Rubik OLL

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This page is dedicated to orienting correctly the last layer of the Rubik's cube.

Resources

Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)


The 57 OLL Cases

Source:

Moves in BOLD are my current favorites.

All Edges Flipped Correctly

BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.

Oll26.gif OCLL6 - 26 - p=1/54 - setup OCLL7

R U² R' U' R U' R' (BM,BB,VC)

BB:This is just the inverse of the Sune, called the Antisune.

[y'] (R' U' R U' R' U² R) (AK)

OCLL7 - 27 - p=1/54 - setup OCLL6

(R U R' U) R U² R' (BM,BB,VC)

BB:This is the Sune. Your right hand should never come off of the cube during the execution at any time.

[y'] (R' U² R U R' U R) (AK)

Oll27.gif
Oll21-90.gif OCLL1 - 21 - p=1/108 - setup OCCL1 U'

[y] (R U²) (R' U' R U R' U' R U' R') (BB)

BB:This is a very easy case. This can be performed as a double Sune or double Antisune. I recommend learning the COLL cases for this one as well since there are only four cases.

[y] F (R U R' U') (R U R' U') (R U R' U') F' (BM,VC)
(R' U' R) U' (R' U R) U' (R' U² R) (BM)

OCLL2 - 22 - p=1/54 - setup OCLL2 [y²]

(R U²') (R2' U') (R2 U') (R2' U²' R) (BB)

BB:The execution of this algorithm is pretty neat. The R2 turns should alternate in direction so that they can be performed by the right hand without letting go of the cube. The left hand holds the cube and makes the U' turns.

[f (R U R' U') f'] [F (R U R' U') F'] (BM)

Interesting algo! Do Template:Rubik:f' F as S' instead, blocking the F face with left index after the 1st U'. But maybe f' F is faster?

R U²' R²' U' R2 U' R²' U² R (BM,VC)

My current favorite (new grip: Thumb on U face, perform U²' with right ring and middle finger. The last U` is done with RH).
Oll22.gif
Oll24.gif OCLL4 - 24 - p=1/54 - setup OCLL5

(l' U') (L U) (R U') (r' F) (BB)

BB:This one is pretty fast. The only problem is that you have to alternate hands a couple times. I recommend being able to do the mirror of this case as well.

[y²] r U R' U' r' F R F' (BM)
[y] x' (R U R' D) (R U' R' D') (VC)

Do x' R as l instead (normal RH, left thumb on U face).
OCLL5 - 25 - p=1/54 - setup OCLL4

(R' F) (R B') (R' F') (R B) (BB)

BB:This algorithm is ridiculously fast. Hold your thumb on the bottom of the cube and left middle finger holding the S layer on the upper face. It helps to use your wrist of your left hand to assist in some of the turns.

F' r U R' U' (r' F R) (BM)
[y'] x' (R U' R' D) (R U R' D') (VC)

Do x' R as l instead (normal RH, left thumb on U face).
Oll25.gif
Oll23.gif OCLL3 - 23 - p=1/54 - setup OCLL7 OCCL3 or OCCL3'

R² [D (R' U²) R] [D' (R' U²) R'] (VC,BB,BM)

BB:This is one of the most awkward OLLs with all correctly flipped edges. It's still pretty fast, though.
VC:Perform the { {rubik|D'}} by pushing with left ring finger.
OCLL8 - 58 - p=1/216 - setup -

Solved

Oll58.gif

Corners Correct, Edges Flipped

Note: BB also add case 20 (O8) in this section

Oll28.gif E1 - 28 - p=1/54 - setup E1 U' or E2 U²

(M' U M) U² (M' U M) (BB)

BB:The middle slices should be done with the left ring finger for M' and the left thumb for M. The (M' U M) group may take some getting used to.

M' U M U² M' U M (BM)

22 - 57 - p=1/108 - setup E2² or M U (R U R' U') M' (U R U' R')

(R U R' U') (M' U R U') r' (BB)

BB:There's nothing too fancy here. The finger tricks used are pretty common. I do the slice turn as M' now because I think it's a little faster that way.

