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Casual online games
Agar.io
Eat or being eaten.
Slither.io
The snake game revisited.
Diep.io
Like agar.io, but with guns ;-)
- Keys
U+1
toU+8
: queue next upgrade.M+1
toM+8
: queue maximizing stats.
- Stats
- Order:
Regen-Health-Body-Speed-Pen-Damage-Reload-Move
- Last played (top latest)
Tank | Stats | Upgrade queue | comment |
---|---|---|---|
Spreadshot | 2-2-0-6-6-5-6-6
|
U+66666 888888 1212 754 754 754 754 754 754
|
Played once. |
Spreadshot | 0-0-0-7-7-6-6-7
|
U+66666 8888888 754 754 754 754 754 7654 45
|
Glass canon. Seems better than Triplet because better bullet penetration? |
Annihilator | 6-6-7-0-0-0-7-7
|
U+321 321 8888888 321 321 377 321 321 77777
|
Fun to play and chase other tank. Best tank to destroy the factory and overlord. |
Triplet | 0-0-0-7-7-5-7-7
|
U+666 8888888 754 754 66 754 754 754 754 745
|
Glass canon. Favor Pen and reload over damage to help using the bullets as a shield, and assume that as long as we hit the ennemy, they'll die anyway even without maxing out the damage. |
Booster | 0-0-0-7-7-5-7-7
|
|
As glass canon. Very though but deadly |
Booster | 7-7-7-0-0-0-5-7 or
|
|
As rammer |
- Official diep.io wiki
- Examples of builds
- tried 3-3-0-7-7-7-3-3. Could live in center. Reload a bit low. Does speed really matter?
- proposed 3-2-0-7-7-7-5-2.
- to try: 3-3-0-7-7-7-5-2
- Another, a bit faster: 1-3-0-7-7-7-5-4
- My ultimate favorite. Extremelly fun to play but a bit slow to farm.
- My config: 7-7-7-0-0-0-5-7
- Farm: Body damage and regen to 3, then speed to 5, then body damage / max health / regen to 7 (prio damage and regen since it is our weapon), then speed to 7, then reload to 5.
- Another config on Reddit: 7-7-7-0-0-0-6-6.
- 3M score from JB Colombia: 0-2-3-0-7-7-7-7
- Farm: Bullet damage to 4, then Bullet pen to 4, then damage/pen to 5, then reload to 7, then body dmg / max health, then speed to 7.
- Let's try 7-5-0-7-7-0-7-0
- Let's try 7-5-0-6-7-1-7-0
- Let's try 7-5-0-6-6-2-7-0
- Played with
- 4-4-0-7-6-4-7-1. Quite ok, can survive. A bit though to kill tanks though.
- proposed 3-2-0-4-7-6-6-5. Bof. rate of fire a bit slow.
- Builds:
- Obliterator 6, 6, 0, 7, 7, 7, 0, 0
- Breakout 6, 6, 0, 4, 3, 4, 3, 7
- Survivalist 3, 4, 0, 6, 7, 7, 2, 4
- Anti-This 0, 0, 0, 7, 7, 7, 7, 5
- Killer Tank 2, 2, 0, 7, 7, 7, 3, 5
AcolyteFight.io
- https://acolytefight.io/
- BLog on skill system: Elo sucks — better multiplayer rating systems for smaller games
Board Games
Zombicide
- Issues
- Fixing Wanda loophole (2-zone move + noise + noise + 2-zone move)
- See [2], see message to willmanx in my boardgamegeek outbox.
Shops
- La Maison du Cormoran
- Ludiq'Art
- Online shops
- Humble Bundle sells games, ebooks, software, and other digital content, while supporting charity.
Clicker games
- Save games in my vimwiki.
- Save game in Chromium cache.
Miscellaneous - online
- Small logic game
Miscellaneous
Some links from Claude Debast (NXP):
- Site with a quotation scheme that confirms my appreciations (Unfortunately en Flamand).
