Rubik OLL: Difference between revisions
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This page is dedicated to orienting correctly the last layer of the [[Rubik's cube]]. |
This page is dedicated to orienting correctly the last layer of the [[Rubik's cube]]. |
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== The 57 OLL Cases == |
== The 57 OLL Cases == |
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Source: |
Source: |
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* [http://www.cubewhiz.com/oll.php cubewhiz.com] |
* '''BB''': [http://www.cubewhiz.com/oll.php Bob Burton's - cubewhiz.com] (including original pictures and comments), |
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* '''BM''': [http://www.badmephisto.com/oll.php Badmephisto's algo], |
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* '''AK''': [http://www.kungfoomanchu.com/home.html Andy Klise's algo], |
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* '''VC''': [https://www.youtube.com/channel/UCVkyHhB6spac596jVclMtQw Victor Colin's algo]. |
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Moves in '''BOLD''' are my current favorites. |
Moves in '''BOLD''' are my current favorites. |
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Probabilities: |
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=== Corners Correct, Edges Flipped === |
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* {{blue|BLUE}} — p=1/54 |
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* {{green|GREEN}} — p=1/108 |
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* {{red|RED}} — p=1/216 |
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Triggers: |
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Note: there is also case 20 (O8) in the section No edges flipped correctly. |
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* {{rubik|{{Bkshl}}}}, {{rubik|{{Bkshr}}}} |
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* {{rubik|{{Bksul}}}}, {{rubik|{{Bksur}}}} |
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{| class=wikitable |
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* {{rubik|{{Bksxl}}}}, {{rubik|{{Bksxr}}}} |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
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|28 |
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|style="background:black"|[[File:oll28.gif]] |
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|<code>(M' U M) U2 (M' U M) </code> |
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|The middle slices should be done with the left ring finger for M' and the left thumb for M. The (M' U M) group may take some getting used to. |
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|- |
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|57 |
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|style="background:black"|[[File:oll57.gif]] |
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|<code>(R U R' U') (M' U R U') Rw' </code> |
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|There's nothing too fancy here. The finger tricks used are pretty common. I do the slice turn as M' now because I think it's a little faster that way. |
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|} |
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=== All Edges Flipped Correctly === |
=== All Edges Flipped Correctly === |
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For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges. |
BB: ''For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.'' |
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{| |
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{| class=wikitable |
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|- valign=top |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|width=5% align=center|[[File:oll26-90.gif]]<br/>'''{{blue|OCLL6 - 26}}<br/>Antisune''' |
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|width=45%|setup / gives: {{rubik|OCLL7}}<br/> |
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{{rubik|[y] R U2 R' U' R U' R'}} (BM,BB,VC)<br/> |
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:BB:''This is just the inverse of the Sune, called the Antisune.'' |
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'''{{rubik|{{blue|(R' U' R U' R' U2 R)}}}} (AK)''' |
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| |
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|width=45%|setup / gives: {{rubik|OCLL6}}<br/> |
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{{rubik|[y] {{bksur}} R U2 R'}} (BM,BB,VC)<br/> |
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:BB:''This is the Sune. Your right hand should never come off of the cube during the execution at any time.'' |
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'''{{rubik|{{blue|(R' U2 R U R' U R)}}}} (AK)''' |
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|width=5% align=center|[[File:oll27-90.gif]]<br/>'''{{blue|OCLL7 - 27}}<br/>Sune''' |
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|- |
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: |
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|style="background:black"|[[File:oll23.gif]] |
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|- valign=top |
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|<code>(R2' D) (R' U2) (R D') (R' U2 R') </code> |
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|width=5% align=center|[[File:oll21-90.gif]]<br/>'''{{green|OCLL1 - 21}}''' |
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|This is one of the most awkward OLLs with all correctly flipped edges. It's still pretty fast, though. |
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|width=45%|setup / gives: self<br/> |
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{{rubik|[y] (R U2) (R' U' R U R' U' R U' R')}} (BB)<br/> |
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:BB:''This is a very easy case. This can be performed as a double Sune or double Antisune. I recommend learning the COLL cases for this one as well since there are only four cases.'' |
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{{rubik|[y] F {{bksxr}} {{bksxr}} {{bksxr}} F'}} (BM,VC)<br/> |
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'''{{rubik|(R' U' R) U' (R' U R) U' (R' U2 R)}} (BM)''' |
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| |
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|width=45%|setup / gives: self<br/> |
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'''{{rubik|R U'2 R'2 U' R2 U' R'2 U2 R}} (BB,BM,VC)''' |
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:BB:''The execution of this algorithm is pretty neat. The {{rubik|R²}} turns should alternate in direction so that they can be performed by the right hand without letting go of the cube. The left hand holds the cube and makes the {{rubik|U'}} turns.'' |
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:Note:'' '''{{red|new grip}}''': {{blue|Thumb on D face, first {{rubik|U'2}} with right hand, then all other U moves with left hand}}).'' |
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:Note: ''{{red|grip 1}}: {{blue|Thumb on U face, perform {{rubik|U'²}} with right ring and middle finger. The last {{rubik|U²}} is done with RH}}).'' |
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:Note: ''{{red|grip 2}}: {{blue|Thumb on F face, perform {{rubik|U'²}} with the left hand}}''. |
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{{rubik|[f {{bksxr}} f'] [F {{bksxr}} F']}} (BM)<br/> |
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:Note:''Interesting algo and my current favorite! Do {{rubik|f' F}} as {{rubik|S'}} instead, blocking the F face with left index after the 1st {{rubik|U'}}. But maybe {{rubik|f' F}} is faster?'' |
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|width=5% align=center|[[File:oll22.gif]]<br/>'''{{blue|OCLL2 - 22}}''' |
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|- |
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: |
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|style="background:black"|[[File:oll24.gif]] |
