Rubik OLL: Difference between revisions
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{{rubiktoc}} |
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This page is dedicated to orienting correctly the last layer of the [[Rubik's cube]]. |
This page is dedicated to orienting correctly the last layer of the [[Rubik's cube]]. |
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|width=5% align=center|[[File:oll26-90.gif]]<br/>'''{{blue|OCLL6 - 26}}<br/>Antisune''' |
|width=5% align=center|[[File:oll26-90.gif]]<br/>'''{{blue|OCLL6 - 26}}<br/>Antisune''' |
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|width=45%| |
|width=45%|setup / gives: {{rubik|OCLL7}}<br/> |
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{{rubik|[y] R |
{{rubik|[y] R U2 R' U' R U' R'}} (BM,BB,VC)<br/> |
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:BB:''This is just the inverse of the Sune, called the Antisune.'' |
:BB:''This is just the inverse of the Sune, called the Antisune.'' |
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'''{{rubik|{{blue|(R' U' R U' R' |
'''{{rubik|{{blue|(R' U' R U' R' U2 R)}}}} (AK)''' |
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|width=45%| |
|width=45%|setup / gives: {{rubik|OCLL6}}<br/> |
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{{rubik|[y] {{bksur}} R |
{{rubik|[y] {{bksur}} R U2 R'}} (BM,BB,VC)<br/> |
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:BB:''This is the Sune. Your right hand should never come off of the cube during the execution at any time.'' |
:BB:''This is the Sune. Your right hand should never come off of the cube during the execution at any time.'' |
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'''{{rubik|{{blue|(R' |
'''{{rubik|{{blue|(R' U2 R U R' U R)}}}} (AK)''' |
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|width=5% align=center|[[File:oll27-90.gif]]<br/>'''{{blue|OCLL7 - 27}}<br/>Sune''' |
|width=5% align=center|[[File:oll27-90.gif]]<br/>'''{{blue|OCLL7 - 27}}<br/>Sune''' |
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|width=5% align=center|[[File:oll21-90.gif]]<br/>'''{{green|OCLL1 - 21}}''' |
|width=5% align=center|[[File:oll21-90.gif]]<br/>'''{{green|OCLL1 - 21}}''' |
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|width=45%| |
|width=45%|setup / gives: self<br/> |
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{{rubik|[y] (R |
{{rubik|[y] (R U2) (R' U' R U R' U' R U' R')}} (BB)<br/> |
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:BB:''This is a very easy case. This can be performed as a double Sune or double Antisune. I recommend learning the COLL cases for this one as well since there are only four cases.'' |
:BB:''This is a very easy case. This can be performed as a double Sune or double Antisune. I recommend learning the COLL cases for this one as well since there are only four cases.'' |
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{{rubik|[y] F {{bksxr}} {{bksxr}} {{bksxr}} F'}} (BM,VC)<br/> |
{{rubik|[y] F {{bksxr}} {{bksxr}} {{bksxr}} F'}} (BM,VC)<br/> |
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'''{{rubik|(R' U' R) U' (R' U R) U' (R' |
'''{{rubik|(R' U' R) U' (R' U R) U' (R' U2 R)}} (BM)''' |
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|width=45%| |
|width=45%|setup / gives: self<br/> |
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{{rubik|R U' |
'''{{rubik|R U'2 R'2 U' R2 U' R'2 U2 R}} (BB,BM,VC)''' |
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:BB:''The execution of this algorithm is pretty neat. The {{rubik|R²}} turns should alternate in direction so that they can be performed by the right hand without letting go of the cube. The left hand holds the cube and makes the {{rubik|U'}} turns.'' |
:BB:''The execution of this algorithm is pretty neat. The {{rubik|R²}} turns should alternate in direction so that they can be performed by the right hand without letting go of the cube. The left hand holds the cube and makes the {{rubik|U'}} turns.'' |
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:Note:'' '''{{red|new grip}}''': {{blue|Thumb on |
:Note:'' '''{{red|new grip}}''': {{blue|Thumb on D face, first {{rubik|U'2}} with right hand, then all other U moves with left hand}}).'' |