- The game I talked about during lunch: http://www.speldatabase.be/spelinfo.php?id=2038&zoekcriteria=no
- This is supposed to be also a very good one: http://www.anderspel.nl/pentago.html (but I cannot find it...)
- For what it is worth: Le cousin de ma femme is an obsessed board game player. He is an adult (40), but he claims that '999 games' (http://www.999games.nl/) is the best board game manuf.
- Interesting links here: http://users.khbo.be/spelarch/Links.html
Nintendo games
See Nintendo games.
PC Games
Discworld MUD
See Discworld page.
Hadean Lands
Hadean Lands is a pure text adventure game, so called Interactive Fiction, similar to Zork.
There was an article in slate.com on this game.
- Troubleshooting
- Issue #118 Font messed up on Debian Buster. This is apparently an electron / atom issue. See similar issue on vscode and [3] (from [4], from Google query
electron font messed up
). One workaround is to downgrade libfreetype6.
wget http://snapshot.debian.org/archive/debian/20170630T215111Z/pool/main/f/freetype/libfreetype6_2.8-0.2_amd64.deb
wget http://snapshot.debian.org/archive/debian/20170630T215111Z/pool/main/f/freetype/libfreetype6_2.8-0.2_i386.deb
wget http://ftp.de.debian.org/debian/pool/main/c/cairo/libcairo2_1.14.8-1_amd64.deb
wget http://ftp.de.debian.org/debian/pool/main/c/cairo/libcairo2_1.14.8-1_i386.deb
sudo dpkg -i libfreetype6_2.8-0.2_*
sudo dpkg -i libcairo2*
sudo apt-mark hold libfreetype6
Assassin's Creed - Valhalla
Freeciv
FTL - Faster Than Light
- Wiki: https://www.ftlwiki.com/wiki/FTL:_Faster_Than_Light_Wiki (incl. general guides, ship guides...)
- Guides:
- https://ftl.fandom.com/wiki/Ship_Strategies (incl. Holoshideim's guide, a must-read)
- https://www.ign.com/wikis/ftl-faster-than-light
- https://www.thegamer.com/ftl-faster-light-beginners-guide/
- https://www.digitaltrends.com/gaming/ftl-faster-than-light-advanced-edition-guide/
- Torus: reddit, ftlwiki, ftlwiki,
- Tips
- Upgrade shield to level 4 (two barriers) early on, to avoid spending too much on repair.
- Upgrade engine to level 3 (cheap, boost on evasion, and FTL charge if must flee).
- Upgrade piloting, sensors and doors to level 2 (nice blue options, also sensors handy for biokilling).
- When meeting ennemy with weak fire power (like only shoot laser, never making any damage), stay in fight without attacking to let crew get experience (dodging, shield recharge).
- Keep pilot at his place (for dodging).
- Manning order: pilot, weapon, engine, shield, sensors, doors.
- Upgrade sensors for blue options (reddit)
- Target shield first or weapon first?
- Usually weapon first to reduce amount of damage on our ship (to reduce repair cost).
- Savegame: see Documents folder (File:/c/users/.../Documents/My Games/FasterThanLight).
- Use git to manage the save folder. Game is saved when quitting or going to main menu.
- My play with Engi A
- Hull repair drone in flagship phase 3 was very useful (had original attack drone, repair drone II, and hull repair). This must be combined with drone recovery arm.
- Kept the medbay improvement (found no better alternative. Had long-range scanner, drone recovery arm and medbay stuff).
Mobile
Clash Royale
- Links
- https://statsroyale.com/ — Get statistics for any player.
- https://clashroyale.fandom.com/wiki/Clash_Royale_Wiki
- Advises
- Play rather defensively than aggressively.
- Find the right time to build a counter push.
- Try to estimate the elixir of the opponent (did he play lot of cards, etc).
- Try to estimate the hand of the opponent (what cards does he play, what did he play, etc).
- Don't waste elixir, like putting a single troop at the bridge that will be killed by tower.
- Make sure that when defending, troops are still alive after defending.
- Wait to reach 10 elixir before playing a troop at the bottom of the map.
- Play cards fast, and together, so that they can all attack at the same time.
