- Things I learned
- freeze is the most OP choice. Keep it as a surprise ideally when win condition is on the tower, or as last ressort defense, ideally in synergy with other splash damage.
- balloon gets easily distracted. Hard to play.
Mega draft challenges
- From Orange Juice Gaming
- IDENTIFY a win condition, and pick a card that COUNTERS it best. Then if opponent didn't pick that win condition, take it (like at 3rd or 4th card).
- Best to pick the champion LAST, if necessary.
- Pick counters to OPP selection or cards that synergize well (skeletonbarrel and miner).
- Avoid lavahound, golem, or any win condition that must be supported.
- Good winning conditions seem to be: skeletonbarrel, goblinbarrel, goblindrill.
Season 31 special challenges (January 2021)
Arena challenge (2022-01-11)
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- Decks from Ouah Leouff (YT, twitch), and Carl The Legend(twitch)
- Build push with giant. Cage to cancel the giant. minipekka to cancel the musketeer.
- Played Carl's. Did 3-0 and 3-0.
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Arena 1 (Ouah):
Arena 1 (Carl):
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Arena 2 (Ouah):
Arena 2 (Carl):
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- (Ouaf) Same base (giant, minipekka, spells). tombstone a bit better than cage. Baby to counter small swarm troop. Skel to cycle. Baby + giant, will force opp to delay skeletonarmy!
- (Carl) A bit tough when opp plays tombstone (but may I should keep arrow for that, and delay giant). Did 3-0 and 3-2.
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Arena 3 (Ouah):
Arena 3 (Carl):
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- (Ouah) Did 3-1. Make sure to use cage to defend first. Then counter-push.
- (Carl) or use goblincage iso babydragon. A bit difficult to play, did 3-2.
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Arena 4 (Ouah):
Arena 4 (Carl):
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- (Ouah) or alternative (youtube): skeletonarmy + minions + goblinbarrel iso valkyrie + megaminion + skeletons.
- (Carl) Bait with barrel and miner, one at a time, unless opp is low. Use tower against pekka. Defend with deep wizard, and valkyrie on multi troops. Counter push with miner/barrel. Cycle with fire spirit at bridge. Aim elixir trade (skeletons on miner or skeletonarmy...). Did 3-0 and 3-2!
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Arena 5 (Ouah):
Arena 5 (twitch):
Arena 5 (Carl):
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- (ouah) log bait (but with modification: fb iso rocket, firespirit iso icespirit, barrel iso thelog, skeletonarmy iso gang).
- But likely difficult to play.
- (ouah twitch) breakers + miner. Did 3-0 and 3-1.
- (carl) replaced skeletons with cannon (to counter hogrider). First deck was goblinbarrel-wizard-valkyrie-miner-skeletons-infernotower-arrows-zap (but lost)
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Arena 6 (Ouah):
Arena 6 (twitch):
Arena 6 (Carl):
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- (ouah) Deck balloon cycle. Maybe zap iso barbarianbarrel to counter bats, but barbarianbarrel may counter goblinbarrel..
- (twitch) Or use cannon iso infernotower, but seems harder against balloon and musketeer. Put xbow at 1-sq from river, usually more on the side than in front.
- Lost 0-2. Got countered by infernotower on xbow, or rocketed, or ...
- (carl) played arrows iso thelog and princess iso musketeer, but lost. Play miner and breakers as win condition, grind with miner, find best time with breakers. Tank miner with valkyrie, or cycle do send breakers (if necessary on other lane). Make sure to make positive trade on defense, and grind with miner or breakers, tanking as possible. Can also grind with log and fireball.
- Did 3-0 (although was actually 3-2 because lost twice with the other deck), and 3-2 (although 2nd would win had I not rushed on the end ^^). Excellent deck, lot of control.
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Arena 7 (Ouah):
Arena 7 (Carl):
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- (ouah) known deck (megaknight-miner-breakers). miner, then push prince, bats, breakers. prince very good to defend against mk, and also bats to kite. Combo: miner + bats.
- Did 3-1 and 3-4 (probably because over-commit).
- (carl) Tank balloon with miner... looks difficult to play.
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Arena 8 (Ouah):
Arena 8 (twitch):
Arena 8 (Carl):
Arena 8 (Carl2):
Arena 8 (Carl2):
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- (ouah) giant, double prince but with the witch (note: better deck is with electrowizard instead of witch, to counter hogrider). Apparently good counter against 2.6: basic strategy is to always defend with either prince behind K tower, on lane that already took damage, then giant at bridge. Then when it tanks, miner on musketeer or on the tower.
- I don't know how to play this. Did 3-6.