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|- valign=top |
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|<code>(Lw' U') (L U) (R U') (Rw' F) </code> |
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|width=5% align=center|[[File:oll24-270.gif]]<br/>'''{{blue|OCLL4 - 24}}''' |
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|This one is pretty fast. The only problem is that you have to alternate hands a couple times. I recommend being able to do the mirror of this case as well. |
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|width=45%|setup: {{rubik|OCLL5}} / gives: {{rubik|OCLL5}}<br/> |
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{{rubik|[y'] (l' U') (L U) (R U') (r' F)}} (BB)<br/> |
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:BB:''This one is pretty fast. The only problem is that you have to alternate hands a couple times. I recommend being able to do the mirror of this case as well.'' |
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{{rubik|[y] ({{red|{{fuchsia|r}} U R' U'}}) ({{blue|{{fuchsia|r'}} F R F'}})}} (BM)<br/> |
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'''{{rubik|x' (R U R' D) (R U' R' D')}} (VC)'''<br/> |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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| |
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|width=45%|setup: {{rubik|OCLL4}} or {{rubik|OCLL3}} / gives: {{rubik|OCLL4}}<br/> |
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{{rubik|(R' F) (R B') (R' F') (R B)}} (BB)<br/> |
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:BB:''This algorithm is ridiculously fast. Hold your thumb on the bottom of the cube and left middle finger holding the S layer on the upper face. It helps to use your wrist of your left hand to assist in some of the turns.'' |
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{{rubik|F' ({{red|{{fuchsia|r}} U R' U'}}) (r' F R)}} (BM)<br/> |
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'''{{rubik|[y'] x' (R U' R' D) (R U R' D') x}} (VC)'''<br/> |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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|width=5% align=center|[[File:oll25-90.gif]]<br/>'''{{blue|OCLL5 - 25}}''' |
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: |
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|style="background:black"|[[File:oll25.gif]] |
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|- valign=top |
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|<code>(R' F) (R B') (R' F') (R B) </code> |
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|width=5% align=center|[[File:oll23.gif]]<br/>'''{{blue|OCLL3 - 23}}''' |
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|This algorithm is ridiculously fast. Hold your thumb on the bottom of the cube and left middle finger holding the S layer on the upper face. It helps to use your wrist of your left hand to assist in some of the turns. |
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|width=45%|setup: {{rubik|OCCL3'}} or {{rubik|OCCL3²}} / gives: {{rubik|OCLL5}}<br/> |
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|- |
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'''{{rubik|R2 [D (R' U2) R] [D' (R' U2) R']}} (VC,BB,BM)'''<br/> |
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|27 |
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:BB:''This is one of the most awkward OLLs with all correctly flipped edges. It's still pretty fast, though.'' |
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|style="background:black"|[[File:oll27.gif]] |
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:Note:''VC does the {{rubik|D'}} by pushing with left ring finger.'' |
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|<code>(R U R' U) (R U2 R') </code> |
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| |
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|This is the Sune. Your right hand should never come off of the cube during the execution at any time. |
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|width=45%|setup / gives: self<br/> |
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|- |
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Solved |
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|26 |
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|width=5% align=center|[[File:oll58.gif]]<br/>'''{{red|OCLL8 - 58}}''' |
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|<code>(R U2) (R' U' R U' R') </code> |
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|This is just the inverse of the Sune, called the Antisune. |
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=== Corners Correct, Edges Flipped === |
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|- |
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|22 |
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Note: BB also add case 20 (O8) in this section |
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|style="background:black"|[[File:oll22.gif]] |
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|<code>(R U2') (R2' U') (R2 U') (R2' U2' R) </code> |
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{| |
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|The execution of this algorithm is pretty neat. The R2 turns should alternate in direction so that they can be performed by the right hand without letting go of the cube. The left hand holds the cube and makes the U' turns. |
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|- valign=top |
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|- |
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|width=5% align=center|[[File:oll28-180.gif]]<br/>'''{{blue|E1 - 28}}''' |
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|21 |
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|width=45%|⇔ self or ⇐ {{rubik|E2}}<br/> |
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|style="background:black"|[[File:oll21.gif]] |
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{{bk|(M U M') U2 (M U M')}} (BB,BM) (edited)<br/> |
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:BB:''The middle slices should be done with the left ring finger for {{rubik|M'}} and the left thumb for {{rubik|M}}. The {{rubik|(M' U M)}} group may take some getting used to.'' |
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|This is a very easy case. This can be performed as a double Sune or double Antisune. I recommend learning the COLL cases for this one as well since there are only four cases. |
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:Edited because doing {{bk|M U M'}} seems easier than doing {{bk|M' U M}}. {{bkft|We do M(i1) U(I2) M'(R4) U2(i1,m1).}} |
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'''{{bk|(r U R' U') R r' (U R U' R')}}''' |
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:''This is actually inverse of '''E2'''. Let's try this one, which reuse some finger tricks from other OLL, since I can get the move above to work for me (should try M with the thumb thing though someday).'' |
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:Actually we do it more like {{bk|(L F l' U') l L' (U R U' R')}}, where the left hand do most of the rotation for the first moves (the right hand barely moves). For the fingertricks, we do {{bk|({{bkft|{RH squeezes r} }}L {{bkft|{LH squeezes l while doing} }}F{{bkft|(i1)}} l' U'{{bkft|(i1)}}) l {{bkft|{RH squeezes back r} }}L' (U{{bkft|(I2)}} R U'{{bkft|(i1)}} R')}}. |
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| |
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|width=45%|⇒ {{rubik|E1}} / ⇐ {{rubik|E2²}} or {{rubik|M U {{bksxr}} M' {{red|(U R U' R')}}}}<br/> |
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'''{{bk|{{bksxr}} M' {{red|(U R U' {{fuchsia|r'}})}}}} (BB,BM)''' (edited)<br/> |
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:BB:''There's nothing too fancy here. The finger tricks used are pretty common. I do the slice turn as {{rubik|M'}} now because I think it's a little faster that way.'' |