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:Note: ''{{red|grip 1}}: {{blue|Thumb on U face, perform {{rubik|U'²}} with right ring and middle finger. The last {{rubik|U²}} is done with RH}}).'' |
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:Note: ''{{red|grip 2}}: {{blue|Thumb on F face, perform {{rubik|U'²}} with the left hand}}''. |
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:Note:''Interesting algo and my current favorite! Do {{rubik|f' F}} as {{rubik|S'}} instead, blocking the F face with left index after the 1st {{rubik|U'}}. But maybe {{rubik|f' F}} is faster?'' |
:Note:''Interesting algo and my current favorite! Do {{rubik|f' F}} as {{rubik|S'}} instead, blocking the F face with left index after the 1st {{rubik|U'}}. But maybe {{rubik|f' F}} is faster?'' |
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|width=5% align=center|[[File:oll22.gif]]<br/>'''{{blue|OCLL2 - 22}}''' |
|width=5% align=center|[[File:oll22.gif]]<br/>'''{{blue|OCLL2 - 22}}''' |
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|width=5% align=center|[[File:oll24-270.gif]]<br/>'''{{blue|OCLL4 - 24}}''' |
|width=5% align=center|[[File:oll24-270.gif]]<br/>'''{{blue|OCLL4 - 24}}''' |
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|width=45%| |
|width=45%|setup: {{rubik|OCLL5}} / gives: {{rubik|OCLL5}}<br/> |
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{{rubik|[y'] (l' U') (L U) (R U') (r' F)}} (BB)<br/> |
{{rubik|[y'] (l' U') (L U) (R U') (r' F)}} (BB)<br/> |
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:BB:''This one is pretty fast. The only problem is that you have to alternate hands a couple times. I recommend being able to do the mirror of this case as well.'' |
:BB:''This one is pretty fast. The only problem is that you have to alternate hands a couple times. I recommend being able to do the mirror of this case as well.'' |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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|width=45%| |
|width=45%|setup: {{rubik|OCLL4}} or {{rubik|OCLL3}} / gives: {{rubik|OCLL4}}<br/> |
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{{rubik|(R' F) (R B') (R' F') (R B)}} (BB)<br/> |
{{rubik|(R' F) (R B') (R' F') (R B)}} (BB)<br/> |
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:BB:''This algorithm is ridiculously fast. Hold your thumb on the bottom of the cube and left middle finger holding the S layer on the upper face. It helps to use your wrist of your left hand to assist in some of the turns.'' |
:BB:''This algorithm is ridiculously fast. Hold your thumb on the bottom of the cube and left middle finger holding the S layer on the upper face. It helps to use your wrist of your left hand to assist in some of the turns.'' |
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{{rubik|F' ({{red|{{fuchsia|r}} U R' U'}}) (r' F R)}} (BM)<br/> |
{{rubik|F' ({{red|{{fuchsia|r}} U R' U'}}) (r' F R)}} (BM)<br/> |
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'''{{rubik|[y'] x' (R U' R' D) (R U R' D')}} (VC)'''<br/> |
'''{{rubik|[y'] x' (R U' R' D) (R U R' D') x}} (VC)'''<br/> |
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:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
:''Do {{rubik|x' R}} as {{rubik|l}} instead ({{blue|normal RH, left thumb on U face}}). |
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|width=5% align=center|[[File:oll25-90.gif]]<br/>'''{{blue|OCLL5 - 25}}''' |
|width=5% align=center|[[File:oll25-90.gif]]<br/>'''{{blue|OCLL5 - 25}}''' |
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|width=5% align=center|[[File:oll23.gif]]<br/>'''{{blue|OCLL3 - 23}}''' |
|width=5% align=center|[[File:oll23.gif]]<br/>'''{{blue|OCLL3 - 23}}''' |
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|width=45%| |
|width=45%|setup: {{rubik|OCCL3'}} or {{rubik|OCCL3²}} / gives: {{rubik|OCLL5}}<br/> |
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'''{{rubik| |
'''{{rubik|R2 [D (R' U2) R] [D' (R' U2) R']}} (VC,BB,BM)'''<br/> |
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:BB:''This is one of the most awkward OLLs with all correctly flipped edges. It's still pretty fast, though.'' |
:BB:''This is one of the most awkward OLLs with all correctly flipped edges. It's still pretty fast, though.'' |