- (ouah twitch) Build push with icegolem+balloon, or miner+balloon, can also add bats for extra damage or protection. Against megaknight, skeletons + bats, or infernotower (use skeletons to protect the tower).
- (carl) played against infernotower,xbow,golem,archers,skeletons,icespirit,thelog,fireball, very though. Carl lost twice with 1st deck, and three times with 2nd deck was not much better, though counters. 3rd deck seems better.
- ... Did 3-0 with hogrider cycle 2.6 ;-)
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Arena 9 (Ouah):
Arena 9 (Carl):
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- (ouah + twitch) hogrider cycle 2.6.
- Did 3-1 with hogrider cycle 2.6.
- (carl) tank balloon with golem. Against infernotower, deep mk, then balloon when mk at bridge, then zap when mk jumps. witch behind mk may be good combo also.
- Did 3-6 :-(
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Arena 10 (Ouah):
Arena 10 (Carl):
Arena 10 (Carl2):
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- (ouah) lavahound+balloon with barbarbians. May bait fireball with barbarians.
- Did 3-1, lost against same deck but with minions. And again 3-1, lost against a deck with furnace, bats, megaminion, zap, log, valkyrie, elitebarbarians, skeletonarmy.
- (carl) lavahound+balloon with valkyrie, but he lost 1-3!!! so he played a variant of previous arena deck.
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Arena 11 (Ouah):
Arena 11 (Carl):
Arena 11 (Carl2):
Arena 11 (Carl3):
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- (ouah) Deck played by Azilys. Play like a log bait (playing all small troops), then surprise with megaknight. If royalgiant, keeps megaknight to defend against barbarians or alike. A bit weak against aerial though. Combo: megaknight + barrel + bats. bats can distract infernotower.
- Did 3-0, and 3-1 (lost against goblinbarrel gang, log, tesla, zap... did not play the royalgiant, prob I should have). Play log bait first, like dartgoblin / princess, and add megaknight at bridge, or defend with prince. When tower spot, add goblinbarrel if value. Use the royalgiant at last moment, as a surprise when opp is low elixir.
- (carl) 1st deck, lost twice; 2nd deck 1-1, 3rd deck 2-1...
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Arena 12 (Ouah):
Arena 12 (Twitch):
Arena 12 (Carl):
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- (ouah) Lost against log-bait. Start with royalghost behind K tower, then infernodragon corner. Then possibly ramrider bridge, etc. Use spirit against swarm.
- (ouah twitch) start with witch K tower, then giant bridge, then graveyard. Against royalrecruits, arrows then fireball is ok. fireball on witch. Push also witch, then darkknight at bridge. Against furnace, giant, and when spot, graveyard. Against wizard, with which on our side, don't add giant. Instead either let wizard kill witch and we kill on our side, or fireball the wizard + tower, and let the witch kill wizard.
- Did 3-2.
- (carl) Against another lavahound+balloon, when opp sends lava, bait other lane with balloon. Against infernodragon then witch, lavahound+balloon ok, then fireball both infernodragon+witch, and zap witch. Against infernodragon, play lava same lane as tombstone. Against prince, either guards 7+4, or tombstone, 5-2. Against megaknight, infernodragon. If electrowizard, shield drag with minions. Against infernodragon, can fireball to move it closer to river, then minions. Against ramrider, if balloon locked, shield it with guards (between balloon and ramrider) to distract.
- Did 3-3.
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Arena 13 (Ouah):
Arena 13 (Carl):
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- (ouah) Deck from WoToP. Keep barrel and electrospirit for defense (esp. goblinbarrel), fireball princess, recruits in front of zappies (split them behind K tower). Against princess, split recruits, 4 on other lane. goblincage to defend, aim princess lane. Machine to shoot infernotower. Against megaknight, 4 recruits ok. Against 2.6, cage very high, ideally with zappies, so that goblin can hit the hogrider several times.
- Did 3-0.
- (carl) Against royalgiant + horde, play tombstone first, that will defend horde. Send lava + infernodragon. Against royalgiant (other lane), defend only with guards (killed by arrows). We tower trade, keep fireball against minions or horde. Then send balloon on K tower (leave two square from mid to make sure balloon goes to K tower). Then, when one tower down, tombstone 6-2. Then balloon on k tower (4-sq from mid separation), immediately minions, then zap horde.
- Did 3-2.
