Rubik guides

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Rubik's pages on this wiki

This page gives a list of guides, wikis, video tips on the Rubik's cube.

Guides & Wiki

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Videos

Some cool finger tricks. Don't leave your finger from the cube most of the time.
More nice exercices to do (RUR'U', L'U'LU, RUR'F...)
Overshoot move: U' R' F R, swap an edge on the cross: R' u R' u'
Video on how to move F2L to FR column.
  • Cube rotation: y U' L' U L. Quite slow.
  • Sledgehammer: F R' F' R (or see variants below).
    A bit faster, no cube rotation. Use it for inserting your last f2l pair for partial edge control of your OLL, or to avoid moving your next pair if you've spotted it using look ahead. Apparently the F' is done with the thumb, a bit before doing the R.
  • Case Number 2: F' (r U r')
  • Case Number 3: r' U' R U M' — What about B' R B R' ?
  • Case Number 4: l U L' U' M' — What about B L' B' L ?
When to use the sledgehammer (right-handed left variant): R' F R F' , or "RU" prime: U R U' R' (i.e. sexy move prime).
The goal is to end up with 4 well-oriented edges in the OLL.
http://cubesolv.es/ (reconstruction db for WR...), speedsolving.com forum and wiki, alg.cubing.net, wca, www.qqtimer.net
Insert a connected pair in wrong slot to get out a corner with white sticker to prepare next slot.
Sune: Second U by pushing with left index.
Anti-sune: First U' with left index, then second U' with left middle finger.
  • Break algorithms into triggers (R U R' U', R' F R F', R U2 R', R U R', R U' R', ...)
  • Track F2L pairs in algorithms.
  • Cases of 2 algorithms put into one.
  • Look for repeating patterns in algorithms.
  • Learn more algorithms.
F2L case 03 — R2 U' R' U R2' (require BR free)
Excellent introduction to advanced lookahead techniques, explaining the principle of edge parity (good/bad edge)
(Note: The visualcube links are broken, but can be fixed using Privoxy filters.)

Victor Colin

Videos - blind-folded

  • Good memory NOT needed
  • Conjugates make small changes (A B A', with A called the setup move, and A' the undo setup). Setup move must not destroy the buffer or the adjacent corners/edges that are swapped along.
  • All pieces are solved from the buffer
  • Target is where the buffer needs to go (where we need to shoot).

Solutions