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:''Let's try to do the {{bk|M'}} as such, and not like {{rubik|r R'}}. The fingertricks should be something like {{bk|{{bkft|{TD,r-BD} }}{{bksxr}} M'{{bkft|(r4)}} (U R U' r')}}. The difficulty is to stabilize the slice {{bk|M}} when doing the last {{bk|R}}. This can be done either with left ring finger, left thumb, or even left index (which, if left on TL edge is brought to TB edge with {{bk|U}}).'' |
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|width=5% align=center|[[File:oll57.gif]]<br/>'''{{green|E2 - 57}}''' |
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|} |
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=== No Edges Flipped Correctly === |
=== No Edges Flipped Correctly === |
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* BB: Bob Burton's, BM: Badmephisto's algo. |
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* First column ID mix from BB and BM |
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* In bold, my current favorite algorithm |
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{| |
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;Inverse algos (setup algo): |
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|- valign=top |
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* O1: ? |
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|width=5% align=center|[[File:oll01.gif]]<br/>'''{{green|O1 - 1}}''' |
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* O2: {{rubik|(O2 U²) O2 (U²)}}. |
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|width=45%|⇒ {{rubik|O2}} / ⇐ {{rubik|O8 OCLL1}} or {{rubik|O7 OCLL5}}<br/> |
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* O3: {{rubik|(O4 U²) O3 (U²)}}. |
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'''{{rubik|R U² R' {{bkshr}} U² {{bkshr}}}} (BB,BM)'''<br/> |
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:BB:''This is just {{rubik|(R U² R')}} followed by a couple of sledgehammers.'' |
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| |
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* O6: {{rubik|(O5 U²) U6 (U²)}} (partial). |
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|width=45%|⇔ self or ⇐ {{rubik|O1}}<br/> |
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* O7: ? |
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'''{{rubik|[F {{bksxr}} F'] [f {{bksxr}} f']}} (BB,BM)'''<br/> |
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:BB:''This algorithm is just the easy T-orientation followed by the easy P-orientation.The S can take a little getting used to.'' |
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:Note:''The {{rubik|F' f}} can be done as {{rubik|S}}. |
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{| class=wikitable |
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|width=5% align=center|[[File:oll02.gif]]<br/>'''{{blue|O2 - 2}}''' |
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!#!!1/p!!Diagram!!width=500em|Algorithm!!Comments |
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|- |
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|1<br/>O1 |
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: |
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|108 |
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|- valign=top |
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|style="background:black"|[[File:oll01.gif]] |
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|[[File:oll03.gif]]<br/>'''{{blue|O3 - 3}}''' |
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|BB: {{rubik|(R U2) (R2' F R F') U2' (R' F R F')}}<br/> |
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|width=45%|⇔ {{rubik|O4}}<br/> |
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'''BM: {{rubik|R U² R' {{bkshr}} U² {{bkshr}}}}''' |
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'''{{rubik|[f {{bksxr}} f'] U' [F {{bksxr}} F']}} (BB,BM)'''<br/> |
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|This is just (R U2 R') followed by a couple of sledgehammers. |
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:BB:''This is a clever combination of the two six move OLLs.'' |
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| |
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|width=45%|⇔ {{rubik|O3}}<br/> |
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'''{{rubik|[f {{bksxr}} f'] U [F {{bksxr}} F']}} (BB,BM)'''<br/> |
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:''This is another combination of the two six move OLLs.'' |
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:Note:''{{blue|Do the middle {{rubik|U}} with the right ring finger by sliding it on the U face.}}'' |
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{{rubik|[r' R U' r U²' r' U' R U' R' M']}} (VC) ([https://www.youtube.com/watch?v=FV5z1SBe_q0 video])<br/> |
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:Note:''{{blue|To run smoothly, RH must take the lead and hold the cube such that LH fingers are ready for the {{rubik|U'}} and {{rubik|M'}} moves.}}'' |
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|width=5% align=center|[[File:oll04.gif]]<br/>'''{{blue|O4 - 4}}''' |
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|- |
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| |
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|2<br/>O2 |
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: |
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|54 |
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|- valign=top |
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|style="background:black"|[[File:oll02.gif]] |
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|[[File:oll18.gif]]<br/>'''{{blue|O6 - 18}}''' |
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|BB: {{rubik|F (R U R' U') S (R U R' U') Fw'}}<br/> |
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|width=45%|⇔ {{rubik|O5}}<br/> |
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'''BM: {{rubik|[F {{bksxr}} F'] [f {{bksxr}} f']}}''' |
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{{rubik|[F {{bksur}} y' R'] U² {{bkshr}}}} (BB,BM) (edited) |
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|This algorithm is just the easy T-orientation followed by the easy P-orientation.The S can take a little getting used to. |
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:BB:''This case has a couple of fast triggers in it.'' |
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:''Note: BM does the {{rubik|[... y' R'] U²}} as {{rubik|[... F' y'] U²}}. Another variant is to do the {{rubik|y' U²}} as {{rubik|d' U}}.'' |
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'''{{rubik|[F {{bksur}} F'] U² (F' L F L')}} (Me)''' |
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:''I currently do: {{rubik|F (R U R' U) F'}} {{blue|(RH, 2nd U with LH, F' with thumb)}} {{rubik|U² F' L}} {{blue|(LH, F' with index w/o regrip)}} {{rubik|F}} {{blue|(RH)}} {{rubik|L'}} {{bue|(LH)}} |
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{{rubik|{{bkshl}} U² {{bkshl}} (U' F U' F')}}. |
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:''Note: This is simply the inverse of O5'' |
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| |
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|width=45%|⇒ {{rubik|O5}} / ⇐ {{rubik|L3²}} or {{rubik|O8 OCLL5}} or {{rubik|O7 U2 OCLL4}}<br/> |
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'''{{rubik|M U {{bksxr}} r R' {{bkshr}}}} (BB,BM)''' (edited) |
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:BB:''This alg is the same as the "X" orientation (#20) except with a slight modification.'' |
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:Note:''{{blue|Do first {{rubik|M}} with left index}}. BM does {{rubik|r R'}} as {{rubik|M'}}, but I prefer this combination. BB does the first {{rubik|M}} as {{rubik|r' R}}, and {{rubik|R' R' F R F'}} as {{rubik|x (R'² U) (R U')}}, but probably with the same fingertricks.'' |
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|width=5% align=center|[[File:oll19.gif]]<br/>'''{{blue|O7 - 19}}''' |
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|- |