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:Note:''VC does the {{rubik|D'}} by pushing with left ring finger.'' |
:Note:''VC does the {{rubik|D'}} by pushing with left ring finger.'' |
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|width=45%| |
|width=45%|setup / gives: self<br/> |
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Solved |
Solved |
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|width=5% align=center|[[File:oll58.gif]]<br/>'''{{red|OCLL8 - 58}}''' |
|width=5% align=center|[[File:oll58.gif]]<br/>'''{{red|OCLL8 - 58}}''' |
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{| |
{| |
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|width=5% align=center|[[File:oll28.gif]]<br/>'''{{blue|E1 - 28}}''' |
|width=5% align=center|[[File:oll28-180.gif]]<br/>'''{{blue|E1 - 28}}''' |
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|width=45%|⇔ self or ⇐ {{rubik|E2}}<br/> |
|width=45%|⇔ self or ⇐ {{rubik|E2}}<br/> |
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{{bk|(M U M') U2 (M U M')}} (BB,BM) (edited)<br/> |
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:BB:''The middle slices should be done with the left ring finger for {{rubik|M'}} and the left thumb for {{rubik|M}}. The {{rubik|(M' U M)}} group may take some getting used to.'' |
:BB:''The middle slices should be done with the left ring finger for {{rubik|M'}} and the left thumb for {{rubik|M}}. The {{rubik|(M' U M)}} group may take some getting used to.'' |
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:Edited because doing {{bk|M U M'}} seems easier than doing {{bk|M' U M}}. {{bkft|We do M(i1) U(I2) M'(R4) U2(i1,m1).}} |
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:''This is actually inverse of '''E2'''. Let's try this one, which reuse some finger tricks from other OLL, since I can get the move above to work for me (should try M with the thumb thing though someday).'' |
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:Actually we do it more like {{bk|(L F l' U') l L' (U R U' R')}}, where the left hand do most of the rotation for the first moves (the right hand barely moves). For the fingertricks, we do {{bk|({{bkft|{RH squeezes r} }}L {{bkft|{LH squeezes l while doing} }}F{{bkft|(i1)}} l' U'{{bkft|(i1)}}) l {{bkft|{RH squeezes back r} }}L' (U{{bkft|(I2)}} R U'{{bkft|(i1)}} R')}}. |
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|width=45%|⇒ {{rubik|E1}} / ⇐ {{rubik|E2²}} or {{rubik|M U {{bksxr}} M' {{red|(U R U' R')}}}}<br/> |
|width=45%|⇒ {{rubik|E1}} / ⇐ {{rubik|E2²}} or {{rubik|M U {{bksxr}} M' {{red|(U R U' R')}}}}<br/> |
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'''{{ |
'''{{bk|{{bksxr}} M' {{red|(U R U' {{fuchsia|r'}})}}}} (BB,BM)''' (edited)<br/> |
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:BB:''There's nothing too fancy here. The finger tricks used are pretty common. I do the slice turn as {{rubik|M'}} now because I think it's a little faster that way.'' |
:BB:''There's nothing too fancy here. The finger tricks used are pretty common. I do the slice turn as {{rubik|M'}} now because I think it's a little faster that way.'' |
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:''Let's try to do the {{bk|M'}} as such, and not like {{rubik|r R'}}. The fingertricks should be something like {{bk|{{bkft|{TD,r-BD} }}{{bksxr}} M'{{bkft|(r4)}} (U R U' r')}}. The difficulty is to stabilize the slice {{bk|M}} when doing the last {{bk|R}}. This can be done either with left ring finger, left thumb, or even left index (which, if left on TL edge is brought to TB edge with {{bk|U}}).'' |
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:Note:''BB and BM do {{rubik|r R'}} as {{rubik|M'}}, but I prefer the former to reuse finger tricks that happen in other OLL's as well.'' |
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|width=5% align=center|[[File:oll57.gif]]<br/>'''{{green|E2 - 57}}''' |
|width=5% align=center|[[File:oll57.gif]]<br/>'''{{green|E2 - 57}}''' |
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|[[File:oll18.gif]]<br/>'''{{blue|O6 - 18}}''' |
|[[File:oll18.gif]]<br/>'''{{blue|O6 - 18}}''' |
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|width=45%|⇔ {{rubik|O5}}<br/> |