(R U R' U') M' (U R U' r') (BM)
(R U R' U') r R' (U R U' r') (BM)

I prefer to do the M' as r R', to reuse finger tricks that happen in other OLL's as well.
Oll57.gif

No Edges Flipped Correctly

Oll01.gif O1 - 1 - p=1/108 - setup ?

(R U2) (R2' F R F') U2' (R' F R F') (BB)

BB:This is just (R U2 R') followed by a couple of sledgehammers.

R U² R' (R' F R F')(R' F R F') (BM)

O2 - 2 - p=1/54 - setup O2 U²

F (R U R' U') S (R U R' U') Fw' (BB)

BB:This algorithm is just the easy T-orientation followed by the easy P-orientation.The S can take a little getting used to.

[F (R U R' U') F'] [f (R U R' U') f'] (BM)

Oll02.gif
Oll03.gif O3 - 3 - p=1/54 - setup O4 U²

Fw (R U R' U') Fw' U' F (R U R' U') F' (BB)

BB:This is a clever combination of the two six move OLLs.

[F (R U R' U') F'] U' [f (R U R' U') f'] (BM)

O4 - 4 - p=1/54 - setup O3 U²

Fw (R U R' U') Fw' U F (R U R' U') F' (BB)

This is another combination of the two six move OLLs.

[F (R U R' U') F'] U [f (R U R' U') f'] (BM)

Oll04.gif
Oll18.gif O6 - 18 - p=1/54 - setup O5 U²

F (R U R' U) y' (R' U2) (R' F R F') (BB)

BB:This case has a couple of fast triggers in it.

[F (R U R' U) F'] y' U² (R' F R F') (BM)
[F (R U R' U) F'] d' U (R' F R F')

My current variant just groups together y' U.
O7 - 19 - p=1/54 - setup L3 L3 U'

Rw' (R U) (R U R' U' Rw) x (R2' U) (R U') (BB)

BB:This alg is the same as the "X" orientation (#20) except with a slight modification.

M U (R U R' U') M' (R' F R F') (BM)
M U (R U R' U') r R' (R' F R F')

Do first M with left index. Do M' as r R' seems easier here.
Oll19.gif
Oll17.gif O5 - 17 - p=1/54 - setup O6 U' or O7 U2

(R U R' U) (R' F R F') U2 (R' F R F') (BB)

BB:This one is very fast. Each of the three triggers should be lightning fast.

(R U R' U) (R' F R F')(R' F R F') (BM)

O8 - 20 - p=1/216 - setup O8 U'

Rw' (R U) (R U R' U' Rw2) (R2' U) (R U') Rw' (BB)

BB:Here, I use the slice as (Rw' R) because it flows a little nicer. This is the least common OLL case (1/216). The finger tricks here are pretty simple.

M U (R U R' U') M² (U R U' r') (BM)
M U (R U R' U') r'² R² (U R U' r')

Here I do a standard RH regrip and perform the as r'² R².
Oll20.gif

"T" shapes

Oll33.gif T1 - 33 - p=1/54 - setup (R' F R F') (U' F' U F)

(R U R' U') (R' F R F') (BB)

BB:This orientation makes up the second half of the Y-permutation. Both triggers are lightning fast, so this should easily be sub-1 second.

(R U R' U') (R' F R F') (BM)

T2 - 45 - p=1/54 - setup P1 U²

F (R U R' U') F' (BB)

BB:This is the quickest and shortest OLL case. I use the left index for the U' and the right thumb for the F'.