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| |
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|3<br/>O3 |
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: |
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|54 |
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|- valign=top |
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|style="background:black"|[[File:oll03.gif]] |
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|[[File:oll17.gif]]<br/>'''{{blue|O5 - 17}}''' |
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|BB: {{rubik|Fw (R U R' U') Fw' U' F (R U R' U') F'}}<br/> |
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|width=45%|⇔ {{rubik|O6}} or ⇐ {{rubik|O7}}<br/> |
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'''{{rubik|{{bksur}} {{bkshr}} U² {{bkshr}}}} (BB,BM)'''<br/> |
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|This is a clever combination of the two six move OLLs. |
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:BB:''This one is very fast. Each of the three triggers should be lightning fast.'' |
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|- |
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| |
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|4<br/>O4 |
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|width=45%|⇔ self<br/> |
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|54 |
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'''{{rubik|M U {{bksxr}} r'² R² {{red|(U R U' {{fuchsia|r'}})}}}} (BB,BM)''' (edited)<br/> |
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|style="background:black"|[[File:oll04.gif]] |
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:BB:''Here, I use the slice as {{rubik|r' R}} because it flows a little nicer. This is the least common OLL case (1/216). The finger tricks here are pretty simple.'' |
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|BB: {{rubik|Fw (R U R' U') Fw' U F (R U R' U') F'}}<br/> |
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:Note:''BB does the first {{rubik|M}} as {{rubik|r' R}}. BM does the {{rubik|r'² R²}} as {{rubik|M²}}. {{blue|Standard RH regrip before sexy move}}.'' |
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'''BM: {{rubik|[F {{bksxr}} F'] U [f {{bksxr}} f']}}''' |
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|width=5% align=center|[[File:oll20.gif]]<br/>'''{{red|O8 - 20}}''' |
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|This is another combination of the two six move OLLs. |
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|- |
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|18<br/>O6 |
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|54 |
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|style="background:black"|[[File:oll18.gif]] |
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|BB: {{rubik|F (R U R' U) y' (R' U2) (R' F R F')}}<br/> |
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BM: {{rubik|[F {{bksur}} F'] y' U² {{bkshr}}}}<br/> |
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'''{{rubik|[F {{bksur}} F'] u' U {{bkshr}}}}''' |
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|This case has a couple of fast triggers in it. My current variant just groups together {{rubik|y' U}}. |
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|- |
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|19<br/>O7 |
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|54 |
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|style="background:black"|[[File:oll19.gif]] |
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|BB: {{rubik|Rw' (R U) (R U R' U' Rw) x (R2' U) (R U')}}<br/> |
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'''BM: {{rubik|M U {{bksxr}} M' {{bkshr}}}}''' |
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|This alg is the same as the "X" orientation (#20) except with a slight modification. |
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|- |
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|17<br/>O5 |
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|54 |
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|style="background:black"|[[File:oll17.gif]] |
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|BB: {{rubik|(R U R' U) (R' F R F') U2 (R' F R F')}}<br/> |
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'''BM: {{rubik|{{bksur}} {{bkshr}} U² {{bkshr}}}}''' |
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|This one is very fast. Each of the three triggers should be lightning fast. |
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|- |
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|20<br/>O8 |
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|216 |
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|style="background:black"|[[File:oll20.gif]] |
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|BB: {{rubik|Rw' (R U) (R U R' U' Rw2) (R2' U) (R U') Rw'}}<br/> |
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'''BM: {{rubik|M U {{bksxr}} M² (U R U' r')}}''' |
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|Here, I use the slice as (Rw' R) because it flows a little nicer. This is the least common OLL case (1/216). The finger tricks here are pretty simple. |
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|} |
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=== "T" shapes === |
=== "T" shapes === |
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{| |
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{| class=wikitable |
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|- valign=top |
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!#!!Diagram!!width=500em|Algorithm!!Comments |
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|width=5% align=center|[[File:oll33.gif]]<br/>'''{{blue|T1 - 33}}''' |
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|- |
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|width=45%|⇔ {{rubik|F4}} or ⇐ {{rubik|A1}} or {{rubik|A2}} or {{rubik|A4}} or {{rubik|{{bkshr}} (U' F' U F)}}<br/> |
|||
|33 |
|||
'''{{rubik|{{bksxr}} {{bkshr}}}} (BB,BM)''' |
|||
|style="background:black"|[[File:oll33.gif]] |
|||
:BB:''This orientation makes up the second half of the Y-permutation. Both triggers are lightning fast, so this should easily be sub-1 second.'' |
|||
|<code>(R U R' U') (R' F R F') </code> |
|||
| |
|||
|This orientation makes up the second half of the Y-permutation. Both triggers are lightning fast, so this should easily be sub-1 second. |
|||
|width=45%|⇔ {{rubik|P1}} or ⇐ {{rubik|P2}} <br/> |
|||
|- |
|||
'''{{rubik|[F {{bksxr}} F']}} (BB,BM)''' |
|||
|45 |
|||
:BB:''This is the quickest and shortest OLL case. I use the left index for the U' and the right thumb for the F'.'' |
|||
|style="background:black"|[[File:oll45.gif]] |
|||
|width=5% align=center|[[File:oll45.gif]]<br/>'''{{blue|T2 - 45}}''' |
|||
|<code>F (R U R' U') F' </code> |
|||
|This is the quickest and shortest OLL case. I use the left index for the U' and the right thumb for the F'. |
|||
|} |
|} |
||
=== "P" Shapes === |
=== "P" Shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll44.gif]]<br/>'''{{blue|P1 - 44}}''' |
|||
|width=45%|⇔ {{rubik|T2}} or ⇐ {{rubik|A1}}<br/> |
|||
'''{{rubik|f {{bksxr}} f'}}''' (BM,BB)<br/> |
|||
:BB:''This is very similar to the easy T orientation (#45) except with a double layer turn instead of just F. It is helpful to know the inverse to avoid a U2 before the alg.'' |
|||
| |
|||
|width=45%|⇒ {{rubik|T2}} / ⇐ {{rubik|C2}} or {{rubik|A4}}<br/> |
|||
{{rubik|[U2] f' {{bksxl}} f}} (BM,BB)<br/> |
|||
:BB:''This is just the mirror of OLL #44. I also recommend being able to perform this alg from a U2.'' |
|||
'''{{rubik|(R' U' F) (R' F' R U R)}} (VC)'''<br/> |
|||
:''This is inverse of C2. {{blue|Standard grip, and regrip after F. F' with left index.}}'' |
|||
|width=5% align=center|[[File:oll43-180.gif]]<br/>'''{{blue|P2 - 43}}''' |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll44.gif]] |
|||
|- valign=top |
|||
|<code>Fw (R U R' U') Fw' </code> |
|||
|width=5% align=center|[[File:oll32.gif]]<br/>'''{{blue|P3 - 32}}''' |
|||
