Mathematics
Jump to navigation
Jump to search
- Include Analysis...
- Algebra is the study of operations and their application to solving equations.
- Include Fields, Rings, Equations...
- Number theory is the study of integers
- Include prime numbers,rational numbers, algebraic numbers...
- Arithmetic is the older term for number theory, and now refers to the study of elementary operations.[2]
- Geometry is the study of shape,
Modular arithmetics
Find modular square roots
Let P a prime, and 1<=a<P, the problem is to find x s.t. x*x = a mod P.
- If P=2, trivial (x=a).
- If P=3 mod 4, x = a^((p+1)/4) mod p.
- If P=1 mod 8, so short method is given, but there is a typo and it doesn't work.
- If P=3 mod 8, uses Shanks method (a Newton-Raphson like method).
- More on Tonelli-Shanks algorithm: https://mathoverflow.net/questions/52081/is-there-an-efficient-algorithm-for-finding-a-square-root-modulo-a-prime-power, https://en.wikipedia.org/wiki/Tonelli%E2%80%93Shanks_algorithm
- https://eli.thegreenplace.net/2009/03/07/computing-modular-square-roots-in-python
- The Tonelli-Shanks algorithm in python.
def modular_sqrt(a, p):
""" Find a quadratic residue (mod p) of 'a'. p
must be an odd prime.
Solve the congruence of the form:
x^2 = a (mod p)
And returns x. Note that p - x is also a root.
0 is returned is no square root exists for
these a and p.
The Tonelli-Shanks algorithm is used (except
for some simple cases in which the solution
is known from an identity). This algorithm
runs in polynomial time (unless the
generalized Riemann hypothesis is false).
"""
# Simple cases
#
if legendre_symbol(a, p) != 1:
return 0
elif a == 0:
return 0
elif p == 2:
return 0
elif p % 4 == 3:
return pow(a, (p + 1) / 4, p)
# Partition p-1 to s * 2^e for an odd s (i.e.
# reduce all the powers of 2 from p-1)
#
s = p - 1
e = 0
while s % 2 == 0:
s /= 2
e += 1
# Find some 'n' with a legendre symbol n|p = -1.
# Shouldn't take long.
#
n = 2
while legendre_symbol(n, p) != -1:
n += 1
# Here be dragons!
# Read the paper "Square roots from 1; 24, 51,
# 10 to Dan Shanks" by Ezra Brown for more
# information
#
# x is a guess of the square root that gets better
# with each iteration.
# b is the "fudge factor" - by how much we're off
# with the guess. The invariant x^2 = ab (mod p)
# is maintained throughout the loop.
# g is used for successive powers of n to update
# both a and b
# r is the exponent - decreases with each update
#
x = pow(a, (s + 1) / 2, p)
b = pow(a, s, p)
g = pow(n, s, p)
r = e
while True:
t = b
m = 0
for m in xrange(r):
if t == 1:
break
t = pow(t, 2, p)
if m == 0:
return x
gs = pow(g, 2 ** (r - m - 1), p)
g = (gs * gs) % p
x = (x * gs) % p
b = (b * g) % p
r = m
def legendre_symbol(a, p):
""" Compute the Legendre symbol a|p using
Euler's criterion. p is a prime, a is
relatively prime to p (if p divides
a, then a|p = 0)
Returns 1 if a has a square root modulo
p, -1 otherwise.
"""
ls = pow(a, (p - 1) / 2, p)
return -1 if ls == p - 1 else ls