[F (R U R' U') F'] (BM)

Oll45.gif

"P" Shapes

Oll44.gif P1 - 44 - p=1/54 - setup ?

f (R U R' U') f' (BM,BB)

BB:This is very similar to the easy T orientation (#45) except with a double layer turn instead of just F. It is helpful to know the inverse to avoid a U2 before the alg.
P2 - 43 - p=1/54 - setup ?

f' (L' U' L U) f (BM,BB)

BB:This is just the mirror of OLL #44. I also recommend being able to perform this alg from a U2.
Oll43.gif
Oll32.gif P3 - 32 - p=1/54 - setup B6 U²

(R d) (L' d') (R' U) (l U l') (BB)

BB:There should be a nice balance between both hands in performing this algorithm.

(R U B' U') (R' U R B R') (BM) (edited)

Note: Sexy RH grip, left index on B face to prepare for the B', followed by U' by R thumb, and a RH regrip for the last trigger.

R d L' d' R' U R B R' (BM)

P4 - 31 - p=1/54 - setup B5 U²

[y2] (R' U') F (U R U' R') F' R (BB)

BB:This is just the mirror of OLL #32, but I don't perform it as such. Instead, I do an algorithm that contains the inverse of the easy T orienation in it.

[y2] R' U' F U R U' R' F' R (BM)
L' d' R d L U' L' B' L (BM)
(L' U' B U) (L U' L' B' L) (custom)

Note: I just do as a mirror of P3, also for the grip.
Oll31-180.gif

"W" Shapes

Oll36.gif W1 - 36 - p=1/54 - setup ?

(L' U' L U') (L' U L U) (L F' L' F) (BB)
(R' U' R U') (R' U R U) (R B' R' B) (BM)

BB:This is just the mirror of OLL #38. You could also do U2 and perform a right handed version of this algorithm.

(L' U' L U') (L' U L U) (L F' L' F) (BM)

W2 - 38 - p=1/54 - setup ?

(R U R' U) (R U' R' U') (R' F R F') (BB)

BB:There's nothing difficult about any of these three triggers.

(R U R' U) (R U' R' U') (R' F R F') (BM)

Oll38.gif


"L" shapes

Recognition: If there is a double yellow (a yellow block) on the side, move it to F face. Otherwise there must be a yellow bar, move it to L face. Then:

  • If there is no yellow bar, it is either L1 or L2. The side with one yellow tells which face to turn.
  • If there is no yellow block, it is either L5 or L6. The yellow L tells to which direction turns the r move.
  • Otherwise it is L3 or L4. If the bar is on the left, it is L3 (with modified sledgehammer); if the bar is on the bar, it is the case similar to OCCL3/OCCL5
Oll48.gif L2 - 48 - p=1/54 - setup f (R U R' U') (R U R' U') f' U²

F (R U R' U') (R U R' U') F' (BB,BM)

BB:This is just the easy T-orientation performed twice in a row.
L1 - 47 - p=1/54 - setup f' (L' U' L U) (L' U' L U) f U²

F' (L' U' L U) (L' U' L U) F (BB,BM)

BB:This is just the mirror of OLL #48.
Oll47.gif
Oll49.gif L3 - 49 - p=1/54 - setup L4

(R' F R' F') R² U² y (R' F R F') (BB,BM)

BB:This algorithm is very similar to OLL #50 with an added cube rotation to make the second trigger easier to perform.
Note:Normal RH grip, LH index on F face to prepare for the F', RH does everything else without leaving the cube but for the Y rotation. Also, the Y move could be done as d' U', using the RH middle finger then LH index.
L4 - 50 - p=1/54 - setup ?

[y²] (R B' R B R²') U² (F R' F' R) (BB)

BB:Use the right hand to do the first set of moves all in one motion. The second trigger should be very fast.

R' F R² B' R²' F' R² B R' (BM)

Note:Normal RH grip, LH thumb on U face, only holding S slice. Do this similar to the OCCL3 or OCCL5, but doing instead of R.
Oll50-180.gif
Oll53.gif L5 - 53 - p=1/54 - setup L5 U'

(r' U' R) U' (R' U R) U' (R' U² r) (BB,BM) (edited)

BB:This is similar to OLL #54, but the first U' is done with the left index finger.
Note:normal LH grip, right thumb on U face. This is like OCLL1, but with fat R at the start and end.