|width=45%|⇔ {{rubik|O5}}<br/> |
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{{rubik|[F {{bksur}} y' R'] U² {{bkshr}}}} (BB,BM) (edited) |
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:BB:''This case has a couple of fast triggers in it.'' |
:BB:''This case has a couple of fast triggers in it.'' |
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:''Note: BM does the {{rubik|[... y' R'] U²}} as {{rubik|[... F' y'] U²}}. Another variant is to do the {{rubik|y' U²}} as {{rubik|d' U}}.'' |
:''Note: BM does the {{rubik|[... y' R'] U²}} as {{rubik|[... F' y'] U²}}. Another variant is to do the {{rubik|y' U²}} as {{rubik|d' U}}.'' |
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{{rubik|{{ |
'''{{rubik|[F {{bksur}} F'] U² (F' L F L')}} (Me)''' |
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:''I currently do: {{rubik|F (R U R' U) F'}} {{blue|(RH, 2nd U with LH, F' with thumb)}} {{rubik|U² F' L}} {{blue|(LH, F' with index w/o regrip)}} {{rubik|F}} {{blue|(RH)}} {{rubik|L'}} {{bue|(LH)}} |
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{{rubik|{{bkshl}} U² {{bkshl}} (U' F U' F')}}. |
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:''Note: This is simply the inverse of O5'' |
:''Note: This is simply the inverse of O5'' |
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|width=45%|⇒ {{rubik|O5}} / ⇐ {{rubik|L3²}} or {{rubik|O8 |
|width=45%|⇒ {{rubik|O5}} / ⇐ {{rubik|L3²}} or {{rubik|O8 OCLL5}} or {{rubik|O7 U2 OCLL4}}<br/> |
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'''{{rubik|M U {{bksxr}} r R' {{bkshr}}}} (BB,BM)''' (edited) |
'''{{rubik|M U {{bksxr}} r R' {{bkshr}}}} (BB,BM)''' (edited) |
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:BB:''This alg is the same as the "X" orientation (#20) except with a slight modification.'' |
:BB:''This alg is the same as the "X" orientation (#20) except with a slight modification.'' |
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|width=5% align=center|[[File:oll36.gif]]<br/>'''{{blue|W1 - 36}}''' |
|width=5% align=center|[[File:oll36.gif]]<br/>'''{{blue|W1 - 36}}''' |
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|width=45%|⇒ {{rubik|P3}} / ⇐ {{rubik|OCLL4 U' E2}}<br/> |
|width=45%|⇒ {{rubik|P3}} / ⇐ {{rubik|OCLL4 U' E2}}<br/> |
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{{rubik|{{bksul}} (L' U L U) {{bkshl}}}} (BB,BM) (old fav)<br/> |
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:BB:''This is just the mirror of OLL #38. You could also do U2 and perform a right handed version of this algorithm.'' |
:BB:''This is just the mirror of OLL #38. You could also do U2 and perform a right handed version of this algorithm.'' |
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'''{{rubik|[y2] (R' U' R U') (R' U R U) (R B' R' B)}} (BM, GAN 356i)''' |
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: My new fav. I just can't get the {{rubik|{{bksul}}}} correctly with the LH. Grip is right thumb on U face, all U move with LH except the first U. Then LH regrip for the <code>B'</code>. |
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|width=45%|⇒ {{rubik|P4}} / ⇐ {{rubik|OCLL4 U E2}}<br/> |
|width=45%|⇒ {{rubik|P4}} / ⇐ {{rubik|OCLL4 U E2}}<br/> |
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|width=5% align=center|[[File:oll49.gif]]<br/>'''{{blue|L3 - 49}}''' |
|width=5% align=center|[[File:oll49.gif]]<br/>'''{{blue|L3 - 49}}''' |
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|width=45%|⇒ {{rubik|L6}} / ⇐ {{rubik|L4}}<br/> |
|width=45%|⇒ {{rubik|L6}} or {{rubik|L4}} / ⇐ {{rubik|L4}}<br/> |
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{{rubik|{{blue|(R' F {{fuchsia|R'}} F')}} R² U² y {{bkshr}}}} (BB,BM)<br/> |
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:BB:''This algorithm is very similar to OLL #50 with an added cube rotation to make the second trigger easier to perform.'' |
:BB:''This algorithm is very similar to OLL #50 with an added cube rotation to make the second trigger easier to perform.'' |
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:Note:''{{blue|Normal RH grip, LH index on F face to prepare for the {{rubik|F'}}, RH does everything else without leaving the cube but for the {{rubik|Y}} rotation. Also, the {{rubik|Y}} move could be done as {{rubik|d' U'}}, using the RH middle finger then LH index}}. |