|This is very similar to the easy T orientation (#45) except with a double layer turn instead of just F. It is helpful to know the inverse to avoid a U2 before the alg. |
|||
|width=45%|⇔ {{rubik|B5}} or ⇐ {{rubik|W1}} or {{rubik|A3}}<br/> |
|||
|- |
|||
{{rubik|(R d) (L' d') (R' U) (l U l') }} (BB)<br/> |
|||
|43 |
|||
:BB:''There should be a nice balance between both hands in performing this algorithm.'' |
|||
|style="background:black"|[[File:oll43.gif]] |
|||
'''{{rubik|(R U B' U') (R' U R B R')}} (BM)''' (edited) |
|||
|<code>Fw' (L' U' L U) Fw </code> |
|||
:Note: ''{{blue|Sexy RH grip, left index on B face to prepare for the {{rubik|B'}}, followed by {{rubik|U'}} by R thumb, and a RH regrip for the last trigger.}}'' |
|||
|This is just the mirror of OLL #44. I also recommend being able to perform this alg from a U2. |
|||
{{rubik|R d L' d' R' U R B R'}} (BM) |
|||
|- |
|||
|32 |
|||
{{red|To try}}: Use '''B5'''' instead. |
|||
|style="background:black"|[[File:oll32.gif]] |
|||
| |
|||
|<code>(R Dw) (L' Dw') (R' U) (Lw U Lw') </code> |
|||
|width=45%|⇔ {{rubik|B6}} or ⇐ {{rubik|W2}} or {{rubik|A4}}<br/> |
|||
|There should be a nice balance between both hands in performing this algorithm. |
|||
{{rubik|[y2] (R' U') F (U R U' R') F' R}} (BB)<br/> |
|||
|- |
|||
:BB:''This is just the mirror of OLL #32, but I don't perform it as such. Instead, I do an algorithm that contains the inverse of the easy T orienation in it.'' |
|||
|31 |
|||
{{rubik|[y2] R' U' F U R U' R' F' R}} (BM)<br/> |
|||
|style="background:black"|[[File:oll31.gif]] |
|||
| |
{{rubik|L' d' R d L U' L' B' L}} (BM) <br/> |
||
'''{{rubik|(L' U' B U) (L U' L' B' L)}} (custom)''' |
|||
|This is just the mirror of OLL #32, but I don't perform it as such. Instead, I do an algorithm that contains the inverse of the easy T orienation in it. |
|||
:Note: I just do as a mirror of P3, also for the grip. |
|||
{{red| To try}}: Use '''B6'''' instead. |
|||
|width=5% align=center|[[File:oll31-180.gif]]<br/>'''{{blue|P4 - 31}}''' |
|||
|} |
|} |
||
=== "W" Shapes === |
=== "W" Shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll36.gif]]<br/>'''{{blue|W1 - 36}}''' |
|||
|- |
|||
|width=45%|⇒ {{rubik|P3}} / ⇐ {{rubik|OCLL4 U' E2}}<br/> |
|||
|38 |
|||
{{rubik|{{bksul}} (L' U L U) {{bkshl}}}} (BB,BM) (old fav)<br/> |
|||
|style="background:black"|[[File:oll38.gif]] |
|||
:BB:''This is just the mirror of OLL #38. You could also do U2 and perform a right handed version of this algorithm.'' |
|||
|<code>(R U R' U) (R U' R' U') (R' F R F') </code> |
|||
'''{{rubik|[y2] (R' U' R U') (R' U R U) (R B' R' B)}} (BM, GAN 356i)''' |
|||
|There's nothing difficult about any of these three triggers. |
|||
: My new fav. I just can't get the {{rubik|{{bksul}}}} correctly with the LH. Grip is right thumb on U face, all U move with LH except the first U. Then LH regrip for the <code>B'</code>. |
|||
|- |
|||
| |
| |
||
|width=45%|⇒ {{rubik|P4}} / ⇐ {{rubik|OCLL4 U E2}}<br/> |
|||
|style="background:black"|[[File:oll36.gif]] |
|||
'''{{rubik|{{bksur}} (R U' R' U') {{bkshr}}}} (BB,BM)''' |
|||
|<code>(L' U' L U') (L' U L U) (L F' L' F) </code> |
|||
:BB:''There's nothing difficult about any of these three triggers.'' |
|||
|This is just the mirror of OLL #38. You could also do U2 and perform a right handed version of this algorithm. |
|||
|width=5% align=center|[[File:oll38.gif]]<br/>'''{{blue|W2 - 38}}''' |
|||
|} |
|} |
||
=== "L" shapes === |
=== "L" shapes === |
||
Recognition: If there is a double yellow (a yellow ''block'') on the side, move it to {{rubik|F}} face. Otherwise there must be a yellow bar, move it to {{rubik|L}} face. Then: |
|||
* If there is no yellow bar, it is either L1 or L2. The side with one yellow tells which face to turn. |
|||
* If there is no yellow block, it is either L5 or L6. The yellow L tells to which direction turns the {{rubik|r}} move. |
|||
* Otherwise it is L3 or L4. If the bar is on the left, it is L3 (with modified sledgehammer); if the bar is on the bar, it is the case similar to OCCL3/OCCL5 |
|||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll48.gif]]<br/>'''{{blue|L2 - 48}}''' |
|||
|- |
|||
|width=45%|⇔ {{rubik|I1}} or ⇐ {{rubik|I3}} or {{rubik|f {{bksxr}} {{bksxr}} f'}}<br/> |
|||
|54 |
|||
'''{{rubik|F {{bksxr}} {{bksxr}} F'}} (BB,BM)'''<br/> |
|||
|style="background:black"|[[File:oll54.gif]] |
|||
:BB:''This is just the easy T-orientation performed twice in a row.'' |
|||
|<code>(Rw U) (R' U) (R U') (R' U) (R U2' Rw') </code> |
|||
:{{green|Look-ahead: Edges are swapped, corners don't move.}} |
|||
|The left hand only holds the cube while the right does everything else. This is sort of like a fat double Sune. |
|||
| |
| |
||
|width=45%|⇒ {{rubik|I1}} / ⇐ {{rubik|I3}} or {{rubik|f' {{bksxl}} {{bksxl}} f}}<br/> |
|||
|53 |
|||
'''{{rubik|F' {{bksxl}} {{bksxl}} F}} (BB,BM)'''<br/> |
|||
|style="background:black"|[[File:oll53.gif]] |
|||
:BB:''This is just the mirror of OLL #48.'' |
|||
|<code>(Rw' U') (R U') (R' U) (R U') (R' U2 Rw) </code> |
|||
:{{green|Look-ahead: Edges are swapped, corners don't move.}} |
|||
|This is similar to OLL #54, but the first U' is done with the left index finger. |
|||
|width=5% align=center|[[File:oll47.gif]]<br/>'''{{blue|L1 - 47}}''' |
|||
|- |
|||
|50 |
|||
|style="background:black"|[[File:oll50.gif]] |
|||
|<code>(R B' R B R2') U2 (F R' F' R) </code> |
|||
|Use the right hand to do the first set of moves all in one motion. The second trigger should be very fast. |
|||
|- |
|||
|49 |
|||
|style="background:black"|[[File:oll49.gif]] |
|||
|<code>(R' F R' F' R2) U2 y (R' F R F') </code> |
|||
|This algorithm is very similar to OLL #50 with an added cube rotation to make the second trigger easier to perform. |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll48.gif]] |
|||
|- valign=top |
|||
|<code>F (R U R' U') (R U R' U') F' </code> |
|||
|width=5% align=center|[[File:oll49.gif]]<br/>'''{{blue|L3 - 49}}''' |
|||
|This is just the easy T-orientation performed twice in a row. |
|||
|width=45%|⇒ {{rubik|L6}} or {{rubik|L4}} / ⇐ {{rubik|L4}}<br/> |
|||
{{rubik|{{blue|(R' F {{fuchsia|R'}} F')}} R² U² y {{bkshr}}}} (BB,BM)<br/> |
|||
:BB:''This algorithm is very similar to OLL #50 with an added cube rotation to make the second trigger easier to perform.'' |
|||
:Note:''{{blue|Normal RH grip, LH index on F face to prepare for the {{rubik|F'}}, RH does everything else without leaving the cube but for the {{rubik|Y}} rotation. Also, the {{rubik|Y}} move could be done as {{rubik|d' U'}}, using the RH middle finger then LH index}}. |
|||
'''{{rubik|(r U' r'2 U) (r2 U r2' U') r}} (VC)''' |
|||
:''{{blue|RH grip top/bottom face for the r moves. First U with left index (like in OH), second U with right hand}}''. |
|||
| |
|||
|width=45%|⇒ {{rubik|L3}} / ⇐ {{rubik|L4'}}, ie. {{rubik|[x'] R U' R'² D R² U R'² D' R}}<br/> |
|||
{{rubik|[y²] (R B' R B R²') U² (F R' F' R)}} (BB)<br/> |
|||
:BB:''Use the right hand to do the first set of moves all in one motion. The second trigger should be very fast.'' |
|||
'''{{rubik|[x'] R' D R² U' R²' D' R² U R'}} (BM)''' (edited) |
|||
:Note:''{{blue|Before the x', normal RH grip (but only squeezing middle layer), LH thumb on U face, only holding {{rubik|S}} slice}}. Do this similar to the OCCL3 or OCCL5, but doing {{rubik|R²}} instead of {{rubik|R}}.'' |
|||
|width=5% align=center|[[File:oll50-180.gif]]<br/>'''{{blue|L4 - 50}}''' |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll47.gif]] |
|||
|- valign=top |
|||
|<code>F' (L' U' L U) (L' U' L U) F </code> |
|||
|width=5% align=center|[[File:oll53.gif]]<br/>'''{{blue|L5 - 53}}''' |
|||
|This is just the mirror of OLL #48. |
|||
|width=45%|⇔ self<br/> |
|||
'''{{rubik|({{fuchsia|r'}} U' R) U' (R' U R) U' (R' U² {{fuchsia|r}})}} (BB,BM)''' (edited)<br/> |
|||
:BB:''This is similar to OLL #54, but the first U' is done with the left index finger.'' |
|||
:Note:''{{blue|normal LH grip, right thumb on U face}}. This is like OCLL1, but with fat {{rubik|R}} at the start and end. Alternatively, we can have a standard RH grip, and switch to sexy grip when doing <code>(... R) U' (R' ...)</code>'' to be ready for the next U. |
|||
'''{{rubik|[y²] l' U' L U' L' U L U' L' U² l}} (BM)'''<br/> |