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Arena 14 (Ouah):
Arena 14 (Carl):
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- (ouah) pekka-bridge-spam, version poison/marcher (alternative fireball/minions). usually spam battleram at bridge, along with pekka. Start, royaleghost bridge (if pekka in hand?), or bottom corner, or bottom k tower, or marcher also ok. To defend, pekka (better sideway to avoid marcher), then electrowizard in support. Continuously protect electrowizard with other troop if needed. Against hogrider, electrowizard 2+5. Against hogs + recruits, don't play pekka. Defend with electrowizard center, royale royalghost close to toewr to counter hogs, etc.
- Did 3-3
- (carl) Start, zap tower, then minions bridge. fireball naked dartgoblin. guards behind bowler. electrodragon on lava, fireball it.
- Did 3-1.
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Arena 15 (Ouah):
Arena 15 (Twitch):
Arena 15 (Carl):
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- (ouah) Weak against log bait. tornado to activate tower (eg. balloon, bandit, hogrider), or to support graveyard. Start with bowler, then baby drag, before bowler comes (6-sq from river), graveyard, then tornado (6+3) when bowler is at 2-sq river, and finally freeze same spot.
- (ouah twitch) Install with tombstone, then icewizard k tower. Then baby corner. poison (on tower) against firecracker. tornado to protect babydragon. Cycle with barrel at bridge. Usually push with baby + icewiz. Use valkyrie + barrel as support troop. Ideally when spot graveyard, otherwise also graveyard to distract. poison to kill princess/firecracker... Against mortar, baby + barrel. Otherwise, start push with valkyrie, then ice + baby. Against rascal, poison on tower, then graveyard when big dude is alone, and our valkyrie is spotted.
- Did 3-10... great deck ^^
- (carl) Against miner, minions, then agiaint drill, balloon. Against lavahound+balloon, tombstone at 3-2! Then infernodragon at 3+3 on lava, then fireball 2+4 when balloon on +0 column (to push it to the center, and be shot by both towers). 1st play tombstone, or minions.
- Did 3-2.
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Ram rider 2v2 Rush (2022-02-03)
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- Synergy: freeze + bombtower, or freeze in offense.
- If not bowler / electrodragon, use valkyrie + zappies.
- Cheaper is bomber.
- Probably not the best deck...
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Season 32 special challenges (February 2022)
Super Lava Hound Mini-challenge (2022-02-08)
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- executioner + tornado to defend, or for king activation.
- skeletons useful to cycle rapidly, eg. to have two lava hounds.
- lumberjack, time correctly, so that when the 2 medium lava pop, it's going really fast.
- Always defend superlavahound from behind (because it spawns fireball in front of him on death).
- Use cycle card to cycle rapidly to super lava, and abuse the super lava (always play asap).
- Put electrodragon right behind lava, so that to reset infernodragon or infernotower, or to kill little troop.
- executioner to sustain lava from the back, or to defend pushes. Against super lava, always play defense BEHIND or on the SIDE of the super lava, to avoid super death bomb.
- Keep also electrospirit to reset ennemy, or against infernodragon/infernotower.
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(Ouah)
(Carl)
(Ced)
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Love Conquers All challenge (2022-02-16)
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- Deck from Ouahleouff
- Add thelog and fireball to handle the princess and the marcher.
- TIP: Better play princess on the other lane of our push. This usually forces the OPP to deal with her, usually with more elixir than she costs.
- Try to keep princess alive (use log, skeletons to defend).
- Log: against goblinbarrel barrel, electrowizard, elitebarbarians (with skeletons).
- bats: against megaknight, pekka...
- Make sure to handle the princess and marcher asap, or they can be deadly.
- magicarcher: Play at 7+5 (defense), or 6-3 (eg. against lumberjack+balloon, with lumberjack centered or infernodragon), deep corner (invest).
- princess: Play at 8-3 or 7-3 (defense), behind K tower (invest), or 4+5 to defend bridge spam (but from other lane).
- hogrider: combine with bats at bridge.
- minipekka: against elitebarbarians, play at 4-2. Our main tank to defend.
- Against lavahound+balloon: bats at 4+2, skeletons at 1-3.
- Against arrows: always play princess in the other lane!
- Against RG: minipekka + thelog.
- VERY DIFFICULT TO PLAY.
|
(Ouah)
|
Dragon hunt challenge (2022-02-23)
|
- Deck from Ouahleouff
- Classical hogrider cycle 2.6 deck
- Don't overcommit on the egg. Typically place the cannon at 3 square from river so that it targets the egg but can also defend too.
- ... did 5-6, then 2-one_million. I tried several things, including lava, etc.
- Finally ended up with the deck from some opponent that crushed me again, with minipekka, bats, dartgoblin. Use the minipekka on the egg mainly, bats on pekka, etc.
|
(Ouah)
(OppX)
|
Season 33 special challenges (March 2022)
Acceleration challenge (2022-03-10)
|
- lumberjack at 6-1, then barbarianbarrel at 6+1.