:Note:''{{blue|Normal RH grip, LH index on F face to prepare for the {{rubik|F'}}, RH does everything else without leaving the cube but for the {{rubik|Y}} rotation. Also, the {{rubik|Y}} move could be done as {{rubik|d' U'}}, using the RH middle finger then LH index}}. |
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:''{{blue|RH grip top/bottom face for the r moves. First U with left index (like in OH), second U with right hand}}''. |
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|width=45%|⇒ {{rubik|L3}} / ⇐ {{rubik|L4'}}, ie. {{rubik|[x'] R U' R'² D R² U R'² D' R}}<br/> |
|width=45%|⇒ {{rubik|L3}} / ⇐ {{rubik|L4'}}, ie. {{rubik|[x'] R U' R'² D R² U R'² D' R}}<br/> |
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:BB:''Use the right hand to do the first set of moves all in one motion. The second trigger should be very fast.'' |
:BB:''Use the right hand to do the first set of moves all in one motion. The second trigger should be very fast.'' |
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'''{{rubik|[x'] R' D R² U' R²' D' R² U R'}} (BM)''' (edited) |
'''{{rubik|[x'] R' D R² U' R²' D' R² U R'}} (BM)''' (edited) |
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:Note:''{{blue| |
:Note:''{{blue|Before the x', normal RH grip (but only squeezing middle layer), LH thumb on U face, only holding {{rubik|S}} slice}}. Do this similar to the OCCL3 or OCCL5, but doing {{rubik|R²}} instead of {{rubik|R}}.'' |
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|width=5% align=center|[[File:oll50-180.gif]]<br/>'''{{blue|L4 - 50}}''' |
|width=5% align=center|[[File:oll50-180.gif]]<br/>'''{{blue|L4 - 50}}''' |
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'''{{rubik|({{fuchsia|r'}} U' R) U' (R' U R) U' (R' U² {{fuchsia|r}})}} (BB,BM)''' (edited)<br/> |
'''{{rubik|({{fuchsia|r'}} U' R) U' (R' U R) U' (R' U² {{fuchsia|r}})}} (BB,BM)''' (edited)<br/> |
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:BB:''This is similar to OLL #54, but the first U' is done with the left index finger.'' |
:BB:''This is similar to OLL #54, but the first U' is done with the left index finger.'' |
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:Note:''{{blue|normal LH grip, right thumb on U face}}. This is like OCLL1, but with fat {{rubik|R}} at the start and end.'' |
:Note:''{{blue|normal LH grip, right thumb on U face}}. This is like OCLL1, but with fat {{rubik|R}} at the start and end. Alternatively, we can have a standard RH grip, and switch to sexy grip when doing <code>(... R) U' (R' ...)</code>'' to be ready for the next U. |
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'''{{rubik|[y²] l' U' L U' L' U L U' L' U² l}} (BM)'''<br/> |
'''{{rubik|[y²] l' U' L U' L' U L U' L' U² l}} (BM)'''<br/> |
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:{{blue|normal grip, first U' with right index}} |
:{{blue|normal grip, first U' with right index}} |
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'''{{rubik|({{fuchsia|r}} U R') U (R U' R') U (R U²' r'}} (BB,BM)''' (edited) |
'''{{rubik|({{fuchsia|r}} U R') U (R U' R') U (R U²' r'}} (BB,BM)''' (edited) |
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:BB:''The left hand only holds the cube while the right does everything else. This is sort of like a fat double Sune.'' |
:BB:''The left hand only holds the cube while the right does everything else. This is sort of like a fat double Sune.'' |
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:Note:'' |
:Note:''... or {{blue|Sexy grip, do everything with right hand but U'}}. Mirror version of L5 / OCLL1.'' |
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:This is the '''best algo''' for me (measured on GAN 356i). I do: ''{{blue|standard grip, first U, then U' and U²' with LH, all other upper face moves with RH. Except for first U with LH, all other U/U' moves fall nicely.}}'' |
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{{rubik|[y] (r U'2) (R' U' R U) (R' U' R U' r')}} (GAN 356i)<br/> |
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:Note: This algo has a nice flow, but I can't get it faster than the one above. First U'2 with LH (two fingers), first U with RH (this requires sexy grip on start), then two last U' done with LH (using two differnt fingers). |