|||
:{{blue|normal grip, first U' with right index}} |
|||
| |
|||
|width=45%|⇔ self or ⇐ {{rubik|L3}} or {{rubik|I4}}<br/> |
|||
'''{{rubik|({{fuchsia|r}} U R') U (R U' R') U (R U²' r'}} (BB,BM)''' (edited) |
|||
:BB:''The left hand only holds the cube while the right does everything else. This is sort of like a fat double Sune.'' |
|||
:Note:''... or {{blue|Sexy grip, do everything with right hand but U'}}. Mirror version of L5 / OCLL1.'' |
|||
:This is the '''best algo''' for me (measured on GAN 356i). I do: ''{{blue|standard grip, first U, then U' and U²' with LH, all other upper face moves with RH. Except for first U with LH, all other U/U' moves fall nicely.}}'' |
|||
{{rubik|[y] (r U'2) (R' U' R U) (R' U' R U' r')}} (GAN 356i)<br/> |
|||
:Note: This algo has a nice flow, but I can't get it faster than the one above. First U'2 with LH (two fingers), first U with RH (this requires sexy grip on start), then two last U' done with LH (using two differnt fingers). |
|||
{{rubik|[y] (r U r') {{bksxr}} {{bksxr}} (r U' r')}} (edited from VC I4-56)<br/> |
|||
:Note:Variant of I4-56. {{blue|Everything with RH, sexy grip, except the last {{rubik|U'}}.}}. |
|||
:This variant is not so good compared to the two above (measured on GAN 356i) |
|||
|width=5% align=center|[[File:oll54.gif]]<br/>'''{{blue|L6 - 54}}''' |
|||
|} |
|} |
||
=== |
=== Lightning Bolts === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll07.gif]]<br/>'''{{blue|B1 - 7}}''' |
|||
|width=45%|⇔ {{rubik|S2}} or ⇐ {{rubik|B4}} or {{rubik|K4}}<br/> |
|||
'''{{rubik|{{green|({{fuchsia|r}} U R' U)}} (R U² r')}} (BB,BM)''' (edited)<br/> |
|||
:BB:''This case is just the inverse of one of the squares (OLL #6).'' |
|||
:Note: This one is tricky. I do as follows. ''{{blue|Normal LH grip, wide sexy RH grip to do the first {{rubik|U}} move, then {{rubik|R' U R}} with the R ring finger. Then {{rubik|U²}} by either LH or RH.}} For the movement with the R ring finger to go smooth, it is important that the LH holds the cube '''very tight and aligned'''.'' |
|||
| |
|||
|width=45%|⇔ {{rubik|S1}} or ⇐ {{rubik|B3}} or {{rubik|F2}} or {{rubik|K3}}<br/> |
|||
'''{{rubik|(r' U' R U') (R' U² r)}} (BM)''' (edited)<br/> |
|||
:BB:''Like OLL #7, this is just the inverse of one of the squares (OLL #5).'' |
|||
:Note:Very similar to anti-sune (AK variant), but with a wide start and end. ''{{blue|Normal LH grip, anti-sune RH grip (right index under BDR corner). LH does all {{rubik|U'}} move and RH the {{rubik|U²}} move.}}'' |
|||
|width=5% align=center|[[File:oll08.gif]]<br/>'''{{blue|B2 - 8}}''' |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll39.gif]] |
|||
|- valign=top |
|||
|<code>(L F') (L' U' L U) F U' L' </code> |
|||
|width=5% align=center|[[File:oll11-270.gif]]<br/>'''{{blue|B3 - 11}}''' |
|||
|The right thumb gets a lot of work done at the end of this algorithm.The first trigger can be a little tricky if you don't grip the cube properly. The end can be a bit tricky, too. |
|||
|width=45%|⇒ {{rubik|S2}}/{{rubik|K2}}/{{rubik|B2}} / ⇐ {{rubik|P2 U P2}} or {{rubik|OCLL6 U' E2}}<br/> |
|||
'''{{rubik|[y'] r' (R² U R' U R U² R') U M'}} (BB,VC)'''<br/> |
|||
:BB:''Like OLL #12, this is just a Sune with a setup move.'' |
|||
:Note:''⇒ {{rubik|S2}}.'' |
|||
:VC:''{{blue|Right thumb on U face, then tirst {{rubik|U}} with LH to be ready with 2nd {{rubik|U}} with RH; {{rubik|U²}} with LH, and {{rubik|M'}} with RH.}} |
|||
{{rubik|[F' {{bksxl}} F] U [F {{bksxr}} F']}} (BM) (edited)<br/> |
|||
:Note:''⇒ {{rubik|K2}}. Edited to change {{rubik|y}} into {{rubik|U}}.'' |
|||
{{rubik|[F' {{bksxl}} F] U' [F' {{bksxl}} F]}} (BM)<br/> |
|||
:Note:''⇒ {{rubik|B2}}. Symmetric of B4.''. |
|||
{{rubik|[y] {{green|({{fuchsia|r}} U R' U)}} {{bkshr}} (R U² r')}} (BM) |
|||
| |
|||
|width=45%|⇒ {{rubik|S1}}/{{rubik|K1}}/{{rubik|B1}} / ⇐ {{rubik|P1 U' P1}} or {{rubik|OCLL7 U' E2}}<br/> |
|||
{{rubik|[y] (M U²) (R' U' R U') (R' U² R) U M'}} (BB)<br/> |
|||
:BB:''This is just a Sune from the back right except with a setup move.'' |
|||
:Note:''⇒ {{rubik|S1}}.'' |
|||
{{rubik|[F {{bksxr}} F'] U' [F' {{bksxl}} F]}} (BM)<br/> |
|||
:Note:''⇒ {{rubik|K1}}.'' |
|||
'''{{rubik|[F {{bksxr}} F'] U [F {{bksxr}} F']}} (BM)'''<br/> |
|||
:Note:''⇒ {{rubik|B1}}.'' |
|||
{{rubik|}} (BM) |
|||
|width=5% align=center|[[File:oll12-90.gif]]<br/>'''{{blue|B4 - 12}}''' |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll40.gif]] |
|||
|- valign=top |
|||
|<code>(R' F) (R U R' U') F' U R </code> |
|||
|width=5% align=center|[[File:oll39.gif]]<br/>'''{{blue|B5 - 39}}''' |
|||
|This is just the mirror of OLL #39. |
|||
|width=45%|⇔ {{rubik|P3}} or ⇐ {{rubik|A1}}<br/> |
|||
'''{{rubik|L [F' {{bksxl}} F] U' L'}} (BB,BM)'''<br/> |
|||
:BB:''The right thumb gets a lot of work done at the end of this algorithm.The first trigger can be a little tricky if you don't grip the cube properly. The end can be a bit tricky, too.'' |
|||
{{rubik|[y²] R B' R' U' R U B U' R'}} (BM)<br/> |
|||
| |
|||
|width=45%|⇔ {{rubik|P4}}<br/> |
|||
'''{{rubik|R' [F {{bksxr}} F'] U R}} (BB,BM)'''<br/> |
|||
:BB:''This is just the mirror of OLL #39.'' |
|||
|width=5% align=center|[[File:oll40.gif]]<br/>'''{{blue|B6 - 40}}''' |
|||
|} |
|} |
||
=== "C" Shapes === |
=== "C" Shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll34.gif]]<br/>'''{{blue|C1 - 34}}''' |
|||
|- |
|||
|width=45%|⇒ {{rubik|F4}} / ⇐ {{rubik|T2 OCLL1}} or {{rubik|T1 U2 OCLL7}}<br/> |
|||
|34 |
|||
'''{{rubik|(R U R'² U') (R' F) (R U) (R U') F'}} (BB,BM)'''<br/> |
|||
|style="background:black"|[[File:oll34.gif]] |
|||
:BB:''This case is fast. It takes a little while to get used to the R²' not being just R', but the algorithm flows very nicely. I make the last F' turn with my right index finger.'' |
|||
|<code>(R U R2' U') (R' F) (R U) (R U') F' </code> |
|||
{{rubik|{{bksxr}} x D' R' U R U' D x'}} (BM) |
|||
|This case is fast. It takes a little while to get used to the R2' not being just R', but the algorithm flows very nicely. I make the last F' turn with my right index finger. |
|||
| |
| |
||
|width=45%|⇒ {{rubik|P2}} / ⇐ {{rubik|T2 U OCLL6}} or {{rubik|T2 U2 OCLL7}}<br/> |
|||
|46 |
|||
'''{{rubik|(R' U') {{bkshr}} (U R)}} (BB,BM)'''<br/> |
|||
|style="background:black"|[[File:oll46.gif]] |
|||
:BB:''There's nothing fancy here. This is just a sledgehammer with a setup move.'' |
|||
|<code>(R' U') (R' F R F') (U R) </code> |
|||
|width=5% align=center|[[File:oll46.gif]]<br/>'''{{blue|C2 - 46}}''' |
|||
|There's nothing fancy here. This is just a sledgehammer with a setup move. |
|||
|} |
|} |
||
=== Squares === |
=== Squares === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll05.gif]]<br/>'''{{blue|S1 - 5}}''' |
|||
|- |
|||
|width=45%|⇔ {{rubik|B2}} or ⇐ {{rubik|B4}} or {{rubik|T1left U T1left}}<br/> |
|||
|5 |
|||
'''{{rubik|r' U² {{bksur}} r}} (BB,BM)'''<br/> |
|||
|style="background:black"|[[File:oll05.gif]] |
|||
:BB:''This is just a fat Antisune performed from the back of the cube.'' |
|||
|<code>(Rw' U2) (R U R' U Rw) </code> |
|||
| |
|||
|This is just a fat Antisune performed from the back of the cube. |
|||
|width=45%|⇔ {{rubik|B1}} or ⇐ {{rubik|B3}} or {{rubik|T1 U' T1}}<br/> |
|||
|- |
|||
'''{{rubik|r U² (R' U' R U') r'}} (BB,BM)'''<br/> |
|||
|6 |
|||
:BB:''This is just a fat Antisune.'' |
|||
|style="background:black"|[[File:oll06.gif]] |
|||
|width=5% align=center|[[File:oll06.gif]]<br/>'''{{blue|S2 - 6}}''' |
|||
|<code>(Rw U2) (R' U' R U' Rw') </code> |
|||
|This is just a fat Antisune. |
|||
|} |
|||
=== Small Lightning Bolts === |
|||
{| class=wikitable |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|- |
|||
|7 |
|||
|style="background:black"|[[File:oll07.gif]] |
|||
|<code>(Rw U R' U) (R U2 Rw') </code> |
|||
|This case is just the inverse of one of the squares (OLL #6). |
|||
|- |
|||
|12 |
|||
|style="background:black"|[[File:oll12.gif]] |
|||
|<code>(M U2) (R' U' R U') (R' U2 R) U M' </code> |
|||
|This is just a Sune from the back right except with a setup move. |
|||
|- |
|||
|8 |
|||
|style="background:black"|[[File:oll08.gif]] |
|||
|<code>(Rw' U' R U') (R' U2 Rw) </code> |
|||
|Like OLL #7, this is just the inverse of one of the squares (OLL #5). |
