Rubik PLL
This page is dedicated to permute correctly the last layer of the Rubik's cube.
The 21 PLL cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
Probabilities:
- BLUE — p=1/18
- GREEN — p=1/36
- RED — p=1/72
Permutations of edges or corners only
Ua |
(R2 U') (R' U' R U) (R U) (R U' R) (VC video) [y2] (R U' R U) (R U) (R U') (R' U' R2) (BB)
|
(R' U R' U') (R' U') (R' U) (R U R2) (VC video) [y2] (R2 U) (R U R' U') (R' U') (R' U R') (BB)
|
Ub | |
| ||||
Z |
(M2' U) (M2' U) (M' U2) (M2' U2) (M' [U2]) (BB, VC Video) (M2' U') (M2' U') (M' U2') (M2' U2') (M' [U2']) (BB,VC,mirror)
|
(M2' U) (M2' U2) (M2' U) M2' (BB, VC Video) (M2' U') (M2' U2') (M2' U') M2' (BB,VC,mirror)
|
H | |
| ||||
Aa |
x (R' U R') D2 (R U' R') D2 R2 (BB,VC video)
|
x R2 D2 (R U R') D2 (R U' R) (BB,VC Video)
[y'] x (L U' L) D2 (L' U L) D2 L2 |
Ab | |
| ||||
E |
x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D') (BB, VC Video)
|
solved |
Swap one set of adjacent corners
Ra |
R U R' F' R U2 R' U2 R' F R U R U2 R' [U'] (BB)
(R U' R' U') (R U R) D (R' U' R) D' (R' U² R') (VC video)
|
(R' U2) (R U2) (R' F R U R' U') (R' F' R2 [U']) (BB, VC video)
|
Rb | |
| ||||
Ja |
(R' U L') U2 (R U' R') U2 (L R U') (BB) z (D' R U') R2 (D R' D') R2 (U D R') (BB,same with z setup)
(L' U' L F) (L' U' L U) (L F' L2' U L) (VC video VC)
|
(R U R' F') (R U R' U') (R' F) (R2 U') (R' [U']) (BB)
(R U R' F') (R U R' U') (R' F R2 U' R') (VC, edited from Ja perm)
|
Jb | |
| ||||
T |
(R U R' U') (R' F) (R2 U' R' U') (R U R' F') (BB,edited)
|
(R' U' F') (R U R' U') (R' F) (R2 U' R' U') (R U R' U R) (BB,edited)
|
F |
Swap one set of corners diagonally
V |
(R' U R' d') (R' F' R2 U') (R' U R' F) (R F) (video VC)
|
(F R U' R' U') (R U R' F') (R U R' U') (R' F R F') (BB)
|
Y | |
| ||||
Na |
(z) D (R' U) (R2 D' R D U') (R' U) (R2 D' R U' R) (BB)
z U (R' D) (R2 U' R U D') (R' D) (R2 U' R D' [R]) (cyotheking video)
(R U R' U) (R U R' F') (R U R' U') (R' F R2 U' R') (U2 R U' R) (VC, from youtube chat)
|
(z) U' (R D') (R2' U R' D U') (R D') (R2' U R' D R') (BB)
z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R] (cyotheking video)
(R' U R U') (R' F' U' F) (R U R' F) (R' F' R U' R) (VC video)
|
Nb |
Double spins
To recognize these PLLs:
- Put the HEADLIGHT on the left
- Observe the position of the BLOCK: if it is as the FRONT (resp. FAR RIGHT, BACK and CLOSE RIGHT), then it is a Ga (resp. Gb, Gc and Gd) permutation.
To remember the algorithms, observe the sequence of RIGHT face versus sequence of UP face:
- Ga: R2 R' R' R vs u U U' u'
- Gb: R2 R' R R vs u U U' u' — Quick recognition: BLOCK is on the RIGHT on the face and next to OPPOSITE color!
- Gc: R2' R R R' vs u' U' U u
- Gd: R2' R R' R' vs u' U' U u — Quick recognition: BLOCK is on the LEFT on the face and next to OPPOSITE color! Also, the middle color in the PHARE is opposite (like for the Gb)
Ga |
(R2 u) (R' U R' U' R u') R2' y' (R' U R) (BB,VC video)
|
[y'] (R' U' R) y (R2' u R' U) (R U' R u' R2') (BB)
(F' U' F) (R2' u R' U) (R U' R u' R2') (VC, from an example solve)
|
Gb | |
| ||||
Gc |
(R2' u' R U') (R U R' u R2) (f R' f') (bB)
[y2] R2' F2' R U2 R U2') (R' F R U) (R' U' R' F) R2 (VC,example solve)
|
[y] (R U R') y' (R2' u' R U') (R' U R' u R2) (BB)
(f R f') (R2' u' R U') (R' U R' u R2) (VC video)
|
Gd |
PLL training sequence
From Victor Colin:
Ga | (R2 u) ... |
Nb | (R' U R U') ... |
Gb | (F' U' F) ... |
Gd | (f R f') ... |
Gc | (R2' u' R U') ... |
Y | (F R U') ... |
Ra | (R U' R' U') ... |
Ua | (R2 U') ... |
Rb | (R' U2) (R U2) ... |
Ub | (R' U R' U') ... |
Jb | (R U R' F') ... |
F | (R' U' F') ... |
V | (R' U R' d') ... |
Na | (R U R' U) ... |
Aa | x (R' U R') ... |
Ab | x R2 ... |
H | (M2' U') (M2' U2') ... |
Z | (M2' U') (M2' U') ... |
E | x' (R U') ... |
T | (R U R' U') ... |
Ja | (L' U' L F) ... |
Recognizing the PLL cases
Links
- Links to reference guides and methods, and a nice 2-page PDF with easy method (File Pll2side-20140531.pdf)
- A quite clear video on PLL recognition, almost only two sides.
- Improve Rubik's Cube Last Layer: 2 Sided PLL Recognition [CFOP [Tutorial/Guide]]
- Yet another guide video on 2-side PLL recognition.
- Nice app to train PLL recognition from 2 sides only!
- All cases listed by PLL cases instead of the two visible edges.
- A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...
- Reddit post, with many links (reported above).
- Advanced stuff
- An advanced method to predict in OLL where headlights are going to be, and adapt PLL recognition accordingly, and even influence where the headlights are going to be. Lot of nice tips though.
2-face recognition
- Draft
|
Solved. | |||||||||||||||
|
Aa. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are) | |||||||||||||||
|
Ab. The corner block + headlight, or corner block + opposite color on same face (telling where the headlights are) | |||||||||||||||
|
E. No blocks. We see: orange green - orange blue on the corner → orange face must be on the left. | |||||||||||||||
|
Ua |
Facts
- Look at corners first, because they give the most information at first.
- When 2 corners are solved, we see one headlight. In that case, the opposite side will have an headlight of opposite color.
- This is particularly interesting when having A perm, to identify where are the headlights.