- nightwitch at 5-3, then barbarianbarrel at 4-1.
- In 1st minute, play carefully.
- 2nd minute, golem behind K tower, then nightwitch behind, babydragon at bridge (middle map), electrodragon at bridge, then clone everything. When many defenders, tornado for value from babydragon.
- Variant: when golem at 2-sq from bridge, lumberjack at 9-3, nightwitch at 1+5.
- Typical push: golem, lumberjack, nightwitch. Boost with clone. Re-boost with tornado.
- Typical push: golem, lumberjack, electrodragon. Snipe with barbarianbarrel.
- Do not clone if no value (splash damage).
- Against royalhogs, lumberjack ok.
|
(Ouah)
|
Legendary's Infinity elixir challenge (2022-03-21)
|
- Best winrate deck on royaleapi.
- Make sure to spread the firecracker on the board.
- When giantskeleton is going to die, tornado on him to get value from death bomb.
- When things go crazy, tornado then freeze. In general, keep that combo available, ie. only use freeze after using tornado.
- Deck much easier than deck with elixirgolem, battlehealer, etc. Here the key card is freeze / tornado / graveyard.
- 2nd deck, a variant from royaleapi, but with firecracker instead of electrodragon, because she's super annoying and most players cannot counter her.
|
(Ouah)
|
Mighty Miner Launch Party (2022-03-30)
|
- Quite nice, and easier to play.
- Build a good defense with goblincage. Use electrowizard to counter/reset the mightyminer (play it middle so that it is still in focus if mightyminer uses its ability), and also to defend goblinbarrel. barbarianbarrel is to counter goblinbarrel. cannoncart to defend against big tank, make sure to put it far. poison against wizard, musketeer, archers, princess, skeletonarmy...
- Use mightyminer as a tank, ideally in front of cannoncart.
- Play only graveyard with value, ie. when OPP tower is focused on e.g. mightyminer.
|
(Carl)
(Ouah)
|
Season 34 - Mighty Miner (April 2022)
Season 35 - Which Witch (May 2022)
Sudden Death Challenge (2022-05-08)
|
- Deck from Ouahleouff
- skeletons to cycle fast.
- Standard push with giantskeleton at the front, then graveyard + freeze.
- fisherman to defend + various KT activation.
- 2022-05-12: 6-3 (from 0-3) and 6-2 (from 5-0).
|
(Ouah)
|
Super Witch Challenge (2022-05-15)
|
- Deck from Ouahleouff
- Build push with superwitch in support, and electrogiant at front.
- Use executioner as defense. royalegiant can also be used on defense.
- Rather use tornado on offense, to bring troop on electrogiant.
- Use rage when good push on tower.
|
(Ouah)
|
The Floor is Healing (2022-05-25)
|
- 1st deck from someone that ravages me in the first games. Works very well, almost 100% winrate on both accounts.
- 2nd Deck from Ouahleouff (not tried)
- Both decks very strong against elixirgolem
|
(Ouah)
|
Sudden Death tournament (2022-05-31)
|
- Deck from Carl, from his Twitch stream (not the same as the one he suggested on YT).
- poison for graveyard, also interesting for value against wizard, electrowizard, musketeer, or any swarm.
- Build a push with lavahound, babydragon and flyingmmachine each close to each other.
- flyingmachine also ready to snipe OPP defense played in middle.
- lavahound first play usually ok, or infernodragon.
- (2022-05-31) 9 wins and 9 wins. (9-5 and 9-5).
|
|
Double-elixir (2022-06-02)
|
- Deck from Ouah Leouff
- Constantly harrass the opponent, typ. with double barrels.
- Use infernotower for big tank, but can also defend with princess, dartgoblin if far enough, and tank with valkyrie and firespirit.
- ... not so successful as Ouah: 3-6 with 1st account (after 3-3 with LH deck).
|
|
Season 36 - Bone Pit (June 2022)
Giant Skeleton Rage Challenge (2022-05-08)
|
- Deck from Ouahleouff
- Did 10-6 and 10-3.
- Cycle with bats and skeletons to get a good hand.
- Try to keep mirror to play it over giantskeleton, and clone when giant connects.
- If opponent has hard counter, like witch or infernotower, try to make value, and out cycle the opponent. Playing the archerqueen is necessary to cycle faster, and to get rid of the witch.
|
|
Goblins and Skeletons Event (2022-06-15)
|
- Deck from Ouahleouff
- Don't rush, take our time. Install defensive tombstone.
