Links
- A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...
The 21 PLL cases
Source: http://www.cubewhiz.com/pll.php
Corners Only
Name |
Diagram |
Algorithm |
Comments
|
Aa
|
|
x (R' U R') D2 (R U' R') D2 R2
|
This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.
|
Ab
|
|
x R2 D2 (R U R') D2 (R U' R)
[y'] x (L U' L) D2 (L' U L) D2 L2
|
This is just the inverse of the other A perm. It is performed in a very similar manner.
|
E
|
|
x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D')
|
This alg is just two orientations performed consecutively.
|
Edges Only
Name |
Diagram |
Algorithm |
Comments
|
Ua
|
|
(R U' R U) (R U) (R U') (R' U' R2)
[y2] (R2 U' (R' U' R U) (R U) (R U' R)
|
This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back.
|
Ub
|
|
(R2 U) (R U R' U') (R' U') (R' U R')
[y2] (R' U R' U') (R' U') (R' U) (R U R2)
|
This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back.
|
H
|
|
(M2' U) (M2' U2) (M2' U) M2'
|
This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers.
|
Z
|
|
(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2)
|
The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm.
|
Swapping Two Adjacent Corners & Two Edges
Cycling Three Corners & Three Edges
Permutations Of Two Diagonal Corners & Two Edges
PLL
Cycling Three Corners & Three Edges - Detecting Ga, Gb, Gc, Gd perm
- Put the good corner & edge at its position
- Turn the cube such that to have the "head lights" (the corners with same side color) on the L face
- Ga: good corner on F face
Gb: good corner on R/back face
Gc: good corner on B face
Gd: good corner on R/front face
Ga: (R2' Uw) (R' U R' U' R Uw') R2' y' (R' U R) R2 R' R' R Uw U U' Uw'
Gb: (R' U' R) y (R2' Uw R' U) (R U' R Uw' R2') R2 R' R R Uw U U' Uw'
Gc: (R2' Uw' R U') (R U R' Uw R2) (Fw R' Fw') right thumb U face R2' R R R' Uw' U' U Uw
Gd: (R U R') y' (R2' Uw' R U') (R' U R' Uw R2) R2' R R' R' Uw' U' U Uw
- Ja permutation
Ja
|
z (D' R U') R2 (D R' D') R2 (U D R')
|
|
- Na / Nb permutations
Na
|
z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])
|
- Use normal grip after
z
- RH sexy regrip during the first and second
U'
- Last
R assumes following start position (X means cube at correct position)
(B)
. . X
(L) X X X (R)
X . .
(F)
- After
z U face must have the following pattern:
X X .
X X X
X X X
|
Nb
|
z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]
|
- Use normal LH grip, RH sexy grip after
z
- RH sexy regrip for both
R2 . All U , D' done with RH.
- Last
R assumes following start position (X means cube at correct position)
(B)
. X X
(L) . X . (R)
X X .
(F)
- After
z U face must have the following pattern:
X X .
X X .
X X X
|