[y²] l' U' L U' L' U L U' L' U² l (BM)

normal grip, first U' with right index
L6 - 54 - p=1/54 - setup L6 U or L3

(r U R') U (R U' R') U (R U²' r' (BB,BM) (edited)

BB:The left hand only holds the cube while the right does everything else. This is sort of like a fat double Sune.
Note:Either standard grip, first U, then U' and U²' with left hand, or Sexy grip, do everything with right hand but U'. Mirror version of L5 / OCLL1.
Oll54.gif

Lightning Bolts

Oll07.gif B1 - 7 - p=1/54 - setup ?

(r U R' U) (R U² r') (BB,BM) (edited)

BB:This case is just the inverse of one of the squares (OLL #6).
Note: This one is tricky. I do as follows. Normal LH grip, wide sexy RH grip to do the first U move, then R' U R with the R ring finger. Then by either LH or RH. For the movement with the R ring finger to go smooth, it is important that the LH holds the cube very tight and aligned.
B2 - 8 - p=1/54 - setup ?

(r' U' R U') (R' U² r) (BM) (edited)

BB:Like OLL #7, this is just the inverse of one of the squares (OLL #5).
Note:Very similar to anti-sune (AK variant), but with a wide start and end. Normal LH grip, anti-sune RH grip (right index under BDR corner). LH does all U' move and RH the move.
Oll08.gif
Oll11-270.gif B3 - 11 - p=1/54 - setup ?

[y'] r' (R² U R' U R U² R') U M' (BB)

BB:Like OLL #12, this is just a Sune with a setup move.

[F' (L' U' L U) F] U [F (R U R' U') F'] (BM) (edited)

Note:This formula produces the case K2. Edited to change y into U.

[F' (L' U' L U) F] U' [F' (L' U' L U) F] (BM)

Note:Symmetric of B4. This formula produces the case B2.

[y] (r U R' U) (R' F R F') (R U² r') (BM)

B4 - 12 - p=1/54 - setup ?

[y] (M U²) (R' U' R U') (R' U² R) U M' (BB)

BB:This is just a Sune from the back right except with a setup move.

[F (R U R' U') F'] U' [F' (L' U' L U) F] (BM)

Note:This formula produces the case K1.

[F (R U R' U') F'] U [F (R U R' U') F'] (BM)

Note:This formula produces the case B1.

(BM)

Oll12-90.gif
Oll39.gif B5 - 39 - p=1/54 - setup P3 U²

L F' (L' U' L U) F U' L' (BB,BM)

BB:The right thumb gets a lot of work done at the end of this algorithm.The first trigger can be a little tricky if you don't grip the cube properly. The end can be a bit tricky, too.

[y²] R B' R' U' R U B U' R' (BM)

B6 - 40 - p=1/54 - setup P4 U²

R' [F (R U R' U') F'] U R (BB,BM)

BB:This is just the mirror of OLL #39.
Oll40.gif

"C" Shapes

Oll34.gif X1 - 34 - p=1/54 - setup ?

(R U R2' U') (R' F) (R U) (R U') F' (BB)

BB:This case is fast. It takes a little while to get used to the R2' not being just R', but the algorithm flows very nicely. I make the last F' turn with my right index finger.

(BM)

X1 - 46 - p=1/54 - setup ?

(R' U') (R' F R F') (U R) (BB)

BB:There's nothing fancy here. This is just a sledgehammer with a setup move.

(BM)

Oll46.gif

Squares

Oll05.gif X1 - 5 - p=1/54 - setup ?

(Rw' U2) (R U R' U Rw) (BB)

BB:This is just a fat Antisune performed from the back of the cube.

(BM)

X1 - 6 - p=1/54 - setup ?

(Rw U2) (R' U' R U' Rw') (BB)

BB:This is just a fat Antisune.

(BM)

Oll06.gif

Fish Shapes

Oll37.gif X1 - 37 - p=1/54 - setup ?