- Use correct combo, like tombstone then skeletonking, or put dartgoblin behind the skeletongiant in support, etc.
|
|
Skeleton Dragon's Reign of Fire (2022-06-22)
|
- Deck proposed by ĞÏĢĀ §ŰŞ (clan Team Belgique).
- Seems to work very well. Use furnace in the back mainly, to defeat the skeletondragons.
- Using the motherwitch on dragon works quite ok. Even better with giantskeleton tanking for the pigs.
|
|
Season 37 - Mini P.E.K.K.A dream (July 2022)
Season 38 - Clash from the past (August 2022)
Season 39 - Clash fest (September 2022)
Season 40 - Clash-O-Ween (October 2022)
Season 41 - Silent Sanctuary (November 2022)
Season 42 - Clash-Mas (December 2022)
Season 43 - Frost Festival (January 2023)
2v2 Decks
1v1 showdown farm decks
These decks are useful to farm the Season Pass & Pass Royale at the start of the season. It doesn't work anymore with the latest matchmaker
Best combo:
- megaknight level 14.
- mirror level 14!
Deck per arena
Tutorials
- Arena 1 - Orange Juice Gaming
- Arena 1 deck: knight, speargoblins, archers, arrows, goblins, giant, musketeer, minipekka.
- Arena 2 - Orange Juice Gaming
- No fireball value, use only arrows (everything dies to arrow except musketeer).
- Baby drag better than valkyrie.
- Put slow cheap units in the back.
- Arena 2 deck (before babydragon): valkyrie, bomber, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank. But bomber is weak to arrows.
- Arena 2 deck (w/ babydragon): babydragon, speargoblins, archers, arrows, skeletonarmy, giant, musketeer, minipekka.
- minipekka to take down any tank, or giant; skeletonarmy against any single hit tank.
- Arena 2 deck: babydragon, speargoblins, archers, arrows, skeletons, giant, musketeer, minipekka.
- Faster deck, but rely on minipekka to take out tanks now.
- skeletons have a lot of value (although more difficult to play).
- Arena 3 - Orange Juice Gaming
- Arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, megaminion, skeletonarmy, speargoblins
- 2 winning condition. battleram by itself is not good winning condition, need a secondary one (like goblinbarrel or giant).
- Bait deck are hard to play.
- Better arena 3 deck: battleram, goblinbarrel, arrows, fireball, babydragon, knight, skeletonarmy, speargoblins
- Rush: battleram at bridge, then goblinbarrel when connects.
- babydragon, then goblinbarrel timely so that babydragon is spotted first (launch when babydragon is 2 square away from river).
- knight has a lot of value.
- Arena 3 deck with barbarianbarrel: battleram, goblinbarrel, barbarianbarrel, fireball, babydragon, valkyrie, skeletonarmy, speargoblins.
- Counter knight: speargoblins at 4-3.
- barbarianbarrel can tank for goblinbarrel.
- Arena 4 - Orange Juice Gaming
- Arena 4 deck: pekka, babydragon, firespirit, barbarianbarrel, wizard, skeletonarmy, goblinbarrel, fireball.
- skeletonarmy to counter infernotower (eg. put it on pekka, so that it protects).
- push with wizard behind.
- barbarianbarrel has tiny cheap tank when needed (eg. when giant dies, to protect wizard).
- variant: skeletongiant instead of pekka.
- Arena 5 - Orange Juice Gaming
- Arena 5 deck: witch, hogrider, bats, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Faster Arena 5 deck: witch, hogrider, skeletons, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- To counter babydragon: skeletons at 6-3. They'll split and attract baby on the other side, to be shot by both towers.
- Against balloon: switch skeletons to megaminion.
- Arena 6 - Orange Juice Gaming
- Arena 6 deck: witch, balloon, megaminion, fireball, valkyrie, barbarianbarrel, goblinbarrel, skeletonarmy.
- Variant: mortar instead of balloon.
- Alternative arena 6 deck: witch, balloon, flyingmachine, fireball, speargoblins, barbarianbarrel, battleram, skeletons.
- Replace skeletonarmy with skeletons, to lower the cost; battleram instead of goblinbarrel for win condition; speargoblins instead of valkyrie, because valkyrie not so much needed here; flyingmachine instead of megaminion.
- Variants: giant instead of battleram, and valkyrie instead of skeletons.
- giant in the pocket very useful to tank for little troops.
- hogrider cycle deck: valkyrie, minions, skeletonarmy, arrows, knight, cannon, wizard, hogrider.
- Arena 7 - Orange Juice Gaming
- Arena 7 deck: royalhogs, royalrecruits, skeletondragons, bats, skeletons, goblincage, barbarianbarrel, fireball.
