Rubik PLL

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A *must* see video on how to quickly recognizes the PLL based on features like headlights, bar, pairs...

The 21 PLL cases

Source: http://www.cubewhiz.com/pll.php

Corners Only

Name Diagram Algorithm Comments
Aa Pll01.gif

x (R' U R') D2 (R U' R') D2 R2

This is a basic corner 3-cycle. It is one of my favorite and fastest algorithms. Perform the D2s with the left hand and everything else with the right.
Ab Pll02.gif

x R2 D2 (R U R') D2 (R U' R) [y'] x (L U' L) D2 (L' U L) D2 L2

This is just the inverse of the other A perm. It is performed in a very similar manner.
E Pll03.gif

x' (R U') (R' D) (R U R' D') (R U R' D) (R U') (R' D')

This alg is just two orientations performed consecutively.

Edges Only

Name Diagram Algorithm Comments
Ua Pll04.gif

(R U' R U) (R U) (R U') (R' U' R2) [y2] (R2 U' (R' U' R U) (R U) (R U' R)

This is just a simple 3-edge cycle. It is almost as fast as the corner cycles. I solve this case with the bar at the front or the back.
Ub Pll05.gif

(R2 U) (R U R' U') (R' U') (R' U R') [y2] (R' U R' U') (R' U') (R' U) (R U R2)

This is the inverse of the other U perm. I place my hands slightly differently for this algorithm. I solve this case with the bar at the front or the back.
H Pll06.gif

(M2' U) (M2' U2) (M2' U) M2'

This is extremely easy to recognize and can be performed VERY quickly. The M'2 is actually performed as (M'M') with rapid pushing at the back face of the M layer with the ring and then middle fingers.
Z Pll07.gif

(M2' U) (M2' U) (M' U2) (M2' U2) (M' U2)

The Z permutation is performed very similarly to the H perm. The last U2 is not necessary if you account for it before the algorithm.

Swapping Two Adjacent Corners & Two Edges

Name Diagram Algorithm Comments
Ja Pll09.gif (R' U L') U2 (R U' R') U2 (L R U') I perform the R of the [R L] a split second after I start the L so that I can immediately perform the U' to AUF when the L face has been moved to where it belongs.
Jb Pll10.gif (R U R' F') (R U R' U') (R' F) (R2 U') (R' U') This is the same as the T perm with the last four moves instead performed at the beginning.
T Pll11.gif (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') This is the T permuation. It is long but definitely very fast and easy. It can be performed in almost one swift motion without any readjusting of the fingers. Note that it is a combination of two easy orientations.
Rb Pll12.gif (R' U2) (R U2) (R' F R U R' U') (R' F' R2 U') This is a pretty straightforward alg that flows pretty nicely.
Ra Pll13.gif R U R' F' R U2 R' U2 R' F R U R U2 R' U' You could also just mirror Rb, but this alg is more right hand friendly. Notice the similarity with the Jb permutation.
F Pll14.gif R' U' F' (R U R' U') (R' F) (R2 U') (R' U' R U) (R' U R) This is a T permutation with a 3 move setup in the beginning and a cancellation of one of those moves at the end.

Cycling Three Corners & Three Edges

Name Diagram Algorithm Comments
Ga Pll14.gif (R2' Uw) (R' U R' U' R Uw') R2' y' (R' U R) This alg has a pretty decent flow to it and can be performed almost in one motion until the rotation.
Gb Pll15.gif (R' U' R) y (R2' Uw R' U) (R U' R Uw' R2') This is the inverse of Ga. Note how similar they look. I perform this one almost exactly the same way.
Gc Pll16.gif (R2' Uw' R U') (R U R' Uw R2) (Fw R' Fw') You could rotate and insert the pair instead of performing the last three moves as shown.
Gd Pll17.gif (R U R') y' (R2' Uw' R U') (R' U R' Uw R2) This is just the inverse of Gc. I execute it very similarly because most of the moves overlap in the same manner.

Permutations Of Two Diagonal Corners & Two Edges

Name Diagram Algorithm Comments
File:Pll.gif

PLL

Cycling Three Corners & Three Edges - Detecting Ga, Gb, Gc, Gd perm

- Put the good corner & edge at its position
- Turn the cube such that to have the "head lights" (the corners with same side color) on the L face
- Ga: good corner on F face
  Gb: good corner on R/back face
  Gc: good corner on B face
  Gd: good corner on R/front face

  Ga: (R2' Uw) (R' U R' U' R Uw') R2' y' (R' U R)      R2 R' R' R                      Uw U U' Uw'
  Gb: (R' U' R) y (R2' Uw R' U) (R U' R Uw' R2')       R2 R' R  R                      Uw U U' Uw'
  Gc: (R2' Uw' R U') (R U R' Uw R2) (Fw R' Fw')        right thumb U face R2' R R R'   Uw' U' U Uw
  Gd: (R U R') y' (R2' Uw' R U') (R' U R' Uw R2)       R2' R R' R'                     Uw' U' U Uw
Ja permutation
Ja
  • z (D' R U') R2 (D R' D') R2 (U D R')
Na / Nb permutations
Na
  • z U _(R' D)_ (R2 U' R U D') _(R' D)_ (R2 U' R D' [R])
  • Use normal grip after z
  • RH sexy regrip during the first and second U'
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . . X
(L)   X X X    (R)
      X . .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X X
X X X
Nb
  • z U' (R D') (R2 U R' D U') (R D') R2 U R' D [R]
  • Use normal LH grip, RH sexy grip after z
  • RH sexy regrip for both R2. All U, D' done with RH.
  • Last R assumes following start position (X means cube at correct position)
       (B)
      . X X
(L)   . X .    (R)
      X X .  
       (F) 
  • After z U face must have the following pattern:
X X .
X X .
X X X