|||
|- |
|||
|11 |
|||
|style="background:black"|[[File:oll11.gif]] |
|||
|<code>Rw' (R2 U R' U R U2 R') U M' </code> |
|||
|Like OLL #12, this is just a Sune with a setup move. |
|||
|} |
|} |
||
=== Fish Shapes === |
=== Fish Shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll09.gif]]<br/>'''{{blue|F1 - 9}}''' |
|||
|width=45%|⇔ {{rubik|K1}}<br/> |
|||
'''{{rubik|{{bksxr}} R' F R² U R' U' F'}} (BB,BM)'''<br/> |
|||
:BB:''This is a pretty fast algorithm that flows very nicely.'' |
|||
{{rubik|(R' U' R) y' x' (R U') (R' F) (R U R')}} (BM) |
|||
| |
|||
|width=45%|⇔ {{rubik|K2}} and ⇒ {{rubik|B2}}<br/> |
|||
'''{{rubik|{{bksur}} {{bkshr}} R U² R'}} (BB,BM)'''<br/> |
|||
:BB:''This is kind of like a Sune with a sledgehammer mixed in.'' |
|||
:Note:''⇒ {{rubik|B2}}.'' |
|||
{{rubik|R U R' y R' F R U' R' F' R}} (BM) |
|||
:Note:''⇒ {{rubik|K2}}.'' |
|||
|width=5% align=center|[[File:oll10.gif]]<br/>'''{{blue|F2 - 10}}''' |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll37.gif]] |
|||
|- valign=top |
|||
|<code>F (R U') (R' U' R U) (R' F') </code> |
|||
|width=5% align=center|[[File:oll35.gif]]<br/>'''{{blue|F3 - 35}}''' |
|||
|This is one of the fastest orientations. It's the first half of the Y-permutation. The last six moves are EXTREMELY FAST. |
|||
|width=45%|⇒ {{rubik|F4}} / ⇐ {{rubik|OCLL4 E2}}<br/> |
|||
|- |
|||
'''{{rubik|(R U² R') {{bkshr}} (R U² R')}} (BB,BM)'''<br/> |
|||
|35 |
|||
:BB:''This is just the sledgehammer with a setup move.'' |
|||
|style="background:black"|[[File:oll35.gif]] |
|||
:{{blue|grip: Do both U² with left hand. Standard grip, squeeze the cube with left ring and little finger to prepare for the U²}}. |
|||
|<code>(R U2) (R2 F) (R F' R U2 R') </code> |
|||
| |
|||
|This is just the sledgehammer with a setup move. |
|||
|width=45%|⇔ {{rubik|T1}} or ⇐ {{rubik|C1}} or {{rubik|F3}}<br/> |
|||
|- |
|||
'''{{rubik|F (R U' R' U') (R U R') F'}} (BB)'''<br/> |
|||
|10 |
|||
:BB:''This is one of the fastest orientations. '''It's the first half of the Y-permutation.''' The last six moves are EXTREMELY FAST.'' |
|||
|style="background:black"|[[File:oll10.gif]] |
|||
|width=5% align=center|[[File:oll37.gif]]<br/>'''{{blue|F4 - 37}}''' |
|||
|<code>(R U R' U) (R' F R F') (R U2 R') </code> |
|||
|This is kind of like a Sune with a sledgehammer mixed in. |
|||
|- |
|||
|9 |
|||
|style="background:black"|[[File:oll09.gif]] |
|||
|<code>(R U R' U' R' F) (R2 U R' U' F') </code> |
|||
|This is a pretty fast algorithm that flows very nicely. |
|||
|} |
|} |
||
=== "I" Shapes === |
=== "I" Shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll51.gif]]<br/>'''{{blue|I1 - 51}}''' |
|||
|- |
|||
|width=45%|⇔ {{rubik|L2}} or ⇐ {{rubik|L1}} <br/> |
|||
|51 |
|||
'''{{rubik|f {{bksxr}} {{bksxr}} f'}} (BB)'''<br/> |
|||
|style="background:black"|[[File:oll51.gif]] |
|||
:BB:''This is just the easy P-orientation repeated twice.'' |
|||
|<code>Fw (R U R' U') (R U R' U') Fw' </code> |
|||
| |
|||
|This is just the easy P-orientation repeated twice. |
|||
|width=45%|⇔ self<br/> |
|||
|- |
|||
{{rubik|{{bksur}} R d' (R U' R' F')}} (BB,BM) (old fav)<br/> |
|||
|52 |
|||
:BB:''The {{rubik|d'}} turn eliminates the need for a rotation, so this algorithm can be done very quickly.'' |
|||
|style="background:black"|[[File:oll52.gif]] |
|||
| |
{{rubik|R' U' R U' R' d R' U R B}} (BM)<br/> |
||
:Never used. |
|||
|The Dw' turn eliminates the need for a rotation, so this algorithm can be done very quickly. |
|||
'''{{rubik|[y2] {(R' F' U' F U') (R U R' U R)}} (GAN 356i)'''<br/> |
|||
|- |
|||
:The last trigger can be done fully with RH in one movement. |
|||
|56 |
|||
| |
|width=5% align=center|[[File:oll52.gif]]<br/>'''{{blue|I2 - 52}}''' |
||
|<code>Fw (R U R' U') Fw' F (R U R' U') (R U R' U') F' </code> |
|||
|I do this algorithm as the easy P-orientation followed by the easy T-orientation repeated twice. |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll55.gif]] |
|||
|- valign=top |
|||
|<code>(R U2) (R2 U' R U' R' U2) (F R F') </code> |
|||
|width=5% align=center|[[File:oll55.gif]]<br/>'''{{green|I3 - 55}}''' |
|||
|This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end. |
|||
|width=45%|⇒ {{rubik|L2}}/{{rubik|L1}} / ⇐ {{rubik|E2 U² OCLL1}} or {{rubik|T1 U OCCL6}}<br/> |
|||
'''{{rubik|(R' F R U R U') (R2' F' R2 U') (R' U R U R')}} (VC,[https://www.youtube.com/watch?v=NIRhgP7qak8 video])''' |
|||
:{{blue|Standard grip, last {{rubik|U}} with LH. After first {{rubik|U'}}, RT must be above BRT corner to prepare for the {{rubik|F}}}}. |
|||
{{rubik|(R U²) (R² U' R U' R' U²) (F R F')}} (BB)<br/> |
|||
:BB:''This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end.'' |
|||
:Note:''⇒ {{rubik|L2}}.'' |
|||
{{rubik|R' U² R² U R' U R U² x' U' R' U}} (BM) |
|||
:Note:''⇒ {{rubik|L1}}.'' |
|||
| |
|||
|width=45%|⇒ {{rubik|L6}} / ⇐ {{rubik|E2 OCLL1}}<br/> |
|||
{{rubik|[y'] [f {{bksxr}} f'] [F {{bksxr}} {{bksxr}} F']}} (BB) (edited)<br/> |
|||
:BB:''I do this algorithm as the easy P-orientation followed by the easy T-orientation repeated twice.'' |
|||
{{rubik|F {{bksxr}} R F' {{red|({{fuchsia|r}} U R' U')}} r'}} (BM)<br/> |
|||
:Note:Though flow. I can't get it right. |
|||
'''{{rubik|(r U r') (U R U' R') (U R U' R') (r U' r')}} (VC,[https://www.youtube.com/watch?v=63jenxhu9Mg&t=10m08s video])'''<br/> |
|||
:Note:Flow much better. There is twice the same trigger in the middle. {{blue|Everything with RH. Start the {{rubik|r}} by pushing with the right thumb and pulling with R ring finger, leaving the index in-place in the standard position to do the first and second {{rubik|U}}}}. |
|||
|width=5% align=center|[[File:oll56-90.gif]]<br/>'''{{green|I4 - 56}}''' |
|||
|} |
|} |
||
=== "Knight Move" Shapes === |
=== "Knight Move" Shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll13.gif]]<br/>'''{{blue|K1 - 13}}''' |
|||
|width=45%|⇒ {{rubik|F1}} / ⇐ {{rubik|B4}}<br/> |
|||
{{rubik|(r U' r' U' r U r') y' (R' U R)}} (BB)<br/> |
|||
:BB:''I like this algorithm. I just wish it didn't have a rotation.'' |
|||
{{rubik|F U R U' R² F' R (U R U' R')}} (BM)<br/> |
|||
'''{{rubik|(L F') (L' U' L) (F L') (F' U F)}} (Mip)''' |
|||
:Note: ''This is just the mirror of K2, without the {{rubik|y}} rotation.'' |
|||
| |
|||
|width=45%|⇔ {{rubik|F2}} or ⇐ {{rubik|B3}} or {{rubik|K2 y K2}}<br/> |
|||
{{rubik|(R' F) (R U R') (F' R) y' (R U' R')}} (BB,BM) (edited)<br/> |
|||
:BB:''This case is pretty nice, but like OLL #13, I don't like the rotation.'' |
|||
'''{{rubik|(R' F) (R U R') (F' R) (F U' F')}} (Mip)'''<br/> |
|||
:Note: Same as above but ''the last {{rubik|y' R U' R'}} can be done as {{rubik|F U' F'}} without rotation |
|||
|width=5% align=center|[[File:oll14.gif]]<br/>'''{{blue|K2 - 14}}''' |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll13.gif]] |
|||
|- valign=top |
|||
|<code>(Rw U' Rw' U' Rw U Rw' y' (R' U R) </code> |
|||
|width=5% align=center|[[File:oll15.gif]]<br/>'''{{blue|K3 - 15}}''' |
|||
|I like this algorithm. I just wish it didn't have a rotation. |
|||
|width=45%|⇒ {{rubik|B2}} / ⇐ {{rubik|E1 OCLL6}} or {{rubik|E2 U' OCLL6 [U²]}} <br/> |
|||
|- |
|||
{{rubik|(l' U' l) {{bksxl}} (l' U l)}} (BB,BM)<br/> |
|||
|16 |
|||
:BB:''This is just the mirror of OLL #16.'' |
|||
|style="background:black"|[[File:oll16.gif]] |
|||
'''{{rubik|[U2] (r' U' M' U' R) (U r' U r)}} (VC,[https://www.youtube.com/watch?v=hC0Mm1d3oPg video])'''<br/> |
|||
|<code>(Rw U Rw') (R U R' U') (Rw U' Rw') </code> |
|||
:VC: |
|||
|This is just a fast trigger with a fast setup before and after. |
|||
| |
| |
||
|width=45%|⇒ {{rubik|B1}} / ⇐ {{rubik|E2 OCLL7 [U]}}<br/> |
|||
|14 |
|||
'''{{rubik|(r U r') {{bksxr}} (r U' r')}} (BB,BM)'''<br/> |
|||
|style="background:black"|[[File:oll14.gif]] |
|||
:BB:''This is just a fast trigger with a fast setup before and after.'' |
|||
|<code>(R' F) (R U R' F' R) y' (R U' R') </code> |
|||
|width=5% align=center|[[File:oll16.gif]]<br/>'''{{blue|K4 - 16}}''' |
|||
|This case is pretty nice, but like OLL #13, I don't like the rotation. |
|||
|- |
|||
|15 |
|||
|style="background:black"|[[File:oll15.gif]] |
|||
|<code>(Lw' U' Lw) (L' U' L U) (Lw' U Lw) </code> |
|||
|This is just the mirror of OLL #16. |