- Apparently, real deck would be to replace skeletondragons with zap.
- Counter to deck above: witch, babydragon, wizard, arrows, valkyrie, balloon, musketeer, skeletonarmy.
- ... played a bit, but doesn't seem to work really well.
- Arena 7, double prince deck: giant, prince, darkprince, megaminion, zap, fireball, musketeer, minipekka.
Arena 6
Arena 7
Identifying decks
Mastery farm decks
Clan wars
Clan Wars decks
- War deck against boat
- A deck I've seen that looked effective: witch - giant - electrodragon - firecracker - tesla - princess - lumberjack - ?. First push with giant front, sorcerer, E dragon, firecracker. Took a full tower down. tesla on the other side to protect.
Boat defense
Boat battle
Statistics
Royal Tournament
Royal Tournament
|
Date: result
|
|
- 2022-12-14 (season 42): 9 wins, and 8 wins.
|
Royal Tournament
|
Date: result
|
|
- 2022-11-17 (season 41): 5 wins, and 7 wins.
- Very hard. Plenty of elixirgolem. Don't know how to defend that. And spammy things.
|
|
- 2022-10-16 (season 40): 8 wins, and 9 wins.
- Played by Carl. flyingmachine against logbait, to both defend one lane, and counter push other lane
|
|
- minipekka to counter electrogiant (and mirror)
- 2022-06-15 (season 36): 7 wins, and 8 wins.
|
|
- 2022-04-21: 4 wins, and 6 wins.
- 2022-08-14: 5 and 7 wins.
- 2022-09-15: 7 and 8 wins.
|
|
- 2022-04-15: 10 wins, and 5 wins.
|
|
- 2022-03-15: 6 wins, and 6 wins.
- 2022-02-20: 5 wins, and 5 wins.
|
|
- 2022-02-02: 6 wins and 4 wins.
|
|
|
Royal Tournament - ramp-up
Royal tournament - Double elixir
Royal tournament - Triple elixir
Royal tournament - Rage
Royal tournament - triple draft
- 2022-11-02: 6 wins and 7 wins.
- 2022-07-28: 6 wins and 6 wins.
- 2022-03-06: 6 wins and 9 wins.
Classic Challenges
Deck
|
Date: result
|
|
|
|
- 2022-10-06: 0 wins, 1, 2, 4.
|
|
|
|
- 2022-09-03: 4 (wins), 4, 4.
|
|
- 2022-02-18: 4 wins, then 6.
- 2022-02-19: 8 wins.
- 2022-07-06: 9 wins.
- 2022-10-06: 0 wins, then 3.
|
|
- 2021-11-22: 3 wins, 4 wins.
- 2021-11-23: 3 wins, 6 wins (and 5-0!).
- 2021-12-16: 4 wins.
|
|
|
|
- 2021-10-17: 2 wins
- 2022-01-06: 2 wins, then 2.
|
|
- 2021-10-17: 0, then 3 wins
- 2021-10-10: 4 wins
|
|
- 2021-10-17: 3 wins
- 2021-10-10: 4 wins
|
API
Official API
- Must create a dev account, and add an API key.
Download CSV for wars from royaleapi.com
- Login to royaleapi.com
- Download cookies.txt from th site (using for instance add-on Get cookies.txt).
- Only the following line is needed:
- !!! make sure the expiry timestamp is ok (get a new one with
date --date='next year' +'%s' )
royaleapi.com FALSE / FALSE 1642283924 __royaleapi_session f0308add0cf845dc90cdf4b276faa333
# Using clan tag YYVQ099G
wget -qO- --load-cookies royaleapi.com_cookies.txt https://royaleapi.com/clan/YYVQ099G/war/race/csv
Download card PNG from official API
#! /bin/python
import clashroyale as cr
cr_client = cr.OfficialAPI(get_cr_token())
cards = cr_client.get_all_cards()
for card in cards:
print(f"wget {card.iconUrls.medium} -O '{name}.png'")
Download match replay from RoyaleAPI
RoyaleAPI offers a nice feature to show match replays of any player.
Let's try to download the data from their servers.
<button class="ui orange circular icon button button_popup replay_button" data-content="Replay" data-position="top right" data-replay="02P9YP0VQUY9" data-div="replay-1645912106" data-index="1645912106" data-team-tags="2L0VJG02" data-opponent-tags="89UCYQ0C0" data-draft="0" data-team-crowns="2" data-opponent-crowns="1">
<i class="history icon"></i>
</button>
- We will try to find occurences of
data-replay . Go to Sources pane, then right click on top, then search in all files. Enter data-replay . We see that it is used in a file battle_replay.min.js, so "battle replay minified", quite promising.