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{{rubik|[y] (r U r') {{bksxr}} {{bksxr}} (r U' r')}} (edited from VC I4-56)<br/> |
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:Note:Variant of I4-56. {{blue|Everything with RH, sexy grip, except the last {{rubik|U'}}.}}. |
:Note:Variant of I4-56. {{blue|Everything with RH, sexy grip, except the last {{rubik|U'}}.}}. |
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:This variant is not so good compared to the two above (measured on GAN 356i) |
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|width=5% align=center|[[File:oll54.gif]]<br/>'''{{blue|L6 - 54}}''' |
|width=5% align=center|[[File:oll54.gif]]<br/>'''{{blue|L6 - 54}}''' |
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|width=5% align=center|[[File:oll11-270.gif]]<br/>'''{{blue|B3 - 11}}''' |
|width=5% align=center|[[File:oll11-270.gif]]<br/>'''{{blue|B3 - 11}}''' |
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|width=45%|⇒ {{rubik|S2}}/{{rubik|K2}}/{{rubik|B2}} / ⇐ {{rubik|P2 U P2}} or {{rubik|OCLL6 U' E2}}<br/> |
|width=45%|⇒ {{rubik|S2}}/{{rubik|K2}}/{{rubik|B2}} / ⇐ {{rubik|P2 U P2}} or {{rubik|OCLL6 U' E2}}<br/> |
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{{rubik|[y'] r' (R² U R' U R U² R') U M'}} (BB)<br/> |
'''{{rubik|[y'] r' (R² U R' U R U² R') U M'}} (BB,VC)'''<br/> |
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:BB:''Like OLL #12, this is just a Sune with a setup move.'' |
:BB:''Like OLL #12, this is just a Sune with a setup move.'' |
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:Note:''⇒ {{rubik|S2}}.'' |
:Note:''⇒ {{rubik|S2}}.'' |
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:VC:''{{blue|Right thumb on U face, then tirst {{rubik|U}} with LH to be ready with 2nd {{rubik|U}} with RH; {{rubik|U²}} with LH, and {{rubik|M'}} with RH.}} |
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{{rubik|[F' {{bksxl}} F] U [F {{bksxr}} F']}} (BM) (edited)<br/> |
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:Note:''⇒ {{rubik|K2}}. Edited to change {{rubik|y}} into {{rubik|U}}.'' |
:Note:''⇒ {{rubik|K2}}. Edited to change {{rubik|y}} into {{rubik|U}}.'' |
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:Note:''⇒ {{rubik|S1}}.'' |
:Note:''⇒ {{rubik|S1}}.'' |
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{{rubik|[F {{bksxr}} F'] U' [F' {{bksxl}} F]}} (BM)<br/> |
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:Note:''⇒ {{rubik|K1}}.'' |
:Note:''⇒ {{rubik|K1}}.'' |
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{{rubik|[F {{bksxr}} F'] U [F {{bksxr}} F']}} (BM)<br/> |
'''{{rubik|[F {{bksxr}} F'] U [F {{bksxr}} F']}} (BM)'''<br/> |
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:Note:''⇒ {{rubik|B1}}.'' |
:Note:''⇒ {{rubik|B1}}.'' |
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|width=45%|⇔ self<br/> |
|width=45%|⇔ self<br/> |
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{{rubik|{{bksur}} R d' (R U' R' F')}} (BB,BM) (old fav)<br/> |
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:BB:''The {{rubik|d'}} turn eliminates the need for a rotation, so this algorithm can be done very quickly.'' |
:BB:''The {{rubik|d'}} turn eliminates the need for a rotation, so this algorithm can be done very quickly.'' |
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{{rubik|R' U' R U' R' d R' U R B}} (BM) |
{{rubik|R' U' R U' R' d R' U R B}} (BM)<br/> |
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:Never used. |
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'''{{rubik|[y2] {(R' F' U' F U') (R U R' U R)}} (GAN 356i)'''<br/> |
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:The last trigger can be done fully with RH in one movement. |
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|width=5% align=center|[[File:oll52.gif]]<br/>'''{{blue|I2 - 52}}''' |
|width=5% align=center|[[File:oll52.gif]]<br/>'''{{blue|I2 - 52}}''' |
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|width=5% align=center|[[File:oll55.gif]]<br/>'''{{green|I3 - 55}}''' |
|width=5% align=center|[[File:oll55.gif]]<br/>'''{{green|I3 - 55}}''' |