F (R U') (R' U' R U) (R' F') (BB)

BB:This is one of the fastest orientations. It's the first half of the Y-permutation. The last six moves are EXTREMELY FAST.

(BM)

X1 - 35 - p=1/54 - setup ?

(R U2) (R2 F) (R F' R U2 R') (BB)

BB:This is just the sledgehammer with a setup move.

(BM)

Oll35.gif
Oll10.gif X1 - 10 - p=1/54 - setup ?

(R U R' U) (R' F R F') (R U2 R') (BB)

BB:This is kind of like a Sune with a sledgehammer mixed in.

(BM)

X1 - 9 - p=1/54 - setup ?

(R U R' U' R' F) (R2 U R' U' F') (BB)

BB:This is a pretty fast algorithm that flows very nicely.

(BM)

Oll09.gif

"I" Shapes

Oll51.gif X1 - 51 - p=1/54 - setup ?

Fw (R U R' U') (R U R' U') Fw' (BB)

BB:This is just the easy P-orientation repeated twice.

(BM)

X1 - 52 - p=1/54 - setup ?

(R U R' U R Dw') (R U' R' F') (BB)

BB:The Dw' turn eliminates the need for a rotation, so this algorithm can be done very quickly.

(BM)

Oll52.gif
Oll56.gif X1 - 56 - p=1/54 - setup ?

Fw (R U R' U') Fw' F (R U R' U') (R U R' U') F' (BB)

BB:I do this algorithm as the easy P-orientation followed by the easy T-orientation repeated twice.

(BM)

X1 - 55 - p=1/54 - setup ?

(R U2) (R2 U' R U' R' U2) (F R F') (BB)

BB:This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end.

(BM)

Oll55.gif

"Knight Move" Shapes

Oll13.gif X1 - 13 - p=1/54 - setup ?

(Rw U' Rw' U' Rw U Rw' y' (R' U R) (BB)

BB:I like this algorithm. I just wish it didn't have a rotation.

(BM)

X1 - 16 - p=1/54 - setup ?

(Rw U Rw') (R U R' U') (Rw U' Rw') (BB)

BB:This is just a fast trigger with a fast setup before and after.

(BM)

Oll16.gif
Oll14.gif X1 - 14 - p=1/54 - setup ?

(R' F) (R U R' F' R) y' (R U' R') (BB)

BB:This case is pretty nice, but like OLL #13, I don't like the rotation.

(BM)

X1 - 15 - p=1/54 - setup ?

(Lw' U' Lw) (L' U' L U) (Lw' U Lw) (BB)

BB:This is just the mirror of OLL #16.

(BM)

Oll15.gif

The "Awkward" Shapes

Oll41.gif X1 - 41 - p=1/54 - setup ?

(R U') (R' U2) (R U) y (R U') (R' U' F') (BB)

BB:This case looks difficult, but it's actually pretty easy and flows kind of nicely.

(BM)

X1 - 30 - p=1/54 - setup ?

(R2' U R' B') (R U') (R2' U) (Lw U Lw') (BB)

BB:After the first set of moves, everything picks up a bit and it's easy to finish the algorithm.

(BM)

Oll30.gif
Oll42.gif X1 - 42 - p=1/54 - setup ?

(L' U) (L U2') (L' U') y' (L' U) (L U F) (BB)

BB:This is just the mirror of OLL #41.

(BM)

X1 - 29 - p=1/54 - setup ?

(L2 U' L B) (L' U) (L2 U') (Rw' U' Rw) (BB)

BB:This is just the mirror of OLL #30.

(BM)

Oll29.gif

Partial Edge Control

  • Use R' F R F' (SL), instead of U R U' R' if no edge are correctly oriented.
  • For F2L case #35, use R U R' U2 R U' R' U R U' R' instead of usual F' U F U2' R U R' to keep edge orientation.
Rules of thumb
  • Edges on U face always keep their orientation when doing only U and R moves.