- Double click, then accept pretty-print. We see that clicking on this button likely runs the following function:
function initReplayButtons() {
$(".replay_button").click((function() {
let e = $(this).attr("data-replay")
, t = $(this).attr("data-team-tags")
, a = $(this).attr("data-opponent-tags")
, i = $(this).attr("data-team-crowns")
, n = $(this).attr("data-opponent-crowns")
, r = ($(this).attr("data-draft"),
$(this).attr("data-div"))
, l = {
tag: e,
team_tags: t,
opponent_tags: a,
team_crowns: i,
opponent_crowns: n
}
, s = `/data/replay?${$.param(l)}`;
s += `&referrer_path=${window.location.href}`,
$(`#${r}`).html(replay_loading_div),
$.getJSON(s, (function(t) {
t.success ? $(`#${r}`).html(t.html).promise().done((function() {
setTimeout((function() {
initArenaMap(e),
initSpeedMenu(e)
}
), 100)
}
)) : 404 === t.status ? $(`#${r}`).html(replay_not_found_div) : t.status >= 500 ? $(`#${r}`).html(supercell_server_unavailable_div) : $(`#${r}`).html(t.html)
}
)),
window.ga("send", "event", "Replay", window.location.href)
}
))
}
- So clicking on that button triggers the download at some URL /data/replay?:
https://royaleapi.com/data/replay?tag=02P9YP0VQUY9&team_tags=2L0VJG02&opponent_tags=89UCYQ0C0&team_crowns=2&opponent_crowns=1&referrer_path=https://royaleapi.com/decks/winner/gc
- Going to Network pane, we can locate this file. Right click on it, select Copy -> Copy response, and paste that in a file.
- The content is actually a JSON file containing some HTML code, which corresponds to the data being in the Battle Replay.
General information
Spell damage
Summary level 14 (level 11)
hp or dmg 14 (11)
|
troop or spell
|
108 |
bats skeletons
|
152 / 46 |
freeze
|
176 |
speargoblins
|
224 (112x2) / 78 168 (84x2) / 58 |
tornado
|
254 / 77 192 / 58 |
giantsnowball zap
|
267 |
goblins
|
286 |
lavapups
|
305 |
minions
minionhorde
|
305 |
electrospirit
firespirit
icespirit
|
306 |
healspirit
|
318 |
guards (shield)
|
320 |
barbarbianbarrel
|
327 (109x3) / 216 (72x3) |
earthquake
|
345 |
dartgoblin
princess
rascalgirl
|
384 / 77 290 / 58 |
thelog
|
hp or dmg 14 (11)
|
troop or spell
|
403 |
archers
firecracker
|
438 |
wallbeakers
|
440 |
bomber
|
478 / 155 360 / 116 |
tornado + zap
|
486 (162x3) / 144 |
arrows
|
579 |
royaldelivery
|
534 (178x3) / 162 |
arrows (mirror 15)
|
702 |
zappies
(B) tombstone
|
704 |
magicarcher
motherwitch
|
705 |
skeletondragons
|
740 / 221 |
arrows + zap
|
814 |
flyingmachine
|
832 |
cursedhog
|
888 |
barbarians
|
910 |
icewizard
|
913 / 274 689 / 207 |
fireball
|
944 |
electrowizard
|
955 |
musketeer
wizard
|
960 / 288 |
poison
|
hp or dmg 14 (11)
|
troop or spell
|
983 |
(B) goblincage
|
1020 (340x3) / 306 |
arrows + mirror
|
1109 |
megaminion
royalhogs
|
1110 |
hunter
witch
|
1124 |
(B) furnace
(B) goblinhut
|
1126 |
fireball + 1 skeldrags
|
1143 (381x3) |
(B) earthquake
|
1152 |
fisherman
|
1167 / 351 881 / 265 |
fireball + zap
|
1182 |
cannoncart
|
1186 |
(B) cannon
|
1200 |
bandit
nightwitch
|
1208 |
battleram
|
1214 / 365 |
poison + giantsnowball
|
1259 |
electrodragon
|
1297 / 351 979 / 265 |
fireball + thelog
|
1330 |
archerqueen
|
1339 |
fireball + 2 skeldrags
|
hp or dmg 14 (11)
|
troop or spell
|
1392 |
phoenix
|
1399 / 418 |
fireball + arrows
|
1399 / 420 |
lightning
|
1525 |
(B) tesla
|
1526 |
babydragon
|
1552 |
fireball + 3 skeldrags
|
1590 |
darkprince
|
1600 |
miner
royalghost
|
1696 |
executioner
lumberjack
|
1712 |
infernodragon
|
1765 |
fireball + 4 skeldrags
|
1776 |
elitebarbarians
|
1798 |
(B) bombtower
|
1875 / 558 |
lightning + arrows
|
1920 |
sparky
|
1949 |
(B) goblindrill
(B) mortar
|
1967 / 591 |
rocket
|
2120 |
(B) x-bow
|
2226 |
balloon
|
2248 |
hogrider
|
2318 |
(B) infernotower
|
Damage vs troops (all level)
- How to read the table
- Eg. fireball, level 9, we have
(=) skeletondragons +2 (532) . This means FB level 9 kills a skeletondragons level 11 (=9 +2), which has 532 health points. The equal says the elixir trade is balanced (4 elixir for 4 elixir, this assumes only one unit is hit).