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|width=45%|⇒ {{rubik|L2}}/{{rubik|L1}} / ⇐ {{rubik|E2 U² OCLL1}} or {{rubik|T1 U OCCL6}}<br/> |
|width=45%|⇒ {{rubik|L2}}/{{rubik|L1}} / ⇐ {{rubik|E2 U² OCLL1}} or {{rubik|T1 U OCCL6}}<br/> |
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'''{{rubik|(R |
'''{{rubik|(R' F R U R U') (R2' F' R2 U') (R' U R U R')}} (VC,[https://www.youtube.com/watch?v=NIRhgP7qak8 video])''' |
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:{{blue|Standard grip, last {{rubik|U}} with LH. After first {{rubik|U'}}, RT must be above BRT corner to prepare for the {{rubik|F}}}}. |
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{{rubik|(R U²) (R² U' R U' R' U²) (F R F')}} (BB)<br/> |
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:BB:''This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end.'' |
:BB:''This is just a Sune performed from the back right with a setup at the beginning and a sledgehammer at the end.'' |
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:Note:''⇒ {{rubik|L2}}.'' |
:Note:''⇒ {{rubik|L2}}.'' |
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|width=5% align=center|[[File:oll15.gif]]<br/>'''{{blue|K3 - 15}}''' |
|width=5% align=center|[[File:oll15.gif]]<br/>'''{{blue|K3 - 15}}''' |
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|width=45%|⇒ {{rubik|B2}} / ⇐ {{rubik|E1 OCLL6}} or {{rubik|E2 U' OCLL6 [U²]}} <br/> |
|width=45%|⇒ {{rubik|B2}} / ⇐ {{rubik|E1 OCLL6}} or {{rubik|E2 U' OCLL6 [U²]}} <br/> |
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{{rubik|(l' U' l) {{bksxl}} (l' U l)}} (BB,BM)<br/> |
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:BB:''This is just the mirror of OLL #16.'' |
:BB:''This is just the mirror of OLL #16.'' |
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'''{{rubik|[U2] (r' U' M' U' R) (U r' U r)}} (VC,[https://www.youtube.com/watch?v=hC0Mm1d3oPg video])'''<br/> |
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:VC: |
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|width=45%|⇒ {{rubik|B1}} / ⇐ {{rubik|E2 OCLL7 [U]}}<br/> |
|width=45%|⇒ {{rubik|B1}} / ⇐ {{rubik|E2 OCLL7 [U]}}<br/> |
Latest revision as of 20:59, 27 November 2022
Rubik's pages on this wiki |
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This page is dedicated to orienting correctly the last layer of the Rubik's cube.
Resources
- Guides from Andy Klise, including:
- 3x3x3 Speedcubing OLL - Single Page OLL Addition by Andy Klise (or direct link)
- badmephisto's 3x3x3 Speedcubing - All of badmephisto's algorithms by Andy Klise (or direct link)
- Orientation of Last Layer (OLL) by Badmephisto
- Badmephisto is the king of video tutorials. Contains also a trainer program (also on Linux!)
The 57 OLL Cases
Source:
- BB: Bob Burton's - cubewhiz.com (including original pictures and comments),
- BM: Badmephisto's algo,
- AK: Andy Klise's algo,
- VC: Victor Colin's algo.
Moves in BOLD are my current favorites.
Probabilities:
- BLUE — p=1/54
- GREEN — p=1/108
- RED — p=1/216
Triggers:
- (L F' L' F), (R' F R F')
- (L' U' L U'), (R U R' U)
- (L' U' L U), (R U R' U')
All Edges Flipped Correctly
BB: For most of these cases, I instead use some COLL cases, which orients AND permutes the corners, so 1/12 of the time you will be left with a solved cube and the other 11/12 of the time you will be left with an easy (fast) cycle of edges.
Corners Correct, Edges Flipped
Note: BB also add case 20 (O8) in this section
No Edges Flipped Correctly
O1 - 1 |
⇒ O2 / ⇐ O8 OCLL1 or O7 OCLL5 R U² R' (R' F R F') U² (R' F R F') (BB,BM)
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⇔ self or ⇐ O1 [F (R U R' U') F'] [f (R U R' U') f'] (BB,BM)
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O2 - 2 | |
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O3 - 3 |
⇔ O4 [f (R U R' U') f'] U' [F (R U R' U') F'] (BB,BM)
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⇔ O3 [f (R U R' U') f'] U [F (R U R' U') F'] (BB,BM)
[r' R U' r U²' r' U' R U' R' M'] (VC) (video)
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O4 - 4 | |
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O6 - 18 |
⇔ O5 [F (R U R' U) y' R'] U² (R' F R F') (BB,BM) (edited)
[F (R U R' U) F'] U² (F' L F L') (Me)
(L F' L' F) U² (L F' L' F) (U' F U' F').