|||
|} |
|} |
||
=== The "Awkward" Shapes === |
=== The "Awkward" Shapes === |
||
{| |
|||
{| class=wikitable |
|||
|- valign=top |
|||
!#!!Diagram!!width=500em|Algorithm!!Comments |
|||
|width=5% align=center|[[File:oll29-270.gif]]<br/>'''{{blue|A1 - 29}}''' |
|||
|width=45%|⇒ {{rubik|T1}}/{{rubik|P1}}/{{rubik|B5}} / ⇐ {{rubik|E2 U' OCLL5}}<br/> |
|||
{{rubik|[y] (L² U' L B) (L' U) (L² U') (r' U' r)}} (BB)<br/> |
|||
:BB:''This is just the mirror of OLL #30.'' |
|||
:Note:''⇒ {{rubik|T1}}.'' |
|||
'''{{rubik|{{bksxr}} (R U' R' F') U' (F R U R')}}''' (BM)<br/> |
|||
:Note:''⇒ {{rubik|P1}}.'' |
|||
{{rubik|[y2] [F {{bksxr}} F'] U² [{{bksxr}} {{bkshr}}]}} (BM) |
|||
:Note:''⇒ {{rubik|B5}}.'' |
|||
| |
|||
|width=45%|⇒ {{rubik|T1}} / ⇐ {{rubik|E2 U'² OCLL5}}<br/> |
|||
{{rubik|[y²] (R² U R' B') (R U') (R² U) (R B R')}} (BB,BM)<br/> |
|||
:BB:''After the first set of moves, everything picks up a bit and it's easy to finish the algorithm.'' |
|||
:Note:''The {{rubik|R B R'}} can also be done as {{rubik|l U l'}}. |
|||
'''{{rubik|F (R' F) (R² U' R' U') (R U R' F²)}} (VC)'''<br/> |
|||
:Note:After measurement, faster than formula above. Subset of T perm. |
|||
|width=5% align=center|[[File:oll30-180.gif]]<br/>'''{{blue|A2 - 30}}''' |
|||
|- |
|- |
||
| |
| |
||
: |
|||
|style="background:black"|[[File:oll41.gif]] |
|||
|- valign=top |
|||
|<code>(R U') (R' U2) (R U) y (R U') (R' U' F') </code> |
|||
|width=5% align=center|[[File:oll41-180.gif]]<br/>'''{{blue|A3 - 41}}''' |
|||
|This case looks difficult, but it's actually pretty easy and flows kind of nicely. |
|||
|width=45%|⇒ {{rubik|P3}} / ⇐ {{rubik|A4}}<br/> |
|||
|- |
|||
{{rubik|[y²] (R U') (R' U²) (R U) y (R U') (R' U' F')}} (BB)<br/> |
|||
|30 |
|||
:BB:''This case looks difficult, but it's actually pretty easy and flows kind of nicely.'' |
|||
|style="background:black"|[[File:oll30.gif]] |
|||
'''{{rubik|[{{bksur}} R U² R'] [F {{bksxr}} F']}}''' (BM) |
|||
|<code>(R2' U R' B') (R U') (R2' U) (Lw U Lw') </code> |
|||
| |
|||
|After the first set of moves, everything picks up a bit and it's easy to finish the algorithm. |
|||
|width=45%|⇒ {{rubik|P4}}/{{rubik|P2}}/{{rubik|T1}}/{{rubik|A3}} / ⇐ {{rubik|P1 U OCLL6 [U']}} or {{rubik|P1 U² OCLL7}}<br/> |
|||
|- |
|||
{{rubik|(L' U) (L U'²) (L' U') y' (L' U) (L U F)}} (BB)<br/> |
|||
|42 |
|||
:BB:''This is just the mirror of OLL #41.'' |
|||
|style="background:black"|[[File:oll42.gif]] |
|||
:Note:''⇒ {{rubik|P4}}.'' |
|||
|<code>(L' U) (L U2') (L' U') y' (L' U) (L U F) </code> |
|||
{{rubik|[y] [R' U² {{bksur}} R] y [F {{bksxr}} F']}} (BM)<br/> |
|||
|This is just the mirror of OLL #41. |
|||
:Note:''⇒ {{rubik|P2}}.'' |
|||
|- |
|||
{{rubik|[y] {{bkshr}} {{bkshr}} {{bksxr}} (R U R')}} (BM) |
|||
|29 |
|||
:Note:''⇒ {{rubik|T1}}.'' |
|||
|style="background:black"|[[File:oll29.gif]] |
|||
| |
'''{{rubik|{{blue|[R' U' R U' R U² R']}} [F {{bksxr}} F']}} (custom)'''<br/> |
||
|This is just the |
:Note:''⇒ {{rubik|A3}}. This is just [OCLL6 T2]'', i.e. the AntiSune followed by the easy T perm. |
||
|width=5% align=center|[[File:oll42.gif]]<br/>'''{{blue|A4 - 42}}''' |
|||
|} |
|} |
||
== Setting UP OLL Cases == |
|||
Here some guidelines to prepare a given OLL case: |
|||
* Do the inverse OLL case (this case is given by the ⇔ or ⇐ symbol in the list above). |
|||
* Combine two OLL setup cases, for instance a cross OLL like OCCL4 or OCCL5 and a E1/E2. |
|||
* Learn the inverse OLL formulas, for instance OCCL3'. |
|||
Also, some inverse triggers: |
|||
* Inverse right sledgehammer is left sledgehammer {{rubik|y (L F' L' F) y'}} |
|||
== Partial Edge Control == |
== Partial Edge Control == |
||
Line 432: | Line 585: | ||
* For F2L case #35, use <code>R U R' U2 R U' R' U R U' R'</code> instead of usual <code>F' U F U2' R U R'</code> to keep edge orientation. |
* For F2L case #35, use <code>R U R' U2 R U' R' U R U' R'</code> instead of usual <code>F' U F U2' R U R'</code> to keep edge orientation. |
||
Rules of thumb |
;Rules of thumb |
||
* Edges on U face always keep their orientation when doing only <code>U</code> and <code>R</code> moves. |
* Edges on U face always keep their orientation when doing only <code>U</code> and <code>R</code> moves. |
Latest revision as of 20:59, 27 November 2022
Rubik's pages on this wiki |
---|
This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
Probabilities:
- BLUE — p=1/54
- GREEN — p=1/108
- RED — p=1/216
Triggers:
- (L F' L' F), (R' F R F')
- (L' U' L U'), (R U R' U)
- (L' U' L U), (R U R' U')
All Edges Flipped Correctly
BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
Corners Correct, Edges Flipped
Note: BB also add case 20 (O8) in this section
No Edges Flipped Correctly
O1 - 1 |
⇒ O2 / ⇐ O8 OCLL1 or O7 OCLL5 R U² R' (R' F R F') U² (R' F R F') (BB,BM)
|
⇔ self or ⇐ O1 [F (R U R' U') F'] [f (R U R' U') f'] (BB,BM)
|
O2 - 2 | |
| ||||
O3 - 3 |
⇔ O4 [f (R U R' U') f'] U' [F (R U R' U') F'] (BB,BM)
|
⇔ O3 [f (R U R' U') f'] U [F (R U R' U') F'] (BB,BM)
[r' R U' r U²' r' U' R U' R' M'] (VC) (video)
|
O4 - 4 | |
| ||||
O6 - 18 |
⇔ O5 [F (R U R' U) y' R'] U² (R' F R F') (BB,BM) (edited)
[F (R U R' U) F'] U² (F' L F L') (Me)
(L F' L' F) U² (L F' L' F) (U' F U' F').
|
⇒ O5 / ⇐ L3² or O8 OCLL5 or O7 U2 OCLL4 M U (R U R' U') r R' (R' F R F') (BB,BM) (edited)
|
O7 - 19 | |
| ||||
O5 - 17 |
⇔ O6 or ⇐ O7 (R U R' U) (R' F R F') U² (R' F R F') (BB,BM)
|
⇔ self M U (R U R' U') r'² R² (U R U' r') (BB,BM) (edited)
|
O8 - 20 |
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Recognition: If there is a double yellow (a yellow block) on the side, move it to F face. Otherwise there must be a yellow bar, move it to L face. Then:
- If there is no yellow bar, it is either L1 or L2. The side with one yellow tells which face to turn.
- If there is no yellow block, it is either L5 or L6. The yellow L tells to which direction turns the r move.
- Otherwise it is L3 or L4. If the bar is on the left, it is L3 (with modified sledgehammer); if the bar is on the bar, it is the case similar to OCCL3/OCCL5
Lightning Bolts
"C" Shapes
Squares
Fish Shapes
"I" Shapes
I1 - 51 |
⇔ L2 or ⇐ L1 f (R U R' U') (R U R' U') f' (BB)
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⇔ self (R U R' U) R d' (R U' R' F') (BB,BM) (old fav)
R' U' R U' R' d R' U R B (BM)
[y2] {(R' F' U' F U') (R U R' U R) (GAN 356i)
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I2 - 52 | |
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I3 - 55 |
⇒ L2/L1 / ⇐ E2 U² OCLL1 or T1 U OCCL6 (R' F R U R U') (R2' F' R2 U') (R' U R U R') (VC,video)
(R U²) (R² U' R U' R' U²) (F R F') (BB)
R' U² R² U R' U R U² x' U' R' U (BM)
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⇒ L6 / ⇐ E2 OCLL1 [y'] [f (R U R' U') f'] [F (R U R' U') (R U R' U') F'] (BB) (edited)
F (R U R' U') R F' (r U R' U') r' (BM)
(r U r') (U R U' R') (U R U' R') (r U' r') (VC,video)
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I4 - 56 |
"Knight Move" Shapes
K1 - 13 |
⇒ F1 / ⇐ B4 (r U' r' U' r U r') y' (R' U R) (BB)
F U R U' R² F' R (U R U' R') (BM)
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⇔ F2 or ⇐ B3 or K2 y K2 (R' F) (R U R') (F' R) y' (R U' R') (BB,BM) (edited)
(R' F) (R U R') (F' R) (F U' F') (Mip)
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K2 - 14 | |
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K3 - 15 |
⇒ B2 / ⇐ E1 OCLL6 or E2 U' OCLL6 [U²] (l' U' l) (L' U' L U) (l' U l) (BB,BM)
[U2] (r' U' M' U' R) (U r' U r) (VC,video)
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⇒ B1 / ⇐ E2 OCLL7 [U] (r U r') (R U R' U') (r U' r') (BB,BM)
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K4 - 16 |
The "Awkward" Shapes
Setting UP OLL Cases
Here some guidelines to prepare a given OLL case:
- Do the inverse OLL case (this case is given by the ⇔ or ⇐ symbol in the list above).
- Combine two OLL setup cases, for instance a cross OLL like OCCL4 or OCCL5 and a E1/E2.
- Learn the inverse OLL formulas, for instance OCCL3'.
Also, some inverse triggers:
- Inverse right sledgehammer is left sledgehammer y (L F' L' F) y'
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
- Rules of thumb
- Edges on U face always keep their orientation when doing only
U
andR
moves.