- Typically, do not play one card, then wait for elixir, then play a second card. Better wait for elixir to play both at the same time.
- Play card at the right spot, like:
- musketeer on the side of towers so that they can shoot but are not shot at.
- Use giant to protect weak but powerful troops (like bomber or musketeer).
- Always play meteor with value, like against an enemy tower + enemy troop.
- Don't play the goblin hut too close to river, but close enough to our tower so that tower can shoot.
- When defending, play card at the right spot to aim at the correct enemy troop (like play gargoyle on baby dragon).
- Against Prince:
- play Knight at the last sec to prevent opponent to play a spell (like meteor or arrows).
- or pl:ay Knight before the Prince is charging.
- Typical counter-push:
- Play a Giant in front, then musketeer / bomber behind. If musketeer is alive after a defense, add the Giant at the front for the counter push.
- Against Goblin Barrel:
- Can play arrows, fireball, barbarian barrel, skeleton army, baby dragon.
- Defend against Giant skeleton:
- Eg: A Valkyrie at bridge junction (square right below the bridge) when Skeleton Giant passed that line, and a bomber at 5th square from river, and 5 to 6 square away from Valkyrie.
- aim correctly fireball:
- Eg. against Wizard close to a tower, that we attack with a Lava Hound + Mega-Minion: don't aim the Wizard but slightly above, so that when fireball explodes, the blow pushes the Wizard towards our Mega-minion, killing the Wizard (otherwise, the Wizard would have killed the Mega-minion likely). Because the tower spotted the Lava Hound, our Mega-minion still alive can deal a lot of damage to the tower.
- General advises
- Request card every day (eg. card from deck), and give also every day (to gain gold).
- Deck advises
- Keep deck speed < 4.
- Keep two spells in deck (like arrow and meteor).
- Commented game - Against DIOS (lvl 8, challenge)
- Opponent play first card badly, 7 elixir, next to king castle. Should play it really bottom of the map, and behind the king castle.
- We play a Zappy, really bottom. They'll meet at bridge on our side. When ennemy at bridge, play dragon to freeze it (to protect Zappy, making sure it takes no damage).
- Opponent plays a sorcerer and some giant, we play a mega pekka like giant, still to protect Zappy. Then a Miner, to kill the sorcerer.
- We have lot of elixir still alive, when opponent has nothing.
- We play a fire archer, to protect against aerial stuff if any.
- Commented game - Against Dinho (lvl 5, arena 4, battle)
- I play Musketeer as first card, ok.
- Opponent play Goblin Barrel, we kill with Arrows, ok (but could we have let the Musketeer do the kill?)
- We play Giant at bridge, not good. Should have let Musketer continue. Now we spent lot of elixir, and are weak against counter push.
- Opp. play Pekka behind giant, and Knight.
- We play Minions, but too far. Should have waited for ennemy to come closer to tower.
- Decks
Ladder deck (played since 2021-09-01) |
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Ladder deck (played since 2021-08-21) |
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Ladder deck (last played 2021-08-19) |
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Ladder deck (last played 2021-08-13) |
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Mini-challenge deck (2021-08-21) |
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- Card upgrade
Card upgrade (# cards / cost / king level) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | Level 13 |
Common | - | 2 / 5 / +4 | 4 / 20 / +5 | 10 / 50 / +6 | 20 / 150 / +10 | 50 / 400 / +25 | 100 / 1000 / ? | 200 / 2000 / ? | 400 / 4000 / +200 | 800 / 8000 / ? | |||
Rare | - | - | - | 2 / 50 / +6 | 4 / 150 / +10 | 10 / 400 / +25 | 20 / 1000 / +50 | 50 / 2000 / ? | 100 / 4000 / +200 | ||||
Epic | - | - | - | - | - | - | 2 / 400 / +25 | 4 / 2000 / ? | 10 / 4000 / +200 | ||||
Legendary | - | - | - | - | - | - | - | - | - | 4 / 20000 / ? |
Space
- Cosmoteer
- Faster Than Light