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⇒ O5 / ⇐ L3² or O8 OCLL5 or O7 U2 OCLL4 M U (R U R' U') r R' (R' F R F') (BB,BM) (edited)
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O7 - 19 | |
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O5 - 17 |
⇔ O6 or ⇐ O7 (R U R' U) (R' F R F') U² (R' F R F') (BB,BM)
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⇔ self M U (R U R' U') r'² R² (U R U' r') (BB,BM) (edited)
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O8 - 20 |
"T" shapes
"P" Shapes
"W" Shapes
"L" shapes
Recognition: If there is a double yellow (a yellow block) on the side, move it to F face. Otherwise there must be a yellow bar, move it to L face. Then:
- If there is no yellow bar, it is either L1 or L2. The side with one yellow tells which face to turn.
- If there is no yellow block, it is either L5 or L6. The yellow L tells to which direction turns the r move.
- Otherwise it is L3 or L4. If the bar is on the left, it is L3 (with modified sledgehammer); if the bar is on the bar, it is the case similar to OCCL3/OCCL5
Lightning Bolts
"C" Shapes
Squares
Fish Shapes
"I" Shapes
I1 - 51 |
⇔ L2 or ⇐ L1 f (R U R' U') (R U R' U') f' (BB)
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⇔ self (R U R' U) R d' (R U' R' F') (BB,BM) (old fav)
R' U' R U' R' d R' U R B (BM)
[y2] {(R' F' U' F U') (R U R' U R) (GAN 356i)
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I2 - 52 | |
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I3 - 55 |
⇒ L2/L1 / ⇐ E2 U² OCLL1 or T1 U OCCL6 (R' F R U R U') (R2' F' R2 U') (R' U R U R') (VC,video)
(R U²) (R² U' R U' R' U²) (F R F') (BB)
R' U² R² U R' U R U² x' U' R' U (BM)
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⇒ L6 / ⇐ E2 OCLL1 [y'] [f (R U R' U') f'] [F (R U R' U') (R U R' U') F'] (BB) (edited)
F (R U R' U') R F' (r U R' U') r' (BM)
(r U r') (U R U' R') (U R U' R') (r U' r') (VC,video)
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I4 - 56 |
"Knight Move" Shapes
K1 - 13 |
⇒ F1 / ⇐ B4 (r U' r' U' r U r') y' (R' U R) (BB)
F U R U' R² F' R (U R U' R') (BM)
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⇔ F2 or ⇐ B3 or K2 y K2 (R' F) (R U R') (F' R) y' (R U' R') (BB,BM) (edited)
(R' F) (R U R') (F' R) (F U' F') (Mip)
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K2 - 14 | |
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K3 - 15 |
⇒ B2 / ⇐ E1 OCLL6 or E2 U' OCLL6 [U²] (l' U' l) (L' U' L U) (l' U l) (BB,BM)
[U2] (r' U' M' U' R) (U r' U r) (VC,video)
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⇒ B1 / ⇐ E2 OCLL7 [U] (r U r') (R U R' U') (r U' r') (BB,BM)
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K4 - 16 |
The "Awkward" Shapes
Setting UP OLL Cases
Here some guidelines to prepare a given OLL case:
- Do the inverse OLL case (this case is given by the ⇔ or ⇐ symbol in the list above).
- Combine two OLL setup cases, for instance a cross OLL like OCCL4 or OCCL5 and a E1/E2.
- Learn the inverse OLL formulas, for instance OCCL3'.
Also, some inverse triggers:
- Inverse right sledgehammer is left sledgehammer y (L F' L' F) y'
Partial Edge Control
- Use
R' F R F'
(SL), instead ofU R U' R'
if no edge are correctly oriented. - For F2L case #35, use
R U R' U2 R U' R' U R U' R'
instead of usualF' U F U2' R U R'
to keep edge orientation.
- Rules of thumb
- Edges on U face always keep their orientation when doing only
U
andR
moves.