- Units in bold are the one at level 14.
- TODO: Do a fireball+thelog (in particular, this kills the nightwitch).
- Spell damage by level
spell |
level 11 |
level 12 (mirror +1) |
level 13 (mirror +2) |
level 14 |
level 15 (mirror +1) |
level 16 (mirror +2)
|
arrows |
366 (122x3) / 111 |
402 (134x3) / 123 |
444 (148x3) / 135 |
486 (162x3) / 147 |
534 (178x3) / 162 |
588 (196x3) / 177
|
Card upgrade cost
Card upgrade (# cards / cost / +exp)
|
Type |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
Level 10 |
Level 11 |
Level 12 |
Level 13 |
Level 14
|
Common |
- |
2 / 5 / +4 |
4 / 20 / +5 |
10 / 50 / +6 |
20 / 150 / +10 |
50 / 400 / +25 |
100 / 1K / +50 |
200 / 2K / +100 |
400 / 4K / +200 |
800 / 8K / +400 |
1K / 15K / +600 |
1.5K / 35K / +800 |
3K / 75K / +1.6K |
5K / 100K / +2K
|
Rare |
- |
- |
- |
2 / 50 / +6 |
4 / 150 / +10 |
10 / 400 / +25 |
20 / 1K / +50 |
50 / 2K / +100 |
100 / 4K / +200 |
200 / 8K / +400 |
400 / 15K / +600 |
500 / 35K / +800 |
750 / 75K / +1.6K |
1250 / 100K / +2K
|
Epic |
- |
- |
- |
- |
- |
- |
2 / 400 / +25 |
4 / 2K / +100 |
10 / 4K / +200 |
20 / 8K / +400 |
40 / 15K / +600 |
50 / 35K / +800 |
100 / 75K / +1.6K |
200 / 100K / +2K
|
Legendary |
- |
- |
- |
- |
- |
- |
- |
- |
- |
2 / 5K / +250 |
4 / 15K / +600 |
6 / 35K / +800 |
10 / 75K / +1.6K |
20 / 100K / +2K
|
- Star level 1: 5000
- Star level 2: 10000
- Star level 3: ???
King level
King level
|
Type |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
Level 10 |
Level 11 |
Level 12 |
Level 13 |
Level 14
|
exp |
- |
20 |
50 |
100 |
200 |
400 |
1000 |
2000 |
5K |
10K |
20K |
35K |
50K |
80K
|
exp (cum) |
- |
20 |
70 |
170 |
370 |
770 |
1770 |
3770 |
8770 |
18770 |
38770 |
73770 |
123770 |
203770
|
P tower HP |
1400 |
1512 |
1624 |
1750 |
1890 |
2030 |
2184 |
2352 |
2534 |
2786 |
3052 |
3346 |
3668 |
4032
|
K tower HP |
2400 |
2568 |
2736 |
2904 |
3096 |
3312 |
3528 |
3768 |
4008 |
4392 |
4824 |
5304 |
5832 |
6408
|
damage |
50 |
54 |
58 |
62 |
67 |
72 |
78 |
84 |
90 |
99 |
109 |
119 |
131 |
144
|
Clan Wars
- Battle medal rewards
Battle |
Victory medals |
Defeat medals
|
PvP battle |
250 |
100
|
Duels (each battle) |
250 |
100
|
Boat battle |
125 |
75
|
Duels include special events (regular, double elixir, triple elixir...).
- Battle gold reward
- Gold rewards depend on current Clan League (Bronze I, II or III...).
- Duel reward is the same whether we play in 2 or 3 games (eg. 2800 gold if duel is won, 280 if lost).
Miscellaneous
- A player profile tag may only contain the following characters:
0289CGJLPQRUVY .
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